916 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			916 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "functions.h"
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#include "map.h"
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#include "tile.h"
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#include "pathfind.h"
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#include "rail.h"
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#include "debug.h"
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#include "variables.h"
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// remember which tiles we have already visited so we don't visit them again.
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static bool TPFSetTileBit(TrackPathFinder *tpf, TileIndex tile, int dir)
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{
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	uint hash, val, offs;
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	TrackPathFinderLink *link, *new_link;
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	uint bits = 1 << dir;
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	if (tpf->disable_tile_hash)
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		return true;
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	hash = PATHFIND_HASH_TILE(tile);
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	val = tpf->hash_head[hash];
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	if (val == 0) {
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		/* unused hash entry, set the appropriate bit in it and return true
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		 * to indicate that a bit was set. */
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		tpf->hash_head[hash] = bits;
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		tpf->hash_tile[hash] = tile;
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		return true;
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	} else if (!(val & 0x8000)) {
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		/* single tile */
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		if (tile == tpf->hash_tile[hash]) {
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			/* found another bit for the same tile,
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			 * check if this bit is already set, if so, return false */
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			if (val & bits)
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				return false;
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			/* otherwise set the bit and return true to indicate that the bit
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			 * was set */
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			tpf->hash_head[hash] = val | bits;
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			return true;
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		} else {
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			/* two tiles with the same hash, need to make a link */
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			/* allocate a link. if out of links, handle this by returning
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			 * that a tile was already visisted. */
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			if (tpf->num_links_left == 0) {
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				return false;
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			}
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			tpf->num_links_left--;
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			link = tpf->new_link++;
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			/* move the data that was previously in the hash_??? variables
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			 * to the link struct, and let the hash variables point to the link */
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			link->tile = tpf->hash_tile[hash];
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			tpf->hash_tile[hash] = PATHFIND_GET_LINK_OFFS(tpf, link);
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			link->flags = tpf->hash_head[hash];
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			tpf->hash_head[hash] = 0xFFFF; /* multi link */
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			link->next = 0xFFFF;
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		}
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	} else {
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		/* a linked list of many tiles,
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		 * find the one corresponding to the tile, if it exists.
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		 * otherwise make a new link */
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		offs = tpf->hash_tile[hash];
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		do {
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			link = PATHFIND_GET_LINK_PTR(tpf, offs);
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			if (tile == link->tile) {
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				/* found the tile in the link list,
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				 * check if the bit was alrady set, if so return false to indicate that the
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				 * bit was already set */
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				if (link->flags & bits)
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					return false;
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				link->flags |= bits;
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				return true;
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			}
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		} while ((offs=link->next) != 0xFFFF);
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	}
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	/* get here if we need to add a new link to link,
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	 * first, allocate a new link, in the same way as before */
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	if (tpf->num_links_left == 0) {
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			return false;
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	}
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	tpf->num_links_left--;
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	new_link = tpf->new_link++;
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	/* then fill the link with the new info, and establish a ptr from the old
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	 * link to the new one */
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	new_link->tile = tile;
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	new_link->flags = bits;
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	new_link->next = 0xFFFF;
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	link->next = PATHFIND_GET_LINK_OFFS(tpf, new_link);
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	return true;
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}
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static const byte _bits_mask[4] = {
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	0x19,
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	0x16,
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	0x25,
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	0x2A,
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};
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static const byte _tpf_new_direction[14] = {
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	0,1,0,1,2,1, 0,0,
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	2,3,3,2,3,0,
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};
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static const byte _tpf_prev_direction[14] = {
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	0,1,1,0,1,2, 0,0,
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	2,3,2,3,0,3,
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};
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static const byte _otherdir_mask[4] = {
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	0x10,
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	0,
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	0x5,
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	0x2A,
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};
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static void TPFMode2(TrackPathFinder *tpf, TileIndex tile, int direction)
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{
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	uint bits;
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	int i;
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	RememberData rd;
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	int owner = -1;
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	/* XXX: Mode 2 is currently only used for ships, why is this code here? */
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	if (tpf->tracktype == TRANSPORT_RAIL) {
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		if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION) || IsTileType(tile, MP_TUNNELBRIDGE)) {
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			owner = GetTileOwner(tile);
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			/* Check if we are on the middle of a bridge (has no owner) */
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			if (IsTileType(tile, MP_TUNNELBRIDGE) && (_m[tile].m5 & 0xC0) == 0xC0)
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				owner = -1;
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		}
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	}
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	// This addition will sometimes overflow by a single tile.
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	// The use of TILE_MASK here makes sure that we still point at a valid
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	// tile, and then this tile will be in the sentinel row/col, so GetTileTrackStatus will fail.
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	tile = TILE_MASK(tile + TileOffsByDir(direction));
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	/* Check in case of rail if the owner is the same */
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	if (tpf->tracktype == TRANSPORT_RAIL) {
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		if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION) || IsTileType(tile, MP_TUNNELBRIDGE))
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			/* Check if we are on the middle of a bridge (has no owner) */
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			if (!IsTileType(tile, MP_TUNNELBRIDGE) || (_m[tile].m5 & 0xC0) != 0xC0)
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				if (owner != -1 && !IsTileOwner(tile, owner))
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					return;
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	}
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	if (++tpf->rd.cur_length > 50)
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		return;
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	bits = GetTileTrackStatus(tile, tpf->tracktype);
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	bits = (byte)((bits | (bits >> 8)) & _bits_mask[direction]);
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	if (bits == 0)
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		return;
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	assert(TileX(tile) != MapMaxX() && TileY(tile) != MapMaxY());
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	if ( (bits & (bits - 1)) == 0 ) {
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		/* only one direction */
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		i = 0;
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		while (!(bits&1))
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			i++, bits>>=1;
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		rd = tpf->rd;
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		goto continue_here;
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	}
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	/* several directions */
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	i=0;
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	do {
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		if (!(bits & 1)) continue;
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		rd = tpf->rd;
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		// Change direction 4 times only
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		if ((byte)i != tpf->rd.pft_var6) {
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			if(++tpf->rd.depth > 4) {
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				tpf->rd = rd;
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				return;
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			}
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			tpf->rd.pft_var6 = (byte)i;
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		}
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continue_here:;
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		tpf->the_dir = HASBIT(_otherdir_mask[direction],i) ? (i+8) : i;
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		if (!tpf->enum_proc(tile, tpf->userdata, tpf->the_dir, tpf->rd.cur_length, NULL)) {
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			TPFMode2(tpf, tile, _tpf_new_direction[tpf->the_dir]);
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		}
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		tpf->rd = rd;
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	} while (++i, bits>>=1);
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}
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static const int8 _get_tunlen_inc[5] = { -16, 0, 16, 0, -16 };
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/* Returns the end tile and the length of a tunnel. The length does not
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 * include the starting tile (entry), it does include the end tile (exit).
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 */
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FindLengthOfTunnelResult FindLengthOfTunnel(TileIndex tile, int direction)
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{
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	FindLengthOfTunnelResult flotr;
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	int x,y;
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	byte z;
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	flotr.length = 0;
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	x = TileX(tile) * 16;
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	y = TileY(tile) * 16;
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	z = GetSlopeZ(x+8, y+8);
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	for(;;) {
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		flotr.length++;
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		x += _get_tunlen_inc[direction];
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		y += _get_tunlen_inc[direction+1];
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		tile = TileVirtXY(x, y);
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		if (IsTileType(tile, MP_TUNNELBRIDGE) &&
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				(_m[tile].m5 & 0xF0) == 0 &&					// tunnel entrance/exit
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				//((_m[tile].m5>>2)&3) == type &&		// rail/road-tunnel <-- This is not necesary to check, right?
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				((_m[tile].m5 & 3)^2) == direction &&	// entrance towards: 0 = NE, 1 = SE, 2 = SW, 3 = NW
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				GetSlopeZ(x+8, y+8) == z)
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					break;
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	}
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	flotr.tile = tile;
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	return flotr;
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}
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static const uint16 _tpfmode1_and[4] = { 0x1009, 0x16, 0x520, 0x2A00 };
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static uint SkipToEndOfTunnel(TrackPathFinder *tpf, TileIndex tile, int direction)
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{
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	FindLengthOfTunnelResult flotr;
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	TPFSetTileBit(tpf, tile, 14);
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	flotr = FindLengthOfTunnel(tile, direction);
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	tpf->rd.cur_length += flotr.length;
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	TPFSetTileBit(tpf, flotr.tile, 14);
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	return flotr.tile;
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}
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const byte _ffb_64[128] = {
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0,0,1,0,2,0,1,0,
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3,0,1,0,2,0,1,0,
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4,0,1,0,2,0,1,0,
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3,0,1,0,2,0,1,0,
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5,0,1,0,2,0,1,0,
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3,0,1,0,2,0,1,0,
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4,0,1,0,2,0,1,0,
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3,0,1,0,2,0,1,0,
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0,0,0,2,0,4,4,6,
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0,8,8,10,8,12,12,14,
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0,16,16,18,16,20,20,22,
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16,24,24,26,24,28,28,30,
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0,32,32,34,32,36,36,38,
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32,40,40,42,40,44,44,46,
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32,48,48,50,48,52,52,54,
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48,56,56,58,56,60,60,62,
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};
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static void TPFMode1(TrackPathFinder *tpf, TileIndex tile, int direction)
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{
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	uint bits;
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	int i;
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	RememberData rd;
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	TileIndex tile_org = tile;
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	if (IsTileType(tile, MP_TUNNELBRIDGE) && (_m[tile].m5 & 0xF0) == 0) {
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		if ((_m[tile].m5 & 3) != direction || ((_m[tile].m5>>2)&3) != tpf->tracktype)
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			return;
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		tile = SkipToEndOfTunnel(tpf, tile, direction);
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	}
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	tile += TileOffsByDir(direction);
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	/* Check in case of rail if the owner is the same */
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	if (tpf->tracktype == TRANSPORT_RAIL) {
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		if (IsTileType(tile_org, MP_RAILWAY) || IsTileType(tile_org, MP_STATION) || IsTileType(tile_org, MP_TUNNELBRIDGE))
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			if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION) || IsTileType(tile, MP_TUNNELBRIDGE))
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				/* Check if we are on a bridge (middle parts don't have an owner */
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				if (!IsTileType(tile, MP_TUNNELBRIDGE) || (_m[tile].m5 & 0xC0) != 0xC0)
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					if (!IsTileType(tile_org, MP_TUNNELBRIDGE) || (_m[tile_org].m5 & 0xC0) != 0xC0)
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						if (GetTileOwner(tile_org) != GetTileOwner(tile))
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							return;
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	}
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	tpf->rd.cur_length++;
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	bits = GetTileTrackStatus(tile, tpf->tracktype);
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	if ((byte)bits != tpf->var2) {
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		bits &= _tpfmode1_and[direction];
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		bits = bits | (bits>>8);
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	}
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	bits &= 0xBF;
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	if (bits != 0) {
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		if (!tpf->disable_tile_hash || (tpf->rd.cur_length <= 64 && (KILL_FIRST_BIT(bits) == 0 || ++tpf->rd.depth <= 7))) {
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			do {
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				i = FIND_FIRST_BIT(bits);
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				bits = KILL_FIRST_BIT(bits);
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				tpf->the_dir = (_otherdir_mask[direction] & (byte)(1 << i)) ? (i+8) : i;
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				rd = tpf->rd;
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				if (TPFSetTileBit(tpf, tile, tpf->the_dir) &&
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						!tpf->enum_proc(tile, tpf->userdata, tpf->the_dir, tpf->rd.cur_length, &tpf->rd.pft_var6) ) {
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					TPFMode1(tpf, tile, _tpf_new_direction[tpf->the_dir]);
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				}
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				tpf->rd = rd;
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			} while (bits != 0);
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		}
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	}
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	/* the next is only used when signals are checked.
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	 * seems to go in 2 directions simultaneously */
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	/* if i can get rid of this, tail end recursion can be used to minimize
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	 * stack space dramatically. */
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	/* If we are doing signal setting, we must reverse at evere tile, so we
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	 * iterate all the tracks in a signal block, even when a normal train would
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	 * not reach it (for example, when two lines merge */
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	if (tpf->hasbit_13)
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		return;
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	tile = tile_org;
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	direction ^= 2;
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	bits = GetTileTrackStatus(tile, tpf->tracktype);
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	bits |= (bits >> 8);
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	if ( (byte)bits != tpf->var2) {
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		bits &= _bits_mask[direction];
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	}
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	bits &= 0xBF;
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	if (bits == 0)
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		return;
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	do {
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		i = FIND_FIRST_BIT(bits);
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		bits = KILL_FIRST_BIT(bits);
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		tpf->the_dir = (_otherdir_mask[direction] & (byte)(1 << i)) ? (i+8) : i;
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		rd = tpf->rd;
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		if (TPFSetTileBit(tpf, tile, tpf->the_dir) &&
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				!tpf->enum_proc(tile, tpf->userdata, tpf->the_dir, tpf->rd.cur_length, &tpf->rd.pft_var6) ) {
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			TPFMode1(tpf, tile, _tpf_new_direction[tpf->the_dir]);
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		}
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		tpf->rd = rd;
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	} while (bits != 0);
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}
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void FollowTrack(TileIndex tile, uint16 flags, byte direction, TPFEnumProc *enum_proc, TPFAfterProc *after_proc, void *data)
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{
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	TrackPathFinder tpf;
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	assert(direction < 4);
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	/* initialize path finder variables */
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	tpf.userdata = data;
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	tpf.enum_proc = enum_proc;
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	tpf.new_link = tpf.links;
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	tpf.num_links_left = lengthof(tpf.links);
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	tpf.rd.cur_length = 0;
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	tpf.rd.depth = 0;
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	tpf.rd.pft_var6 = 0;
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	tpf.var2 = HASBIT(flags, 15) ? 0x43 : 0xFF; /* 0x8000 */
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	tpf.disable_tile_hash = HASBIT(flags, 12) != 0;     /* 0x1000 */
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	tpf.hasbit_13 = HASBIT(flags, 13) != 0;		 /* 0x2000 */
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	tpf.tracktype = (byte)flags;
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	if (HASBIT(flags, 11)) {
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		tpf.rd.pft_var6 = 0xFF;
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		tpf.enum_proc(tile, data, 0, 0, 0);
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		TPFMode2(&tpf, tile, direction);
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	} else {
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		/* clear the hash_heads */
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						|
		memset(tpf.hash_head, 0, sizeof(tpf.hash_head));
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		TPFMode1(&tpf, tile, direction);
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	}
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	if (after_proc != NULL)
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		after_proc(&tpf);
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}
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typedef struct {
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	TileIndex tile;
 | 
						|
	uint16 cur_length; // This is the current length to this tile.
 | 
						|
	uint16 priority; // This is the current length + estimated length to the goal.
 | 
						|
	byte track;
 | 
						|
	byte depth;
 | 
						|
	byte state;
 | 
						|
	byte first_track;
 | 
						|
} StackedItem;
 | 
						|
 | 
						|
static const byte _new_track[6][4] = {
 | 
						|
{0,0xff,8,0xff,},
 | 
						|
{0xff,1,0xff,9,},
 | 
						|
{0xff,2,10,0xff,},
 | 
						|
{3,0xff,0xff,11,},
 | 
						|
{12,4,0xff,0xff,},
 | 
						|
{0xff,0xff,5,13,},
 | 
						|
};
 | 
						|
 | 
						|
typedef struct HashLink {
 | 
						|
	TileIndex tile;
 | 
						|
	uint16 typelength;
 | 
						|
	uint16 next;
 | 
						|
} HashLink;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
	NTPEnumProc *enum_proc;
 | 
						|
	void *userdata;
 | 
						|
	TileIndex dest;
 | 
						|
 | 
						|
	byte tracktype;
 | 
						|
	uint maxlength;
 | 
						|
 | 
						|
	HashLink *new_link;
 | 
						|
	uint num_links_left;
 | 
						|
 | 
						|
	uint nstack;
 | 
						|
	StackedItem stack[256]; // priority queue of stacked items
 | 
						|
 | 
						|
	uint16 hash_head[0x400]; // hash heads. 0 means unused. 0xFFFC = length, 0x3 = dir
 | 
						|
	TileIndex hash_tile[0x400]; // tiles. or links.
 | 
						|
 | 
						|
	HashLink links[0x400]; // hash links
 | 
						|
 | 
						|
} NewTrackPathFinder;
 | 
						|
#define NTP_GET_LINK_OFFS(tpf, link) ((byte*)(link) - (byte*)tpf->links)
 | 
						|
#define NTP_GET_LINK_PTR(tpf, link_offs) (HashLink*)((byte*)tpf->links + (link_offs))
 | 
						|
 | 
						|
#define ARR(i) tpf->stack[(i)-1]
 | 
						|
 | 
						|
// called after a new element was added in the queue at the last index.
 | 
						|
// move it down to the proper position
 | 
						|
static inline void HeapifyUp(NewTrackPathFinder *tpf)
 | 
						|
{
 | 
						|
	StackedItem si;
 | 
						|
	int i = ++tpf->nstack;
 | 
						|
 | 
						|
	while (i != 1 && ARR(i).priority < ARR(i>>1).priority) {
 | 
						|
		// the child element is larger than the parent item.
 | 
						|
		// swap the child item and the parent item.
 | 
						|
		si = ARR(i); ARR(i) = ARR(i>>1); ARR(i>>1) = si;
 | 
						|
		i>>=1;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// called after the element 0 was eaten. fill it with a new element
 | 
						|
static inline void HeapifyDown(NewTrackPathFinder *tpf)
 | 
						|
{
 | 
						|
	StackedItem si;
 | 
						|
	int i = 1, j;
 | 
						|
	int n;
 | 
						|
 | 
						|
	assert(tpf->nstack > 0);
 | 
						|
	n = --tpf->nstack;
 | 
						|
 | 
						|
	if (n == 0) return; // heap is empty so nothing to do?
 | 
						|
 | 
						|
	// copy the last item to index 0. we use it as base for heapify.
 | 
						|
	ARR(1) = ARR(n+1);
 | 
						|
 | 
						|
	while ((j=i*2) <= n) {
 | 
						|
		// figure out which is smaller of the children.
 | 
						|
		if (j != n && ARR(j).priority > ARR(j+1).priority)
 | 
						|
			j++; // right item is smaller
 | 
						|
 | 
						|
		assert(i <= n && j <= n);
 | 
						|
		if (ARR(i).priority <= ARR(j).priority)
 | 
						|
			break; // base elem smaller than smallest, done!
 | 
						|
 | 
						|
		// swap parent with the child
 | 
						|
		si = ARR(i); ARR(i) = ARR(j); ARR(j) = si;
 | 
						|
		i = j;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// mark a tile as visited and store the length of the path.
 | 
						|
// if we already had a better path to this tile, return false.
 | 
						|
// otherwise return true.
 | 
						|
static bool NtpVisit(NewTrackPathFinder *tpf, TileIndex tile, uint dir, uint length)
 | 
						|
{
 | 
						|
	uint hash,head;
 | 
						|
	HashLink *link, *new_link;
 | 
						|
 | 
						|
	assert(length < 16384-1);
 | 
						|
 | 
						|
	hash = PATHFIND_HASH_TILE(tile);
 | 
						|
 | 
						|
	// never visited before?
 | 
						|
	if ((head=tpf->hash_head[hash]) == 0) {
 | 
						|
		tpf->hash_tile[hash] = tile;
 | 
						|
		tpf->hash_head[hash] = dir | (length << 2);
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	if (head != 0xffff) {
 | 
						|
		if (tile == tpf->hash_tile[hash] && (head & 0x3) == dir) {
 | 
						|
 | 
						|
			// longer length
 | 
						|
			if (length >= (head >> 2)) return false;
 | 
						|
 | 
						|
			tpf->hash_head[hash] = dir | (length << 2);
 | 
						|
			return true;
 | 
						|
		}
 | 
						|
		// two tiles with the same hash, need to make a link
 | 
						|
		// allocate a link. if out of links, handle this by returning
 | 
						|
		// that a tile was already visisted.
 | 
						|
		if (tpf->num_links_left == 0) {
 | 
						|
			DEBUG(ntp, 1) ("[NTP] no links left");
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
 | 
						|
		tpf->num_links_left--;
 | 
						|
		link = tpf->new_link++;
 | 
						|
 | 
						|
		/* move the data that was previously in the hash_??? variables
 | 
						|
		 * to the link struct, and let the hash variables point to the link */
 | 
						|
		link->tile = tpf->hash_tile[hash];
 | 
						|
		tpf->hash_tile[hash] = NTP_GET_LINK_OFFS(tpf, link);
 | 
						|
 | 
						|
		link->typelength = tpf->hash_head[hash];
 | 
						|
		tpf->hash_head[hash] = 0xFFFF; /* multi link */
 | 
						|
		link->next = 0xFFFF;
 | 
						|
	} else {
 | 
						|
		// a linked list of many tiles,
 | 
						|
		// find the one corresponding to the tile, if it exists.
 | 
						|
		// otherwise make a new link
 | 
						|
 | 
						|
		uint offs = tpf->hash_tile[hash];
 | 
						|
		do {
 | 
						|
			link = NTP_GET_LINK_PTR(tpf, offs);
 | 
						|
			if (tile == link->tile && (uint)(link->typelength & 0x3) == dir) {
 | 
						|
				if (length >= (uint)(link->typelength >> 2)) return false;
 | 
						|
				link->typelength = dir | (length << 2);
 | 
						|
				return true;
 | 
						|
			}
 | 
						|
		} while ((offs=link->next) != 0xFFFF);
 | 
						|
	}
 | 
						|
 | 
						|
	/* get here if we need to add a new link to link,
 | 
						|
	 * first, allocate a new link, in the same way as before */
 | 
						|
	if (tpf->num_links_left == 0) {
 | 
						|
		DEBUG(ntp, 1) ("[NTP] no links left");
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	tpf->num_links_left--;
 | 
						|
	new_link = tpf->new_link++;
 | 
						|
 | 
						|
	/* then fill the link with the new info, and establish a ptr from the old
 | 
						|
	 * link to the new one */
 | 
						|
	new_link->tile = tile;
 | 
						|
	new_link->typelength = dir | (length << 2);
 | 
						|
	new_link->next = 0xFFFF;
 | 
						|
 | 
						|
	link->next = NTP_GET_LINK_OFFS(tpf, new_link);
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
static bool NtpCheck(NewTrackPathFinder *tpf, TileIndex tile, uint dir, uint length)
 | 
						|
{
 | 
						|
	uint hash,head,offs;
 | 
						|
	HashLink *link;
 | 
						|
 | 
						|
	hash = PATHFIND_HASH_TILE(tile);
 | 
						|
	head=tpf->hash_head[hash];
 | 
						|
	assert(head);
 | 
						|
 | 
						|
	if (head != 0xffff) {
 | 
						|
		assert( tpf->hash_tile[hash] == tile && (head & 3) == dir);
 | 
						|
		assert( (head >> 2) <= length);
 | 
						|
		return length == (head >> 2);
 | 
						|
	}
 | 
						|
 | 
						|
	// else it's a linked list of many tiles
 | 
						|
	offs = tpf->hash_tile[hash];
 | 
						|
	for(;;) {
 | 
						|
		link = NTP_GET_LINK_PTR(tpf, offs);
 | 
						|
		if (tile == link->tile && (uint)(link->typelength & 0x3) == dir) {
 | 
						|
			assert( (uint)(link->typelength >> 2) <= length);
 | 
						|
			return length == (uint)(link->typelength >> 2);
 | 
						|
		}
 | 
						|
		offs = link->next;
 | 
						|
		assert(offs != 0xffff);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static const uint16 _is_upwards_slope[15] = {
 | 
						|
	0, // no tileh
 | 
						|
	(1 << TRACKDIR_DIAG1_SW) | (1 << TRACKDIR_DIAG2_NW), // 1
 | 
						|
	(1 << TRACKDIR_DIAG1_SW) | (1 << TRACKDIR_DIAG2_SE), // 2
 | 
						|
	(1 << TRACKDIR_DIAG1_SW), // 3
 | 
						|
	(1 << TRACKDIR_DIAG1_NE) | (1 << TRACKDIR_DIAG2_SE), // 4
 | 
						|
	0, // 5
 | 
						|
	(1 << TRACKDIR_DIAG2_SE), // 6
 | 
						|
	0, // 7
 | 
						|
	(1 << TRACKDIR_DIAG1_NE) | (1 << TRACKDIR_DIAG2_NW), // 8,
 | 
						|
	(1 << TRACKDIR_DIAG2_NW), // 9
 | 
						|
	0, //10
 | 
						|
	0, //11,
 | 
						|
	(1 << TRACKDIR_DIAG1_NE), //12
 | 
						|
	0, //13
 | 
						|
	0, //14
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
#define DIAG_FACTOR 3
 | 
						|
#define STR_FACTOR 2
 | 
						|
 | 
						|
 | 
						|
static uint DistanceMoo(TileIndex t0, TileIndex t1)
 | 
						|
{
 | 
						|
	const uint dx = abs(TileX(t0) - TileX(t1));
 | 
						|
	const uint dy = abs(TileY(t0) - TileY(t1));
 | 
						|
 | 
						|
	const uint straightTracks = 2 * min(dx, dy); /* The number of straight (not full length) tracks */
 | 
						|
	/* OPTIMISATION:
 | 
						|
	 * Original: diagTracks = max(dx, dy) - min(dx,dy);
 | 
						|
	 * Proof:
 | 
						|
	 * (dx-dy) - straightTracks  == (min + max) - straightTracks = min + // max - 2 * min = max - min */
 | 
						|
	const uint diagTracks = dx + dy - straightTracks; /* The number of diagonal (full tile length) tracks. */
 | 
						|
 | 
						|
	return diagTracks*DIAG_FACTOR + straightTracks*STR_FACTOR;
 | 
						|
}
 | 
						|
 | 
						|
// These has to be small cause the max length of a track
 | 
						|
// is currently limited to 16384
 | 
						|
 | 
						|
static const byte _length_of_track[16] = {
 | 
						|
	DIAG_FACTOR,DIAG_FACTOR,STR_FACTOR,STR_FACTOR,STR_FACTOR,STR_FACTOR,0,0,
 | 
						|
	DIAG_FACTOR,DIAG_FACTOR,STR_FACTOR,STR_FACTOR,STR_FACTOR,STR_FACTOR,0,0
 | 
						|
};
 | 
						|
 | 
						|
// new more optimized pathfinder for trains...
 | 
						|
// Tile is the tile the train is at.
 | 
						|
// direction is the tile the train is moving towards.
 | 
						|
 | 
						|
static void NTPEnum(NewTrackPathFinder *tpf, TileIndex tile, uint direction)
 | 
						|
{
 | 
						|
	uint bits, tile_org, track;
 | 
						|
	StackedItem si;
 | 
						|
	FindLengthOfTunnelResult flotr;
 | 
						|
	int estimation;
 | 
						|
 | 
						|
 | 
						|
 | 
						|
	// Need to have a special case for the start.
 | 
						|
	// We shouldn't call the callback for the current tile.
 | 
						|
	si.cur_length = 1; // Need to start at 1 cause 0 is a reserved value.
 | 
						|
	si.depth = 0;
 | 
						|
	si.state = 0;
 | 
						|
	si.first_track = 0xFF;
 | 
						|
	goto start_at;
 | 
						|
 | 
						|
	for(;;) {
 | 
						|
		// Get the next item to search from from the priority queue
 | 
						|
		do {
 | 
						|
			if (tpf->nstack == 0)
 | 
						|
				return; // nothing left? then we're done!
 | 
						|
			si = tpf->stack[0];
 | 
						|
			tile = si.tile;
 | 
						|
 | 
						|
			HeapifyDown(tpf);
 | 
						|
			// Make sure we havn't already visited this tile.
 | 
						|
		} while (!NtpCheck(tpf, tile, _tpf_prev_direction[si.track], si.cur_length));
 | 
						|
 | 
						|
		// Add the length of this track.
 | 
						|
		si.cur_length += _length_of_track[si.track];
 | 
						|
 | 
						|
callback_and_continue:
 | 
						|
		if (tpf->enum_proc(tile, tpf->userdata, si.first_track, si.cur_length))
 | 
						|
			return;
 | 
						|
 | 
						|
		assert(si.track <= 13);
 | 
						|
		direction = _tpf_new_direction[si.track];
 | 
						|
 | 
						|
start_at:
 | 
						|
		// If the tile is the entry tile of a tunnel, and we're not going out of the tunnel,
 | 
						|
		//   need to find the exit of the tunnel.
 | 
						|
		if (IsTileType(tile, MP_TUNNELBRIDGE)) {
 | 
						|
			if ((_m[tile].m5 & 0xF0) == 0 &&
 | 
						|
				(uint)(_m[tile].m5 & 3) != (direction ^ 2)) {
 | 
						|
				/* This is a tunnel tile */
 | 
						|
				/* We are not just driving out of the tunnel */
 | 
						|
				if ( (uint)(_m[tile].m5 & 3) != direction || ((_m[tile].m5>>1)&6) != tpf->tracktype)
 | 
						|
					/* We are not driving into the tunnel, or it
 | 
						|
					 * is an invalid tunnel */
 | 
						|
					continue;
 | 
						|
				flotr = FindLengthOfTunnel(tile, direction);
 | 
						|
				si.cur_length += flotr.length * DIAG_FACTOR;
 | 
						|
				tile = flotr.tile;
 | 
						|
				// tile now points to the exit tile of the tunnel
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		// This is a special loop used to go through
 | 
						|
		// a rail net and find the first intersection
 | 
						|
		tile_org = tile;
 | 
						|
		for(;;) {
 | 
						|
			assert(direction <= 3);
 | 
						|
			tile += TileOffsByDir(direction);
 | 
						|
 | 
						|
			// too long search length? bail out.
 | 
						|
			if (si.cur_length >= tpf->maxlength) {
 | 
						|
				DEBUG(ntp,1) ("[NTP] cur_length too big");
 | 
						|
				bits = 0;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			// Not a regular rail tile?
 | 
						|
			// Then we can't use the code below, but revert to more general code.
 | 
						|
			if (!IsTileType(tile, MP_RAILWAY) || !IsPlainRailTile(tile)) {
 | 
						|
				// We found a tile which is not a normal railway tile.
 | 
						|
				// Determine which tracks that exist on this tile.
 | 
						|
				bits = GetTileTrackStatus(tile, TRANSPORT_RAIL) & _tpfmode1_and[direction];
 | 
						|
				bits = (bits | (bits >> 8)) & 0x3F;
 | 
						|
 | 
						|
				// Check that the tile contains exactly one track
 | 
						|
				if (bits == 0 || KILL_FIRST_BIT(bits) != 0)
 | 
						|
					break;
 | 
						|
 | 
						|
				///////////////////
 | 
						|
				// If we reach here, the tile has exactly one track.
 | 
						|
				//   tile - index to a tile that is not rail tile, but still straight (with optional signals)
 | 
						|
				//   bits - bitmask of which track that exist on the tile (exactly one bit is set)
 | 
						|
				//   direction - which direction are we moving in?
 | 
						|
				///////////////////
 | 
						|
				si.track = _new_track[FIND_FIRST_BIT(bits)][direction];
 | 
						|
				si.cur_length += _length_of_track[si.track];
 | 
						|
				goto callback_and_continue;
 | 
						|
			}
 | 
						|
 | 
						|
			// Regular rail tile, determine which tracks exist.
 | 
						|
			bits = _m[tile].m5 & _bits_mask[direction];
 | 
						|
 | 
						|
			// The tile has no reachable tracks, or
 | 
						|
			// does the tile contain more than one track?
 | 
						|
			if (bits == 0 || KILL_FIRST_BIT(_m[tile].m5 & 0x3F) != 0)
 | 
						|
				break;
 | 
						|
 | 
						|
			// If we reach here, the tile has exactly one track, and this
 | 
						|
			// track is reachable.
 | 
						|
 | 
						|
			track = _new_track[FIND_FIRST_BIT(bits)][direction];
 | 
						|
			assert(track != 0xff);
 | 
						|
 | 
						|
			si.cur_length += _length_of_track[track];
 | 
						|
 | 
						|
			// Check if this rail is an upwards slope. If it is, then add a penalty.
 | 
						|
			// Small optimization here.. if (track&7)>1 then it can't be a slope so we avoid calling GetTileSlope
 | 
						|
			if ((track & 7) <= 1 && (_is_upwards_slope[GetTileSlope(tile, NULL)] & (1 << track)) ) {
 | 
						|
				// upwards slope. add some penalty.
 | 
						|
				si.cur_length += 4*DIAG_FACTOR;
 | 
						|
			}
 | 
						|
 | 
						|
			// railway tile with signals..?
 | 
						|
			if (HasSignals(tile)) {
 | 
						|
				byte m3;
 | 
						|
 | 
						|
				m3 = _m[tile].m3;
 | 
						|
				if (!(m3 & SignalAlongTrackdir(track))) {
 | 
						|
					// if one way signal not pointing towards us, stop going in this direction.
 | 
						|
					if (m3 & SignalAgainstTrackdir(track)) {
 | 
						|
						bits = 0;
 | 
						|
						break;
 | 
						|
					}
 | 
						|
				} else if (_m[tile].m2 & SignalAlongTrackdir(track)) {
 | 
						|
					// green signal in our direction. either one way or two way.
 | 
						|
					si.state |= 3;
 | 
						|
				} else {
 | 
						|
					// reached a red signal.
 | 
						|
					if (m3 & SignalAgainstTrackdir(track)) {
 | 
						|
						// two way red signal. unless we passed another green signal on the way,
 | 
						|
						// stop going in this direction.
 | 
						|
						// this is to prevent us from going into a full platform.
 | 
						|
						if (!(si.state&1)) {
 | 
						|
							bits = 0;
 | 
						|
							break;
 | 
						|
						}
 | 
						|
					}
 | 
						|
					if (!(si.state & 2)) {
 | 
						|
						// Is this the first signal we see? And it's red... add penalty
 | 
						|
						si.cur_length += 10*DIAG_FACTOR;
 | 
						|
						si.state += 2; // remember that we added penalty.
 | 
						|
						// Because we added a penalty, we can't just continue as usual.
 | 
						|
						// Need to get out and let A* do it's job with
 | 
						|
						// possibly finding an even shorter path.
 | 
						|
						break;
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				if (tpf->enum_proc(tile, tpf->userdata, si.first_track, si.cur_length))
 | 
						|
					return;
 | 
						|
			}
 | 
						|
 | 
						|
			// continue with the next track
 | 
						|
			direction = _tpf_new_direction[track];
 | 
						|
 | 
						|
			// safety check if we're running around chasing our tail... (infinite loop)
 | 
						|
			if (tile == tile_org) {
 | 
						|
				bits = 0;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		// There are no tracks to choose between.
 | 
						|
		// Stop searching in this direction
 | 
						|
		if (bits == 0)
 | 
						|
			continue;
 | 
						|
 | 
						|
		////////////////
 | 
						|
		// We got multiple tracks to choose between (intersection).
 | 
						|
		// Branch the search space into several branches.
 | 
						|
		////////////////
 | 
						|
 | 
						|
		// Check if we've already visited this intersection.
 | 
						|
		// If we've already visited it with a better length, then
 | 
						|
		// there's no point in visiting it again.
 | 
						|
		if (!NtpVisit(tpf, tile, direction, si.cur_length))
 | 
						|
			continue;
 | 
						|
 | 
						|
		// Push all possible alternatives that we can reach from here
 | 
						|
		// onto the priority heap.
 | 
						|
		// 'bits' contains the tracks that we can choose between.
 | 
						|
 | 
						|
		// First compute the estimated distance to the target.
 | 
						|
		// This is used to implement A*
 | 
						|
		estimation = 0;
 | 
						|
		if (tpf->dest != 0)
 | 
						|
			estimation = DistanceMoo(tile, tpf->dest);
 | 
						|
 | 
						|
		si.depth++;
 | 
						|
		si.tile = tile;
 | 
						|
		do {
 | 
						|
			si.track = _new_track[FIND_FIRST_BIT(bits)][direction];
 | 
						|
			si.priority = si.cur_length + estimation;
 | 
						|
 | 
						|
			// out of stack items, bail out?
 | 
						|
			if (tpf->nstack >= lengthof(tpf->stack)) {
 | 
						|
				DEBUG(ntp, 1) ("[NTP] out of stack");
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			tpf->stack[tpf->nstack] = si;
 | 
						|
			HeapifyUp(tpf);
 | 
						|
		} while ((bits = KILL_FIRST_BIT(bits)) != 0);
 | 
						|
 | 
						|
		// If this is the first intersection, we need to fill the first_track member.
 | 
						|
		// so the code outside knows which path is better.
 | 
						|
		// also randomize the order in which we search through them.
 | 
						|
		if (si.depth == 1) {
 | 
						|
			assert(tpf->nstack == 1 || tpf->nstack == 2 || tpf->nstack == 3);
 | 
						|
			if (tpf->nstack != 1) {
 | 
						|
				uint32 r = Random();
 | 
						|
				if (r&1) swap_byte(&tpf->stack[0].track, &tpf->stack[1].track);
 | 
						|
				if (tpf->nstack != 2) {
 | 
						|
					byte t = tpf->stack[2].track;
 | 
						|
					if (r&2) swap_byte(&tpf->stack[0].track, &t);
 | 
						|
					if (r&4) swap_byte(&tpf->stack[1].track, &t);
 | 
						|
					tpf->stack[2].first_track = tpf->stack[2].track = t;
 | 
						|
				}
 | 
						|
				tpf->stack[0].first_track = tpf->stack[0].track;
 | 
						|
				tpf->stack[1].first_track = tpf->stack[1].track;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		// Continue with the next from the queue...
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// new pathfinder for trains. better and faster.
 | 
						|
void NewTrainPathfind(TileIndex tile, TileIndex dest, byte direction, NTPEnumProc *enum_proc, void *data)
 | 
						|
{
 | 
						|
	NewTrackPathFinder tpf;
 | 
						|
 | 
						|
	tpf.dest = dest;
 | 
						|
	tpf.userdata = data;
 | 
						|
	tpf.enum_proc = enum_proc;
 | 
						|
	tpf.tracktype = 0;
 | 
						|
	tpf.maxlength = min(_patches.pf_maxlength * 3, 10000);
 | 
						|
	tpf.nstack = 0;
 | 
						|
	tpf.new_link = tpf.links;
 | 
						|
	tpf.num_links_left = lengthof(tpf.links);
 | 
						|
	memset(tpf.hash_head, 0, sizeof(tpf.hash_head));
 | 
						|
 | 
						|
	NTPEnum(&tpf, tile, direction);
 | 
						|
}
 | 
						|
 |