444 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			444 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /** @file command_type.h Types related to commands. */
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| 
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| #ifndef COMMAND_TYPE_H
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| #define COMMAND_TYPE_H
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| 
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| #include "economy_type.h"
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| #include "strings_type.h"
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| #include "tile_type.h"
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| 
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| /**
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|  * Common return value for all commands. Wraps the cost and
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|  * a possible error message/state together.
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|  */
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| class CommandCost {
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| 	ExpensesType expense_type; ///< the type of expence as shown on the finances view
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| 	Money cost;       ///< The cost of this action
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| 	StringID message; ///< Warning message for when success is unset
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| 	bool success;     ///< Whether the comment went fine up to this moment
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| 	uint textref_stack_size;   ///< Number of uint32 values to put on the #TextRefStack for the error message.
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| 
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| 	static uint32 textref_stack[16];
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| 
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| public:
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| 	/**
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| 	 * Creates a command cost return with no cost and no error
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| 	 */
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| 	CommandCost() : expense_type(INVALID_EXPENSES), cost(0), message(INVALID_STRING_ID), success(true), textref_stack_size(0) {}
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| 
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| 	/**
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| 	 * Creates a command return value the is failed with the given message
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| 	 */
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| 	explicit CommandCost(StringID msg) : expense_type(INVALID_EXPENSES), cost(0), message(msg), success(false), textref_stack_size(0) {}
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| 
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| 	/**
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| 	 * Creates a command cost with given expense type and start cost of 0
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| 	 * @param ex_t the expense type
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| 	 */
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| 	explicit CommandCost(ExpensesType ex_t) : expense_type(ex_t), cost(0), message(INVALID_STRING_ID), success(true), textref_stack_size(0) {}
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| 
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| 	/**
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| 	 * Creates a command return value with the given start cost and expense type
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| 	 * @param ex_t the expense type
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| 	 * @param cst the initial cost of this command
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| 	 */
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| 	CommandCost(ExpensesType ex_t, const Money &cst) : expense_type(ex_t), cost(cst), message(INVALID_STRING_ID), success(true), textref_stack_size(0) {}
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| 
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| 
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| 	/**
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| 	 * Adds the given cost to the cost of the command.
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| 	 * @param cost the cost to add
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| 	 */
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| 	FORCEINLINE void AddCost(const Money &cost)
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| 	{
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| 		this->cost += cost;
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| 	}
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| 
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| 	void AddCost(const CommandCost &cmd_cost);
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| 
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| 	/**
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| 	 * Multiplies the cost of the command by the given factor.
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| 	 * @param factor factor to multiply the costs with
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| 	 */
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| 	FORCEINLINE void MultiplyCost(int factor)
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| 	{
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| 		this->cost *= factor;
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| 	}
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| 
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| 	/**
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| 	 * The costs as made up to this moment
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| 	 * @return the costs
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| 	 */
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| 	FORCEINLINE Money GetCost() const
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| 	{
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| 		return this->cost;
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| 	}
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| 
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| 	/**
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| 	 * The expense type of the cost
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| 	 * @return the expense type
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| 	 */
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| 	FORCEINLINE ExpensesType GetExpensesType() const
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| 	{
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| 		return this->expense_type;
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| 	}
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| 
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| 	/**
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| 	 * Makes this #CommandCost behave like an error command.
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| 	 * @param message The error message.
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| 	 */
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| 	void MakeError(StringID message)
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| 	{
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| 		assert(message != INVALID_STRING_ID);
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| 		this->success = false;
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| 		this->message = message;
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| 	}
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| 
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| 	void UseTextRefStack(uint num_registers);
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| 
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| 	/**
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| 	 * Returns the number of uint32 values for the #TextRefStack of the error message.
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| 	 * @return number of uint32 values.
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| 	 */
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| 	uint GetTextRefStackSize() const
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| 	{
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| 		return this->textref_stack_size;
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| 	}
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| 
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| 	/**
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| 	 * Returns a pointer to the values for the #TextRefStack of the error message.
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| 	 * @return uint32 values for the #TextRefStack
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| 	 */
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| 	const uint32 *GetTextRefStack() const
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| 	{
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| 		return textref_stack;
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| 	}
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| 
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| 	/**
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| 	 * Returns the error message of a command
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| 	 * @return the error message, if succeeded #INVALID_STRING_ID
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| 	 */
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| 	StringID GetErrorMessage() const
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| 	{
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| 		if (this->success) return INVALID_STRING_ID;
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| 		return this->message;
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| 	}
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| 
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| 	/**
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| 	 * Did this command succeed?
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| 	 * @return true if and only if it succeeded
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| 	 */
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| 	FORCEINLINE bool Succeeded() const
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| 	{
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| 		return this->success;
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| 	}
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| 
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| 	/**
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| 	 * Did this command fail?
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| 	 * @return true if and only if it failed
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| 	 */
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| 	FORCEINLINE bool Failed() const
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| 	{
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| 		return !this->success;
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| 	}
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| };
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| 
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| /**
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|  * List of commands.
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|  *
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|  * This enum defines all possible commands which can be executed to the game
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|  * engine. Observing the game like the query-tool or checking the profit of a
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|  * vehicle don't result in a command which should be executed in the engine
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|  * nor send to the server in a network game.
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|  *
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|  * @see _command_proc_table
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|  */
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| enum Commands {
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| 	CMD_BUILD_RAILROAD_TRACK,         ///< build a rail track
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| 	CMD_REMOVE_RAILROAD_TRACK,        ///< remove a rail track
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| 	CMD_BUILD_SINGLE_RAIL,            ///< build a single rail track
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| 	CMD_REMOVE_SINGLE_RAIL,           ///< remove a single rail track
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| 	CMD_LANDSCAPE_CLEAR,              ///< demolish a tile
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| 	CMD_BUILD_BRIDGE,                 ///< build a bridge
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| 	CMD_BUILD_RAIL_STATION,           ///< build a rail station
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| 	CMD_BUILD_TRAIN_DEPOT,            ///< build a train depot
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| 	CMD_BUILD_SIGNALS,                ///< build a signal
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| 	CMD_REMOVE_SIGNALS,               ///< remove a signal
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| 	CMD_TERRAFORM_LAND,               ///< terraform a tile
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| 	CMD_BUILD_OBJECT,                 ///< build an object
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| 	CMD_BUILD_TUNNEL,                 ///< build a tunnel
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| 
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| 	CMD_REMOVE_FROM_RAIL_STATION,     ///< remove a (rectangle of) tiles from a rail station
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| 	CMD_CONVERT_RAIL,                 ///< convert a rail type
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| 
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| 	CMD_BUILD_RAIL_WAYPOINT,          ///< build a waypoint
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| 	CMD_RENAME_WAYPOINT,              ///< rename a waypoint
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| 	CMD_REMOVE_FROM_RAIL_WAYPOINT,    ///< remove a (rectangle of) tiles from a rail waypoint
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| 
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| 	CMD_BUILD_ROAD_STOP,              ///< build a road stop
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| 	CMD_REMOVE_ROAD_STOP,             ///< remove a road stop
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| 	CMD_BUILD_LONG_ROAD,              ///< build a complete road (not a "half" one)
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| 	CMD_REMOVE_LONG_ROAD,             ///< remove a complete road (not a "half" one)
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| 	CMD_BUILD_ROAD,                   ///< build a "half" road
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| 	CMD_BUILD_ROAD_DEPOT,             ///< build a road depot
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| 
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| 	CMD_BUILD_AIRPORT,                ///< build an airport
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| 
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| 	CMD_BUILD_DOCK,                   ///< build a dock
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| 
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| 	CMD_BUILD_SHIP_DEPOT,             ///< build a ship depot
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| 	CMD_BUILD_BUOY,                   ///< build a buoy
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| 
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| 	CMD_PLANT_TREE,                   ///< plant a tree
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| 
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| 	CMD_BUILD_VEHICLE,                ///< build a vehicle
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| 	CMD_SELL_VEHICLE,                 ///< sell a vehicle
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| 	CMD_REFIT_VEHICLE,                ///< refit the cargo space of a vehicle
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| 	CMD_SEND_VEHICLE_TO_DEPOT,        ///< send a vehicle to a depot
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| 
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| 	CMD_MOVE_RAIL_VEHICLE,            ///< move a rail vehicle (in the depot)
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| 	CMD_FORCE_TRAIN_PROCEED,          ///< proceed a train to pass a red signal
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| 	CMD_REVERSE_TRAIN_DIRECTION,      ///< turn a train around
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| 
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| 	CMD_CLEAR_ORDER_BACKUP,           ///< clear the order backup of a given user/tile
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| 	CMD_MODIFY_ORDER,                 ///< modify an order (like set full-load)
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| 	CMD_SKIP_TO_ORDER,                ///< skip an order to the next of specific one
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| 	CMD_DELETE_ORDER,                 ///< delete an order
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| 	CMD_INSERT_ORDER,                 ///< insert a new order
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| 
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| 	CMD_CHANGE_SERVICE_INT,           ///< change the server interval of a vehicle
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| 
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| 	CMD_BUILD_INDUSTRY,               ///< build a new industry
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| 
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| 	CMD_SET_COMPANY_MANAGER_FACE,     ///< set the manager's face of the company
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| 	CMD_SET_COMPANY_COLOUR,           ///< set the colour of the company
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| 
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| 	CMD_INCREASE_LOAN,                ///< increase the loan from the bank
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| 	CMD_DECREASE_LOAN,                ///< decrease the loan from the bank
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| 
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| 	CMD_WANT_ENGINE_PREVIEW,          ///< confirm the preview of an engine
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| 
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| 	CMD_RENAME_VEHICLE,               ///< rename a whole vehicle
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| 	CMD_RENAME_ENGINE,                ///< rename a engine (in the engine list)
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| 	CMD_RENAME_COMPANY,               ///< change the company name
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| 	CMD_RENAME_PRESIDENT,             ///< change the president name
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| 	CMD_RENAME_STATION,               ///< rename a station
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| 	CMD_RENAME_DEPOT,                 ///< rename a depot
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| 
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| 	CMD_PLACE_SIGN,                   ///< place a sign
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| 	CMD_RENAME_SIGN,                  ///< rename a sign
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| 
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| 	CMD_TURN_ROADVEH,                 ///< turn a road vehicle around
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| 
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| 	CMD_PAUSE,                        ///< pause the game
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| 
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| 	CMD_BUY_SHARE_IN_COMPANY,         ///< buy a share from a company
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| 	CMD_SELL_SHARE_IN_COMPANY,        ///< sell a share from a company
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| 	CMD_BUY_COMPANY,                  ///< buy a company which is bankrupt
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| 
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| 	CMD_FOUND_TOWN,                   ///< found a town
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| 	CMD_RENAME_TOWN,                  ///< rename a town
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| 	CMD_DO_TOWN_ACTION,               ///< do a action from the town detail window (like advertises or bribe)
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| 	CMD_EXPAND_TOWN,                  ///< expand a town
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| 	CMD_DELETE_TOWN,                  ///< delete a town
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| 
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| 	CMD_ORDER_REFIT,                  ///< change the refit information of an order (for "goto depot" )
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| 	CMD_CLONE_ORDER,                  ///< clone (and share) an order
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| 	CMD_CLEAR_AREA,                   ///< clear an area
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| 
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| 	CMD_MONEY_CHEAT,                  ///< do the money cheat
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| 	CMD_BUILD_CANAL,                  ///< build a canal
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| 
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| 	CMD_COMPANY_CTRL,                 ///< used in multiplayer to create a new companies etc.
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| 	CMD_LEVEL_LAND,                   ///< level land
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| 
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| 	CMD_BUILD_LOCK,                   ///< build a lock
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| 
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| 	CMD_BUILD_SIGNAL_TRACK,           ///< add signals along a track (by dragging)
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| 	CMD_REMOVE_SIGNAL_TRACK,          ///< remove signals along a track (by dragging)
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| 
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| 	CMD_GIVE_MONEY,                   ///< give money to another company
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| 	CMD_CHANGE_SETTING,               ///< change a setting
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| 	CMD_CHANGE_COMPANY_SETTING,       ///< change a company etting
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| 
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| 	CMD_SET_AUTOREPLACE,              ///< set an autoreplace entry
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| 
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| 	CMD_CLONE_VEHICLE,                ///< clone a vehicle
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| 	CMD_START_STOP_VEHICLE,           ///< start or stop a vehicle
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| 	CMD_MASS_START_STOP,              ///< start/stop all vehicles (in a depot)
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| 	CMD_AUTOREPLACE_VEHICLE,          ///< replace/renew a vehicle while it is in a depot
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| 	CMD_DEPOT_SELL_ALL_VEHICLES,      ///< sell all vehicles which are in a given depot
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| 	CMD_DEPOT_MASS_AUTOREPLACE,       ///< force the autoreplace to take action in a given depot
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| 
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| 	CMD_CREATE_GROUP,                 ///< create a new group
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| 	CMD_DELETE_GROUP,                 ///< delete a group
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| 	CMD_RENAME_GROUP,                 ///< rename a group
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| 	CMD_ADD_VEHICLE_GROUP,            ///< add a vehicle to a group
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| 	CMD_ADD_SHARED_VEHICLE_GROUP,     ///< add all other shared vehicles to a group which are missing
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| 	CMD_REMOVE_ALL_VEHICLES_GROUP,    ///< remove all vehicles from a group
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| 	CMD_SET_GROUP_REPLACE_PROTECTION, ///< set the autoreplace-protection for a group
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| 
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| 	CMD_MOVE_ORDER,                   ///< move an order
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| 	CMD_CHANGE_TIMETABLE,             ///< change the timetable for a vehicle
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| 	CMD_SET_VEHICLE_ON_TIME,          ///< set the vehicle on time feature (timetable)
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| 	CMD_AUTOFILL_TIMETABLE,           ///< autofill the timetable
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| 	CMD_SET_TIMETABLE_START,          ///< set the date that a timetable should start
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| 
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| 	CMD_END                           ///< Must ALWAYS be on the end of this list!! (period)
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| };
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| 
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| /**
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|  * List of flags for a command.
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|  *
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|  * This enums defines some flags which can be used for the commands.
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|  */
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| enum DoCommandFlag {
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| 	DC_NONE                  = 0x000, ///< no flag is set
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| 	DC_EXEC                  = 0x001, ///< execute the given command
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| 	DC_AUTO                  = 0x002, ///< don't allow building on structures
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| 	DC_QUERY_COST            = 0x004, ///< query cost only,  don't build.
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| 	DC_NO_WATER              = 0x008, ///< don't allow building on water
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| 	DC_NO_RAIL_OVERLAP       = 0x010, ///< don't allow overlap of rails (used in buildrail)
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| 	DC_NO_TEST_TOWN_RATING   = 0x020, ///< town rating does not disallow you from building
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| 	DC_BANKRUPT              = 0x040, ///< company bankrupts, skip money check, skip vehicle on tile check in some cases
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| 	DC_AUTOREPLACE           = 0x080, ///< autoreplace/autorenew is in progress, this shall disable vehicle limits when building, and ignore certain restrictions when undoing things (like vehicle attach callback)
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| 	DC_ALL_TILES             = 0x100, ///< allow this command also on MP_VOID tiles
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| 	DC_NO_MODIFY_TOWN_RATING = 0x200, ///< do not change town rating
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| 	DC_FORCE_CLEAR_TILE      = 0x400, ///< do not only remove the object on the tile, but also clear any water left on it
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| };
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| DECLARE_ENUM_AS_BIT_SET(DoCommandFlag)
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| 
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| /**
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|  * Used to combine a StringID with the command.
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|  *
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|  * This macro can be used to add a StringID (the error message to show) on a command-id
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|  * (CMD_xxx). Use the binary or-operator "|" to combine the command with the result from
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|  * this macro.
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|  *
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|  * @param x The StringID to combine with a command-id
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|  */
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| #define CMD_MSG(x) ((x) << 16)
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| 
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| /**
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|  * Defines some flags.
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|  *
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|  * This enumeration defines some flags which are binary-or'ed on a command.
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|  */
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| enum FlaggedCommands {
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| 	CMD_NETWORK_COMMAND       = 0x0100, ///< execute the command without sending it on the network
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| 	CMD_NO_TEST_IF_IN_NETWORK = 0x0200, ///< When enabled, the command will bypass the no-DC_EXEC round if in network
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| 	CMD_FLAGS_MASK            = 0xFF00, ///< mask for all command flags
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| 	CMD_ID_MASK               = 0x00FF, ///< mask for the command ID
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| };
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| 
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| /**
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|  * Command flags for the command table _command_proc_table.
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|  *
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|  * This enumeration defines flags for the _command_proc_table.
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|  */
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| enum CommandFlags {
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| 	CMD_SERVER    = 0x01, ///< the command can only be initiated by the server
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| 	CMD_SPECTATOR = 0x02, ///< the command may be initiated by a spectator
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| 	CMD_OFFLINE   = 0x04, ///< the command cannot be executed in a multiplayer game; single-player only
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| 	CMD_AUTO      = 0x08, ///< set the DC_AUTO flag on this command
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| 	CMD_ALL_TILES = 0x10, ///< allow this command also on MP_VOID tiles
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| 	CMD_NO_TEST   = 0x20, ///< the command's output may differ between test and execute due to town rating changes etc.
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| 	CMD_NO_WATER  = 0x40, ///< set the DC_NO_WATER flag on this command
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| 	CMD_CLIENT_ID = 0x80, ///< set p2 with the ClientID of the sending client.
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| };
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| DECLARE_ENUM_AS_BIT_SET(CommandFlags)
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| 
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| /** Types of commands we have. */
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| enum CommandType {
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| 	CMDT_LANDSCAPE_CONSTRUCTION, ///< Construction and destruction of objects on the map.
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| 	CMDT_VEHICLE_CONSTRUCTION,   ///< Construction, modification (incl. refit) and destruction of vehicles.
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| 	CMDT_MONEY_MANAGEMENT,       ///< Management of money, i.e. loans and shares.
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| 	CMDT_VEHICLE_MANAGEMENT,     ///< Stopping, starting, sending to depot, turning around, replace orders etc.
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| 	CMDT_ROUTE_MANAGEMENT,       ///< Modifications to route management (orders, groups, etc).
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| 	CMDT_OTHER_MANAGEMENT,       ///< Renaming stuff, changing company colours, placing signs, etc.
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| 	CMDT_COMPANY_SETTING,        ///< Changing settings related to a company.
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| 	CMDT_SERVER_SETTING,         ///< Pausing/removing companies/server settings.
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| 	CMDT_CHEAT,                  ///< A cheat of some sorts.
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| 
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| 	CMDT_END,                    ///< Magic end marker.
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| };
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| 
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| /** Different command pause levels. */
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| enum CommandPauseLevel {
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| 	CMDPL_NO_ACTIONS,      ///< No user actions may be executed.
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| 	CMDPL_NO_CONSTRUCTION, ///< No construction actions may be executed.
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| 	CMDPL_NO_LANDSCAPING,  ///< No landscaping actions may be executed.
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| 	CMDPL_ALL_ACTIONS,     ///< All actions may be executed.
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| };
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| 
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| /**
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|  * Defines the callback type for all command handler functions.
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|  *
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|  * This type defines the function header for all functions which handles a CMD_* command.
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|  * A command handler use the parameters to act according to the meaning of the command.
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|  * The tile parameter defines the tile to perform an action on.
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|  * The flag parameter is filled with flags from the DC_* enumeration. The parameters
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|  * p1 and p2 are filled with parameters for the command like "which road type", "which
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|  * order" or "direction". Each function should mentioned in there doxygen comments
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|  * the usage of these parameters.
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|  *
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|  * @param tile The tile to apply a command on
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|  * @param flags Flags for the command, from the DC_* enumeration
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|  * @param p1 Additional data for the command
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|  * @param p2 Additional data for the command
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|  * @param text Additional text
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|  * @return The CommandCost of the command, which can be succeeded or failed.
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|  */
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| typedef CommandCost CommandProc(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text);
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| 
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| /**
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|  * Define a command with the flags which belongs to it.
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|  *
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|  * This struct connect a command handler function with the flags created with
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|  * the #CMD_AUTO, #CMD_OFFLINE and #CMD_SERVER values.
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|  */
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| struct Command {
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| 	CommandProc *proc;  ///< The procedure to actually executing
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| 	const char *name;   ///< A human readable name for the procedure
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| 	CommandFlags flags; ///< The (command) flags to that apply to this command
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| 	CommandType type;   ///< The type of command.
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| };
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| 
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| /**
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|  * Define a callback function for the client, after the command is finished.
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|  *
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|  * Functions of this type are called after the command is finished. The parameters
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|  * are from the #CommandProc callback type. The boolean parameter indicates if the
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|  * command succeeded or failed.
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|  *
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|  * @param result The result of the executed command
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|  * @param tile The tile of the command action
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|  * @param p1 Additional data of the command
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|  * @param p1 Additional data of the command
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|  * @see CommandProc
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|  */
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| typedef void CommandCallback(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2);
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| 
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| /**
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|  * Structure for buffering the build command when selecting a station to join.
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|  */
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| struct CommandContainer {
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| 	TileIndex tile;                  ///< tile command being executed on.
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| 	uint32 p1;                       ///< parameter p1.
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| 	uint32 p2;                       ///< parameter p2.
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| 	uint32 cmd;                      ///< command being executed.
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| 	CommandCallback *callback;       ///< any callback function executed upon successful completion of the command.
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| 	char text[32 * MAX_CHAR_LENGTH]; ///< possible text sent for name changes etc, in bytes including '\0'.
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| };
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| 
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| #endif /* COMMAND_TYPE_H */
 | 
