114 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			114 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file debug.h Functions related to debugging. */
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#ifndef DEBUG_H
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#define DEBUG_H
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/* Debugging messages policy:
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 * These should be the severities used for direct DEBUG() calls
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 * maximum debugging level should be 10 if really deep, deep
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 * debugging is needed.
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 * (there is room for exceptions, but you have to have a good cause):
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 * 0   - errors or severe warnings
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 * 1   - other non-fatal, non-severe warnings
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 * 2   - crude progress indicator of functionality
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 * 3   - important debugging messages (function entry)
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 * 4   - debugging messages (crude loop status, etc.)
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 * 5   - detailed debugging information
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 * 6.. - extremely detailed spamming
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 */
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#ifdef NO_DEBUG_MESSAGES
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	#define DEBUG(name, level, ...) { }
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#else /* NO_DEBUG_MESSAGES */
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	/**
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	 * Output a line of debugging information.
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	 * @param name Category
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	 * @param level Debugging level, higher levels means more detailed information.
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	 */
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	#define DEBUG(name, level, ...) if ((level) == 0 || _debug_ ## name ## _level >= (level)) debug(#name, __VA_ARGS__)
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	extern int _debug_ai_level;
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	extern int _debug_driver_level;
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	extern int _debug_grf_level;
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	extern int _debug_map_level;
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	extern int _debug_misc_level;
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	extern int _debug_net_level;
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	extern int _debug_sprite_level;
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	extern int _debug_oldloader_level;
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	extern int _debug_npf_level;
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	extern int _debug_yapf_level;
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	extern int _debug_freetype_level;
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	extern int _debug_sl_level;
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	extern int _debug_gamelog_level;
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	extern int _debug_desync_level;
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	extern int _debug_console_level;
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	void CDECL debug(const char *dbg, const char *format, ...) WARN_FORMAT(2, 3);
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#endif /* NO_DEBUG_MESSAGES */
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void SetDebugString(const char *s);
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const char *GetDebugString();
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/* Shorter form for passing filename and linenumber */
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#define FILE_LINE __FILE__, __LINE__
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/**
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 * Get the tick counter from the CPU (high precision timing).
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 * @return The count.
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 */
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uint64 ottd_rdtsc();
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/* Used for profiling
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 *
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 * Usage:
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 * TIC();
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 *   --Do your code--
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 * TOC("A name", 1);
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 *
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 * When you run the TIC() / TOC() multiple times, you can increase the '1'
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 *  to only display average stats every N values. Some things to know:
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 *
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 * for (int i = 0; i < 5; i++) {
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 *   TIC();
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 *     --Do yuor code--
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 *   TOC("A name", 5);
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 * }
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 *
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 * Is the correct usage for multiple TIC() / TOC() calls.
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 *
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 * TIC() / TOC() creates its own block, so make sure not the mangle
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 *  it with another block.
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 **/
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#define TIC() {\
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	uint64 _xxx_ = ottd_rdtsc();\
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	static uint64 __sum__ = 0;\
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	static uint32 __i__ = 0;
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#define TOC(str, count)\
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	__sum__ += ottd_rdtsc() - _xxx_;\
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	if (++__i__ == count) {\
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		DEBUG(misc, 0, "[%s] " OTTD_PRINTF64 " [avg: %.1f]", str, __sum__, __sum__/(double)__i__);\
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		__i__ = 0;\
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		__sum__ = 0;\
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	}\
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}
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void ShowInfo(const char *str);
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void CDECL ShowInfoF(const char *str, ...) WARN_FORMAT(1, 2);
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const char *GetLogPrefix();
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/** The real time in the game. */
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extern uint32 _realtime_tick;
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#endif /* DEBUG_H */
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