36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
/* $Id$ */
|
|
|
|
/** @file ai_execmode.cpp Implementation of AIExecMode. */
|
|
|
|
#include "ai_execmode.hpp"
|
|
#include "../../command_type.h"
|
|
#include "../../company_base.h"
|
|
#include "../../company_func.h"
|
|
#include "../ai_instance.hpp"
|
|
|
|
bool AIExecMode::ModeProc(TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCost costs)
|
|
{
|
|
/* In execution mode we only return 'true', telling the DoCommand it
|
|
* should continue with the real execution of the command. */
|
|
return true;
|
|
}
|
|
|
|
AIExecMode::AIExecMode()
|
|
{
|
|
this->last_mode = this->GetDoCommandMode();
|
|
this->last_instance = this->GetDoCommandModeInstance();
|
|
this->SetDoCommandMode(&AIExecMode::ModeProc, this);
|
|
}
|
|
|
|
AIExecMode::~AIExecMode()
|
|
{
|
|
if (this->GetDoCommandModeInstance() != this) {
|
|
AIInstance *instance = Company::Get(_current_company)->ai_instance;
|
|
/* Ignore this error if the AI already died. */
|
|
if (!instance->IsDead()) {
|
|
throw AI_FatalError("AIExecMode object was removed while it was not the latest AI*Mode object created.");
|
|
}
|
|
}
|
|
this->SetDoCommandMode(this->last_mode, this->last_instance);
|
|
}
|