2107 lines
		
	
	
		
			64 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2107 lines
		
	
	
		
			64 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/** @file aircraft_cmd.cpp
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 * This file deals with aircraft and airport movements functionalities */
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#include "stdafx.h"
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#include "aircraft.h"
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#include "debug.h"
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#include "landscape.h"
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#include "news_func.h"
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#include "vehicle_gui.h"
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#include "newgrf_engine.h"
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#include "newgrf_sound.h"
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#include "spritecache.h"
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#include "strings_func.h"
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#include "command_func.h"
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#include "window_func.h"
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#include "date_func.h"
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#include "vehicle_func.h"
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#include "sound_func.h"
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#include "functions.h"
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#include "variables.h"
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#include "cheat_type.h"
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#include "autoreplace_func.h"
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#include "autoreplace_gui.h"
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#include "gfx_func.h"
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#include "ai/ai.hpp"
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#include "company_func.h"
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#include "effectvehicle_func.h"
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#include "settings_type.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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void Aircraft::UpdateDeltaXY(Direction direction)
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{
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	uint32 x;
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#define MKIT(a, b, c, d) ((a & 0xFF) << 24) | ((b & 0xFF) << 16) | ((c & 0xFF) << 8) | ((d & 0xFF) << 0)
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	switch (this->subtype) {
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		default: NOT_REACHED();
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		case AIR_AIRCRAFT:
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		case AIR_HELICOPTER:
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			switch (this->state) {
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				case ENDTAKEOFF:
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				case LANDING:
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				case HELILANDING:
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				case FLYING:     x = MKIT(24, 24, -1, -1); break;
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				default:         x = MKIT( 2,  2, -1, -1); break;
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			}
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			this->z_extent = 5;
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			break;
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		case AIR_SHADOW:     this->z_extent = 1; x = MKIT(2,  2,  0,  0); break;
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		case AIR_ROTOR:      this->z_extent = 1; x = MKIT(2,  2, -1, -1); break;
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	}
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#undef MKIT
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	this->x_offs        = GB(x,  0, 8);
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	this->y_offs        = GB(x,  8, 8);
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	this->x_extent      = GB(x, 16, 8);
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	this->y_extent      = GB(x, 24, 8);
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}
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/** this maps the terminal to its corresponding state and block flag
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 *  currently set for 10 terms, 4 helipads */
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static const byte _airport_terminal_state[] = {2, 3, 4, 5, 6, 7, 19, 20, 0, 0, 8, 9, 21, 22};
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static const byte _airport_terminal_flag[] =  {0, 1, 2, 3, 4, 5, 22, 23, 0, 0, 6, 7, 24, 25};
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static bool AirportMove(Aircraft *v, const AirportFTAClass *apc);
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static bool AirportSetBlocks(Aircraft *v, const AirportFTA *current_pos, const AirportFTAClass *apc);
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static bool AirportHasBlock(Aircraft *v, const AirportFTA *current_pos, const AirportFTAClass *apc);
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static bool AirportFindFreeTerminal(Aircraft *v, const AirportFTAClass *apc);
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static bool AirportFindFreeHelipad(Aircraft *v, const AirportFTAClass *apc);
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static void CrashAirplane(Aircraft *v);
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static const SpriteID _aircraft_sprite[] = {
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	0x0EB5, 0x0EBD, 0x0EC5, 0x0ECD,
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	0x0ED5, 0x0EDD, 0x0E9D, 0x0EA5,
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	0x0EAD, 0x0EE5, 0x0F05, 0x0F0D,
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	0x0F15, 0x0F1D, 0x0F25, 0x0F2D,
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	0x0EED, 0x0EF5, 0x0EFD, 0x0F35,
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	0x0E9D, 0x0EA5, 0x0EAD, 0x0EB5,
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	0x0EBD, 0x0EC5
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};
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/** Helicopter rotor animation states */
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enum HelicopterRotorStates {
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	HRS_ROTOR_STOPPED,
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	HRS_ROTOR_MOVING_1,
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	HRS_ROTOR_MOVING_2,
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	HRS_ROTOR_MOVING_3,
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};
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/** Find the nearest hangar to v
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 * INVALID_STATION is returned, if the company does not have any suitable
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 * airports (like helipads only)
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 * @param v vehicle looking for a hangar
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 * @return the StationID if one is found, otherwise, INVALID_STATION
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 */
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static StationID FindNearestHangar(const Aircraft *v)
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{
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	const Station *st;
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	uint best = 0;
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	StationID index = INVALID_STATION;
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	TileIndex vtile = TileVirtXY(v->x_pos, v->y_pos);
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	FOR_ALL_STATIONS(st) {
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		if (st->owner != v->owner || !(st->facilities & FACIL_AIRPORT)) continue;
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		const AirportFTAClass *afc = st->Airport();
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		if (afc->nof_depots == 0 || (
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					/* don't crash the plane if we know it can't land at the airport */
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					(afc->flags & AirportFTAClass::SHORT_STRIP) &&
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					(AircraftVehInfo(v->engine_type)->subtype & AIR_FAST) &&
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					!_cheats.no_jetcrash.value)) {
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			continue;
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		}
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		/* v->tile can't be used here, when aircraft is flying v->tile is set to 0 */
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		uint distance = DistanceSquare(vtile, st->airport_tile);
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		if (distance < best || index == INVALID_STATION) {
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			best = distance;
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			index = st->index;
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		}
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	}
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	return index;
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}
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#if 0
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/** Check if given vehicle has a goto hangar in his orders
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 * @param v vehicle to inquiry
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 * @return true if vehicle v has an airport in the schedule, that has a hangar */
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static bool HaveHangarInOrderList(Aircraft *v)
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{
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	const Order *order;
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	FOR_VEHICLE_ORDERS(v, order) {
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		const Station *st = Station::Get(order->station);
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		if (st->owner == v->owner && (st->facilities & FACIL_AIRPORT)) {
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			/* If an airport doesn't have a hangar, skip it */
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			if (st->Airport()->nof_depots != 0)
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				return true;
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		}
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	}
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	return false;
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}
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#endif
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SpriteID Aircraft::GetImage(Direction direction) const
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{
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	uint8 spritenum = this->spritenum;
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	if (is_custom_sprite(spritenum)) {
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		SpriteID sprite = GetCustomVehicleSprite(this, direction);
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		if (sprite != 0) return sprite;
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		spritenum = Engine::Get(this->engine_type)->original_image_index;
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	}
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	return direction + _aircraft_sprite[spritenum];
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}
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SpriteID GetRotorImage(const Aircraft *v)
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{
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	assert(v->subtype == AIR_HELICOPTER);
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	const Aircraft *w = v->Next()->Next();
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	if (is_custom_sprite(v->spritenum)) {
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		SpriteID sprite = GetCustomRotorSprite(v, false);
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		if (sprite != 0) return sprite;
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	}
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	/* Return standard rotor sprites if there are no custom sprites for this helicopter */
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	return SPR_ROTOR_STOPPED + w->state;
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}
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static SpriteID GetAircraftIcon(EngineID engine)
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{
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	uint8 spritenum = AircraftVehInfo(engine)->image_index;
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	if (is_custom_sprite(spritenum)) {
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		SpriteID sprite = GetCustomVehicleIcon(engine, DIR_W);
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		if (sprite != 0) return sprite;
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		spritenum = Engine::Get(engine)->original_image_index;
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	}
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	return DIR_W + _aircraft_sprite[spritenum];
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}
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void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal)
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{
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	DrawSprite(GetAircraftIcon(engine), pal, x, y);
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	if (!(AircraftVehInfo(engine)->subtype & AIR_CTOL)) {
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		SpriteID rotor_sprite = GetCustomRotorIcon(engine);
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		if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED;
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		DrawSprite(rotor_sprite, PAL_NONE, x, y - 5);
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	}
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}
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/** Get the size of the sprite of an aircraft sprite heading west (used for lists)
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 * @param engine The engine to get the sprite from
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 * @param width The width of the sprite
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 * @param height The height of the sprite
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 */
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void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height)
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{
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	const Sprite *spr = GetSprite(GetAircraftIcon(engine), ST_NORMAL);
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	width  = spr->width;
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	height = spr->height;
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}
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/**
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 * Calculates cargo capacity based on an aircraft's passenger
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 * and mail capacities.
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 * @param cid Which cargo type to calculate a capacity for.
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 * @param avi Which engine to find a cargo capacity for.
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 * @return New cargo capacity value.
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 */
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uint16 AircraftDefaultCargoCapacity(CargoID cid, const AircraftVehicleInfo *avi)
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{
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	assert(cid != CT_INVALID);
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	/* An aircraft can carry twice as much goods as normal cargo,
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	 * and four times as many passengers. */
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	switch (cid) {
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		case CT_PASSENGERS:
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			return avi->passenger_capacity;
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		case CT_MAIL:
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			return avi->passenger_capacity + avi->mail_capacity;
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		case CT_GOODS:
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			return (avi->passenger_capacity + avi->mail_capacity) / 2;
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		default:
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			return (avi->passenger_capacity + avi->mail_capacity) / 4;
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	}
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}
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/** Build an aircraft.
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 * @param tile tile of depot where aircraft is built
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 * @param flags for command
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 * @param p1 aircraft type being built (engine)
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 * @param p2 unused
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 * return result of operation.  Could be cost, error
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 */
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CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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	if (!IsEngineBuildable(p1, VEH_AIRCRAFT, _current_company)) return_cmd_error(STR_AIRCRAFT_NOT_AVAILABLE);
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	const AircraftVehicleInfo *avi = AircraftVehInfo(p1);
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	const Engine *e = Engine::Get(p1);
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	CommandCost value(EXPENSES_NEW_VEHICLES, e->GetCost());
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	/* Engines without valid cargo should not be available */
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	if (e->GetDefaultCargoType() == CT_INVALID) return CMD_ERROR;
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	/* to just query the cost, it is not neccessary to have a valid tile (automation/AI) */
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	if (flags & DC_QUERY_COST) return value;
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	if (!IsHangarTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR;
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	/* Prevent building aircraft types at places which can't handle them */
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	if (!CanVehicleUseStation(p1, GetStationByTile(tile))) return CMD_ERROR;
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	/* We will need to allocate 2 or 3 vehicle structs, depending on type */
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	if (!Vehicle::CanAllocateItem(avi->subtype & AIR_CTOL ? 2 : 3)) {
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		return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
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	}
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	UnitID unit_num = (flags & DC_AUTOREPLACE) ? 0 : GetFreeUnitNumber(VEH_AIRCRAFT);
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	if (unit_num > _settings_game.vehicle.max_aircraft)
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		return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
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	if (flags & DC_EXEC) {
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		Aircraft *v = new Aircraft(); // aircraft
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		Aircraft *u = new Aircraft(); // shadow
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		v->unitnumber = unit_num;
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		v->direction = DIR_SE;
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		v->owner = u->owner = _current_company;
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		v->tile = tile;
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//		u->tile = 0;
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		uint x = TileX(tile) * TILE_SIZE + 5;
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		uint y = TileY(tile) * TILE_SIZE + 3;
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		v->x_pos = u->x_pos = x;
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		v->y_pos = u->y_pos = y;
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		u->z_pos = GetSlopeZ(x, y);
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		v->z_pos = u->z_pos + 1;
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		v->running_ticks = 0;
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//		u->delta_x = u->delta_y = 0;
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		v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
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		u->vehstatus = VS_HIDDEN | VS_UNCLICKABLE | VS_SHADOW;
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		v->spritenum = avi->image_index;
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//		v->cargo_count = u->number_of_pieces = 0;
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		v->cargo_cap = avi->passenger_capacity;
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		u->cargo_cap = avi->mail_capacity;
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		v->cargo_type = e->GetDefaultCargoType();
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		u->cargo_type = CT_MAIL;
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		v->cargo_subtype = 0;
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		v->name = NULL;
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//		v->next_order_param = v->next_order = 0;
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//		v->load_unload_time_rem = 0;
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//		v->progress = 0;
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		v->last_station_visited = INVALID_STATION;
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//		v->destination_coords = 0;
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		v->max_speed = avi->max_speed;
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		v->acceleration = avi->acceleration;
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		v->engine_type = p1;
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		u->engine_type = p1;
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		v->subtype = (avi->subtype & AIR_CTOL ? AIR_AIRCRAFT : AIR_HELICOPTER);
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		v->UpdateDeltaXY(INVALID_DIR);
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		v->value = value.GetCost();
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		u->subtype = AIR_SHADOW;
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		u->UpdateDeltaXY(INVALID_DIR);
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		v->reliability = e->reliability;
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		v->reliability_spd_dec = e->reliability_spd_dec;
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		v->max_age = e->GetLifeLengthInDays();
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		_new_vehicle_id = v->index;
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		/* When we click on hangar we know the tile it is on. By that we know
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		 * its position in the array of depots the airport has.....we can search
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		 * layout for #th position of depot. Since layout must start with a listing
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		 * of all depots, it is simple */
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		for (uint i = 0;; i++) {
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			const Station *st = GetStationByTile(tile);
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			const AirportFTAClass *apc = st->Airport();
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			assert(i != apc->nof_depots);
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			if (st->airport_tile + ToTileIndexDiff(apc->airport_depots[i]) == tile) {
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				assert(apc->layout[i].heading == HANGAR);
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				v->pos = apc->layout[i].position;
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				break;
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			}
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		}
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		v->state = HANGAR;
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		v->previous_pos = v->pos;
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		v->targetairport = GetStationIndex(tile);
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		v->SetNext(u);
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		v->service_interval = Company::Get(_current_company)->settings.vehicle.servint_aircraft;
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		v->date_of_last_service = _date;
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		v->build_year = u->build_year = _cur_year;
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		v->cur_image = u->cur_image = SPR_IMG_QUERY;
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		v->random_bits = VehicleRandomBits();
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		u->random_bits = VehicleRandomBits();
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		v->vehicle_flags = 0;
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		if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE);
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		v->InvalidateNewGRFCacheOfChain();
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		if (v->cargo_type != CT_PASSENGERS) {
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			uint16 callback = CALLBACK_FAILED;
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			if (HasBit(EngInfo(p1)->callbackmask, CBM_VEHICLE_REFIT_CAPACITY)) {
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				callback = GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY, 0, 0, v->engine_type, v);
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			}
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			if (callback == CALLBACK_FAILED) {
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				/* Callback failed, or not executed; use the default cargo capacity */
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				v->cargo_cap = AircraftDefaultCargoCapacity(v->cargo_type, avi);
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			} else {
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				v->cargo_cap = callback;
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			}
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			/* Set the 'second compartent' capacity to none */
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			u->cargo_cap = 0;
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		}
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		v->InvalidateNewGRFCacheOfChain();
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		UpdateAircraftCache(v);
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		VehicleMove(v, false);
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		VehicleMove(u, false);
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		/* Aircraft with 3 vehicles (chopper)? */
 | 
						|
		if (v->subtype == AIR_HELICOPTER) {
 | 
						|
			Aircraft *w = new Aircraft();
 | 
						|
			w->engine_type = p1;
 | 
						|
			w->direction = DIR_N;
 | 
						|
			w->owner = _current_company;
 | 
						|
			w->x_pos = v->x_pos;
 | 
						|
			w->y_pos = v->y_pos;
 | 
						|
			w->z_pos = v->z_pos + 5;
 | 
						|
			w->vehstatus = VS_HIDDEN | VS_UNCLICKABLE;
 | 
						|
			w->spritenum = 0xFF;
 | 
						|
			w->subtype = AIR_ROTOR;
 | 
						|
			w->cur_image = SPR_ROTOR_STOPPED;
 | 
						|
			w->random_bits = VehicleRandomBits();
 | 
						|
			/* Use rotor's air.state to store the rotor animation frame */
 | 
						|
			w->state = HRS_ROTOR_STOPPED;
 | 
						|
			w->UpdateDeltaXY(INVALID_DIR);
 | 
						|
 | 
						|
			u->SetNext(w);
 | 
						|
			VehicleMove(w, false);
 | 
						|
		}
 | 
						|
 | 
						|
		InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
 | 
						|
		InvalidateWindowClassesData(WC_AIRCRAFT_LIST, 0);
 | 
						|
		InvalidateWindow(WC_COMPANY, v->owner);
 | 
						|
		if (IsLocalCompany())
 | 
						|
			InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Aircraft window
 | 
						|
 | 
						|
		Company::Get(_current_company)->num_engines[p1]++;
 | 
						|
	}
 | 
						|
 | 
						|
	return value;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/** Sell an aircraft.
 | 
						|
 * @param tile unused
 | 
						|
 * @param flags for command type
 | 
						|
 * @param p1 vehicle ID to be sold
 | 
						|
 * @param p2 unused
 | 
						|
 * @return result of operation.  Error or sold value
 | 
						|
 */
 | 
						|
CommandCost CmdSellAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | 
						|
{
 | 
						|
	Aircraft *v = Aircraft::GetIfValid(p1);
 | 
						|
 | 
						|
	if (v == NULL || !CheckOwnership(v->owner)) return CMD_ERROR;
 | 
						|
	if (!v->IsStoppedInDepot()) return_cmd_error(STR_ERROR_AIRCRAFT_MUST_BE_STOPPED);
 | 
						|
 | 
						|
	if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_CAN_T_SELL_DESTROYED_VEHICLE);
 | 
						|
 | 
						|
	CommandCost ret(EXPENSES_NEW_VEHICLES, -v->value);
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		delete v;
 | 
						|
	}
 | 
						|
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
bool Aircraft::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
 | 
						|
{
 | 
						|
	const Station *st = GetTargetAirportIfValid(this);
 | 
						|
	/* If the station is not a valid airport or if it has no hangars */
 | 
						|
	if (st == NULL || st->Airport()->nof_depots == 0) {
 | 
						|
		/* the aircraft has to search for a hangar on its own */
 | 
						|
		StationID station = FindNearestHangar(this);
 | 
						|
 | 
						|
		if (station == INVALID_STATION) return false;
 | 
						|
 | 
						|
		st = Station::Get(station);
 | 
						|
	}
 | 
						|
 | 
						|
	if (location    != NULL) *location    = st->xy;
 | 
						|
	if (destination != NULL) *destination = st->index;
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
/** Send an aircraft to the hangar.
 | 
						|
 * @param tile unused
 | 
						|
 * @param flags for command type
 | 
						|
 * @param p1 vehicle ID to send to the hangar
 | 
						|
 * @param p2 various bitmasked elements
 | 
						|
 * - p2 bit 0-3 - DEPOT_ flags (see vehicle.h)
 | 
						|
 * - p2 bit 8-10 - VLW flag (for mass goto depot)
 | 
						|
 * @return o if everything went well
 | 
						|
 */
 | 
						|
CommandCost CmdSendAircraftToHangar(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | 
						|
{
 | 
						|
	if (p2 & DEPOT_MASS_SEND) {
 | 
						|
		/* Mass goto depot requested */
 | 
						|
		if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
 | 
						|
		return SendAllVehiclesToDepot(VEH_AIRCRAFT, flags, p2 & DEPOT_SERVICE, _current_company, (p2 & VLW_MASK), p1);
 | 
						|
	}
 | 
						|
 | 
						|
	Aircraft *v = Aircraft::GetIfValid(p1);
 | 
						|
	if (v == NULL) return CMD_ERROR;
 | 
						|
 | 
						|
	return v->SendToDepot(flags, (DepotCommand)(p2 & DEPOT_COMMAND_MASK));
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/** Refits an aircraft to the specified cargo type.
 | 
						|
 * @param tile unused
 | 
						|
 * @param flags for command type
 | 
						|
 * @param p1 vehicle ID of the aircraft to refit
 | 
						|
 * @param p2 various bitstuffed elements
 | 
						|
 * - p2 = (bit 0-7) - the new cargo type to refit to
 | 
						|
 * - p2 = (bit 8-15) - the new cargo subtype to refit to
 | 
						|
 * - p2 = (bit 16) - refit only this vehicle (ignored)
 | 
						|
 * @return cost of refit or error
 | 
						|
 */
 | 
						|
CommandCost CmdRefitAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | 
						|
{
 | 
						|
	byte new_subtype = GB(p2, 8, 8);
 | 
						|
 | 
						|
	Aircraft *v = Aircraft::GetIfValid(p1);
 | 
						|
	if (v == NULL || !CheckOwnership(v->owner)) return CMD_ERROR;
 | 
						|
	if (!v->IsStoppedInDepot()) return_cmd_error(STR_ERROR_AIRCRAFT_MUST_BE_STOPPED);
 | 
						|
	if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_CAN_T_REFIT_DESTROYED_VEHICLE);
 | 
						|
 | 
						|
	/* Check cargo */
 | 
						|
	CargoID new_cid = GB(p2, 0, 8);
 | 
						|
	if (new_cid >= NUM_CARGO || !CanRefitTo(v->engine_type, new_cid)) return CMD_ERROR;
 | 
						|
 | 
						|
	/* Check the refit capacity callback */
 | 
						|
	uint16 callback = CALLBACK_FAILED;
 | 
						|
	if (HasBit(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_REFIT_CAPACITY)) {
 | 
						|
		/* Back up the existing cargo type */
 | 
						|
		CargoID temp_cid = v->cargo_type;
 | 
						|
		byte temp_subtype = v->cargo_subtype;
 | 
						|
		v->cargo_type = new_cid;
 | 
						|
		v->cargo_subtype = new_subtype;
 | 
						|
 | 
						|
		callback = GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY, 0, 0, v->engine_type, v);
 | 
						|
 | 
						|
		/* Restore the cargo type */
 | 
						|
		v->cargo_type = temp_cid;
 | 
						|
		v->cargo_subtype = temp_subtype;
 | 
						|
	}
 | 
						|
 | 
						|
	const AircraftVehicleInfo *avi = AircraftVehInfo(v->engine_type);
 | 
						|
 | 
						|
	uint pass;
 | 
						|
	if (callback == CALLBACK_FAILED) {
 | 
						|
		/* If the callback failed, or wasn't executed, use the aircraft's
 | 
						|
		 * default cargo capacity */
 | 
						|
		pass = AircraftDefaultCargoCapacity(new_cid, avi);
 | 
						|
	} else {
 | 
						|
		pass = callback;
 | 
						|
	}
 | 
						|
	_returned_refit_capacity = pass;
 | 
						|
 | 
						|
	CommandCost cost;
 | 
						|
	if (new_cid != v->cargo_type) {
 | 
						|
		cost = GetRefitCost(v->engine_type);
 | 
						|
	}
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		v->cargo_cap = pass;
 | 
						|
 | 
						|
		Vehicle *u = v->Next();
 | 
						|
		uint mail = IsCargoInClass(new_cid, CC_PASSENGERS) ? avi->mail_capacity : 0;
 | 
						|
		u->cargo_cap = mail;
 | 
						|
		v->cargo.Truncate(v->cargo_type == new_cid ? pass : 0);
 | 
						|
		u->cargo.Truncate(v->cargo_type == new_cid ? mail : 0);
 | 
						|
		v->cargo_type = new_cid;
 | 
						|
		v->cargo_subtype = new_subtype;
 | 
						|
		v->colourmap = PAL_NONE; // invalidate vehicle colour map
 | 
						|
		v->InvalidateNewGRFCacheOfChain();
 | 
						|
		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | 
						|
		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | 
						|
		InvalidateWindowClassesData(WC_AIRCRAFT_LIST, 0);
 | 
						|
	}
 | 
						|
 | 
						|
	return cost;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static void CheckIfAircraftNeedsService(Aircraft *v)
 | 
						|
{
 | 
						|
	if (Company::Get(v->owner)->settings.vehicle.servint_aircraft == 0 || !v->NeedsAutomaticServicing()) return;
 | 
						|
	if (v->IsInDepot()) {
 | 
						|
		VehicleServiceInDepot(v);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	const Station *st = Station::Get(v->current_order.GetDestination());
 | 
						|
 | 
						|
	assert(st != NULL);
 | 
						|
 | 
						|
	/* only goto depot if the target airport has terminals (eg. it is airport) */
 | 
						|
	if (st->airport_tile != INVALID_TILE && st->Airport()->terminals != NULL) {
 | 
						|
//		printf("targetairport = %d, st->index = %d\n", v->targetairport, st->index);
 | 
						|
//		v->targetairport = st->index;
 | 
						|
		v->current_order.MakeGoToDepot(st->index, ODTFB_SERVICE);
 | 
						|
		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 | 
						|
	} else if (v->current_order.IsType(OT_GOTO_DEPOT)) {
 | 
						|
		v->current_order.MakeDummy();
 | 
						|
		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
Money Aircraft::GetRunningCost() const
 | 
						|
{
 | 
						|
	return GetVehicleProperty(this, 0x0E, AircraftVehInfo(this->engine_type)->running_cost) * _price.aircraft_running;
 | 
						|
}
 | 
						|
 | 
						|
void Aircraft::OnNewDay()
 | 
						|
{
 | 
						|
	if (!IsNormalAircraft(this)) return;
 | 
						|
 | 
						|
	if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);
 | 
						|
 | 
						|
	CheckOrders(this);
 | 
						|
 | 
						|
	CheckVehicleBreakdown(this);
 | 
						|
	AgeVehicle(this);
 | 
						|
	CheckIfAircraftNeedsService(this);
 | 
						|
 | 
						|
	if (this->running_ticks == 0) return;
 | 
						|
 | 
						|
	CommandCost cost(EXPENSES_AIRCRAFT_RUN, this->GetRunningCost() * this->running_ticks / (DAYS_IN_YEAR * DAY_TICKS));
 | 
						|
 | 
						|
	this->profit_this_year -= cost.GetCost();
 | 
						|
	this->running_ticks = 0;
 | 
						|
 | 
						|
	SubtractMoneyFromCompanyFract(this->owner, cost);
 | 
						|
 | 
						|
	InvalidateWindow(WC_VEHICLE_DETAILS, this->index);
 | 
						|
	InvalidateWindowClasses(WC_AIRCRAFT_LIST);
 | 
						|
}
 | 
						|
 | 
						|
static void AgeAircraftCargo(Aircraft *v)
 | 
						|
{
 | 
						|
	if (_age_cargo_skip_counter != 0) return;
 | 
						|
 | 
						|
	do {
 | 
						|
		v->cargo.AgeCargo();
 | 
						|
		v = v->Next();
 | 
						|
	} while (v != NULL);
 | 
						|
}
 | 
						|
 | 
						|
static void HelicopterTickHandler(Aircraft *v)
 | 
						|
{
 | 
						|
	Aircraft *u = v->Next()->Next();
 | 
						|
 | 
						|
	if (u->vehstatus & VS_HIDDEN) return;
 | 
						|
 | 
						|
	/* if true, helicopter rotors do not rotate. This should only be the case if a helicopter is
 | 
						|
	 * loading/unloading at a terminal or stopped */
 | 
						|
	if (v->current_order.IsType(OT_LOADING) || (v->vehstatus & VS_STOPPED)) {
 | 
						|
		if (u->cur_speed != 0) {
 | 
						|
			u->cur_speed++;
 | 
						|
			if (u->cur_speed >= 0x80 && u->state == HRS_ROTOR_MOVING_3) {
 | 
						|
				u->cur_speed = 0;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		if (u->cur_speed == 0)
 | 
						|
			u->cur_speed = 0x70;
 | 
						|
 | 
						|
		if (u->cur_speed >= 0x50)
 | 
						|
			u->cur_speed--;
 | 
						|
	}
 | 
						|
 | 
						|
	int tick = ++u->tick_counter;
 | 
						|
	int spd = u->cur_speed >> 4;
 | 
						|
 | 
						|
	SpriteID img;
 | 
						|
	if (spd == 0) {
 | 
						|
		u->state = HRS_ROTOR_STOPPED;
 | 
						|
		img = GetRotorImage(v);
 | 
						|
		if (u->cur_image == img) return;
 | 
						|
	} else if (tick >= spd) {
 | 
						|
		u->tick_counter = 0;
 | 
						|
		u->state++;
 | 
						|
		if (u->state > HRS_ROTOR_MOVING_3) u->state = HRS_ROTOR_MOVING_1;
 | 
						|
		img = GetRotorImage(v);
 | 
						|
	} else {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	u->cur_image = img;
 | 
						|
 | 
						|
	VehicleMove(u, true);
 | 
						|
}
 | 
						|
 | 
						|
void SetAircraftPosition(Aircraft *v, int x, int y, int z)
 | 
						|
{
 | 
						|
	v->x_pos = x;
 | 
						|
	v->y_pos = y;
 | 
						|
	v->z_pos = z;
 | 
						|
 | 
						|
	v->cur_image = v->GetImage(v->direction);
 | 
						|
	if (v->subtype == AIR_HELICOPTER) v->Next()->Next()->cur_image = GetRotorImage(v);
 | 
						|
 | 
						|
	VehicleMove(v, true);
 | 
						|
 | 
						|
	Aircraft *u = v->Next();
 | 
						|
 | 
						|
	int safe_x = Clamp(x, 0, MapMaxX() * TILE_SIZE);
 | 
						|
	int safe_y = Clamp(y - 1, 0, MapMaxY() * TILE_SIZE);
 | 
						|
	u->x_pos = x;
 | 
						|
	u->y_pos = y - ((v->z_pos-GetSlopeZ(safe_x, safe_y)) >> 3);;
 | 
						|
 | 
						|
	safe_y = Clamp(u->y_pos, 0, MapMaxY() * TILE_SIZE);
 | 
						|
	u->z_pos = GetSlopeZ(safe_x, safe_y);
 | 
						|
	u->cur_image = v->cur_image;
 | 
						|
 | 
						|
	VehicleMove(u, true);
 | 
						|
 | 
						|
	u = u->Next();
 | 
						|
	if (u != NULL) {
 | 
						|
		u->x_pos = x;
 | 
						|
		u->y_pos = y;
 | 
						|
		u->z_pos = z + 5;
 | 
						|
 | 
						|
		VehicleMove(u, true);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Handle Aircraft specific tasks when a an Aircraft enters a hangar
 | 
						|
 * @param *v Vehicle that enters the hangar
 | 
						|
 */
 | 
						|
void HandleAircraftEnterHangar(Aircraft *v)
 | 
						|
{
 | 
						|
	v->subspeed = 0;
 | 
						|
	v->progress = 0;
 | 
						|
 | 
						|
	Aircraft *u = v->Next();
 | 
						|
	u->vehstatus |= VS_HIDDEN;
 | 
						|
	u = u->Next();
 | 
						|
	if (u != NULL) {
 | 
						|
		u->vehstatus |= VS_HIDDEN;
 | 
						|
		u->cur_speed = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos);
 | 
						|
}
 | 
						|
 | 
						|
static void PlayAircraftSound(const Vehicle *v)
 | 
						|
{
 | 
						|
	if (!PlayVehicleSound(v, VSE_START)) {
 | 
						|
		SndPlayVehicleFx(AircraftVehInfo(v->engine_type)->sfx, v);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void UpdateAircraftCache(Aircraft *v)
 | 
						|
{
 | 
						|
	uint max_speed = GetVehicleProperty(v, 0x0C, 0);
 | 
						|
	if (max_speed != 0) {
 | 
						|
		/* Convert from original units to (approx) km/h */
 | 
						|
		max_speed = (max_speed * 129) / 10;
 | 
						|
 | 
						|
		v->acache.cached_max_speed = max_speed;
 | 
						|
	} else {
 | 
						|
		v->acache.cached_max_speed = 0xFFFF;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * Special velocities for aircraft
 | 
						|
 */
 | 
						|
enum AircraftSpeedLimits {
 | 
						|
	SPEED_LIMIT_TAXI     =     50,  ///< Maximum speed of an aircraft while taxiing
 | 
						|
	SPEED_LIMIT_APPROACH =    230,  ///< Maximum speed of an aircraft on finals
 | 
						|
	SPEED_LIMIT_BROKEN   =    320,  ///< Maximum speed of an aircraft that is broken
 | 
						|
	SPEED_LIMIT_HOLD     =    425,  ///< Maximum speed of an aircraft that flies the holding pattern
 | 
						|
	SPEED_LIMIT_NONE     = 0xFFFF   ///< No environmental speed limit. Speed limit is type dependent
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
 * Sets the new speed for an aircraft
 | 
						|
 * @param v The vehicle for which the speed should be obtained
 | 
						|
 * @param speed_limit The maximum speed the vehicle may have.
 | 
						|
 * @param hard_limit If true, the limit is directly enforced, otherwise the plane is slowed down gradually
 | 
						|
 * @return The number of position updates needed within the tick
 | 
						|
 */
 | 
						|
static int UpdateAircraftSpeed(Aircraft *v, uint speed_limit = SPEED_LIMIT_NONE, bool hard_limit = true)
 | 
						|
{
 | 
						|
	uint spd = v->acceleration * 16;
 | 
						|
	byte t;
 | 
						|
 | 
						|
	/* Adjust speed limits by plane speed factor to prevent taxiing
 | 
						|
	 * and take-off speeds being too low. */
 | 
						|
	speed_limit *= _settings_game.vehicle.plane_speed;
 | 
						|
 | 
						|
	if (v->acache.cached_max_speed < speed_limit) {
 | 
						|
		if (v->cur_speed < speed_limit) hard_limit = false;
 | 
						|
		speed_limit = v->acache.cached_max_speed;
 | 
						|
	}
 | 
						|
 | 
						|
	speed_limit = min(speed_limit, v->max_speed);
 | 
						|
 | 
						|
	v->subspeed = (t=v->subspeed) + (byte)spd;
 | 
						|
 | 
						|
	/* Aircraft's current speed is used twice so that very fast planes are
 | 
						|
	 * forced to slow down rapidly in the short distance needed. The magic
 | 
						|
	 * value 16384 was determined to give similar results to the old speed/48
 | 
						|
	 * method at slower speeds. This also results in less reduction at slow
 | 
						|
	 * speeds to that aircraft do not get to taxi speed straight after
 | 
						|
	 * touchdown. */
 | 
						|
	if (!hard_limit && v->cur_speed > speed_limit) {
 | 
						|
		speed_limit = v->cur_speed - max(1, ((v->cur_speed * v->cur_speed) / 16384) / _settings_game.vehicle.plane_speed);
 | 
						|
	}
 | 
						|
 | 
						|
	spd = min(v->cur_speed + (spd >> 8) + (v->subspeed < t), speed_limit);
 | 
						|
 | 
						|
	/* adjust speed for broken vehicles */
 | 
						|
	if (v->vehstatus & VS_AIRCRAFT_BROKEN) spd = min(spd, SPEED_LIMIT_BROKEN);
 | 
						|
 | 
						|
	/* updates statusbar only if speed have changed to save CPU time */
 | 
						|
	if (spd != v->cur_speed) {
 | 
						|
		v->cur_speed = spd;
 | 
						|
		if (_settings_client.gui.vehicle_speed)
 | 
						|
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Adjust distance moved by plane speed setting */
 | 
						|
	if (_settings_game.vehicle.plane_speed > 1) spd /= _settings_game.vehicle.plane_speed;
 | 
						|
 | 
						|
	if (!(v->direction & 1)) spd = spd * 3 / 4;
 | 
						|
 | 
						|
	spd += v->progress;
 | 
						|
	v->progress = (byte)spd;
 | 
						|
	return spd >> 8;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Gets the cruise altitude of an aircraft.
 | 
						|
 * The cruise altitude is determined by the velocity of the vehicle
 | 
						|
 * and the direction it is moving
 | 
						|
 * @param v The vehicle. Should be an aircraft
 | 
						|
 * @returns Altitude in pixel units
 | 
						|
 */
 | 
						|
byte GetAircraftFlyingAltitude(const Aircraft *v)
 | 
						|
{
 | 
						|
	/* Make sure Aircraft fly no lower so that they don't conduct
 | 
						|
	 * CFITs (controlled flight into terrain)
 | 
						|
	 */
 | 
						|
	byte base_altitude = 150;
 | 
						|
 | 
						|
	/* Make sure eastbound and westbound planes do not "crash" into each
 | 
						|
	 * other by providing them with vertical seperation
 | 
						|
	 */
 | 
						|
	switch (v->direction) {
 | 
						|
		case DIR_N:
 | 
						|
		case DIR_NE:
 | 
						|
		case DIR_E:
 | 
						|
		case DIR_SE:
 | 
						|
			base_altitude += 10;
 | 
						|
			break;
 | 
						|
 | 
						|
		default: break;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Make faster planes fly higher so that they can overtake slower ones */
 | 
						|
	base_altitude += min(20 * (v->max_speed / 200), 90);
 | 
						|
 | 
						|
	return base_altitude;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Find the entry point to an airport depending on direction which
 | 
						|
 * the airport is being approached from. Each airport can have up to
 | 
						|
 * four entry points for its approach system so that approaching
 | 
						|
 * aircraft do not fly through each other or are forced to do 180
 | 
						|
 * degree turns during the approach. The arrivals are grouped into
 | 
						|
 * four sectors dependent on the DiagDirection from which the airport
 | 
						|
 * is approached.
 | 
						|
 *
 | 
						|
 * @param v   The vehicle that is approaching the airport
 | 
						|
 * @param apc The Airport Class being approached.
 | 
						|
 * @returns   The index of the entry point
 | 
						|
 */
 | 
						|
static byte AircraftGetEntryPoint(const Aircraft *v, const AirportFTAClass *apc)
 | 
						|
{
 | 
						|
	assert(v != NULL);
 | 
						|
	assert(apc != NULL);
 | 
						|
 | 
						|
	/* In the case the station doesn't exit anymore, set target tile 0.
 | 
						|
	 * It doesn't hurt much, aircraft will go to next order, nearest hangar
 | 
						|
	 * or it will simply crash in next tick */
 | 
						|
	TileIndex tile = 0;
 | 
						|
 | 
						|
	const Station *st = Station::GetIfValid(v->targetairport);
 | 
						|
	if (st != NULL) {
 | 
						|
		/* Make sure we don't go to INVALID_TILE if the airport has been removed. */
 | 
						|
		tile = (st->airport_tile != INVALID_TILE) ? st->airport_tile : st->xy;
 | 
						|
	}
 | 
						|
 | 
						|
	int delta_x = v->x_pos - TileX(tile) * TILE_SIZE;
 | 
						|
	int delta_y = v->y_pos - TileY(tile) * TILE_SIZE;
 | 
						|
 | 
						|
	DiagDirection dir;
 | 
						|
	if (abs(delta_y) < abs(delta_x)) {
 | 
						|
		/* We are northeast or southwest of the airport */
 | 
						|
		dir = delta_x < 0 ? DIAGDIR_NE : DIAGDIR_SW;
 | 
						|
	} else {
 | 
						|
		/* We are northwest or southeast of the airport */
 | 
						|
		dir = delta_y < 0 ? DIAGDIR_NW : DIAGDIR_SE;
 | 
						|
	}
 | 
						|
	return apc->entry_points[dir];
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Controls the movement of an aircraft. This function actually moves the vehicle
 | 
						|
 * on the map and takes care of minor things like sound playback.
 | 
						|
 * @todo    De-mystify the cur_speed values for helicopter rotors.
 | 
						|
 * @param v The vehicle that is moved. Must be the first vehicle of the chain
 | 
						|
 * @return  Whether the position requested by the State Machine has been reached
 | 
						|
 */
 | 
						|
static bool AircraftController(Aircraft *v)
 | 
						|
{
 | 
						|
	int count;
 | 
						|
 | 
						|
	/* NULL if station is invalid */
 | 
						|
	const Station *st = Station::GetIfValid(v->targetairport);
 | 
						|
	/* INVALID_TILE if there is no station */
 | 
						|
	TileIndex tile = INVALID_TILE;
 | 
						|
	if (st != NULL) {
 | 
						|
		tile = (st->airport_tile != INVALID_TILE) ? st->airport_tile : st->xy;
 | 
						|
	}
 | 
						|
	/* DUMMY if there is no station or no airport */
 | 
						|
	const AirportFTAClass *afc = tile == INVALID_TILE ? GetAirport(AT_DUMMY) : st->Airport();
 | 
						|
 | 
						|
	/* prevent going to INVALID_TILE if airport is deleted. */
 | 
						|
	if (st == NULL || st->airport_tile == INVALID_TILE) {
 | 
						|
		/* Jump into our "holding pattern" state machine if possible */
 | 
						|
		if (v->pos >= afc->nofelements) {
 | 
						|
			v->pos = v->previous_pos = AircraftGetEntryPoint(v, afc);
 | 
						|
		} else if (v->targetairport != v->current_order.GetDestination()) {
 | 
						|
			/* If not possible, just get out of here fast */
 | 
						|
			v->state = FLYING;
 | 
						|
			UpdateAircraftCache(v);
 | 
						|
			AircraftNextAirportPos_and_Order(v);
 | 
						|
			/* get aircraft back on running altitude */
 | 
						|
			SetAircraftPosition(v, v->x_pos, v->y_pos, GetAircraftFlyingAltitude(v));
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/*  get airport moving data */
 | 
						|
	const AirportMovingData *amd = afc->MovingData(v->pos);
 | 
						|
 | 
						|
	int x = TileX(tile) * TILE_SIZE;
 | 
						|
	int y = TileY(tile) * TILE_SIZE;
 | 
						|
 | 
						|
	/* Helicopter raise */
 | 
						|
	if (amd->flag & AMED_HELI_RAISE) {
 | 
						|
		Aircraft *u = v->Next()->Next();
 | 
						|
 | 
						|
		/* Make sure the rotors don't rotate too fast */
 | 
						|
		if (u->cur_speed > 32) {
 | 
						|
			v->cur_speed = 0;
 | 
						|
			if (--u->cur_speed == 32) SndPlayVehicleFx(SND_18_HELICOPTER, v);
 | 
						|
		} else {
 | 
						|
			u->cur_speed = 32;
 | 
						|
			count = UpdateAircraftSpeed(v);
 | 
						|
			if (count > 0) {
 | 
						|
				v->tile = 0;
 | 
						|
 | 
						|
				/* Reached altitude? */
 | 
						|
				if (v->z_pos >= 184) {
 | 
						|
					v->cur_speed = 0;
 | 
						|
					return true;
 | 
						|
				}
 | 
						|
				SetAircraftPosition(v, v->x_pos, v->y_pos, min(v->z_pos + count, 184));
 | 
						|
			}
 | 
						|
		}
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Helicopter landing. */
 | 
						|
	if (amd->flag & AMED_HELI_LOWER) {
 | 
						|
		if (st == NULL) {
 | 
						|
			/* FIXME - AircraftController -> if station no longer exists, do not land
 | 
						|
			 * helicopter will circle until sign disappears, then go to next order
 | 
						|
			 * what to do when it is the only order left, right now it just stays in 1 place */
 | 
						|
			v->state = FLYING;
 | 
						|
			UpdateAircraftCache(v);
 | 
						|
			AircraftNextAirportPos_and_Order(v);
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
 | 
						|
		/* Vehicle is now at the airport. */
 | 
						|
		v->tile = tile;
 | 
						|
 | 
						|
		/* Find altitude of landing position. */
 | 
						|
		int z = GetSlopeZ(x, y) + 1 + afc->delta_z;
 | 
						|
 | 
						|
		if (z == v->z_pos) {
 | 
						|
			Vehicle *u = v->Next()->Next();
 | 
						|
 | 
						|
			/*  Increase speed of rotors. When speed is 80, we've landed. */
 | 
						|
			if (u->cur_speed >= 80) return true;
 | 
						|
			u->cur_speed += 4;
 | 
						|
		} else {
 | 
						|
			count = UpdateAircraftSpeed(v);
 | 
						|
			if (count > 0) {
 | 
						|
				if (v->z_pos > z) {
 | 
						|
					SetAircraftPosition(v, v->x_pos, v->y_pos, max(v->z_pos - count, z));
 | 
						|
				} else {
 | 
						|
					SetAircraftPosition(v, v->x_pos, v->y_pos, min(v->z_pos + count, z));
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Get distance from destination pos to current pos. */
 | 
						|
	uint dist = abs(x + amd->x - v->x_pos) +  abs(y + amd->y - v->y_pos);
 | 
						|
 | 
						|
	/* Need exact position? */
 | 
						|
	if (!(amd->flag & AMED_EXACTPOS) && dist <= (amd->flag & AMED_SLOWTURN ? 8U : 4U)) return true;
 | 
						|
 | 
						|
	/* At final pos? */
 | 
						|
	if (dist == 0) {
 | 
						|
		/* Change direction smoothly to final direction. */
 | 
						|
		DirDiff dirdiff = DirDifference(amd->direction, v->direction);
 | 
						|
		/* if distance is 0, and plane points in right direction, no point in calling
 | 
						|
		 * UpdateAircraftSpeed(). So do it only afterwards */
 | 
						|
		if (dirdiff == DIRDIFF_SAME) {
 | 
						|
			v->cur_speed = 0;
 | 
						|
			return true;
 | 
						|
		}
 | 
						|
 | 
						|
		if (!UpdateAircraftSpeed(v, SPEED_LIMIT_TAXI)) return false;
 | 
						|
 | 
						|
		v->direction = ChangeDir(v->direction, dirdiff > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT);
 | 
						|
		v->cur_speed >>= 1;
 | 
						|
 | 
						|
		SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos);
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	uint speed_limit = SPEED_LIMIT_TAXI;
 | 
						|
	bool hard_limit = true;
 | 
						|
 | 
						|
	if (amd->flag & AMED_NOSPDCLAMP)   speed_limit = SPEED_LIMIT_NONE;
 | 
						|
	if (amd->flag & AMED_HOLD)       { speed_limit = SPEED_LIMIT_HOLD;     hard_limit = false; }
 | 
						|
	if (amd->flag & AMED_LAND)       { speed_limit = SPEED_LIMIT_APPROACH; hard_limit = false; }
 | 
						|
	if (amd->flag & AMED_BRAKE)      { speed_limit = SPEED_LIMIT_TAXI;     hard_limit = false; }
 | 
						|
 | 
						|
	count = UpdateAircraftSpeed(v, speed_limit, hard_limit);
 | 
						|
	if (count == 0) return false;
 | 
						|
 | 
						|
	if (v->load_unload_time_rem != 0) v->load_unload_time_rem--;
 | 
						|
 | 
						|
	do {
 | 
						|
 | 
						|
		GetNewVehiclePosResult gp;
 | 
						|
 | 
						|
		if (dist < 4 || (amd->flag & AMED_LAND)) {
 | 
						|
			/* move vehicle one pixel towards target */
 | 
						|
			gp.x = (v->x_pos != (x + amd->x)) ?
 | 
						|
					v->x_pos + ((x + amd->x > v->x_pos) ? 1 : -1) :
 | 
						|
					v->x_pos;
 | 
						|
			gp.y = (v->y_pos != (y + amd->y)) ?
 | 
						|
					v->y_pos + ((y + amd->y > v->y_pos) ? 1 : -1) :
 | 
						|
					v->y_pos;
 | 
						|
 | 
						|
			/* Oilrigs must keep v->tile as st->airport_tile, since the landing pad is in a non-airport tile */
 | 
						|
			gp.new_tile = (st->airport_type == AT_OILRIG) ? st->airport_tile : TileVirtXY(gp.x, gp.y);
 | 
						|
 | 
						|
		} else {
 | 
						|
 | 
						|
			/* Turn. Do it slowly if in the air. */
 | 
						|
			Direction newdir = GetDirectionTowards(v, x + amd->x, y + amd->y);
 | 
						|
			if (newdir != v->direction) {
 | 
						|
				v->direction = newdir;
 | 
						|
				if (amd->flag & AMED_SLOWTURN) {
 | 
						|
					if (v->load_unload_time_rem == 0) v->load_unload_time_rem = 8;
 | 
						|
				} else {
 | 
						|
					v->cur_speed >>= 1;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			/* Move vehicle. */
 | 
						|
			gp = GetNewVehiclePos(v);
 | 
						|
		}
 | 
						|
 | 
						|
		v->tile = gp.new_tile;
 | 
						|
		/* If vehicle is in the air, use tile coordinate 0. */
 | 
						|
		if (amd->flag & (AMED_TAKEOFF | AMED_SLOWTURN | AMED_LAND)) v->tile = 0;
 | 
						|
 | 
						|
		/* Adjust Z for land or takeoff? */
 | 
						|
		uint z = v->z_pos;
 | 
						|
 | 
						|
		if (amd->flag & AMED_TAKEOFF) {
 | 
						|
			z = min(z + 2, GetAircraftFlyingAltitude(v));
 | 
						|
		}
 | 
						|
 | 
						|
		if ((amd->flag & AMED_HOLD) && (z > 150)) z--;
 | 
						|
 | 
						|
		if (amd->flag & AMED_LAND) {
 | 
						|
			if (st->airport_tile == INVALID_TILE) {
 | 
						|
				/* Airport has been removed, abort the landing procedure */
 | 
						|
				v->state = FLYING;
 | 
						|
				UpdateAircraftCache(v);
 | 
						|
				AircraftNextAirportPos_and_Order(v);
 | 
						|
				/* get aircraft back on running altitude */
 | 
						|
				SetAircraftPosition(v, gp.x, gp.y, GetAircraftFlyingAltitude(v));
 | 
						|
				continue;
 | 
						|
			}
 | 
						|
 | 
						|
			uint curz = GetSlopeZ(x, y) + 1;
 | 
						|
 | 
						|
			if (curz > z) {
 | 
						|
				z++;
 | 
						|
			} else {
 | 
						|
				int t = max(1U, dist - 4);
 | 
						|
 | 
						|
				z -= ((z - curz) + t - 1) / t;
 | 
						|
				if (z < curz) z = curz;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		/* We've landed. Decrase speed when we're reaching end of runway. */
 | 
						|
		if (amd->flag & AMED_BRAKE) {
 | 
						|
			uint curz = GetSlopeZ(x, y) + 1;
 | 
						|
 | 
						|
			if (z > curz) {
 | 
						|
				z--;
 | 
						|
			} else if (z < curz) {
 | 
						|
				z++;
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		SetAircraftPosition(v, gp.x, gp.y, z);
 | 
						|
	} while (--count != 0);
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static bool HandleCrashedAircraft(Aircraft *v)
 | 
						|
{
 | 
						|
	v->crashed_counter += 3;
 | 
						|
 | 
						|
	Station *st = GetTargetAirportIfValid(v);
 | 
						|
 | 
						|
	/* make aircraft crash down to the ground */
 | 
						|
	if (v->crashed_counter < 500 && st == NULL && ((v->crashed_counter % 3) == 0) ) {
 | 
						|
		uint z = GetSlopeZ(v->x_pos, v->y_pos);
 | 
						|
		v->z_pos -= 1;
 | 
						|
		if (v->z_pos == z) {
 | 
						|
			v->crashed_counter = 500;
 | 
						|
			v->z_pos++;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (v->crashed_counter < 650) {
 | 
						|
		uint32 r;
 | 
						|
		if (Chance16R(1,32,r)) {
 | 
						|
			static const DirDiff delta[] = {
 | 
						|
				DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT
 | 
						|
			};
 | 
						|
 | 
						|
			v->direction = ChangeDir(v->direction, delta[GB(r, 16, 2)]);
 | 
						|
			SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos);
 | 
						|
			r = Random();
 | 
						|
			CreateEffectVehicleRel(v,
 | 
						|
				GB(r, 0, 4) - 4,
 | 
						|
				GB(r, 4, 4) - 4,
 | 
						|
				GB(r, 8, 4),
 | 
						|
				EV_EXPLOSION_SMALL);
 | 
						|
		}
 | 
						|
	} else if (v->crashed_counter >= 10000) {
 | 
						|
		/*  remove rubble of crashed airplane */
 | 
						|
 | 
						|
		/* clear runway-in on all airports, set by crashing plane
 | 
						|
		 * small airports use AIRPORT_BUSY, city airports use RUNWAY_IN_OUT_block, etc.
 | 
						|
		 * but they all share the same number */
 | 
						|
		if (st != NULL) {
 | 
						|
			CLRBITS(st->airport_flags, RUNWAY_IN_block);
 | 
						|
			CLRBITS(st->airport_flags, RUNWAY_IN_OUT_block); // commuter airport
 | 
						|
			CLRBITS(st->airport_flags, RUNWAY_IN2_block);    // intercontinental
 | 
						|
		}
 | 
						|
 | 
						|
		delete v;
 | 
						|
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
static void HandleBrokenAircraft(Aircraft *v)
 | 
						|
{
 | 
						|
	if (v->breakdown_ctr != 1) {
 | 
						|
		v->breakdown_ctr = 1;
 | 
						|
		v->vehstatus |= VS_AIRCRAFT_BROKEN;
 | 
						|
 | 
						|
		if (v->breakdowns_since_last_service != 255)
 | 
						|
			v->breakdowns_since_last_service++;
 | 
						|
		InvalidateWindow(WC_VEHICLE_VIEW, v->index);
 | 
						|
		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static void HandleAircraftSmoke(Aircraft *v)
 | 
						|
{
 | 
						|
	static const struct {
 | 
						|
		int8 x;
 | 
						|
		int8 y;
 | 
						|
	} smoke_pos[] = {
 | 
						|
		{  5,  5 },
 | 
						|
		{  6,  0 },
 | 
						|
		{  5, -5 },
 | 
						|
		{  0, -6 },
 | 
						|
		{ -5, -5 },
 | 
						|
		{ -6,  0 },
 | 
						|
		{ -5,  5 },
 | 
						|
		{  0,  6 }
 | 
						|
	};
 | 
						|
 | 
						|
	if (!(v->vehstatus & VS_AIRCRAFT_BROKEN)) return;
 | 
						|
 | 
						|
	if (v->cur_speed < 10) {
 | 
						|
		v->vehstatus &= ~VS_AIRCRAFT_BROKEN;
 | 
						|
		v->breakdown_ctr = 0;
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if ((v->tick_counter & 0x1F) == 0) {
 | 
						|
		CreateEffectVehicleRel(v,
 | 
						|
			smoke_pos[v->direction].x,
 | 
						|
			smoke_pos[v->direction].y,
 | 
						|
			2,
 | 
						|
			EV_SMOKE
 | 
						|
		);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void HandleMissingAircraftOrders(Aircraft *v)
 | 
						|
{
 | 
						|
	/*
 | 
						|
	 * We do not have an order. This can be divided into two cases:
 | 
						|
	 * 1) we are heading to an invalid station. In this case we must
 | 
						|
	 *    find another airport to go to. If there is nowhere to go,
 | 
						|
	 *    we will destroy the aircraft as it otherwise will enter
 | 
						|
	 *    the holding pattern for the first airport, which can cause
 | 
						|
	 *    the plane to go into an undefined state when building an
 | 
						|
	 *    airport with the same StationID.
 | 
						|
	 * 2) we are (still) heading to a (still) valid airport, then we
 | 
						|
	 *    can continue going there. This can happen when you are
 | 
						|
	 *    changing the aircraft's orders while in-flight or in for
 | 
						|
	 *    example a depot. However, when we have a current order to
 | 
						|
	 *    go to a depot, we have to keep that order so the aircraft
 | 
						|
	 *    actually stops.
 | 
						|
	 */
 | 
						|
	const Station *st = GetTargetAirportIfValid(v);
 | 
						|
	if (st == NULL) {
 | 
						|
		CommandCost ret;
 | 
						|
		CompanyID old_company = _current_company;
 | 
						|
 | 
						|
		_current_company = v->owner;
 | 
						|
		ret = DoCommand(v->tile, v->index, 0, DC_EXEC, CMD_SEND_AIRCRAFT_TO_HANGAR);
 | 
						|
		_current_company = old_company;
 | 
						|
 | 
						|
		if (CmdFailed(ret)) CrashAirplane(v);
 | 
						|
	} else if (!v->current_order.IsType(OT_GOTO_DEPOT)) {
 | 
						|
		v->current_order.Free();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
TileIndex Aircraft::GetOrderStationLocation(StationID station)
 | 
						|
{
 | 
						|
	/* Orders are changed in flight, ensure going to the right station. */
 | 
						|
	if (this->state == FLYING) {
 | 
						|
		AircraftNextAirportPos_and_Order(this);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Aircraft do not use dest-tile */
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
void Aircraft::MarkDirty()
 | 
						|
{
 | 
						|
	this->cur_image = this->GetImage(this->direction);
 | 
						|
	if (this->subtype == AIR_HELICOPTER) this->Next()->Next()->cur_image = GetRotorImage(this);
 | 
						|
	MarkSingleVehicleDirty(this);
 | 
						|
}
 | 
						|
 | 
						|
static void CrashAirplane(Aircraft *v)
 | 
						|
{
 | 
						|
	v->vehstatus |= VS_CRASHED;
 | 
						|
	v->crashed_counter = 0;
 | 
						|
 | 
						|
	CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
 | 
						|
 | 
						|
	InvalidateWindow(WC_VEHICLE_VIEW, v->index);
 | 
						|
 | 
						|
	uint amt = 2;
 | 
						|
	if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) amt += v->cargo.Count();
 | 
						|
	SetDParam(0, amt);
 | 
						|
 | 
						|
	v->cargo.Truncate(0);
 | 
						|
	v->Next()->cargo.Truncate(0);
 | 
						|
	const Station *st = GetTargetAirportIfValid(v);
 | 
						|
	StringID newsitem;
 | 
						|
	AIEventVehicleCrashed::CrashReason crash_reason;
 | 
						|
	if (st == NULL) {
 | 
						|
		newsitem = STR_PLANE_CRASH_OUT_OF_FUEL;
 | 
						|
		crash_reason = AIEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT;
 | 
						|
	} else {
 | 
						|
		SetDParam(1, st->index);
 | 
						|
		newsitem = STR_NEWS_AIRCRAFT_CRASH;
 | 
						|
		crash_reason = AIEventVehicleCrashed::CRASH_PLANE_LANDING;
 | 
						|
	}
 | 
						|
 | 
						|
	AI::NewEvent(v->owner, new AIEventVehicleCrashed(v->index, v->tile, crash_reason));
 | 
						|
 | 
						|
	AddVehicleNewsItem(newsitem,
 | 
						|
		NS_ACCIDENT,
 | 
						|
		v->index,
 | 
						|
		st != NULL ? st->index : INVALID_STATION);
 | 
						|
 | 
						|
	SndPlayVehicleFx(SND_12_EXPLOSION, v);
 | 
						|
}
 | 
						|
 | 
						|
static void MaybeCrashAirplane(Aircraft *v)
 | 
						|
{
 | 
						|
	Station *st = Station::Get(v->targetairport);
 | 
						|
 | 
						|
	/* FIXME -- MaybeCrashAirplane -> increase crashing chances of very modern airplanes on smaller than AT_METROPOLITAN airports */
 | 
						|
	uint16 prob = 0x10000 / 1500;
 | 
						|
	if ((st->Airport()->flags & AirportFTAClass::SHORT_STRIP) &&
 | 
						|
			(AircraftVehInfo(v->engine_type)->subtype & AIR_FAST) &&
 | 
						|
			!_cheats.no_jetcrash.value) {
 | 
						|
		prob = 0x10000 / 20;
 | 
						|
	}
 | 
						|
 | 
						|
	if (GB(Random(), 0, 16) > prob) return;
 | 
						|
 | 
						|
	/* Crash the airplane. Remove all goods stored at the station. */
 | 
						|
	for (CargoID i = 0; i < NUM_CARGO; i++) {
 | 
						|
		st->goods[i].rating = 1;
 | 
						|
		st->goods[i].cargo.Truncate(0);
 | 
						|
	}
 | 
						|
 | 
						|
	CrashAirplane(v);
 | 
						|
}
 | 
						|
 | 
						|
/** we've landed and just arrived at a terminal */
 | 
						|
static void AircraftEntersTerminal(Aircraft *v)
 | 
						|
{
 | 
						|
	if (v->current_order.IsType(OT_GOTO_DEPOT)) return;
 | 
						|
 | 
						|
	Station *st = Station::Get(v->targetairport);
 | 
						|
	v->last_station_visited = v->targetairport;
 | 
						|
 | 
						|
	/* Check if station was ever visited before */
 | 
						|
	if (!(st->had_vehicle_of_type & HVOT_AIRCRAFT)) {
 | 
						|
		st->had_vehicle_of_type |= HVOT_AIRCRAFT;
 | 
						|
		SetDParam(0, st->index);
 | 
						|
		/* show newsitem of celebrating citizens */
 | 
						|
		AddVehicleNewsItem(
 | 
						|
			STR_NEWS_FIRST_AIRCRAFT_ARRIVAL,
 | 
						|
			(v->owner == _local_company) ? NS_ARRIVAL_COMPANY : NS_ARRIVAL_OTHER,
 | 
						|
			v->index,
 | 
						|
			st->index
 | 
						|
		);
 | 
						|
		AI::NewEvent(v->owner, new AIEventStationFirstVehicle(st->index, v->index));
 | 
						|
	}
 | 
						|
 | 
						|
	v->BeginLoading();
 | 
						|
}
 | 
						|
 | 
						|
static void AircraftLandAirplane(Aircraft *v)
 | 
						|
{
 | 
						|
	v->UpdateDeltaXY(INVALID_DIR);
 | 
						|
 | 
						|
	if (!PlayVehicleSound(v, VSE_TOUCHDOWN)) {
 | 
						|
		SndPlayVehicleFx(SND_17_SKID_PLANE, v);
 | 
						|
	}
 | 
						|
	MaybeCrashAirplane(v);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/** set the right pos when heading to other airports after takeoff */
 | 
						|
void AircraftNextAirportPos_and_Order(Aircraft *v)
 | 
						|
{
 | 
						|
	if (v->current_order.IsType(OT_GOTO_STATION) || v->current_order.IsType(OT_GOTO_DEPOT)) {
 | 
						|
		v->targetairport = v->current_order.GetDestination();
 | 
						|
	}
 | 
						|
 | 
						|
	const Station *st = GetTargetAirportIfValid(v);
 | 
						|
	const AirportFTAClass *apc = st == NULL ? GetAirport(AT_DUMMY) : st->Airport();
 | 
						|
	v->pos = v->previous_pos = AircraftGetEntryPoint(v, apc);
 | 
						|
}
 | 
						|
 | 
						|
void AircraftLeaveHangar(Aircraft *v)
 | 
						|
{
 | 
						|
	v->cur_speed = 0;
 | 
						|
	v->subspeed = 0;
 | 
						|
	v->progress = 0;
 | 
						|
	v->direction = DIR_SE;
 | 
						|
	v->vehstatus &= ~VS_HIDDEN;
 | 
						|
	{
 | 
						|
		Vehicle *u = v->Next();
 | 
						|
		u->vehstatus &= ~VS_HIDDEN;
 | 
						|
 | 
						|
		/* Rotor blades */
 | 
						|
		u = u->Next();
 | 
						|
		if (u != NULL) {
 | 
						|
			u->vehstatus &= ~VS_HIDDEN;
 | 
						|
			u->cur_speed = 80;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	VehicleServiceInDepot(v);
 | 
						|
	SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos);
 | 
						|
	InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
 | 
						|
	InvalidateWindowClasses(WC_AIRCRAFT_LIST);
 | 
						|
}
 | 
						|
 | 
						|
/** Checks if an aircraft should head towards a hangar because it needs replacement
 | 
						|
 * @param *v the vehicle to test
 | 
						|
 * @return true if the aircraft should head towards a hangar
 | 
						|
 */
 | 
						|
static inline bool CheckSendAircraftToHangarForReplacement(const Vehicle *v)
 | 
						|
{
 | 
						|
	EngineID new_engine;
 | 
						|
	Company *c = Company::Get(v->owner);
 | 
						|
 | 
						|
	if (VehicleHasDepotOrders(v)) return false; // The aircraft will end up in the hangar eventually on it's own
 | 
						|
 | 
						|
	new_engine = EngineReplacementForCompany(c, v->engine_type, v->group_id);
 | 
						|
 | 
						|
	if (new_engine == INVALID_ENGINE) {
 | 
						|
		/* There is no autoreplace assigned to this EngineID so we will set it to renew to the same type if needed */
 | 
						|
		new_engine = v->engine_type;
 | 
						|
 | 
						|
		if (!v->NeedsAutorenewing(c)) {
 | 
						|
			/* No need to replace the aircraft */
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (!HasBit(Engine::Get(new_engine)->company_avail, v->owner)) {
 | 
						|
		/* Engine is not buildable anymore */
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	if (c->money < (c->settings.engine_renew_money + (2 * DoCommand(0, new_engine, 0, DC_QUERY_COST, CMD_BUILD_AIRCRAFT).GetCost()))) {
 | 
						|
		/* We lack enough money to request the replacement right away.
 | 
						|
		 * We want 2*(the price of the new vehicle) and not looking at the value of the vehicle we are going to sell.
 | 
						|
		 * The reason is that we don't want to send a whole lot of vehicles to the hangars when we only have enough money to replace a single one.
 | 
						|
		 * Remember this happens in the background so the user can't stop this. */
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	/* We found no reason NOT to send the aircraft to a hangar so we will send it there at once */
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
////////////////////////////////////////////////////////////////////////////////
 | 
						|
///////////////////   AIRCRAFT MOVEMENT SCHEME  ////////////////////////////////
 | 
						|
////////////////////////////////////////////////////////////////////////////////
 | 
						|
static void AircraftEventHandler_EnterTerminal(Aircraft *v, const AirportFTAClass *apc)
 | 
						|
{
 | 
						|
	AircraftEntersTerminal(v);
 | 
						|
	v->state = apc->layout[v->pos].heading;
 | 
						|
}
 | 
						|
 | 
						|
static void AircraftEventHandler_EnterHangar(Aircraft *v, const AirportFTAClass *apc)
 | 
						|
{
 | 
						|
	VehicleEnterDepot(v);
 | 
						|
	v->state = apc->layout[v->pos].heading;
 | 
						|
}
 | 
						|
 | 
						|
/** In an Airport Hangar */
 | 
						|
static void AircraftEventHandler_InHangar(Aircraft *v, const AirportFTAClass *apc)
 | 
						|
{
 | 
						|
	/* if we just arrived, execute EnterHangar first */
 | 
						|
	if (v->previous_pos != v->pos) {
 | 
						|
		AircraftEventHandler_EnterHangar(v, apc);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* if we were sent to the depot, stay there */
 | 
						|
	if (v->current_order.IsType(OT_GOTO_DEPOT) && (v->vehstatus & VS_STOPPED)) {
 | 
						|
		v->current_order.Free();
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (!v->current_order.IsType(OT_GOTO_STATION) &&
 | 
						|
			!v->current_order.IsType(OT_GOTO_DEPOT))
 | 
						|
		return;
 | 
						|
 | 
						|
	/* if the block of the next position is busy, stay put */
 | 
						|
	if (AirportHasBlock(v, &apc->layout[v->pos], apc)) return;
 | 
						|
 | 
						|
	/* We are already at the target airport, we need to find a terminal */
 | 
						|
	if (v->current_order.GetDestination() == v->targetairport) {
 | 
						|
		/* FindFreeTerminal:
 | 
						|
		 * 1. Find a free terminal, 2. Occupy it, 3. Set the vehicle's state to that terminal */
 | 
						|
		if (v->subtype == AIR_HELICOPTER) {
 | 
						|
			if (!AirportFindFreeHelipad(v, apc)) return; // helicopter
 | 
						|
		} else {
 | 
						|
			if (!AirportFindFreeTerminal(v, apc)) return; // airplane
 | 
						|
		}
 | 
						|
	} else { // Else prepare for launch.
 | 
						|
		/* airplane goto state takeoff, helicopter to helitakeoff */
 | 
						|
		v->state = (v->subtype == AIR_HELICOPTER) ? HELITAKEOFF : TAKEOFF;
 | 
						|
	}
 | 
						|
	AircraftLeaveHangar(v);
 | 
						|
	AirportMove(v, apc);
 | 
						|
}
 | 
						|
 | 
						|
/** At one of the Airport's Terminals */
 | 
						|
static void AircraftEventHandler_AtTerminal(Aircraft *v, const AirportFTAClass *apc)
 | 
						|
{
 | 
						|
	/* if we just arrived, execute EnterTerminal first */
 | 
						|
	if (v->previous_pos != v->pos) {
 | 
						|
		AircraftEventHandler_EnterTerminal(v, apc);
 | 
						|
		/* on an airport with helipads, a helicopter will always land there
 | 
						|
		 * and get serviced at the same time - setting */
 | 
						|
		if (_settings_game.order.serviceathelipad) {
 | 
						|
			if (v->subtype == AIR_HELICOPTER && apc->helipads != NULL) {
 | 
						|
				/* an exerpt of ServiceAircraft, without the invisibility stuff */
 | 
						|
				v->date_of_last_service = _date;
 | 
						|
				v->breakdowns_since_last_service = 0;
 | 
						|
				v->reliability = Engine::Get(v->engine_type)->reliability;
 | 
						|
				InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (v->current_order.IsType(OT_NOTHING)) return;
 | 
						|
 | 
						|
	/* if the block of the next position is busy, stay put */
 | 
						|
	if (AirportHasBlock(v, &apc->layout[v->pos], apc)) return;
 | 
						|
 | 
						|
	/* airport-road is free. We either have to go to another airport, or to the hangar
 | 
						|
	 * ---> start moving */
 | 
						|
 | 
						|
	bool go_to_hangar = false;
 | 
						|
	switch (v->current_order.GetType()) {
 | 
						|
		case OT_GOTO_STATION: // ready to fly to another airport
 | 
						|
			break;
 | 
						|
		case OT_GOTO_DEPOT:   // visit hangar for serivicing, sale, etc.
 | 
						|
			go_to_hangar = v->current_order.GetDestination() == v->targetairport;
 | 
						|
			break;
 | 
						|
		case OT_CONDITIONAL:
 | 
						|
			/* In case of a conditional order we just have to wait a tick
 | 
						|
			 * longer, so the conditional order can actually be processed;
 | 
						|
			 * we should not clear the order as that makes us go nowhere. */
 | 
						|
			return;
 | 
						|
		default:  // orders have been deleted (no orders), goto depot and don't bother us
 | 
						|
			v->current_order.Free();
 | 
						|
			go_to_hangar = Station::Get(v->targetairport)->Airport()->nof_depots != 0;
 | 
						|
	}
 | 
						|
 | 
						|
	if (go_to_hangar) {
 | 
						|
		v->state = HANGAR;
 | 
						|
	} else {
 | 
						|
		/* airplane goto state takeoff, helicopter to helitakeoff */
 | 
						|
		v->state = (v->subtype == AIR_HELICOPTER) ? HELITAKEOFF : TAKEOFF;
 | 
						|
	}
 | 
						|
	AirportMove(v, apc);
 | 
						|
}
 | 
						|
 | 
						|
static void AircraftEventHandler_General(Aircraft *v, const AirportFTAClass *apc)
 | 
						|
{
 | 
						|
	error("OK, you shouldn't be here, check your Airport Scheme!");
 | 
						|
}
 | 
						|
 | 
						|
static void AircraftEventHandler_TakeOff(Aircraft *v, const AirportFTAClass *apc)
 | 
						|
{
 | 
						|
	PlayAircraftSound(v); // play takeoffsound for airplanes
 | 
						|
	v->state = STARTTAKEOFF;
 | 
						|
}
 | 
						|
 | 
						|
static void AircraftEventHandler_StartTakeOff(Aircraft *v, const AirportFTAClass *apc)
 | 
						|
{
 | 
						|
	v->state = ENDTAKEOFF;
 | 
						|
	v->UpdateDeltaXY(INVALID_DIR);
 | 
						|
}
 | 
						|
 | 
						|
static void AircraftEventHandler_EndTakeOff(Aircraft *v, const AirportFTAClass *apc)
 | 
						|
{
 | 
						|
	v->state = FLYING;
 | 
						|
	/* get the next position to go to, differs per airport */
 | 
						|
	AircraftNextAirportPos_and_Order(v);
 | 
						|
}
 | 
						|
 | 
						|
static void AircraftEventHandler_HeliTakeOff(Aircraft *v, const AirportFTAClass *apc)
 | 
						|
{
 | 
						|
	v->state = FLYING;
 | 
						|
	v->UpdateDeltaXY(INVALID_DIR);
 | 
						|
 | 
						|
	/* get the next position to go to, differs per airport */
 | 
						|
	AircraftNextAirportPos_and_Order(v);
 | 
						|
 | 
						|
	/* Send the helicopter to a hangar if needed for replacement */
 | 
						|
	if (CheckSendAircraftToHangarForReplacement(v)) {
 | 
						|
		_current_company = v->owner;
 | 
						|
		DoCommand(v->tile, v->index, DEPOT_SERVICE | DEPOT_LOCATE_HANGAR, DC_EXEC, CMD_SEND_AIRCRAFT_TO_HANGAR);
 | 
						|
		_current_company = OWNER_NONE;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void AircraftEventHandler_Flying(Aircraft *v, const AirportFTAClass *apc)
 | 
						|
{
 | 
						|
	Station *st = Station::Get(v->targetairport);
 | 
						|
 | 
						|
	/* runway busy or not allowed to use this airstation, circle */
 | 
						|
	if ((apc->flags & (v->subtype == AIR_HELICOPTER ? AirportFTAClass::HELICOPTERS : AirportFTAClass::AIRPLANES)) &&
 | 
						|
			st->airport_tile != INVALID_TILE &&
 | 
						|
			(st->owner == OWNER_NONE || st->owner == v->owner)) {
 | 
						|
		/* {32,FLYING,NOTHING_block,37}, {32,LANDING,N,33}, {32,HELILANDING,N,41},
 | 
						|
		 * if it is an airplane, look for LANDING, for helicopter HELILANDING
 | 
						|
		 * it is possible to choose from multiple landing runways, so loop until a free one is found */
 | 
						|
		byte landingtype = (v->subtype == AIR_HELICOPTER) ? HELILANDING : LANDING;
 | 
						|
		const AirportFTA *current = apc->layout[v->pos].next;
 | 
						|
		while (current != NULL) {
 | 
						|
			if (current->heading == landingtype) {
 | 
						|
				/* save speed before, since if AirportHasBlock is false, it resets them to 0
 | 
						|
				 * we don't want that for plane in air
 | 
						|
				 * hack for speed thingie */
 | 
						|
				uint16 tcur_speed = v->cur_speed;
 | 
						|
				uint16 tsubspeed = v->subspeed;
 | 
						|
				if (!AirportHasBlock(v, current, apc)) {
 | 
						|
					v->state = landingtype; // LANDING / HELILANDING
 | 
						|
					/* it's a bit dirty, but I need to set position to next position, otherwise
 | 
						|
					 * if there are multiple runways, plane won't know which one it took (because
 | 
						|
					 * they all have heading LANDING). And also occupy that block! */
 | 
						|
					v->pos = current->next_position;
 | 
						|
					SETBITS(st->airport_flags, apc->layout[v->pos].block);
 | 
						|
					return;
 | 
						|
				}
 | 
						|
				v->cur_speed = tcur_speed;
 | 
						|
				v->subspeed = tsubspeed;
 | 
						|
			}
 | 
						|
			current = current->next;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	v->state = FLYING;
 | 
						|
	v->pos = apc->layout[v->pos].next_position;
 | 
						|
}
 | 
						|
 | 
						|
static void AircraftEventHandler_Landing(Aircraft *v, const AirportFTAClass *apc)
 | 
						|
{
 | 
						|
	v->state = ENDLANDING;
 | 
						|
	AircraftLandAirplane(v);  // maybe crash airplane
 | 
						|
 | 
						|
	/* check if the aircraft needs to be replaced or renewed and send it to a hangar if needed */
 | 
						|
	if (CheckSendAircraftToHangarForReplacement(v)) {
 | 
						|
		_current_company = v->owner;
 | 
						|
		DoCommand(v->tile, v->index, DEPOT_SERVICE, DC_EXEC, CMD_SEND_AIRCRAFT_TO_HANGAR);
 | 
						|
		_current_company = OWNER_NONE;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void AircraftEventHandler_HeliLanding(Aircraft *v, const AirportFTAClass *apc)
 | 
						|
{
 | 
						|
	v->state = HELIENDLANDING;
 | 
						|
	v->UpdateDeltaXY(INVALID_DIR);
 | 
						|
}
 | 
						|
 | 
						|
static void AircraftEventHandler_EndLanding(Aircraft *v, const AirportFTAClass *apc)
 | 
						|
{
 | 
						|
	/* next block busy, don't do a thing, just wait */
 | 
						|
	if (AirportHasBlock(v, &apc->layout[v->pos], apc)) return;
 | 
						|
 | 
						|
	/* if going to terminal (OT_GOTO_STATION) choose one
 | 
						|
	 * 1. in case all terminals are busy AirportFindFreeTerminal() returns false or
 | 
						|
	 * 2. not going for terminal (but depot, no order),
 | 
						|
	 * --> get out of the way to the hangar. */
 | 
						|
	if (v->current_order.IsType(OT_GOTO_STATION)) {
 | 
						|
		if (AirportFindFreeTerminal(v, apc)) return;
 | 
						|
	}
 | 
						|
	v->state = HANGAR;
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static void AircraftEventHandler_HeliEndLanding(Aircraft *v, const AirportFTAClass *apc)
 | 
						|
{
 | 
						|
	/*  next block busy, don't do a thing, just wait */
 | 
						|
	if (AirportHasBlock(v, &apc->layout[v->pos], apc)) return;
 | 
						|
 | 
						|
	/* if going to helipad (OT_GOTO_STATION) choose one. If airport doesn't have helipads, choose terminal
 | 
						|
	 * 1. in case all terminals/helipads are busy (AirportFindFreeHelipad() returns false) or
 | 
						|
	 * 2. not going for terminal (but depot, no order),
 | 
						|
	 * --> get out of the way to the hangar IF there are terminals on the airport.
 | 
						|
	 * --> else TAKEOFF
 | 
						|
	 * the reason behind this is that if an airport has a terminal, it also has a hangar. Airplanes
 | 
						|
	 * must go to a hangar. */
 | 
						|
	if (v->current_order.IsType(OT_GOTO_STATION)) {
 | 
						|
		if (AirportFindFreeHelipad(v, apc)) return;
 | 
						|
	}
 | 
						|
	v->state = (apc->nof_depots != 0) ? HANGAR : HELITAKEOFF;
 | 
						|
}
 | 
						|
 | 
						|
typedef void AircraftStateHandler(Aircraft *v, const AirportFTAClass *apc);
 | 
						|
static AircraftStateHandler * const _aircraft_state_handlers[] = {
 | 
						|
	AircraftEventHandler_General,        // TO_ALL         =  0
 | 
						|
	AircraftEventHandler_InHangar,       // HANGAR         =  1
 | 
						|
	AircraftEventHandler_AtTerminal,     // TERM1          =  2
 | 
						|
	AircraftEventHandler_AtTerminal,     // TERM2          =  3
 | 
						|
	AircraftEventHandler_AtTerminal,     // TERM3          =  4
 | 
						|
	AircraftEventHandler_AtTerminal,     // TERM4          =  5
 | 
						|
	AircraftEventHandler_AtTerminal,     // TERM5          =  6
 | 
						|
	AircraftEventHandler_AtTerminal,     // TERM6          =  7
 | 
						|
	AircraftEventHandler_AtTerminal,     // HELIPAD1       =  8
 | 
						|
	AircraftEventHandler_AtTerminal,     // HELIPAD2       =  9
 | 
						|
	AircraftEventHandler_TakeOff,        // TAKEOFF        = 10
 | 
						|
	AircraftEventHandler_StartTakeOff,   // STARTTAKEOFF   = 11
 | 
						|
	AircraftEventHandler_EndTakeOff,     // ENDTAKEOFF     = 12
 | 
						|
	AircraftEventHandler_HeliTakeOff,    // HELITAKEOFF    = 13
 | 
						|
	AircraftEventHandler_Flying,         // FLYING         = 14
 | 
						|
	AircraftEventHandler_Landing,        // LANDING        = 15
 | 
						|
	AircraftEventHandler_EndLanding,     // ENDLANDING     = 16
 | 
						|
	AircraftEventHandler_HeliLanding,    // HELILANDING    = 17
 | 
						|
	AircraftEventHandler_HeliEndLanding, // HELIENDLANDING = 18
 | 
						|
	AircraftEventHandler_AtTerminal,     // TERM7          = 19
 | 
						|
	AircraftEventHandler_AtTerminal,     // TERM8          = 20
 | 
						|
	AircraftEventHandler_AtTerminal,     // HELIPAD3       = 21
 | 
						|
	AircraftEventHandler_AtTerminal,     // HELIPAD4       = 22
 | 
						|
};
 | 
						|
 | 
						|
static void AirportClearBlock(const Aircraft *v, const AirportFTAClass *apc)
 | 
						|
{
 | 
						|
	/* we have left the previous block, and entered the new one. Free the previous block */
 | 
						|
	if (apc->layout[v->previous_pos].block != apc->layout[v->pos].block) {
 | 
						|
		Station *st = Station::Get(v->targetairport);
 | 
						|
 | 
						|
		CLRBITS(st->airport_flags, apc->layout[v->previous_pos].block);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void AirportGoToNextPosition(Aircraft *v)
 | 
						|
{
 | 
						|
	/* if aircraft is not in position, wait until it is */
 | 
						|
	if (!AircraftController(v)) return;
 | 
						|
 | 
						|
	const AirportFTAClass *apc = Station::Get(v->targetairport)->Airport();
 | 
						|
 | 
						|
	AirportClearBlock(v, apc);
 | 
						|
	AirportMove(v, apc); // move aircraft to next position
 | 
						|
}
 | 
						|
 | 
						|
/* gets pos from vehicle and next orders */
 | 
						|
static bool AirportMove(Aircraft *v, const AirportFTAClass *apc)
 | 
						|
{
 | 
						|
	/* error handling */
 | 
						|
	if (v->pos >= apc->nofelements) {
 | 
						|
		DEBUG(misc, 0, "[Ap] position %d is not valid for current airport. Max position is %d", v->pos, apc->nofelements-1);
 | 
						|
		assert(v->pos < apc->nofelements);
 | 
						|
	}
 | 
						|
 | 
						|
	const AirportFTA *current = &apc->layout[v->pos];
 | 
						|
	/* we have arrived in an important state (eg terminal, hangar, etc.) */
 | 
						|
	if (current->heading == v->state) {
 | 
						|
		byte prev_pos = v->pos; // location could be changed in state, so save it before-hand
 | 
						|
		byte prev_state = v->state;
 | 
						|
		_aircraft_state_handlers[v->state](v, apc);
 | 
						|
		if (v->state != FLYING) v->previous_pos = prev_pos;
 | 
						|
		if (v->state != prev_state || v->pos != prev_pos) UpdateAircraftCache(v);
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	v->previous_pos = v->pos; // save previous location
 | 
						|
 | 
						|
	/* there is only one choice to move to */
 | 
						|
	if (current->next == NULL) {
 | 
						|
		if (AirportSetBlocks(v, current, apc)) {
 | 
						|
			v->pos = current->next_position;
 | 
						|
			UpdateAircraftCache(v);
 | 
						|
		} // move to next position
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	/* there are more choices to choose from, choose the one that
 | 
						|
	 * matches our heading */
 | 
						|
	do {
 | 
						|
		if (v->state == current->heading || current->heading == TO_ALL) {
 | 
						|
			if (AirportSetBlocks(v, current, apc)) {
 | 
						|
				v->pos = current->next_position;
 | 
						|
				UpdateAircraftCache(v);
 | 
						|
			} // move to next position
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
		current = current->next;
 | 
						|
	} while (current != NULL);
 | 
						|
 | 
						|
	DEBUG(misc, 0, "[Ap] cannot move further on Airport! (pos %d state %d) for vehicle %d", v->pos, v->state, v->index);
 | 
						|
	assert(0);
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
/*  returns true if the road ahead is busy, eg. you must wait before proceeding */
 | 
						|
static bool AirportHasBlock(Aircraft *v, const AirportFTA *current_pos, const AirportFTAClass *apc)
 | 
						|
{
 | 
						|
	const AirportFTA *reference = &apc->layout[v->pos];
 | 
						|
	const AirportFTA *next = &apc->layout[current_pos->next_position];
 | 
						|
 | 
						|
	/* same block, then of course we can move */
 | 
						|
	if (apc->layout[current_pos->position].block != next->block) {
 | 
						|
		const Station *st = Station::Get(v->targetairport);
 | 
						|
		uint64 airport_flags = next->block;
 | 
						|
 | 
						|
		/* check additional possible extra blocks */
 | 
						|
		if (current_pos != reference && current_pos->block != NOTHING_block) {
 | 
						|
			airport_flags |= current_pos->block;
 | 
						|
		}
 | 
						|
 | 
						|
		if (st->airport_flags & airport_flags) {
 | 
						|
			v->cur_speed = 0;
 | 
						|
			v->subspeed = 0;
 | 
						|
			return true;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * "reserve" a block for the plane
 | 
						|
 * @param v airplane that requires the operation
 | 
						|
 * @param current_pos of the vehicle in the list of blocks
 | 
						|
 * @param apc airport on which block is requsted to be set
 | 
						|
 * @returns true on success. Eg, next block was free and we have occupied it
 | 
						|
 */
 | 
						|
static bool AirportSetBlocks(Aircraft *v, const AirportFTA *current_pos, const AirportFTAClass *apc)
 | 
						|
{
 | 
						|
	const AirportFTA *next = &apc->layout[current_pos->next_position];
 | 
						|
	const AirportFTA *reference = &apc->layout[v->pos];
 | 
						|
 | 
						|
	/* if the next position is in another block, check it and wait until it is free */
 | 
						|
	if ((apc->layout[current_pos->position].block & next->block) != next->block) {
 | 
						|
		uint64 airport_flags = next->block;
 | 
						|
		/* search for all all elements in the list with the same state, and blocks != N
 | 
						|
		 * this means more blocks should be checked/set */
 | 
						|
		const AirportFTA *current = current_pos;
 | 
						|
		if (current == reference) current = current->next;
 | 
						|
		while (current != NULL) {
 | 
						|
			if (current->heading == current_pos->heading && current->block != 0) {
 | 
						|
				airport_flags |= current->block;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			current = current->next;
 | 
						|
		};
 | 
						|
 | 
						|
		/* if the block to be checked is in the next position, then exclude that from
 | 
						|
		 * checking, because it has been set by the airplane before */
 | 
						|
		if (current_pos->block == next->block) airport_flags ^= next->block;
 | 
						|
 | 
						|
		Station *st = Station::Get(v->targetairport);
 | 
						|
		if (st->airport_flags & airport_flags) {
 | 
						|
			v->cur_speed = 0;
 | 
						|
			v->subspeed = 0;
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
 | 
						|
		if (next->block != NOTHING_block) {
 | 
						|
			SETBITS(st->airport_flags, airport_flags); // occupy next block
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
static bool FreeTerminal(Aircraft *v, byte i, byte last_terminal)
 | 
						|
{
 | 
						|
	Station *st = Station::Get(v->targetairport);
 | 
						|
	for (; i < last_terminal; i++) {
 | 
						|
		if (!HasBit(st->airport_flags, _airport_terminal_flag[i])) {
 | 
						|
			/* TERMINAL# HELIPAD# */
 | 
						|
			v->state = _airport_terminal_state[i]; // start moving to that terminal/helipad
 | 
						|
			SetBit(st->airport_flags, _airport_terminal_flag[i]); // occupy terminal/helipad
 | 
						|
			return true;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
static uint GetNumTerminals(const AirportFTAClass *apc)
 | 
						|
{
 | 
						|
	uint num = 0;
 | 
						|
 | 
						|
	for (uint i = apc->terminals[0]; i > 0; i--) num += apc->terminals[i];
 | 
						|
 | 
						|
	return num;
 | 
						|
}
 | 
						|
 | 
						|
static bool AirportFindFreeTerminal(Aircraft *v, const AirportFTAClass *apc)
 | 
						|
{
 | 
						|
	/* example of more terminalgroups
 | 
						|
	 * {0,HANGAR,NOTHING_block,1}, {0,255,TERM_GROUP1_block,0}, {0,255,TERM_GROUP2_ENTER_block,1}, {0,0,N,1},
 | 
						|
	 * Heading 255 denotes a group. We see 2 groups here:
 | 
						|
	 * 1. group 0 -- TERM_GROUP1_block (check block)
 | 
						|
	 * 2. group 1 -- TERM_GROUP2_ENTER_block (check block)
 | 
						|
	 * First in line is checked first, group 0. If the block (TERM_GROUP1_block) is free, it
 | 
						|
	 * looks at the corresponding terminals of that group. If no free ones are found, other
 | 
						|
	 * possible groups are checked (in this case group 1, since that is after group 0). If that
 | 
						|
	 * fails, then attempt fails and plane waits
 | 
						|
	 */
 | 
						|
	if (apc->terminals[0] > 1) {
 | 
						|
		const Station *st = Station::Get(v->targetairport);
 | 
						|
		const AirportFTA *temp = apc->layout[v->pos].next;
 | 
						|
 | 
						|
		while (temp != NULL) {
 | 
						|
			if (temp->heading == 255) {
 | 
						|
				if (!(st->airport_flags & temp->block)) {
 | 
						|
					/* read which group do we want to go to?
 | 
						|
					 * (the first free group) */
 | 
						|
					uint target_group = temp->next_position + 1;
 | 
						|
 | 
						|
					/* at what terminal does the group start?
 | 
						|
					 * that means, sum up all terminals of
 | 
						|
					 * groups with lower number */
 | 
						|
					uint group_start = 0;
 | 
						|
					for (uint i = 1; i < target_group; i++) {
 | 
						|
						group_start += apc->terminals[i];
 | 
						|
					}
 | 
						|
 | 
						|
					uint group_end = group_start + apc->terminals[target_group];
 | 
						|
					if (FreeTerminal(v, group_start, group_end)) return true;
 | 
						|
				}
 | 
						|
			} else {
 | 
						|
				/* once the heading isn't 255, we've exhausted the possible blocks.
 | 
						|
				 * So we cannot move */
 | 
						|
				return false;
 | 
						|
			}
 | 
						|
			temp = temp->next;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* if there is only 1 terminalgroup, all terminals are checked (starting from 0 to max) */
 | 
						|
	return FreeTerminal(v, 0, GetNumTerminals(apc));
 | 
						|
}
 | 
						|
 | 
						|
static uint GetNumHelipads(const AirportFTAClass *apc)
 | 
						|
{
 | 
						|
	uint num = 0;
 | 
						|
 | 
						|
	for (uint i = apc->helipads[0]; i > 0; i--) num += apc->helipads[i];
 | 
						|
 | 
						|
	return num;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static bool AirportFindFreeHelipad(Aircraft *v, const AirportFTAClass *apc)
 | 
						|
{
 | 
						|
	/* if an airport doesn't have helipads, use terminals */
 | 
						|
	if (apc->helipads == NULL) return AirportFindFreeTerminal(v, apc);
 | 
						|
 | 
						|
	/* if there are more helicoptergroups, pick one, just as in AirportFindFreeTerminal() */
 | 
						|
	if (apc->helipads[0] > 1) {
 | 
						|
		const Station *st = Station::Get(v->targetairport);
 | 
						|
		const AirportFTA *temp = apc->layout[v->pos].next;
 | 
						|
 | 
						|
		while (temp != NULL) {
 | 
						|
			if (temp->heading == 255) {
 | 
						|
				if (!(st->airport_flags & temp->block)) {
 | 
						|
 | 
						|
					/* read which group do we want to go to?
 | 
						|
					 * (the first free group) */
 | 
						|
					uint target_group = temp->next_position + 1;
 | 
						|
 | 
						|
					/* at what terminal does the group start?
 | 
						|
					 * that means, sum up all terminals of
 | 
						|
					 * groups with lower number */
 | 
						|
					uint group_start = 0;
 | 
						|
					for (uint i = 1; i < target_group; i++) {
 | 
						|
						group_start += apc->helipads[i];
 | 
						|
					}
 | 
						|
 | 
						|
					uint group_end = group_start + apc->helipads[target_group];
 | 
						|
					if (FreeTerminal(v, group_start, group_end)) return true;
 | 
						|
				}
 | 
						|
			} else {
 | 
						|
				/* once the heading isn't 255, we've exhausted the possible blocks.
 | 
						|
				 * So we cannot move */
 | 
						|
				return false;
 | 
						|
			}
 | 
						|
			temp = temp->next;
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		/* only 1 helicoptergroup, check all helipads
 | 
						|
		 * The blocks for helipads start after the last terminal (MAX_TERMINALS) */
 | 
						|
		return FreeTerminal(v, MAX_TERMINALS, GetNumHelipads(apc) + MAX_TERMINALS);
 | 
						|
	}
 | 
						|
	return false; // it shouldn't get here anytime, but just to be sure
 | 
						|
}
 | 
						|
 | 
						|
static bool AircraftEventHandler(Aircraft *v, int loop)
 | 
						|
{
 | 
						|
	v->tick_counter++;
 | 
						|
 | 
						|
	if (v->vehstatus & VS_CRASHED) {
 | 
						|
		return HandleCrashedAircraft(v);
 | 
						|
	}
 | 
						|
 | 
						|
	if (v->vehstatus & VS_STOPPED) return true;
 | 
						|
 | 
						|
	/* aircraft is broken down? */
 | 
						|
	if (v->breakdown_ctr != 0) {
 | 
						|
		if (v->breakdown_ctr <= 2) {
 | 
						|
			HandleBrokenAircraft(v);
 | 
						|
		} else {
 | 
						|
			if (!v->current_order.IsType(OT_LOADING)) v->breakdown_ctr--;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	HandleAircraftSmoke(v);
 | 
						|
	ProcessOrders(v);
 | 
						|
	v->HandleLoading(loop != 0);
 | 
						|
 | 
						|
	if (v->current_order.IsType(OT_LOADING) || v->current_order.IsType(OT_LEAVESTATION)) return true;
 | 
						|
 | 
						|
	AirportGoToNextPosition(v);
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
bool Aircraft::Tick()
 | 
						|
{
 | 
						|
	if (!IsNormalAircraft(this)) return true;
 | 
						|
 | 
						|
	if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++;
 | 
						|
 | 
						|
	if (this->subtype == AIR_HELICOPTER) HelicopterTickHandler(this);
 | 
						|
 | 
						|
	AgeAircraftCargo(this);
 | 
						|
 | 
						|
	this->current_order_time++;
 | 
						|
 | 
						|
	for (uint i = 0; i != 2; i++) {
 | 
						|
		/* stop if the aircraft was deleted */
 | 
						|
		VehicleID index = this->index;
 | 
						|
		if (!AircraftEventHandler(this, i)) return false;
 | 
						|
		assert(Vehicle::Get(index) == this);
 | 
						|
		assert(IsNormalAircraft(this));
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/** Returns aircraft's target station if v->target_airport
 | 
						|
 * is a valid station with airport.
 | 
						|
 * @param v vehicle to get target airport for
 | 
						|
 * @return pointer to target station, NULL if invalid
 | 
						|
 */
 | 
						|
Station *GetTargetAirportIfValid(const Aircraft *v)
 | 
						|
{
 | 
						|
	assert(v->type == VEH_AIRCRAFT);
 | 
						|
 | 
						|
	Station *st = Station::GetIfValid(v->targetairport);
 | 
						|
	if (st == NULL) return NULL;
 | 
						|
 | 
						|
	return st->airport_tile == INVALID_TILE ? NULL : st;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Updates the status of the Aircraft heading or in the station
 | 
						|
 * @param st Station been updated
 | 
						|
 */
 | 
						|
void UpdateAirplanesOnNewStation(const Station *st)
 | 
						|
{
 | 
						|
	/* only 1 station is updated per function call, so it is enough to get entry_point once */
 | 
						|
	const AirportFTAClass *ap = st->Airport();
 | 
						|
 | 
						|
	Aircraft *v;
 | 
						|
	FOR_ALL_AIRCRAFT(v) {
 | 
						|
		if (IsNormalAircraft(v)) {
 | 
						|
			if (v->targetairport == st->index) { // if heading to this airport
 | 
						|
				/* update position of airplane. If plane is not flying, landing, or taking off
 | 
						|
				 * you cannot delete airport, so it doesn't matter */
 | 
						|
				if (v->state >= FLYING) { // circle around
 | 
						|
					v->pos = v->previous_pos = AircraftGetEntryPoint(v, ap);
 | 
						|
					v->state = FLYING;
 | 
						|
					UpdateAircraftCache(v);
 | 
						|
					/* landing plane needs to be reset to flying height (only if in pause mode upgrade,
 | 
						|
					 * in normal mode, plane is reset in AircraftController. It doesn't hurt for FLYING */
 | 
						|
					GetNewVehiclePosResult gp = GetNewVehiclePos(v);
 | 
						|
					/* set new position x,y,z */
 | 
						|
					SetAircraftPosition(v, gp.x, gp.y, GetAircraftFlyingAltitude(v));
 | 
						|
				} else {
 | 
						|
					assert(v->state == ENDTAKEOFF || v->state == HELITAKEOFF);
 | 
						|
					byte takeofftype = (v->subtype == AIR_HELICOPTER) ? HELITAKEOFF : ENDTAKEOFF;
 | 
						|
					/* search in airportdata for that heading
 | 
						|
					 * easiest to do, since this doesn't happen a lot */
 | 
						|
					for (uint cnt = 0; cnt < ap->nofelements; cnt++) {
 | 
						|
						if (ap->layout[cnt].heading == takeofftype) {
 | 
						|
							v->pos = ap->layout[cnt].position;
 | 
						|
							UpdateAircraftCache(v);
 | 
						|
							break;
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 |