# Conflicts: # CMakeLists.txt # bin/ai/CMakeLists.txt # bin/game/CMakeLists.txt # src/ai/ai_info.cpp # src/company_base.h # src/economy.cpp # src/game/game_info.cpp # src/gfx_type.h # src/linkgraph/linkgraph_gui.cpp # src/palette.cpp # src/palette_func.h # src/saveload/saveload.h # src/saveload/vehicle_sl.cpp # src/ship_cmd.cpp # src/train_cmd.cpp # src/vehicle_base.h # src/window.cpp # src/window_func.h
		
			
				
	
	
		
			216 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			216 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file company_base.h Definition of stuff that is very close to a company, like the company struct itself. */
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#ifndef COMPANY_BASE_H
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#define COMPANY_BASE_H
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#include "road_type.h"
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#include "livery.h"
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#include "autoreplace_type.h"
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#include "tile_type.h"
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#include "settings_type.h"
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#include "group.h"
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#include <array>
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#include <string>
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static const Money COMPANY_MAX_LOAN_DEFAULT = INT64_MIN;
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/** Statistics about the economy. */
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struct CompanyEconomyEntry {
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	Money income;                 ///< The amount of income.
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	Money expenses;               ///< The amount of expenses.
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	CargoArray delivered_cargo{}; ///< The amount of delivered cargo.
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	int32_t performance_history;  ///< Company score (scale 0-1000)
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	Money company_value;          ///< The value of the company.
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};
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struct CompanyInfrastructure {
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	uint32_t road[ROADTYPE_END]; ///< Count of company owned track bits for each road type.
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	uint32_t signal;             ///< Count of company owned signals.
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	uint32_t rail[RAILTYPE_END]; ///< Count of company owned track bits for each rail type.
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	uint32_t water;              ///< Count of company owned track bits for canals.
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	uint32_t station;            ///< Count of company owned station tiles.
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	uint32_t airport;            ///< Count of company owned airports.
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	/** Get total sum of all owned track bits. */
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	uint32_t GetRailTotal() const
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	{
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		uint32_t total = 0;
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		for (RailType rt =  RAILTYPE_BEGIN; rt < RAILTYPE_END; rt++) total += this->rail[rt];
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		return total;
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	}
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	uint32_t GetRoadTotal() const;
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	uint32_t GetTramTotal() const;
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	char *Dump(char *buffer, const char *last) const;
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};
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class FreeUnitIDGenerator {
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public:
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	UnitID NextID() const;
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	UnitID UseID(UnitID index);
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	void ReleaseID(UnitID index);
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private:
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	using BitmapStorage = size_t;
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	static constexpr size_t BITMAP_SIZE = std::numeric_limits<BitmapStorage>::digits;
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	std::vector<BitmapStorage> used_bitmap;
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};
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enum CompanyBankruptcyFlags : byte {
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	CBRF_NONE      =   0x0,
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	CBRF_SALE      =   0x1, ///< the company has been marked for sale
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	CBRF_SALE_ONLY =   0x2, ///< the company has been marked for sale without being in a bankruptcy state first
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};
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DECLARE_ENUM_AS_BIT_SET(CompanyBankruptcyFlags)
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typedef Pool<Company, CompanyID, 1, MAX_COMPANIES> CompanyPool;
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extern CompanyPool _company_pool;
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/** Statically loadable part of Company pool item */
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struct CompanyProperties {
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	uint32_t name_2;                 ///< Parameter of #name_1.
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	StringID name_1;                 ///< Name of the company if the user did not change it.
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	std::string name;                ///< Name of the company if the user changed it.
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	StringID president_name_1;       ///< Name of the president if the user did not change it.
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	uint32_t president_name_2;       ///< Parameter of #president_name_1
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	std::string president_name;      ///< Name of the president if the user changed it.
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	CompanyManagerFace face;         ///< Face description of the president.
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	Money money;                     ///< Money owned by the company.
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	byte money_fraction;             ///< Fraction of money of the company, too small to represent in #money.
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	Money current_loan;              ///< Amount of money borrowed from the bank.
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	Money max_loan;                  ///< Max allowed amount of the loan or COMPANY_MAX_LOAN_DEFAULT.
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	Colours colour;                  ///< Company colour.
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	byte block_preview;              ///< Number of quarters that the company is not allowed to get new exclusive engine previews (see CompaniesGenStatistics).
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	TileIndex location_of_HQ;        ///< Northern tile of HQ; #INVALID_TILE when there is none.
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	TileIndex last_build_coordinate; ///< Coordinate of the last build thing by this company.
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	std::array<Owner, MAX_COMPANY_SHARE_OWNERS> share_owners; ///< Owners of the shares of the company. #INVALID_OWNER if nobody has bought them yet.
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	CalTime::Year inaugurated_year;  ///< Year of starting the company.
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	int32_t display_inaugurated_period;///< Wallclock display period of starting the company.
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	YearDelta age_years;             ///< Number of economy years that the company has been operational.
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	byte months_of_bankruptcy;       ///< Number of months that the company is unable to pay its debts
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	CompanyID bankrupt_last_asked;   ///< Which company was most recently asked about buying it?
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	CompanyBankruptcyFlags bankrupt_flags; ///< bankruptcy flags
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	CompanyMask bankrupt_asked;      ///< which companies were asked about buying it?
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	int16_t bankrupt_timeout;        ///< If bigger than \c 0, amount of time to wait for an answer on an offer to buy this company.
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	Money bankrupt_value;
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	uint32_t terraform_limit;        ///< Amount of tileheights we can (still) terraform (times 65536).
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	uint32_t clear_limit;            ///< Amount of tiles we can (still) clear (times 65536).
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	uint32_t tree_limit;             ///< Amount of trees we can (still) plant (times 65536).
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	uint32_t purchase_land_limit;    ///< Amount of tiles we can (still) purchase (times 65536).
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	uint32_t build_object_limit;     ///< Amount of tiles we can (still) build objects on (times 65536).
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	/**
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	 * If \c true, the company is (also) controlled by the computer (a NoAI program).
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	 * @note It is possible that the user is also participating in such a company.
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	 */
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	bool is_ai;
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	std::array<Expenses, 3> yearly_expenses{}; ///< Expenses of the company for the last three years.
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	CompanyEconomyEntry cur_economy;                       ///< Economic data of the company of this quarter.
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	CompanyEconomyEntry old_economy[MAX_HISTORY_QUARTERS]; ///< Economic data of the company of the last #MAX_HISTORY_QUARTERS quarters.
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	byte num_valid_stat_ent;                               ///< Number of valid statistical entries in #old_economy.
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	Livery livery[LS_END];
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	EngineRenewList engine_renew_list; ///< Engine renewals of this company.
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	CompanySettings settings;          ///< settings specific for each company
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	// TODO: Change some of these member variables to use relevant INVALID_xxx constants
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	CompanyProperties()
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		: name_2(0), name_1(0), president_name_1(0), president_name_2(0),
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		  face(0), money(0), money_fraction(0), current_loan(0), max_loan(COMPANY_MAX_LOAN_DEFAULT), colour(COLOUR_BEGIN),
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		  block_preview(0), location_of_HQ(0), last_build_coordinate(0), share_owners(), inaugurated_year(0), display_inaugurated_period(0), age_years(0),
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		  months_of_bankruptcy(0), bankrupt_last_asked(INVALID_COMPANY), bankrupt_flags(CBRF_NONE), bankrupt_asked(0), bankrupt_timeout(0), bankrupt_value(0),
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		  terraform_limit(0), clear_limit(0), tree_limit(0), purchase_land_limit(0), build_object_limit(0), is_ai(false), engine_renew_list(nullptr) {}
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	int32_t InauguratedDisplayYear() const
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	{
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		return EconTime::UsingWallclockUnits() ? this->display_inaugurated_period : this->inaugurated_year.base();
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	}
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};
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struct Company : CompanyPool::PoolItem<&_company_pool>, CompanyProperties {
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	Company(uint16_t name_1 = 0, bool is_ai = false);
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	~Company();
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	RailTypes avail_railtypes;         ///< Rail types available to this company.
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	RoadTypes avail_roadtypes;         ///< Road types available to this company.
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	class AIInstance *ai_instance;
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	class AIInfo *ai_info;
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	std::unique_ptr<class AIConfig> ai_config;
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	GroupStatistics group_all[VEH_COMPANY_END];      ///< NOSAVE: Statistics for the ALL_GROUP group.
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	GroupStatistics group_default[VEH_COMPANY_END];  ///< NOSAVE: Statistics for the DEFAULT_GROUP group.
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	CompanyInfrastructure infrastructure; ///< NOSAVE: Counts of company owned infrastructure.
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	FreeUnitIDGenerator freeunits[VEH_COMPANY_END];
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	Money GetMaxLoan() const;
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	/**
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	 * Is this company a valid company, controlled by the computer (a NoAI program)?
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	 * @param index Index in the pool.
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	 * @return \c true if it is a valid, computer controlled company, else \c false.
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	 */
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	static inline bool IsValidAiID(size_t index)
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	{
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		const Company *c = Company::GetIfValid(index);
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		return c != nullptr && c->is_ai;
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	}
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	/**
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	 * Is this company a valid company, not controlled by a NoAI program?
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	 * @param index Index in the pool.
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	 * @return \c true if it is a valid, human controlled company, else \c false.
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	 * @note If you know that \a index refers to a valid company, you can use #IsHumanID() instead.
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	 */
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	static inline bool IsValidHumanID(size_t index)
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	{
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		const Company *c = Company::GetIfValid(index);
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		return c != nullptr && !c->is_ai;
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	}
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	/**
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	 * Is this company a company not controlled by a NoAI program?
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	 * @param index Index in the pool.
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	 * @return \c true if it is a human controlled company, else \c false.
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	 * @pre \a index must be a valid CompanyID.
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	 * @note If you don't know whether \a index refers to a valid company, you should use #IsValidHumanID() instead.
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	 */
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	static inline bool IsHumanID(size_t index)
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	{
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		return !Company::Get(index)->is_ai;
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	}
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	static void PostDestructor(size_t index);
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};
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Money CalculateCompanyValue(const Company *c, bool including_loan = true);
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Money CalculateCompanyValueExcludingShares(const Company *c, bool including_loan = true);
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Money CalculateHostileTakeoverValue(const Company *c);
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extern uint _cur_company_tick_index;
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#endif /* COMPANY_BASE_H */
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