234 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			234 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file newgrf_storage.h Functionality related to the temporary and persistent storage arrays for NewGRFs. */
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#ifndef NEWGRF_STORAGE_H
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#define NEWGRF_STORAGE_H
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#include "core/pool_type.hpp"
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#include "tile_type.h"
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/**
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 * Mode switches to the behaviour of persistent storage array.
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 */
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enum PersistentStorageMode {
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	PSM_ENTER_GAMELOOP,   ///< Enter the gameloop, changes will be permanent.
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	PSM_LEAVE_GAMELOOP,   ///< Leave the gameloop, changes will be temporary.
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	PSM_ENTER_COMMAND,    ///< Enter command scope, changes will be permanent.
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	PSM_LEAVE_COMMAND,    ///< Leave command scope, revert to previous mode.
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	PSM_ENTER_TESTMODE,   ///< Enter command test mode, changes will be tempoary.
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	PSM_LEAVE_TESTMODE,   ///< Leave command test mode, revert to previous mode.
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};
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/**
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 * Base class for all persistent NewGRF storage arrays. Nothing fancy, only here
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 * so we have a generalised access to the virtual methods.
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 */
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struct BasePersistentStorageArray {
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	uint32 grfid;    ///< GRFID associated to this persistent storage. A value of zero means "default".
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	byte feature;    ///< NOSAVE: Used to identify in the owner of the array in debug output.
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	TileIndex tile;  ///< NOSAVE: Used to identify in the owner of the array in debug output.
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	virtual ~BasePersistentStorageArray();
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	static void SwitchMode(PersistentStorageMode mode, bool ignore_prev_mode = false);
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protected:
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	/**
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	 * Discard temporary changes.
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	 */
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	virtual void ClearChanges() = 0;
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	/**
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	 * Check whether currently changes to the storage shall be persistent or
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	 * temporary till the next call to ClearChanges().
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	 */
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	static bool AreChangesPersistent() { return (gameloop || command) && !testmode; }
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private:
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	static bool gameloop;
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	static bool command;
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	static bool testmode;
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};
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/**
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 * Class for persistent storage of data.
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 * On #ClearChanges that data is either reverted or saved.
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 * @tparam TYPE the type of variable to store.
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 * @tparam SIZE the size of the array.
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 */
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template <typename TYPE, uint SIZE>
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struct PersistentStorageArray : BasePersistentStorageArray {
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	TYPE storage[SIZE]; ///< Memory to for the storage array
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	TYPE *prev_storage; ///< Memory to store "old" states so we can revert them on the performance of test cases for commands etc.
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	/** Simply construct the array */
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	PersistentStorageArray() : prev_storage(nullptr)
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	{
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		memset(this->storage, 0, sizeof(this->storage));
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	}
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	/** And free all data related to it */
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	~PersistentStorageArray()
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	{
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		free(this->prev_storage);
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	}
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	/** Resets all values to zero. */
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	void ResetToZero()
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	{
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		memset(this->storage, 0, sizeof(this->storage));
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	}
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	/**
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	 * Stores some value at a given position.
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	 * If there is no backup of the data that backup is made and then
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	 * we write the data.
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	 * @param pos   the position to write at
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	 * @param value the value to write
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	 */
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	void StoreValue(uint pos, int32 value)
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	{
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		/* Out of the scope of the array */
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		if (pos >= SIZE) return;
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		/* The value hasn't changed, so we pretend nothing happened.
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		 * Saves a few cycles and such and it's pretty easy to check. */
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		if (this->storage[pos] == value) return;
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		/* We do not have made a backup; lets do so */
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		if (AreChangesPersistent()) {
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			assert(this->prev_storage == nullptr);
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		} else if (this->prev_storage == nullptr) {
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			this->prev_storage = MallocT<TYPE>(SIZE);
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			memcpy(this->prev_storage, this->storage, sizeof(this->storage));
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			/* We only need to register ourselves when we made the backup
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			 * as that is the only time something will have changed */
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			AddChangedPersistentStorage(this);
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		}
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		this->storage[pos] = value;
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	}
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	/**
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	 * Gets the value from a given position.
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	 * @param pos the position to get the data from
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	 * @return the data from that position
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	 */
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	TYPE GetValue(uint pos) const
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	{
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		/* Out of the scope of the array */
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		if (pos >= SIZE) return 0;
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		return this->storage[pos];
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	}
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	void ClearChanges()
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	{
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		if (this->prev_storage != nullptr) {
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			memcpy(this->storage, this->prev_storage, sizeof(this->storage));
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			free(this->prev_storage);
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			this->prev_storage = nullptr;
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		}
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	}
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};
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/**
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 * Class for temporary storage of data.
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 * On #ClearChanges that data is always zero-ed.
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 * @tparam TYPE the type of variable to store.
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 * @tparam SIZE the size of the array.
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 */
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template <typename TYPE, uint SIZE>
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struct TemporaryStorageArray {
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	TYPE storage[SIZE]; ///< Memory to for the storage array
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	uint16 init[SIZE];  ///< Storage has been assigned, if this equals 'init_key'.
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	uint16 init_key;    ///< Magic key to 'init'.
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	/** Simply construct the array */
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	TemporaryStorageArray()
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	{
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		memset(this->storage, 0, sizeof(this->storage)); // not exactly needed, but makes code analysers happy
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		memset(this->init, 0, sizeof(this->init));
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		this->init_key = 1;
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	}
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	/**
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	 * Stores some value at a given position.
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	 * @param pos   the position to write at
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	 * @param value the value to write
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	 */
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	void StoreValue(uint pos, int32 value)
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	{
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		/* Out of the scope of the array */
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		if (pos >= SIZE) return;
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		this->storage[pos] = value;
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		this->init[pos] = this->init_key;
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	}
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	/**
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	 * Gets the value from a given position.
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	 * @param pos the position to get the data from
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	 * @return the data from that position
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	 */
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	TYPE GetValue(uint pos) const
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	{
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		/* Out of the scope of the array */
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		if (pos >= SIZE) return 0;
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		if (this->init[pos] != this->init_key) {
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			/* Unassigned since last call to ClearChanges */
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			return 0;
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		}
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		return this->storage[pos];
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	}
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	void ClearChanges()
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	{
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		/* Increment init_key to invalidate all storage */
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		this->init_key++;
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		if (this->init_key == 0) {
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			/* When init_key wraps around, we need to reset everything */
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			memset(this->init, 0, sizeof(this->init));
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			this->init_key = 1;
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		}
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	}
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};
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void AddChangedPersistentStorage(BasePersistentStorageArray *storage);
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typedef PersistentStorageArray<int32, 16> OldPersistentStorage;
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typedef uint32 PersistentStorageID;
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struct PersistentStorage;
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typedef Pool<PersistentStorage, PersistentStorageID, 1, 0xFF000> PersistentStoragePool;
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extern PersistentStoragePool _persistent_storage_pool;
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/**
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 * Class for pooled persistent storage of data.
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 */
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struct PersistentStorage : PersistentStorageArray<int32, 256>, PersistentStoragePool::PoolItem<&_persistent_storage_pool> {
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	/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
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	PersistentStorage(const uint32 new_grfid, byte feature, TileIndex tile)
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	{
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		this->grfid = new_grfid;
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		this->feature = feature;
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		this->tile = tile;
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	}
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};
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static_assert(cpp_lengthof(OldPersistentStorage, storage) <= cpp_lengthof(PersistentStorage, storage));
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#endif /* NEWGRF_STORAGE_H */
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