We fake a plain (non-scoped) library, but we don't actually set the library to anything valid. In result, it is never actually linked.
How to build with Emscripten
Please use docker with the supplied Dockerfile to build for emscripten.
It takes care of a few things:
- Use a version of emscripten we know works
- Patch in LibLZMA support (as this is not supported by upstream)
- Patch in nlohmann-json support (as this is not supported by upstream)
First, build the docker image by navigating in the folder this README.md is in, and executing:
docker build -t emsdk-openttd .
Next, navigate back to the root folder of this project.
Now we build the host tools first:
mkdir build-host
docker run -it --rm -v $(pwd):$(pwd) -u $(id -u):$(id -g) --workdir $(pwd)/build-host emsdk-openttd cmake .. -DOPTION_TOOLS_ONLY=ON
docker run -it --rm -v $(pwd):$(pwd) -u $(id -u):$(id -g) --workdir $(pwd)/build-host emsdk-openttd make -j$(nproc) tools
Finally, we build the actual game:
mkdir build
docker run -it --rm -v $(pwd):$(pwd) -u $(id -u):$(id -g) --workdir $(pwd)/build emsdk-openttd emcmake cmake .. -DHOST_BINARY_DIR=../build-host -DCMAKE_BUILD_TYPE=Release -DOPTION_USE_ASSERTS=OFF
docker run -it --rm -v $(pwd):$(pwd) -u $(id -u):$(id -g) --workdir $(pwd)/build emsdk-openttd emmake make -j$(nproc)
In the build folder you will now see openttd.html.
To run it locally, you would have to start a local webserver; something like:
cd build
python3 -m http.server
You can now play the game via http://127.0.0.1:8000/openttd.html .