 e42b560049
			
		
	
	e42b560049
	
	
	
		
			
			This makes GetSpriteDimension() superflous, because now it's just a thin wrapper around GetSprite() returning only part of the information, therefore remove it too
		
			
				
	
	
		
			2263 lines
		
	
	
		
			59 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			2263 lines
		
	
	
		
			59 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
 | |
| 
 | |
| #include "stdafx.h"
 | |
| #include "openttd.h"
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| #include "spritecache.h"
 | |
| #include "table/sprites.h"
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| #include "table/strings.h"
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| #include "functions.h"
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| #include "map.h"
 | |
| #include "tile.h"
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| #include "vehicle.h"
 | |
| #include "gfx.h"
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| #include "viewport.h"
 | |
| #include "news.h"
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| #include "command.h"
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| #include "saveload.h"
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| #include "player.h"
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| #include "engine.h"
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| #include "sound.h"
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| #include "debug.h"
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| #include "vehicle_gui.h"
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| #include "depot.h"
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| #include "station.h"
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| #include "gui.h"
 | |
| #include "rail.h"
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| 
 | |
| #define INVALID_COORD (-0x8000)
 | |
| #define GEN_HASH(x,y) (((x & 0x1F80)>>7) + ((y & 0xFC0)))
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| 
 | |
| enum {
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| 	/* Max vehicles: 64000 (512 * 125) */
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| 	VEHICLES_POOL_BLOCK_SIZE_BITS = 9,       /* In bits, so (1 << 9) == 512 */
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| 	VEHICLES_POOL_MAX_BLOCKS      = 125,
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| 
 | |
| 	BLOCKS_FOR_SPECIAL_VEHICLES   = 2, //! Blocks needed for special vehicles
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| };
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| 
 | |
| /**
 | |
|  * Called if a new block is added to the vehicle-pool
 | |
|  */
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| static void VehiclePoolNewBlock(uint start_item)
 | |
| {
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| 	Vehicle *v;
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| 
 | |
| 	FOR_ALL_VEHICLES_FROM(v, start_item)
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| 		v->index = start_item++;
 | |
| }
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| 
 | |
| /* Initialize the vehicle-pool */
 | |
| MemoryPool _vehicle_pool = { "Vehicle", VEHICLES_POOL_MAX_BLOCKS, VEHICLES_POOL_BLOCK_SIZE_BITS, sizeof(Vehicle), &VehiclePoolNewBlock, 0, 0, NULL };
 | |
| 
 | |
| void VehicleServiceInDepot(Vehicle *v)
 | |
| {
 | |
| 	v->date_of_last_service = _date;
 | |
| 	v->breakdowns_since_last_service = 0;
 | |
| 	v->reliability = GetEngine(v->engine_type)->reliability;
 | |
| }
 | |
| 
 | |
| bool VehicleNeedsService(const Vehicle *v)
 | |
| {
 | |
| 	if (_patches.no_servicing_if_no_breakdowns && _opt.diff.vehicle_breakdowns == 0)
 | |
| 		return false;
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| 
 | |
| 	if (v->vehstatus & VS_CRASHED)
 | |
| 		return false; /* Crashed vehicles don't need service anymore */
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| 
 | |
| 	return _patches.servint_ispercent ?
 | |
| 		(v->reliability < GetEngine(v->engine_type)->reliability * (100 - v->service_interval) / 100) :
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| 		(v->date_of_last_service + v->service_interval < _date);
 | |
| }
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| 
 | |
| void VehicleInTheWayErrMsg(Vehicle *v)
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| {
 | |
| 	StringID id;
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| 
 | |
| 	(id = STR_8803_TRAIN_IN_THE_WAY,v->type == VEH_Train) ||
 | |
| 	(id = STR_9000_ROAD_VEHICLE_IN_THE_WAY,v->type == VEH_Road) ||
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| 	(id = STR_A015_AIRCRAFT_IN_THE_WAY,v->type == VEH_Aircraft) ||
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| 		(id = STR_980E_SHIP_IN_THE_WAY, true);
 | |
| 
 | |
| 	_error_message = id;
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| }
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| 
 | |
| static void *EnsureNoVehicleProc(Vehicle *v, void *data)
 | |
| {
 | |
| 	if (v->tile != *(const TileIndex*)data || v->type == VEH_Disaster)
 | |
| 		return NULL;
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| 
 | |
| 	VehicleInTheWayErrMsg(v);
 | |
| 	return v;
 | |
| }
 | |
| 
 | |
| bool EnsureNoVehicle(TileIndex tile)
 | |
| {
 | |
| 	return VehicleFromPos(tile, &tile, EnsureNoVehicleProc) == NULL;
 | |
| }
 | |
| 
 | |
| static void *EnsureNoVehicleProcZ(Vehicle *v, void *data)
 | |
| {
 | |
| 	const TileInfo *ti = data;
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| 
 | |
| 	if (v->tile != ti->tile || v->z_pos != ti->z || v->type == VEH_Disaster)
 | |
| 		return NULL;
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| 
 | |
| 	VehicleInTheWayErrMsg(v);
 | |
| 	return v;
 | |
| }
 | |
| 
 | |
| static inline uint Correct_Z(uint tileh)
 | |
| {
 | |
| 	// needs z correction for slope-type graphics that have the NORTHERN tile lowered
 | |
| 	// 1, 2, 3, 4, 5, 6 and 7
 | |
| 	return CorrectZ(tileh) ? 8 : 0;
 | |
| }
 | |
| 
 | |
| uint GetCorrectTileHeight(TileIndex tile)
 | |
| {
 | |
| 	return Correct_Z(GetTileSlope(tile, NULL));
 | |
| }
 | |
| 
 | |
| bool EnsureNoVehicleZ(TileIndex tile, byte z)
 | |
| {
 | |
| 	TileInfo ti;
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| 
 | |
| 	FindLandscapeHeightByTile(&ti, tile);
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| 	ti.z = z + Correct_Z(ti.tileh);
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| 
 | |
| 	return VehicleFromPos(tile, &ti, EnsureNoVehicleProcZ) == NULL;
 | |
| }
 | |
| 
 | |
| Vehicle *FindVehicleOnTileZ(TileIndex tile, byte z)
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| {
 | |
| 	TileInfo ti;
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| 
 | |
| 	ti.tile = tile;
 | |
| 	ti.z = z;
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| 
 | |
| 	return VehicleFromPos(tile, &ti, EnsureNoVehicleProcZ);
 | |
| }
 | |
| 
 | |
| Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z)
 | |
| {
 | |
| 	int x1 = TileX(from);
 | |
| 	int y1 = TileY(from);
 | |
| 	int x2 = TileX(to);
 | |
| 	int y2 = TileY(to);
 | |
| 	Vehicle *veh;
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| 
 | |
| 	/* Make sure x1 < x2 or y1 < y2 */
 | |
| 	if (x1 > x2 || y1 > y2) {
 | |
| 		intswap(x1,x2);
 | |
| 		intswap(y1,y2);
 | |
| 	}
 | |
| 	FOR_ALL_VEHICLES(veh) {
 | |
| 		if ((veh->type == VEH_Train || veh->type == VEH_Road) && (z==0xFF || veh->z_pos == z)) {
 | |
| 			if ((veh->x_pos>>4) >= x1 && (veh->x_pos>>4) <= x2 &&
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| 					(veh->y_pos>>4) >= y1 && (veh->y_pos>>4) <= y2) {
 | |
| 				return veh;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| void VehiclePositionChanged(Vehicle *v)
 | |
| {
 | |
| 	int img = v->cur_image;
 | |
| 	Point pt = RemapCoords(v->x_pos + v->x_offs, v->y_pos + v->y_offs, v->z_pos);
 | |
| 	const Sprite* spr = GetSprite(img);
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| 
 | |
| 	pt.x += spr->x_offs;
 | |
| 	pt.y += spr->y_offs;
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| 
 | |
| 	UpdateVehiclePosHash(v, pt.x, pt.y);
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| 
 | |
| 	v->left_coord = pt.x;
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| 	v->top_coord = pt.y;
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| 	v->right_coord = pt.x + spr->width + 2;
 | |
| 	v->bottom_coord = pt.y + spr->height + 2;
 | |
| }
 | |
| 
 | |
| // Called after load to update coordinates
 | |
| void AfterLoadVehicles(void)
 | |
| {
 | |
| 	Vehicle *v;
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| 
 | |
| 	FOR_ALL_VEHICLES(v) {
 | |
| 		v->first = NULL;
 | |
| 		if (v->type != 0) {
 | |
| 			v->left_coord = INVALID_COORD;
 | |
| 			VehiclePositionChanged(v);
 | |
| 
 | |
| 			if (v->type == VEH_Train && (v->subtype == TS_Front_Engine || v->subtype == TS_Free_Car))
 | |
| 				TrainConsistChanged(v);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static Vehicle *InitializeVehicle(Vehicle *v)
 | |
| {
 | |
| 	VehicleID index = v->index;
 | |
| 	memset(v, 0, sizeof(Vehicle));
 | |
| 	v->index = index;
 | |
| 
 | |
| 	assert(v->orders == NULL);
 | |
| 
 | |
| 	v->left_coord = INVALID_COORD;
 | |
| 	v->first = NULL;
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| 	v->next = NULL;
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| 	v->next_hash = INVALID_VEHICLE;
 | |
| 	v->string_id = 0;
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| 	v->next_shared = NULL;
 | |
| 	v->prev_shared = NULL;
 | |
| 	/* random_bits is used to pick out a random sprite for vehicles
 | |
| 	    which are technical the same (newgrf stuff).
 | |
| 	   Because RandomRange() results in desyncs, and because it does
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| 	    not really matter that one client has other visual vehicles than
 | |
| 	    the other, it can be InteractiveRandomRange() without any problem
 | |
| 	*/
 | |
| 	v->random_bits = InteractiveRandomRange(256);
 | |
| 	return v;
 | |
| }
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| 
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| Vehicle *ForceAllocateSpecialVehicle(void)
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| {
 | |
| 	/* This stays a strange story.. there should always be room for special
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| 	 * vehicles (special effects all over the map), but with 65k of vehicles
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| 	 * is this realistic to double-check for that? For now we just reserve
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| 	 * BLOCKS_FOR_SPECIAL_VEHICLES times block_size vehicles that may only
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| 	 * be used for special vehicles.. should work nicely :) */
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| 
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| 	Vehicle *v;
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| 
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| 	FOR_ALL_VEHICLES(v) {
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| 		/* No more room for the special vehicles, return NULL */
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| 		if (v->index >= (1 << _vehicle_pool.block_size_bits) * BLOCKS_FOR_SPECIAL_VEHICLES)
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| 			return NULL;
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| 
 | |
| 		if (v->type == 0)
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| 			return InitializeVehicle(v);
 | |
| 	}
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| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
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| Vehicle *AllocateVehicle(void)
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| {
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| 	/* See note by ForceAllocateSpecialVehicle() why we skip the
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| 	 * first blocks */
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| 	Vehicle *v;
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| 
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| 	FOR_ALL_VEHICLES_FROM(v, (1 << _vehicle_pool.block_size_bits) * BLOCKS_FOR_SPECIAL_VEHICLES) {
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| 		if (v->type == 0)
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| 			return InitializeVehicle(v);
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| 	}
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| 
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| 	/* Check if we can add a block to the pool */
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| 	if (AddBlockToPool(&_vehicle_pool))
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| 		return AllocateVehicle();
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| 
 | |
| 	return NULL;
 | |
| }
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| 
 | |
| void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
 | |
| {
 | |
| 	int x,y,x2,y2;
 | |
| 	VehicleID veh;
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| 	Point pt = RemapCoords(TileX(tile) * 16, TileY(tile) * 16, 0);
 | |
| 
 | |
| 	x2 = ((pt.x + 104) & 0x1F80) >> 7;
 | |
| 	x  = ((pt.x - 174) & 0x1F80) >> 7;
 | |
| 
 | |
| 	y2 = ((pt.y + 56) & 0xFC0);
 | |
| 	y  = ((pt.y - 294) & 0xFC0);
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| 
 | |
| 	for(;;) {
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| 		int xb = x;
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| 		for(;;) {
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| 			veh = _vehicle_position_hash[ (x+y)&0xFFFF ];
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| 			while (veh != INVALID_VEHICLE) {
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| 				Vehicle *v = GetVehicle(veh);
 | |
| 				void *a;
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| 
 | |
| 				if ((a = proc(v, data)) != NULL)
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| 					return a;
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| 				veh = v->next_hash;
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| 			}
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| 
 | |
| 			if (x == x2)
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| 				break;
 | |
| 
 | |
| 			x = (x + 1) & 0x3F;
 | |
| 		}
 | |
| 		x = xb;
 | |
| 
 | |
| 		if (y == y2)
 | |
| 			break;
 | |
| 
 | |
| 		y = (y + 0x40) & ((0x3F) << 6);
 | |
| 	}
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| void UpdateVehiclePosHash(Vehicle *v, int x, int y)
 | |
| {
 | |
| 	VehicleID *old_hash, *new_hash;
 | |
| 	int old_x = v->left_coord;
 | |
| 	int old_y = v->top_coord;
 | |
| 	Vehicle *u;
 | |
| 
 | |
| 	new_hash = (x == INVALID_COORD) ? NULL : &_vehicle_position_hash[GEN_HASH(x,y)];
 | |
| 	old_hash = (old_x == INVALID_COORD) ? NULL : &_vehicle_position_hash[GEN_HASH(old_x, old_y)];
 | |
| 
 | |
| 	if (old_hash == new_hash)
 | |
| 		return;
 | |
| 
 | |
| 	/* remove from hash table? */
 | |
| 	if (old_hash != NULL) {
 | |
| 		Vehicle *last = NULL;
 | |
| 		int idx = *old_hash;
 | |
| 		while ((u = GetVehicle(idx)) != v) {
 | |
| 			idx = u->next_hash;
 | |
| 			assert(idx != INVALID_VEHICLE);
 | |
| 			last = u;
 | |
| 		}
 | |
| 
 | |
| 		if (last == NULL)
 | |
| 			*old_hash = v->next_hash;
 | |
| 		else
 | |
| 			last->next_hash = v->next_hash;
 | |
| 	}
 | |
| 
 | |
| 	/* insert into hash table? */
 | |
| 	if (new_hash != NULL) {
 | |
| 		v->next_hash = *new_hash;
 | |
| 		*new_hash = v->index;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void InitializeVehicles(void)
 | |
| {
 | |
| 	int i;
 | |
| 
 | |
| 	/* Clean the vehicle pool, and reserve enough blocks
 | |
| 	 *  for the special vehicles, plus one for all the other
 | |
| 	 *  vehicles (which is increased on-the-fly) */
 | |
| 	CleanPool(&_vehicle_pool);
 | |
| 	AddBlockToPool(&_vehicle_pool);
 | |
| 	for (i = 0; i < BLOCKS_FOR_SPECIAL_VEHICLES; i++)
 | |
| 		AddBlockToPool(&_vehicle_pool);
 | |
| 
 | |
| 	// clear it...
 | |
| 	memset(_vehicle_position_hash, -1, sizeof(_vehicle_position_hash));
 | |
| }
 | |
| 
 | |
| Vehicle *GetLastVehicleInChain(Vehicle *v)
 | |
| {
 | |
| 	while (v->next != NULL) v = v->next;
 | |
| 	return v;
 | |
| }
 | |
| 
 | |
| /** Finds the previous vehicle in a chain, by a brute force search.
 | |
|  * This old function is REALLY slow because it searches through all vehicles to
 | |
|  * find the previous vehicle, but if v->first has not been set, then this function
 | |
|  * will need to be used to find the previous one. This function should never be
 | |
|  * called by anything but GetFirstVehicleInChain
 | |
|  */
 | |
| static Vehicle *GetPrevVehicleInChain_bruteforce(const Vehicle *v)
 | |
| {
 | |
| 	Vehicle *u;
 | |
| 
 | |
| 	FOR_ALL_VEHICLES(u) if (u->type == VEH_Train && u->next == v) return u;
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| /** Find the previous vehicle in a chain, by using the v->first cache.
 | |
|  * While this function is fast, it cannot be used in the GetFirstVehicleInChain
 | |
|  * function, otherwise you'll end up in an infinite loop call
 | |
|  */
 | |
| Vehicle *GetPrevVehicleInChain(const Vehicle *v)
 | |
| {
 | |
| 	Vehicle *u;
 | |
| 	assert(v != NULL);
 | |
| 
 | |
| 	u = GetFirstVehicleInChain(v);
 | |
| 
 | |
|  	// Check to see if this is the first
 | |
| 	if (v == u) return NULL;
 | |
| 
 | |
| 	do {
 | |
| 		if (u->next == v) return u;
 | |
| 	} while ( ( u = u->next) != NULL);
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| /** Finds the first vehicle in a chain.
 | |
|  * This function reads out the v->first cache. Should the cache be dirty,
 | |
|  * it determines the first vehicle in a chain, and updates the cache.
 | |
|  */
 | |
| Vehicle *GetFirstVehicleInChain(const Vehicle *v)
 | |
| {
 | |
| 	Vehicle* u;
 | |
| 
 | |
| 	assert(v != NULL);
 | |
| 
 | |
| 	if (v->first != NULL) {
 | |
| 		if (v->first->subtype == TS_Front_Engine) return v->first;
 | |
| 
 | |
| 		DEBUG(misc, 0) ("v->first cache faulty. We shouldn't be here, rebuilding cache!");
 | |
| 	}
 | |
| 
 | |
| 	/* It is the fact (currently) that newly built vehicles do not have
 | |
| 	* their ->first pointer set. When this is the case, go up to the
 | |
| 	* first engine and set the pointers correctly. Also the first pointer
 | |
| 	* is not saved in a savegame, so this has to be fixed up after loading */
 | |
| 
 | |
| 	/* Find the 'locomotive' or the first wagon in a chain */
 | |
| 	while ((u = GetPrevVehicleInChain_bruteforce(v)) != NULL) v = u;
 | |
| 
 | |
| 	/* Set the first pointer of all vehicles in that chain to the first wagon */
 | |
| 	if (v->subtype == TS_Front_Engine)
 | |
| 		for (u = (Vehicle *)v; u != NULL; u = u->next) u->first = (Vehicle *)v;
 | |
| 
 | |
| 	return (Vehicle*)v;
 | |
| }
 | |
| 
 | |
| int CountVehiclesInChain(Vehicle *v)
 | |
| {
 | |
| 	int count = 0;
 | |
| 	do count++; while ( (v=v->next) != NULL);
 | |
| 	return count;
 | |
| }
 | |
| 
 | |
| void DeleteVehicle(Vehicle *v)
 | |
| {
 | |
| 	DeleteName(v->string_id);
 | |
| 	v->type = 0;
 | |
| 	UpdateVehiclePosHash(v, INVALID_COORD, 0);
 | |
| 	v->next_hash = INVALID_VEHICLE;
 | |
| 
 | |
| 	if (v->orders != NULL)
 | |
| 		DeleteVehicleOrders(v);
 | |
| }
 | |
| 
 | |
| void DeleteVehicleChain(Vehicle *v)
 | |
| {
 | |
| 	do {
 | |
| 		Vehicle *u = v;
 | |
| 		v = v->next;
 | |
| 		DeleteVehicle(u);
 | |
| 	} while (v != NULL);
 | |
| }
 | |
| 
 | |
| 
 | |
| void Aircraft_Tick(Vehicle *v);
 | |
| void RoadVeh_Tick(Vehicle *v);
 | |
| void Ship_Tick(Vehicle *v);
 | |
| void Train_Tick(Vehicle *v);
 | |
| static void EffectVehicle_Tick(Vehicle *v);
 | |
| void DisasterVehicle_Tick(Vehicle *v);
 | |
| 
 | |
| VehicleTickProc *_vehicle_tick_procs[] = {
 | |
| 	Train_Tick,
 | |
| 	RoadVeh_Tick,
 | |
| 	Ship_Tick,
 | |
| 	Aircraft_Tick,
 | |
| 	EffectVehicle_Tick,
 | |
| 	DisasterVehicle_Tick,
 | |
| };
 | |
| 
 | |
| void CallVehicleTicks(void)
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 
 | |
| 	FOR_ALL_VEHICLES(v) {
 | |
| 		if (v->type != 0)
 | |
| 			_vehicle_tick_procs[v->type - 0x10](v);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static bool CanFillVehicle_FullLoadAny(Vehicle *v)
 | |
| {
 | |
| 	uint32 full = 0, not_full = 0;
 | |
| 
 | |
| 	//special handling of aircraft
 | |
| 
 | |
| 	//if the aircraft carries passengers and is NOT full, then
 | |
| 	//continue loading, no matter how much mail is in
 | |
| 	if ((v->type == VEH_Aircraft) && (v->cargo_type == CT_PASSENGERS) && (v->cargo_cap != v->cargo_count)) {
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	// patch should return "true" to continue loading, i.e. when there is no cargo type that is fully loaded.
 | |
| 	do {
 | |
| 		//Should never happen, but just in case future additions change this
 | |
| 		assert(v->cargo_type<32);
 | |
| 
 | |
| 		if (v->cargo_cap != 0) {
 | |
| 			uint32 mask = 1 << v->cargo_type;
 | |
| 			if (v->cargo_cap == v->cargo_count) full |= mask; else not_full |= mask;
 | |
| 		}
 | |
| 	} while ( (v=v->next) != NULL);
 | |
| 
 | |
| 	// continue loading if there is a non full cargo type and no cargo type that is full
 | |
| 	return not_full && (full & ~not_full) == 0;
 | |
| }
 | |
| 
 | |
| bool CanFillVehicle(Vehicle *v)
 | |
| {
 | |
| 	TileIndex tile = v->tile;
 | |
| 
 | |
| 	if (IsTileType(tile, MP_STATION) ||
 | |
| 			(v->type == VEH_Ship && (
 | |
| 				IsTileType(TILE_ADDXY(tile,  1,  0), MP_STATION) ||
 | |
| 				IsTileType(TILE_ADDXY(tile, -1,  0), MP_STATION) ||
 | |
| 				IsTileType(TILE_ADDXY(tile,  0,  1), MP_STATION) ||
 | |
| 				IsTileType(TILE_ADDXY(tile,  0, -1), MP_STATION) ||
 | |
| 				IsTileType(TILE_ADDXY(tile, -2,  0), MP_STATION)
 | |
| 			))) {
 | |
| 
 | |
| 		// If patch is active, use alternative CanFillVehicle-function
 | |
| 		if (_patches.full_load_any)
 | |
| 			return CanFillVehicle_FullLoadAny(v);
 | |
| 
 | |
| 		do {
 | |
| 			if (v->cargo_count != v->cargo_cap)
 | |
| 				return true;
 | |
| 		} while ( (v=v->next) != NULL);
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| /** Check if a given vehicle (type) can be refitted to a given cargo
 | |
|  * @param *v vehicle to check
 | |
|  * @param cid_to check refit to this cargo-type
 | |
|  * @return true if it is possible, false otherwise
 | |
|  */
 | |
| bool CanRefitTo(const Vehicle *v, CargoID cid_to)
 | |
| {
 | |
| 	CargoID cid = _global_cargo_id[_opt_ptr->landscape][cid_to];
 | |
| 
 | |
| 	if (cid == GC_INVALID) return false;
 | |
| 
 | |
| 	if (_engine_refit_masks[v->engine_type]) {
 | |
| 		if (!HASBIT(_engine_refit_masks[v->engine_type], cid)) return false;
 | |
| 	} else {
 | |
| 		/* If we are talking about normal vehicles (no newgrf), you can only refit engines */
 | |
| 		if (v->type == VEH_Train && (RailVehInfo(v->engine_type)->flags & RVI_WAGON)) return false;
 | |
| 		if (!HASBIT(_default_refitmasks[v->type - VEH_Train], cid)) return false;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static void DoDrawVehicle(Vehicle *v)
 | |
| {
 | |
| 	uint32 image = v->cur_image;
 | |
| 
 | |
| 	if (v->vehstatus & VS_DISASTER) {
 | |
| 		MAKE_TRANSPARENT(image);
 | |
| 	} else if (v->vehstatus & VS_DEFPAL) {
 | |
| 		image |= (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : SPRITE_PALETTE(PLAYER_SPRITE_COLOR(v->owner));
 | |
| 	}
 | |
| 
 | |
| 	AddSortableSpriteToDraw(image, v->x_pos + v->x_offs, v->y_pos + v->y_offs,
 | |
| 		v->sprite_width, v->sprite_height, v->z_height, v->z_pos);
 | |
| }
 | |
| 
 | |
| void ViewportAddVehicles(DrawPixelInfo *dpi)
 | |
| {
 | |
| 	int x,xb, y, x2, y2;
 | |
| 	VehicleID veh;
 | |
| 	Vehicle *v;
 | |
| 
 | |
| 	x  = ((dpi->left - 70) & 0x1F80) >> 7;
 | |
| 	x2 = ((dpi->left + dpi->width) & 0x1F80) >> 7;
 | |
| 
 | |
| 	y  = ((dpi->top - 70) & 0xFC0);
 | |
| 	y2 = ((dpi->top + dpi->height) & 0xFC0);
 | |
| 
 | |
| 	for(;;) {
 | |
| 		xb = x;
 | |
| 		for(;;) {
 | |
| 			veh = _vehicle_position_hash[ (x+y)&0xFFFF ];
 | |
| 			while (veh != INVALID_VEHICLE) {
 | |
| 				v = GetVehicle(veh);
 | |
| 
 | |
| 				if (!(v->vehstatus & VS_HIDDEN) &&
 | |
| 						dpi->left <= v->right_coord &&
 | |
| 						dpi->top <= v->bottom_coord &&
 | |
| 						dpi->left + dpi->width >= v->left_coord &&
 | |
| 						dpi->top + dpi->height >= v->top_coord) {
 | |
| 					DoDrawVehicle(v);
 | |
| 				}
 | |
| 				veh = v->next_hash;
 | |
| 			}
 | |
| 
 | |
| 			if (x == x2)
 | |
| 				break;
 | |
| 			x = (x + 1) & 0x3F;
 | |
| 		}
 | |
| 		x = xb;
 | |
| 
 | |
| 		if (y == y2)
 | |
| 			break;
 | |
| 		y = (y + 0x40) & ((0x3F) << 6);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ChimneySmokeInit(Vehicle *v)
 | |
| {
 | |
| 	uint32 r = Random();
 | |
| 	v->cur_image = SPR_CHIMNEY_SMOKE_0 + GB(r, 0, 3);
 | |
| 	v->progress = GB(r, 16, 3);
 | |
| }
 | |
| 
 | |
| static void ChimneySmokeTick(Vehicle *v)
 | |
| {
 | |
| 	if (v->progress > 0) {
 | |
| 		v->progress--;
 | |
| 	} else {
 | |
| 		TileIndex tile;
 | |
| 
 | |
| 		BeginVehicleMove(v);
 | |
| 
 | |
| 		tile = TileVirtXY(v->x_pos, v->y_pos);
 | |
| 		if (!IsTileType(tile, MP_INDUSTRY)) {
 | |
| 			EndVehicleMove(v);
 | |
| 			DeleteVehicle(v);
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		if (v->cur_image != SPR_CHIMNEY_SMOKE_7) {
 | |
| 			v->cur_image++;
 | |
| 		} else {
 | |
| 			v->cur_image = SPR_CHIMNEY_SMOKE_0;
 | |
| 		}
 | |
| 		v->progress = 7;
 | |
| 		VehiclePositionChanged(v);
 | |
| 		EndVehicleMove(v);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void SteamSmokeInit(Vehicle *v)
 | |
| {
 | |
| 	v->cur_image = SPR_STEAM_SMOKE_0;
 | |
| 	v->progress = 12;
 | |
| }
 | |
| 
 | |
| static void SteamSmokeTick(Vehicle *v)
 | |
| {
 | |
| 	bool moved = false;
 | |
| 
 | |
| 	BeginVehicleMove(v);
 | |
| 
 | |
| 	v->progress++;
 | |
| 
 | |
| 	if ((v->progress & 7) == 0) {
 | |
| 		v->z_pos++;
 | |
| 		moved = true;
 | |
| 	}
 | |
| 
 | |
| 	if ((v->progress & 0xF) == 4) {
 | |
| 		if (v->cur_image != SPR_STEAM_SMOKE_4) {
 | |
| 			v->cur_image++;
 | |
| 		} else {
 | |
| 			EndVehicleMove(v);
 | |
| 			DeleteVehicle(v);
 | |
| 			return;
 | |
| 		}
 | |
| 		moved = true;
 | |
| 	}
 | |
| 
 | |
| 	if (moved) {
 | |
| 		VehiclePositionChanged(v);
 | |
| 		EndVehicleMove(v);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void DieselSmokeInit(Vehicle *v)
 | |
| {
 | |
| 	v->cur_image = SPR_DIESEL_SMOKE_0;
 | |
| 	v->progress = 0;
 | |
| }
 | |
| 
 | |
| static void DieselSmokeTick(Vehicle *v)
 | |
| {
 | |
| 	v->progress++;
 | |
| 
 | |
| 	if ((v->progress & 3) == 0) {
 | |
| 		BeginVehicleMove(v);
 | |
| 		v->z_pos++;
 | |
| 		VehiclePositionChanged(v);
 | |
| 		EndVehicleMove(v);
 | |
| 	} else if ((v->progress & 7) == 1) {
 | |
| 		BeginVehicleMove(v);
 | |
| 		if (v->cur_image != SPR_DIESEL_SMOKE_5) {
 | |
| 			v->cur_image++;
 | |
| 			VehiclePositionChanged(v);
 | |
| 			EndVehicleMove(v);
 | |
| 		} else {
 | |
| 			EndVehicleMove(v);
 | |
| 			DeleteVehicle(v);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ElectricSparkInit(Vehicle *v)
 | |
| {
 | |
| 	v->cur_image = SPR_ELECTRIC_SPARK_0;
 | |
| 	v->progress = 1;
 | |
| }
 | |
| 
 | |
| static void ElectricSparkTick(Vehicle *v)
 | |
| {
 | |
| 	if (v->progress < 2) {
 | |
| 		v->progress++;
 | |
| 	} else {
 | |
| 		v->progress = 0;
 | |
| 		BeginVehicleMove(v);
 | |
| 		if (v->cur_image != SPR_ELECTRIC_SPARK_5) {
 | |
| 			v->cur_image++;
 | |
| 			VehiclePositionChanged(v);
 | |
| 			EndVehicleMove(v);
 | |
| 		} else {
 | |
| 			EndVehicleMove(v);
 | |
| 			DeleteVehicle(v);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void SmokeInit(Vehicle *v)
 | |
| {
 | |
| 	v->cur_image = SPR_SMOKE_0;
 | |
| 	v->progress = 12;
 | |
| }
 | |
| 
 | |
| static void SmokeTick(Vehicle *v)
 | |
| {
 | |
| 	bool moved = false;
 | |
| 
 | |
| 	BeginVehicleMove(v);
 | |
| 
 | |
| 	v->progress++;
 | |
| 
 | |
| 	if ((v->progress & 3) == 0) {
 | |
| 		v->z_pos++;
 | |
| 		moved = true;
 | |
| 	}
 | |
| 
 | |
| 	if ((v->progress & 0xF) == 4) {
 | |
| 		if (v->cur_image != SPR_SMOKE_4) {
 | |
| 			v->cur_image++;
 | |
| 		} else {
 | |
| 			EndVehicleMove(v);
 | |
| 			DeleteVehicle(v);
 | |
| 			return;
 | |
| 		}
 | |
| 		moved = true;
 | |
| 	}
 | |
| 
 | |
| 	if (moved) {
 | |
| 		VehiclePositionChanged(v);
 | |
| 		EndVehicleMove(v);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ExplosionLargeInit(Vehicle *v)
 | |
| {
 | |
| 	v->cur_image = SPR_EXPLOSION_LARGE_0;
 | |
| 	v->progress = 0;
 | |
| }
 | |
| 
 | |
| static void ExplosionLargeTick(Vehicle *v)
 | |
| {
 | |
| 	v->progress++;
 | |
| 	if ((v->progress & 3) == 0) {
 | |
| 		BeginVehicleMove(v);
 | |
| 		if (v->cur_image != SPR_EXPLOSION_LARGE_F) {
 | |
| 			v->cur_image++;
 | |
| 			VehiclePositionChanged(v);
 | |
| 			EndVehicleMove(v);
 | |
| 		} else {
 | |
| 			EndVehicleMove(v);
 | |
| 			DeleteVehicle(v);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void BreakdownSmokeInit(Vehicle *v)
 | |
| {
 | |
| 	v->cur_image = SPR_BREAKDOWN_SMOKE_0;
 | |
| 	v->progress = 0;
 | |
| }
 | |
| 
 | |
| static void BreakdownSmokeTick(Vehicle *v)
 | |
| {
 | |
| 	v->progress++;
 | |
| 	if ((v->progress & 7) == 0) {
 | |
| 		BeginVehicleMove(v);
 | |
| 		if (v->cur_image != SPR_BREAKDOWN_SMOKE_3) {
 | |
| 			v->cur_image++;
 | |
| 		} else {
 | |
| 			v->cur_image = SPR_BREAKDOWN_SMOKE_0;
 | |
| 		}
 | |
| 		VehiclePositionChanged(v);
 | |
| 		EndVehicleMove(v);
 | |
| 	}
 | |
| 
 | |
| 	v->u.special.unk0--;
 | |
| 	if (v->u.special.unk0 == 0) {
 | |
| 		BeginVehicleMove(v);
 | |
| 		EndVehicleMove(v);
 | |
| 		DeleteVehicle(v);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ExplosionSmallInit(Vehicle *v)
 | |
| {
 | |
| 	v->cur_image = SPR_EXPLOSION_SMALL_0;
 | |
| 	v->progress = 0;
 | |
| }
 | |
| 
 | |
| static void ExplosionSmallTick(Vehicle *v)
 | |
| {
 | |
| 	v->progress++;
 | |
| 	if ((v->progress & 3) == 0) {
 | |
| 		BeginVehicleMove(v);
 | |
| 		if (v->cur_image != SPR_EXPLOSION_SMALL_B) {
 | |
| 			v->cur_image++;
 | |
| 			VehiclePositionChanged(v);
 | |
| 			EndVehicleMove(v);
 | |
| 		} else {
 | |
| 			EndVehicleMove(v);
 | |
| 			DeleteVehicle(v);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void BulldozerInit(Vehicle *v)
 | |
| {
 | |
| 	v->cur_image = SPR_BULLDOZER_NE;
 | |
| 	v->progress = 0;
 | |
| 	v->u.special.unk0 = 0;
 | |
| 	v->u.special.unk2 = 0;
 | |
| }
 | |
| 
 | |
| typedef struct BulldozerMovement {
 | |
| 	byte direction:2;
 | |
| 	byte image:2;
 | |
| 	byte duration:3;
 | |
| } BulldozerMovement;
 | |
| 
 | |
| static const BulldozerMovement _bulldozer_movement[] = {
 | |
| 	{ 0, 0, 4 },
 | |
| 	{ 3, 3, 4 },
 | |
| 	{ 2, 2, 7 },
 | |
| 	{ 0, 2, 7 },
 | |
| 	{ 1, 1, 3 },
 | |
| 	{ 2, 2, 7 },
 | |
| 	{ 0, 2, 7 },
 | |
| 	{ 1, 1, 3 },
 | |
| 	{ 2, 2, 7 },
 | |
| 	{ 0, 2, 7 },
 | |
| 	{ 3, 3, 6 },
 | |
| 	{ 2, 2, 6 },
 | |
| 	{ 1, 1, 7 },
 | |
| 	{ 3, 1, 7 },
 | |
| 	{ 0, 0, 3 },
 | |
| 	{ 1, 1, 7 },
 | |
| 	{ 3, 1, 7 },
 | |
| 	{ 0, 0, 3 },
 | |
| 	{ 1, 1, 7 },
 | |
| 	{ 3, 1, 7 }
 | |
| };
 | |
| 
 | |
| static const struct {
 | |
| 	int8 x;
 | |
| 	int8 y;
 | |
| } _inc_by_dir[] = {
 | |
| 	{ -1,  0 },
 | |
| 	{  0,  1 },
 | |
| 	{  1,  0 },
 | |
| 	{  0, -1 }
 | |
| };
 | |
| 
 | |
| static void BulldozerTick(Vehicle *v)
 | |
| {
 | |
| 	v->progress++;
 | |
| 	if ((v->progress & 7) == 0) {
 | |
| 		const BulldozerMovement* b = &_bulldozer_movement[v->u.special.unk0];
 | |
| 
 | |
| 		BeginVehicleMove(v);
 | |
| 
 | |
| 		v->cur_image = SPR_BULLDOZER_NE + b->image;
 | |
| 
 | |
| 		v->x_pos += _inc_by_dir[b->direction].x;
 | |
| 		v->y_pos += _inc_by_dir[b->direction].y;
 | |
| 
 | |
| 		v->u.special.unk2++;
 | |
| 		if (v->u.special.unk2 >= b->duration) {
 | |
| 			v->u.special.unk2 = 0;
 | |
| 			v->u.special.unk0++;
 | |
| 			if (v->u.special.unk0 == lengthof(_bulldozer_movement)) {
 | |
| 				EndVehicleMove(v);
 | |
| 				DeleteVehicle(v);
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 		VehiclePositionChanged(v);
 | |
| 		EndVehicleMove(v);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void BubbleInit(Vehicle *v)
 | |
| {
 | |
| 	v->cur_image = SPR_BUBBLE_GENERATE_0;
 | |
| 	v->spritenum = 0;
 | |
| 	v->progress = 0;
 | |
| }
 | |
| 
 | |
| typedef struct BubbleMovement {
 | |
| 	int8 x:4;
 | |
| 	int8 y:4;
 | |
| 	int8 z:4;
 | |
| 	byte image:4;
 | |
| } BubbleMovement;
 | |
| 
 | |
| #define MK(x, y, z, i) { x, y, z, i }
 | |
| #define ME(i) { i, 4, 0, 0 }
 | |
| 
 | |
| static const BubbleMovement _bubble_float_sw[] = {
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(1,0,1,1),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(1,0,1,2),
 | |
| 	ME(1)
 | |
| };
 | |
| 
 | |
| 
 | |
| static const BubbleMovement _bubble_float_ne[] = {
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(-1,0,1,1),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(-1,0,1,2),
 | |
| 	ME(1)
 | |
| };
 | |
| 
 | |
| static const BubbleMovement _bubble_float_se[] = {
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,1,1,1),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,1,1,2),
 | |
| 	ME(1)
 | |
| };
 | |
| 
 | |
| static const BubbleMovement _bubble_float_nw[] = {
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,-1,1,1),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,-1,1,2),
 | |
| 	ME(1)
 | |
| };
 | |
| 
 | |
| static const BubbleMovement _bubble_burst[] = {
 | |
| 	MK(0,0,1,2),
 | |
| 	MK(0,0,1,7),
 | |
| 	MK(0,0,1,8),
 | |
| 	MK(0,0,1,9),
 | |
| 	ME(0)
 | |
| };
 | |
| 
 | |
| static const BubbleMovement _bubble_absorb[] = {
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,0,1,1),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,0,1,2),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,0,1,1),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,0,1,2),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,0,1,1),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,0,1,2),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,0,1,1),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,0,1,2),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,0,1,1),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,0,1,2),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,0,1,1),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,0,1,2),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,0,1,1),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,0,1,2),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,0,1,1),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,0,1,2),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,0,1,1),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,0,1,2),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,0,1,1),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,0,1,2),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,0,1,1),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,0,1,2),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,0,1,1),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,0,1,2),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,0,1,1),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,0,1,2),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,0,1,1),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,0,1,2),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,0,1,1),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,0,1,2),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(0,0,1,1),
 | |
| 	MK(2,1,3,0),
 | |
| 	MK(1,1,3,1),
 | |
| 	MK(2,1,3,0),
 | |
| 	MK(1,1,3,2),
 | |
| 	MK(2,1,3,0),
 | |
| 	MK(1,1,3,1),
 | |
| 	MK(2,1,3,0),
 | |
| 	MK(1,0,1,2),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(1,0,1,1),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(1,0,1,2),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(1,0,1,1),
 | |
| 	MK(0,0,1,0),
 | |
| 	MK(1,0,1,2),
 | |
| 	ME(2),
 | |
| 	MK(0,0,0,0xA),
 | |
| 	MK(0,0,0,0xB),
 | |
| 	MK(0,0,0,0xC),
 | |
| 	MK(0,0,0,0xD),
 | |
| 	MK(0,0,0,0xE),
 | |
| 	ME(0)
 | |
| };
 | |
| #undef ME
 | |
| #undef MK
 | |
| 
 | |
| static const BubbleMovement * const _bubble_movement[] = {
 | |
| 	_bubble_float_sw,
 | |
| 	_bubble_float_ne,
 | |
| 	_bubble_float_se,
 | |
| 	_bubble_float_nw,
 | |
| 	_bubble_burst,
 | |
| 	_bubble_absorb,
 | |
| };
 | |
| 
 | |
| static void BubbleTick(Vehicle *v)
 | |
| {
 | |
| 	/*
 | |
| 	 * Warning: those effects can NOT use Random(), and have to use
 | |
| 	 *  InteractiveRandom(), because somehow someone forgot to save
 | |
| 	 *  spritenum to the savegame, and so it will cause desyncs in
 | |
| 	 *  multiplayer!! (that is: in ToyLand)
 | |
| 	 */
 | |
| 	uint et;
 | |
| 	const BubbleMovement *b;
 | |
| 
 | |
| 	v->progress++;
 | |
| 	if ((v->progress & 3) != 0)
 | |
| 		return;
 | |
| 
 | |
| 	BeginVehicleMove(v);
 | |
| 
 | |
| 	if (v->spritenum == 0) {
 | |
| 		v->cur_image++;
 | |
| 		if (v->cur_image < SPR_BUBBLE_GENERATE_3) {
 | |
| 			VehiclePositionChanged(v);
 | |
| 			EndVehicleMove(v);
 | |
| 			return;
 | |
| 		}
 | |
| 		if (v->u.special.unk2 != 0) {
 | |
| 			v->spritenum = (InteractiveRandom() & 3) + 1;
 | |
| 		} else {
 | |
| 			v->spritenum = 6;
 | |
| 		}
 | |
| 		et = 0;
 | |
| 	} else {
 | |
| 		et = v->engine_type + 1;
 | |
| 	}
 | |
| 
 | |
| 	b = &_bubble_movement[v->spritenum - 1][et];
 | |
| 
 | |
| 	if (b->y == 4 && b->x == 0) {
 | |
| 		EndVehicleMove(v);
 | |
| 		DeleteVehicle(v);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (b->y == 4 && b->x == 1) {
 | |
| 		if (v->z_pos > 180 || CHANCE16I(1, 96, InteractiveRandom())) {
 | |
| 			v->spritenum = 5;
 | |
| 			SndPlayVehicleFx(SND_2F_POP, v);
 | |
| 		}
 | |
| 		et = 0;
 | |
| 	}
 | |
| 
 | |
| 	if (b->y == 4 && b->x == 2) {
 | |
| 		TileIndex tile;
 | |
| 
 | |
| 		et++;
 | |
| 		SndPlayVehicleFx(SND_31_EXTRACT, v);
 | |
| 
 | |
| 		tile = TileVirtXY(v->x_pos, v->y_pos);
 | |
| 		if (IsTileType(tile, MP_INDUSTRY) && _m[tile].m5 == 0xA2) AddAnimatedTile(tile);
 | |
| 	}
 | |
| 
 | |
| 	v->engine_type = et;
 | |
| 	b = &_bubble_movement[v->spritenum - 1][et];
 | |
| 
 | |
| 	v->x_pos += b->x;
 | |
| 	v->y_pos += b->y;
 | |
| 	v->z_pos += b->z;
 | |
| 	v->cur_image = SPR_BUBBLE_0 + b->image;
 | |
| 
 | |
| 	VehiclePositionChanged(v);
 | |
| 	EndVehicleMove(v);
 | |
| }
 | |
| 
 | |
| 
 | |
| typedef void EffectInitProc(Vehicle *v);
 | |
| typedef void EffectTickProc(Vehicle *v);
 | |
| 
 | |
| static EffectInitProc * const _effect_init_procs[] = {
 | |
| 	ChimneySmokeInit,
 | |
| 	SteamSmokeInit,
 | |
| 	DieselSmokeInit,
 | |
| 	ElectricSparkInit,
 | |
| 	SmokeInit,
 | |
| 	ExplosionLargeInit,
 | |
| 	BreakdownSmokeInit,
 | |
| 	ExplosionSmallInit,
 | |
| 	BulldozerInit,
 | |
| 	BubbleInit,
 | |
| };
 | |
| 
 | |
| static EffectTickProc * const _effect_tick_procs[] = {
 | |
| 	ChimneySmokeTick,
 | |
| 	SteamSmokeTick,
 | |
| 	DieselSmokeTick,
 | |
| 	ElectricSparkTick,
 | |
| 	SmokeTick,
 | |
| 	ExplosionLargeTick,
 | |
| 	BreakdownSmokeTick,
 | |
| 	ExplosionSmallTick,
 | |
| 	BulldozerTick,
 | |
| 	BubbleTick,
 | |
| };
 | |
| 
 | |
| 
 | |
| Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicle type)
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 
 | |
| 	v = ForceAllocateSpecialVehicle();
 | |
| 	if (v != NULL) {
 | |
| 		v->type = VEH_Special;
 | |
| 		v->subtype = type;
 | |
| 		v->x_pos = x;
 | |
| 		v->y_pos = y;
 | |
| 		v->z_pos = z;
 | |
| 		v->z_height = v->sprite_width = v->sprite_height = 1;
 | |
| 		v->x_offs = v->y_offs = 0;
 | |
| 		v->tile = 0;
 | |
| 		v->vehstatus = VS_UNCLICKABLE;
 | |
| 
 | |
| 		_effect_init_procs[type](v);
 | |
| 
 | |
| 		VehiclePositionChanged(v);
 | |
| 		BeginVehicleMove(v);
 | |
| 		EndVehicleMove(v);
 | |
| 	}
 | |
| 	return v;
 | |
| }
 | |
| 
 | |
| Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicle type)
 | |
| {
 | |
| 	return CreateEffectVehicle(x, y, GetSlopeZ(x, y) + z, type);
 | |
| }
 | |
| 
 | |
| Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicle type)
 | |
| {
 | |
| 	return CreateEffectVehicle(v->x_pos + x, v->y_pos + y, v->z_pos + z, type);
 | |
| }
 | |
| 
 | |
| static void EffectVehicle_Tick(Vehicle *v)
 | |
| {
 | |
| 	_effect_tick_procs[v->subtype](v);
 | |
| }
 | |
| 
 | |
| Vehicle *CheckClickOnVehicle(const ViewPort *vp, int x, int y)
 | |
| {
 | |
| 	Vehicle *found = NULL, *v;
 | |
| 	uint dist, best_dist = (uint)-1;
 | |
| 
 | |
| 	if ( (uint)(x -= vp->left) >= (uint)vp->width ||
 | |
| 			 (uint)(y -= vp->top) >= (uint)vp->height)
 | |
| 				return NULL;
 | |
| 
 | |
| 	x = (x << vp->zoom) + vp->virtual_left;
 | |
| 	y = (y << vp->zoom) + vp->virtual_top;
 | |
| 
 | |
| 	FOR_ALL_VEHICLES(v) {
 | |
| 		if (v->type != 0 && (v->vehstatus & (VS_HIDDEN|VS_UNCLICKABLE)) == 0 &&
 | |
| 				x >= v->left_coord && x <= v->right_coord &&
 | |
| 				y >= v->top_coord && y <= v->bottom_coord) {
 | |
| 
 | |
| 			dist = max(
 | |
| 				myabs( ((v->left_coord + v->right_coord)>>1) - x ),
 | |
| 				myabs( ((v->top_coord + v->bottom_coord)>>1) - y )
 | |
| 			);
 | |
| 
 | |
| 			if (dist < best_dist) {
 | |
| 				found = v;
 | |
| 				best_dist = dist;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return found;
 | |
| }
 | |
| 
 | |
| 
 | |
| void DecreaseVehicleValue(Vehicle *v)
 | |
| {
 | |
| 	v->value -= v->value >> 8;
 | |
| 	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | |
| }
 | |
| 
 | |
| static const byte _breakdown_chance[64] = {
 | |
| 	3, 3, 3, 3, 3, 3, 3, 3,
 | |
| 	4, 4, 5, 5, 6, 6, 7, 7,
 | |
| 	8, 8, 9, 9, 10, 10, 11, 11,
 | |
| 	12, 13, 13, 13, 13, 14, 15, 16,
 | |
| 	17, 19, 21, 25, 28, 31, 34, 37,
 | |
| 	40, 44, 48, 52, 56, 60, 64, 68,
 | |
| 	72, 80, 90, 100, 110, 120, 130, 140,
 | |
| 	150, 170, 190, 210, 230, 250, 250, 250,
 | |
| };
 | |
| 
 | |
| void CheckVehicleBreakdown(Vehicle *v)
 | |
| {
 | |
| 	int rel, rel_old;
 | |
| 	uint32 r;
 | |
| 	int chance;
 | |
| 
 | |
| 	/* decrease reliability */
 | |
| 	v->reliability = rel = max((rel_old = v->reliability) - v->reliability_spd_dec, 0);
 | |
| 	if ((rel_old >> 8) != (rel >> 8))
 | |
| 		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | |
| 
 | |
| 	if (v->breakdown_ctr != 0 || (v->vehstatus & VS_STOPPED) != 0 ||
 | |
| 			v->cur_speed < 5 || _game_mode == GM_MENU)
 | |
| 				return;
 | |
| 
 | |
| 	r = Random();
 | |
| 
 | |
| 	/* increase chance of failure */
 | |
| 	chance = v->breakdown_chance + 1;
 | |
| 	if (CHANCE16I(1,25,r)) chance += 25;
 | |
| 	v->breakdown_chance = min(255, chance);
 | |
| 
 | |
| 	/* calculate reliability value to use in comparison */
 | |
| 	rel = v->reliability;
 | |
| 	if (v->type == VEH_Ship) rel += 0x6666;
 | |
| 
 | |
| 	/* disabled breakdowns? */
 | |
| 	if (_opt.diff.vehicle_breakdowns < 1)
 | |
| 		return;
 | |
| 
 | |
| 	/* reduced breakdowns? */
 | |
| 	if (_opt.diff.vehicle_breakdowns == 1) rel += 0x6666;
 | |
| 
 | |
| 	/* check if to break down */
 | |
| 	if (_breakdown_chance[(uint)min(rel, 0xffff) >> 10] <= v->breakdown_chance) {
 | |
| 		v->breakdown_ctr    = GB(r, 16, 6) + 0x3F;
 | |
| 		v->breakdown_delay  = GB(r, 24, 7) + 0x80;
 | |
| 		v->breakdown_chance = 0;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const StringID _vehicle_type_names[4] = {
 | |
| 	STR_019F_TRAIN,
 | |
| 	STR_019C_ROAD_VEHICLE,
 | |
| 	STR_019E_SHIP,
 | |
| 	STR_019D_AIRCRAFT,
 | |
| };
 | |
| 
 | |
| static void ShowVehicleGettingOld(Vehicle *v, StringID msg)
 | |
| {
 | |
| 	if (v->owner != _local_player)
 | |
| 		return;
 | |
| 
 | |
| 	// Do not show getting-old message if autorenew is active
 | |
| 	if (GetPlayer(v->owner)->engine_renew)
 | |
| 		return;
 | |
| 
 | |
| 	SetDParam(0, _vehicle_type_names[v->type - 0x10]);
 | |
| 	SetDParam(1, v->unitnumber);
 | |
| 	AddNewsItem(msg, NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0), v->index, 0);
 | |
| }
 | |
| 
 | |
| void AgeVehicle(Vehicle *v)
 | |
| {
 | |
| 	int age;
 | |
| 
 | |
| 	if (v->age < 65535)
 | |
| 		v->age++;
 | |
| 
 | |
| 	age = v->age - v->max_age;
 | |
| 	if (age == 366*0 || age == 366*1 || age == 366*2 || age == 366*3 || age == 366*4)
 | |
| 		v->reliability_spd_dec <<= 1;
 | |
| 
 | |
| 	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | |
| 
 | |
| 	if (age == -366) {
 | |
| 		ShowVehicleGettingOld(v, STR_01A0_IS_GETTING_OLD);
 | |
| 	} else if (age == 0) {
 | |
| 		ShowVehicleGettingOld(v, STR_01A1_IS_GETTING_VERY_OLD);
 | |
| 	} else if (age == 366*1 || age == 366*2 || age == 366*3 || age == 366*4 || age == 366*5) {
 | |
| 		ShowVehicleGettingOld(v, STR_01A2_IS_GETTING_VERY_OLD_AND);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| extern int32 EstimateTrainCost(const RailVehicleInfo *rvi);
 | |
| extern int32 EstimateRoadVehCost(EngineID engine_type);
 | |
| extern int32 EstimateShipCost(EngineID engine_type);
 | |
| extern int32 EstimateAircraftCost(EngineID engine_type);
 | |
| extern int32 CmdRefitRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2);
 | |
| extern int32 CmdRefitShip(int x, int y, uint32 flags, uint32 p1, uint32 p2);
 | |
| extern int32 CmdRefitAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2);
 | |
| 
 | |
| 
 | |
| 
 | |
| /** Replaces a vehicle (used to be called autorenew).
 | |
|  * Must be called with _current_player set to the owner of the vehicle
 | |
|  * @param v Vehicle to replace
 | |
|  */
 | |
| int32 ReplaceVehicle(Vehicle *v)
 | |
| {
 | |
| 	Player *p = GetPlayer(v->owner);
 | |
| 	EngineID old_engine_type = v->engine_type;
 | |
| 	EngineID new_engine_type = p->engine_replacement[old_engine_type];
 | |
| 	Vehicle *u, *first;
 | |
| 	int cost, build_cost, rear_engine_cost = 0;
 | |
| 
 | |
| 	// If replacing due to age only, use the same type :-)
 | |
| 	if (new_engine_type == INVALID_ENGINE)
 | |
| 		new_engine_type = old_engine_type;
 | |
| 
 | |
| 	u = v;
 | |
| 
 | |
| 	/* First we make sure that it's a valid type the user requested
 | |
| 	 * check that it's an engine that is in the engine array */
 | |
| 	if (!IsEngineIndex(new_engine_type)) return CMD_ERROR;
 | |
| 
 | |
| 	// check that the new vehicle type is the same as the original one
 | |
| 	if (v->type != GetEngine(new_engine_type)->type) return CMD_ERROR;
 | |
| 
 | |
| 	// check that it's the vehicle's owner that requested the replace
 | |
| 	if (!CheckOwnership(v->owner)) return CMD_ERROR;
 | |
| 
 | |
| 	// makes sure that we do not replace a plane with a helicopter or vise versa
 | |
| 	if (v->type == VEH_Aircraft) {
 | |
| 		if (HASBIT(AircraftVehInfo(old_engine_type)->subtype, 0) != HASBIT(AircraftVehInfo(new_engine_type)->subtype, 0)) return CMD_ERROR;
 | |
| 	}
 | |
| 
 | |
| 	// makes sure that the player can actually buy the new engine. Renewing is still allowed to outdated engines
 | |
| 	if (!HASBIT(GetEngine(new_engine_type)->player_avail, v->owner) && old_engine_type != new_engine_type) return CMD_ERROR;
 | |
| 
 | |
| 	switch (v->type) {
 | |
| 		case VEH_Train:    build_cost = EstimateTrainCost(RailVehInfo(new_engine_type)); break;
 | |
| 		case VEH_Road:     build_cost = EstimateRoadVehCost(new_engine_type);            break;
 | |
| 		case VEH_Ship:     build_cost = EstimateShipCost(new_engine_type);               break;
 | |
| 		case VEH_Aircraft: build_cost = EstimateAircraftCost(new_engine_type);           break;
 | |
| 		default: return CMD_ERROR;
 | |
| 	}
 | |
| 
 | |
| 	/* In a rare situation, when 2 clients are connected to 1 company and have the same
 | |
| 	    settings, a vehicle can be replaced twice.. check if this is the situation here */
 | |
| 	if (old_engine_type == new_engine_type && v->age == 0) return CMD_ERROR;
 | |
| 
 | |
| 	if ( v->type == VEH_Train ) {
 | |
| 		first = GetFirstVehicleInChain(v);
 | |
| 		u = GetLastVehicleInChain(v);
 | |
| 		if ( RailVehInfo(new_engine_type)->flags & RVI_MULTIHEAD )
 | |
| 			build_cost = build_cost >> 1;   //multiheaded engines have EstimateTrainCost() for both engines
 | |
| 
 | |
| 		if ( old_engine_type != new_engine_type ) {
 | |
| 
 | |
| 			// prevent that the rear engine can get replaced to something else than the front engine
 | |
| 			if ( v->u.rail.first_engine != INVALID_VEHICLE && RailVehInfo(old_engine_type)->flags & RVI_MULTIHEAD && RailVehInfo(old_engine_type)->flags ) {
 | |
| 				if ( first->engine_type != new_engine_type ) return CMD_ERROR;
 | |
| 			}
 | |
| 
 | |
| 			// checks if the engine is the first one
 | |
| 			if ( v->u.rail.first_engine == INVALID_VEHICLE ) {
 | |
| 				if ( RailVehInfo(new_engine_type)->flags & RVI_MULTIHEAD ) {
 | |
| 					if ( u->engine_type == old_engine_type && v->next != NULL) {
 | |
| 						rear_engine_cost = build_cost - u->value;
 | |
| 					} else {
 | |
| 						rear_engine_cost = build_cost;
 | |
| 					}
 | |
| 				} else {
 | |
| 					if ( u->engine_type == old_engine_type && RailVehInfo(old_engine_type)->flags & RVI_MULTIHEAD) {
 | |
| 						if (v->next != NULL) rear_engine_cost = -(int32)u->value;
 | |
| 					}
 | |
| 				}
 | |
| 			 }
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Check if there is money for the upgrade.. if not, give a nice news-item
 | |
| 	    (that is needed, because this CMD is called automaticly) */
 | |
| 	if ( p->money64 < (int32)(p->engine_renew_money + build_cost + rear_engine_cost - v->value)) {
 | |
| 		if (( _local_player == v->owner ) && ( v->unitnumber != 0 )) {  //v->unitnumber = 0 for train cars
 | |
| 			int message;
 | |
| 			SetDParam(0, v->unitnumber);
 | |
| 			switch (v->type) {
 | |
| 				case VEH_Train:    message = STR_TRAIN_AUTORENEW_FAILED;       break;
 | |
| 				case VEH_Road:     message = STR_ROADVEHICLE_AUTORENEW_FAILED; break;
 | |
| 				case VEH_Ship:     message = STR_SHIP_AUTORENEW_FAILED;        break;
 | |
| 				case VEH_Aircraft: message = STR_AIRCRAFT_AUTORENEW_FAILED;    break;
 | |
| 				// This should never happen
 | |
| 				default: message = 0; break;
 | |
| 			}
 | |
| 
 | |
| 			AddNewsItem(message, NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0), v->index, 0);
 | |
| 		}
 | |
| 
 | |
| 		return CMD_ERROR;
 | |
| 	}
 | |
| 	cost = build_cost - v->value + rear_engine_cost;
 | |
| 
 | |
| 	if (old_engine_type != new_engine_type) {
 | |
| 		/* We do not really buy a new vehicle, we upgrade the old one */
 | |
| 		const Engine* e = GetEngine(new_engine_type);
 | |
| 
 | |
| 		v->reliability = e->reliability;
 | |
| 		v->reliability_spd_dec = e->reliability_spd_dec;
 | |
| 		v->age = 0;
 | |
| 
 | |
| 		v->date_of_last_service = _date;
 | |
| 		v->build_year = _cur_year;
 | |
| 
 | |
| 		v->value = build_cost;
 | |
| 
 | |
| 		if (v->engine_type != new_engine_type) {
 | |
| 			byte sprite = v->spritenum;
 | |
| 			byte cargo_type = v->cargo_type;
 | |
| 			v->engine_type = new_engine_type;
 | |
| 			v->max_age = e->lifelength * 366;
 | |
| 
 | |
| 			/* Update limits of the vehicle (for when upgraded) */
 | |
| 			switch (v->type) {
 | |
| 			case VEH_Train:
 | |
| 				{
 | |
| 				const RailVehicleInfo *rvi = RailVehInfo(new_engine_type);
 | |
| 				const RailVehicleInfo *rvi2 = RailVehInfo(old_engine_type);
 | |
| 				byte capacity = rvi2->capacity;
 | |
| 				Vehicle *first = GetFirstVehicleInChain(v);
 | |
| 
 | |
| 				//if (v->owner == _local_player) InvalidateWindowClasses(WC_TRAINS_LIST);
 | |
| 				/* rvi->image_index is the new sprite for the engine. Adding +1 makes the engine head the other way
 | |
| 				if it is a multiheaded engine (rear engine)
 | |
| 				(rvi->flags & RVI_MULTIHEAD && sprite - rvi2->image_index) is true if the engine is heading the other way, otherwise 0*/
 | |
| 				v->spritenum = rvi->image_index + (( rvi->flags & RVI_MULTIHEAD && sprite - rvi2->image_index) ? 1 : 0);
 | |
| 
 | |
| 				// turn the last engine in a multiheaded train if needed
 | |
| 				if ( v->next == NULL && v->u.rail.first_engine != INVALID_VEHICLE && rvi->flags & RVI_MULTIHEAD && v->spritenum == rvi->image_index )
 | |
| 					v->spritenum++;
 | |
| 
 | |
| 				v->cargo_type = rvi->cargo_type;
 | |
| 				v->cargo_cap = rvi->capacity;
 | |
| 				v->max_speed = rvi->max_speed;
 | |
| 
 | |
| 				v->u.rail.railtype = e->railtype;
 | |
| 
 | |
| 				// 0x0100 means that we skip the check for being stopped inside the depot
 | |
| 				// since we do not stop it for autorefitting
 | |
| 				if (v->cargo_type != cargo_type && capacity) {
 | |
| 					// BUG: somehow v->index is not transfered properly
 | |
| 					//CmdRefitRailVehicle(v->x_pos, v->y_pos, DC_EXEC, v->index , cargo_type + 0x0100 );
 | |
| 					v->cargo_type = cargo_type; // workaround, but it do not check the refit table
 | |
| 				} else {
 | |
| 					v->cargo_type = rvi->cargo_type;
 | |
| 				}
 | |
| #if 0
 | |
| // we disable this because they can crash the game. They will be fixed at a later date
 | |
| 				if ( rvi2->flags & RVI_MULTIHEAD && !(rvi->flags & RVI_MULTIHEAD) &&  v->index == first->index) {
 | |
| 					if (old_engine_type == u->engine_type ) {
 | |
| 						Vehicle *w;
 | |
| 
 | |
| 						u = GetLastVehicleInChain(v);
 | |
| 						w = GetPrevVehicleInChain(u);
 | |
| 						w->next = NULL;
 | |
| 						DeleteVehicle(u);
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				if ( rvi->flags & RVI_MULTIHEAD && rvi2->flags & RVI_MULTIHEAD &&  v->index == first->index ) {
 | |
| 					CmdReplaceVehicle(x, y, flags, u->index, p2);
 | |
| 				}
 | |
| 
 | |
| 				if ( rvi->flags & RVI_MULTIHEAD && !(rvi2->flags & RVI_MULTIHEAD) &&  v->index == first->index ) {
 | |
| 					if ( old_engine_type != u->engine_type ) {
 | |
| 						Vehicle *w;
 | |
| 						if ( (w=AllocateVehicle()) != NULL ) {
 | |
| 							AddRearEngineToMultiheadedTrain(v,w, false);
 | |
| 							u->next = w;
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| #endif
 | |
| 
 | |
| 				// recalculate changed train values
 | |
| 				TrainConsistChanged(first);
 | |
| 				InvalidateWindowClasses(WC_TRAINS_LIST);
 | |
| 				UpdateTrainAcceleration(first);
 | |
| 				break;
 | |
| 				}
 | |
| 			case VEH_Road:
 | |
| 				{
 | |
| 				const RoadVehicleInfo *rvi = RoadVehInfo(new_engine_type);
 | |
| 
 | |
| 				v->spritenum = rvi->image_index;
 | |
| 				v->cargo_type = rvi->cargo_type;
 | |
| 				v->cargo_cap = rvi->capacity;
 | |
| 				v->max_speed = rvi->max_speed;
 | |
| 				InvalidateWindowClasses(WC_ROADVEH_LIST);
 | |
| 				break;
 | |
| 				}
 | |
| 			case VEH_Ship:
 | |
| 				{
 | |
| 				const ShipVehicleInfo *svi = ShipVehInfo(new_engine_type);
 | |
| 
 | |
| 				v->spritenum = svi->image_index;
 | |
| 				v->cargo_type = svi->cargo_type;
 | |
| 				v->cargo_cap = svi->capacity;
 | |
| 				v->max_speed = svi->max_speed;
 | |
| 
 | |
| 				// 0x0100 means that we skip the check for being stopped inside the depot
 | |
| 				// since we do not stop it for autorefitting
 | |
| 				if (v->cargo_type != cargo_type)
 | |
| 					CmdRefitShip(v->x_pos, v->y_pos, DC_EXEC, v->index , cargo_type + 0x0100 );
 | |
| 				InvalidateWindowClasses(WC_SHIPS_LIST);
 | |
| 				break;
 | |
| 				}
 | |
| 			case VEH_Aircraft:
 | |
| 				{
 | |
| 				const AircraftVehicleInfo *avi = AircraftVehInfo(new_engine_type);
 | |
| 				Vehicle *u;
 | |
| 
 | |
| 				v->max_speed = avi->max_speed;
 | |
| 				v->acceleration = avi->acceleration;
 | |
| 				v->spritenum = avi->image_index;
 | |
| 
 | |
| 					if ( cargo_type == CT_PASSENGERS ) {
 | |
| 						v->cargo_cap = avi->passenger_capacity;
 | |
| 						u = v->next;
 | |
| 						u->cargo_cap = avi->mail_capacity;
 | |
| 					} else {
 | |
| 						// 0x0100 means that we skip the check for being stopped inside the hangar
 | |
| 						// since we do not stop it for autorefitting
 | |
| 						CmdRefitAircraft(v->x_pos, v->y_pos, DC_EXEC, v->index , cargo_type + 0x0100 );
 | |
| 					}
 | |
| 				InvalidateWindowClasses(WC_AIRCRAFT_LIST);
 | |
| 				break;
 | |
| 				}
 | |
| 			default: return CMD_ERROR;
 | |
| 			}
 | |
| 			// makes sure that the cargo is still valid compared to new capacity
 | |
| 			if (v->cargo_count != 0) {
 | |
| 				if ( v->cargo_type != cargo_type )
 | |
| 					v->cargo_count = 0;
 | |
| 				else if ( v->cargo_count > v->cargo_cap )
 | |
| 					v->cargo_count = v->cargo_cap;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// A replaced vehicle should be classed as new
 | |
| 	v->age = 0;
 | |
| 
 | |
| 	InvalidateWindow(WC_REPLACE_VEHICLE, v->type);
 | |
| 	ResortVehicleLists();
 | |
| 	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | |
| 
 | |
| 	//needs to be down here because refitting will change SET_EXPENSES_TYPE if called
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
 | |
| 	SubtractMoneyFromPlayer(cost);
 | |
| 	if (_current_player == _local_player)
 | |
| 		ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost);
 | |
| 
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| void MaybeReplaceVehicle(Vehicle *v)
 | |
| {
 | |
| 	Player *p = GetPlayer(v->owner);
 | |
| 	// uncomment next line if you want to see what engine type just entered a depot
 | |
| 	//printf("engine type: %d\n", v->engine_type);
 | |
| 
 | |
| 	// A vehicle is autorenewed when it it gets the amount of months
 | |
| 	//  give by _patches.autorenew_months away for his max age.
 | |
| 	//  Standard is -6, meaning 6 months before his max age
 | |
| 	//  It can be any value between -12 and 12.
 | |
| 	//  Here it also checks if the vehicles is listed for replacement
 | |
| 	if (!p->engine_renew || v->age - v->max_age < (p->engine_renew_months * 30)) {  //replace if engine is too old
 | |
| 		if (p->engine_replacement[v->engine_type] == INVALID_ENGINE && v->type != VEH_Train) // updates to a new model
 | |
| 			return;
 | |
| 	}
 | |
| 	/* Now replace the vehicle */
 | |
| 	_current_player = v->owner;
 | |
| 
 | |
| 	if ( v->type != VEH_Train ) {
 | |
| 		ReplaceVehicle(v);
 | |
| 	} else {
 | |
| 	// checks if any of the engines in the train are either old or listed for replacement
 | |
| 		do {
 | |
| 			if (p->engine_replacement[v->engine_type] != INVALID_ENGINE || (p->engine_renew && (v->age - v->max_age) > (p->engine_renew_months * 30))) {
 | |
| 				ReplaceVehicle(v);
 | |
| 			}
 | |
| 		} while ((v=v->next) != NULL);
 | |
| 	}
 | |
| 	_current_player = OWNER_NONE;
 | |
| }
 | |
| 
 | |
| int32 CmdCloneOrder(int x, int y, uint32 flags, uint32 veh1_veh2, uint32 mode);
 | |
| int32 CmdMoveRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2);
 | |
| int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2);
 | |
| int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2);
 | |
| int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2);
 | |
| int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2);
 | |
| 
 | |
| 
 | |
| typedef int32 VehBuildProc(int x, int y, uint32 flags, uint32 p1, uint32 p2);
 | |
| 
 | |
| static VehBuildProc * const _veh_build_proc_table[] = {
 | |
| 	CmdBuildRailVehicle,
 | |
| 	CmdBuildRoadVeh,
 | |
| 	CmdBuildShip,
 | |
| 	CmdBuildAircraft,
 | |
| };
 | |
| 
 | |
| static VehicleID * _new_vehicle_id_proc_table[] = {
 | |
| 	&_new_train_id,
 | |
| 	&_new_roadveh_id,
 | |
| 	&_new_ship_id,
 | |
| 	&_new_aircraft_id,
 | |
| };
 | |
| 
 | |
| /** Clone a vehicle. If it is a train, it will clone all the cars too
 | |
|   * @param x,y unused
 | |
|   * @param p1 the original vehicle's index
 | |
|   * @param p2 1 = shared orders, else copied orders
 | |
|   */
 | |
| int32 CmdCloneVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	Vehicle *vfront, *v;
 | |
| 	Vehicle *wfront, *w1, *w2;
 | |
| 	int cost, total_cost;
 | |
| 	VehBuildProc *proc;
 | |
| 	VehicleID *new_id;
 | |
| 	uint refit_command = 0;
 | |
| 	byte needs_refitting = 255;
 | |
| 
 | |
| 	if (!IsVehicleIndex(p1))
 | |
| 		return CMD_ERROR;
 | |
| 	v = GetVehicle(p1);
 | |
| 	wfront = v;
 | |
| 	w1 = v;
 | |
| 	vfront = v;
 | |
| 
 | |
| 	if (!CheckOwnership(v->owner))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	if (v->type == VEH_Train && v->subtype != TS_Front_Engine) return CMD_ERROR;
 | |
| 
 | |
| 	//no need to check if it is a depot since the build command do that
 | |
| 	switch (v->type) {
 | |
| 		case VEH_Train:		refit_command = CMD_REFIT_RAIL_VEHICLE; break;
 | |
| 		case VEH_Road:		break;
 | |
| 		case VEH_Ship:		refit_command = CMD_REFIT_SHIP; break;
 | |
| 		case VEH_Aircraft:	refit_command = CMD_REFIT_AIRCRAFT; break;
 | |
| 		default: return CMD_ERROR;
 | |
| 	}
 | |
| 
 | |
| 	proc = _veh_build_proc_table[v->type - VEH_Train];
 | |
| 	new_id = _new_vehicle_id_proc_table[v->type - VEH_Train];
 | |
| 	total_cost = proc(x, y, flags, v->engine_type, 1);
 | |
| 	if (total_cost == CMD_ERROR)
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		wfront = GetVehicle(*new_id);
 | |
| 		w1 = wfront;
 | |
| 		CmdCloneOrder(x, y, flags, (v->index << 16) | w1->index, p2 & 1 ? CO_SHARE : CO_COPY);
 | |
| 
 | |
| 		if (wfront->cargo_type != v->cargo_type) {
 | |
| 			//a refit is needed
 | |
| 			needs_refitting = v->cargo_type;
 | |
| 		}
 | |
| 	}
 | |
| 	if (v->type == VEH_Train) {
 | |
| 		// now we handle the cars
 | |
| 		v = v->next;
 | |
| 		while (v != NULL) {
 | |
| 			cost = proc(x, y, flags, v->engine_type, 1);
 | |
| 			if (cost == CMD_ERROR)
 | |
| 				return CMD_ERROR;
 | |
| 			total_cost += cost;
 | |
| 
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				// add this unit to the end of the train
 | |
| 				w2 = GetVehicle(RailVehInfo(v->engine_type)->flags & RVI_WAGON ? _new_wagon_id : _new_train_id);
 | |
| 				CmdMoveRailVehicle(x, y, flags, (w1->index << 16) | w2->index, 0);
 | |
| 				w1 = w2;
 | |
| 			}
 | |
| 			v = v->next;
 | |
| 		}
 | |
| 
 | |
| 		if (flags & DC_EXEC) {
 | |
| 			_new_train_id = wfront->index;
 | |
| 			v = vfront;
 | |
| 			w1 = wfront;
 | |
| 			while (w1 != NULL && v != NULL) {
 | |
| 				w1->spritenum = v->spritenum; // makes sure that multiheaded engines are facing the correct way
 | |
| 				if (w1->cargo_type != v->cargo_type)	// checks if a refit is needed
 | |
| 					needs_refitting = v->cargo_type;
 | |
| 				w1 = w1->next;
 | |
| 				v = v->next;
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 	}
 | |
| 	if (flags & DC_EXEC && needs_refitting != 255 && vfront->type != VEH_Road) {	// right now we do not refit road vehicles
 | |
| 		if (DoCommandByTile(wfront->tile, wfront->index, needs_refitting, 0, refit_command) != CMD_ERROR)
 | |
| 			DoCommandByTile(wfront->tile, wfront->index, needs_refitting, DC_EXEC, refit_command);
 | |
| 	}
 | |
| 	return total_cost;
 | |
| }
 | |
| 
 | |
| 
 | |
| /** Give a custom name to your vehicle
 | |
|  * @param x,y unused
 | |
|  * @param p1 vehicle ID to name
 | |
|  * @param p2 unused
 | |
|  */
 | |
| int32 CmdNameVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 	StringID str;
 | |
| 
 | |
| 	if (!IsVehicleIndex(p1) || _cmd_text[0] == '\0') return CMD_ERROR;
 | |
| 
 | |
| 	v = GetVehicle(p1);
 | |
| 
 | |
| 	if (!CheckOwnership(v->owner)) return CMD_ERROR;
 | |
| 
 | |
| 	str = AllocateNameUnique(_cmd_text, 2);
 | |
| 	if (str == 0) return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		StringID old_str = v->string_id;
 | |
| 		v->string_id = str;
 | |
| 		DeleteName(old_str);
 | |
| 		ResortVehicleLists();
 | |
| 		MarkWholeScreenDirty();
 | |
| 	} else {
 | |
| 		DeleteName(str);
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| static Rect _old_vehicle_coords;
 | |
| 
 | |
| void BeginVehicleMove(Vehicle *v) {
 | |
| 	_old_vehicle_coords.left = v->left_coord;
 | |
| 	_old_vehicle_coords.top = v->top_coord;
 | |
| 	_old_vehicle_coords.right = v->right_coord;
 | |
| 	_old_vehicle_coords.bottom = v->bottom_coord;
 | |
| }
 | |
| 
 | |
| void EndVehicleMove(Vehicle *v)
 | |
| {
 | |
| 	MarkAllViewportsDirty(
 | |
| 		min(_old_vehicle_coords.left,v->left_coord),
 | |
| 		min(_old_vehicle_coords.top,v->top_coord),
 | |
| 		max(_old_vehicle_coords.right,v->right_coord)+1,
 | |
| 		max(_old_vehicle_coords.bottom,v->bottom_coord)+1
 | |
| 	);
 | |
| }
 | |
| 
 | |
| /* returns true if staying in the same tile */
 | |
| bool GetNewVehiclePos(Vehicle *v, GetNewVehiclePosResult *gp)
 | |
| {
 | |
| 	static const int8 _delta_coord[16] = {
 | |
| 		-1,-1,-1, 0, 1, 1, 1, 0, /* x */
 | |
| 		-1, 0, 1, 1, 1, 0,-1,-1, /* y */
 | |
| 	};
 | |
| 
 | |
| 	int x = v->x_pos + _delta_coord[v->direction];
 | |
| 	int y = v->y_pos + _delta_coord[v->direction + 8];
 | |
| 
 | |
| 	gp->x = x;
 | |
| 	gp->y = y;
 | |
| 	gp->old_tile = v->tile;
 | |
| 	gp->new_tile = TileVirtXY(x, y);
 | |
| 	return gp->old_tile == gp->new_tile;
 | |
| }
 | |
| 
 | |
| static const byte _new_direction_table[9] = {
 | |
| 	0, 7, 6,
 | |
| 	1, 3, 5,
 | |
| 	2, 3, 4,
 | |
| };
 | |
| 
 | |
| byte GetDirectionTowards(Vehicle *v, int x, int y)
 | |
| {
 | |
| 	byte dirdiff, dir;
 | |
| 	int i = 0;
 | |
| 
 | |
| 	if (y >= v->y_pos) {
 | |
| 		if (y != v->y_pos) i+=3;
 | |
| 		i+=3;
 | |
| 	}
 | |
| 
 | |
| 	if (x >= v->x_pos) {
 | |
| 		if (x != v->x_pos) i++;
 | |
| 		i++;
 | |
| 	}
 | |
| 
 | |
| 	dir = v->direction;
 | |
| 
 | |
| 	dirdiff = _new_direction_table[i] - dir;
 | |
| 	if (dirdiff == 0)
 | |
| 		return dir;
 | |
| 	return (dir+((dirdiff&7)<5?1:-1)) & 7;
 | |
| }
 | |
| 
 | |
| Trackdir GetVehicleTrackdir(const Vehicle* v)
 | |
| {
 | |
| 	if (v->vehstatus & VS_CRASHED) return 0xFF;
 | |
| 
 | |
| 	switch(v->type)
 | |
| 	{
 | |
| 		case VEH_Train:
 | |
| 			if (v->u.rail.track == 0x80) /* We'll assume the train is facing outwards */
 | |
| 				return DiagdirToDiagTrackdir(GetDepotDirection(v->tile, TRANSPORT_RAIL)); /* Train in depot */
 | |
| 
 | |
| 			if (v->u.rail.track == 0x40) /* train in tunnel, so just use his direction and assume a diagonal track */
 | |
| 				return DiagdirToDiagTrackdir((v->direction >> 1) & 3);
 | |
| 
 | |
| 			return TrackDirectionToTrackdir(FIND_FIRST_BIT(v->u.rail.track),v->direction);
 | |
| 
 | |
| 		case VEH_Ship:
 | |
| 			if (v->u.ship.state == 0x80)  /* Inside a depot? */
 | |
| 				/* We'll assume the ship is facing outwards */
 | |
| 				return DiagdirToDiagTrackdir(GetDepotDirection(v->tile, TRANSPORT_WATER)); /* Ship in depot */
 | |
| 
 | |
| 			return TrackDirectionToTrackdir(FIND_FIRST_BIT(v->u.ship.state),v->direction);
 | |
| 
 | |
| 		case VEH_Road:
 | |
| 			if (v->u.road.state == 254) /* We'll assume the road vehicle is facing outwards */
 | |
| 				return DiagdirToDiagTrackdir(GetDepotDirection(v->tile, TRANSPORT_ROAD)); /* Road vehicle in depot */
 | |
| 
 | |
| 			if (IsRoadStationTile(v->tile)) /* We'll assume the road vehicle is facing outwards */
 | |
| 				return DiagdirToDiagTrackdir(GetRoadStationDir(v->tile)); /* Road vehicle in a station */
 | |
| 
 | |
| 			return DiagdirToDiagTrackdir((v->direction >> 1) & 3);
 | |
| 
 | |
| 		/* case VEH_Aircraft: case VEH_Special: case VEH_Disaster: */
 | |
| 		default: return 0xFF;
 | |
| 	}
 | |
| }
 | |
| /* Return value has bit 0x2 set, when the vehicle enters a station. Then,
 | |
|  * result << 8 contains the id of the station entered. If the return value has
 | |
|  * bit 0x8 set, the vehicle could not and did not enter the tile. Are there
 | |
|  * other bits that can be set? */
 | |
| uint32 VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y)
 | |
| {
 | |
| 	TileIndex old_tile = v->tile;
 | |
| 	uint32 result = _tile_type_procs[GetTileType(tile)]->vehicle_enter_tile_proc(v, tile, x, y);
 | |
| 
 | |
| 	/* When vehicle_enter_tile_proc returns 8, that apparently means that
 | |
| 	 * we cannot enter the tile at all. In that case, don't call
 | |
| 	 * leave_tile. */
 | |
| 	if (!(result & 8) && old_tile != tile) {
 | |
| 		VehicleLeaveTileProc *proc = _tile_type_procs[GetTileType(old_tile)]->vehicle_leave_tile_proc;
 | |
| 		if (proc != NULL)
 | |
| 			proc(v, old_tile, x, y);
 | |
| 	}
 | |
| 	return result;
 | |
| }
 | |
| 
 | |
| UnitID GetFreeUnitNumber(byte type)
 | |
| {
 | |
| 	UnitID unit_num = 0;
 | |
| 	Vehicle *u;
 | |
| 
 | |
| restart:
 | |
| 	unit_num++;
 | |
| 	FOR_ALL_VEHICLES(u) {
 | |
| 		if (u->type == type && u->owner == _current_player &&
 | |
| 		    unit_num == u->unitnumber)
 | |
| 					goto restart;
 | |
| 	}
 | |
| 	return unit_num;
 | |
| }
 | |
| 
 | |
| 
 | |
| // Save and load of vehicles
 | |
| const SaveLoad _common_veh_desc[] = {
 | |
| 	SLE_VAR(Vehicle,subtype,					SLE_UINT8),
 | |
| 
 | |
| 	SLE_REF(Vehicle,next,							REF_VEHICLE_OLD),
 | |
| 	SLE_VAR(Vehicle,string_id,				SLE_STRINGID),
 | |
| 	SLE_CONDVAR(Vehicle,unitnumber,				SLE_FILE_U8 | SLE_VAR_U16, 0, 7),
 | |
| 	SLE_CONDVAR(Vehicle,unitnumber,				SLE_UINT16, 8, 255),
 | |
| 	SLE_VAR(Vehicle,owner,						SLE_UINT8),
 | |
| 	SLE_CONDVAR(Vehicle,tile,					SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
 | |
| 	SLE_CONDVAR(Vehicle,tile,					SLE_UINT32, 6, 255),
 | |
| 	SLE_CONDVAR(Vehicle,dest_tile,		SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
 | |
| 	SLE_CONDVAR(Vehicle,dest_tile,		SLE_UINT32, 6, 255),
 | |
| 
 | |
| 	SLE_CONDVAR(Vehicle,x_pos,				SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
 | |
| 	SLE_CONDVAR(Vehicle,x_pos,				SLE_UINT32, 6, 255),
 | |
| 	SLE_CONDVAR(Vehicle,y_pos,				SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
 | |
| 	SLE_CONDVAR(Vehicle,y_pos,				SLE_UINT32, 6, 255),
 | |
| 	SLE_VAR(Vehicle,z_pos,						SLE_UINT8),
 | |
| 	SLE_VAR(Vehicle,direction,				SLE_UINT8),
 | |
| 
 | |
| 	SLE_VAR(Vehicle,cur_image,				SLE_UINT16),
 | |
| 	SLE_VAR(Vehicle,spritenum,				SLE_UINT8),
 | |
| 	SLE_VAR(Vehicle,sprite_width,			SLE_UINT8),
 | |
| 	SLE_VAR(Vehicle,sprite_height,		SLE_UINT8),
 | |
| 	SLE_VAR(Vehicle,z_height,					SLE_UINT8),
 | |
| 	SLE_VAR(Vehicle,x_offs,						SLE_INT8),
 | |
| 	SLE_VAR(Vehicle,y_offs,						SLE_INT8),
 | |
| 	SLE_VAR(Vehicle,engine_type,			SLE_UINT16),
 | |
| 
 | |
| 	SLE_VAR(Vehicle,max_speed,				SLE_UINT16),
 | |
| 	SLE_VAR(Vehicle,cur_speed,				SLE_UINT16),
 | |
| 	SLE_VAR(Vehicle,subspeed,					SLE_UINT8),
 | |
| 	SLE_VAR(Vehicle,acceleration,			SLE_UINT8),
 | |
| 	SLE_VAR(Vehicle,progress,					SLE_UINT8),
 | |
| 
 | |
| 	SLE_VAR(Vehicle,vehstatus,				SLE_UINT8),
 | |
| 	SLE_CONDVAR(Vehicle,last_station_visited, SLE_FILE_U8 | SLE_VAR_U16, 0, 4),
 | |
| 	SLE_CONDVAR(Vehicle,last_station_visited, SLE_UINT16, 5, 255),
 | |
| 
 | |
| 	SLE_VAR(Vehicle,cargo_type,				SLE_UINT8),
 | |
| 	SLE_VAR(Vehicle,cargo_days,				SLE_UINT8),
 | |
| 	SLE_CONDVAR(Vehicle,cargo_source,			SLE_FILE_U8 | SLE_VAR_U16, 0, 6),
 | |
| 	SLE_CONDVAR(Vehicle,cargo_source,			SLE_UINT16, 7, 255),
 | |
| 	SLE_VAR(Vehicle,cargo_cap,				SLE_UINT16),
 | |
| 	SLE_VAR(Vehicle,cargo_count,			SLE_UINT16),
 | |
| 
 | |
| 	SLE_VAR(Vehicle,day_counter,			SLE_UINT8),
 | |
| 	SLE_VAR(Vehicle,tick_counter,			SLE_UINT8),
 | |
| 
 | |
| 	SLE_VAR(Vehicle,cur_order_index,	SLE_UINT8),
 | |
| 	SLE_VAR(Vehicle,num_orders,				SLE_UINT8),
 | |
| 
 | |
| 	/* This next line is for version 4 and prior compatibility.. it temporarily reads
 | |
| 	    type and flags (which were both 4 bits) into type. Later on this is
 | |
| 	    converted correctly */
 | |
| 	SLE_CONDVARX(offsetof(Vehicle, current_order) + offsetof(Order, type),    SLE_UINT8,  0, 4),
 | |
| 	SLE_CONDVARX(offsetof(Vehicle, current_order) + offsetof(Order, station), SLE_FILE_U8 | SLE_VAR_U16, 0, 4),
 | |
| 
 | |
| 	/* Orders for version 5 and on */
 | |
| 	SLE_CONDVARX(offsetof(Vehicle, current_order) + offsetof(Order, type),    SLE_UINT8,  5, 255),
 | |
| 	SLE_CONDVARX(offsetof(Vehicle, current_order) + offsetof(Order, flags),   SLE_UINT8,  5, 255),
 | |
| 	SLE_CONDVARX(offsetof(Vehicle, current_order) + offsetof(Order, station), SLE_UINT16, 5, 255),
 | |
| 
 | |
| 	SLE_REF(Vehicle,orders,						REF_ORDER),
 | |
| 
 | |
| 	SLE_VAR(Vehicle,age,							SLE_UINT16),
 | |
| 	SLE_VAR(Vehicle,max_age,					SLE_UINT16),
 | |
| 	SLE_VAR(Vehicle,date_of_last_service,SLE_UINT16),
 | |
| 	SLE_VAR(Vehicle,service_interval,	SLE_UINT16),
 | |
| 	SLE_VAR(Vehicle,reliability,			SLE_UINT16),
 | |
| 	SLE_VAR(Vehicle,reliability_spd_dec,SLE_UINT16),
 | |
| 	SLE_VAR(Vehicle,breakdown_ctr,		SLE_UINT8),
 | |
| 	SLE_VAR(Vehicle,breakdown_delay,	SLE_UINT8),
 | |
| 	SLE_VAR(Vehicle,breakdowns_since_last_service,	SLE_UINT8),
 | |
| 	SLE_VAR(Vehicle,breakdown_chance,	SLE_UINT8),
 | |
| 	SLE_VAR(Vehicle,build_year,				SLE_UINT8),
 | |
| 
 | |
| 	SLE_VAR(Vehicle,load_unload_time_rem,	SLE_UINT16),
 | |
| 
 | |
| 	SLE_VAR(Vehicle,profit_this_year,	SLE_INT32),
 | |
| 	SLE_VAR(Vehicle,profit_last_year,	SLE_INT32),
 | |
| 	SLE_VAR(Vehicle,value,						SLE_UINT32),
 | |
| 
 | |
| 	SLE_VAR(Vehicle,random_bits,       SLE_UINT8),
 | |
| 	SLE_VAR(Vehicle,waiting_triggers,  SLE_UINT8),
 | |
| 
 | |
| 	SLE_REF(Vehicle,next_shared,				REF_VEHICLE),
 | |
| 	SLE_REF(Vehicle,prev_shared,				REF_VEHICLE),
 | |
| 
 | |
| 	// reserve extra space in savegame here. (currently 10 bytes)
 | |
| 	SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 2, 2, 255), /* 2 */
 | |
| 	SLE_CONDARR(NullStruct,null,SLE_FILE_U32 | SLE_VAR_NULL, 2, 2, 255), /* 8 */
 | |
| 
 | |
| 	SLE_END()
 | |
| };
 | |
| 
 | |
| 
 | |
| static const SaveLoad _train_desc[] = {
 | |
| 	SLE_WRITEBYTE(Vehicle,type,VEH_Train, 0), // Train type. VEH_Train in mem, 0 in file.
 | |
| 	SLE_INCLUDEX(0, INC_VEHICLE_COMMON),
 | |
| 	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRail,crash_anim_pos), SLE_UINT16),
 | |
| 	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRail,force_proceed), SLE_UINT8),
 | |
| 	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRail,railtype), SLE_UINT8),
 | |
| 	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRail,track), SLE_UINT8),
 | |
| 
 | |
| 	SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRail,flags), SLE_UINT8, 2, 255),
 | |
| 	SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRail,days_since_order_progr), SLE_UINT16, 2, 255),
 | |
| 
 | |
| 	SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRail,pbs_status), SLE_UINT8, 2, 255),
 | |
| 	SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRail,pbs_end_tile), SLE_UINT32, 2, 255),
 | |
| 	SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRail,pbs_end_trackdir), SLE_UINT8, 2, 255),
 | |
| 	// reserve extra space in savegame here. (currently 7 bytes)
 | |
| 	SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 7, 2, 255),
 | |
| 
 | |
| 	SLE_END()
 | |
| };
 | |
| 
 | |
| static const SaveLoad _roadveh_desc[] = {
 | |
| 	SLE_WRITEBYTE(Vehicle,type,VEH_Road, 1), // Road type. VEH_Road in mem, 1 in file.
 | |
| 	SLE_INCLUDEX(0, INC_VEHICLE_COMMON),
 | |
| 	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,state),					SLE_UINT8),
 | |
| 	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,frame),					SLE_UINT8),
 | |
| 	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,unk2),					SLE_UINT16),
 | |
| 	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,overtaking),		SLE_UINT8),
 | |
| 	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,overtaking_ctr),SLE_UINT8),
 | |
| 	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,crashed_ctr),		SLE_UINT16),
 | |
| 	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,reverse_ctr),			SLE_UINT8),
 | |
| 
 | |
| 	SLE_CONDREFX(offsetof(Vehicle,u)+offsetof(VehicleRoad,slot), REF_ROADSTOPS, 6, 255),
 | |
| 	SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,slotindex), SLE_UINT8, 6, 255),
 | |
| 	SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,slot_age), SLE_UINT8, 6, 255),
 | |
| 	// reserve extra space in savegame here. (currently 16 bytes)
 | |
| 	SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255),
 | |
| 
 | |
| 	SLE_END()
 | |
| };
 | |
| 
 | |
| static const SaveLoad _ship_desc[] = {
 | |
| 	SLE_WRITEBYTE(Vehicle,type,VEH_Ship, 2), // Ship type. VEH_Ship in mem, 2 in file.
 | |
| 	SLE_INCLUDEX(0, INC_VEHICLE_COMMON),
 | |
| 	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleShip,state),				SLE_UINT8),
 | |
| 
 | |
| 	// reserve extra space in savegame here. (currently 16 bytes)
 | |
| 	SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255),
 | |
| 
 | |
| 	SLE_END()
 | |
| };
 | |
| 
 | |
| static const SaveLoad _aircraft_desc[] = {
 | |
| 	SLE_WRITEBYTE(Vehicle,type,VEH_Aircraft, 3), // Aircraft type. VEH_Aircraft in mem, 3 in file.
 | |
| 	SLE_INCLUDEX(0, INC_VEHICLE_COMMON),
 | |
| 	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleAir,crashed_counter),	SLE_UINT16),
 | |
| 	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleAir,pos),							SLE_UINT8),
 | |
| 
 | |
| 	SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleAir,targetairport),		SLE_FILE_U8 | SLE_VAR_U16, 0, 4),
 | |
| 	SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleAir,targetairport),		SLE_UINT16, 5, 255),
 | |
| 
 | |
| 	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleAir,state),						SLE_UINT8),
 | |
| 
 | |
| 	SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleAir,previous_pos),			SLE_UINT8, 2, 255),
 | |
| 
 | |
| 	// reserve extra space in savegame here. (currently 15 bytes)
 | |
| 	SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 15, 2, 255),
 | |
| 
 | |
| 	SLE_END()
 | |
| };
 | |
| 
 | |
| static const SaveLoad _special_desc[] = {
 | |
| 	SLE_WRITEBYTE(Vehicle,type,VEH_Special, 4),
 | |
| 
 | |
| 	SLE_VAR(Vehicle,subtype,					SLE_UINT8),
 | |
| 
 | |
| 	SLE_CONDVAR(Vehicle,tile,					SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
 | |
| 	SLE_CONDVAR(Vehicle,tile,					SLE_UINT32, 6, 255),
 | |
| 
 | |
| 	SLE_CONDVAR(Vehicle,x_pos,				SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
 | |
| 	SLE_CONDVAR(Vehicle,x_pos,				SLE_INT32, 6, 255),
 | |
| 	SLE_CONDVAR(Vehicle,y_pos,				SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
 | |
| 	SLE_CONDVAR(Vehicle,y_pos,				SLE_INT32, 6, 255),
 | |
| 	SLE_VAR(Vehicle,z_pos,						SLE_UINT8),
 | |
| 
 | |
| 	SLE_VAR(Vehicle,cur_image,				SLE_UINT16),
 | |
| 	SLE_VAR(Vehicle,sprite_width,			SLE_UINT8),
 | |
| 	SLE_VAR(Vehicle,sprite_height,		SLE_UINT8),
 | |
| 	SLE_VAR(Vehicle,z_height,					SLE_UINT8),
 | |
| 	SLE_VAR(Vehicle,x_offs,						SLE_INT8),
 | |
| 	SLE_VAR(Vehicle,y_offs,						SLE_INT8),
 | |
| 	SLE_VAR(Vehicle,progress,					SLE_UINT8),
 | |
| 	SLE_VAR(Vehicle,vehstatus,				SLE_UINT8),
 | |
| 
 | |
| 	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleSpecial,unk0),	SLE_UINT16),
 | |
| 	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleSpecial,unk2),	SLE_UINT8),
 | |
| 
 | |
| 	// reserve extra space in savegame here. (currently 16 bytes)
 | |
| 	SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255),
 | |
| 
 | |
| 	SLE_END()
 | |
| };
 | |
| 
 | |
| static const SaveLoad _disaster_desc[] = {
 | |
| 	SLE_WRITEBYTE(Vehicle,type,VEH_Disaster, 5),
 | |
| 
 | |
| 	SLE_REF(Vehicle,next,							REF_VEHICLE_OLD),
 | |
| 
 | |
| 	SLE_VAR(Vehicle,subtype,					SLE_UINT8),
 | |
| 	SLE_CONDVAR(Vehicle,tile,					SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
 | |
| 	SLE_CONDVAR(Vehicle,tile,					SLE_UINT32, 6, 255),
 | |
| 	SLE_CONDVAR(Vehicle,dest_tile,		SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
 | |
| 	SLE_CONDVAR(Vehicle,dest_tile,		SLE_UINT32, 6, 255),
 | |
| 
 | |
| 	SLE_CONDVAR(Vehicle,x_pos,				SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
 | |
| 	SLE_CONDVAR(Vehicle,x_pos,				SLE_INT32, 6, 255),
 | |
| 	SLE_CONDVAR(Vehicle,y_pos,				SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
 | |
| 	SLE_CONDVAR(Vehicle,y_pos,				SLE_INT32, 6, 255),
 | |
| 	SLE_VAR(Vehicle,z_pos,						SLE_UINT8),
 | |
| 	SLE_VAR(Vehicle,direction,				SLE_UINT8),
 | |
| 
 | |
| 	SLE_VAR(Vehicle,x_offs,						SLE_INT8),
 | |
| 	SLE_VAR(Vehicle,y_offs,						SLE_INT8),
 | |
| 	SLE_VAR(Vehicle,sprite_width,			SLE_UINT8),
 | |
| 	SLE_VAR(Vehicle,sprite_height,		SLE_UINT8),
 | |
| 	SLE_VAR(Vehicle,z_height,					SLE_UINT8),
 | |
| 	SLE_VAR(Vehicle,owner,						SLE_UINT8),
 | |
| 	SLE_VAR(Vehicle,vehstatus,				SLE_UINT8),
 | |
| 	SLE_CONDVARX(offsetof(Vehicle, current_order) + offsetof(Order, station), SLE_FILE_U8 | SLE_VAR_U16, 0, 4),
 | |
| 	SLE_CONDVARX(offsetof(Vehicle, current_order) + offsetof(Order, station), SLE_UINT16, 5, 255),
 | |
| 
 | |
| 	SLE_VAR(Vehicle,cur_image,				SLE_UINT16),
 | |
| 	SLE_VAR(Vehicle,age,							SLE_UINT16),
 | |
| 
 | |
| 	SLE_VAR(Vehicle,tick_counter,			SLE_UINT8),
 | |
| 
 | |
| 	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleDisaster,image_override),	SLE_UINT16),
 | |
| 	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleDisaster,unk2),						SLE_UINT16),
 | |
| 
 | |
| 	// reserve extra space in savegame here. (currently 16 bytes)
 | |
| 	SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255),
 | |
| 
 | |
| 	SLE_END()
 | |
| };
 | |
| 
 | |
| 
 | |
| static const void *_veh_descs[] = {
 | |
| 	_train_desc,
 | |
| 	_roadveh_desc,
 | |
| 	_ship_desc,
 | |
| 	_aircraft_desc,
 | |
| 	_special_desc,
 | |
| 	_disaster_desc,
 | |
| };
 | |
| 
 | |
| // Will be called when the vehicles need to be saved.
 | |
| static void Save_VEHS(void)
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 	// Write the vehicles
 | |
| 	FOR_ALL_VEHICLES(v) {
 | |
| 		if (v->type != 0) {
 | |
| 			SlSetArrayIndex(v->index);
 | |
| 			SlObject(v, _veh_descs[v->type - 0x10]);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // Will be called when vehicles need to be loaded.
 | |
| static void Load_VEHS(void)
 | |
| {
 | |
| 	int index;
 | |
| 	Vehicle *v;
 | |
| 
 | |
| 	while ((index = SlIterateArray()) != -1) {
 | |
| 		Vehicle *v;
 | |
| 
 | |
| 		if (!AddBlockIfNeeded(&_vehicle_pool, index))
 | |
| 			error("Vehicles: failed loading savegame: too many vehicles");
 | |
| 
 | |
| 		v = GetVehicle(index);
 | |
| 		SlObject(v, _veh_descs[SlReadByte()]);
 | |
| 
 | |
| 		/* Old savegames used 'last_station_visited = 0xFF', should be 0xFFFF */
 | |
| 		if (_sl_version < 5 && v->last_station_visited == 0xFF)
 | |
| 			v->last_station_visited = 0xFFFF;
 | |
| 
 | |
| 		if (_sl_version < 5) {
 | |
| 			/* Convert the current_order.type (which is a mix of type and flags, because
 | |
| 			    in those versions, they both were 4 bits big) to type and flags */
 | |
| 			v->current_order.flags = (v->current_order.type & 0xF0) >> 4;
 | |
| 			v->current_order.type  =  v->current_order.type & 0x0F;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Check for shared order-lists (we now use pointers for that) */
 | |
| 	if (_sl_full_version < 0x502) {
 | |
| 		FOR_ALL_VEHICLES(v) {
 | |
| 			Vehicle *u;
 | |
| 
 | |
| 			if (v->type == 0)
 | |
| 				continue;
 | |
| 
 | |
| 			FOR_ALL_VEHICLES_FROM(u, v->index + 1) {
 | |
| 				if (u->type == 0)
 | |
| 					continue;
 | |
| 
 | |
| 				/* If a vehicle has the same orders, add the link to eachother
 | |
| 				    in both vehicles */
 | |
| 				if (v->orders == u->orders) {
 | |
| 					v->next_shared = u;
 | |
| 					u->prev_shared = v;
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| const ChunkHandler _veh_chunk_handlers[] = {
 | |
| 	{ 'VEHS', Save_VEHS, Load_VEHS, CH_SPARSE_ARRAY | CH_LAST},
 | |
| };
 |