
# Conflicts: # .github/workflows/ci-build.yml # .github/workflows/release-linux.yml # .github/workflows/release-macos.yml # .github/workflows/release-source.yml # .github/workflows/release.yml # CMakeLists.txt # COMPILING.md # src/ai/ai_core.cpp # src/ai/ai_gui.cpp # src/bridge_gui.cpp # src/company_gui.cpp # src/console_cmds.cpp # src/core/CMakeLists.txt # src/core/smallmap_type.hpp # src/disaster_vehicle.h # src/effectvehicle_base.h # src/fontcache.cpp # src/game/game_core.cpp # src/game/game_gui.cpp # src/gamelog.cpp # src/gamelog_internal.h # src/group_gui.cpp # src/linkgraph/linkgraph.h # src/misc.cpp # src/network/core/config.h # src/network/core/udp.cpp # src/network/network_chat_gui.cpp # src/network/network_content_gui.cpp # src/network/network_gui.cpp # src/newgrf.cpp # src/newgrf_gui.cpp # src/newgrf_profiling.cpp # src/newgrf_profiling.h # src/object_gui.cpp # src/openttd.cpp # src/openttd.h # src/order_gui.cpp # src/os/windows/font_win32.cpp # src/rail_gui.cpp # src/road.cpp # src/road_gui.cpp # src/saveload/afterload.cpp # src/saveload/saveload.h # src/script/api/script_controller.cpp # src/script/api/script_roadtypelist.cpp # src/script/script_config.cpp # src/script/script_config.hpp # src/script/script_instance.cpp # src/script/script_scanner.cpp # src/script/squirrel.cpp # src/script/squirrel_helper.hpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_type.h # src/table/settings/network_private_settings.ini # src/timetable_gui.cpp # src/vehicle.cpp # src/vehicle_base.h # src/window_gui.h
62 lines
2.5 KiB
C++
62 lines
2.5 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_basestation.cpp Implementation of ScriptBaseStation. */
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#include "../../stdafx.h"
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#include "script_basestation.hpp"
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#include "script_error.hpp"
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#include "../../station_base.h"
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#include "../../string_func.h"
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#include "../../strings_func.h"
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#include "table/strings.h"
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#include "../../safeguards.h"
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/* static */ bool ScriptBaseStation::IsValidBaseStation(StationID station_id)
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{
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EnforceDeityOrCompanyModeValid(false);
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const BaseStation *st = ::BaseStation::GetIfValid(station_id);
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return st != nullptr && (st->owner == ScriptObject::GetCompany() || ScriptCompanyMode::IsDeity() || st->owner == OWNER_NONE);
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}
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/* static */ std::optional<std::string> ScriptBaseStation::GetName(StationID station_id)
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{
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if (!IsValidBaseStation(station_id)) return std::nullopt;
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::SetDParam(0, station_id);
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return GetString(::Station::IsValidID(station_id) ? STR_STATION_NAME : STR_WAYPOINT_NAME);
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}
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/* static */ bool ScriptBaseStation::SetName(StationID station_id, Text *name)
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{
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CCountedPtr<Text> counter(name);
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EnforceCompanyModeValid(false);
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EnforcePrecondition(false, IsValidBaseStation(station_id));
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EnforcePrecondition(false, name != nullptr);
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const std::string &text = name->GetDecodedText();
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EnforcePreconditionEncodedText(false, text);
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EnforcePreconditionCustomError(false, ::Utf8StringLength(text) < MAX_LENGTH_STATION_NAME_CHARS, ScriptError::ERR_PRECONDITION_STRING_TOO_LONG);
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return ScriptObject::DoCommand(0, station_id, 0, ::Station::IsValidID(station_id) ? CMD_RENAME_STATION : CMD_RENAME_WAYPOINT, text);
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}
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/* static */ TileIndex ScriptBaseStation::GetLocation(StationID station_id)
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{
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if (!IsValidBaseStation(station_id)) return INVALID_TILE;
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return ::BaseStation::Get(station_id)->xy;
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}
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/* static */ ScriptDate::Date ScriptBaseStation::GetConstructionDate(StationID station_id)
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{
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if (!IsValidBaseStation(station_id)) return ScriptDate::DATE_INVALID;
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return (ScriptDate::Date)::BaseStation::Get(station_id)->build_date;
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}
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