1294 lines
		
	
	
		
			44 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1294 lines
		
	
	
		
			44 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file crashlog.cpp Implementation of generic function to be called to log a crash */
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#include "stdafx.h"
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#include "crashlog.h"
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#include "crashlog_bfd.h"
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#include "gamelog.h"
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#include "date_func.h"
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#include "map_func.h"
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#include "rev.h"
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#include "strings_func.h"
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#include "blitter/factory.hpp"
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#include "base_media_base.h"
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#include "music/music_driver.hpp"
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#include "sound/sound_driver.hpp"
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#include "video/video_driver.hpp"
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#include "sl/saveload.h"
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#include "screenshot.h"
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#include "gfx_func.h"
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#include "network/network.h"
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#include "network/network_survey.h"
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#include "language.h"
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#include "fontcache.h"
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#include "news_gui.h"
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#include "scope_info.h"
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#include "command_func.h"
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#include "command_log.h"
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#include "thread.h"
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#include "debug_desync.h"
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#include "event_logs.h"
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#include "scope.h"
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#include "progress.h"
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#include "ai/ai_info.hpp"
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#include "game/game.hpp"
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#include "game/game_info.hpp"
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#include "company_base.h"
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#include "company_func.h"
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#include "walltime_func.h"
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#ifdef WITH_ALLEGRO
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#	include <allegro.h>
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#endif /* WITH_ALLEGRO */
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#ifdef WITH_FONTCONFIG
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#	include <fontconfig/fontconfig.h>
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#endif /* WITH_FONTCONFIG */
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#ifdef WITH_PNG
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	/* pngconf.h, included by png.h doesn't like something in the
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	 * freetype headers. As such it's not alphabetically sorted. */
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#	include <png.h>
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#endif /* WITH_PNG */
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#ifdef WITH_FREETYPE
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#	include <ft2build.h>
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#	include FT_FREETYPE_H
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#endif /* WITH_FREETYPE */
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#ifdef WITH_HARFBUZZ
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#	include <hb.h>
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#endif /* WITH_HARFBUZZ */
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#ifdef WITH_ICU_I18N
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#	include <unicode/uversion.h>
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#endif /* WITH_ICU_I18N */
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#ifdef WITH_LIBLZMA
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#	include <lzma.h>
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#endif
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#ifdef WITH_ZSTD
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#include <zstd.h>
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#endif
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#ifdef WITH_LZO
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#include <lzo/lzo1x.h>
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#endif
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#if defined(WITH_SDL) || defined(WITH_SDL2)
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#	include <SDL.h>
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#endif /* WITH_SDL || WITH_SDL2 */
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#ifdef WITH_ZLIB
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# include <zlib.h>
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#endif
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#ifdef WITH_CURL
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# include <curl/curl.h>
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#endif
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#include "safeguards.h"
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/* static */ const char *CrashLog::message = nullptr;
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/* static */ char *CrashLog::gamelog_buffer = nullptr;
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/* static */ const char *CrashLog::gamelog_last = nullptr;
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/* static */ bool CrashLog::have_crashed = false;
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char *CrashLog::LogCompiler(char *buffer, const char *last) const
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{
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			buffer += seprintf(buffer, last, " Compiler: "
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#if defined(_MSC_VER)
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			"MSVC %d", _MSC_VER
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#elif defined(__clang__)
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			"clang %s", __clang_version__
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#elif defined(__ICC) && defined(__GNUC__)
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			"ICC %d (GCC %d.%d.%d mode)", __ICC,  __GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__
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#elif defined(__ICC)
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			"ICC %d", __ICC
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#elif defined(__GNUC__)
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			"GCC %d.%d.%d", __GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__
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#elif defined(__WATCOMC__)
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			"WatcomC %d", __WATCOMC__
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#else
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			"<unknown>"
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#endif
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			);
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#if defined(__VERSION__)
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			return buffer + seprintf(buffer, last,  " \"" __VERSION__ "\"\n\n");
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#else
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			return buffer + seprintf(buffer, last,  "\n\n");
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#endif
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}
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/* virtual */ char *CrashLog::LogOSVersionDetail(char *buffer, const char *last) const
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{
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	/* Stub implementation; not all OSes support this. */
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	return buffer;
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}
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/* virtual */ char *CrashLog::LogDebugExtra(char *buffer, const char *last) const
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{
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	/* Stub implementation; not all OSes support this. */
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	return buffer;
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}
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/* virtual */ char *CrashLog::LogRegisters(char *buffer, const char *last) const
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{
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	/* Stub implementation; not all OSes support this. */
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	return buffer;
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}
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/* virtual */ char *CrashLog::LogModules(char *buffer, const char *last) const
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{
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	/* Stub implementation; not all OSes support this. */
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	return buffer;
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}
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#ifdef USE_SCOPE_INFO
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/* virtual */ char *CrashLog::LogScopeInfo(char *buffer, const char *last) const
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{
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	return buffer + WriteScopeLog(buffer, last);
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}
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#endif
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/* virtual */ void CrashLog::StartCrashLogFaultHandler()
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{
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	/* Stub implementation; not all OSes support this. */
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}
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/* virtual */ void CrashLog::StopCrashLogFaultHandler()
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{
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	/* Stub implementation; not all OSes support this. */
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}
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/* virtual */ char *CrashLog::TryCrashLogFaultSection(char *buffer, const char *last, const char *section_name, CrashLogSectionWriter writer)
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{
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	/* Stub implementation; not all OSes support internal fault handling. */
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	this->FlushCrashLogBuffer();
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	return writer(this, buffer, last);
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}
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/* virtual */ void CrashLog::CrashLogFaultSectionCheckpoint(char *buffer) const
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{
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	/* Stub implementation; not all OSes support this. */
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	const_cast<CrashLog *>(this)->FlushCrashLogBuffer();
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}
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/**
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 * Writes OpenTTD's version to the buffer.
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 * @param buffer The begin where to write at.
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 * @param last   The last position in the buffer to write to.
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 * @return the position of the \c '\0' character after the buffer.
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 */
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char *CrashLog::LogOpenTTDVersion(char *buffer, const char *last) const
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{
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	return buffer + seprintf(buffer, last,
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			"OpenTTD version:\n"
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			" Version:     %s (%d)\n"
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			" Release ver: %s\n"
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			" NewGRF ver:  %08x\n"
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			" Bits:        %d\n"
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			" Endian:      %s\n"
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			" Dedicated:   %s\n"
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			" Build date:  %s\n"
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			" Defines:     %s\n\n",
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			_openttd_revision,
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			_openttd_revision_modified,
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			_openttd_release_version,
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			_openttd_newgrf_version,
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#ifdef POINTER_IS_64BIT
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			64,
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#else
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			32,
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#endif
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#if (TTD_ENDIAN == TTD_LITTLE_ENDIAN)
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			"little",
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#else
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			"big",
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#endif
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#ifdef DEDICATED
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			"yes",
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#else
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			"no",
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#endif
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			_openttd_build_date,
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			_openttd_build_configure_defines
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	);
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}
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/**
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 * Writes the (important) configuration settings to the buffer.
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 * E.g. graphics set, sound set, blitter and AIs.
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 * @param buffer The begin where to write at.
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 * @param last   The last position in the buffer to write to.
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 * @return the position of the \c '\0' character after the buffer.
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 */
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char *CrashLog::LogConfiguration(char *buffer, const char *last) const
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{
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	auto pathfinder_name = [](uint8 pf) -> const char * {
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		switch (pf) {
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			case VPF_NPF: return "NPF";
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			case VPF_YAPF: return "YAPF";
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			default: return "-";
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		};
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	};
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	auto mode_name = []() -> const char * {
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		switch (_game_mode) {
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			case GM_MENU: return "MENU";
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			case GM_NORMAL: return "NORMAL";
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			case GM_EDITOR: return "EDITOR";
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			case GM_BOOTSTRAP:  return "BOOTSTRAP";
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			default: return "-";
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		};
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	};
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	buffer += seprintf(buffer, last,
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			"Configuration:\n"
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			" Blitter:      %s\n"
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			" Graphics set: %s (%u)\n"
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			" Language:     %s\n"
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			" Music driver: %s\n"
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			" Music set:    %s (%u)\n"
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			" Network:      %s\n"
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			" Sound driver: %s\n"
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			" Sound set:    %s (%u)\n"
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			" Video driver: %s\n"
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			" Pathfinder:   %s %s %s\n",
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			BlitterFactory::GetCurrentBlitter() == nullptr ? "none" : BlitterFactory::GetCurrentBlitter()->GetName(),
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			BaseGraphics::GetUsedSet() == nullptr ? "none" : BaseGraphics::GetUsedSet()->name.c_str(),
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			BaseGraphics::GetUsedSet() == nullptr ? UINT32_MAX : BaseGraphics::GetUsedSet()->version,
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			_current_language == nullptr ? "none" : _current_language->file,
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			MusicDriver::GetInstance() == nullptr ? "none" : MusicDriver::GetInstance()->GetName(),
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			BaseMusic::GetUsedSet() == nullptr ? "none" : BaseMusic::GetUsedSet()->name.c_str(),
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			BaseMusic::GetUsedSet() == nullptr ? UINT32_MAX : BaseMusic::GetUsedSet()->version,
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			_networking ? (_network_server ? "server" : "client") : "no",
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			SoundDriver::GetInstance() == nullptr ? "none" : SoundDriver::GetInstance()->GetName(),
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			BaseSounds::GetUsedSet() == nullptr ? "none" : BaseSounds::GetUsedSet()->name.c_str(),
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			BaseSounds::GetUsedSet() == nullptr ? UINT32_MAX : BaseSounds::GetUsedSet()->version,
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			VideoDriver::GetInstance() == nullptr ? "none" : VideoDriver::GetInstance()->GetInfoString(),
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			pathfinder_name(_settings_game.pf.pathfinder_for_trains), pathfinder_name(_settings_game.pf.pathfinder_for_roadvehs), pathfinder_name(_settings_game.pf.pathfinder_for_ships)
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	);
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	buffer += seprintf(buffer, last, " Game mode:    %s", mode_name());
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	if (_switch_mode != SM_NONE) buffer += seprintf(buffer, last, ", SM: %u", _switch_mode);
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	if (HasModalProgress()) buffer += seprintf(buffer, last, ", HMP");
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	buffer += seprintf(buffer, last, "\n\n");
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	this->CrashLogFaultSectionCheckpoint(buffer);
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	auto log_font = [&](FontSize fs) -> std::string {
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		FontCache *fc = FontCache::Get(fs);
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		if (fc != nullptr) {
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			return fc->GetFontName();
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		} else {
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			return "[NULL]";
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		}
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	};
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	buffer += seprintf(buffer, last,
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			"Fonts:\n"
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			" Small:  %s\n"
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			" Medium: %s\n"
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			" Large:  %s\n"
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			" Mono:   %s\n\n",
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			log_font(FS_SMALL).c_str(),
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			log_font(FS_NORMAL).c_str(),
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			log_font(FS_LARGE).c_str(),
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			log_font(FS_MONO).c_str()
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	);
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	this->CrashLogFaultSectionCheckpoint(buffer);
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	buffer += seprintf(buffer, last, "Map size: 0x%X (%u x %u)%s\n\n", MapSize(), MapSizeX(), MapSizeY(), (!_m || !_me) ? ", NO MAP ALLOCATED" : "");
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	if (_settings_game.debug.chicken_bits != 0) {
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		buffer += seprintf(buffer, last, "Chicken bits: 0x%08X\n\n", _settings_game.debug.chicken_bits);
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	}
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	if (_settings_game.debug.newgrf_optimiser_flags != 0) {
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		buffer += seprintf(buffer, last, "NewGRF optimiser flags: 0x%08X\n\n", _settings_game.debug.newgrf_optimiser_flags);
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	}
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	this->CrashLogFaultSectionCheckpoint(buffer);
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	buffer += seprintf(buffer, last, "AI Configuration (local: %i) (current: %i):\n", (int)_local_company, (int)_current_company);
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	for (const Company *c : Company::Iterate()) {
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		if (c->ai_info == nullptr) {
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			buffer += seprintf(buffer, last, " %2i: Human\n", (int)c->index);
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		} else {
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			buffer += seprintf(buffer, last, " %2i: %s (v%d)\n", (int)c->index, c->ai_info->GetName().c_str(), c->ai_info->GetVersion());
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		}
 | 
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	}
 | 
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 | 
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	if (Game::GetInfo() != nullptr) {
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		buffer += seprintf(buffer, last, " GS: %s (v%d)\n", Game::GetInfo()->GetName().c_str(), Game::GetInfo()->GetVersion());
 | 
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	}
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	buffer += seprintf(buffer, last, "\n");
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 | 
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	this->CrashLogFaultSectionCheckpoint(buffer);
 | 
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 | 
						|
	if (_grfconfig_static != nullptr) {
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		buffer += seprintf(buffer, last, "Static NewGRFs present:\n");
 | 
						|
		for (GRFConfig *c = _grfconfig_static; c != nullptr; c = c->next) {
 | 
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			char md5sum[33];
 | 
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			md5sumToString(md5sum, lastof(md5sum), c->ident.md5sum);
 | 
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			buffer += seprintf(buffer, last, " GRF ID: %08X, checksum %s, %s, '%s'\n", BSWAP32(c->ident.grfid), md5sum, c->GetDisplayPath(), GetDefaultLangGRFStringFromGRFText(c->name));
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						|
		}
 | 
						|
		buffer += seprintf(buffer, last, "\n");
 | 
						|
	}
 | 
						|
 | 
						|
	this->CrashLogFaultSectionCheckpoint(buffer);
 | 
						|
 | 
						|
	if (_network_server) {
 | 
						|
		extern char *NetworkServerDumpClients(char *buffer, const char *last);
 | 
						|
		buffer += seprintf(buffer, last, "Clients:\n");
 | 
						|
		buffer = NetworkServerDumpClients(buffer, last);
 | 
						|
		buffer += seprintf(buffer, last, "\n");
 | 
						|
	}
 | 
						|
 | 
						|
	return buffer;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Writes information (versions) of the used libraries.
 | 
						|
 * @param buffer The begin where to write at.
 | 
						|
 * @param last   The last position in the buffer to write to.
 | 
						|
 * @return the position of the \c '\0' character after the buffer.
 | 
						|
 */
 | 
						|
char *CrashLog::LogLibraries(char *buffer, const char *last) const
 | 
						|
{
 | 
						|
	buffer += seprintf(buffer, last, "Libraries:\n");
 | 
						|
 | 
						|
#ifdef WITH_ALLEGRO
 | 
						|
	buffer += seprintf(buffer, last, " Allegro:    %s\n", allegro_id);
 | 
						|
#endif /* WITH_ALLEGRO */
 | 
						|
 | 
						|
#ifdef WITH_FONTCONFIG
 | 
						|
	int version = FcGetVersion();
 | 
						|
	buffer += seprintf(buffer, last, " FontConfig: %d.%d.%d\n", version / 10000, (version / 100) % 100, version % 100);
 | 
						|
#endif /* WITH_FONTCONFIG */
 | 
						|
 | 
						|
#ifdef WITH_FREETYPE
 | 
						|
	FT_Library library;
 | 
						|
	int major, minor, patch;
 | 
						|
	FT_Init_FreeType(&library);
 | 
						|
	FT_Library_Version(library, &major, &minor, &patch);
 | 
						|
	FT_Done_FreeType(library);
 | 
						|
	buffer += seprintf(buffer, last, " FreeType:   %d.%d.%d\n", major, minor, patch);
 | 
						|
#endif /* WITH_FREETYPE */
 | 
						|
 | 
						|
#if defined(WITH_HARFBUZZ)
 | 
						|
	buffer += seprintf(buffer, last, " HarfBuzz:   %s\n", hb_version_string());
 | 
						|
#endif /* WITH_HARFBUZZ */
 | 
						|
 | 
						|
#if defined(WITH_ICU_I18N)
 | 
						|
	/* 4 times 0-255, separated by dots (.) and a trailing '\0' */
 | 
						|
	char buf[4 * 3 + 3 + 1];
 | 
						|
	UVersionInfo ver;
 | 
						|
	u_getVersion(ver);
 | 
						|
	u_versionToString(ver, buf);
 | 
						|
	buffer += seprintf(buffer, last, " ICU i18n:   %s\n", buf);
 | 
						|
#endif /* WITH_ICU_I18N */
 | 
						|
 | 
						|
#ifdef WITH_LIBLZMA
 | 
						|
	buffer += seprintf(buffer, last, " LZMA:       %s\n", lzma_version_string());
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef WITH_ZSTD
 | 
						|
	buffer += seprintf(buffer, last, " ZSTD:       %s\n", ZSTD_versionString());
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef WITH_LZO
 | 
						|
	buffer += seprintf(buffer, last, " LZO:        %s\n", lzo_version_string());
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef WITH_PNG
 | 
						|
	buffer += seprintf(buffer, last, " PNG:        %s\n", png_get_libpng_ver(nullptr));
 | 
						|
#endif /* WITH_PNG */
 | 
						|
 | 
						|
#ifdef WITH_SDL
 | 
						|
	const SDL_version *sdl_v = SDL_Linked_Version();
 | 
						|
	buffer += seprintf(buffer, last, " SDL1:       %d.%d.%d\n", sdl_v->major, sdl_v->minor, sdl_v->patch);
 | 
						|
#elif defined(WITH_SDL2)
 | 
						|
	SDL_version sdl2_v;
 | 
						|
	SDL_GetVersion(&sdl2_v);
 | 
						|
	buffer += seprintf(buffer, last, " SDL2:       %d.%d.%d", sdl2_v.major, sdl2_v.minor, sdl2_v.patch);
 | 
						|
#if defined(SDL_USE_IME)
 | 
						|
	buffer += seprintf(buffer, last, " IME?");
 | 
						|
#endif
 | 
						|
#if defined(HAVE_FCITX_FRONTEND_H)
 | 
						|
	buffer += seprintf(buffer, last, " FCITX?");
 | 
						|
#endif
 | 
						|
#if defined(HAVE_IBUS_IBUS_H)
 | 
						|
	buffer += seprintf(buffer, last, " IBUS?");
 | 
						|
#endif
 | 
						|
#if !(defined(_WIN32) || defined(__APPLE__))
 | 
						|
	const char *sdl_im_module = getenv("SDL_IM_MODULE");
 | 
						|
	if (sdl_im_module != nullptr) buffer += seprintf(buffer, last, " (SDL_IM_MODULE=%s)", sdl_im_module);
 | 
						|
	const char *xmod = getenv("XMODIFIERS");
 | 
						|
	if (xmod != nullptr && strstr(xmod, "@im=fcitx") != nullptr) buffer += seprintf(buffer, last, " (XMODIFIERS has @im=fcitx)");
 | 
						|
#endif
 | 
						|
	buffer += seprintf(buffer, last, "\n");
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef WITH_ZLIB
 | 
						|
	buffer += seprintf(buffer, last, " Zlib:       %s\n", zlibVersion());
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef WITH_CURL
 | 
						|
	auto *curl_v = curl_version_info(CURLVERSION_NOW);
 | 
						|
	buffer += seprintf(buffer, last, " Curl:       %s\n", curl_v->version);
 | 
						|
	if (curl_v->ssl_version != nullptr) {
 | 
						|
		buffer += seprintf(buffer, last, " Curl SSL:   %s\n", curl_v->ssl_version);
 | 
						|
	} else {
 | 
						|
		buffer += seprintf(buffer, last, " Curl SSL:   none\n");
 | 
						|
	}
 | 
						|
#endif
 | 
						|
 | 
						|
	buffer += seprintf(buffer, last, "\n");
 | 
						|
	return buffer;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Helper function for printing the gamelog.
 | 
						|
 * @param s the string to print.
 | 
						|
 */
 | 
						|
/* static */ void CrashLog::GamelogFillCrashLog(const char *s)
 | 
						|
{
 | 
						|
	CrashLog::gamelog_buffer += seprintf(CrashLog::gamelog_buffer, CrashLog::gamelog_last, "%s\n", s);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Writes the gamelog data to the buffer.
 | 
						|
 * @param buffer The begin where to write at.
 | 
						|
 * @param last   The last position in the buffer to write to.
 | 
						|
 * @return the position of the \c '\0' character after the buffer.
 | 
						|
 */
 | 
						|
char *CrashLog::LogGamelog(char *buffer, const char *last) const
 | 
						|
{
 | 
						|
	if (_game_events_since_load || _game_events_overall) {
 | 
						|
		buffer += seprintf(buffer, last, "Events: ");
 | 
						|
		buffer = DumpGameEventFlags(_game_events_since_load, buffer, last);
 | 
						|
		buffer += seprintf(buffer, last, ", ");
 | 
						|
		buffer = DumpGameEventFlags(_game_events_overall, buffer, last);
 | 
						|
		buffer += seprintf(buffer, last, "\n\n");
 | 
						|
	}
 | 
						|
 | 
						|
	CrashLog::gamelog_buffer = buffer;
 | 
						|
	CrashLog::gamelog_last = last;
 | 
						|
	GamelogPrint(&CrashLog::GamelogFillCrashLog);
 | 
						|
	return CrashLog::gamelog_buffer + seprintf(CrashLog::gamelog_buffer, last, "\n");
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Writes up to 32 recent news messages to the buffer, with the most recent first.
 | 
						|
 * @param buffer The begin where to write at.
 | 
						|
 * @param last   The last position in the buffer to write to.
 | 
						|
 * @return the position of the \c '\0' character after the buffer.
 | 
						|
 */
 | 
						|
char *CrashLog::LogRecentNews(char *buffer, const char *last) const
 | 
						|
{
 | 
						|
	uint total = 0;
 | 
						|
	for (NewsItem *news = _latest_news; news != nullptr; news = news->prev) {
 | 
						|
		total++;
 | 
						|
	}
 | 
						|
	uint show = std::min<uint>(total, 32);
 | 
						|
	buffer += seprintf(buffer, last, "Recent news messages (%u of %u):\n", show, total);
 | 
						|
 | 
						|
	int i = 0;
 | 
						|
	for (NewsItem *news = _latest_news; i < 32 && news != nullptr; news = news->prev, i++) {
 | 
						|
		YearMonthDay ymd;
 | 
						|
		ConvertDateToYMD(news->date, &ymd);
 | 
						|
		buffer += seprintf(buffer, last, "(%i-%02i-%02i) StringID: %u, Type: %u, Ref1: %u, %u, Ref2: %u, %u\n",
 | 
						|
		                   ymd.year, ymd.month + 1, ymd.day, news->string_id, news->type,
 | 
						|
		                   news->reftype1, news->ref1, news->reftype2, news->ref2);
 | 
						|
	}
 | 
						|
	buffer += seprintf(buffer, last, "\n");
 | 
						|
	return buffer;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Writes the command log data to the buffer.
 | 
						|
 * @param buffer The begin where to write at.
 | 
						|
 * @param last   The last position in the buffer to write to.
 | 
						|
 * @return the position of the \c '\0' character after the buffer.
 | 
						|
 */
 | 
						|
char *CrashLog::LogCommandLog(char *buffer, const char *last) const
 | 
						|
{
 | 
						|
	buffer = DumpCommandLog(buffer, last, nullptr);
 | 
						|
	buffer += seprintf(buffer, last, "\n");
 | 
						|
	buffer = DumpSpecialEventsLog(buffer, last);
 | 
						|
	buffer += seprintf(buffer, last, "\n");
 | 
						|
	return buffer;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Fill the crash log buffer with all data of a crash log.
 | 
						|
 * @param buffer The begin where to write at.
 | 
						|
 * @param last   The last position in the buffer to write to.
 | 
						|
 * @return the position of the \c '\0' character after the buffer.
 | 
						|
 */
 | 
						|
char *CrashLog::FillCrashLog(char *buffer, const char *last)
 | 
						|
{
 | 
						|
	this->StartCrashLogFaultHandler();
 | 
						|
	buffer += seprintf(buffer, last, "*** OpenTTD Crash Report ***\n\n");
 | 
						|
 | 
						|
	buffer = this->TryCrashLogFaultSection(buffer, last, "emergency test", [](CrashLog *self, char *buffer, const char *last) -> char * {
 | 
						|
		if (GamelogTestEmergency()) {
 | 
						|
			buffer += seprintf(buffer, last, "-=-=- As you loaded an emergency savegame no crash information would ordinarily be generated. -=-=-\n\n");
 | 
						|
		}
 | 
						|
		if (SaveloadCrashWithMissingNewGRFs()) {
 | 
						|
			buffer += seprintf(buffer, last, "-=-=- As you loaded a savegame for which you do not have the required NewGRFs no crash information would ordinarily be generated. -=-=-\n\n");
 | 
						|
		}
 | 
						|
		return buffer;
 | 
						|
	});
 | 
						|
 | 
						|
	buffer = this->TryCrashLogFaultSection(buffer, last, "times", [](CrashLog *self, char *buffer, const char *last) -> char * {
 | 
						|
		buffer += UTCTime::Format(buffer, last, "Crash at: %Y-%m-%d %H:%M:%S (UTC)\n");
 | 
						|
 | 
						|
		buffer += seprintf(buffer, last, "In game date: %i-%02i-%02i (%i, %i) (DL: %u)\n", _cur_date_ymd.year, _cur_date_ymd.month + 1, _cur_date_ymd.day, _date_fract, _tick_skip_counter, _settings_game.economy.day_length_factor);
 | 
						|
		if (_game_load_time != 0) {
 | 
						|
			buffer += seprintf(buffer, last, "Game loaded at: %i-%02i-%02i (%i, %i), ",
 | 
						|
					_game_load_cur_date_ymd.year, _game_load_cur_date_ymd.month + 1, _game_load_cur_date_ymd.day, _game_load_date_fract, _game_load_tick_skip_counter);
 | 
						|
			buffer += UTCTime::Format(buffer, last, _game_load_time, "%Y-%m-%d %H:%M:%S");
 | 
						|
		}
 | 
						|
		return buffer;
 | 
						|
	});
 | 
						|
 | 
						|
	buffer += seprintf(buffer, last, "\n");
 | 
						|
 | 
						|
	buffer = this->TryCrashLogFaultSection(buffer, last, "message", [](CrashLog *self, char *buffer, const char *last) -> char * {
 | 
						|
		return self->LogError(buffer, last, CrashLog::message);
 | 
						|
	});
 | 
						|
 | 
						|
#ifdef USE_SCOPE_INFO
 | 
						|
	buffer = this->TryCrashLogFaultSection(buffer, last, "scope", [](CrashLog *self, char *buffer, const char *last) -> char * {
 | 
						|
		if (IsMainThread() || IsGameThread()) {
 | 
						|
			buffer += WriteScopeLog(buffer, last);
 | 
						|
		}
 | 
						|
		return buffer;
 | 
						|
	});
 | 
						|
#endif
 | 
						|
 | 
						|
	buffer = this->TryCrashLogFaultSection(buffer, last, "thread", [](CrashLog *self, char *buffer, const char *last) -> char * {
 | 
						|
		if (IsNonMainThread()) {
 | 
						|
			buffer += seprintf(buffer, last, "Non-main thread (");
 | 
						|
			buffer += GetCurrentThreadName(buffer, last);
 | 
						|
			buffer += seprintf(buffer, last, ")\n\n");
 | 
						|
		}
 | 
						|
		return buffer;
 | 
						|
	});
 | 
						|
 | 
						|
	buffer = this->TryCrashLogFaultSection(buffer, last, "OpenTTD version", [](CrashLog *self, char *buffer, const char *last) -> char * {
 | 
						|
		return self->LogOpenTTDVersion(buffer, last);
 | 
						|
	});
 | 
						|
	buffer = this->TryCrashLogFaultSection(buffer, last, "stacktrace", [](CrashLog *self, char *buffer, const char *last) -> char * {
 | 
						|
		return self->LogStacktrace(buffer, last);
 | 
						|
	});
 | 
						|
	buffer = this->TryCrashLogFaultSection(buffer, last, "debug extra", [](CrashLog *self, char *buffer, const char *last) -> char * {
 | 
						|
		return self->LogDebugExtra(buffer, last);
 | 
						|
	});
 | 
						|
	buffer = this->TryCrashLogFaultSection(buffer, last, "registers", [](CrashLog *self, char *buffer, const char *last) -> char * {
 | 
						|
		return self->LogRegisters(buffer, last);
 | 
						|
	});
 | 
						|
	buffer = this->TryCrashLogFaultSection(buffer, last, "OS version", [](CrashLog *self, char *buffer, const char *last) -> char * {
 | 
						|
		return self->LogOSVersion(buffer, last);
 | 
						|
	});
 | 
						|
	buffer = this->TryCrashLogFaultSection(buffer, last, "compiler", [](CrashLog *self, char *buffer, const char *last) -> char * {
 | 
						|
		return self->LogCompiler(buffer, last);
 | 
						|
	});
 | 
						|
	buffer = this->TryCrashLogFaultSection(buffer, last, "OS version detail", [](CrashLog *self, char *buffer, const char *last) -> char * {
 | 
						|
		return self->LogOSVersionDetail(buffer, last);
 | 
						|
	});
 | 
						|
	buffer = this->TryCrashLogFaultSection(buffer, last, "config", [](CrashLog *self, char *buffer, const char *last) -> char * {
 | 
						|
		return self->LogConfiguration(buffer, last);
 | 
						|
	});
 | 
						|
	buffer = this->TryCrashLogFaultSection(buffer, last, "libraries", [](CrashLog *self, char *buffer, const char *last) -> char * {
 | 
						|
		return self->LogLibraries(buffer, last);
 | 
						|
	});
 | 
						|
	buffer = this->TryCrashLogFaultSection(buffer, last, "modules", [](CrashLog *self, char *buffer, const char *last) -> char * {
 | 
						|
		return self->LogModules(buffer, last);
 | 
						|
	});
 | 
						|
	buffer = this->TryCrashLogFaultSection(buffer, last, "gamelog", [](CrashLog *self, char *buffer, const char *last) -> char * {
 | 
						|
		return self->LogGamelog(buffer, last);
 | 
						|
	});
 | 
						|
	buffer = this->TryCrashLogFaultSection(buffer, last, "news", [](CrashLog *self, char *buffer, const char *last) -> char * {
 | 
						|
		return self->LogRecentNews(buffer, last);
 | 
						|
	});
 | 
						|
	buffer = this->TryCrashLogFaultSection(buffer, last, "command log", [](CrashLog *self, char *buffer, const char *last) -> char * {
 | 
						|
		return self->LogCommandLog(buffer, last);
 | 
						|
	});
 | 
						|
 | 
						|
	buffer += seprintf(buffer, last, "*** End of OpenTTD Crash Report ***\n");
 | 
						|
	this->StopCrashLogFaultHandler();
 | 
						|
	return buffer;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Fill the crash log buffer with all data of a desync event.
 | 
						|
 * @param buffer The begin where to write at.
 | 
						|
 * @param last   The last position in the buffer to write to.
 | 
						|
 * @return the position of the \c '\0' character after the buffer.
 | 
						|
 */
 | 
						|
char *CrashLog::FillDesyncCrashLog(char *buffer, const char *last, const DesyncExtraInfo &info) const
 | 
						|
{
 | 
						|
	buffer += seprintf(buffer, last, "*** OpenTTD Multiplayer %s Desync Report ***\n\n", _network_server ? "Server" : "Client");
 | 
						|
 | 
						|
	buffer += UTCTime::Format(buffer, last, "Desync at: %Y-%m-%d %H:%M:%S (UTC)\n");
 | 
						|
 | 
						|
	if (!_network_server && info.flags) {
 | 
						|
		auto flag_check = [&](DesyncExtraInfo::Flags flag, const char *str) {
 | 
						|
			return info.flags & flag ? str : "";
 | 
						|
		};
 | 
						|
		buffer += seprintf(buffer, last, "Flags: %s%s%s%s\n",
 | 
						|
				flag_check(DesyncExtraInfo::DEIF_RAND1, "R"),
 | 
						|
				flag_check(DesyncExtraInfo::DEIF_RAND2, "Z"),
 | 
						|
				flag_check(DesyncExtraInfo::DEIF_STATE, "S"),
 | 
						|
				flag_check(DesyncExtraInfo::DEIF_DBL_RAND, "D"));
 | 
						|
	}
 | 
						|
	if (_network_server && (info.desync_frame_seed || info.desync_frame_state_checksum)) {
 | 
						|
		buffer += seprintf(buffer, last, "Desync frame: %08X (seed), %08X (state checksum)\n", info.desync_frame_seed, info.desync_frame_state_checksum);
 | 
						|
	}
 | 
						|
 | 
						|
	extern uint32 _frame_counter;
 | 
						|
 | 
						|
	buffer += seprintf(buffer, last, "In game date: %i-%02i-%02i (%i, %i) (DL: %u), %08X\n",
 | 
						|
			_cur_date_ymd.year, _cur_date_ymd.month + 1, _cur_date_ymd.day, _date_fract, _tick_skip_counter, _settings_game.economy.day_length_factor, _frame_counter);
 | 
						|
	if (_game_load_time != 0) {
 | 
						|
		buffer += seprintf(buffer, last, "Game loaded at: %i-%02i-%02i (%i, %i), ",
 | 
						|
				_game_load_cur_date_ymd.year, _game_load_cur_date_ymd.month + 1, _game_load_cur_date_ymd.day, _game_load_date_fract, _game_load_tick_skip_counter);
 | 
						|
		buffer += UTCTime::Format(buffer, last, _game_load_time, "%Y-%m-%d %H:%M:%S");
 | 
						|
		buffer += seprintf(buffer, last, "\n");
 | 
						|
	}
 | 
						|
	if (!_network_server) {
 | 
						|
		extern Date   _last_sync_date;
 | 
						|
		extern DateFract _last_sync_date_fract;
 | 
						|
		extern uint8  _last_sync_tick_skip_counter;
 | 
						|
		extern uint32 _last_sync_frame_counter;
 | 
						|
 | 
						|
		YearMonthDay ymd;
 | 
						|
		ConvertDateToYMD(_last_sync_date, &ymd);
 | 
						|
		buffer += seprintf(buffer, last, "Last sync at: %i-%02i-%02i (%i, %i), %08X\n",
 | 
						|
				ymd.year, ymd.month + 1, ymd.day, _last_sync_date_fract, _last_sync_tick_skip_counter, _last_sync_frame_counter);
 | 
						|
	}
 | 
						|
	if (info.client_id >= 0) {
 | 
						|
		buffer += seprintf(buffer, last, "Client #%d, \"%s\"\n", info.client_id, info.client_name != nullptr ? info.client_name : "");
 | 
						|
	}
 | 
						|
	buffer += seprintf(buffer, last, "\n");
 | 
						|
 | 
						|
	buffer = this->LogOpenTTDVersion(buffer, last);
 | 
						|
	buffer = this->LogOSVersion(buffer, last);
 | 
						|
	buffer = this->LogCompiler(buffer, last);
 | 
						|
	buffer = this->LogOSVersionDetail(buffer, last);
 | 
						|
	buffer = this->LogConfiguration(buffer, last);
 | 
						|
	buffer = this->LogLibraries(buffer, last);
 | 
						|
	buffer = this->LogGamelog(buffer, last);
 | 
						|
	buffer = this->LogRecentNews(buffer, last);
 | 
						|
	buffer = this->LogCommandLog(buffer, last);
 | 
						|
	buffer = DumpDesyncMsgLog(buffer, last);
 | 
						|
 | 
						|
	bool have_cache_log = false;
 | 
						|
	CheckCaches(true, [&](const char *str) {
 | 
						|
		if (!have_cache_log) buffer += seprintf(buffer, last, "CheckCaches:\n");
 | 
						|
		buffer += seprintf(buffer, last, "  %s\n", str);
 | 
						|
		have_cache_log = true;
 | 
						|
		LogDesyncMsg(stdstr_fmt("[prev desync]: %s", str));
 | 
						|
	});
 | 
						|
	if (have_cache_log) buffer += seprintf(buffer, last, "\n");
 | 
						|
 | 
						|
	buffer += seprintf(buffer, last, "*** End of OpenTTD Multiplayer %s Desync Report ***\n", _network_server ? "Server" : "Client");
 | 
						|
	return buffer;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Fill the crash log buffer with all data of an inconsistency event.
 | 
						|
 * @param buffer The begin where to write at.
 | 
						|
 * @param last   The last position in the buffer to write to.
 | 
						|
 * @return the position of the \c '\0' character after the buffer.
 | 
						|
 */
 | 
						|
char *CrashLog::FillInconsistencyLog(char *buffer, const char *last, const InconsistencyExtraInfo &info) const
 | 
						|
{
 | 
						|
	buffer += seprintf(buffer, last, "*** OpenTTD Inconsistency Report ***\n\n");
 | 
						|
 | 
						|
	buffer += UTCTime::Format(buffer, last, "Inconsistency at: %Y-%m-%d %H:%M:%S (UTC)\n");
 | 
						|
 | 
						|
#ifdef USE_SCOPE_INFO
 | 
						|
	buffer += WriteScopeLog(buffer, last);
 | 
						|
#endif
 | 
						|
 | 
						|
	extern uint32 _frame_counter;
 | 
						|
 | 
						|
	buffer += seprintf(buffer, last, "In game date: %i-%02i-%02i (%i, %i) (DL: %u), %08X\n",
 | 
						|
			_cur_date_ymd.year, _cur_date_ymd.month + 1, _cur_date_ymd.day, _date_fract, _tick_skip_counter, _settings_game.economy.day_length_factor, _frame_counter);
 | 
						|
	if (_game_load_time != 0) {
 | 
						|
		buffer += seprintf(buffer, last, "Game loaded at: %i-%02i-%02i (%i, %i), ",
 | 
						|
				_game_load_cur_date_ymd.year, _game_load_cur_date_ymd.month + 1, _game_load_cur_date_ymd.day, _game_load_date_fract, _game_load_tick_skip_counter);
 | 
						|
		buffer += UTCTime::Format(buffer, last, _game_load_time, "%Y-%m-%d %H:%M:%S");
 | 
						|
		buffer += seprintf(buffer, last, "\n");
 | 
						|
	}
 | 
						|
	if (_networking && !_network_server) {
 | 
						|
		extern Date   _last_sync_date;
 | 
						|
		extern DateFract _last_sync_date_fract;
 | 
						|
		extern uint8  _last_sync_tick_skip_counter;
 | 
						|
		extern uint32 _last_sync_frame_counter;
 | 
						|
 | 
						|
		YearMonthDay ymd;
 | 
						|
		ConvertDateToYMD(_last_sync_date, &ymd);
 | 
						|
		buffer += seprintf(buffer, last, "Last sync at: %i-%02i-%02i (%i, %i), %08X\n",
 | 
						|
				ymd.year, ymd.month + 1, ymd.day, _last_sync_date_fract, _last_sync_tick_skip_counter, _last_sync_frame_counter);
 | 
						|
	}
 | 
						|
	buffer += seprintf(buffer, last, "\n");
 | 
						|
 | 
						|
	buffer = this->LogOpenTTDVersion(buffer, last);
 | 
						|
	buffer = this->LogOSVersion(buffer, last);
 | 
						|
	buffer = this->LogCompiler(buffer, last);
 | 
						|
	buffer = this->LogOSVersionDetail(buffer, last);
 | 
						|
	buffer = this->LogConfiguration(buffer, last);
 | 
						|
	buffer = this->LogLibraries(buffer, last);
 | 
						|
	buffer = this->LogGamelog(buffer, last);
 | 
						|
	buffer = this->LogRecentNews(buffer, last);
 | 
						|
	buffer = this->LogCommandLog(buffer, last);
 | 
						|
	buffer = DumpDesyncMsgLog(buffer, last);
 | 
						|
 | 
						|
	if (!info.check_caches_result.empty()) {
 | 
						|
		buffer += seprintf(buffer, last, "CheckCaches:\n");
 | 
						|
		for (const std::string &str : info.check_caches_result) {
 | 
						|
			buffer += seprintf(buffer, last, "  %s\n", str.c_str());
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	buffer += seprintf(buffer, last, "*** End of OpenTTD Inconsistency Report ***\n");
 | 
						|
	return buffer;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Fill the version info log buffer.
 | 
						|
 * @param buffer The begin where to write at.
 | 
						|
 * @param last   The last position in the buffer to write to.
 | 
						|
 * @return the position of the \c '\0' character after the buffer.
 | 
						|
 */
 | 
						|
char *CrashLog::FillVersionInfoLog(char *buffer, const char *last) const
 | 
						|
{
 | 
						|
	buffer += seprintf(buffer, last, "*** OpenTTD Version Info Report ***\n\n");
 | 
						|
 | 
						|
	buffer = this->LogOpenTTDVersion(buffer, last);
 | 
						|
	buffer = this->LogOSVersion(buffer, last);
 | 
						|
	buffer = this->LogCompiler(buffer, last);
 | 
						|
	buffer = this->LogOSVersionDetail(buffer, last);
 | 
						|
	buffer = this->LogLibraries(buffer, last);
 | 
						|
 | 
						|
	buffer += seprintf(buffer, last, "*** End of OpenTTD Version Info Report ***\n");
 | 
						|
	return buffer;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Write the crash log to a file.
 | 
						|
 * @note On success the filename will be filled with the full path of the
 | 
						|
 *       crash log file. Make sure filename is at least \c MAX_PATH big.
 | 
						|
 * @param buffer The begin of the buffer to write to the disk.
 | 
						|
 * @param filename      Output for the filename of the written file.
 | 
						|
 * @param filename_last The last position in the filename buffer.
 | 
						|
 * @return true when the crash log was successfully written.
 | 
						|
 */
 | 
						|
bool CrashLog::WriteCrashLog(const char *buffer, char *filename, const char *filename_last, const char *name, FILE **crashlog_file) const
 | 
						|
{
 | 
						|
	seprintf(filename, filename_last, "%s%s.log", _personal_dir.c_str(), name);
 | 
						|
 | 
						|
	FILE *file = FioFOpenFile(filename, "w", NO_DIRECTORY);
 | 
						|
	if (file == nullptr) return false;
 | 
						|
 | 
						|
	size_t len = strlen(buffer);
 | 
						|
	size_t written = (len != 0) ? fwrite(buffer, 1, len, file) : 0;
 | 
						|
 | 
						|
	if (crashlog_file) {
 | 
						|
		*crashlog_file = file;
 | 
						|
	} else {
 | 
						|
		FioFCloseFile(file);
 | 
						|
	}
 | 
						|
	return len == written;
 | 
						|
}
 | 
						|
 | 
						|
void CrashLog::FlushCrashLogBuffer()
 | 
						|
{
 | 
						|
	if (this->crash_buffer_write == nullptr) return;
 | 
						|
 | 
						|
	size_t len = strlen(this->crash_buffer_write);
 | 
						|
	if (len == 0) return;
 | 
						|
 | 
						|
	if (this->crash_file != nullptr) {
 | 
						|
		fwrite(this->crash_buffer_write, 1, len, this->crash_file);
 | 
						|
		fflush(this->crash_file);
 | 
						|
	}
 | 
						|
#if !defined(_WIN32)
 | 
						|
	fwrite(this->crash_buffer_write, 1, len, stdout);
 | 
						|
	fflush(stdout);
 | 
						|
#endif
 | 
						|
 | 
						|
	this->crash_buffer_write += len;
 | 
						|
}
 | 
						|
 | 
						|
void CrashLog::CloseCrashLogFile()
 | 
						|
{
 | 
						|
	this->FlushCrashLogBuffer();
 | 
						|
	if (this->crash_file != nullptr) {
 | 
						|
		FioFCloseFile(this->crash_file);
 | 
						|
		this->crash_file = nullptr;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* virtual */ int CrashLog::WriteCrashDump(char *filename, const char *filename_last) const
 | 
						|
{
 | 
						|
	/* Stub implementation; not all OSes support this. */
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Write the (crash) savegame to a file.
 | 
						|
 * @note On success the filename will be filled with the full path of the
 | 
						|
 *       crash save file. Make sure filename is at least \c MAX_PATH big.
 | 
						|
 * @param filename      Output for the filename of the written file.
 | 
						|
 * @param filename_last The last position in the filename buffer.
 | 
						|
 * @return true when the crash save was successfully made.
 | 
						|
 */
 | 
						|
/* static */ bool CrashLog::WriteSavegame(char *filename, const char *filename_last, const char *name)
 | 
						|
{
 | 
						|
	/* If the map array doesn't exist, saving will fail too. If the map got
 | 
						|
	 * initialised, there is a big chance the rest is initialised too. */
 | 
						|
	if (_m == nullptr) return false;
 | 
						|
 | 
						|
	try {
 | 
						|
		GamelogEmergency();
 | 
						|
 | 
						|
		seprintf(filename, filename_last, "%s%s.sav", _personal_dir.c_str(), name);
 | 
						|
 | 
						|
		/* Don't do a threaded saveload. */
 | 
						|
		return SaveOrLoad(filename, SLO_SAVE, DFT_GAME_FILE, NO_DIRECTORY, false) == SL_OK;
 | 
						|
	} catch (...) {
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Write the (desync) savegame to a file, threaded.
 | 
						|
 * @note On success the filename will be filled with the full path of the
 | 
						|
 *       crash save file. Make sure filename is at least \c MAX_PATH big.
 | 
						|
 * @param filename      Output for the filename of the written file.
 | 
						|
 * @param filename_last The last position in the filename buffer.
 | 
						|
 * @return true when the crash save was successfully made.
 | 
						|
 */
 | 
						|
/* static */ bool CrashLog::WriteDiagnosticSavegame(char *filename, const char *filename_last, const char *name)
 | 
						|
{
 | 
						|
	/* If the map array doesn't exist, saving will fail too. If the map got
 | 
						|
	 * initialised, there is a big chance the rest is initialised too. */
 | 
						|
	if (_m == nullptr) return false;
 | 
						|
 | 
						|
	try {
 | 
						|
		seprintf(filename, filename_last, "%s%s.sav", _personal_dir.c_str(), name);
 | 
						|
 | 
						|
		return SaveOrLoad(filename, SLO_SAVE, DFT_GAME_FILE, NO_DIRECTORY, true) == SL_OK;
 | 
						|
	} catch (...) {
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Write the (crash) screenshot to a file.
 | 
						|
 * @note On success the filename will be filled with the full path of the
 | 
						|
 *       screenshot. Make sure filename is at least \c MAX_PATH big.
 | 
						|
 * @param filename      Output for the filename of the written file.
 | 
						|
 * @param filename_last The last position in the filename buffer.
 | 
						|
 * @return true when the crash screenshot was successfully made.
 | 
						|
 */
 | 
						|
/* static */ bool CrashLog::WriteScreenshot(char *filename, const char *filename_last, const char *name)
 | 
						|
{
 | 
						|
	/* Don't draw when we have invalid screen size */
 | 
						|
	if (_screen.width < 1 || _screen.height < 1 || _screen.dst_ptr == nullptr) return false;
 | 
						|
 | 
						|
	bool res = MakeScreenshot(SC_CRASHLOG, name);
 | 
						|
	if (res) strecpy(filename, _full_screenshot_name, filename_last);
 | 
						|
	return res;
 | 
						|
}
 | 
						|
 | 
						|
#ifdef DEDICATED
 | 
						|
static bool CopyAutosave(const std::string &old_name, const std::string &new_name)
 | 
						|
{
 | 
						|
	FILE *old_fh = FioFOpenFile(old_name, "rb", AUTOSAVE_DIR);
 | 
						|
	if (old_fh == nullptr) return false;
 | 
						|
	auto guard1 = scope_guard([=]() {
 | 
						|
		FioFCloseFile(old_fh);
 | 
						|
	});
 | 
						|
	FILE *new_fh = FioFOpenFile(new_name, "wb", AUTOSAVE_DIR);
 | 
						|
	if (new_fh == nullptr) return false;
 | 
						|
	auto guard2 = scope_guard([=]() {
 | 
						|
		FioFCloseFile(new_fh);
 | 
						|
	});
 | 
						|
 | 
						|
	char buffer[4096 * 4];
 | 
						|
	size_t length;
 | 
						|
	do {
 | 
						|
		length = fread(buffer, 1, lengthof(buffer), old_fh);
 | 
						|
		if (fwrite(buffer, 1, length, new_fh) != length) {
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	} while (length == lengthof(buffer));
 | 
						|
	return true;
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
void CrashLog::SendSurvey() const
 | 
						|
{
 | 
						|
	if (_game_mode == GM_NORMAL) {
 | 
						|
		_survey.Transmit(NetworkSurveyHandler::Reason::CRASH, true);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Makes the crash log, writes it to a file and then subsequently tries
 | 
						|
 * to make a crash dump and crash savegame. It uses DEBUG to write
 | 
						|
 * information like paths to the console.
 | 
						|
 * @return true when everything is made successfully.
 | 
						|
 */
 | 
						|
bool CrashLog::MakeCrashLog(char *buffer, const char *last)
 | 
						|
{
 | 
						|
	/* Don't keep looping logging crashes. */
 | 
						|
	if (CrashLog::HaveAlreadyCrashed()) return false;
 | 
						|
	CrashLog::RegisterCrashed();
 | 
						|
 | 
						|
	char *name_buffer_date = this->name_buffer + seprintf(this->name_buffer, lastof(this->name_buffer), "crash-");
 | 
						|
	UTCTime::Format(name_buffer_date, lastof(this->name_buffer), "%Y%m%dT%H%M%SZ");
 | 
						|
 | 
						|
#ifdef DEDICATED
 | 
						|
	if (!_settings_client.gui.keep_all_autosave) {
 | 
						|
		extern FiosNumberedSaveName &GetAutoSaveFiosNumberedSaveName();
 | 
						|
		FiosNumberedSaveName &autosave = GetAutoSaveFiosNumberedSaveName();
 | 
						|
		int num = autosave.GetLastNumber();
 | 
						|
		if (num >= 0) {
 | 
						|
			std::string old_file = autosave.FilenameUsingNumber(num, "");
 | 
						|
			char save_suffix[MAX_PATH];
 | 
						|
			seprintf(save_suffix, lastof(save_suffix), "-(%s)", this->name_buffer);
 | 
						|
			std::string new_file = autosave.FilenameUsingNumber(num, save_suffix);
 | 
						|
			if (CopyAutosave(old_file, new_file)) {
 | 
						|
				printf("Saving copy of last autosave: %s -> %s\n\n", old_file.c_str(), new_file.c_str());
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
#endif
 | 
						|
 | 
						|
	if (!VideoDriver::EmergencyAcquireGameLock(20, 2)) {
 | 
						|
		printf("Failed to acquire gamelock before filling crash log\n\n");
 | 
						|
	}
 | 
						|
 | 
						|
	char filename[MAX_PATH];
 | 
						|
	bool ret = true;
 | 
						|
 | 
						|
	printf("Crash encountered, generating crash log...\n");
 | 
						|
 | 
						|
	printf("Writing crash log to disk...\n");
 | 
						|
	bool bret = this->WriteCrashLog("", filename, lastof(filename), this->name_buffer, &(this->crash_file));
 | 
						|
	if (bret) {
 | 
						|
		printf("Crash log written to %s. Please add this file to any bug reports.\n\n", filename);
 | 
						|
	} else {
 | 
						|
		printf("Writing crash log failed. Please attach the output above to any bug reports.\n\n");
 | 
						|
		ret = false;
 | 
						|
	}
 | 
						|
	this->crash_buffer_write = buffer;
 | 
						|
 | 
						|
	this->FillCrashLog(buffer, last);
 | 
						|
	this->CloseCrashLogFile();
 | 
						|
	printf("Crash log generated.\n\n");
 | 
						|
 | 
						|
 | 
						|
	/* Don't mention writing crash dumps because not all platforms support it. */
 | 
						|
	int dret = this->WriteCrashDump(filename, lastof(filename));
 | 
						|
	if (dret < 0) {
 | 
						|
		printf("Writing crash dump failed.\n\n");
 | 
						|
		ret = false;
 | 
						|
	} else if (dret > 0) {
 | 
						|
		printf("Crash dump written to %s. Please add this file to any bug reports.\n\n", filename);
 | 
						|
	}
 | 
						|
 | 
						|
	SetScreenshotAuxiliaryText("Crash Log", buffer);
 | 
						|
	_savegame_DBGL_data = buffer;
 | 
						|
	_save_DBGC_data = true;
 | 
						|
 | 
						|
	if (!VideoDriver::EmergencyAcquireGameLock(1000, 5)) {
 | 
						|
		printf("Failed to acquire gamelock before writing crash savegame and screenshot, proceeding without lock as current owner is probably stuck\n\n");
 | 
						|
	}
 | 
						|
 | 
						|
	bret = CrashLog::MakeCrashSavegameAndScreenshot();
 | 
						|
	if (!bret) ret = false;
 | 
						|
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
bool CrashLog::MakeCrashLogWithStackBuffer()
 | 
						|
{
 | 
						|
	char buffer[65536 * 4];
 | 
						|
	return this->MakeCrashLog(buffer, lastof(buffer));
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Makes a desync crash log, writes it to a file and then subsequently tries
 | 
						|
 * to make a crash savegame. It uses DEBUG to write
 | 
						|
 * information like paths to the console.
 | 
						|
 * @return true when everything is made successfully.
 | 
						|
 */
 | 
						|
bool CrashLog::MakeDesyncCrashLog(const std::string *log_in, std::string *log_out, const DesyncExtraInfo &info) const
 | 
						|
{
 | 
						|
	char filename[MAX_PATH];
 | 
						|
 | 
						|
	const size_t length = 65536 * 16;
 | 
						|
	char * const buffer = MallocT<char>(length);
 | 
						|
	auto guard = scope_guard([=]() {
 | 
						|
		free(buffer);
 | 
						|
	});
 | 
						|
	const char * const last = buffer + length - 1;
 | 
						|
 | 
						|
	bool ret = true;
 | 
						|
 | 
						|
	const char *mode = _network_server ? "server" : "client";
 | 
						|
 | 
						|
	char name_buffer[64];
 | 
						|
	char *name_buffer_date = name_buffer + seprintf(name_buffer, lastof(name_buffer), "desync-%s-", mode);
 | 
						|
	UTCTime::Format(name_buffer_date, lastof(this->name_buffer), "%Y%m%dT%H%M%SZ");
 | 
						|
 | 
						|
	printf("Desync encountered (%s), generating desync log...\n", mode);
 | 
						|
	char *b = this->FillDesyncCrashLog(buffer, last, info);
 | 
						|
 | 
						|
	if (log_out) log_out->assign(buffer);
 | 
						|
 | 
						|
	if (log_in && !log_in->empty()) {
 | 
						|
		b = strecpy(b, "\n", last, true);
 | 
						|
		b = strecpy(b, log_in->c_str(), last, true);
 | 
						|
	}
 | 
						|
 | 
						|
	bool bret = this->WriteCrashLog(buffer, filename, lastof(filename), name_buffer, info.log_file);
 | 
						|
	if (bret) {
 | 
						|
		printf("Desync log written to %s. Please add this file to any bug reports.\n\n", filename);
 | 
						|
	} else {
 | 
						|
		printf("Writing desync log failed.\n\n");
 | 
						|
		ret = false;
 | 
						|
	}
 | 
						|
 | 
						|
	if (info.defer_savegame_write != nullptr) {
 | 
						|
		info.defer_savegame_write->name_buffer = name_buffer;
 | 
						|
	} else {
 | 
						|
		bret = this->WriteDesyncSavegame(buffer, name_buffer);
 | 
						|
		if (!bret) ret = false;
 | 
						|
	}
 | 
						|
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
/* static */ bool CrashLog::WriteDesyncSavegame(const char *log_data, const char *name_buffer)
 | 
						|
{
 | 
						|
	char filename[MAX_PATH];
 | 
						|
 | 
						|
	_savegame_DBGL_data = log_data;
 | 
						|
	_save_DBGC_data = true;
 | 
						|
	bool ret = CrashLog::WriteDiagnosticSavegame(filename, lastof(filename), name_buffer);
 | 
						|
	if (ret) {
 | 
						|
		printf("Desync savegame written to %s. Please add this file and the last (auto)save to any bug reports.\n\n", filename);
 | 
						|
	} else {
 | 
						|
		printf("Writing desync savegame failed. Please attach the last (auto)save to any bug reports.\n\n");
 | 
						|
	}
 | 
						|
	_savegame_DBGL_data = nullptr;
 | 
						|
	_save_DBGC_data = false;
 | 
						|
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Makes an inconsistency log, writes it to a file and then subsequently tries
 | 
						|
 * to make a crash savegame. It uses DEBUG to write
 | 
						|
 * information like paths to the console.
 | 
						|
 * @return true when everything is made successfully.
 | 
						|
 */
 | 
						|
bool CrashLog::MakeInconsistencyLog(const InconsistencyExtraInfo &info) const
 | 
						|
{
 | 
						|
	char filename[MAX_PATH];
 | 
						|
 | 
						|
	const size_t length = 65536 * 16;
 | 
						|
	char * const buffer = MallocT<char>(length);
 | 
						|
	auto guard = scope_guard([=]() {
 | 
						|
		free(buffer);
 | 
						|
	});
 | 
						|
	const char * const last = buffer + length - 1;
 | 
						|
 | 
						|
	bool ret = true;
 | 
						|
 | 
						|
	char name_buffer[64];
 | 
						|
	char *name_buffer_date = name_buffer + seprintf(name_buffer, lastof(name_buffer), "inconsistency-");
 | 
						|
	UTCTime::Format(name_buffer_date, lastof(this->name_buffer), "%Y%m%dT%H%M%SZ");
 | 
						|
 | 
						|
	printf("Inconsistency encountered, generating diagnostics log...\n");
 | 
						|
	this->FillInconsistencyLog(buffer, last, info);
 | 
						|
 | 
						|
	bool bret = this->WriteCrashLog(buffer, filename, lastof(filename), name_buffer);
 | 
						|
	if (bret) {
 | 
						|
		printf("Inconsistency log written to %s. Please add this file to any bug reports.\n\n", filename);
 | 
						|
	} else {
 | 
						|
		printf("Writing inconsistency log failed.\n\n");
 | 
						|
		ret = false;
 | 
						|
	}
 | 
						|
 | 
						|
	_savegame_DBGL_data = buffer;
 | 
						|
	_save_DBGC_data = true;
 | 
						|
	bret = this->WriteDiagnosticSavegame(filename, lastof(filename), name_buffer);
 | 
						|
	if (bret) {
 | 
						|
		printf("info savegame written to %s. Please add this file and the last (auto)save to any bug reports.\n\n", filename);
 | 
						|
	} else {
 | 
						|
		ret = false;
 | 
						|
		printf("Writing inconsistency savegame failed. Please attach the last (auto)save to any bug reports.\n\n");
 | 
						|
	}
 | 
						|
	_savegame_DBGL_data = nullptr;
 | 
						|
	_save_DBGC_data = false;
 | 
						|
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Makes a version info log, writes it to a file. It uses DEBUG to write
 | 
						|
 * information like paths to the console.
 | 
						|
 * @return true when everything is made successfully.
 | 
						|
 */
 | 
						|
bool CrashLog::MakeVersionInfoLog() const
 | 
						|
{
 | 
						|
	char buffer[65536];
 | 
						|
	this->FillVersionInfoLog(buffer, lastof(buffer));
 | 
						|
	printf("%s\n", buffer);
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Makes a crash dump and crash savegame. It uses DEBUG to write
 | 
						|
 * information like paths to the console.
 | 
						|
 * @return true when everything is made successfully.
 | 
						|
 */
 | 
						|
bool CrashLog::MakeCrashSavegameAndScreenshot() const
 | 
						|
{
 | 
						|
	char filename[MAX_PATH];
 | 
						|
	bool ret = true;
 | 
						|
 | 
						|
	printf("Writing crash savegame...\n");
 | 
						|
	bool bret = this->WriteSavegame(filename, lastof(filename), this->name_buffer);
 | 
						|
	if (bret) {
 | 
						|
		printf("Crash savegame written to %s. Please add this file and the last (auto)save to any bug reports.\n\n", filename);
 | 
						|
	} else {
 | 
						|
		ret = false;
 | 
						|
		printf("Writing crash savegame failed. Please attach the last (auto)save to any bug reports.\n\n");
 | 
						|
	}
 | 
						|
 | 
						|
	printf("Writing crash screenshot...\n");
 | 
						|
	bret = this->WriteScreenshot(filename, lastof(filename), this->name_buffer);
 | 
						|
	if (bret) {
 | 
						|
		printf("Crash screenshot written to %s. Please add this file to any bug reports.\n\n", filename);
 | 
						|
	} else {
 | 
						|
		ret = false;
 | 
						|
		printf("Writing crash screenshot failed.\n\n");
 | 
						|
	}
 | 
						|
 | 
						|
	this->SendSurvey();
 | 
						|
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Sets a message for the error message handler.
 | 
						|
 * @param message The error message of the error.
 | 
						|
 */
 | 
						|
/* static */ void CrashLog::SetErrorMessage(const char *message)
 | 
						|
{
 | 
						|
	CrashLog::message = message;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Try to close the sound/video stuff so it doesn't keep lingering around
 | 
						|
 * incorrect video states or so, e.g. keeping dpmi disabled.
 | 
						|
 */
 | 
						|
/* static */ void CrashLog::AfterCrashLogCleanup()
 | 
						|
{
 | 
						|
	if (MusicDriver::GetInstance() != nullptr) MusicDriver::GetInstance()->Stop();
 | 
						|
	if (SoundDriver::GetInstance() != nullptr) SoundDriver::GetInstance()->Stop();
 | 
						|
	if (VideoDriver::GetInstance() != nullptr) VideoDriver::GetInstance()->Stop();
 | 
						|
}
 | 
						|
 | 
						|
/* static */ const char *CrashLog::GetAbortCrashlogReason()
 | 
						|
{
 | 
						|
	if (_settings_client.gui.developer > 0) return nullptr;
 | 
						|
 | 
						|
	if (GamelogTestEmergency()) {
 | 
						|
		return "As you loaded an emergency savegame no crash information will be generated.\n";
 | 
						|
	}
 | 
						|
 | 
						|
	if (SaveloadCrashWithMissingNewGRFs()) {
 | 
						|
		return "As you loaded an savegame for which you do not have the required NewGRFs\n" \
 | 
						|
				"no crash information will be generated.\n";
 | 
						|
	}
 | 
						|
 | 
						|
	return nullptr;
 | 
						|
}
 | 
						|
 | 
						|
#if defined(WITH_BFD)
 | 
						|
sym_info_bfd::sym_info_bfd(bfd_vma addr_) : addr(addr_), abfd(nullptr), syms(nullptr), sym_count(0),
 | 
						|
		file_name(nullptr), function_name(nullptr), function_addr(0), line(0), found(false) {}
 | 
						|
 | 
						|
sym_info_bfd::~sym_info_bfd()
 | 
						|
{
 | 
						|
	free(syms);
 | 
						|
	if (abfd != nullptr) bfd_close(abfd);
 | 
						|
}
 | 
						|
 | 
						|
static void find_address_in_section(bfd *abfd, asection *section, void *data)
 | 
						|
{
 | 
						|
	sym_info_bfd *info = static_cast<sym_info_bfd *>(data);
 | 
						|
	if (info->found) return;
 | 
						|
 | 
						|
	if ((bfd_get_section_flags(abfd, section) & SEC_ALLOC) == 0) return;
 | 
						|
 | 
						|
	bfd_vma vma = bfd_get_section_vma(abfd, section);
 | 
						|
	if (info->addr < vma) return;
 | 
						|
 | 
						|
	bfd_size_type size = get_bfd_section_size(abfd, section);
 | 
						|
	if (info->addr >= vma + size) return;
 | 
						|
 | 
						|
	info->found = bfd_find_nearest_line(abfd, section, info->syms, info->addr - vma,
 | 
						|
			&(info->file_name), &(info->function_name), &(info->line));
 | 
						|
 | 
						|
	if (info->found && info->function_name) {
 | 
						|
		for (long i = 0; i < info->sym_count; i++) {
 | 
						|
			asymbol *sym = info->syms[i];
 | 
						|
			if (sym->flags & (BSF_LOCAL | BSF_GLOBAL) && strcmp(sym->name, info->function_name) == 0) {
 | 
						|
				info->function_addr = sym->value + vma;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	} else if (info->found) {
 | 
						|
		bfd_vma target = info->addr - vma;
 | 
						|
		bfd_vma best_diff = size;
 | 
						|
		for (long i = 0; i < info->sym_count; i++) {
 | 
						|
			asymbol *sym = info->syms[i];
 | 
						|
			if (!(sym->flags & (BSF_LOCAL | BSF_GLOBAL))) continue;
 | 
						|
			if (sym->value > target) continue;
 | 
						|
			bfd_vma diff = target - sym->value;
 | 
						|
			if (diff < best_diff) {
 | 
						|
				best_diff = diff;
 | 
						|
				info->function_name = sym->name;
 | 
						|
				info->function_addr = sym->value + vma;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void lookup_addr_bfd(const char *obj_file_name, sym_info_bfd &info)
 | 
						|
{
 | 
						|
	info.abfd = bfd_openr(obj_file_name, nullptr);
 | 
						|
 | 
						|
	if (info.abfd == nullptr) return;
 | 
						|
 | 
						|
	if (!bfd_check_format(info.abfd, bfd_object) || (bfd_get_file_flags(info.abfd) & HAS_SYMS) == 0) return;
 | 
						|
 | 
						|
	unsigned int size;
 | 
						|
	info.sym_count = bfd_read_minisymbols(info.abfd, false, (void**) &(info.syms), &size);
 | 
						|
	if (info.sym_count <= 0) {
 | 
						|
		info.sym_count = bfd_read_minisymbols(info.abfd, true, (void**) &(info.syms), &size);
 | 
						|
	}
 | 
						|
	if (info.sym_count <= 0) return;
 | 
						|
 | 
						|
	bfd_map_over_sections(info.abfd, find_address_in_section, &info);
 | 
						|
}
 | 
						|
#endif
 |