1208 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1208 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "stdafx.h"
 | |
| #include "ttd.h"
 | |
| #include "debug.h"
 | |
| #include "vehicle.h"
 | |
| #include "station.h"
 | |
| #include "town.h"
 | |
| #include "player.h"
 | |
| #include "saveload.h"
 | |
| 
 | |
| enum {
 | |
| 	SAVEGAME_MAJOR_VERSION = 0xB,
 | |
| 	SAVEGAME_MINOR_VERSION = 0x1,
 | |
| 
 | |
| 	SAVEGAME_LOADABLE_VERSION = (SAVEGAME_MAJOR_VERSION << 8) + SAVEGAME_MINOR_VERSION
 | |
| };
 | |
| 
 | |
| /******************************************************/
 | |
| /******************************************************/
 | |
| /******************************************************/
 | |
| 
 | |
| enum NeedLengthValues { NL_NONE = 0,NL_WANTLENGTH = 1,NL_CALCLENGTH = 2};
 | |
| 
 | |
| SaverLoader _sl;
 | |
| 
 | |
| // fill the input buffer
 | |
| static void SlReadFill(void)
 | |
| {
 | |
| 	uint len = _sl.read_bytes();
 | |
| 	assert(len != 0);
 | |
| 
 | |
| 	_sl.bufp = _sl.buf;
 | |
| 	_sl.bufe = _sl.buf + len;
 | |
| 	_sl.offs_base += len;
 | |
| }
 | |
| 
 | |
| static uint32 SlGetOffs(void)
 | |
| {
 | |
| 	return _sl.offs_base - (_sl.bufe - _sl.bufp);
 | |
| }
 | |
| 
 | |
| // flush the output buffer
 | |
| static void SlWriteFill(void)
 | |
| {
 | |
| 	// flush current buffer?
 | |
| 	if (_sl.bufp != NULL) {
 | |
| 		uint len = _sl.bufp - _sl.buf;
 | |
| 		_sl.offs_base += len;
 | |
| 		if (len) _sl.write_bytes(len);
 | |
| 	}
 | |
| 
 | |
| 	// setup next buffer
 | |
| 	_sl.bufp = _sl.buf;
 | |
| 	_sl.bufe = _sl.buf + _sl.bufsize;
 | |
| }
 | |
| 
 | |
| // error handler, calls longjmp to simulate an exception.
 | |
| static void NORETURN SlError(const char *msg)
 | |
| {
 | |
| 	_sl.excpt_msg = msg;
 | |
| 	longjmp(_sl.excpt, 0);
 | |
| }
 | |
| 
 | |
| static inline int SlReadByteInternal(void)
 | |
| {
 | |
| 	if (_sl.bufp == _sl.bufe) SlReadFill();
 | |
| 	return *_sl.bufp++;
 | |
| }
 | |
| 
 | |
| int SlReadByte(void)
 | |
| {
 | |
| 	return SlReadByteInternal();
 | |
| }
 | |
| 
 | |
| void SlWriteByte(byte v)
 | |
| {
 | |
| 	if (_sl.bufp == _sl.bufe) SlWriteFill();
 | |
| 	*_sl.bufp++ = v;
 | |
| }
 | |
| 
 | |
| static int SlReadUint16(void)
 | |
| {
 | |
| 	int x = SlReadByte() << 8;
 | |
| 	return x | SlReadByte();
 | |
| }
 | |
| 
 | |
| static uint32 SlReadUint32(void)
 | |
| {
 | |
| 	uint32 x = SlReadUint16() << 16;
 | |
| 	return x | SlReadUint16();
 | |
| }
 | |
| 
 | |
| static uint64 SlReadUint64(void)
 | |
| {
 | |
| 	uint32 x = SlReadUint32();
 | |
| 	uint32 y = SlReadUint32();
 | |
| 	return (uint64)x << 32 | y;
 | |
| }
 | |
| 
 | |
| static void SlWriteUint16(uint16 v)
 | |
| {
 | |
| 	SlWriteByte((byte)(v >> 8));
 | |
| 	SlWriteByte((byte)v);
 | |
| }
 | |
| 
 | |
| static void SlWriteUint32(uint32 v)
 | |
| {
 | |
| 	SlWriteUint16((uint16)(v >> 16));
 | |
| 	SlWriteUint16((uint16)v);
 | |
| }
 | |
| 
 | |
| static void SlWriteUint64(uint64 x)
 | |
| {
 | |
| 	SlWriteUint32((uint32)(x >> 32));
 | |
| 	SlWriteUint32((uint32)x);
 | |
| }
 | |
| 
 | |
| static int SlReadSimpleGamma(void)
 | |
| {
 | |
| 	int x = SlReadByte();
 | |
| 	if (x & 0x80)
 | |
| 		x = ((x&0x7F) << 8) + SlReadByte();
 | |
| 	return x;
 | |
| }
 | |
| 
 | |
| static void SlWriteSimpleGamma(uint i)
 | |
| {
 | |
| 	assert(i < (1 << 14));
 | |
| 	if (i >= 0x80) {
 | |
| 		SlWriteByte((byte)(0x80|(i >> 8)));
 | |
| 		SlWriteByte((byte)i);
 | |
| 	} else {
 | |
| 		SlWriteByte(i);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static uint SlGetGammaLength(uint i) {
 | |
| 	return (i>=0x80) ? 2 : 1;
 | |
| }
 | |
| 
 | |
| static inline int SlReadSparseIndex(void)
 | |
| {
 | |
| 	return SlReadSimpleGamma();
 | |
| }
 | |
| 
 | |
| static inline void SlWriteSparseIndex(uint index)
 | |
| {
 | |
| 	SlWriteSimpleGamma(index);
 | |
| }
 | |
| 
 | |
| static inline int SlReadArrayLength(void)
 | |
| {
 | |
| 	return SlReadSimpleGamma();
 | |
| }
 | |
| 
 | |
| static inline void SlWriteArrayLength(uint length)
 | |
| {
 | |
| 	SlWriteSimpleGamma(length);
 | |
| }
 | |
| 
 | |
| void SlSetArrayIndex(uint index)
 | |
| {
 | |
| 	_sl.need_length = NL_WANTLENGTH;
 | |
| 	_sl.array_index = index;
 | |
| }
 | |
| 
 | |
| int SlIterateArray(void)
 | |
| {
 | |
| 	int ind;
 | |
| 	static uint32 next_offs;
 | |
| 
 | |
| 	// Must be at end of current block.
 | |
| 	assert(next_offs == 0 || SlGetOffs() == next_offs);
 | |
| 
 | |
| 	while(true) {
 | |
| 		uint len = SlReadArrayLength();
 | |
| 		if (len == 0) {
 | |
| 			next_offs = 0;
 | |
| 			return -1;
 | |
| 		}
 | |
| 
 | |
| 		_sl.obj_len = --len;
 | |
| 		next_offs = SlGetOffs() + len;
 | |
| 
 | |
| 		switch(_sl.block_mode) {
 | |
| 		case CH_SPARSE_ARRAY:	ind = SlReadSparseIndex(); break;
 | |
| 		case CH_ARRAY:        ind = _sl.array_index++; break;
 | |
| 		default:
 | |
| 			DEBUG(misc, 0) ("SlIterateArray: error\n");
 | |
| 			return -1; // error
 | |
| 		}
 | |
| 
 | |
| 		if (len != 0)
 | |
| 			return ind;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // Sets the length of either a RIFF object or the number of items in an array.
 | |
| void SlSetLength(uint length)
 | |
| {
 | |
| 	switch(_sl.need_length) {
 | |
| 	case NL_WANTLENGTH:
 | |
| 		_sl.need_length = NL_NONE;
 | |
| 		switch(_sl.block_mode) {
 | |
| 		case CH_RIFF:
 | |
| 			// Really simple to write a RIFF length :)
 | |
| 			SlWriteUint32(length);
 | |
| 		break;
 | |
| 		case CH_ARRAY:
 | |
| 			assert(_sl.array_index >= _sl.last_array_index);
 | |
| 			while (++_sl.last_array_index <= _sl.array_index)
 | |
| 				SlWriteArrayLength(1);
 | |
| 			SlWriteArrayLength(length + 1);
 | |
| 			break;
 | |
| 		case CH_SPARSE_ARRAY:
 | |
| 			SlWriteArrayLength(length + 1 + SlGetGammaLength(_sl.array_index)); // Also include length of sparse index.
 | |
| 			SlWriteSparseIndex(_sl.array_index);
 | |
| 			break;
 | |
| 		default: NOT_REACHED();
 | |
| 		}
 | |
| 		break;
 | |
| 	case NL_CALCLENGTH:
 | |
| 		_sl.obj_len += length;
 | |
| 		break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void SlCopyBytes(void *ptr, size_t length)
 | |
| {
 | |
| 	byte *p = (byte*)ptr;
 | |
| 
 | |
| 	if (_sl.save) {
 | |
| 		while(length) {
 | |
| 			SlWriteByte(*p++);
 | |
| 			length--;
 | |
| 		}
 | |
| 	} else {
 | |
| 		while(length) {
 | |
| 			*p++ = SlReadByteInternal();
 | |
| 			length--;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void SlSkipBytes(size_t length)
 | |
| {
 | |
| 	while (length) {
 | |
| 		SlReadByte();
 | |
| 		length--;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| uint SlGetFieldLength(void)
 | |
| {
 | |
| 	return _sl.obj_len;
 | |
| }
 | |
| 
 | |
| 
 | |
| static void SlSaveLoadConv(void *ptr, uint conv)
 | |
| {
 | |
| 	int64 x = 0;
 | |
| 
 | |
| 	if (_sl.save) {
 | |
| 		// Read a value from the struct. These ARE endian safe.
 | |
| 		switch((conv >> 4)&0xf) {
 | |
| 		case SLE_VAR_I8>>4: x = *(int8*)ptr; break;
 | |
| 		case SLE_VAR_U8>>4: x = *(byte*)ptr; break;
 | |
| 		case SLE_VAR_I16>>4: x = *(int16*)ptr; break;
 | |
| 		case SLE_VAR_U16>>4: x = *(uint16*)ptr; break;
 | |
| 		case SLE_VAR_I32>>4: x = *(int32*)ptr; break;
 | |
| 		case SLE_VAR_U32>>4: x = *(uint32*)ptr; break;
 | |
| 		case SLE_VAR_I64>>4: x = *(int64*)ptr; break;
 | |
| 		case SLE_VAR_U64>>4: x = *(uint64*)ptr; break;
 | |
| 		case SLE_VAR_NULL>>4: x = 0; break;
 | |
| 		default:
 | |
| 			NOT_REACHED();
 | |
| 		}
 | |
| 
 | |
| 		// Write it to the file
 | |
| 		switch(conv & 0xF) {
 | |
| 		case SLE_FILE_I8: assert(x >= -128 && x <= 127); SlWriteByte(x);break;
 | |
| 		case SLE_FILE_U8:	assert(x >= 0 && x <= 255); SlWriteByte(x);break;
 | |
| 		case SLE_FILE_I16:assert(x >= -32768 && x <= 32767); SlWriteUint16(x);break;
 | |
| 		case SLE_FILE_STRINGID:
 | |
| 		case SLE_FILE_U16:assert(x >= 0 && x <= 65535); SlWriteUint16(x);break;
 | |
| 		case SLE_FILE_I32:
 | |
| 		case SLE_FILE_U32:SlWriteUint32((uint32)x);break;
 | |
| 		case SLE_FILE_I64:
 | |
| 		case SLE_FILE_U64:SlWriteUint64(x);break;
 | |
| 		default:
 | |
| 			assert(0);
 | |
| 			NOT_REACHED();
 | |
| 		}
 | |
| 	} else {
 | |
| 
 | |
| 		// Read a value from the file
 | |
| 		switch(conv & 0xF) {
 | |
| 		case SLE_FILE_I8: x = (int8)SlReadByte();	break;
 | |
| 		case SLE_FILE_U8: x = (byte)SlReadByte(); break;
 | |
| 		case SLE_FILE_I16: x = (int16)SlReadUint16();	break;
 | |
| 		case SLE_FILE_U16: x = (uint16)SlReadUint16(); break;
 | |
| 		case SLE_FILE_I32: x = (int32)SlReadUint32();	break;
 | |
| 		case SLE_FILE_U32: x = (uint32)SlReadUint32(); break;
 | |
| 		case SLE_FILE_I64: x = (int64)SlReadUint64();	break;
 | |
| 		case SLE_FILE_U64: x = (uint64)SlReadUint64(); break;
 | |
| 		case SLE_FILE_STRINGID: x = RemapOldStringID((uint16)SlReadUint16()); break;
 | |
| 		default:
 | |
| 			assert(0);
 | |
| 			NOT_REACHED();
 | |
| 		}
 | |
| 
 | |
| 		// Write it to the struct, these ARE endian safe.
 | |
| 		switch((conv >> 4)&0xf) {
 | |
| 		case SLE_VAR_I8>>4: *(int8*)ptr = x; break;
 | |
| 		case SLE_VAR_U8>>4: *(byte*)ptr = x; break;
 | |
| 		case SLE_VAR_I16>>4: *(int16*)ptr = x; break;
 | |
| 		case SLE_VAR_U16>>4: *(uint16*)ptr = x; break;
 | |
| 		case SLE_VAR_I32>>4: *(int32*)ptr = x; break;
 | |
| 		case SLE_VAR_U32>>4: *(uint32*)ptr = x; break;
 | |
| 		case SLE_VAR_I64>>4: *(int64*)ptr = x; break;
 | |
| 		case SLE_VAR_U64>>4: *(uint64*)ptr = x; break;
 | |
| 		case SLE_VAR_NULL: break;
 | |
| 		default:
 | |
| 			NOT_REACHED();
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const byte _conv_lengths[] = {1,1,2,2,4,4,8,8,2};
 | |
| 
 | |
| static uint SlCalcConvLen(uint conv, void *p)
 | |
| {
 | |
| 	return _conv_lengths[conv & 0xF];
 | |
| }
 | |
| 
 | |
| static uint SlCalcArrayLen(void *array, uint length, uint conv)
 | |
| {
 | |
| 	return _conv_lengths[conv & 0xF] * length;
 | |
| }
 | |
| 
 | |
| static const byte _conv_mem_size[9] = {1,1,2,2,4,4,8,8,0};
 | |
| void SlArray(void *array, uint length, uint conv)
 | |
| {
 | |
| 	// Automatically calculate the length?
 | |
| 	if (_sl.need_length != NL_NONE) {
 | |
| 		SlSetLength(SlCalcArrayLen(array, length, conv));
 | |
| 		// Determine length only?
 | |
| 		if (_sl.need_length == NL_CALCLENGTH)
 | |
| 			return;
 | |
| 	}
 | |
| 
 | |
| 	// handle buggy stuff
 | |
| 	if (!_sl.save && _sl.version == 0) {
 | |
| 		if (conv == SLE_INT16 || conv == SLE_UINT16 || conv == SLE_STRINGID) {
 | |
| 			length *= 2;
 | |
| 			conv = SLE_INT8;
 | |
| 		} else if (conv == SLE_INT32 || conv == SLE_UINT32) {
 | |
| 			length *= 4;
 | |
| 			conv = SLE_INT8;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Optimized cases when input equals output.
 | |
| 	switch(conv) {
 | |
| 	case SLE_INT8:
 | |
| 	case SLE_UINT8:SlCopyBytes(array, length);break;
 | |
| 	default: {
 | |
| 		// Default "slow" case.
 | |
| 		byte *a = (byte*)array;
 | |
| 		while (length) {
 | |
| 			SlSaveLoadConv(a, conv);
 | |
| 			a += _conv_mem_size[(conv >> 4)&0xf];
 | |
| 			length--;
 | |
| 		}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // Calculate the size of an object.
 | |
| static size_t SlCalcObjLength(void *object, const void *desc)
 | |
| {
 | |
| 	size_t length = 0;
 | |
| 	uint cmd,conv;
 | |
| 	const byte *d = (const byte*)desc;
 | |
| 
 | |
| 	// Need to determine the length and write a length tag.
 | |
| 	while (true) {
 | |
| 		cmd = (d[0] >> 4);
 | |
| 		if (cmd < 8) {
 | |
| 			conv = d[2];
 | |
| 			d += 3;
 | |
| 			if (cmd&4) {
 | |
| 				d += 2;
 | |
| 				// check if the field is of the right version
 | |
| 				if (_sl.version < d[-2] || _sl.version > d[-1]) {
 | |
| 					if ((cmd & 3) == 2) d++;
 | |
| 					continue;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			switch(cmd&3) {
 | |
| 			// Normal variable
 | |
| 			case 0: length += SlCalcConvLen(conv, NULL);break;
 | |
| 			// Reference
 | |
| 			case 1: length += 2; break;
 | |
| 			// Array
 | |
| 			case 2:	length += SlCalcArrayLen(NULL, *d++, conv); break;
 | |
| 			default:NOT_REACHED();
 | |
| 			}
 | |
| 		} else if (cmd == 8) {
 | |
| 			length++;
 | |
| 			d += 4;
 | |
| 		} else if (cmd == 9) {
 | |
| 			length += SlCalcObjLength(NULL, _sl.includes[d[2]]);
 | |
| 			d += 3;
 | |
| 		} else if (cmd == 15)
 | |
| 			break;
 | |
| 		else
 | |
| 			assert(0);
 | |
| 	}
 | |
| 	return length;
 | |
| }
 | |
| 
 | |
| void SlObject(void *object, const void *desc)
 | |
| {
 | |
| 	const byte *d = (const byte*)desc;
 | |
| 	void *ptr;
 | |
| 	uint cmd,conv;
 | |
| 
 | |
| 	// Automatically calculate the length?
 | |
| 	if (_sl.need_length != NL_NONE) {
 | |
| 		SlSetLength(SlCalcObjLength(object, d));
 | |
| 		if (_sl.need_length == NL_CALCLENGTH)
 | |
| 			return;
 | |
| 	}
 | |
| 
 | |
| 	while (true) {
 | |
| 		// Currently it only supports up to 4096 byte big objects
 | |
| 		ptr = (byte*)object + (d[0] & 0xF) + (d[1] << 4);
 | |
| 
 | |
| 		cmd = d[0] >> 4;
 | |
| 
 | |
| 		if (cmd < 8) {
 | |
| 			conv = d[2];
 | |
| 			d += 3;
 | |
| 
 | |
| 			if (cmd&4) {
 | |
| 				d += 2;
 | |
| 				// check if the field is of the right version
 | |
| 				if (_sl.version < d[-2] || _sl.version > d[-1]) {
 | |
| 					if ((cmd & 3) == 2) d++;
 | |
| 					continue;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			switch(cmd&3) {
 | |
| 			// Normal variable
 | |
| 			case 0:	SlSaveLoadConv(ptr, conv); break;
 | |
| 			// Reference
 | |
| 			case 1:
 | |
| 				if (_sl.save) {
 | |
| 					SlWriteUint16(_sl.ref_to_int_proc(*(void**)ptr, conv));
 | |
| 				} else {
 | |
| 					*(void**)ptr = _sl.int_to_ref_proc(SlReadUint16(), conv);
 | |
| 				}
 | |
| 				break;
 | |
| 			// Array
 | |
| 			case 2:	SlArray(ptr, *d++, conv); break;
 | |
| 			default:NOT_REACHED();
 | |
| 			}
 | |
| 
 | |
| 		// Write byte.
 | |
| 		} else if (cmd == 8) {
 | |
| 			if (_sl.save) {
 | |
| 				SlWriteByte(d[3]);
 | |
| 			} else {
 | |
| 				*(byte*)ptr = d[2];
 | |
| 			}
 | |
| 			d += 4;
 | |
| 
 | |
| 		// Include
 | |
| 		} else if (cmd == 9) {
 | |
| 			SlObject(ptr, _sl.includes[d[2]]);
 | |
| 			d += 3;
 | |
| 		}	else if (cmd == 15)
 | |
| 			break;
 | |
| 		else
 | |
| 			assert(0);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static size_t SlCalcGlobListLength(const SaveLoadGlobVarList *desc)
 | |
| {
 | |
| 	size_t length = 0;
 | |
| 
 | |
| 	while (desc->address) {
 | |
| 		if(_sl.version >= desc->from_version && _sl.version <= desc->to_version)
 | |
| 			length += SlCalcConvLen(desc->conv, NULL);
 | |
| 		desc++;
 | |
| 	}
 | |
| 	return length;
 | |
| }
 | |
| 
 | |
| // Save/Load a list of global variables
 | |
| void SlGlobList(const SaveLoadGlobVarList *desc)
 | |
| {
 | |
| 	if (_sl.need_length != NL_NONE) {
 | |
| 		SlSetLength(SlCalcGlobListLength(desc));
 | |
| 		if (_sl.need_length == NL_CALCLENGTH)
 | |
| 			return;
 | |
| 	}
 | |
| 	while (true) {
 | |
| 		void *ptr = desc->address;
 | |
| 		if (ptr == NULL)
 | |
| 			break;
 | |
| 		if(_sl.version >= desc->from_version && _sl.version <= desc->to_version)
 | |
| 			SlSaveLoadConv(ptr, desc->conv);
 | |
| 		desc++;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| void SlAutolength(AutolengthProc *proc, void *arg)
 | |
| {
 | |
| 	uint32 offs;
 | |
| 
 | |
| 	assert(_sl.save);
 | |
| 
 | |
| 	// Tell it to calculate the length
 | |
| 	_sl.need_length = NL_CALCLENGTH;
 | |
| 	_sl.obj_len = 0;
 | |
| 	proc(arg);
 | |
| 
 | |
| 	// Setup length
 | |
| 	_sl.need_length = NL_WANTLENGTH;
 | |
| 	SlSetLength(_sl.obj_len);
 | |
| 
 | |
| 	offs = SlGetOffs() + _sl.obj_len;
 | |
| 
 | |
| 	// And write the stuff
 | |
| 	proc(arg);
 | |
| 
 | |
| 	assert(offs == SlGetOffs());
 | |
| }
 | |
| 
 | |
| static void SlLoadChunk(const ChunkHandler *ch)
 | |
| {
 | |
| 	byte m = SlReadByte();
 | |
| 	size_t len;
 | |
| 	uint32 endoffs;
 | |
| 
 | |
| 	_sl.block_mode = m;
 | |
| 	_sl.obj_len = 0;
 | |
| 
 | |
| 	switch(m) {
 | |
| 	case CH_ARRAY:
 | |
| 		_sl.array_index = 0;
 | |
| 		ch->load_proc();
 | |
| 		break;
 | |
| 
 | |
| 	case CH_SPARSE_ARRAY:
 | |
| 		ch->load_proc();
 | |
| 		break;
 | |
| 
 | |
| 	case CH_RIFF:
 | |
| 		// Read length
 | |
| 		len = SlReadByte() << 16;
 | |
| 		len += SlReadUint16();
 | |
| 		_sl.obj_len = len;
 | |
| 		endoffs = SlGetOffs() + len;
 | |
| 		ch->load_proc();
 | |
| 		assert(SlGetOffs() == endoffs);
 | |
| 		break;
 | |
| 	default:
 | |
| 		assert(0);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static ChunkSaveLoadProc *_tmp_proc_1;
 | |
| 
 | |
| static void SlStubSaveProc2(void *arg)
 | |
| {
 | |
| 	_tmp_proc_1();
 | |
| }
 | |
| 
 | |
| static void SlStubSaveProc(void)
 | |
| {
 | |
| 	SlAutolength(SlStubSaveProc2, NULL);
 | |
| }
 | |
| 
 | |
| static void SlSaveChunk(const ChunkHandler *ch)
 | |
| {
 | |
| 	ChunkSaveLoadProc *proc;
 | |
| 
 | |
| 	SlWriteUint32(ch->id);
 | |
| 
 | |
| 	proc = ch->save_proc;
 | |
| 	if (ch->flags & CH_AUTO_LENGTH) {
 | |
| 		// Need to calculate the length. Solve that by calling SlAutoLength in the save_proc.
 | |
| 		_tmp_proc_1 = proc;
 | |
| 		proc = SlStubSaveProc;
 | |
| 	}
 | |
| 
 | |
| 	_sl.block_mode = ch->flags & CH_TYPE_MASK;
 | |
| 	switch(ch->flags & CH_TYPE_MASK) {
 | |
| 	case CH_RIFF:
 | |
| 		_sl.need_length = NL_WANTLENGTH;
 | |
| 		proc();
 | |
| 		break;
 | |
| 	case CH_ARRAY:
 | |
| 		_sl.last_array_index = 0;
 | |
| 		SlWriteByte(CH_ARRAY);
 | |
| 		proc();
 | |
| 		SlWriteArrayLength(0); // Terminate arrays
 | |
| 		break;
 | |
| 	case CH_SPARSE_ARRAY:
 | |
| 		SlWriteByte(CH_SPARSE_ARRAY);
 | |
| 		proc();
 | |
| 		SlWriteArrayLength(0); // Terminate arrays
 | |
| 		break;
 | |
| 	default:
 | |
| 		NOT_REACHED();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void SlSaveChunks(void)
 | |
| {
 | |
| 	const ChunkHandler *ch;
 | |
| 	const ChunkHandler * const * chsc;
 | |
| 	uint p;
 | |
| 
 | |
| 	for(p=0; p!=CH_NUM_PRI_LEVELS; p++) {
 | |
| 		for(chsc=_sl.chs;(ch=*chsc++) != NULL;) {
 | |
| 			while(true) {
 | |
| 				if (((ch->flags >> CH_PRI_SHL) & (CH_NUM_PRI_LEVELS - 1)) == p)
 | |
| 					SlSaveChunk(ch);
 | |
| 				if (ch->flags & CH_LAST)
 | |
| 					break;
 | |
| 				ch++;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Terminator
 | |
| 	SlWriteUint32(0);
 | |
| }
 | |
| 
 | |
| static const ChunkHandler *SlFindChunkHandler(uint32 id)
 | |
| {
 | |
| 	const ChunkHandler *ch;
 | |
| 	const ChunkHandler * const * chsc;
 | |
| 	for(chsc=_sl.chs;(ch=*chsc++) != NULL;) {
 | |
| 		while(true) {
 | |
| 			if (ch->id == id)
 | |
| 				return ch;
 | |
| 			if (ch->flags & CH_LAST)
 | |
| 				break;
 | |
| 			ch++;
 | |
| 		}
 | |
| 	}
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| static void SlLoadChunks(void)
 | |
| {
 | |
| 	uint32 id;
 | |
| 	const ChunkHandler *ch;
 | |
| 
 | |
| 	while(true) {
 | |
| 		id = SlReadUint32();
 | |
| 		if (id == 0)
 | |
| 			return;
 | |
| #if 0
 | |
| 		printf("Loading chunk %c%c%c%c\n", id >> 24, id>>16, id>>8,id);
 | |
| #endif
 | |
| 		ch = SlFindChunkHandler(id);
 | |
| 		if (ch == NULL) SlError("found unknown tag in savegame (sync error)");
 | |
| 		SlLoadChunk(ch);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| //*******************************************
 | |
| //********** START OF LZO CODE **************
 | |
| //*******************************************
 | |
| #define LZO_SIZE 8192
 | |
| 
 | |
| #include "minilzo.h"
 | |
| 
 | |
| static uint ReadLZO(void)
 | |
| {
 | |
| 	byte out[LZO_SIZE + LZO_SIZE / 64 + 16 + 3 + 8];
 | |
| 	uint32 tmp[2];
 | |
| 	uint32 size;
 | |
| 	uint len;
 | |
| 
 | |
| 	// Read header
 | |
| 	if (fread(tmp, sizeof(tmp), 1, _sl.fh) != 1) SlError("file read failed");
 | |
| 
 | |
| 	// Check if size is bad
 | |
| 	((uint32*)out)[0] = size = tmp[1];
 | |
| 
 | |
| 	if (_sl.version != 0) {
 | |
| 		tmp[0] = TO_BE32(tmp[0]);
 | |
| 		size = TO_BE32(size);
 | |
| 	}
 | |
| 
 | |
| 	if (size >= sizeof(out)) SlError("inconsistent size");
 | |
| 
 | |
| 	// Read block
 | |
| 	if (fread(out + sizeof(uint32), size, 1, _sl.fh) != 1) SlError("file read failed");
 | |
| 
 | |
| 	// Verify checksum
 | |
| 	if (tmp[0] != lzo_adler32(0, out, size + sizeof(uint32))) SlError("bad checksum");
 | |
| 
 | |
| 	// Decompress
 | |
| 	lzo1x_decompress(out + sizeof(uint32)*1, size, _sl.buf, &len, NULL);
 | |
| 	return len;
 | |
| }
 | |
| 
 | |
| // p contains the pointer to the buffer, len contains the pointer to the length.
 | |
| // len bytes will be written, p and l will be updated to reflect the next buffer.
 | |
| static void WriteLZO(uint size)
 | |
| {
 | |
| 	byte out[LZO_SIZE + LZO_SIZE / 64 + 16 + 3 + 8];
 | |
| 	byte wrkmem[sizeof(byte*)*4096];
 | |
| 	uint outlen;
 | |
| 
 | |
| 	lzo1x_1_compress(_sl.buf, size, out + sizeof(uint32)*2, &outlen, wrkmem);
 | |
| 	((uint32*)out)[1] = TO_BE32(outlen);
 | |
| 	((uint32*)out)[0] = TO_BE32(lzo_adler32(0, out + sizeof(uint32), outlen + sizeof(uint32)));
 | |
| 	if (fwrite(out, outlen + sizeof(uint32)*2, 1, _sl.fh) != 1) SlError("file write failed");
 | |
| }
 | |
| 
 | |
| static bool InitLZO(void)
 | |
| {
 | |
| 	_sl.bufsize = LZO_SIZE;
 | |
| 	_sl.buf = (byte*)malloc(LZO_SIZE);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static void UninitLZO(void)
 | |
| {
 | |
| 	free(_sl.buf);
 | |
| }
 | |
| 
 | |
| //*******************************************
 | |
| //******** START OF NOCOMP CODE *************
 | |
| //*******************************************
 | |
| static uint ReadNoComp(void)
 | |
| {
 | |
| 	return fread(_sl.buf, 1, LZO_SIZE, _sl.fh);
 | |
| }
 | |
| 
 | |
| static void WriteNoComp(uint size)
 | |
| {
 | |
| 	fwrite(_sl.buf, 1, size, _sl.fh);
 | |
| }
 | |
| 
 | |
| static bool InitNoComp(void)
 | |
| {
 | |
| 	_sl.bufsize = LZO_SIZE;
 | |
| 	_sl.buf = (byte*)malloc(LZO_SIZE);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static void UninitNoComp(void)
 | |
| {
 | |
| 	free(_sl.buf);
 | |
| }
 | |
| 
 | |
| //********************************************
 | |
| //********** START OF ZLIB CODE **************
 | |
| //********************************************
 | |
| 
 | |
| #if defined(WITH_ZLIB)
 | |
| #include <zlib.h>
 | |
| static z_stream _z;
 | |
| 
 | |
| static bool InitReadZlib(void)
 | |
| {
 | |
| 	memset(&_z, 0, sizeof(_z));
 | |
| 	if (inflateInit(&_z) != Z_OK) return false;
 | |
| 
 | |
| 	_sl.bufsize = 4096;
 | |
| 	_sl.buf = (byte*)malloc(4096 + 4096); // also contains fread buffer
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static uint ReadZlib(void)
 | |
| {
 | |
| 	int r;
 | |
| 
 | |
| 	_z.next_out = _sl.buf;
 | |
| 	_z.avail_out = 4096;
 | |
| 
 | |
| 	do {
 | |
| 		// read more bytes from the file?
 | |
| 		if (_z.avail_in == 0) {
 | |
| 			_z.avail_in = fread(_z.next_in = _sl.buf + 4096, 1, 4096, _sl.fh);
 | |
| 		}
 | |
| 
 | |
| 		// inflate the data
 | |
| 		r = inflate(&_z, 0);
 | |
| 		if (r == Z_STREAM_END)
 | |
| 			break;
 | |
| 
 | |
| 		if (r != Z_OK)
 | |
| 			SlError("inflate() failed");
 | |
| 	} while (_z.avail_out);
 | |
| 
 | |
| 	return 4096 - _z.avail_out;
 | |
| }
 | |
| 
 | |
| static void UninitReadZlib(void)
 | |
| {
 | |
| 	inflateEnd(&_z);
 | |
| 	free(_sl.buf);
 | |
| }
 | |
| 
 | |
| static bool InitWriteZlib(void)
 | |
| {
 | |
| 	memset(&_z, 0, sizeof(_z));
 | |
| 	if (deflateInit(&_z, 6) != Z_OK) return false;
 | |
| 
 | |
| 	_sl.bufsize = 4096;
 | |
| 	_sl.buf = (byte*)malloc(4096); // also contains fread buffer
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static void WriteZlibLoop(z_streamp z, byte *p, uint len, int mode)
 | |
| {
 | |
| 	char buf[1024]; // output buffer
 | |
| 	int r;
 | |
| 	uint n;
 | |
| 	z->next_in = p;
 | |
| 	z->avail_in = len;
 | |
| 	do {
 | |
| 		z->next_out = buf;
 | |
| 		z->avail_out = sizeof(buf);
 | |
| 		r	= deflate(z, mode);
 | |
| 			// bytes were emitted?
 | |
| 		if ((n=sizeof(buf) - z->avail_out) != 0) {
 | |
| 			if (fwrite(buf, n, 1, _sl.fh) != 1) SlError("file write error");
 | |
| 		}
 | |
| 		if (r == Z_STREAM_END)
 | |
| 			break;
 | |
| 		if (r != Z_OK) SlError("zlib returned error code");
 | |
| 	} while (z->avail_in || !z->avail_out);
 | |
| }
 | |
| 
 | |
| static void WriteZlib(uint len)
 | |
| {
 | |
| 	WriteZlibLoop(&_z, _sl.buf, len, 0);
 | |
| }
 | |
| 
 | |
| static void UninitWriteZlib(void)
 | |
| {
 | |
| 	// flush any pending output.
 | |
| 	if (_sl.fh) WriteZlibLoop(&_z, NULL, 0, Z_FINISH);
 | |
| 	deflateEnd(&_z);
 | |
| 	free(_sl.buf);
 | |
| }
 | |
| 
 | |
| #endif //WITH_ZLIB
 | |
| 
 | |
| //*******************************************
 | |
| //************* END OF CODE *****************
 | |
| //*******************************************
 | |
| 
 | |
| // these define the chunks
 | |
| extern const ChunkHandler _misc_chunk_handlers[];
 | |
| extern const ChunkHandler _player_chunk_handlers[];
 | |
| extern const ChunkHandler _veh_chunk_handlers[];
 | |
| extern const ChunkHandler _depot_chunk_handlers[];
 | |
| extern const ChunkHandler _order_chunk_handlers[];
 | |
| extern const ChunkHandler _town_chunk_handlers[];
 | |
| extern const ChunkHandler _sign_chunk_handlers[];
 | |
| extern const ChunkHandler _station_chunk_handlers[];
 | |
| extern const ChunkHandler _industry_chunk_handlers[];
 | |
| extern const ChunkHandler _engine_chunk_handlers[];
 | |
| extern const ChunkHandler _economy_chunk_handlers[];
 | |
| extern const ChunkHandler _animated_tile_chunk_handlers[];
 | |
| 
 | |
| static const ChunkHandler * const _chunk_handlers[] = {
 | |
| 	_misc_chunk_handlers,
 | |
| 	_veh_chunk_handlers,
 | |
| 	_depot_chunk_handlers,
 | |
| 	_order_chunk_handlers,
 | |
| 	_industry_chunk_handlers,
 | |
| 	_economy_chunk_handlers,
 | |
| 	_engine_chunk_handlers,
 | |
| 	_town_chunk_handlers,
 | |
| 	_sign_chunk_handlers,
 | |
| 	_station_chunk_handlers,
 | |
| 	_player_chunk_handlers,
 | |
| 	_animated_tile_chunk_handlers,
 | |
| 	NULL,
 | |
| };
 | |
| 
 | |
| // used to include a vehicle desc in another desc.
 | |
| extern const byte _common_veh_desc[];
 | |
| static const byte * const _desc_includes[] = {
 | |
| 	_common_veh_desc
 | |
| };
 | |
| 
 | |
| /* We can't save pointers to a savegame, so this functions get's
 | |
|     the index of the item, and if not available, it hussles with
 | |
|     pointers (looks really bad :()
 | |
|    Remember that a NULL item has value 0, and all
 | |
|     indexes have + 1, so vehicle 0 is saved as index 1. */
 | |
| static uint ReferenceToInt(void *v, uint t)
 | |
| {
 | |
| 	if (v == NULL)
 | |
| 		return 0;
 | |
| 
 | |
| 	switch (t) {
 | |
| 		case REF_VEHICLE_OLD: // Old vehicles we save as new onces
 | |
| 		case REF_VEHICLE: return ((Vehicle *)v)->index + 1;
 | |
| 		case REF_STATION: return ((Station *)v)->index + 1;
 | |
| 		case REF_TOWN:    return ((Town *)v)->index + 1;
 | |
| 		case REF_ORDER:   return ((Order *)v)->index + 1;
 | |
| 		case REF_ROADSTOPS: return ((RoadStop *)v)->index + 1;
 | |
| 
 | |
| 		default:
 | |
| 			NOT_REACHED();
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| static void *IntToReference(uint r, uint t)
 | |
| {
 | |
| 	/* From version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE, and should be loaded
 | |
| 	    like that */
 | |
| 	if (t == REF_VEHICLE_OLD &&
 | |
| 			_sl.full_version >= 0x404)
 | |
| 		t = REF_VEHICLE;
 | |
| 
 | |
| 	if (t != REF_VEHICLE_OLD && r == 0)
 | |
| 		return NULL;
 | |
| 
 | |
| 	switch (t) {
 | |
| 		case REF_ORDER: {
 | |
| 			if (!AddBlockIfNeeded(&_order_pool, r - 1))
 | |
| 				error("Orders: failed loading savegame: too many orders");
 | |
| 			return GetOrder(r - 1);
 | |
| 		}
 | |
| 		case REF_VEHICLE: {
 | |
| 			if (!AddBlockIfNeeded(&_vehicle_pool, r - 1))
 | |
| 				error("Vehicles: failed loading savegame: too many vehicles");
 | |
| 			return GetVehicle(r - 1);
 | |
| 		}
 | |
| 		case REF_STATION: {
 | |
| 			if (!AddBlockIfNeeded(&_station_pool, r - 1))
 | |
| 				error("Stations: failed loading savegame: too many stations");
 | |
| 			return GetStation(r - 1);
 | |
| 		}
 | |
| 		case REF_TOWN: {
 | |
| 			if (!AddBlockIfNeeded(&_town_pool, r - 1))
 | |
| 				error("Towns: failed loading savegame: too many towns");
 | |
| 			return GetTown(r - 1);
 | |
| 		}
 | |
| 		case REF_ROADSTOPS: {
 | |
| 			if (!AddBlockIfNeeded(&_roadstop_pool, r - 1))
 | |
| 				error("RoadStops: failed loading savegame: too many RoadStops");
 | |
| 			return GetRoadStop(r - 1);
 | |
| 		}
 | |
| 
 | |
| 		case REF_VEHICLE_OLD: {
 | |
| 			/* Old vehicles were saved differently: invalid vehicle was 0xFFFF,
 | |
| 			    and the index was not - 1.. correct for this */
 | |
| 			if (r == INVALID_VEHICLE)
 | |
| 				return NULL;
 | |
| 
 | |
| 			if (!AddBlockIfNeeded(&_vehicle_pool, r))
 | |
| 				error("Vehicles: failed loading savegame: too many vehicles");
 | |
| 			return GetVehicle(r);
 | |
| 		}
 | |
| 		default:
 | |
| 			NOT_REACHED();
 | |
| 	}
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| typedef struct {
 | |
| 	const char *name;
 | |
| 	uint32 tag;
 | |
| 
 | |
| 	bool (*init_read)(void);
 | |
| 	ReaderProc *reader;
 | |
| 	void (*uninit_read)(void);
 | |
| 
 | |
| 	bool (*init_write)(void);
 | |
| 	WriterProc *writer;
 | |
| 	void (*uninit_write)(void);
 | |
| 
 | |
| } SaveLoadFormat;
 | |
| 
 | |
| static const SaveLoadFormat _saveload_formats[] = {
 | |
| 	{"lzo", TO_BE32X('OTTD'), InitLZO,ReadLZO, UninitLZO, InitLZO, WriteLZO, UninitLZO},
 | |
| 	{"none", TO_BE32X('OTTN'), InitNoComp,ReadNoComp, UninitNoComp, InitNoComp, WriteNoComp, UninitNoComp},
 | |
| #if defined(WITH_ZLIB)
 | |
| 	{"zlib", TO_BE32X('OTTZ'), InitReadZlib,ReadZlib, UninitReadZlib, InitWriteZlib, WriteZlib, UninitWriteZlib},
 | |
| #else
 | |
| 	{"zlib", TO_BE32X('OTTZ'), NULL,NULL,NULL,NULL,NULL,NULL}
 | |
| #endif
 | |
| };
 | |
| 
 | |
| static const SaveLoadFormat *GetSavegameFormat(const char *s)
 | |
| {
 | |
| 	const SaveLoadFormat *def;
 | |
| 	int i;
 | |
| 
 | |
| 	// find default savegame format
 | |
| 	def = endof(_saveload_formats) - 1;
 | |
| 	while (!def->init_write) def--;
 | |
| 
 | |
| 	if (_savegame_format[0]) {
 | |
| 		for(i = 0; i!=lengthof(_saveload_formats); i++)
 | |
| 			if (_saveload_formats[i].init_write && !strcmp(s, _saveload_formats[i].name))
 | |
| 				return _saveload_formats + i;
 | |
| 
 | |
| 		ShowInfoF("Savegame format '%s' is not available. Reverting to '%s'.", s, def->name);
 | |
| 	}
 | |
| 	return def;
 | |
| }
 | |
| 
 | |
| // actual loader/saver function
 | |
| void InitializeGame(uint log_x, uint log_y);
 | |
| extern bool AfterLoadGame(uint version);
 | |
| extern void BeforeSaveGame(void);
 | |
| extern bool LoadOldSaveGame(const char *file);
 | |
| 
 | |
| //	Save or Load files SL_LOAD, SL_SAVE, SL_OLD_LOAD
 | |
| int SaveOrLoad(const char *filename, int mode)
 | |
| {
 | |
| 	uint32 hdr[2];
 | |
| 	const SaveLoadFormat *fmt;
 | |
|   uint version;
 | |
| 
 | |
| 	// old style load
 | |
| 	if (mode == SL_OLD_LOAD) {
 | |
| 		InitializeGame(8, 8);
 | |
| 		if (!LoadOldSaveGame(filename)) return SL_REINIT;
 | |
| 		AfterLoadGame(0);
 | |
| 		return SL_OK;
 | |
| 	}
 | |
| 
 | |
| 	_sl.fh = fopen(filename, mode?"wb":"rb");
 | |
| 	if (_sl.fh == NULL)
 | |
| 		return SL_ERROR;
 | |
| 
 | |
| 	_sl.bufe = _sl.bufp = NULL;
 | |
| 	_sl.offs_base = 0;
 | |
| 	_sl.int_to_ref_proc = IntToReference;
 | |
| 	_sl.ref_to_int_proc = ReferenceToInt;
 | |
| 	_sl.save = mode;
 | |
| 	_sl.includes = _desc_includes;
 | |
| 	_sl.chs = _chunk_handlers;
 | |
| 
 | |
| 	// setup setjmp error handler
 | |
| 	if (setjmp(_sl.excpt)) {
 | |
| 		// close file handle.
 | |
| 		fclose(_sl.fh); _sl.fh = NULL;
 | |
| 
 | |
| 		// deinitialize compressor.
 | |
| 		_sl.excpt_uninit();
 | |
| 
 | |
| 		// a saver/loader exception!!
 | |
| 		// reinitialize all variables to prevent crash!
 | |
| 		if (mode == SL_LOAD) {
 | |
| 			ShowInfoF("Load game failed: %s.", _sl.excpt_msg);
 | |
| 			return SL_REINIT;
 | |
| 		} else {
 | |
| 			ShowInfoF("Save game failed: %s.", _sl.excpt_msg);
 | |
| 			return SL_ERROR;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
|   // we first initialize here to avoid: "warning: variable `version' might
 | |
|   // be clobbered by `longjmp' or `vfork'"
 | |
| 	version = 0;
 | |
| 
 | |
| 	if (mode != SL_LOAD) {
 | |
| 		fmt = GetSavegameFormat(_savegame_format);
 | |
| 
 | |
| 		_sl.write_bytes = fmt->writer;
 | |
| 		_sl.excpt_uninit = fmt->uninit_write;
 | |
| 		if (!fmt->init_write()) goto init_err;
 | |
| 
 | |
| 		hdr[0] = fmt->tag;
 | |
| 		hdr[1] = TO_BE32((SAVEGAME_MAJOR_VERSION << 16) + (SAVEGAME_MINOR_VERSION << 8));
 | |
| 		if (fwrite(hdr, sizeof(hdr), 1, _sl.fh) != 1) SlError("file write failed");
 | |
| 
 | |
| 		_sl.version = SAVEGAME_MAJOR_VERSION;
 | |
| 
 | |
| 		BeforeSaveGame();
 | |
| 		SlSaveChunks();
 | |
| 		SlWriteFill(); // flush the save buffer
 | |
| 		fmt->uninit_write();
 | |
| 
 | |
| 	} else {
 | |
| 		if (fread(hdr, sizeof(hdr), 1, _sl.fh) != 1) {
 | |
| read_err:
 | |
| 			printf("Savegame is obsolete or invalid format.\n");
 | |
| init_err:
 | |
| 			fclose(_sl.fh);
 | |
| 			return SL_ERROR;
 | |
| 		}
 | |
| 
 | |
| 		// see if we have any loader for this type.
 | |
| 		for(fmt = _saveload_formats; ; fmt++) {
 | |
| 			if (fmt == endof(_saveload_formats)) {
 | |
| 				printf("Unknown savegame type, trying to load it as the buggy format.\n");
 | |
| 				rewind(_sl.fh);
 | |
| 				_sl.version = 0;
 | |
| 				_sl.full_version = 0;
 | |
| 				version = 0;
 | |
| 				fmt = _saveload_formats + 0; // lzo
 | |
| 				break;
 | |
| 			}
 | |
| 			if (fmt->tag == hdr[0]) {
 | |
| 				// check version number
 | |
| 				version = TO_BE32(hdr[1]) >> 8;
 | |
| 
 | |
| 				/* Is the version higher than the current? */
 | |
| 				if (version > SAVEGAME_LOADABLE_VERSION)
 | |
| 					goto read_err;
 | |
| 
 | |
| 				_sl.version = (version >> 8);
 | |
| 				_sl.full_version = version;
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		_sl.read_bytes = fmt->reader;
 | |
| 		_sl.excpt_uninit = fmt->uninit_read;
 | |
| 
 | |
| 		// loader for this savegame type is not implemented?
 | |
| 		if (fmt->init_read == NULL) {
 | |
| 			ShowInfoF("Loader for '%s' is not available.", fmt->name);
 | |
| 			fclose(_sl.fh);
 | |
| 			return SL_ERROR;
 | |
| 		}
 | |
| 
 | |
| 		if (!fmt->init_read()) goto init_err;
 | |
| 		// Clear everything
 | |
| 		/* Set the current map to 256x256, in case of an old map.
 | |
| 		 * Else MAPS will read the right information */
 | |
| 		InitializeGame(8, 8);
 | |
| 
 | |
| 		SlLoadChunks();
 | |
| 		fmt->uninit_read();
 | |
| 	}
 | |
| 
 | |
| 	fclose(_sl.fh);
 | |
| 
 | |
| 	if (mode == SL_LOAD) {
 | |
| 		if (!AfterLoadGame(version))
 | |
| 			return SL_REINIT;
 | |
| 	}
 | |
| 
 | |
| 	return SL_OK;
 | |
| }
 | |
| 
 | |
| #ifdef WIN32
 | |
| bool EmergencySave(void)
 | |
| {
 | |
| 	SaveOrLoad("crash.sav", SL_SAVE);
 | |
| 	return true;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| void DoExitSave(void)
 | |
| {
 | |
| 	char buf[200];
 | |
| 	sprintf(buf, "%s%sexit.sav", _path.autosave_dir, PATHSEP);
 | |
| 	SaveOrLoad(buf, SL_SAVE);
 | |
| }
 | |
| 
 | |
| // not used right now, but could be used if extensions of savegames are garbled
 | |
| /*int GetSavegameType(char *file)
 | |
| {
 | |
| 	const SaveLoadFormat *fmt;
 | |
| 	uint32 hdr;
 | |
| 	FILE *f;
 | |
| 	int mode = SL_OLD_LOAD;
 | |
| 
 | |
| 	f = fopen(file, "rb");
 | |
| 	if (fread(&hdr, sizeof(hdr), 1, f) != 1) {
 | |
| 		printf("Savegame is obsolete or invalid format.\n");
 | |
| 		mode = SL_LOAD;	// don't try to get filename, just show name as it is written
 | |
| 	}
 | |
| 	else {
 | |
| 		// see if we have any loader for this type.
 | |
| 		for (fmt = _saveload_formats; fmt != endof(_saveload_formats); fmt++) {
 | |
| 			if (fmt->tag == hdr) {
 | |
| 				mode = SL_LOAD; // new type of savegame
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	fclose(f);
 | |
| 	return mode;
 | |
| }*/
 | 
