This includes: * CBID_VEHICLE_32DAY_CALLBACK * CBID_VEHICLE_REFIT_COST * CBID_VEHICLE_MODIFY_PROPERTY This is on a per-property basis The main benefit of this is to avoid callbacks not handled by the vehicle's current sprite group from using the full graphics chain as the "default" branch in the callback switch. In the case where the graphics chain is long/expensive, a lot of work had to be done before a callback failure result was eventually returned.
70 lines
2.2 KiB
C++
70 lines
2.2 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file saveload_internal.h Declaration of functions used in more save/load files */
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#ifndef SAVELOAD_INTERNAL_H
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#define SAVELOAD_INTERNAL_H
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#include "../company_manager_face.h"
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#include "../order_base.h"
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#include "../engine_type.h"
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#include "saveload.h"
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void InitializeOldNames();
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StringID RemapOldStringID(StringID s);
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std::string CopyFromOldName(StringID id);
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void ResetOldNames();
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void ResetOldWaypoints();
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void MoveBuoysToWaypoints();
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void MoveWaypointsToBaseStations();
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const SaveLoad *GetBaseStationDescription();
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void AfterLoadVehicles(bool part_of_load);
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void AfterLoadEngines();
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void FixupTrainLengths();
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void AfterLoadTemplateVehicles();
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void AfterLoadStations();
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void AfterLoadRoadStops();
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void ResetLabelMaps();
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void AfterLoadLabelMaps();
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void AfterLoadStoryBook();
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void AfterLoadLinkGraphs();
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void AfterLoadCompanyStats();
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void AfterLoadTraceRestrict();
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void UpdateHousesAndTowns(bool cargo_update_required, bool old_map_position);
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void UpdateOldAircraft();
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void SaveViewportBeforeSaveGame();
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void ResetViewportAfterLoadGame();
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void ConvertOldMultiheadToNew();
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void ConnectMultiheadedTrains();
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void ResetTempEngineData();
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Engine *GetTempDataEngine(EngineID index);
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void CopyTempEngineData();
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void AfterLoadTemplateVehiclesUpdate();
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void AfterLoadTemplateVehiclesUpdateImages();
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void AfterLoadTemplateVehiclesUpdateProperties();
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extern int32 _saved_scrollpos_x;
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extern int32 _saved_scrollpos_y;
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extern ZoomLevel _saved_scrollpos_zoom;
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extern SavegameType _savegame_type;
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extern uint32 _ttdp_version;
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CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32 face);
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Order UnpackOldOrder(uint16 packed);
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#endif /* SAVELOAD_INTERNAL_H */
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