- change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
		
			
				
	
	
		
			20 lines
		
	
	
		
			485 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			485 B
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#ifndef NETWORK_UDP_H
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#define NETWORK_UDP_H
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#ifdef ENABLE_NETWORK
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void NetworkUDPInitialize(void);
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bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast);
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void NetworkUDPReceive(SOCKET udp);
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void NetworkUDPSearchGame(void);
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void NetworkUDPQueryMasterServer(void);
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NetworkGameList *NetworkUDPQueryServer(const char* host, unsigned short port);
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void NetworkUDPAdvertise(void);
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void NetworkUDPRemoveAdvertise(void);
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#endif
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#endif /* NETWORK_UDP_H */
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