- change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
		
			
				
	
	
		
			9 lines
		
	
	
		
			100 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			9 lines
		
	
	
		
			100 B
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#ifndef GFXINIT_H
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#define GFXINIT_H
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void GfxLoadSprites(void);
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#endif /* GFXINIT_H */
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