63 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file disaster_vehicle.h All disaster vehicles. */
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#ifndef DISASTER_VEHICLE_H
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#define DISASTER_VEHICLE_H
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#include "vehicle_base.h"
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/** Different sub types of disaster vehicles. */
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enum DisasterSubType {
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	ST_ZEPPELINER,               ///< Zeppelin, crashes at airports.
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	ST_ZEPPELINER_SHADOW,        ///< Shadow of the zeppelin.
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	ST_SMALL_UFO,                ///< Small UFO, tries to find a road vehicle to destroy.
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	ST_SMALL_UFO_SHADOW,         ///< Shadow of small UFO
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	ST_AIRPLANE,                 ///< Airplane destroying an oil refinery
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	ST_AIRPLANE_SHADOW,          ///< Shadow of airplane
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	ST_HELICOPTER,               ///< Helicopter destroying a factory.
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	ST_HELICOPTER_SHADOW,        ///< Shadow of helicopter.
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	ST_HELICOPTER_ROTORS,        ///< Rotors of helicopter.
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	ST_BIG_UFO,                  ///< Big UFO, finds a piece of railroad to "park" on
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	ST_BIG_UFO_SHADOW,           ///< Shadow of the big UFO
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	ST_BIG_UFO_DESTROYER,        ///< Aircraft the will bomb the big UFO
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	ST_BIG_UFO_DESTROYER_SHADOW, ///< Shadow of the aircraft.
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	ST_SMALL_SUBMARINE,          ///< Small submarine, pops up in the oceans but doesn't do anything
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	ST_BIG_SUBMARINE,            ///< Big submarine, pops up in the oceans but doesn't do anything
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};
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/**
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 * Disasters, like submarines, skyrangers and their shadows, belong to this class.
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 */
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struct DisasterVehicle FINAL : public SpecializedVehicle<DisasterVehicle, VEH_DISASTER> {
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	SpriteID image_override;            ///< Override for the default disaster vehicle sprite.
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	VehicleID big_ufo_destroyer_target; ///< The big UFO that this destroyer is supposed to bomb.
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	byte flags;                         ///< Flags about the state of the vehicle, @see AirVehicleFlags
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	/** For use by saveload. */
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	DisasterVehicle() : SpecializedVehicleBase() {}
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	DisasterVehicle(int x, int y, Direction direction, DisasterSubType subtype, VehicleID big_ufo_destroyer_target = VEH_INVALID);
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	/** We want to 'destruct' the right class. */
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	virtual ~DisasterVehicle() {}
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	void UpdatePosition(int x, int y, int z);
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	void UpdateDeltaXY();
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	void UpdateImage();
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	bool Tick();
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};
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/**
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 * Iterate over disaster vehicles.
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 * @param var The variable used to iterate over.
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 */
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#define FOR_ALL_DISASTERVEHICLES(var) FOR_ALL_VEHICLES_OF_TYPE(DisasterVehicle, var)
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#endif /* DISASTER_VEHICLE_H */
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