322 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			322 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file engine_gui.cpp GUI to show engine related information. */
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#include "stdafx.h"
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#include "window_gui.h"
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#include "engine_base.h"
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#include "command_func.h"
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#include "strings_func.h"
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#include "engine_gui.h"
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#include "articulated_vehicles.h"
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#include "vehicle_func.h"
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#include "company_func.h"
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#include "rail.h"
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#include "settings_type.h"
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#include "widgets/engine_widget.h"
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#include "table/strings.h"
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/**
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 * Return the category of an engine.
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 * @param engine Engine to examine.
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 * @return String describing the category ("road veh", "train". "airplane", or "ship") of the engine.
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 */
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StringID GetEngineCategoryName(EngineID engine)
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{
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	const Engine *e = Engine::Get(engine);
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	switch (e->type) {
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		default: NOT_REACHED();
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		case VEH_ROAD:              return STR_ENGINE_PREVIEW_ROAD_VEHICLE;
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		case VEH_AIRCRAFT:          return STR_ENGINE_PREVIEW_AIRCRAFT;
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		case VEH_SHIP:              return STR_ENGINE_PREVIEW_SHIP;
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		case VEH_TRAIN:
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			return GetRailTypeInfo(e->u.rail.railtype)->strings.new_loco;
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	}
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}
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static const NWidgetPart _nested_engine_preview_widgets[] = {
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	NWidget(NWID_HORIZONTAL),
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		NWidget(WWT_CLOSEBOX, COLOUR_LIGHT_BLUE),
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		NWidget(WWT_CAPTION, COLOUR_LIGHT_BLUE), SetDataTip(STR_ENGINE_PREVIEW_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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	EndContainer(),
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	NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE),
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		NWidget(WWT_EMPTY, INVALID_COLOUR, WID_EP_QUESTION), SetMinimalSize(300, 0), SetPadding(8, 8, 8, 8), SetFill(1, 0),
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		NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(85, 10, 85),
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			NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, WID_EP_NO), SetDataTip(STR_QUIT_NO, STR_NULL), SetFill(1, 0),
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			NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, WID_EP_YES), SetDataTip(STR_QUIT_YES, STR_NULL), SetFill(1, 0),
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		EndContainer(),
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		NWidget(NWID_SPACER), SetMinimalSize(0, 8),
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	EndContainer(),
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};
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struct EnginePreviewWindow : Window {
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	static const int VEHICLE_SPACE = 40; // The space to show the vehicle image
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	EnginePreviewWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
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	{
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		this->InitNested(desc, window_number);
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	}
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	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
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	{
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		if (widget != WID_EP_QUESTION) return;
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		EngineID engine = this->window_number;
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		SetDParam(0, GetEngineCategoryName(engine));
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		size->height = GetStringHeight(STR_ENGINE_PREVIEW_MESSAGE, size->width) + WD_PAR_VSEP_WIDE + FONT_HEIGHT_NORMAL + VEHICLE_SPACE;
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		SetDParam(0, engine);
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		size->height += GetStringHeight(GetEngineInfoString(engine), size->width);
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	}
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	virtual void DrawWidget(const Rect &r, int widget) const
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	{
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		if (widget != WID_EP_QUESTION) return;
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		EngineID engine = this->window_number;
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		SetDParam(0, GetEngineCategoryName(engine));
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		int y = r.top + GetStringHeight(STR_ENGINE_PREVIEW_MESSAGE, r.right - r.top + 1);
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		y = DrawStringMultiLine(r.left, r.right, r.top, y, STR_ENGINE_PREVIEW_MESSAGE, TC_FROMSTRING, SA_CENTER) + WD_PAR_VSEP_WIDE;
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		SetDParam(0, engine);
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		DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_ENGINE_NAME, TC_BLACK, SA_HOR_CENTER);
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		y += FONT_HEIGHT_NORMAL;
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		DrawVehicleEngine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, this->width >> 1, y + VEHICLE_SPACE / 2, engine, GetEnginePalette(engine, _local_company), EIT_PREVIEW);
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		y += VEHICLE_SPACE;
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		DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, r.bottom, GetEngineInfoString(engine), TC_FROMSTRING, SA_CENTER);
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	}
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	virtual void OnClick(Point pt, int widget, int click_count)
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	{
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		switch (widget) {
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			case WID_EP_YES:
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				DoCommandP(0, this->window_number, 0, CMD_WANT_ENGINE_PREVIEW);
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				/* FALL THROUGH */
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			case WID_EP_NO:
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				delete this;
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				break;
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		}
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	}
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};
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static const WindowDesc _engine_preview_desc(
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	WDP_CENTER, 0, 0,
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	WC_ENGINE_PREVIEW, WC_NONE,
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	WDF_CONSTRUCTION,
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	_nested_engine_preview_widgets, lengthof(_nested_engine_preview_widgets)
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);
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void ShowEnginePreviewWindow(EngineID engine)
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{
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	AllocateWindowDescFront<EnginePreviewWindow>(&_engine_preview_desc, engine);
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}
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/**
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 * Get the capacity of an engine with articulated parts.
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 * @param engine The engine to get the capacity of.
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 * @return The capacity.
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 */
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uint GetTotalCapacityOfArticulatedParts(EngineID engine)
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{
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	uint total = 0;
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	CargoArray cap = GetCapacityOfArticulatedParts(engine);
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	for (CargoID c = 0; c < NUM_CARGO; c++) {
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		total += cap[c];
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	}
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	return total;
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}
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static StringID GetTrainEngineInfoString(const Engine *e)
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{
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	SetDParam(0, e->GetCost());
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	SetDParam(2, e->GetDisplayMaxSpeed());
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	SetDParam(3, e->GetPower());
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	SetDParam(1, e->GetDisplayWeight());
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	SetDParam(7, e->GetDisplayMaxTractiveEffort());
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	SetDParam(4, e->GetRunningCost());
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	uint capacity = GetTotalCapacityOfArticulatedParts(e->index);
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	if (capacity != 0) {
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		SetDParam(5, e->GetDefaultCargoType());
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		SetDParam(6, capacity);
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	} else {
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		SetDParam(5, CT_INVALID);
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	}
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	return (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && GetRailTypeInfo(e->u.rail.railtype)->acceleration_type != 2) ? STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE : STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER;
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}
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static StringID GetAircraftEngineInfoString(const Engine *e)
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{
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	CargoID cargo = e->GetDefaultCargoType();
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	uint16 mail_capacity;
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	uint capacity = e->GetDisplayDefaultCapacity(&mail_capacity);
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	uint16 range = e->GetRange();
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	uint i = 0;
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	SetDParam(i++, e->GetCost());
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	SetDParam(i++, e->GetDisplayMaxSpeed());
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	if (range > 0) SetDParam(i++, range);
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	SetDParam(i++, cargo);
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	SetDParam(i++, capacity);
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	if (mail_capacity > 0) {
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		SetDParam(i++, CT_MAIL);
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		SetDParam(i++, mail_capacity);
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		SetDParam(i++, e->GetRunningCost());
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		return range > 0 ? STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST : STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST;
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	} else {
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		SetDParam(i++, e->GetRunningCost());
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		return range > 0 ? STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST : STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST;
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	}
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}
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static StringID GetRoadVehEngineInfoString(const Engine *e)
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{
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	if (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) {
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		SetDParam(0, e->GetCost());
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		SetDParam(1, e->GetDisplayMaxSpeed());
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		uint capacity = GetTotalCapacityOfArticulatedParts(e->index);
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		if (capacity != 0) {
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			SetDParam(2, e->GetDefaultCargoType());
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			SetDParam(3, capacity);
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		} else {
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			SetDParam(2, CT_INVALID);
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		}
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		SetDParam(4, e->GetRunningCost());
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		return STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST;
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	} else {
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		SetDParam(0, e->GetCost());
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		SetDParam(2, e->GetDisplayMaxSpeed());
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		SetDParam(3, e->GetPower());
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		SetDParam(1, e->GetDisplayWeight());
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		SetDParam(7, e->GetDisplayMaxTractiveEffort());
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		SetDParam(4, e->GetRunningCost());
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		uint capacity = GetTotalCapacityOfArticulatedParts(e->index);
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		if (capacity != 0) {
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			SetDParam(5, e->GetDefaultCargoType());
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			SetDParam(6, capacity);
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		} else {
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			SetDParam(5, CT_INVALID);
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		}
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		return STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE;
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	}
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}
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static StringID GetShipEngineInfoString(const Engine *e)
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{
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	SetDParam(0, e->GetCost());
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	SetDParam(1, e->GetDisplayMaxSpeed());
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	SetDParam(2, e->GetDefaultCargoType());
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	SetDParam(3, e->GetDisplayDefaultCapacity());
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	SetDParam(4, e->GetRunningCost());
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	return STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST;
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}
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/**
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 * Get a multi-line string with some technical data, describing the engine.
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 * @param engine Engine to describe.
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 * @return String describing the engine.
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 * @post \c DParam array is set up for printing the string.
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 */
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StringID GetEngineInfoString(EngineID engine)
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{
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	const Engine *e = Engine::Get(engine);
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	switch (e->type) {
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		case VEH_TRAIN:
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			return GetTrainEngineInfoString(e);
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		case VEH_ROAD:
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			return GetRoadVehEngineInfoString(e);
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		case VEH_SHIP:
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			return GetShipEngineInfoString(e);
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		case VEH_AIRCRAFT:
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			return GetAircraftEngineInfoString(e);
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		default: NOT_REACHED();
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	}
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}
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/**
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 * Draw an engine.
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 * @param left   Minimum horizontal position to use for drawing the engine
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 * @param right  Maximum horizontal position to use for drawing the engine
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 * @param preferred_x Horizontal position to use for drawing the engine.
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 * @param y      Vertical position to use for drawing the engine.
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 * @param engine Engine to draw.
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 * @param pal    Palette to use for drawing.
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 */
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void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
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{
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	const Engine *e = Engine::Get(engine);
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	switch (e->type) {
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		case VEH_TRAIN:
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			DrawTrainEngine(left, right, preferred_x, y, engine, pal, image_type);
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			break;
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		case VEH_ROAD:
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			DrawRoadVehEngine(left, right, preferred_x, y, engine, pal, image_type);
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			break;
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		case VEH_SHIP:
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			DrawShipEngine(left, right, preferred_x, y, engine, pal, image_type);
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			break;
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		case VEH_AIRCRAFT:
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			DrawAircraftEngine(left, right, preferred_x, y, engine, pal, image_type);
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			break;
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		default: NOT_REACHED();
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	}
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}
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/**
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 * Sort all items using quick sort and given 'CompareItems' function
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 * @param el list to be sorted
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 * @param compare function for evaluation of the quicksort
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 */
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void EngList_Sort(GUIEngineList *el, EngList_SortTypeFunction compare)
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{
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	uint size = el->Length();
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	/* out-of-bounds access at the next line for size == 0 (even with operator[] at some systems)
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	 * generally, do not sort if there are less than 2 items */
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	if (size < 2) return;
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	QSortT(el->Begin(), size, compare);
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}
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/**
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 * Sort selected range of items (on indices @ <begin, begin+num_items-1>)
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 * @param el list to be sorted
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 * @param compare function for evaluation of the quicksort
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 * @param begin start of sorting
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 * @param num_items count of items to be sorted
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 */
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void EngList_SortPartial(GUIEngineList *el, EngList_SortTypeFunction compare, uint begin, uint num_items)
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{
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	if (num_items < 2) return;
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	assert(begin < el->Length());
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	assert(begin + num_items <= el->Length());
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	QSortT(el->Get(begin), num_items, compare);
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}
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