Move them into a new GoodsEntryData struct referenced using a std::unique_ptr from GoodsEntry. The unique_ptr may be nullptr if the cargo list and flow stat map are both empty (this is the case for unused cargoes). This reduces GoodsEntry from 128 to 24 bytes, and Station from 8680 to 2024 bytes, (on Linux x86_64).
5724 lines
195 KiB
C++
5724 lines
195 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file station_cmd.cpp Handling of station tiles. */
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#include "stdafx.h"
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#include "aircraft.h"
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#include "bridge_map.h"
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#include "cmd_helper.h"
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#include "viewport_func.h"
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#include "viewport_kdtree.h"
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#include "command_func.h"
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#include "town.h"
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#include "news_func.h"
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#include "train.h"
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#include "ship.h"
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#include "roadveh.h"
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#include "industry.h"
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#include "newgrf_cargo.h"
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#include "newgrf_debug.h"
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#include "newgrf_station.h"
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#include "newgrf_canal.h" /* For the buoy */
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#include "pathfinder/yapf/yapf_cache.h"
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#include "road_internal.h" /* For drawing catenary/checking road removal */
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#include "autoslope.h"
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#include "water.h"
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#include "strings_func.h"
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#include "clear_func.h"
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#include "date_func.h"
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#include "vehicle_func.h"
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#include "string_func.h"
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#include "animated_tile_func.h"
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#include "elrail_func.h"
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#include "station_base.h"
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#include "station_func.h"
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#include "station_kdtree.h"
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#include "roadstop_base.h"
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#include "newgrf_railtype.h"
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#include "newgrf_roadtype.h"
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#include "waypoint_base.h"
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#include "waypoint_func.h"
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#include "pbs.h"
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#include "debug.h"
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#include "core/random_func.hpp"
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#include "core/container_func.hpp"
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#include "company_base.h"
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#include "table/airporttile_ids.h"
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#include "newgrf_airporttiles.h"
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#include "order_backup.h"
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#include "newgrf_house.h"
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#include "company_gui.h"
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#include "linkgraph/linkgraph_base.h"
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#include "linkgraph/refresh.h"
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#include "widgets/station_widget.h"
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#include "zoning.h"
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#include "tunnelbridge_map.h"
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#include "cheat_type.h"
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#include "newgrf_roadstop.h"
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#include "core/math_func.hpp"
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#include "table/strings.h"
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#include "3rdparty/cpp-btree/btree_set.h"
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#include <bitset>
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#include "safeguards.h"
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/**
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* Check whether the given tile is a hangar.
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* @param t the tile to of whether it is a hangar.
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* @pre IsTileType(t, MP_STATION)
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* @return true if and only if the tile is a hangar.
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*/
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bool IsHangar(TileIndex t)
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{
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assert_tile(IsTileType(t, MP_STATION), t);
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/* If the tile isn't an airport there's no chance it's a hangar. */
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if (!IsAirport(t)) return false;
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const Station *st = Station::GetByTile(t);
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const AirportSpec *as = st->airport.GetSpec();
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for (uint i = 0; i < as->nof_depots; i++) {
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if (st->airport.GetHangarTile(i) == t) return true;
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}
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return false;
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}
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/**
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* Look for a station owned by the given company around the given tile area.
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* @param ta the area to search over
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* @param closest_station the closest owned station found so far
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* @param company the company whose stations to look for
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* @param st to 'return' the found station
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* @return Succeeded command (if zero or one station found) or failed command (for two or more stations found).
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*/
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template <class T, class F>
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CommandCost GetStationAround(TileArea ta, StationID closest_station, CompanyID company, T **st, F filter)
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{
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ta.Expand(1);
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/* check around to see if there are any stations there owned by the company */
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for (TileIndex tile_cur : ta) {
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if (IsTileType(tile_cur, MP_STATION)) {
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StationID t = GetStationIndex(tile_cur);
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if (!T::IsValidID(t) || T::Get(t)->owner != company || !filter(T::Get(t))) continue;
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if (closest_station == INVALID_STATION) {
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closest_station = t;
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} else if (closest_station != t) {
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return_cmd_error(STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING);
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}
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}
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}
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*st = (closest_station == INVALID_STATION) ? nullptr : T::Get(closest_station);
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return CommandCost();
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}
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/**
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* Function to check whether the given tile matches some criterion.
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* @param tile the tile to check
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* @return true if it matches, false otherwise
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*/
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typedef bool (*CMSAMatcher)(TileIndex tile);
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/**
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* Counts the numbers of tiles matching a specific type in the area around
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* @param tile the center tile of the 'count area'
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* @param cmp the comparator/matcher (@see CMSAMatcher)
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* @return the number of matching tiles around
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*/
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static int CountMapSquareAround(TileIndex tile, CMSAMatcher cmp)
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{
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int num = 0;
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for (int dx = -3; dx <= 3; dx++) {
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for (int dy = -3; dy <= 3; dy++) {
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TileIndex t = TileAddWrap(tile, dx, dy);
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if (t != INVALID_TILE && cmp(t)) num++;
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}
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}
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return num;
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}
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/**
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* Check whether the tile is a mine.
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* @param tile the tile to investigate.
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* @return true if and only if the tile is a mine
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*/
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static bool CMSAMine(TileIndex tile)
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{
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/* No industry */
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if (!IsTileType(tile, MP_INDUSTRY)) return false;
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const Industry *ind = Industry::GetByTile(tile);
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/* No extractive industry */
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if ((GetIndustrySpec(ind->type)->life_type & INDUSTRYLIFE_EXTRACTIVE) == 0) return false;
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for (uint i = 0; i < lengthof(ind->produced_cargo); i++) {
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/* The industry extracts something non-liquid, i.e. no oil or plastic, so it is a mine.
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* Also the production of passengers and mail is ignored. */
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if (ind->produced_cargo[i] != CT_INVALID &&
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(CargoSpec::Get(ind->produced_cargo[i])->classes & (CC_LIQUID | CC_PASSENGERS | CC_MAIL)) == 0) {
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return true;
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}
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}
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return false;
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}
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/**
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* Check whether the tile is water.
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* @param tile the tile to investigate.
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* @return true if and only if the tile is a water tile
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*/
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static bool CMSAWater(TileIndex tile)
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{
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return IsTileType(tile, MP_WATER) && IsWater(tile);
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}
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/**
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* Check whether the tile is a tree.
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* @param tile the tile to investigate.
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* @return true if and only if the tile is a tree tile
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*/
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static bool CMSATree(TileIndex tile)
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{
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return IsTileType(tile, MP_TREES);
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}
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#define M(x) ((x) - STR_SV_STNAME)
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enum StationNaming {
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STATIONNAMING_RAIL,
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STATIONNAMING_ROAD,
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STATIONNAMING_AIRPORT,
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STATIONNAMING_OILRIG,
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STATIONNAMING_DOCK,
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STATIONNAMING_HELIPORT,
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};
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/** Information to handle station action 0 property 24 correctly */
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struct StationNameInformation {
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uint32 free_names; ///< Current bitset of free names (we can remove names).
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bool *indtypes; ///< Array of bools telling whether an industry type has been found.
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};
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/**
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* Find a station action 0 property 24 station name, or reduce the
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* free_names if needed.
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* @param tile the tile to search
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* @param user_data the StationNameInformation to base the search on
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* @return true if the tile contains an industry that has not given
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* its name to one of the other stations in town.
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*/
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static bool FindNearIndustryName(TileIndex tile, void *user_data)
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{
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/* All already found industry types */
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StationNameInformation *sni = (StationNameInformation*)user_data;
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if (!IsTileType(tile, MP_INDUSTRY)) return false;
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/* If the station name is undefined it means that it doesn't name a station */
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IndustryType indtype = GetIndustryType(tile);
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if (GetIndustrySpec(indtype)->station_name == STR_UNDEFINED) return false;
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/* In all cases if an industry that provides a name is found two of
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* the standard names will be disabled. */
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sni->free_names &= ~(1 << M(STR_SV_STNAME_OILFIELD) | 1 << M(STR_SV_STNAME_MINES));
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return !sni->indtypes[indtype];
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}
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static StringID GenerateStationName(Station *st, TileIndex tile, StationNaming name_class, bool force_change = false)
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{
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static const uint32 _gen_station_name_bits[] = {
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0, // STATIONNAMING_RAIL
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0, // STATIONNAMING_ROAD
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1U << M(STR_SV_STNAME_AIRPORT), // STATIONNAMING_AIRPORT
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1U << M(STR_SV_STNAME_OILFIELD), // STATIONNAMING_OILRIG
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1U << M(STR_SV_STNAME_DOCKS), // STATIONNAMING_DOCK
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1U << M(STR_SV_STNAME_HELIPORT), // STATIONNAMING_HELIPORT
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};
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const Town *t = st->town;
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uint32 free_names = UINT32_MAX;
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bool indtypes[NUM_INDUSTRYTYPES];
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memset(indtypes, 0, sizeof(indtypes));
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std::bitset<MAX_EXTRA_STATION_NAMES> extra_names;
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for (const Station *s : Station::Iterate()) {
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if ((force_change || s != st) && s->town == t) {
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if (s->indtype != IT_INVALID) {
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indtypes[s->indtype] = true;
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StringID name = GetIndustrySpec(s->indtype)->station_name;
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if (name != STR_UNDEFINED) {
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/* Filter for other industrytypes with the same name */
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for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
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const IndustrySpec *indsp = GetIndustrySpec(it);
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if (indsp->enabled && indsp->station_name == name) indtypes[it] = true;
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}
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}
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continue;
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}
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if (s->extra_name_index < MAX_EXTRA_STATION_NAMES) {
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extra_names.set(s->extra_name_index);
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}
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uint str = M(s->string_id);
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if (str <= 0x20) {
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if (str == M(STR_SV_STNAME_FOREST)) {
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str = M(STR_SV_STNAME_WOODS);
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}
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ClrBit(free_names, str);
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}
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}
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}
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st->extra_name_index = UINT16_MAX;
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TileIndex indtile = tile;
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StationNameInformation sni = { free_names, indtypes };
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if (CircularTileSearch(&indtile, 7, FindNearIndustryName, &sni)) {
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/* An industry has been found nearby */
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IndustryType indtype = GetIndustryType(indtile);
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const IndustrySpec *indsp = GetIndustrySpec(indtype);
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/* STR_NULL means it only disables oil rig/mines */
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if (indsp->station_name != STR_NULL) {
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st->indtype = indtype;
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return STR_SV_STNAME_FALLBACK;
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}
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}
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/* Oil rigs/mines name could be marked not free by looking for a near by industry. */
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free_names = sni.free_names;
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/* check default names */
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uint32 tmp = free_names & _gen_station_name_bits[name_class];
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if (tmp != 0) return STR_SV_STNAME + FindFirstBit(tmp);
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/* check mine? */
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if (HasBit(free_names, M(STR_SV_STNAME_MINES))) {
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if (CountMapSquareAround(tile, CMSAMine) >= 2) {
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return STR_SV_STNAME_MINES;
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}
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}
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/* check close enough to town to get central as name? */
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const bool is_central = DistanceMax(tile, t->xy) < 8;
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if (HasBit(free_names, M(STR_SV_STNAME)) && (is_central ||
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DistanceSquare(tile, t->xy) <= std::max(t->cache.squared_town_zone_radius[HZB_TOWN_INNER_SUBURB], t->cache.squared_town_zone_radius[HZB_TOWN_OUTER_SUBURB]))) {
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return STR_SV_STNAME;
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}
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bool use_extra_names = _extra_station_names_used > 0;
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auto check_extra_names = [&]() -> bool {
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if (use_extra_names) {
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use_extra_names = false;
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const bool near_water = CountMapSquareAround(tile, CMSAWater) >= 5;
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std::vector<uint16> candidates;
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for (uint i = 0; i < _extra_station_names_used; i++) {
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const ExtraStationNameInfo &info = _extra_station_names[i];
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if (extra_names[i]) continue;
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if (!HasBit(info.flags, name_class)) continue;
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if (HasBit(info.flags, ESNIF_CENTRAL) && !is_central) continue;
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if (HasBit(info.flags, ESNIF_NOT_CENTRAL) && is_central) continue;
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if (HasBit(info.flags, ESNIF_NEAR_WATER) && !near_water) continue;
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if (HasBit(info.flags, ESNIF_NOT_NEAR_WATER) && near_water) continue;
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candidates.push_back(i);
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}
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if (!candidates.empty()) {
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SavedRandomSeeds saved_seeds;
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SaveRandomSeeds(&saved_seeds);
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st->extra_name_index = candidates[RandomRange((uint)candidates.size())];
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RestoreRandomSeeds(saved_seeds);
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return true;
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}
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}
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return false;
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};
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if (_extra_station_names_probability > 0) {
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SavedRandomSeeds saved_seeds;
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SaveRandomSeeds(&saved_seeds);
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bool extra_name = (RandomRange(0xFF) < _extra_station_names_probability) && check_extra_names();
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RestoreRandomSeeds(saved_seeds);
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if (extra_name) return STR_SV_STNAME_FALLBACK;
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}
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/* check close enough to town to get central as name? */
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if (is_central && HasBit(free_names, M(STR_SV_STNAME_CENTRAL))) {
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return STR_SV_STNAME_CENTRAL;
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}
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/* Check lakeside */
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if (HasBit(free_names, M(STR_SV_STNAME_LAKESIDE)) &&
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DistanceFromEdge(tile) < 20 &&
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CountMapSquareAround(tile, CMSAWater) >= 5) {
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return STR_SV_STNAME_LAKESIDE;
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}
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/* Check woods */
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if (HasBit(free_names, M(STR_SV_STNAME_WOODS)) && (
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CountMapSquareAround(tile, CMSATree) >= 8 ||
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CountMapSquareAround(tile, IsTileForestIndustry) >= 2)
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) {
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return _settings_game.game_creation.landscape == LT_TROPIC ? STR_SV_STNAME_FOREST : STR_SV_STNAME_WOODS;
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}
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|
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/* check elevation compared to town */
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int z = GetTileZ(tile);
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int z2 = GetTileZ(t->xy);
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if (z < z2) {
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if (HasBit(free_names, M(STR_SV_STNAME_VALLEY))) return STR_SV_STNAME_VALLEY;
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} else if (z > z2) {
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if (HasBit(free_names, M(STR_SV_STNAME_HEIGHTS))) return STR_SV_STNAME_HEIGHTS;
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}
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|
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/* check direction compared to town */
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static const int8 _direction_and_table[] = {
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~( (1 << M(STR_SV_STNAME_WEST)) | (1 << M(STR_SV_STNAME_EAST)) | (1 << M(STR_SV_STNAME_NORTH)) ),
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~( (1 << M(STR_SV_STNAME_SOUTH)) | (1 << M(STR_SV_STNAME_WEST)) | (1 << M(STR_SV_STNAME_NORTH)) ),
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~( (1 << M(STR_SV_STNAME_SOUTH)) | (1 << M(STR_SV_STNAME_EAST)) | (1 << M(STR_SV_STNAME_NORTH)) ),
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~( (1 << M(STR_SV_STNAME_SOUTH)) | (1 << M(STR_SV_STNAME_WEST)) | (1 << M(STR_SV_STNAME_EAST)) ),
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};
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|
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free_names &= _direction_and_table[
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(TileX(tile) < TileX(t->xy)) +
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(TileY(tile) < TileY(t->xy)) * 2];
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|
|
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tmp = free_names & ((1 << 1) | (1 << 2) | (1 << 3) | (1 << 4) | (1 << 6) | (1 << 7) | (1 << 12) | (1 << 26) | (1 << 27) | (1 << 28) | (1 << 29) | (1 << 30));
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if (tmp != 0) return STR_SV_STNAME + FindFirstBit(tmp);
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|
|
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if (check_extra_names()) return STR_SV_STNAME_FALLBACK;
|
|
|
|
return STR_SV_STNAME_FALLBACK;
|
|
}
|
|
#undef M
|
|
|
|
/**
|
|
* Find the closest deleted station of the current company
|
|
* @param tile the tile to search from.
|
|
* @return the closest station or nullptr if too far.
|
|
*/
|
|
static Station *GetClosestDeletedStation(TileIndex tile)
|
|
{
|
|
uint threshold = 8;
|
|
|
|
Station *best_station = nullptr;
|
|
ForAllStationsRadius(tile, threshold, [&](Station *st) {
|
|
if (!st->IsInUse() && st->owner == _current_company) {
|
|
uint cur_dist = DistanceManhattan(tile, st->xy);
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|
|
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if (cur_dist < threshold) {
|
|
threshold = cur_dist;
|
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best_station = st;
|
|
} else if (cur_dist == threshold && best_station != nullptr) {
|
|
/* In case of a tie, lowest station ID wins */
|
|
if (st->index < best_station->index) best_station = st;
|
|
}
|
|
}
|
|
});
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|
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return best_station;
|
|
}
|
|
|
|
|
|
void Station::GetTileArea(TileArea *ta, StationType type) const
|
|
{
|
|
switch (type) {
|
|
case STATION_RAIL:
|
|
*ta = this->train_station;
|
|
return;
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|
|
|
case STATION_AIRPORT:
|
|
*ta = this->airport;
|
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return;
|
|
|
|
case STATION_TRUCK:
|
|
*ta = this->truck_station;
|
|
return;
|
|
|
|
case STATION_BUS:
|
|
*ta = this->bus_station;
|
|
return;
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|
|
|
case STATION_DOCK:
|
|
case STATION_OILRIG:
|
|
*ta = this->docking_station;
|
|
return;
|
|
|
|
default: NOT_REACHED();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Update the cargo history.
|
|
*/
|
|
void Station::UpdateCargoHistory()
|
|
{
|
|
uint storage_offset = 0;
|
|
bool update_window = false;
|
|
for (const CargoSpec *cs : CargoSpec::Iterate()) {
|
|
uint amount = this->goods[cs->Index()].CargoTotalCount();
|
|
if (!HasBit(this->station_cargo_history_cargoes, cs->Index())) {
|
|
if (amount == 0) {
|
|
/* No cargo present, and no history stored for this cargo, no work to do */
|
|
continue;
|
|
} else {
|
|
if (this->station_cargo_history_cargoes == 0) update_window = true;
|
|
SetBit(this->station_cargo_history_cargoes, cs->Index());
|
|
this->station_cargo_history.emplace(this->station_cargo_history.begin() + storage_offset);
|
|
}
|
|
}
|
|
this->station_cargo_history[storage_offset][this->station_cargo_history_offset] = RXCompressUint(amount);
|
|
storage_offset++;
|
|
}
|
|
this->station_cargo_history_offset++;
|
|
if (this->station_cargo_history_offset == MAX_STATION_CARGO_HISTORY_DAYS) this->station_cargo_history_offset = 0;
|
|
if (update_window) InvalidateWindowData(WC_STATION_VIEW, this->index, -1);
|
|
}
|
|
|
|
/**
|
|
* Update the virtual coords needed to draw the station sign.
|
|
*/
|
|
void Station::UpdateVirtCoord()
|
|
{
|
|
Point pt = RemapCoords2(TileX(this->xy) * TILE_SIZE, TileY(this->xy) * TILE_SIZE);
|
|
|
|
pt.y -= 32 * ZOOM_LVL_BASE;
|
|
if ((this->facilities & FACIL_AIRPORT) && this->airport.type == AT_OILRIG) pt.y -= 16 * ZOOM_LVL_BASE;
|
|
|
|
if (_viewport_sign_kdtree_valid && this->sign.kdtree_valid) _viewport_sign_kdtree.Remove(ViewportSignKdtreeItem::MakeStation(this->index));
|
|
|
|
SetDParam(0, this->index);
|
|
SetDParam(1, this->facilities);
|
|
this->sign.UpdatePosition(ShouldShowBaseStationViewportLabel(this) ? ZOOM_LVL_DRAW_SPR : ZOOM_LVL_END, pt.x, pt.y, STR_VIEWPORT_STATION, STR_VIEWPORT_STATION_TINY);
|
|
|
|
if (_viewport_sign_kdtree_valid) _viewport_sign_kdtree.Insert(ViewportSignKdtreeItem::MakeStation(this->index));
|
|
|
|
SetWindowDirty(WC_STATION_VIEW, this->index);
|
|
}
|
|
|
|
/**
|
|
* Move the station main coordinate somewhere else.
|
|
* @param new_xy new tile location of the sign
|
|
*/
|
|
void Station::MoveSign(TileIndex new_xy)
|
|
{
|
|
if (this->xy == new_xy) return;
|
|
|
|
MarkAllViewportOverlayStationLinksDirty(this);
|
|
|
|
_station_kdtree.Remove(this->index);
|
|
|
|
this->BaseStation::MoveSign(new_xy);
|
|
|
|
_station_kdtree.Insert(this->index);
|
|
|
|
MarkAllViewportOverlayStationLinksDirty(this);
|
|
}
|
|
|
|
/** Update the virtual coords needed to draw the station sign for all stations. */
|
|
void UpdateAllStationVirtCoords()
|
|
{
|
|
for (BaseStation *st : BaseStation::Iterate()) {
|
|
st->UpdateVirtCoord();
|
|
}
|
|
}
|
|
|
|
void BaseStation::FillCachedName() const
|
|
{
|
|
char buf[MAX_LENGTH_STATION_NAME_CHARS * MAX_CHAR_LENGTH];
|
|
int64 args_array[] = { this->index };
|
|
StringParameters tmp_params(args_array);
|
|
char *end = GetStringWithArgs(buf, Waypoint::IsExpected(this) ? STR_WAYPOINT_NAME : STR_STATION_NAME, &tmp_params, lastof(buf));
|
|
this->cached_name.assign(buf, end);
|
|
}
|
|
|
|
void ClearAllStationCachedNames()
|
|
{
|
|
for (BaseStation *st : BaseStation::Iterate()) {
|
|
st->cached_name.clear();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Get a mask of the cargo types that the station accepts.
|
|
* @param st Station to query
|
|
* @return the expected mask
|
|
*/
|
|
static CargoTypes GetAcceptanceMask(const Station *st)
|
|
{
|
|
CargoTypes mask = 0;
|
|
|
|
for (CargoID i = 0; i < NUM_CARGO; i++) {
|
|
if (HasBit(st->goods[i].status, GoodsEntry::GES_ACCEPTANCE)) SetBit(mask, i);
|
|
}
|
|
return mask;
|
|
}
|
|
|
|
/**
|
|
* Items contains the two cargo names that are to be accepted or rejected.
|
|
* msg is the string id of the message to display.
|
|
*/
|
|
static void ShowRejectOrAcceptNews(const Station *st, uint num_items, CargoID *cargo, StringID msg)
|
|
{
|
|
for (uint i = 0; i < num_items; i++) {
|
|
SetDParam(i + 1, CargoSpec::Get(cargo[i])->name);
|
|
}
|
|
|
|
SetDParam(0, st->index);
|
|
AddNewsItem(msg, NT_ACCEPTANCE, NF_INCOLOUR | NF_SMALL, NR_STATION, st->index);
|
|
}
|
|
|
|
/**
|
|
* Get the cargo types being produced around the tile (in a rectangle).
|
|
* @param north_tile Northern most tile of area
|
|
* @param w X extent of the area
|
|
* @param h Y extent of the area
|
|
* @param rad Search radius in addition to the given area
|
|
*/
|
|
CargoArray GetProductionAroundTiles(TileIndex north_tile, int w, int h, int rad)
|
|
{
|
|
CargoArray produced{};
|
|
|
|
btree::btree_set<IndustryID> industries;
|
|
TileArea ta = TileArea(north_tile, w, h).Expand(rad);
|
|
|
|
/* Loop over all tiles to get the produced cargo of
|
|
* everything except industries */
|
|
for (TileIndex tile : ta) {
|
|
if (IsTileType(tile, MP_INDUSTRY)) industries.insert(GetIndustryIndex(tile));
|
|
AddProducedCargo(tile, produced);
|
|
}
|
|
|
|
/* Loop over the seen industries. They produce cargo for
|
|
* anything that is within 'rad' of any one of their tiles.
|
|
*/
|
|
for (IndustryID industry : industries) {
|
|
const Industry *i = Industry::Get(industry);
|
|
/* Skip industry with neutral station */
|
|
if (i->neutral_station != nullptr && !_settings_game.station.serve_neutral_industries) continue;
|
|
|
|
for (uint j = 0; j < lengthof(i->produced_cargo); j++) {
|
|
CargoID cargo = i->produced_cargo[j];
|
|
if (cargo != CT_INVALID) produced[cargo]++;
|
|
}
|
|
}
|
|
|
|
return produced;
|
|
}
|
|
|
|
/**
|
|
* Get the acceptance of cargoes around the tile in 1/8.
|
|
* @param center_tile Center of the search area
|
|
* @param w X extent of area
|
|
* @param h Y extent of area
|
|
* @param rad Search radius in addition to given area
|
|
* @param always_accepted bitmask of cargo accepted by houses and headquarters; can be nullptr
|
|
* @param ind Industry associated with neutral station (e.g. oil rig) or nullptr
|
|
*/
|
|
CargoArray GetAcceptanceAroundTiles(TileIndex center_tile, int w, int h, int rad, CargoTypes *always_accepted)
|
|
{
|
|
CargoArray acceptance{};
|
|
if (always_accepted != nullptr) *always_accepted = 0;
|
|
|
|
TileArea ta = TileArea(center_tile, w, h).Expand(rad);
|
|
|
|
for (TileIndex tile : ta) {
|
|
/* Ignore industry if it has a neutral station. */
|
|
if (!_settings_game.station.serve_neutral_industries && IsTileType(tile, MP_INDUSTRY) && Industry::GetByTile(tile)->neutral_station != nullptr) continue;
|
|
|
|
AddAcceptedCargo(tile, acceptance, always_accepted);
|
|
}
|
|
|
|
return acceptance;
|
|
}
|
|
|
|
/**
|
|
* Get the acceptance of cargoes around the station in.
|
|
* @param st Station to get acceptance of.
|
|
* @param always_accepted bitmask of cargo accepted by houses and headquarters; can be nullptr
|
|
*/
|
|
static CargoArray GetAcceptanceAroundStation(const Station *st, CargoTypes *always_accepted)
|
|
{
|
|
CargoArray acceptance{};
|
|
if (always_accepted != nullptr) *always_accepted = 0;
|
|
|
|
BitmapTileIterator it(st->catchment_tiles);
|
|
for (TileIndex tile = it; tile != INVALID_TILE; tile = ++it) {
|
|
AddAcceptedCargo(tile, acceptance, always_accepted);
|
|
}
|
|
|
|
return acceptance;
|
|
}
|
|
|
|
/**
|
|
* Update the acceptance for a station.
|
|
* @param st Station to update
|
|
* @param show_msg controls whether to display a message that acceptance was changed.
|
|
*/
|
|
void UpdateStationAcceptance(Station *st, bool show_msg)
|
|
{
|
|
/* old accepted goods types */
|
|
CargoTypes old_acc = GetAcceptanceMask(st);
|
|
|
|
/* And retrieve the acceptance. */
|
|
CargoArray acceptance{};
|
|
if (!st->rect.IsEmpty()) {
|
|
acceptance = GetAcceptanceAroundStation(st, &st->always_accepted);
|
|
}
|
|
|
|
/* Adjust in case our station only accepts fewer kinds of goods */
|
|
for (CargoID i = 0; i < NUM_CARGO; i++) {
|
|
uint amt = acceptance[i];
|
|
|
|
/* Make sure the station can accept the goods type. */
|
|
bool is_passengers = IsCargoInClass(i, CC_PASSENGERS);
|
|
if ((!is_passengers && !(st->facilities & ~FACIL_BUS_STOP)) ||
|
|
(is_passengers && !(st->facilities & ~FACIL_TRUCK_STOP))) {
|
|
amt = 0;
|
|
}
|
|
|
|
GoodsEntry &ge = st->goods[i];
|
|
SB(ge.status, GoodsEntry::GES_ACCEPTANCE, 1, amt >= 8);
|
|
if (LinkGraph::IsValidID(ge.link_graph)) {
|
|
(*LinkGraph::Get(ge.link_graph))[ge.node].SetDemand(amt / 8);
|
|
}
|
|
}
|
|
|
|
/* Only show a message in case the acceptance was actually changed. */
|
|
CargoTypes new_acc = GetAcceptanceMask(st);
|
|
if (old_acc == new_acc) return;
|
|
|
|
/* show a message to report that the acceptance was changed? */
|
|
if (show_msg && st->owner == _local_company && st->IsInUse()) {
|
|
/* List of accept and reject strings for different number of
|
|
* cargo types */
|
|
static const StringID accept_msg[] = {
|
|
STR_NEWS_STATION_NOW_ACCEPTS_CARGO,
|
|
STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO,
|
|
};
|
|
static const StringID reject_msg[] = {
|
|
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO,
|
|
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO,
|
|
};
|
|
|
|
/* Array of accepted and rejected cargo types */
|
|
CargoID accepts[2] = { CT_INVALID, CT_INVALID };
|
|
CargoID rejects[2] = { CT_INVALID, CT_INVALID };
|
|
uint num_acc = 0;
|
|
uint num_rej = 0;
|
|
|
|
/* Test each cargo type to see if its acceptance has changed */
|
|
for (CargoID i = 0; i < NUM_CARGO; i++) {
|
|
if (HasBit(new_acc, i)) {
|
|
if (!HasBit(old_acc, i) && num_acc < lengthof(accepts)) {
|
|
/* New cargo is accepted */
|
|
accepts[num_acc++] = i;
|
|
}
|
|
} else {
|
|
if (HasBit(old_acc, i) && num_rej < lengthof(rejects)) {
|
|
/* Old cargo is no longer accepted */
|
|
rejects[num_rej++] = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Show news message if there are any changes */
|
|
if (num_acc > 0) ShowRejectOrAcceptNews(st, num_acc, accepts, accept_msg[num_acc - 1]);
|
|
if (num_rej > 0) ShowRejectOrAcceptNews(st, num_rej, rejects, reject_msg[num_rej - 1]);
|
|
}
|
|
|
|
/* redraw the station view since acceptance changed */
|
|
SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_ACCEPT_RATING_LIST);
|
|
}
|
|
|
|
static void UpdateStationSignCoord(BaseStation *st)
|
|
{
|
|
const StationRect *r = &st->rect;
|
|
|
|
if (r->IsEmpty()) return; // no tiles belong to this station
|
|
|
|
/* clamp sign coord to be inside the station rect */
|
|
TileIndex new_xy = TileXY(ClampU(TileX(st->xy), r->left, r->right), ClampU(TileY(st->xy), r->top, r->bottom));
|
|
st->MoveSign(new_xy);
|
|
|
|
if (!Station::IsExpected(st)) return;
|
|
Station *full_station = Station::From(st);
|
|
for (CargoID c = 0; c < NUM_CARGO; ++c) {
|
|
LinkGraphID lg = full_station->goods[c].link_graph;
|
|
if (!LinkGraph::IsValidID(lg)) continue;
|
|
(*LinkGraph::Get(lg))[full_station->goods[c].node].UpdateLocation(st->xy);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Common part of building various station parts and possibly attaching them to an existing one.
|
|
* @param[in,out] st Station to attach to
|
|
* @param flags Command flags
|
|
* @param reuse Whether to try to reuse a deleted station (gray sign) if possible
|
|
* @param area Area occupied by the new part
|
|
* @param name_class Station naming class to use to generate the new station's name
|
|
* @return Command error that occurred, if any
|
|
*/
|
|
static CommandCost BuildStationPart(Station **st, DoCommandFlag flags, bool reuse, TileArea area, StationNaming name_class)
|
|
{
|
|
/* Find a deleted station close to us */
|
|
if (*st == nullptr && reuse) *st = GetClosestDeletedStation(area.tile);
|
|
|
|
if (*st != nullptr) {
|
|
if ((*st)->owner != _current_company) {
|
|
return_cmd_error(CMD_ERROR);
|
|
}
|
|
|
|
CommandCost ret = (*st)->rect.BeforeAddRect(area.tile, area.w, area.h, StationRect::ADD_TEST);
|
|
if (ret.Failed()) return ret;
|
|
} else {
|
|
/* allocate and initialize new station */
|
|
if (!Station::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING);
|
|
|
|
if (flags & DC_EXEC) {
|
|
*st = new Station(area.tile);
|
|
_station_kdtree.Insert((*st)->index);
|
|
|
|
(*st)->town = ClosestTownFromTile(area.tile, UINT_MAX);
|
|
(*st)->string_id = GenerateStationName(*st, area.tile, name_class);
|
|
|
|
if (Company::IsValidID(_current_company)) {
|
|
if (_local_company == _current_company && !HasBit((*st)->town->have_ratings, _current_company)) {
|
|
ZoningTownAuthorityRatingChange();
|
|
}
|
|
SetBit((*st)->town->have_ratings, _current_company);
|
|
if (_extra_cheats.town_rating.value) {
|
|
(*st)->town->ratings[_current_company] = RATING_MAXIMUM;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return CommandCost();
|
|
}
|
|
|
|
/**
|
|
* This is called right after a station was deleted.
|
|
* It checks if the whole station is free of substations, and if so, the station will be
|
|
* deleted after a little while.
|
|
* @param st Station
|
|
*/
|
|
static void DeleteStationIfEmpty(BaseStation *st)
|
|
{
|
|
if (!st->IsInUse()) {
|
|
st->delete_ctr = 0;
|
|
InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
|
|
}
|
|
/* station remains but it probably lost some parts - station sign should stay in the station boundaries */
|
|
UpdateStationSignCoord(st);
|
|
}
|
|
|
|
/**
|
|
* After adding/removing tiles to station, update some station-related stuff.
|
|
* @param adding True if adding tiles, false if removing them.
|
|
* @param type StationType being modified.
|
|
*/
|
|
void Station::AfterStationTileSetChange(bool adding, StationType type)
|
|
{
|
|
this->UpdateVirtCoord();
|
|
DirtyCompanyInfrastructureWindows(this->owner);
|
|
if (adding) InvalidateWindowData(WC_STATION_LIST, this->owner, 0);
|
|
|
|
switch (type) {
|
|
case STATION_RAIL:
|
|
SetWindowWidgetDirty(WC_STATION_VIEW, this->index, WID_SV_TRAINS);
|
|
break;
|
|
case STATION_AIRPORT:
|
|
break;
|
|
case STATION_TRUCK:
|
|
case STATION_BUS:
|
|
SetWindowWidgetDirty(WC_STATION_VIEW, this->index, WID_SV_ROADVEHS);
|
|
break;
|
|
case STATION_DOCK:
|
|
SetWindowWidgetDirty(WC_STATION_VIEW, this->index, WID_SV_SHIPS);
|
|
break;
|
|
default: NOT_REACHED();
|
|
}
|
|
|
|
if (adding) {
|
|
this->RecomputeCatchment();
|
|
UpdateStationAcceptance(this, false);
|
|
InvalidateWindowData(WC_SELECT_STATION, 0, 0);
|
|
} else {
|
|
DeleteStationIfEmpty(this);
|
|
this->RecomputeCatchment();
|
|
}
|
|
|
|
}
|
|
|
|
CommandCost ClearTile_Station(TileIndex tile, DoCommandFlag flags);
|
|
|
|
/**
|
|
* Checks if the given tile is buildable, flat and has a certain height.
|
|
* @param tile TileIndex to check.
|
|
* @param invalid_dirs Prohibited directions for slopes (set of #DiagDirection).
|
|
* @param allowed_z Height allowed for the tile. If allowed_z is negative, it will be set to the height of this tile.
|
|
* @param allow_steep Whether steep slopes are allowed.
|
|
* @param check_bridge Check for the existence of a bridge.
|
|
* @return The cost in case of success, or an error code if it failed.
|
|
*/
|
|
CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z, bool allow_steep, bool check_bridge)
|
|
{
|
|
if (check_bridge && IsBridgeAbove(tile)) {
|
|
return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
|
|
}
|
|
|
|
CommandCost ret = EnsureNoVehicleOnGround(tile);
|
|
if (ret.Failed()) return ret;
|
|
|
|
int z;
|
|
Slope tileh = GetTileSlope(tile, &z);
|
|
|
|
/* Prohibit building if
|
|
* 1) The tile is "steep" (i.e. stretches two height levels).
|
|
* 2) The tile is non-flat and the build_on_slopes switch is disabled.
|
|
*/
|
|
if ((!allow_steep && IsSteepSlope(tileh)) ||
|
|
((!_settings_game.construction.build_on_slopes) && tileh != SLOPE_FLAT)) {
|
|
return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
|
|
}
|
|
|
|
CommandCost cost(EXPENSES_CONSTRUCTION);
|
|
int flat_z = z + GetSlopeMaxZ(tileh);
|
|
if (tileh != SLOPE_FLAT) {
|
|
/* Forbid building if the tile faces a slope in a invalid direction. */
|
|
for (DiagDirection dir = DIAGDIR_BEGIN; dir != DIAGDIR_END; dir++) {
|
|
if (HasBit(invalid_dirs, dir) && !CanBuildDepotByTileh(dir, tileh)) {
|
|
return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
|
|
}
|
|
}
|
|
cost.AddCost(_price[PR_BUILD_FOUNDATION]);
|
|
}
|
|
|
|
/* The level of this tile must be equal to allowed_z. */
|
|
if (allowed_z < 0) {
|
|
/* First tile. */
|
|
allowed_z = flat_z;
|
|
} else if (allowed_z != flat_z) {
|
|
return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
|
|
}
|
|
|
|
return cost;
|
|
}
|
|
|
|
CommandCost IsRailStationBridgeAboveOk(TileIndex tile, const StationSpec *statspec, byte layout, TileIndex northern_bridge_end, TileIndex southern_bridge_end, int bridge_height,
|
|
BridgeType bridge_type, TransportType bridge_transport_type)
|
|
{
|
|
assert(layout < 8);
|
|
|
|
if (statspec && HasBit(statspec->internal_flags, SSIF_BRIDGE_HEIGHTS_SET)) {
|
|
if (statspec->bridge_height[layout] == 0) return CommandCost(INVALID_STRING_ID);
|
|
if (GetTileMaxZ(tile) + statspec->bridge_height[layout] > bridge_height) {
|
|
return CommandCost(STR_ERROR_BRIDGE_TOO_LOW_FOR_STATION);
|
|
}
|
|
} else if (!statspec) {
|
|
// default stations/waypoints
|
|
const int height = layout < 4 ? 2 : 5;
|
|
if (GetTileMaxZ(tile) + height > bridge_height) return CommandCost(STR_ERROR_BRIDGE_TOO_LOW_FOR_STATION);
|
|
} else {
|
|
if (!_settings_game.construction.allow_stations_under_bridges) return CommandCost(INVALID_STRING_ID);
|
|
}
|
|
|
|
BridgePiecePillarFlags disallowed_pillar_flags;
|
|
if (statspec && HasBit(statspec->internal_flags, SSIF_BRIDGE_DISALLOWED_PILLARS_SET)) {
|
|
// pillar flags set by NewGRF
|
|
disallowed_pillar_flags = (BridgePiecePillarFlags) statspec->bridge_disallowed_pillars[layout];
|
|
} else if (!statspec) {
|
|
// default stations/waypoints
|
|
static const uint8 st_flags[8] = { 0x50, 0xA0, 0x50, 0xA0, 0x50 | 0x26, 0xA0 | 0x1C, 0x50 | 0x89, 0xA0 | 0x43 };
|
|
disallowed_pillar_flags = (BridgePiecePillarFlags) st_flags[layout];
|
|
} else if (HasBit(statspec->blocked, layout)) {
|
|
// non-track station tiles
|
|
disallowed_pillar_flags = (BridgePiecePillarFlags) 0;
|
|
} else {
|
|
// tracked station tiles
|
|
const Axis axis = HasBit(layout, 0) ? AXIS_Y : AXIS_X;
|
|
disallowed_pillar_flags = (BridgePiecePillarFlags) (axis == AXIS_X ? 0x50 : 0xA0);
|
|
}
|
|
|
|
if ((GetBridgeTilePillarFlags(tile, northern_bridge_end, southern_bridge_end, bridge_type, bridge_transport_type) & disallowed_pillar_flags) == 0) {
|
|
return CommandCost();
|
|
} else {
|
|
return CommandCost(STR_ERROR_BRIDGE_PILLARS_OBSTRUCT_STATION);
|
|
}
|
|
}
|
|
|
|
CommandCost IsRailStationBridgeAboveOk(TileIndex tile, const StationSpec *statspec, byte layout)
|
|
{
|
|
if (!IsBridgeAbove(tile)) return CommandCost();
|
|
|
|
TileIndex southern_bridge_end = GetSouthernBridgeEnd(tile);
|
|
TileIndex northern_bridge_end = GetNorthernBridgeEnd(tile);
|
|
return IsRailStationBridgeAboveOk(tile, statspec, layout, northern_bridge_end, southern_bridge_end, GetBridgeHeight(southern_bridge_end),
|
|
GetBridgeType(southern_bridge_end), GetTunnelBridgeTransportType(southern_bridge_end));
|
|
}
|
|
|
|
CommandCost IsRoadStopBridgeAboveOK(TileIndex tile, const RoadStopSpec *spec, bool drive_through, DiagDirection entrance,
|
|
TileIndex northern_bridge_end, TileIndex southern_bridge_end, int bridge_height,
|
|
BridgeType bridge_type, TransportType bridge_transport_type)
|
|
{
|
|
if (spec && HasBit(spec->internal_flags, RSIF_BRIDGE_HEIGHTS_SET)) {
|
|
int height = spec->bridge_height[drive_through ? (GFX_TRUCK_BUS_DRIVETHROUGH_OFFSET + DiagDirToAxis(entrance)) : entrance];
|
|
if (height == 0) return CommandCost(INVALID_STRING_ID);
|
|
if (GetTileMaxZ(tile) + height > bridge_height) {
|
|
return CommandCost(STR_ERROR_BRIDGE_TOO_LOW_FOR_STATION);
|
|
}
|
|
} else {
|
|
if (!_settings_game.construction.allow_road_stops_under_bridges) return CommandCost(INVALID_STRING_ID);
|
|
|
|
if (GetTileMaxZ(tile) + (drive_through ? 1 : 2) > bridge_height) {
|
|
return CommandCost(STR_ERROR_BRIDGE_TOO_LOW_FOR_STATION);
|
|
}
|
|
}
|
|
|
|
BridgePiecePillarFlags disallowed_pillar_flags = (BridgePiecePillarFlags) 0;
|
|
if (spec && HasBit(spec->internal_flags, RSIF_BRIDGE_DISALLOWED_PILLARS_SET)) {
|
|
disallowed_pillar_flags = (BridgePiecePillarFlags) spec->bridge_disallowed_pillars[drive_through ? (GFX_TRUCK_BUS_DRIVETHROUGH_OFFSET + DiagDirToAxis(entrance)) : entrance];
|
|
} else if (drive_through) {
|
|
disallowed_pillar_flags = (BridgePiecePillarFlags) (DiagDirToAxis(entrance) == AXIS_X ? 0x50 : 0xA0);
|
|
} else {
|
|
SetBit(disallowed_pillar_flags, 4 + entrance);
|
|
}
|
|
if ((GetBridgeTilePillarFlags(tile, northern_bridge_end, southern_bridge_end, bridge_type, bridge_transport_type) & disallowed_pillar_flags) == 0) {
|
|
return CommandCost();
|
|
} else {
|
|
return CommandCost(STR_ERROR_BRIDGE_PILLARS_OBSTRUCT_STATION);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Checks if a rail station can be built at the given area.
|
|
* @param tile_area Area to check.
|
|
* @param flags Operation to perform.
|
|
* @param axis Rail station axis.
|
|
* @param station StationID to be queried and returned if available.
|
|
* @param rt The rail type to check for (overbuilding rail stations over rail).
|
|
* @param affected_vehicles List of trains with PBS reservations on the tiles
|
|
* @param spec_class Station class.
|
|
* @param spec_index Index into the station class.
|
|
* @param plat_len Platform length.
|
|
* @param numtracks Number of platforms.
|
|
* @return The cost in case of success, or an error code if it failed.
|
|
*/
|
|
static CommandCost CheckFlatLandRailStation(TileArea tile_area, DoCommandFlag flags, Axis axis, StationID *station, RailType rt, std::vector<Train *> &affected_vehicles, StationClassID spec_class, uint16_t spec_index, byte plat_len, byte numtracks)
|
|
{
|
|
CommandCost cost(EXPENSES_CONSTRUCTION);
|
|
int allowed_z = -1;
|
|
uint invalid_dirs = 5 << axis;
|
|
|
|
const StationSpec *statspec = StationClass::Get(spec_class)->GetSpec(spec_index);
|
|
bool slope_cb = statspec != nullptr && HasBit(statspec->callback_mask, CBM_STATION_SLOPE_CHECK);
|
|
|
|
for (TileIndex tile_cur : tile_area) {
|
|
CommandCost ret = CheckBuildableTile(tile_cur, invalid_dirs, allowed_z, false, false);
|
|
if (ret.Failed()) return ret;
|
|
cost.AddCost(ret);
|
|
|
|
if (slope_cb) {
|
|
/* Do slope check if requested. */
|
|
ret = PerformStationTileSlopeCheck(tile_area.tile, tile_cur, rt, statspec, axis, plat_len, numtracks);
|
|
if (ret.Failed()) return ret;
|
|
}
|
|
|
|
/* if station is set, then we have special handling to allow building on top of already existing stations.
|
|
* so station points to INVALID_STATION if we can build on any station.
|
|
* Or it points to a station if we're only allowed to build on exactly that station. */
|
|
if (station != nullptr && IsTileType(tile_cur, MP_STATION)) {
|
|
if (!IsRailStation(tile_cur)) {
|
|
return ClearTile_Station(tile_cur, DC_AUTO); // get error message
|
|
} else {
|
|
StationID st = GetStationIndex(tile_cur);
|
|
if (*station == INVALID_STATION) {
|
|
*station = st;
|
|
} else if (*station != st) {
|
|
return_cmd_error(STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING);
|
|
}
|
|
if (_settings_game.vehicle.train_braking_model == TBM_REALISTIC && HasStationReservation(tile_cur)) {
|
|
CommandCost ret = CheckTrainReservationPreventsTrackModification(tile_cur, GetRailStationTrack(tile_cur));
|
|
if (ret.Failed()) return ret;
|
|
}
|
|
}
|
|
} else {
|
|
/* Rail type is only valid when building a railway station; if station to
|
|
* build isn't a rail station it's INVALID_RAILTYPE. */
|
|
if (rt != INVALID_RAILTYPE &&
|
|
IsPlainRailTile(tile_cur) && !HasSignals(tile_cur) &&
|
|
HasPowerOnRail(GetRailType(tile_cur), rt)) {
|
|
/* Allow overbuilding if the tile:
|
|
* - has rail, but no signals
|
|
* - it has exactly one track
|
|
* - the track is in line with the station
|
|
* - the current rail type has power on the to-be-built type (e.g. convert normal rail to el rail)
|
|
*/
|
|
TrackBits tracks = GetTrackBits(tile_cur);
|
|
Track track = RemoveFirstTrack(&tracks);
|
|
Track expected_track = HasBit(invalid_dirs, DIAGDIR_NE) ? TRACK_X : TRACK_Y;
|
|
|
|
if (tracks == TRACK_BIT_NONE && track == expected_track) {
|
|
/* Check for trains having a reservation for this tile. */
|
|
if (HasBit(GetRailReservationTrackBits(tile_cur), track)) {
|
|
Train *v = GetTrainForReservation(tile_cur, track);
|
|
if (v != nullptr) {
|
|
CommandCost ret = CheckTrainReservationPreventsTrackModification(v);
|
|
if (ret.Failed()) return ret;
|
|
affected_vehicles.push_back(v);
|
|
}
|
|
}
|
|
CommandCost ret = DoCommand(tile_cur, 0, track, flags, CMD_REMOVE_SINGLE_RAIL);
|
|
if (ret.Failed()) return ret;
|
|
cost.AddCost(ret);
|
|
/* With flags & ~DC_EXEC CmdLandscapeClear would fail since the rail still exists */
|
|
continue;
|
|
}
|
|
}
|
|
ret = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
|
|
if (ret.Failed()) return ret;
|
|
cost.AddCost(ret);
|
|
}
|
|
}
|
|
|
|
return cost;
|
|
}
|
|
|
|
/**
|
|
* Checks if a road stop can be built at the given tile.
|
|
* @param tile_area Area to check.
|
|
* @param spec Road stop spec.
|
|
* @param flags Operation to perform.
|
|
* @param invalid_dirs Prohibited directions (set of DiagDirections).
|
|
* @param is_drive_through True if trying to build a drive-through station.
|
|
* @param station_type Station type (bus, truck or road waypoint).
|
|
* @param axis Axis of a drive-through road stop.
|
|
* @param station StationID to be queried and returned if available.
|
|
* @param rt Road type to build.
|
|
* @param require_road Is existing road required.
|
|
* @return The cost in case of success, or an error code if it failed.
|
|
*/
|
|
CommandCost CheckFlatLandRoadStop(TileArea tile_area, const RoadStopSpec *spec, DoCommandFlag flags, uint invalid_dirs, bool is_drive_through, StationType station_type, Axis axis, StationID *station, RoadType rt, bool require_road)
|
|
{
|
|
CommandCost cost(EXPENSES_CONSTRUCTION);
|
|
int allowed_z = -1;
|
|
|
|
for (TileIndex cur_tile : tile_area) {
|
|
bool allow_under_bridge = _settings_game.construction.allow_road_stops_under_bridges || (spec != nullptr && HasBit(spec->internal_flags, RSIF_BRIDGE_HEIGHTS_SET));
|
|
CommandCost ret = CheckBuildableTile(cur_tile, invalid_dirs, allowed_z, !is_drive_through, !allow_under_bridge);
|
|
if (ret.Failed()) return ret;
|
|
cost.AddCost(ret);
|
|
|
|
if (allow_under_bridge && IsBridgeAbove(cur_tile)) {
|
|
TileIndex southern_bridge_end = GetSouthernBridgeEnd(cur_tile);
|
|
TileIndex northern_bridge_end = GetNorthernBridgeEnd(cur_tile);
|
|
CommandCost bridge_ret = IsRoadStopBridgeAboveOK(cur_tile, spec, is_drive_through, (DiagDirection) FindFirstBit(invalid_dirs),
|
|
northern_bridge_end, southern_bridge_end, GetBridgeHeight(southern_bridge_end),
|
|
GetBridgeType(southern_bridge_end), GetTunnelBridgeTransportType(southern_bridge_end));
|
|
if (bridge_ret.Failed()) return bridge_ret;
|
|
}
|
|
|
|
/* If station is set, then we have special handling to allow building on top of already existing stations.
|
|
* Station points to INVALID_STATION if we can build on any station.
|
|
* Or it points to a station if we're only allowed to build on exactly that station. */
|
|
if (station != nullptr && IsTileType(cur_tile, MP_STATION)) {
|
|
if (!IsAnyRoadStop(cur_tile)) {
|
|
return ClearTile_Station(cur_tile, DC_AUTO); // Get error message.
|
|
} else {
|
|
if (station_type != GetStationType(cur_tile) ||
|
|
is_drive_through != IsDriveThroughStopTile(cur_tile)) {
|
|
return ClearTile_Station(cur_tile, DC_AUTO); // Get error message.
|
|
}
|
|
/* Drive-through station in the wrong direction. */
|
|
if (is_drive_through && IsDriveThroughStopTile(cur_tile) && DiagDirToAxis(GetRoadStopDir(cur_tile)) != axis){
|
|
return_cmd_error(STR_ERROR_DRIVE_THROUGH_DIRECTION);
|
|
}
|
|
StationID st = GetStationIndex(cur_tile);
|
|
if (*station == INVALID_STATION) {
|
|
*station = st;
|
|
} else if (*station != st) {
|
|
return_cmd_error(STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING);
|
|
}
|
|
}
|
|
} else {
|
|
bool build_over_road = is_drive_through && IsNormalRoadTile(cur_tile);
|
|
/* Road bits in the wrong direction. */
|
|
RoadBits rb = IsNormalRoadTile(cur_tile) ? GetAllRoadBits(cur_tile) : ROAD_NONE;
|
|
if (build_over_road && (rb & (axis == AXIS_X ? ROAD_Y : ROAD_X)) != 0) {
|
|
/* Someone was pedantic and *NEEDED* three fracking different error messages. */
|
|
switch (CountBits(rb)) {
|
|
case 1:
|
|
return_cmd_error(STR_ERROR_DRIVE_THROUGH_DIRECTION);
|
|
|
|
case 2:
|
|
if (rb == ROAD_X || rb == ROAD_Y) return_cmd_error(STR_ERROR_DRIVE_THROUGH_DIRECTION);
|
|
return_cmd_error(STR_ERROR_DRIVE_THROUGH_CORNER);
|
|
|
|
default: // 3 or 4
|
|
return_cmd_error(STR_ERROR_DRIVE_THROUGH_JUNCTION);
|
|
}
|
|
}
|
|
|
|
if (build_over_road) {
|
|
/* There is a road, check if we can build road+tram stop over it. */
|
|
RoadType road_rt = GetRoadType(cur_tile, RTT_ROAD);
|
|
if (road_rt != INVALID_ROADTYPE) {
|
|
Owner road_owner = GetRoadOwner(cur_tile, RTT_ROAD);
|
|
if (road_owner == OWNER_TOWN) {
|
|
if (!_settings_game.construction.road_stop_on_town_road) return_cmd_error(STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD);
|
|
} else if (!_settings_game.construction.road_stop_on_competitor_road && road_owner != OWNER_NONE) {
|
|
ret = CheckOwnership(road_owner);
|
|
if (ret.Failed()) return ret;
|
|
}
|
|
uint num_pieces = CountBits(GetRoadBits(cur_tile, RTT_ROAD));
|
|
|
|
if (rt != INVALID_ROADTYPE && RoadTypeIsRoad(rt) && !HasPowerOnRoad(rt, road_rt)) return_cmd_error(STR_ERROR_NO_SUITABLE_ROAD);
|
|
|
|
cost.AddCost(RoadBuildCost(road_rt) * (2 - num_pieces));
|
|
} else if (rt != INVALID_ROADTYPE && RoadTypeIsRoad(rt)) {
|
|
cost.AddCost(RoadBuildCost(rt) * 2);
|
|
}
|
|
|
|
/* There is a tram, check if we can build road+tram stop over it. */
|
|
RoadType tram_rt = GetRoadType(cur_tile, RTT_TRAM);
|
|
if (tram_rt != INVALID_ROADTYPE) {
|
|
Owner tram_owner = GetRoadOwner(cur_tile, RTT_TRAM);
|
|
if (Company::IsValidID(tram_owner) &&
|
|
(!_settings_game.construction.road_stop_on_competitor_road ||
|
|
/* Disallow breaking end-of-line of someone else
|
|
* so trams can still reverse on this tile. */
|
|
HasExactlyOneBit(GetRoadBits(cur_tile, RTT_TRAM)))) {
|
|
ret = CheckOwnership(tram_owner);
|
|
if (ret.Failed()) return ret;
|
|
}
|
|
uint num_pieces = CountBits(GetRoadBits(cur_tile, RTT_TRAM));
|
|
|
|
if (rt != INVALID_ROADTYPE && RoadTypeIsTram(rt) && !HasPowerOnRoad(rt, tram_rt)) return_cmd_error(STR_ERROR_NO_SUITABLE_ROAD);
|
|
|
|
cost.AddCost(RoadBuildCost(tram_rt) * (2 - num_pieces));
|
|
} else if (rt != INVALID_ROADTYPE && RoadTypeIsTram(rt)) {
|
|
cost.AddCost(RoadBuildCost(rt) * 2);
|
|
}
|
|
} else if (require_road) {
|
|
return_cmd_error(STR_ERROR_THERE_IS_NO_ROAD);
|
|
} else {
|
|
ret = DoCommand(cur_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
|
|
if (ret.Failed()) return ret;
|
|
cost.AddCost(ret);
|
|
cost.AddCost(RoadBuildCost(rt) * 2);
|
|
}
|
|
}
|
|
}
|
|
|
|
return cost;
|
|
}
|
|
|
|
/**
|
|
* Checks if an airport can be built at the given location and clear the area.
|
|
* @param tile_iter Airport tile iterator.
|
|
* @param flags Operation to perform.
|
|
* @param station StationID of airport allowed in search area.
|
|
* @return The cost in case of success, or an error code if it failed.
|
|
*/
|
|
static CommandCost CheckFlatLandAirport(AirportTileTableIterator tile_iter, DoCommandFlag flags, StationID *station)
|
|
{
|
|
CommandCost cost(EXPENSES_CONSTRUCTION);
|
|
int allowed_z = -1;
|
|
|
|
for (; tile_iter != INVALID_TILE; ++tile_iter) {
|
|
const TileIndex tile_cur = tile_iter;
|
|
CommandCost ret = CheckBuildableTile(tile_cur, 0, allowed_z, true, true);
|
|
if (ret.Failed()) return ret;
|
|
cost.AddCost(ret);
|
|
|
|
/* if station is set, then allow building on top of an already
|
|
* existing airport, either the one in *station if it is not
|
|
* INVALID_STATION, or anyone otherwise and store which one
|
|
* in *station */
|
|
if (station != nullptr && IsTileType(tile_cur, MP_STATION)) {
|
|
if (!IsAirport(tile_cur)) {
|
|
return ClearTile_Station(tile_cur, DC_AUTO); // get error message
|
|
} else {
|
|
StationID st = GetStationIndex(tile_cur);
|
|
if (*station == INVALID_STATION) {
|
|
*station = st;
|
|
} else if (*station != st) {
|
|
return_cmd_error(STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING);
|
|
}
|
|
}
|
|
} else {
|
|
ret = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
|
|
if (ret.Failed()) return ret;
|
|
cost.AddCost(ret);
|
|
}
|
|
}
|
|
|
|
return cost;
|
|
}
|
|
|
|
/**
|
|
* Check whether we can expand the rail part of the given station.
|
|
* @param st the station to expand
|
|
* @param new_ta the current (and if all is fine new) tile area of the rail part of the station
|
|
* @param axis the axis of the newly build rail
|
|
* @return Succeeded or failed command.
|
|
*/
|
|
CommandCost CanExpandRailStation(const BaseStation *st, TileArea &new_ta, Axis axis)
|
|
{
|
|
TileArea cur_ta = st->train_station;
|
|
|
|
/* determine new size of train station region.. */
|
|
int x = std::min(TileX(cur_ta.tile), TileX(new_ta.tile));
|
|
int y = std::min(TileY(cur_ta.tile), TileY(new_ta.tile));
|
|
new_ta.w = std::max(TileX(cur_ta.tile) + cur_ta.w, TileX(new_ta.tile) + new_ta.w) - x;
|
|
new_ta.h = std::max(TileY(cur_ta.tile) + cur_ta.h, TileY(new_ta.tile) + new_ta.h) - y;
|
|
new_ta.tile = TileXY(x, y);
|
|
|
|
/* make sure the final size is not too big. */
|
|
if (new_ta.w > _settings_game.station.station_spread || new_ta.h > _settings_game.station.station_spread) {
|
|
return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT);
|
|
}
|
|
|
|
return CommandCost();
|
|
}
|
|
|
|
static inline byte *CreateSingle(byte *layout, int n)
|
|
{
|
|
int i = n;
|
|
do *layout++ = 0; while (--i);
|
|
layout[((n - 1) >> 1) - n] = 2;
|
|
return layout;
|
|
}
|
|
|
|
static inline byte *CreateMulti(byte *layout, int n, byte b)
|
|
{
|
|
int i = n;
|
|
do *layout++ = b; while (--i);
|
|
if (n > 4) {
|
|
layout[0 - n] = 0;
|
|
layout[n - 1 - n] = 0;
|
|
}
|
|
return layout;
|
|
}
|
|
|
|
/**
|
|
* Create the station layout for the given number of tracks and platform length.
|
|
* @param layout The layout to write to.
|
|
* @param numtracks The number of tracks to write.
|
|
* @param plat_len The length of the platforms.
|
|
* @param statspec The specification of the station to (possibly) get the layout from.
|
|
*/
|
|
void GetStationLayout(byte *layout, uint numtracks, uint plat_len, const StationSpec *statspec)
|
|
{
|
|
if (statspec != nullptr && statspec->layouts.size() >= plat_len &&
|
|
statspec->layouts[plat_len - 1].size() >= numtracks &&
|
|
!statspec->layouts[plat_len - 1][numtracks - 1].empty()) {
|
|
/* Custom layout defined, follow it. */
|
|
memcpy(layout, statspec->layouts[plat_len - 1][numtracks - 1].data(),
|
|
static_cast<size_t>(plat_len) * numtracks);
|
|
return;
|
|
}
|
|
|
|
if (plat_len == 1) {
|
|
CreateSingle(layout, numtracks);
|
|
} else {
|
|
if (numtracks & 1) layout = CreateSingle(layout, plat_len);
|
|
int n = numtracks >> 1;
|
|
|
|
while (--n >= 0) {
|
|
layout = CreateMulti(layout, plat_len, 4);
|
|
layout = CreateMulti(layout, plat_len, 6);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Find a nearby station that joins this station.
|
|
* @tparam T the class to find a station for
|
|
* @param existing_station an existing station we build over
|
|
* @param station_to_join the station to join to
|
|
* @param adjacent whether adjacent stations are allowed
|
|
* @param ta the area of the newly build station
|
|
* @param st 'return' pointer for the found station
|
|
* @param error_message the error message when building a station on top of others
|
|
* @return command cost with the error or 'okay'
|
|
*/
|
|
template <class T, class F>
|
|
CommandCost FindJoiningBaseStation(StationID existing_station, StationID station_to_join, bool adjacent, TileArea ta, T **st, StringID error_message, F filter)
|
|
{
|
|
assert(*st == nullptr);
|
|
bool check_surrounding = true;
|
|
|
|
if (_settings_game.station.adjacent_stations) {
|
|
if (existing_station != INVALID_STATION) {
|
|
if (adjacent && existing_station != station_to_join) {
|
|
/* You can't build an adjacent station over the top of one that
|
|
* already exists. */
|
|
return_cmd_error(error_message);
|
|
} else {
|
|
/* Extend the current station, and don't check whether it will
|
|
* be near any other stations. */
|
|
T *candidate = T::GetIfValid(existing_station);
|
|
if (candidate != nullptr && filter(candidate)) *st = candidate;
|
|
check_surrounding = (*st == nullptr);
|
|
}
|
|
} else {
|
|
/* There's no station here. Don't check the tiles surrounding this
|
|
* one if the company wanted to build an adjacent station. */
|
|
if (adjacent) check_surrounding = false;
|
|
}
|
|
}
|
|
|
|
if (check_surrounding) {
|
|
/* Make sure there is no more than one other station around us that is owned by us. */
|
|
CommandCost ret = GetStationAround(ta, existing_station, _current_company, st, filter);
|
|
if (ret.Failed()) return ret;
|
|
}
|
|
|
|
/* Distant join */
|
|
if (*st == nullptr && station_to_join != INVALID_STATION) *st = T::GetIfValid(station_to_join);
|
|
|
|
return CommandCost();
|
|
}
|
|
|
|
/**
|
|
* Find a nearby station that joins this station.
|
|
* @param existing_station an existing station we build over
|
|
* @param station_to_join the station to join to
|
|
* @param adjacent whether adjacent stations are allowed
|
|
* @param ta the area of the newly build station
|
|
* @param st 'return' pointer for the found station
|
|
* @param error_message the error message when building a station on top of others
|
|
* @return command cost with the error or 'okay'
|
|
*/
|
|
static CommandCost FindJoiningStation(StationID existing_station, StationID station_to_join, bool adjacent, TileArea ta, Station **st, StringID error_message = STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST)
|
|
{
|
|
return FindJoiningBaseStation<Station>(existing_station, station_to_join, adjacent, ta, st, error_message, [](Station *st) -> bool { return true; });
|
|
}
|
|
|
|
/**
|
|
* Find a nearby waypoint that joins this waypoint.
|
|
* @param existing_waypoint an existing waypoint we build over
|
|
* @param waypoint_to_join the waypoint to join to
|
|
* @param adjacent whether adjacent waypoints are allowed
|
|
* @param ta the area of the newly build waypoint
|
|
* @param wp 'return' pointer for the found waypoint
|
|
* @return command cost with the error or 'okay'
|
|
*/
|
|
CommandCost FindJoiningWaypoint(StationID existing_waypoint, StationID waypoint_to_join, bool adjacent, TileArea ta, Waypoint **wp, bool is_road)
|
|
{
|
|
return FindJoiningBaseStation<Waypoint>(existing_waypoint, waypoint_to_join, adjacent, ta, wp,
|
|
is_road ? STR_ERROR_MUST_REMOVE_ROADWAYPOINT_FIRST : STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST,
|
|
[is_road](Waypoint *wp) -> bool { return HasBit(wp->waypoint_flags, WPF_ROAD) == is_road; });
|
|
}
|
|
|
|
/**
|
|
* Clear any rail station platform reservation ahead of and behind train.
|
|
* @param v vehicle which may hold reservations
|
|
*/
|
|
void FreeTrainStationPlatformReservation(const Train *v)
|
|
{
|
|
if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), false);
|
|
v = v->Last();
|
|
if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(v->GetVehicleTrackdir())), false);
|
|
}
|
|
|
|
/**
|
|
* Clear platform reservation during station building/removing.
|
|
* @param v vehicle which holds reservation
|
|
*/
|
|
static void FreeTrainReservation(Train *v)
|
|
{
|
|
FreeTrainTrackReservation(v);
|
|
FreeTrainStationPlatformReservation(v);
|
|
}
|
|
|
|
/**
|
|
* Restore platform reservation during station building/removing.
|
|
* @param v vehicle which held reservation
|
|
*/
|
|
static void RestoreTrainReservation(Train *v)
|
|
{
|
|
if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), true);
|
|
TryPathReserve(v, true, true);
|
|
v = v->Last();
|
|
if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(v->GetVehicleTrackdir())), true);
|
|
}
|
|
|
|
/**
|
|
* Build rail station
|
|
* @param tile_org northern most position of station dragging/placement
|
|
* @param flags operation to perform
|
|
* @param p1 various bitstuffed elements
|
|
* - p1 = (bit 0- 5) - railtype
|
|
* - p1 = (bit 6) - orientation (Axis)
|
|
* - p1 = (bit 8-15) - number of tracks
|
|
* - p1 = (bit 16-23) - platform length
|
|
* - p1 = (bit 24) - allow stations directly adjacent to other stations.
|
|
* @param p2 various bitstuffed elements
|
|
* - p2 = (bit 0- 7) - custom station class
|
|
* - p2 = (bit 16-31) - station ID to join (NEW_STATION if build new one)
|
|
* @param p3 various bitstuffed elements
|
|
* - p3 = (bit 0-15) - custom station id
|
|
* @param text unused
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdBuildRailStation(TileIndex tile_org, DoCommandFlag flags, uint32 p1, uint32 p2, uint64 p3, const char *text, const CommandAuxiliaryBase *aux_data)
|
|
{
|
|
/* Unpack parameters */
|
|
RailType rt = Extract<RailType, 0, 6>(p1);
|
|
Axis axis = Extract<Axis, 6, 1>(p1);
|
|
byte numtracks = GB(p1, 8, 8);
|
|
byte plat_len = GB(p1, 16, 8);
|
|
bool adjacent = HasBit(p1, 24);
|
|
|
|
StationClassID spec_class = Extract<StationClassID, 0, 8>(p2);
|
|
uint16 spec_index = GB(p3, 0, 16);
|
|
StationID station_to_join = GB(p2, 16, 16);
|
|
|
|
/* Does the authority allow this? */
|
|
CommandCost ret = CheckIfAuthorityAllowsNewStation(tile_org, flags);
|
|
if (ret.Failed()) return ret;
|
|
|
|
if (!ValParamRailtype(rt)) return CMD_ERROR;
|
|
|
|
/* Check if the given station class is valid */
|
|
if ((uint)spec_class >= StationClass::GetClassCount() || spec_class == STAT_CLASS_WAYP) return CMD_ERROR;
|
|
if (spec_index >= StationClass::Get(spec_class)->GetSpecCount()) return CMD_ERROR;
|
|
if (plat_len == 0 || numtracks == 0) return CMD_ERROR;
|
|
|
|
int w_org, h_org;
|
|
if (axis == AXIS_X) {
|
|
w_org = plat_len;
|
|
h_org = numtracks;
|
|
} else {
|
|
h_org = plat_len;
|
|
w_org = numtracks;
|
|
}
|
|
|
|
/* Check if the first tile and the last tile are valid */
|
|
if (!IsValidTile(tile_org) || TileAddWrap(tile_org, w_org - 1, h_org - 1) == INVALID_TILE) return CMD_ERROR;
|
|
|
|
bool reuse = (station_to_join != NEW_STATION);
|
|
if (!reuse) station_to_join = INVALID_STATION;
|
|
bool distant_join = (station_to_join != INVALID_STATION);
|
|
|
|
if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR;
|
|
|
|
if (h_org > _settings_game.station.station_spread || w_org > _settings_game.station.station_spread) return CMD_ERROR;
|
|
|
|
/* these values are those that will be stored in train_tile and station_platforms */
|
|
TileArea new_location(tile_org, w_org, h_org);
|
|
|
|
/* Make sure the area below consists of clear tiles. (OR tiles belonging to a certain rail station) */
|
|
StationID est = INVALID_STATION;
|
|
std::vector<Train *> affected_vehicles;
|
|
|
|
const StationSpec *statspec = StationClass::Get(spec_class)->GetSpec(spec_index);
|
|
|
|
TileIndexDiff tile_delta = (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
|
|
byte *layout_ptr = AllocaM(byte, numtracks * plat_len);
|
|
GetStationLayout(layout_ptr, numtracks, plat_len, statspec);
|
|
|
|
{
|
|
TileIndex tile_track = tile_org;
|
|
byte *check_layout_ptr = layout_ptr;
|
|
for (uint i = 0; i < numtracks; i++) {
|
|
TileIndex tile = tile_track;
|
|
for (uint j = 0; j < plat_len; j++) {
|
|
CommandCost ret = IsRailStationBridgeAboveOk(tile, statspec, *check_layout_ptr++);
|
|
if (ret.Failed()) {
|
|
return CommandCost::DualErrorMessage(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST, ret.GetErrorMessage());
|
|
}
|
|
tile += tile_delta;
|
|
}
|
|
tile_track += tile_delta ^ TileDiffXY(1, 1); // perpendicular to tile_delta
|
|
}
|
|
}
|
|
|
|
/* Clear the land below the station. */
|
|
CommandCost cost = CheckFlatLandRailStation(new_location, flags, axis, &est, rt, affected_vehicles, spec_class, spec_index, plat_len, numtracks);
|
|
if (cost.Failed()) return cost;
|
|
/* Add construction expenses. */
|
|
cost.AddCost((numtracks * _price[PR_BUILD_STATION_RAIL] + _price[PR_BUILD_STATION_RAIL_LENGTH]) * plat_len);
|
|
cost.AddCost(numtracks * plat_len * RailBuildCost(rt));
|
|
|
|
Station *st = nullptr;
|
|
ret = FindJoiningStation(est, station_to_join, adjacent, new_location, &st);
|
|
if (ret.Failed()) return ret;
|
|
|
|
ret = BuildStationPart(&st, flags, reuse, new_location, STATIONNAMING_RAIL);
|
|
if (ret.Failed()) return ret;
|
|
|
|
if (st != nullptr && st->train_station.tile != INVALID_TILE) {
|
|
ret = CanExpandRailStation(st, new_location, axis);
|
|
if (ret.Failed()) return ret;
|
|
}
|
|
|
|
/* Check if we can allocate a custom stationspec to this station */
|
|
int specindex = AllocateSpecToStation(statspec, st, (flags & DC_EXEC) != 0);
|
|
if (specindex == -1) return_cmd_error(STR_ERROR_TOO_MANY_STATION_SPECS);
|
|
|
|
if (statspec != nullptr) {
|
|
/* Perform NewStation checks */
|
|
|
|
/* Check if the station size is permitted */
|
|
if (HasBit(statspec->disallowed_platforms, std::min(numtracks - 1, 7)) || HasBit(statspec->disallowed_lengths, std::min(plat_len - 1, 7))) {
|
|
return CMD_ERROR;
|
|
}
|
|
|
|
/* Check if the station is buildable */
|
|
if (HasBit(statspec->callback_mask, CBM_STATION_AVAIL)) {
|
|
uint16 cb_res = GetStationCallback(CBID_STATION_AVAILABILITY, 0, 0, statspec, nullptr, INVALID_TILE, rt);
|
|
if (cb_res != CALLBACK_FAILED && !Convert8bitBooleanCallback(statspec->grf_prop.grffile, CBID_STATION_AVAILABILITY, cb_res)) return CMD_ERROR;
|
|
}
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
|
|
byte numtracks_orig;
|
|
Track track;
|
|
|
|
st->train_station = new_location;
|
|
st->AddFacility(FACIL_TRAIN, new_location.tile);
|
|
|
|
st->rect.BeforeAddRect(tile_org, w_org, h_org, StationRect::ADD_TRY);
|
|
|
|
if (statspec != nullptr) {
|
|
/* Include this station spec's animation trigger bitmask
|
|
* in the station's cached copy. */
|
|
st->cached_anim_triggers |= statspec->animation.triggers;
|
|
}
|
|
|
|
track = AxisToTrack(axis);
|
|
|
|
numtracks_orig = numtracks;
|
|
|
|
Company *c = Company::Get(st->owner);
|
|
TileIndex tile_track = tile_org;
|
|
do {
|
|
TileIndex tile = tile_track;
|
|
int w = plat_len;
|
|
do {
|
|
byte layout = *layout_ptr++;
|
|
if (IsRailStationTile(tile) && HasStationReservation(tile)) {
|
|
/* Check for trains having a reservation for this tile. */
|
|
Train *v = GetTrainForReservation(tile, AxisToTrack(GetRailStationAxis(tile)));
|
|
if (v != nullptr) {
|
|
affected_vehicles.push_back(v);
|
|
/* Not necessary to call CheckTrainReservationPreventsTrackModification as that is done by CheckFlatLandRailStation */
|
|
FreeTrainReservation(v);
|
|
}
|
|
}
|
|
|
|
/* Railtype can change when overbuilding. */
|
|
if (IsRailStationTile(tile)) {
|
|
if (!IsStationTileBlocked(tile)) c->infrastructure.rail[GetRailType(tile)]--;
|
|
c->infrastructure.station--;
|
|
}
|
|
|
|
/* Remove animation if overbuilding */
|
|
DeleteAnimatedTile(tile);
|
|
byte old_specindex = HasStationTileRail(tile) ? GetCustomStationSpecIndex(tile) : 0;
|
|
MakeRailStation(tile, st->owner, st->index, axis, layout & ~1, rt);
|
|
/* Free the spec if we overbuild something */
|
|
if (old_specindex != specindex) DeallocateSpecFromStation(st, old_specindex);
|
|
|
|
SetCustomStationSpecIndex(tile, specindex);
|
|
SetStationTileRandomBits(tile, GB(Random(), 0, 4));
|
|
SetAnimationFrame(tile, 0);
|
|
|
|
if (!IsStationTileBlocked(tile)) c->infrastructure.rail[rt]++;
|
|
c->infrastructure.station++;
|
|
|
|
if (statspec != nullptr) {
|
|
/* Use a fixed axis for GetPlatformInfo as our platforms / numtracks are always the right way around */
|
|
uint32 platinfo = GetPlatformInfo(AXIS_X, GetStationGfx(tile), plat_len, numtracks_orig, plat_len - w, numtracks_orig - numtracks, false);
|
|
|
|
/* As the station is not yet completely finished, the station does not yet exist. */
|
|
uint16 callback = GetStationCallback(CBID_STATION_TILE_LAYOUT, platinfo, 0, statspec, nullptr, tile, rt);
|
|
if (callback != CALLBACK_FAILED) {
|
|
if (callback < 8) {
|
|
SetStationGfx(tile, (callback & ~1) + axis);
|
|
} else {
|
|
ErrorUnknownCallbackResult(statspec->grf_prop.grffile->grfid, CBID_STATION_TILE_LAYOUT, callback);
|
|
}
|
|
}
|
|
|
|
/* Trigger station animation -- after building? */
|
|
TriggerStationAnimation(st, tile, SAT_BUILT);
|
|
}
|
|
|
|
tile += tile_delta;
|
|
} while (--w);
|
|
AddTrackToSignalBuffer(tile_track, track, _current_company);
|
|
YapfNotifyTrackLayoutChange(tile_track, track);
|
|
tile_track += tile_delta ^ TileDiffXY(1, 1); // perpendicular to tile_delta
|
|
} while (--numtracks);
|
|
|
|
for (uint i = 0; i < affected_vehicles.size(); ++i) {
|
|
/* Restore reservations of trains. */
|
|
RestoreTrainReservation(affected_vehicles[i]);
|
|
}
|
|
|
|
/* Check whether we need to expand the reservation of trains already on the station. */
|
|
TileArea update_reservation_area;
|
|
if (axis == AXIS_X) {
|
|
update_reservation_area = TileArea(tile_org, 1, numtracks_orig);
|
|
} else {
|
|
update_reservation_area = TileArea(tile_org, numtracks_orig, 1);
|
|
}
|
|
|
|
for (TileIndex tile : update_reservation_area) {
|
|
/* Don't even try to make eye candy parts reserved. */
|
|
if (IsStationTileBlocked(tile)) continue;
|
|
|
|
DiagDirection dir = AxisToDiagDir(axis);
|
|
TileIndexDiff tile_offset = TileOffsByDiagDir(dir);
|
|
TileIndex platform_begin = tile;
|
|
TileIndex platform_end = tile;
|
|
|
|
/* We can only account for tiles that are reachable from this tile, so ignore primarily blocked tiles while finding the platform begin and end. */
|
|
for (TileIndex next_tile = platform_begin - tile_offset; IsCompatibleTrainStationTile(next_tile, platform_begin); next_tile -= tile_offset) {
|
|
platform_begin = next_tile;
|
|
}
|
|
for (TileIndex next_tile = platform_end + tile_offset; IsCompatibleTrainStationTile(next_tile, platform_end); next_tile += tile_offset) {
|
|
platform_end = next_tile;
|
|
}
|
|
|
|
/* If there is at least on reservation on the platform, we reserve the whole platform. */
|
|
bool reservation = false;
|
|
for (TileIndex t = platform_begin; !reservation && t <= platform_end; t += tile_offset) {
|
|
reservation = HasStationReservation(t);
|
|
}
|
|
|
|
if (reservation) {
|
|
SetRailStationPlatformReservation(platform_begin, dir, true);
|
|
}
|
|
}
|
|
|
|
st->MarkTilesDirty(false);
|
|
st->AfterStationTileSetChange(true, STATION_RAIL);
|
|
ZoningMarkDirtyStationCoverageArea(st);
|
|
}
|
|
|
|
return cost;
|
|
}
|
|
|
|
static TileArea MakeStationAreaSmaller(BaseStation *st, TileArea ta, bool (*func)(BaseStation *, TileIndex))
|
|
{
|
|
restart:
|
|
|
|
/* too small? */
|
|
if (ta.w != 0 && ta.h != 0) {
|
|
/* check the left side, x = constant, y changes */
|
|
for (uint i = 0; !func(st, ta.tile + TileDiffXY(0, i));) {
|
|
/* the left side is unused? */
|
|
if (++i == ta.h) {
|
|
ta.tile += TileDiffXY(1, 0);
|
|
ta.w--;
|
|
goto restart;
|
|
}
|
|
}
|
|
|
|
/* check the right side, x = constant, y changes */
|
|
for (uint i = 0; !func(st, ta.tile + TileDiffXY(ta.w - 1, i));) {
|
|
/* the right side is unused? */
|
|
if (++i == ta.h) {
|
|
ta.w--;
|
|
goto restart;
|
|
}
|
|
}
|
|
|
|
/* check the upper side, y = constant, x changes */
|
|
for (uint i = 0; !func(st, ta.tile + TileDiffXY(i, 0));) {
|
|
/* the left side is unused? */
|
|
if (++i == ta.w) {
|
|
ta.tile += TileDiffXY(0, 1);
|
|
ta.h--;
|
|
goto restart;
|
|
}
|
|
}
|
|
|
|
/* check the lower side, y = constant, x changes */
|
|
for (uint i = 0; !func(st, ta.tile + TileDiffXY(i, ta.h - 1));) {
|
|
/* the left side is unused? */
|
|
if (++i == ta.w) {
|
|
ta.h--;
|
|
goto restart;
|
|
}
|
|
}
|
|
} else {
|
|
ta.Clear();
|
|
}
|
|
|
|
return ta;
|
|
}
|
|
|
|
static bool TileBelongsToRailStation(BaseStation *st, TileIndex tile)
|
|
{
|
|
return st->TileBelongsToRailStation(tile);
|
|
}
|
|
|
|
static void MakeRailStationAreaSmaller(BaseStation *st)
|
|
{
|
|
st->train_station = MakeStationAreaSmaller(st, st->train_station, TileBelongsToRailStation);
|
|
}
|
|
|
|
static bool TileBelongsToShipStation(BaseStation *st, TileIndex tile)
|
|
{
|
|
return IsDockTile(tile) && GetStationIndex(tile) == st->index;
|
|
}
|
|
|
|
static void MakeShipStationAreaSmaller(Station *st)
|
|
{
|
|
st->ship_station = MakeStationAreaSmaller(st, st->ship_station, TileBelongsToShipStation);
|
|
UpdateStationDockingTiles(st);
|
|
}
|
|
|
|
static bool TileBelongsToRoadWaypointStation(BaseStation *st, TileIndex tile)
|
|
{
|
|
return IsRoadWaypointTile(tile) && GetStationIndex(tile) == st->index;
|
|
}
|
|
|
|
void MakeRoadWaypointStationAreaSmaller(BaseStation *st, TileArea &road_waypoint_area)
|
|
{
|
|
road_waypoint_area = MakeStationAreaSmaller(st, road_waypoint_area, TileBelongsToRoadWaypointStation);
|
|
}
|
|
|
|
/**
|
|
* Remove a number of tiles from any rail station within the area.
|
|
* @param ta the area to clear station tile from.
|
|
* @param affected_stations the stations affected.
|
|
* @param flags the command flags.
|
|
* @param removal_cost the cost for removing the tile, including the rail.
|
|
* @param keep_rail whether to keep the rail of the station.
|
|
* @tparam T the type of station to remove.
|
|
* @return the number of cleared tiles or an error.
|
|
*/
|
|
template <class T>
|
|
CommandCost RemoveFromRailBaseStation(TileArea ta, std::vector<T *> &affected_stations, DoCommandFlag flags, Money removal_cost, bool keep_rail)
|
|
{
|
|
/* Count of the number of tiles removed */
|
|
int quantity = 0;
|
|
CommandCost total_cost(EXPENSES_CONSTRUCTION);
|
|
/* Accumulator for the errors seen during clearing. If no errors happen,
|
|
* and the quantity is 0 there is no station. Otherwise it will be one
|
|
* of the other error that got accumulated. */
|
|
CommandCost error;
|
|
|
|
/* Do the action for every tile into the area */
|
|
for (TileIndex tile : ta) {
|
|
/* Make sure the specified tile is a rail station */
|
|
if (!HasStationTileRail(tile)) continue;
|
|
|
|
/* If there is a vehicle on ground, do not allow to remove (flood) the tile */
|
|
CommandCost ret = EnsureNoVehicleOnGround(tile);
|
|
error.AddCost(ret);
|
|
if (ret.Failed()) continue;
|
|
|
|
/* Check ownership of station */
|
|
T *st = T::GetByTile(tile);
|
|
if (st == nullptr) continue;
|
|
|
|
if (_current_company != OWNER_WATER) {
|
|
ret = CheckOwnership(st->owner);
|
|
error.AddCost(ret);
|
|
if (ret.Failed()) continue;
|
|
}
|
|
|
|
Train *v = nullptr;
|
|
Track track = GetRailStationTrack(tile);
|
|
if (HasStationReservation(tile)) {
|
|
v = GetTrainForReservation(tile, track);
|
|
if (v != nullptr) {
|
|
CommandCost ret = CheckTrainReservationPreventsTrackModification(v);
|
|
error.AddCost(ret);
|
|
if (ret.Failed()) continue;
|
|
if (flags & DC_EXEC) FreeTrainReservation(v);
|
|
}
|
|
}
|
|
|
|
/* If we reached here, the tile is valid so increase the quantity of tiles we will remove */
|
|
quantity++;
|
|
|
|
if (keep_rail || IsStationTileBlocked(tile)) {
|
|
/* Don't refund the 'steel' of the track when we keep the
|
|
* rail, or when the tile didn't have any rail at all. */
|
|
total_cost.AddCost(-_price[PR_CLEAR_RAIL]);
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
bool already_affected = include(affected_stations, st);
|
|
if (!already_affected) ZoningMarkDirtyStationCoverageArea(st);
|
|
|
|
/* read variables before the station tile is removed */
|
|
uint specindex = GetCustomStationSpecIndex(tile);
|
|
Owner owner = GetTileOwner(tile);
|
|
RailType rt = GetRailType(tile);
|
|
|
|
bool build_rail = keep_rail && !IsStationTileBlocked(tile);
|
|
if (!build_rail && !IsStationTileBlocked(tile)) Company::Get(owner)->infrastructure.rail[rt]--;
|
|
|
|
DoClearSquare(tile);
|
|
DeleteNewGRFInspectWindow(GSF_STATIONS, tile);
|
|
if (build_rail) MakeRailNormal(tile, owner, TrackToTrackBits(track), rt);
|
|
Company::Get(owner)->infrastructure.station--;
|
|
DirtyCompanyInfrastructureWindows(owner);
|
|
|
|
st->rect.AfterRemoveTile(st, tile);
|
|
AddTrackToSignalBuffer(tile, track, owner);
|
|
YapfNotifyTrackLayoutChange(tile, track);
|
|
|
|
DeallocateSpecFromStation(st, specindex);
|
|
|
|
if (v != nullptr) RestoreTrainReservation(v);
|
|
}
|
|
}
|
|
|
|
if (quantity == 0) return error.Failed() ? error : CommandCost(STR_ERROR_THERE_IS_NO_STATION);
|
|
|
|
for (T *st : affected_stations) {
|
|
|
|
/* now we need to make the "spanned" area of the railway station smaller
|
|
* if we deleted something at the edges.
|
|
* we also need to adjust train_tile. */
|
|
MakeRailStationAreaSmaller(st);
|
|
UpdateStationSignCoord(st);
|
|
|
|
/* if we deleted the whole station, delete the train facility. */
|
|
if (st->train_station.tile == INVALID_TILE) {
|
|
st->facilities &= ~FACIL_TRAIN;
|
|
SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_TRAINS);
|
|
st->UpdateVirtCoord();
|
|
DeleteStationIfEmpty(st);
|
|
}
|
|
}
|
|
|
|
total_cost.AddCost(quantity * removal_cost);
|
|
return total_cost;
|
|
}
|
|
|
|
/**
|
|
* Remove a single tile from a rail station.
|
|
* This allows for custom-built station with holes and weird layouts
|
|
* @param start tile of station piece to remove
|
|
* @param flags operation to perform
|
|
* @param p1 start_tile
|
|
* @param p2 various bitstuffed elements
|
|
* - p2 = bit 0 - if set keep the rail
|
|
* @param text unused
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdRemoveFromRailStation(TileIndex start, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
|
|
{
|
|
TileIndex end = p1 == 0 ? start : p1;
|
|
if (start >= MapSize() || end >= MapSize()) return CMD_ERROR;
|
|
|
|
TileArea ta(start, end);
|
|
std::vector<Station *> affected_stations;
|
|
|
|
CommandCost ret = RemoveFromRailBaseStation(ta, affected_stations, flags, _price[PR_CLEAR_STATION_RAIL], HasBit(p2, 0));
|
|
if (ret.Failed()) return ret;
|
|
|
|
/* Do all station specific functions here. */
|
|
for (Station *st : affected_stations) {
|
|
|
|
if (st->train_station.tile == INVALID_TILE) SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_TRAINS);
|
|
st->MarkTilesDirty(false);
|
|
st->RecomputeCatchment();
|
|
}
|
|
|
|
/* Now apply the rail cost to the number that we deleted */
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* Remove a single tile from a waypoint.
|
|
* This allows for custom-built waypoint with holes and weird layouts
|
|
* @param start tile of waypoint piece to remove
|
|
* @param flags operation to perform
|
|
* @param p1 start_tile
|
|
* @param p2 various bitstuffed elements
|
|
* - p2 = bit 0 - if set keep the rail
|
|
* @param text unused
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdRemoveFromRailWaypoint(TileIndex start, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
|
|
{
|
|
TileIndex end = p1 == 0 ? start : p1;
|
|
if (start >= MapSize() || end >= MapSize()) return CMD_ERROR;
|
|
|
|
TileArea ta(start, end);
|
|
std::vector<Waypoint *> affected_stations;
|
|
|
|
return RemoveFromRailBaseStation(ta, affected_stations, flags, _price[PR_CLEAR_WAYPOINT_RAIL], HasBit(p2, 0));
|
|
}
|
|
|
|
|
|
/**
|
|
* Remove a rail station/waypoint
|
|
* @param st The station/waypoint to remove the rail part from
|
|
* @param flags operation to perform
|
|
* @param removal_cost the cost for removing a tile
|
|
* @tparam T the type of station to remove
|
|
* @return cost or failure of operation
|
|
*/
|
|
template <class T>
|
|
CommandCost RemoveRailStation(T *st, DoCommandFlag flags, Money removal_cost)
|
|
{
|
|
/* Current company owns the station? */
|
|
if (_current_company != OWNER_WATER) {
|
|
CommandCost ret = CheckOwnership(st->owner);
|
|
if (ret.Failed()) return ret;
|
|
}
|
|
|
|
/* determine width and height of platforms */
|
|
TileArea ta = st->train_station;
|
|
|
|
assert(ta.w != 0 && ta.h != 0);
|
|
|
|
CommandCost cost(EXPENSES_CONSTRUCTION);
|
|
/* clear all areas of the station */
|
|
for (TileIndex tile : ta) {
|
|
/* only remove tiles that are actually train station tiles */
|
|
if (st->TileBelongsToRailStation(tile)) {
|
|
std::vector<T*> affected_stations; // dummy
|
|
CommandCost ret = RemoveFromRailBaseStation(TileArea(tile, 1, 1), affected_stations, flags, removal_cost, false);
|
|
if (ret.Failed()) return ret;
|
|
cost.AddCost(ret);
|
|
}
|
|
}
|
|
|
|
return cost;
|
|
}
|
|
|
|
/**
|
|
* Remove a rail station
|
|
* @param tile Tile of the station.
|
|
* @param flags operation to perform
|
|
* @return cost or failure of operation
|
|
*/
|
|
static CommandCost RemoveRailStation(TileIndex tile, DoCommandFlag flags)
|
|
{
|
|
/* if there is flooding, remove platforms tile by tile */
|
|
if (_current_company == OWNER_WATER) {
|
|
return DoCommand(tile, 0, 0, DC_EXEC, CMD_REMOVE_FROM_RAIL_STATION);
|
|
}
|
|
|
|
Station *st = Station::GetByTile(tile);
|
|
|
|
if (flags & DC_EXEC) ZoningMarkDirtyStationCoverageArea(st);
|
|
|
|
CommandCost cost = RemoveRailStation(st, flags, _price[PR_CLEAR_STATION_RAIL]);
|
|
|
|
if (flags & DC_EXEC) st->RecomputeCatchment();
|
|
|
|
return cost;
|
|
}
|
|
|
|
/**
|
|
* Remove a rail waypoint
|
|
* @param tile Tile of the waypoint.
|
|
* @param flags operation to perform
|
|
* @return cost or failure of operation
|
|
*/
|
|
static CommandCost RemoveRailWaypoint(TileIndex tile, DoCommandFlag flags)
|
|
{
|
|
/* if there is flooding, remove waypoints tile by tile */
|
|
if (_current_company == OWNER_WATER) {
|
|
return DoCommand(tile, 0, 0, DC_EXEC, CMD_REMOVE_FROM_RAIL_WAYPOINT);
|
|
}
|
|
|
|
return RemoveRailStation(Waypoint::GetByTile(tile), flags, _price[PR_CLEAR_WAYPOINT_RAIL]);
|
|
}
|
|
|
|
|
|
/**
|
|
* @param truck_station Determines whether a stop is #ROADSTOP_BUS or #ROADSTOP_TRUCK
|
|
* @param st The Station to do the whole procedure for
|
|
* @return a pointer to where to link a new RoadStop*
|
|
*/
|
|
static RoadStop **FindRoadStopSpot(bool truck_station, Station *st)
|
|
{
|
|
RoadStop **primary_stop = (truck_station) ? &st->truck_stops : &st->bus_stops;
|
|
|
|
if (*primary_stop == nullptr) {
|
|
/* we have no roadstop of the type yet, so write a "primary stop" */
|
|
return primary_stop;
|
|
} else {
|
|
/* there are stops already, so append to the end of the list */
|
|
RoadStop *stop = *primary_stop;
|
|
while (stop->next != nullptr) stop = stop->next;
|
|
return &stop->next;
|
|
}
|
|
}
|
|
|
|
CommandCost RemoveRoadStop(TileIndex tile, DoCommandFlag flags, int replacement_spec_index = -1);
|
|
|
|
/**
|
|
* Find a nearby station that joins this road stop.
|
|
* @param existing_stop an existing road stop we build over
|
|
* @param station_to_join the station to join to
|
|
* @param adjacent whether adjacent stations are allowed
|
|
* @param ta the area of the newly build station
|
|
* @param st 'return' pointer for the found station
|
|
* @return command cost with the error or 'okay'
|
|
*/
|
|
static CommandCost FindJoiningRoadStop(StationID existing_stop, StationID station_to_join, bool adjacent, TileArea ta, Station **st)
|
|
{
|
|
return FindJoiningBaseStation<Station>(existing_stop, station_to_join, adjacent, ta, st, STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST, [](Station *st) -> bool { return true; });
|
|
}
|
|
|
|
/**
|
|
* Build a bus or truck stop.
|
|
* @param tile Northernmost tile of the stop.
|
|
* @param flags Operation to perform.
|
|
* @param p1 bit 0..7: Width of the road stop.
|
|
* bit 8..15: Length of the road stop.
|
|
* @param p2 bit 0: 0 For bus stops, 1 for truck stops.
|
|
* bit 1: 0 For normal stops, 1 for drive-through.
|
|
* bit 2: Allow stations directly adjacent to other stations.
|
|
* bit 3..4: Entrance direction (#DiagDirection) for normal stops.
|
|
* bit 3: #Axis of the road for drive-through stops.
|
|
* bit 5..10: The roadtype.
|
|
* bit 16..31: Station ID to join (NEW_STATION if build new one).
|
|
* @param p3 bit 0..7: Roadstop class.
|
|
* bit 16..31: Roadstopspec index.
|
|
* @param text Unused.
|
|
* @return The cost of this operation or an error.
|
|
*/
|
|
CommandCost CmdBuildRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, uint64 p3, const char *text, const CommandAuxiliaryBase *aux_data)
|
|
{
|
|
bool type = HasBit(p2, 0);
|
|
bool is_drive_through = HasBit(p2, 1);
|
|
RoadType rt = Extract<RoadType, 5, 6>(p2);
|
|
if (!ValParamRoadType(rt)) return CMD_ERROR;
|
|
StationID station_to_join = GB(p2, 16, 16);
|
|
bool reuse = (station_to_join != NEW_STATION);
|
|
if (!reuse) station_to_join = INVALID_STATION;
|
|
bool distant_join = (station_to_join != INVALID_STATION);
|
|
|
|
uint8 width = (uint8)GB(p1, 0, 8);
|
|
uint8 length = (uint8)GB(p1, 8, 8);
|
|
|
|
RoadStopClassID spec_class = Extract<RoadStopClassID, 0, 8>(p3);
|
|
uint16 spec_index = GB(p3, 16, 16);
|
|
|
|
/* Check if the given station class is valid */
|
|
if ((uint)spec_class >= RoadStopClass::GetClassCount() || spec_class == ROADSTOP_CLASS_WAYP) return CMD_ERROR;
|
|
if (spec_index >= RoadStopClass::Get(spec_class)->GetSpecCount()) return CMD_ERROR;
|
|
|
|
const RoadStopSpec *roadstopspec = RoadStopClass::Get(spec_class)->GetSpec(spec_index);
|
|
if (roadstopspec != nullptr) {
|
|
if (type && roadstopspec->stop_type != ROADSTOPTYPE_FREIGHT && roadstopspec->stop_type != ROADSTOPTYPE_ALL) return CMD_ERROR;
|
|
if (!type && roadstopspec->stop_type != ROADSTOPTYPE_PASSENGER && roadstopspec->stop_type != ROADSTOPTYPE_ALL) return CMD_ERROR;
|
|
if (!is_drive_through && HasBit(roadstopspec->flags, RSF_DRIVE_THROUGH_ONLY)) return CMD_ERROR;
|
|
}
|
|
|
|
/* Check if the requested road stop is too big */
|
|
if (width > _settings_game.station.station_spread || length > _settings_game.station.station_spread) return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT);
|
|
/* Check for incorrect width / length. */
|
|
if (width == 0 || length == 0) return CMD_ERROR;
|
|
/* Check if the first tile and the last tile are valid */
|
|
if (!IsValidTile(tile) || TileAddWrap(tile, width - 1, length - 1) == INVALID_TILE) return CMD_ERROR;
|
|
|
|
TileArea roadstop_area(tile, width, length);
|
|
|
|
if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR;
|
|
|
|
/* Trams only have drive through stops */
|
|
if (!is_drive_through && RoadTypeIsTram(rt)) return CMD_ERROR;
|
|
|
|
DiagDirection ddir;
|
|
Axis axis;
|
|
if (is_drive_through) {
|
|
/* By definition axis is valid, due to there being 2 axes and reading 1 bit. */
|
|
axis = Extract<Axis, 3, 1>(p2);
|
|
ddir = AxisToDiagDir(axis);
|
|
} else {
|
|
/* By definition ddir is valid, due to there being 4 diagonal directions and reading 2 bits. */
|
|
ddir = Extract<DiagDirection, 3, 2>(p2);
|
|
axis = DiagDirToAxis(ddir);
|
|
}
|
|
|
|
CommandCost ret = CheckIfAuthorityAllowsNewStation(tile, flags);
|
|
if (ret.Failed()) return ret;
|
|
|
|
/* Total road stop cost. */
|
|
Money unit_cost;
|
|
if (roadstopspec != nullptr) {
|
|
unit_cost = roadstopspec->GetBuildCost(type ? PR_BUILD_STATION_TRUCK : PR_BUILD_STATION_BUS);
|
|
} else {
|
|
unit_cost = _price[type ? PR_BUILD_STATION_TRUCK : PR_BUILD_STATION_BUS];
|
|
}
|
|
CommandCost cost(EXPENSES_CONSTRUCTION, roadstop_area.w * roadstop_area.h * unit_cost);
|
|
StationID est = INVALID_STATION;
|
|
ret = CheckFlatLandRoadStop(roadstop_area, roadstopspec, flags, is_drive_through ? 5 << axis : 1 << ddir, is_drive_through, type ? STATION_TRUCK : STATION_BUS, axis, &est, rt, false);
|
|
if (ret.Failed()) return ret;
|
|
cost.AddCost(ret);
|
|
|
|
Station *st = nullptr;
|
|
ret = FindJoiningRoadStop(est, station_to_join, HasBit(p2, 2), roadstop_area, &st);
|
|
if (ret.Failed()) return ret;
|
|
|
|
/* Check if this number of road stops can be allocated. */
|
|
if (!RoadStop::CanAllocateItem(static_cast<size_t>(roadstop_area.w) * roadstop_area.h)) return_cmd_error(type ? STR_ERROR_TOO_MANY_TRUCK_STOPS : STR_ERROR_TOO_MANY_BUS_STOPS);
|
|
|
|
ret = BuildStationPart(&st, flags, reuse, roadstop_area, STATIONNAMING_ROAD);
|
|
if (ret.Failed()) return ret;
|
|
|
|
/* Check if we can allocate a custom stationspec to this station */
|
|
int specindex = AllocateRoadStopSpecToStation(roadstopspec, st, (flags & DC_EXEC) != 0);
|
|
if (specindex == -1) return_cmd_error(STR_ERROR_TOO_MANY_STATION_SPECS);
|
|
|
|
if (roadstopspec != nullptr) {
|
|
/* Perform NewGRF checks */
|
|
|
|
/* Check if the road stop is buildable */
|
|
if (HasBit(roadstopspec->callback_mask, CBM_ROAD_STOP_AVAIL)) {
|
|
uint16 cb_res = GetRoadStopCallback(CBID_STATION_AVAILABILITY, 0, 0, roadstopspec, nullptr, INVALID_TILE, rt, type ? STATION_TRUCK : STATION_BUS, 0);
|
|
if (cb_res != CALLBACK_FAILED && !Convert8bitBooleanCallback(roadstopspec->grf_prop.grffile, CBID_STATION_AVAILABILITY, cb_res)) return CMD_ERROR;
|
|
}
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
/* Check every tile in the area. */
|
|
for (TileIndex cur_tile : roadstop_area) {
|
|
/* Get existing road types and owners before any tile clearing */
|
|
RoadType road_rt = MayHaveRoad(cur_tile) ? GetRoadType(cur_tile, RTT_ROAD) : INVALID_ROADTYPE;
|
|
RoadType tram_rt = MayHaveRoad(cur_tile) ? GetRoadType(cur_tile, RTT_TRAM) : INVALID_ROADTYPE;
|
|
Owner road_owner = road_rt != INVALID_ROADTYPE ? GetRoadOwner(cur_tile, RTT_ROAD) : _current_company;
|
|
Owner tram_owner = tram_rt != INVALID_ROADTYPE ? GetRoadOwner(cur_tile, RTT_TRAM) : _current_company;
|
|
|
|
DisallowedRoadDirections drd = DRD_NONE;
|
|
if (IsNormalRoadTile(cur_tile)){
|
|
drd = GetDisallowedRoadDirections(cur_tile);
|
|
} else if (IsDriveThroughStopTile(cur_tile)) {
|
|
drd = GetDriveThroughStopDisallowedRoadDirections(cur_tile);
|
|
}
|
|
|
|
if (IsTileType(cur_tile, MP_STATION) && IsAnyRoadStop(cur_tile)) {
|
|
RemoveRoadStop(cur_tile, flags, specindex);
|
|
}
|
|
|
|
if (roadstopspec != nullptr) {
|
|
/* Include this road stop spec's animation trigger bitmask
|
|
* in the station's cached copy. */
|
|
st->cached_roadstop_anim_triggers |= roadstopspec->animation.triggers;
|
|
}
|
|
|
|
RoadStop *road_stop = new RoadStop(cur_tile);
|
|
/* Insert into linked list of RoadStops. */
|
|
RoadStop **currstop = FindRoadStopSpot(type, st);
|
|
*currstop = road_stop;
|
|
|
|
if (type) {
|
|
st->truck_station.Add(cur_tile);
|
|
} else {
|
|
st->bus_station.Add(cur_tile);
|
|
}
|
|
|
|
/* Initialize an empty station. */
|
|
st->AddFacility((type) ? FACIL_TRUCK_STOP : FACIL_BUS_STOP, cur_tile);
|
|
|
|
st->rect.BeforeAddTile(cur_tile, StationRect::ADD_TRY);
|
|
|
|
RoadStopType rs_type = type ? ROADSTOP_TRUCK : ROADSTOP_BUS;
|
|
if (is_drive_through) {
|
|
/* Update company infrastructure counts. If the current tile is a normal road tile, remove the old
|
|
* bits first. */
|
|
if (IsNormalRoadTile(cur_tile)) {
|
|
UpdateCompanyRoadInfrastructure(road_rt, road_owner, -(int)CountBits(GetRoadBits(cur_tile, RTT_ROAD)));
|
|
UpdateCompanyRoadInfrastructure(tram_rt, tram_owner, -(int)CountBits(GetRoadBits(cur_tile, RTT_TRAM)));
|
|
}
|
|
|
|
if (road_rt == INVALID_ROADTYPE && RoadTypeIsRoad(rt)) road_rt = rt;
|
|
if (tram_rt == INVALID_ROADTYPE && RoadTypeIsTram(rt)) tram_rt = rt;
|
|
|
|
MakeDriveThroughRoadStop(cur_tile, st->owner, road_owner, tram_owner, st->index, (rs_type == ROADSTOP_BUS ? STATION_BUS : STATION_TRUCK), road_rt, tram_rt, axis);
|
|
SetDriveThroughStopDisallowedRoadDirections(cur_tile, drd);
|
|
road_stop->MakeDriveThrough();
|
|
} else {
|
|
if (road_rt == INVALID_ROADTYPE && RoadTypeIsRoad(rt)) road_rt = rt;
|
|
if (tram_rt == INVALID_ROADTYPE && RoadTypeIsTram(rt)) tram_rt = rt;
|
|
MakeRoadStop(cur_tile, st->owner, st->index, rs_type, road_rt, tram_rt, ddir);
|
|
}
|
|
UpdateCompanyRoadInfrastructure(road_rt, road_owner, ROAD_STOP_TRACKBIT_FACTOR);
|
|
UpdateCompanyRoadInfrastructure(tram_rt, tram_owner, ROAD_STOP_TRACKBIT_FACTOR);
|
|
Company::Get(st->owner)->infrastructure.station++;
|
|
|
|
SetCustomRoadStopSpecIndex(cur_tile, specindex);
|
|
if (roadstopspec != nullptr) {
|
|
st->SetRoadStopRandomBits(cur_tile, GB(Random(), 0, 8));
|
|
TriggerRoadStopAnimation(st, cur_tile, SAT_BUILT);
|
|
}
|
|
|
|
MarkTileDirtyByTile(cur_tile);
|
|
UpdateRoadCachedOneWayStatesAroundTile(cur_tile);
|
|
}
|
|
ZoningMarkDirtyStationCoverageArea(st);
|
|
NotifyRoadLayoutChanged(true);
|
|
|
|
if (st != nullptr) {
|
|
st->AfterStationTileSetChange(true, type ? STATION_TRUCK: STATION_BUS);
|
|
}
|
|
}
|
|
return cost;
|
|
}
|
|
|
|
|
|
static Vehicle *ClearRoadStopStatusEnum(Vehicle *v, void *)
|
|
{
|
|
/* Okay... we are a road vehicle on a drive through road stop.
|
|
* But that road stop has just been removed, so we need to make
|
|
* sure we are in a valid state... however, vehicles can also
|
|
* turn on road stop tiles, so only clear the 'road stop' state
|
|
* bits and only when the state was 'in road stop', otherwise
|
|
* we'll end up clearing the turn around bits. */
|
|
RoadVehicle *rv = RoadVehicle::From(v);
|
|
if (HasBit(rv->state, RVS_IN_DT_ROAD_STOP)) rv->state &= RVSB_ROAD_STOP_TRACKDIR_MASK;
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
CommandCost RemoveRoadWaypointStop(TileIndex tile, DoCommandFlag flags, int replacement_spec_index)
|
|
{
|
|
Waypoint *wp = Waypoint::GetByTile(tile);
|
|
|
|
if (_current_company != OWNER_WATER) {
|
|
CommandCost ret = CheckOwnership(wp->owner);
|
|
if (ret.Failed()) return ret;
|
|
}
|
|
|
|
/* don't do the check for drive-through road stops when company bankrupts */
|
|
if (!(flags & DC_BANKRUPT)) {
|
|
CommandCost ret = EnsureNoVehicleOnGround(tile);
|
|
if (ret.Failed()) return ret;
|
|
}
|
|
|
|
const RoadStopSpec *spec = GetRoadStopSpec(tile);
|
|
|
|
if (flags & DC_EXEC) {
|
|
/* Update company infrastructure counts. */
|
|
for (RoadTramType rtt : _roadtramtypes) {
|
|
RoadType rt = GetRoadType(tile, rtt);
|
|
UpdateCompanyRoadInfrastructure(rt, GetRoadOwner(tile, rtt), -static_cast<int>(ROAD_STOP_TRACKBIT_FACTOR));
|
|
}
|
|
|
|
Company::Get(wp->owner)->infrastructure.station--;
|
|
DirtyCompanyInfrastructureWindows(wp->owner);
|
|
|
|
DeleteAnimatedTile(tile);
|
|
|
|
uint specindex = GetCustomRoadStopSpecIndex(tile);
|
|
|
|
DeleteNewGRFInspectWindow(GSF_ROADSTOPS, tile);
|
|
|
|
DoClearSquare(tile);
|
|
|
|
wp->rect.AfterRemoveTile(wp, tile);
|
|
|
|
wp->RemoveRoadStopTileData(tile);
|
|
if ((int)specindex != replacement_spec_index) DeallocateRoadStopSpecFromStation(wp, specindex);
|
|
|
|
if (replacement_spec_index < 0) {
|
|
MakeRoadWaypointStationAreaSmaller(wp, wp->road_waypoint_area);
|
|
|
|
UpdateStationSignCoord(wp);
|
|
|
|
/* if we deleted the whole waypoint, delete the road facility. */
|
|
if (wp->road_waypoint_area.tile == INVALID_TILE) {
|
|
wp->facilities &= ~(FACIL_BUS_STOP | FACIL_TRUCK_STOP);
|
|
SetWindowWidgetDirty(WC_STATION_VIEW, wp->index, WID_SV_ROADVEHS);
|
|
wp->UpdateVirtCoord();
|
|
DeleteStationIfEmpty(wp);
|
|
}
|
|
}
|
|
|
|
NotifyRoadLayoutChanged(false);
|
|
}
|
|
|
|
return CommandCost(EXPENSES_CONSTRUCTION, spec != nullptr ? spec->GetClearCost(PR_CLEAR_STATION_TRUCK) : _price[PR_CLEAR_STATION_TRUCK]);
|
|
}
|
|
|
|
/**
|
|
* Remove a bus station/truck stop
|
|
* @param tile TileIndex been queried
|
|
* @param flags operation to perform
|
|
* @param replacement_spec_index replacement spec index to avoid deallocating, if < 0, tile is not being replaced
|
|
* @return cost or failure of operation
|
|
*/
|
|
CommandCost RemoveRoadStop(TileIndex tile, DoCommandFlag flags, int replacement_spec_index)
|
|
{
|
|
if (IsRoadWaypoint(tile)) {
|
|
return RemoveRoadWaypointStop(tile, flags, replacement_spec_index);
|
|
}
|
|
|
|
Station *st = Station::GetByTile(tile);
|
|
|
|
if (_current_company != OWNER_WATER) {
|
|
CommandCost ret = CheckOwnership(st->owner);
|
|
if (ret.Failed()) return ret;
|
|
}
|
|
|
|
bool is_truck = IsTruckStop(tile);
|
|
|
|
RoadStop **primary_stop;
|
|
RoadStop *cur_stop;
|
|
if (is_truck) { // truck stop
|
|
primary_stop = &st->truck_stops;
|
|
cur_stop = RoadStop::GetByTile(tile, ROADSTOP_TRUCK);
|
|
} else {
|
|
primary_stop = &st->bus_stops;
|
|
cur_stop = RoadStop::GetByTile(tile, ROADSTOP_BUS);
|
|
}
|
|
|
|
assert(cur_stop != nullptr);
|
|
|
|
/* don't do the check for drive-through road stops when company bankrupts */
|
|
if (IsDriveThroughStopTile(tile) && (flags & DC_BANKRUPT)) {
|
|
/* remove the 'going through road stop' status from all vehicles on that tile */
|
|
if (flags & DC_EXEC) FindVehicleOnPos(tile, VEH_ROAD, nullptr, &ClearRoadStopStatusEnum);
|
|
} else {
|
|
CommandCost ret = EnsureNoVehicleOnGround(tile);
|
|
if (ret.Failed()) return ret;
|
|
}
|
|
|
|
const RoadStopSpec *spec = GetRoadStopSpec(tile);
|
|
|
|
if (flags & DC_EXEC) {
|
|
ZoningMarkDirtyStationCoverageArea(st);
|
|
if (*primary_stop == cur_stop) {
|
|
/* removed the first stop in the list */
|
|
*primary_stop = cur_stop->next;
|
|
/* removed the only stop? */
|
|
if (*primary_stop == nullptr) {
|
|
st->facilities &= (is_truck ? ~FACIL_TRUCK_STOP : ~FACIL_BUS_STOP);
|
|
}
|
|
} else {
|
|
/* tell the predecessor in the list to skip this stop */
|
|
RoadStop *pred = *primary_stop;
|
|
while (pred->next != cur_stop) pred = pred->next;
|
|
pred->next = cur_stop->next;
|
|
}
|
|
|
|
/* Update company infrastructure counts. */
|
|
for (RoadTramType rtt : _roadtramtypes) {
|
|
RoadType rt = GetRoadType(tile, rtt);
|
|
UpdateCompanyRoadInfrastructure(rt, GetRoadOwner(tile, rtt), -static_cast<int>(ROAD_STOP_TRACKBIT_FACTOR));
|
|
}
|
|
|
|
Company::Get(st->owner)->infrastructure.station--;
|
|
DirtyCompanyInfrastructureWindows(st->owner);
|
|
|
|
DeleteAnimatedTile(tile);
|
|
|
|
uint specindex = GetCustomRoadStopSpecIndex(tile);
|
|
|
|
DeleteNewGRFInspectWindow(GSF_ROADSTOPS, tile);
|
|
|
|
if (IsDriveThroughStopTile(tile)) {
|
|
/* Clears the tile for us */
|
|
cur_stop->ClearDriveThrough();
|
|
} else {
|
|
DoClearSquare(tile);
|
|
}
|
|
|
|
delete cur_stop;
|
|
|
|
/* Make sure no vehicle is going to the old roadstop */
|
|
for (RoadVehicle *v : RoadVehicle::Iterate()) {
|
|
if (v->First() == v && v->current_order.IsType(OT_GOTO_STATION) &&
|
|
v->dest_tile == tile) {
|
|
v->SetDestTile(v->GetOrderStationLocation(st->index));
|
|
}
|
|
}
|
|
|
|
st->rect.AfterRemoveTile(st, tile);
|
|
|
|
if (replacement_spec_index < 0) st->AfterStationTileSetChange(false, is_truck ? STATION_TRUCK: STATION_BUS);
|
|
|
|
st->RemoveRoadStopTileData(tile);
|
|
if ((int)specindex != replacement_spec_index) DeallocateRoadStopSpecFromStation(st, specindex);
|
|
|
|
/* Update the tile area of the truck/bus stop */
|
|
if (is_truck) {
|
|
st->truck_station.Clear();
|
|
for (const RoadStop *rs = st->truck_stops; rs != nullptr; rs = rs->next) st->truck_station.Add(rs->xy);
|
|
} else {
|
|
st->bus_station.Clear();
|
|
for (const RoadStop *rs = st->bus_stops; rs != nullptr; rs = rs->next) st->bus_station.Add(rs->xy);
|
|
}
|
|
|
|
NotifyRoadLayoutChanged(false);
|
|
}
|
|
|
|
Price category = is_truck ? PR_CLEAR_STATION_TRUCK : PR_CLEAR_STATION_BUS;
|
|
return CommandCost(EXPENSES_CONSTRUCTION, spec != nullptr ? spec->GetClearCost(category) : _price[category]);
|
|
}
|
|
|
|
/**
|
|
* Remove bus or truck stops.
|
|
* @param tile Northernmost tile of the removal area.
|
|
* @param flags Operation to perform.
|
|
* @param p1 bit 0..7: Width of the removal area.
|
|
* bit 8..15: Height of the removal area.
|
|
* @param p2 bit 0: 0 For bus stops, 1 for truck stops.
|
|
* @param p2 bit 1: 0 to keep roads of all drive-through stops, 1 to remove them.
|
|
* @param p2 bit 2: 0 for bus/truck stops, 1 for road waypoints.
|
|
* @param text Unused.
|
|
* @return The cost of this operation or an error.
|
|
*/
|
|
CommandCost CmdRemoveRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
|
|
{
|
|
uint8 width = (uint8)GB(p1, 0, 8);
|
|
uint8 height = (uint8)GB(p1, 8, 8);
|
|
bool keep_drive_through_roads = !HasBit(p2, 1) || HasBit(p2, 2);
|
|
|
|
/* Check for incorrect width / height. */
|
|
if (width == 0 || height == 0) return CMD_ERROR;
|
|
/* Check if the first tile and the last tile are valid */
|
|
if (!IsValidTile(tile) || TileAddWrap(tile, width - 1, height - 1) == INVALID_TILE) return CMD_ERROR;
|
|
/* Bankrupting company is not supposed to remove roads, there may be road vehicles. */
|
|
if (!keep_drive_through_roads && (flags & DC_BANKRUPT)) return CMD_ERROR;
|
|
|
|
TileArea roadstop_area(tile, width, height);
|
|
|
|
CommandCost cost(EXPENSES_CONSTRUCTION);
|
|
CommandCost last_error(STR_ERROR_THERE_IS_NO_STATION);
|
|
bool had_success = false;
|
|
|
|
for (TileIndex cur_tile : roadstop_area) {
|
|
if (HasBit(p2, 2)) {
|
|
/* Make sure the specified tile is a road waypoint */
|
|
if (!IsTileType(cur_tile, MP_STATION) || !IsRoadWaypoint(cur_tile)) continue;
|
|
} else {
|
|
/* Make sure the specified tile is a road stop of the correct type */
|
|
if (!IsTileType(cur_tile, MP_STATION) || !IsStationRoadStop(cur_tile) || (uint32)GetRoadStopType(cur_tile) != GB(p2, 0, 1)) continue;
|
|
}
|
|
|
|
/* Save information on to-be-restored roads before the stop is removed. */
|
|
RoadBits road_bits = ROAD_NONE;
|
|
RoadType road_type[] = { INVALID_ROADTYPE, INVALID_ROADTYPE };
|
|
Owner road_owner[] = { OWNER_NONE, OWNER_NONE };
|
|
DisallowedRoadDirections drd = DRD_NONE;
|
|
if (IsDriveThroughStopTile(cur_tile)) {
|
|
for (RoadTramType rtt : _roadtramtypes) {
|
|
road_type[rtt] = GetRoadType(cur_tile, rtt);
|
|
if (road_type[rtt] == INVALID_ROADTYPE) continue;
|
|
road_owner[rtt] = GetRoadOwner(cur_tile, rtt);
|
|
/* If we don't want to preserve our roads then restore only roads of others. */
|
|
if (!keep_drive_through_roads && road_owner[rtt] == _current_company) road_type[rtt] = INVALID_ROADTYPE;
|
|
}
|
|
road_bits = AxisToRoadBits(DiagDirToAxis(GetRoadStopDir(cur_tile)));
|
|
drd = GetDriveThroughStopDisallowedRoadDirections(cur_tile);
|
|
}
|
|
|
|
CommandCost ret = RemoveRoadStop(cur_tile, flags);
|
|
if (ret.Failed()) {
|
|
last_error = ret;
|
|
continue;
|
|
}
|
|
cost.AddCost(ret);
|
|
had_success = true;
|
|
|
|
/* Restore roads. */
|
|
if ((flags & DC_EXEC) && (road_type[RTT_ROAD] != INVALID_ROADTYPE || road_type[RTT_TRAM] != INVALID_ROADTYPE)) {
|
|
MakeRoadNormal(cur_tile, road_bits, road_type[RTT_ROAD], road_type[RTT_TRAM], ClosestTownFromTile(cur_tile, UINT_MAX)->index,
|
|
road_owner[RTT_ROAD], road_owner[RTT_TRAM]);
|
|
if (drd != DRD_NONE) SetDisallowedRoadDirections(cur_tile, drd);
|
|
|
|
/* Update company infrastructure counts. */
|
|
int count = CountBits(road_bits);
|
|
UpdateCompanyRoadInfrastructure(road_type[RTT_ROAD], road_owner[RTT_ROAD], count);
|
|
UpdateCompanyRoadInfrastructure(road_type[RTT_TRAM], road_owner[RTT_TRAM], count);
|
|
}
|
|
if (flags & DC_EXEC) UpdateRoadCachedOneWayStatesAroundTile(cur_tile);
|
|
}
|
|
|
|
return had_success ? cost : last_error;
|
|
}
|
|
|
|
/**
|
|
* Get a possible noise reduction factor based on distance from town center.
|
|
* The further you get, the less noise you generate.
|
|
* So all those folks at city council can now happily slee... work in their offices
|
|
* @param as airport information
|
|
* @param distance minimum distance between town and airport
|
|
* @return the noise that will be generated, according to distance
|
|
*/
|
|
uint8 GetAirportNoiseLevelForDistance(const AirportSpec *as, uint distance)
|
|
{
|
|
/* 0 cannot be accounted, and 1 is the lowest that can be reduced from town.
|
|
* So no need to go any further*/
|
|
if (as->noise_level < 2) return as->noise_level;
|
|
|
|
if (_settings_game.difficulty.town_council_tolerance == TOWN_COUNCIL_PERMISSIVE) return 1;
|
|
|
|
/* The steps for measuring noise reduction are based on the "magical" (and arbitrary) 8 base distance
|
|
* adding the town_council_tolerance 4 times, as a way to graduate, depending of the tolerance.
|
|
* Basically, it says that the less tolerant a town is, the bigger the distance before
|
|
* an actual decrease can be granted */
|
|
uint8 town_tolerance_distance = 8 + (_settings_game.difficulty.town_council_tolerance * 4);
|
|
|
|
/* now, we want to have the distance segmented using the distance judged bareable by town
|
|
* This will give us the coefficient of reduction the distance provides. */
|
|
uint noise_reduction = distance / town_tolerance_distance;
|
|
|
|
/* If the noise reduction equals the airport noise itself, don't give it for free.
|
|
* Otherwise, simply reduce the airport's level. */
|
|
return noise_reduction >= as->noise_level ? 1 : as->noise_level - noise_reduction;
|
|
}
|
|
|
|
/**
|
|
* Finds the town nearest to given airport. Based on minimal manhattan distance to any airport's tile.
|
|
* If two towns have the same distance, town with lower index is returned.
|
|
* @param as airport's description
|
|
* @param it An iterator over all airport tiles
|
|
* @param[out] mindist Minimum distance to town
|
|
* @return nearest town to airport
|
|
*/
|
|
Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it, uint &mindist)
|
|
{
|
|
assert(Town::GetNumItems() > 0);
|
|
|
|
Town *nearest = nullptr;
|
|
|
|
uint perimeter_min_x = TileX(it);
|
|
uint perimeter_min_y = TileY(it);
|
|
uint perimeter_max_x = perimeter_min_x + as->size_x - 1;
|
|
uint perimeter_max_y = perimeter_min_y + as->size_y - 1;
|
|
|
|
mindist = UINT_MAX - 1; // prevent overflow
|
|
|
|
std::unique_ptr<TileIterator> copy(it.Clone());
|
|
for (TileIndex cur_tile = *copy; cur_tile != INVALID_TILE; cur_tile = ++*copy) {
|
|
if (TileX(cur_tile) == perimeter_min_x || TileX(cur_tile) == perimeter_max_x || TileY(cur_tile) == perimeter_min_y || TileY(cur_tile) == perimeter_max_y) {
|
|
Town *t = CalcClosestTownFromTile(cur_tile, mindist + 1);
|
|
if (t == nullptr) continue;
|
|
|
|
uint dist = DistanceManhattan(t->xy, cur_tile);
|
|
if (dist == mindist && t->index < nearest->index) nearest = t;
|
|
if (dist < mindist) {
|
|
nearest = t;
|
|
mindist = dist;
|
|
}
|
|
}
|
|
}
|
|
|
|
return nearest;
|
|
}
|
|
|
|
|
|
/** Recalculate the noise generated by the airports of each town */
|
|
void UpdateAirportsNoise()
|
|
{
|
|
for (Town *t : Town::Iterate()) t->noise_reached = 0;
|
|
|
|
for (const Station *st : Station::Iterate()) {
|
|
if (st->airport.tile != INVALID_TILE && st->airport.type != AT_OILRIG) {
|
|
const AirportSpec *as = st->airport.GetSpec();
|
|
AirportTileIterator it(st);
|
|
uint dist;
|
|
Town *nearest = AirportGetNearestTown(as, it, dist);
|
|
nearest->noise_reached += GetAirportNoiseLevelForDistance(as, dist);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Checks if an airport can be removed (no aircraft on it or landing)
|
|
* @param st Station whose airport is to be removed
|
|
* @param flags Operation to perform
|
|
* @return Cost or failure of operation
|
|
*/
|
|
static CommandCost CanRemoveAirport(Station *st, DoCommandFlag flags)
|
|
{
|
|
for (const Aircraft *a : Aircraft::Iterate()) {
|
|
if (!a->IsNormalAircraft()) continue;
|
|
if (a->targetairport == st->index && a->state != FLYING)
|
|
return_cmd_error(STR_ERROR_AIRCRAFT_IN_THE_WAY);
|
|
}
|
|
|
|
CommandCost cost(EXPENSES_CONSTRUCTION);
|
|
|
|
for (TileIndex tile_cur : st->airport) {
|
|
if (!st->TileBelongsToAirport(tile_cur)) continue;
|
|
|
|
CommandCost ret = EnsureNoVehicleOnGround(tile_cur);
|
|
if (ret.Failed()) return ret;
|
|
|
|
cost.AddCost(_price[PR_CLEAR_STATION_AIRPORT]);
|
|
}
|
|
|
|
return cost;
|
|
}
|
|
|
|
|
|
/**
|
|
* Place an Airport.
|
|
* @param tile tile where airport will be built
|
|
* @param flags operation to perform
|
|
* @param p1
|
|
* - p1 = (bit 0- 7) - airport type, @see airport.h
|
|
* - p1 = (bit 8-15) - airport layout
|
|
* @param p2 various bitstuffed elements
|
|
* - p2 = (bit 0) - allow airports directly adjacent to other airports.
|
|
* - p2 = (bit 16-31) - station ID to join (NEW_STATION if build new one)
|
|
* @param text unused
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdBuildAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
|
|
{
|
|
StationID station_to_join = GB(p2, 16, 16);
|
|
bool reuse = (station_to_join != NEW_STATION);
|
|
if (!reuse) station_to_join = INVALID_STATION;
|
|
bool distant_join = (station_to_join != INVALID_STATION);
|
|
byte airport_type = GB(p1, 0, 8);
|
|
byte layout = GB(p1, 8, 8);
|
|
|
|
if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR;
|
|
|
|
if (airport_type >= NUM_AIRPORTS) return CMD_ERROR;
|
|
|
|
CommandCost ret = CheckIfAuthorityAllowsNewStation(tile, flags);
|
|
if (ret.Failed()) return ret;
|
|
|
|
/* Check if a valid, buildable airport was chosen for construction */
|
|
const AirportSpec *as = AirportSpec::Get(airport_type);
|
|
if (!as->IsAvailable() || layout >= as->num_table) return CMD_ERROR;
|
|
if (!as->IsWithinMapBounds(layout, tile)) return CMD_ERROR;
|
|
|
|
Direction rotation = as->rotation[layout];
|
|
int w = as->size_x;
|
|
int h = as->size_y;
|
|
if (rotation == DIR_E || rotation == DIR_W) Swap(w, h);
|
|
TileArea airport_area = TileArea(tile, w, h);
|
|
|
|
if (w > _settings_game.station.station_spread || h > _settings_game.station.station_spread) {
|
|
return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT);
|
|
}
|
|
|
|
StationID est = INVALID_STATION;
|
|
AirportTileTableIterator iter(as->table[layout], tile);
|
|
CommandCost cost = CheckFlatLandAirport(iter, flags, &est);
|
|
if (cost.Failed()) return cost;
|
|
|
|
Station *st = nullptr;
|
|
ret = FindJoiningStation(est, station_to_join, HasBit(p2, 0), airport_area, &st, STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST);
|
|
if (ret.Failed()) return ret;
|
|
|
|
/* Distant join */
|
|
if (st == nullptr && distant_join) st = Station::GetIfValid(station_to_join);
|
|
|
|
ret = BuildStationPart(&st, flags, reuse, airport_area, (GetAirport(airport_type)->flags & AirportFTAClass::AIRPLANES) ? STATIONNAMING_AIRPORT : STATIONNAMING_HELIPORT);
|
|
if (ret.Failed()) return ret;
|
|
|
|
/* action to be performed */
|
|
enum {
|
|
AIRPORT_NEW, // airport is a new station
|
|
AIRPORT_ADD, // add an airport to an existing station
|
|
AIRPORT_UPGRADE, // upgrade the airport in a station
|
|
} action =
|
|
(est != INVALID_STATION) ? AIRPORT_UPGRADE :
|
|
(st != nullptr) ? AIRPORT_ADD : AIRPORT_NEW;
|
|
|
|
if (action == AIRPORT_ADD && st->airport.tile != INVALID_TILE) {
|
|
return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT);
|
|
}
|
|
|
|
if (action == AIRPORT_UPGRADE && airport_type == st->airport.type && layout == st->airport.layout && st->airport.tile == tile) {
|
|
return_cmd_error(STR_ERROR_ALREADY_BUILT);
|
|
}
|
|
|
|
/* The noise level is the noise from the airport and reduce it to account for the distance to the town center. */
|
|
uint dist;
|
|
Town *nearest = AirportGetNearestTown(as, iter, dist);
|
|
uint newnoise_level = nearest->noise_reached + GetAirportNoiseLevelForDistance(as, dist);
|
|
|
|
if (action == AIRPORT_UPGRADE) {
|
|
const AirportSpec *old_as = st->airport.GetSpec();
|
|
AirportTileTableIterator old_iter(old_as->table[st->airport.layout], st->airport.tile);
|
|
uint old_dist;
|
|
Town *old_nearest = AirportGetNearestTown(old_as, old_iter, old_dist);
|
|
if (old_nearest == nearest) {
|
|
newnoise_level -= GetAirportNoiseLevelForDistance(old_as, old_dist);
|
|
}
|
|
}
|
|
|
|
/* Check if local auth would allow a new airport */
|
|
StringID authority_refuse_message = STR_NULL;
|
|
Town *authority_refuse_town = nullptr;
|
|
|
|
if (_settings_game.economy.station_noise_level) {
|
|
/* do not allow to build a new airport if this raise the town noise over the maximum allowed by town */
|
|
if (newnoise_level > nearest->MaxTownNoise()) {
|
|
authority_refuse_message = STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE;
|
|
authority_refuse_town = nearest;
|
|
}
|
|
} else if (action != AIRPORT_UPGRADE) {
|
|
Town *t = ClosestTownFromTile(tile, UINT_MAX);
|
|
uint num = 0;
|
|
for (const Station *st : Station::Iterate()) {
|
|
if (st->town == t && (st->facilities & FACIL_AIRPORT) && st->airport.type != AT_OILRIG) num++;
|
|
}
|
|
if (num >= 2) {
|
|
authority_refuse_message = STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT;
|
|
authority_refuse_town = t;
|
|
}
|
|
}
|
|
|
|
if (authority_refuse_message != STR_NULL) {
|
|
SetDParam(0, authority_refuse_town->index);
|
|
return_cmd_error(authority_refuse_message);
|
|
}
|
|
|
|
if (action == AIRPORT_UPGRADE) {
|
|
/* check that the old airport can be removed */
|
|
CommandCost r = CanRemoveAirport(st, flags);
|
|
if (r.Failed()) return r;
|
|
cost.AddCost(r);
|
|
}
|
|
|
|
for (AirportTileTableIterator iter(as->table[layout], tile); iter != INVALID_TILE; ++iter) {
|
|
cost.AddCost(_price[PR_BUILD_STATION_AIRPORT]);
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
if (action == AIRPORT_UPGRADE) {
|
|
/* delete old airport if upgrading */
|
|
|
|
ZoningMarkDirtyStationCoverageArea(st);
|
|
|
|
for (uint i = 0; i < st->airport.GetNumHangars(); ++i) {
|
|
TileIndex tile_cur = st->airport.GetHangarTile(i);
|
|
OrderBackup::Reset(tile_cur, false);
|
|
DeleteWindowById(WC_VEHICLE_DEPOT, tile_cur);
|
|
}
|
|
|
|
const AirportSpec *old_as = st->airport.GetSpec();
|
|
AirportTileTableIterator old_iter(old_as->table[st->airport.layout], st->airport.tile);
|
|
uint old_dist;
|
|
Town *old_nearest = AirportGetNearestTown(old_as, old_iter, old_dist);
|
|
|
|
if (old_nearest != nearest) {
|
|
old_nearest->noise_reached -= GetAirportNoiseLevelForDistance(old_as, old_dist);
|
|
if (_settings_game.economy.station_noise_level) {
|
|
SetWindowDirty(WC_TOWN_VIEW, st->town->index);
|
|
}
|
|
}
|
|
|
|
for (TileIndex tile_cur : st->airport) {
|
|
DeleteAnimatedTile(tile_cur);
|
|
DoClearSquare(tile_cur);
|
|
DeleteNewGRFInspectWindow(GSF_AIRPORTTILES, tile_cur);
|
|
}
|
|
|
|
st->rect.AfterRemoveRect(st, st->airport);
|
|
st->airport.Clear();
|
|
}
|
|
|
|
/* Always add the noise, so there will be no need to recalculate when option toggles */
|
|
nearest->noise_reached = newnoise_level;
|
|
|
|
st->AddFacility(FACIL_AIRPORT, tile);
|
|
st->airport.type = airport_type;
|
|
st->airport.layout = layout;
|
|
st->airport.flags = 0;
|
|
st->airport.rotation = rotation;
|
|
|
|
st->rect.BeforeAddRect(tile, w, h, StationRect::ADD_TRY);
|
|
|
|
for (AirportTileTableIterator iter(as->table[layout], tile); iter != INVALID_TILE; ++iter) {
|
|
MakeAirport(iter, st->owner, st->index, iter.GetStationGfx(), WATER_CLASS_INVALID);
|
|
SetStationTileRandomBits(iter, GB(Random(), 0, 4));
|
|
st->airport.Add(iter);
|
|
|
|
if (AirportTileSpec::Get(GetTranslatedAirportTileID(iter.GetStationGfx()))->animation.status != ANIM_STATUS_NO_ANIMATION) AddAnimatedTile(iter);
|
|
}
|
|
|
|
/* Only call the animation trigger after all tiles have been built */
|
|
for (AirportTileTableIterator iter(as->table[layout], tile); iter != INVALID_TILE; ++iter) {
|
|
AirportTileAnimationTrigger(st, iter, AAT_BUILT);
|
|
}
|
|
|
|
if (action != AIRPORT_NEW) UpdateAirplanesOnNewStation(st);
|
|
|
|
if (action == AIRPORT_UPGRADE) {
|
|
UpdateStationSignCoord(st);
|
|
} else {
|
|
Company::Get(st->owner)->infrastructure.airport++;
|
|
}
|
|
|
|
st->AfterStationTileSetChange(true, STATION_AIRPORT);
|
|
ZoningMarkDirtyStationCoverageArea(st);
|
|
InvalidateWindowData(WC_STATION_VIEW, st->index, -1);
|
|
|
|
if (_settings_game.economy.station_noise_level) {
|
|
SetWindowDirty(WC_TOWN_VIEW, nearest->index);
|
|
}
|
|
}
|
|
|
|
return cost;
|
|
}
|
|
|
|
/**
|
|
* Remove an airport
|
|
* @param tile TileIndex been queried
|
|
* @param flags operation to perform
|
|
* @return cost or failure of operation
|
|
*/
|
|
static CommandCost RemoveAirport(TileIndex tile, DoCommandFlag flags)
|
|
{
|
|
Station *st = Station::GetByTile(tile);
|
|
|
|
if (_current_company != OWNER_WATER) {
|
|
CommandCost ret = CheckOwnership(st->owner);
|
|
if (ret.Failed()) return ret;
|
|
}
|
|
|
|
CommandCost cost = CanRemoveAirport(st, flags);
|
|
if (cost.Failed()) return cost;
|
|
|
|
if (flags & DC_EXEC) {
|
|
for (uint i = 0; i < st->airport.GetNumHangars(); ++i) {
|
|
TileIndex tile_cur = st->airport.GetHangarTile(i);
|
|
OrderBackup::Reset(tile_cur, false);
|
|
DeleteWindowById(WC_VEHICLE_DEPOT, tile_cur);
|
|
}
|
|
|
|
ZoningMarkDirtyStationCoverageArea(st);
|
|
const AirportSpec *as = st->airport.GetSpec();
|
|
/* The noise level is the noise from the airport and reduce it to account for the distance to the town center.
|
|
* And as for construction, always remove it, even if the setting is not set, in order to avoid the
|
|
* need of recalculation */
|
|
AirportTileIterator it(st);
|
|
uint dist;
|
|
Town *nearest = AirportGetNearestTown(as, it, dist);
|
|
nearest->noise_reached -= GetAirportNoiseLevelForDistance(as, dist);
|
|
|
|
if (_settings_game.economy.station_noise_level) {
|
|
SetWindowDirty(WC_TOWN_VIEW, nearest->index);
|
|
}
|
|
|
|
for (TileIndex tile_cur : st->airport) {
|
|
if (!st->TileBelongsToAirport(tile_cur)) continue;
|
|
|
|
DeleteAnimatedTile(tile_cur);
|
|
DoClearSquare(tile_cur);
|
|
DeleteNewGRFInspectWindow(GSF_AIRPORTTILES, tile_cur);
|
|
}
|
|
|
|
/* Clear the persistent storage. */
|
|
delete st->airport.psa;
|
|
|
|
st->rect.AfterRemoveRect(st, st->airport);
|
|
|
|
st->airport.Clear();
|
|
st->facilities &= ~FACIL_AIRPORT;
|
|
|
|
InvalidateWindowData(WC_STATION_VIEW, st->index, -1);
|
|
|
|
Company::Get(st->owner)->infrastructure.airport--;
|
|
|
|
st->AfterStationTileSetChange(false, STATION_AIRPORT);
|
|
|
|
DeleteNewGRFInspectWindow(GSF_AIRPORTS, st->index);
|
|
}
|
|
|
|
return cost;
|
|
}
|
|
|
|
/**
|
|
* Open/close an airport to incoming aircraft.
|
|
* @param tile Unused.
|
|
* @param flags Operation to perform.
|
|
* @param p1 Station ID of the airport.
|
|
* @param p2 Unused.
|
|
* @param text unused
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdOpenCloseAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
|
|
{
|
|
if (!Station::IsValidID(p1)) return CMD_ERROR;
|
|
Station *st = Station::Get(p1);
|
|
|
|
if (!(st->facilities & FACIL_AIRPORT) || st->owner == OWNER_NONE) return CMD_ERROR;
|
|
|
|
CommandCost ret = CheckOwnership(st->owner);
|
|
if (ret.Failed()) return ret;
|
|
|
|
if (flags & DC_EXEC) {
|
|
st->airport.flags ^= AIRPORT_CLOSED_block;
|
|
SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_CLOSE_AIRPORT);
|
|
}
|
|
return CommandCost();
|
|
}
|
|
|
|
/**
|
|
* Tests whether the company's vehicles have this station in orders
|
|
* @param station station ID
|
|
* @param include_company If true only check vehicles of \a company, if false only check vehicles of other companies
|
|
* @param company company ID
|
|
*/
|
|
bool HasStationInUse(StationID station, bool include_company, CompanyID company)
|
|
{
|
|
bool found = false;
|
|
IterateOrderRefcountMapForDestinationID(station, [&](CompanyID cid, OrderType order_type, VehicleType veh_type, uint32 refcount) {
|
|
if ((cid == company) == include_company) {
|
|
if (order_type == OT_GOTO_STATION || order_type == OT_GOTO_WAYPOINT) {
|
|
found = true;
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
});
|
|
return found;
|
|
}
|
|
|
|
static const TileIndexDiffC _dock_tileoffs_chkaround[] = {
|
|
{-1, 0},
|
|
{ 0, 0},
|
|
{ 0, 0},
|
|
{ 0, -1}
|
|
};
|
|
static const byte _dock_w_chk[4] = { 2, 1, 2, 1 };
|
|
static const byte _dock_h_chk[4] = { 1, 2, 1, 2 };
|
|
|
|
/**
|
|
* Build a dock/haven.
|
|
* @param tile tile where dock will be built
|
|
* @param flags operation to perform
|
|
* @param p1 (bit 0) - allow docks directly adjacent to other docks.
|
|
* @param p2 bit 16-31: station ID to join (NEW_STATION if build new one)
|
|
* @param text unused
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdBuildDock(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
|
|
{
|
|
StationID station_to_join = GB(p2, 16, 16);
|
|
bool reuse = (station_to_join != NEW_STATION);
|
|
if (!reuse) station_to_join = INVALID_STATION;
|
|
bool distant_join = (station_to_join != INVALID_STATION);
|
|
|
|
if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR;
|
|
|
|
TileIndex slope_tile = tile;
|
|
|
|
DiagDirection direction = GetInclinedSlopeDirection(GetTileSlope(slope_tile));
|
|
if (direction == INVALID_DIAGDIR) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
|
|
direction = ReverseDiagDir(direction);
|
|
|
|
TileIndex flat_tile = slope_tile + TileOffsByDiagDir(direction);
|
|
|
|
/* Docks cannot be placed on rapids */
|
|
if (HasTileWaterGround(slope_tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
|
|
|
|
CommandCost ret = CheckIfAuthorityAllowsNewStation(slope_tile, flags);
|
|
if (ret.Failed()) return ret;
|
|
|
|
if (IsBridgeAbove(slope_tile) && !_settings_game.construction.allow_docks_under_bridges) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
|
|
|
|
CommandCost cost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_STATION_DOCK]);
|
|
ret = DoCommand(slope_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
|
|
if (ret.Failed()) return ret;
|
|
cost.AddCost(ret);
|
|
|
|
if (!HasTileWaterGround(flat_tile) || !IsTileFlat(flat_tile)) {
|
|
return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
|
|
}
|
|
|
|
if (IsBridgeAbove(flat_tile) && !_settings_game.construction.allow_docks_under_bridges) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
|
|
|
|
/* Get the water class of the water tile before it is cleared.*/
|
|
WaterClass wc = GetWaterClass(flat_tile);
|
|
|
|
bool add_cost = !IsWaterTile(flat_tile);
|
|
ret = DoCommand(flat_tile, 0, 0, flags | DC_ALLOW_REMOVE_WATER, CMD_LANDSCAPE_CLEAR);
|
|
if (ret.Failed()) return ret;
|
|
if (add_cost) cost.AddCost(ret);
|
|
|
|
TileIndex adjacent_tile = flat_tile + TileOffsByDiagDir(direction);
|
|
if (!IsTileType(adjacent_tile, MP_WATER) || !IsTileFlat(adjacent_tile)) {
|
|
return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
|
|
}
|
|
|
|
TileArea dock_area = TileArea(slope_tile + ToTileIndexDiff(_dock_tileoffs_chkaround[direction]),
|
|
_dock_w_chk[direction], _dock_h_chk[direction]);
|
|
|
|
/* middle */
|
|
Station *st = nullptr;
|
|
ret = FindJoiningStation(INVALID_STATION, station_to_join, HasBit(p1, 0), dock_area, &st);
|
|
if (ret.Failed()) return ret;
|
|
|
|
/* Distant join */
|
|
if (st == nullptr && distant_join) st = Station::GetIfValid(station_to_join);
|
|
|
|
ret = BuildStationPart(&st, flags, reuse, dock_area, STATIONNAMING_DOCK);
|
|
if (ret.Failed()) return ret;
|
|
|
|
if (flags & DC_EXEC) {
|
|
st->ship_station.Add(tile);
|
|
st->ship_station.Add(flat_tile);
|
|
st->AddFacility(FACIL_DOCK, tile);
|
|
|
|
st->rect.BeforeAddRect(dock_area.tile, dock_area.w, dock_area.h, StationRect::ADD_TRY);
|
|
|
|
/* If the water part of the dock is on a canal, update infrastructure counts.
|
|
* This is needed as we've cleared that tile before.
|
|
* Clearing object tiles may result in water tiles which are already accounted for in the water infrastructure total.
|
|
* See: MakeWaterKeepingClass() */
|
|
if (wc == WATER_CLASS_CANAL && !(HasTileWaterClass(flat_tile) && GetWaterClass(flat_tile) == WATER_CLASS_CANAL && IsTileOwner(flat_tile, _current_company))) {
|
|
Company::Get(st->owner)->infrastructure.water++;
|
|
}
|
|
Company::Get(st->owner)->infrastructure.station += 2;
|
|
|
|
MakeDock(tile, st->owner, st->index, direction, wc);
|
|
UpdateStationDockingTiles(st);
|
|
|
|
st->AfterStationTileSetChange(true, STATION_DOCK);
|
|
ZoningMarkDirtyStationCoverageArea(st);
|
|
}
|
|
|
|
return cost;
|
|
}
|
|
|
|
void RemoveDockingTile(TileIndex t)
|
|
{
|
|
for (DiagDirection d = DIAGDIR_BEGIN; d != DIAGDIR_END; d++) {
|
|
TileIndex tile = t + TileOffsByDiagDir(d);
|
|
if (!IsValidTile(tile)) continue;
|
|
|
|
if (IsTileType(tile, MP_STATION)) {
|
|
Station *st = Station::GetByTile(tile);
|
|
if (st != nullptr) UpdateStationDockingTiles(st);
|
|
} else if (IsTileType(tile, MP_INDUSTRY)) {
|
|
Station *neutral = Industry::GetByTile(tile)->neutral_station;
|
|
if (neutral != nullptr) UpdateStationDockingTiles(neutral);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Clear docking tile status from tiles around a removed dock, if the tile has
|
|
* no neighbours which would keep it as a docking tile.
|
|
* @param tile Ex-dock tile to check.
|
|
*/
|
|
void ClearDockingTilesCheckingNeighbours(TileIndex tile)
|
|
{
|
|
assert(IsValidTile(tile));
|
|
|
|
/* Clear and maybe re-set docking tile */
|
|
for (DiagDirection d = DIAGDIR_BEGIN; d != DIAGDIR_END; d++) {
|
|
TileIndex docking_tile = tile + TileOffsByDiagDir(d);
|
|
if (!IsValidTile(docking_tile)) continue;
|
|
|
|
if (IsPossibleDockingTile(docking_tile)) {
|
|
SetDockingTile(docking_tile, false);
|
|
CheckForDockingTile(docking_tile);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Check if a dock tile can be docked from the given direction.
|
|
* @param t Tile index of dock.
|
|
* @param d DiagDirection adjacent to dock being tested. (unused)
|
|
* @return True iff the dock can be docked from the given direction.
|
|
*/
|
|
bool IsValidDockingDirectionForDock(TileIndex t, DiagDirection d)
|
|
{
|
|
assert(IsDockTile(t));
|
|
|
|
StationGfx gfx = GetStationGfx(t);
|
|
return gfx >= GFX_DOCK_BASE_WATER_PART;
|
|
}
|
|
|
|
/**
|
|
* Find the part of a dock that is land-based
|
|
* @param t Dock tile to find land part of
|
|
* @return tile of land part of dock
|
|
*/
|
|
static TileIndex FindDockLandPart(TileIndex t)
|
|
{
|
|
assert(IsDockTile(t));
|
|
|
|
StationGfx gfx = GetStationGfx(t);
|
|
if (gfx < GFX_DOCK_BASE_WATER_PART) return t;
|
|
|
|
for (DiagDirection d = DIAGDIR_BEGIN; d != DIAGDIR_END; d++) {
|
|
TileIndex tile = t + TileOffsByDiagDir(d);
|
|
if (!IsValidTile(tile)) continue;
|
|
if (!IsDockTile(tile)) continue;
|
|
if (GetStationGfx(tile) < GFX_DOCK_BASE_WATER_PART && tile + TileOffsByDiagDir(GetDockDirection(tile)) == t) return tile;
|
|
}
|
|
|
|
return INVALID_TILE;
|
|
}
|
|
|
|
/**
|
|
* Remove a dock
|
|
* @param tile TileIndex been queried
|
|
* @param flags operation to perform
|
|
* @return cost or failure of operation
|
|
*/
|
|
static CommandCost RemoveDock(TileIndex tile, DoCommandFlag flags)
|
|
{
|
|
Station *st = Station::GetByTile(tile);
|
|
CommandCost ret = CheckOwnership(st->owner);
|
|
if (ret.Failed()) return ret;
|
|
|
|
if (!IsDockTile(tile)) return CMD_ERROR;
|
|
|
|
TileIndex tile1 = FindDockLandPart(tile);
|
|
if (tile1 == INVALID_TILE) return CMD_ERROR;
|
|
TileIndex tile2 = tile1 + TileOffsByDiagDir(GetDockDirection(tile1));
|
|
|
|
ret = EnsureNoVehicleOnGround(tile1);
|
|
if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile2);
|
|
if (ret.Failed()) return ret;
|
|
|
|
if (flags & DC_EXEC) {
|
|
ZoningMarkDirtyStationCoverageArea(st);
|
|
|
|
DoClearSquare(tile1);
|
|
MarkTileDirtyByTile(tile1);
|
|
MakeWaterKeepingClass(tile2, st->owner);
|
|
|
|
st->rect.AfterRemoveTile(st, tile1);
|
|
st->rect.AfterRemoveTile(st, tile2);
|
|
|
|
MakeShipStationAreaSmaller(st);
|
|
if (st->ship_station.tile == INVALID_TILE) {
|
|
st->ship_station.Clear();
|
|
st->docking_station.Clear();
|
|
st->docking_tiles.clear();
|
|
st->facilities &= ~FACIL_DOCK;
|
|
}
|
|
|
|
Company::Get(st->owner)->infrastructure.station -= 2;
|
|
|
|
st->AfterStationTileSetChange(false, STATION_DOCK);
|
|
|
|
ClearDockingTilesCheckingNeighbours(tile1);
|
|
ClearDockingTilesCheckingNeighbours(tile2);
|
|
|
|
for (Ship *s : Ship::Iterate()) {
|
|
if (!s->IsPrimaryVehicle()) continue;
|
|
|
|
/* Find all ships going to our dock. */
|
|
if (s->current_order.GetDestination() != st->index) {
|
|
continue;
|
|
}
|
|
|
|
/* Find ships that are marked as "loading" but are no longer on a
|
|
* docking tile. Force them to leave the station (as they were loading
|
|
* on the removed dock). */
|
|
if (s->current_order.IsType(OT_LOADING) && !(IsDockingTile(s->tile) && IsShipDestinationTile(s->tile, st->index))) {
|
|
s->LeaveStation();
|
|
}
|
|
|
|
/* If we no longer have a dock, mark the order as invalid and send
|
|
* the ship to the next order (or, if there is none, make it
|
|
* wander the world). */
|
|
if (s->current_order.IsType(OT_GOTO_STATION) && !(st->facilities & FACIL_DOCK)) {
|
|
s->SetDestTile(s->GetOrderStationLocation(st->index));
|
|
}
|
|
}
|
|
}
|
|
|
|
return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_STATION_DOCK]);
|
|
}
|
|
|
|
#include "table/station_land.h"
|
|
|
|
const DrawTileSprites *GetStationTileLayout(StationType st, byte gfx)
|
|
{
|
|
return &_station_display_datas[st][gfx];
|
|
}
|
|
|
|
/**
|
|
* Check whether a sprite is a track sprite, which can be replaced by a non-track ground sprite and a rail overlay.
|
|
* If the ground sprite is suitable, \a ground is replaced with the new non-track ground sprite, and \a overlay_offset
|
|
* is set to the overlay to draw.
|
|
* @param ti Positional info for the tile to decide snowyness etc. May be nullptr.
|
|
* @param[in,out] ground Groundsprite to draw.
|
|
* @param[out] overlay_offset Overlay to draw.
|
|
* @return true if overlay can be drawn.
|
|
*/
|
|
bool SplitGroundSpriteForOverlay(const TileInfo *ti, SpriteID *ground, RailTrackOffset *overlay_offset)
|
|
{
|
|
bool snow_desert;
|
|
switch (*ground) {
|
|
case SPR_RAIL_TRACK_X:
|
|
case SPR_MONO_TRACK_X:
|
|
case SPR_MGLV_TRACK_X:
|
|
snow_desert = false;
|
|
*overlay_offset = RTO_X;
|
|
break;
|
|
|
|
case SPR_RAIL_TRACK_Y:
|
|
case SPR_MONO_TRACK_Y:
|
|
case SPR_MGLV_TRACK_Y:
|
|
snow_desert = false;
|
|
*overlay_offset = RTO_Y;
|
|
break;
|
|
|
|
case SPR_RAIL_TRACK_X_SNOW:
|
|
case SPR_MONO_TRACK_X_SNOW:
|
|
case SPR_MGLV_TRACK_X_SNOW:
|
|
snow_desert = true;
|
|
*overlay_offset = RTO_X;
|
|
break;
|
|
|
|
case SPR_RAIL_TRACK_Y_SNOW:
|
|
case SPR_MONO_TRACK_Y_SNOW:
|
|
case SPR_MGLV_TRACK_Y_SNOW:
|
|
snow_desert = true;
|
|
*overlay_offset = RTO_Y;
|
|
break;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
if (ti != nullptr) {
|
|
/* Decide snow/desert from tile */
|
|
switch (_settings_game.game_creation.landscape) {
|
|
case LT_ARCTIC:
|
|
snow_desert = (uint)ti->z > GetSnowLine() * TILE_HEIGHT;
|
|
break;
|
|
|
|
case LT_TROPIC:
|
|
snow_desert = GetTropicZone(ti->tile) == TROPICZONE_DESERT;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
*ground = snow_desert ? SPR_FLAT_SNOW_DESERT_TILE : SPR_FLAT_GRASS_TILE;
|
|
return true;
|
|
}
|
|
|
|
static void DrawTile_Station(TileInfo *ti, DrawTileProcParams params)
|
|
{
|
|
const NewGRFSpriteLayout *layout = nullptr;
|
|
DrawTileSprites tmp_rail_layout;
|
|
const DrawTileSprites *t = nullptr;
|
|
int32 total_offset;
|
|
const RailtypeInfo *rti = nullptr;
|
|
uint32 relocation = 0;
|
|
uint32 ground_relocation = 0;
|
|
BaseStation *st = nullptr;
|
|
const StationSpec *statspec = nullptr;
|
|
uint tile_layout = 0;
|
|
|
|
if (HasStationRail(ti->tile)) {
|
|
rti = GetRailTypeInfo(GetRailType(ti->tile));
|
|
total_offset = rti->GetRailtypeSpriteOffset();
|
|
|
|
if (IsCustomStationSpecIndex(ti->tile)) {
|
|
/* look for customization */
|
|
st = BaseStation::GetByTile(ti->tile);
|
|
statspec = st->speclist[GetCustomStationSpecIndex(ti->tile)].spec;
|
|
|
|
if (statspec != nullptr) {
|
|
tile_layout = GetStationGfx(ti->tile);
|
|
|
|
if (HasBit(statspec->callback_mask, CBM_STATION_SPRITE_LAYOUT)) {
|
|
uint16 callback = GetStationCallback(CBID_STATION_SPRITE_LAYOUT, 0, 0, statspec, st, ti->tile, INVALID_RAILTYPE);
|
|
if (callback != CALLBACK_FAILED) tile_layout = (callback & ~1) + GetRailStationAxis(ti->tile);
|
|
}
|
|
|
|
/* Ensure the chosen tile layout is valid for this custom station */
|
|
if (!statspec->renderdata.empty()) {
|
|
layout = &statspec->renderdata[tile_layout < statspec->renderdata.size() ? tile_layout : (uint)GetRailStationAxis(ti->tile)];
|
|
if (!layout->NeedsPreprocessing()) {
|
|
t = layout;
|
|
layout = nullptr;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
total_offset = 0;
|
|
}
|
|
|
|
StationGfx gfx = GetStationGfx(ti->tile);
|
|
if (IsAirport(ti->tile)) {
|
|
gfx = GetAirportGfx(ti->tile);
|
|
if (gfx >= NEW_AIRPORTTILE_OFFSET) {
|
|
const AirportTileSpec *ats = AirportTileSpec::Get(gfx);
|
|
if (ats->grf_prop.spritegroup[0] != nullptr && DrawNewAirportTile(ti, Station::GetByTile(ti->tile), gfx, ats)) {
|
|
return;
|
|
}
|
|
/* No sprite group (or no valid one) found, meaning no graphics associated.
|
|
* Use the substitute one instead */
|
|
assert(ats->grf_prop.subst_id != INVALID_AIRPORTTILE);
|
|
gfx = ats->grf_prop.subst_id;
|
|
}
|
|
switch (gfx) {
|
|
case APT_RADAR_GRASS_FENCE_SW:
|
|
t = &_station_display_datas_airport_radar_grass_fence_sw[GetAnimationFrame(ti->tile)];
|
|
break;
|
|
case APT_GRASS_FENCE_NE_FLAG:
|
|
t = &_station_display_datas_airport_flag_grass_fence_ne[GetAnimationFrame(ti->tile)];
|
|
break;
|
|
case APT_RADAR_FENCE_SW:
|
|
t = &_station_display_datas_airport_radar_fence_sw[GetAnimationFrame(ti->tile)];
|
|
break;
|
|
case APT_RADAR_FENCE_NE:
|
|
t = &_station_display_datas_airport_radar_fence_ne[GetAnimationFrame(ti->tile)];
|
|
break;
|
|
case APT_GRASS_FENCE_NE_FLAG_2:
|
|
t = &_station_display_datas_airport_flag_grass_fence_ne_2[GetAnimationFrame(ti->tile)];
|
|
break;
|
|
}
|
|
}
|
|
|
|
Owner owner = GetTileOwner(ti->tile);
|
|
|
|
PaletteID palette;
|
|
if (Company::IsValidID(owner)) {
|
|
palette = COMPANY_SPRITE_COLOUR(owner);
|
|
} else {
|
|
/* Some stations are not owner by a company, namely oil rigs */
|
|
palette = PALETTE_TO_GREY;
|
|
}
|
|
|
|
if (layout == nullptr && (t == nullptr || t->seq == nullptr)) t = GetStationTileLayout(GetStationType(ti->tile), gfx);
|
|
|
|
/* don't show foundation for docks */
|
|
if (ti->tileh != SLOPE_FLAT && !IsDock(ti->tile)) {
|
|
if (statspec != nullptr && HasBit(statspec->flags, SSF_CUSTOM_FOUNDATIONS)) {
|
|
/* Station has custom foundations.
|
|
* Check whether the foundation continues beyond the tile's upper sides. */
|
|
uint edge_info = 0;
|
|
int z;
|
|
Slope slope = GetFoundationPixelSlope(ti->tile, &z);
|
|
if (!HasFoundationNW(ti->tile, slope, z)) SetBit(edge_info, 0);
|
|
if (!HasFoundationNE(ti->tile, slope, z)) SetBit(edge_info, 1);
|
|
SpriteID image = GetCustomStationFoundationRelocation(statspec, st, ti->tile, tile_layout, edge_info);
|
|
if (image == 0) goto draw_default_foundation;
|
|
|
|
if (HasBit(statspec->flags, SSF_EXTENDED_FOUNDATIONS)) {
|
|
/* Station provides extended foundations. */
|
|
|
|
static const uint8 foundation_parts[] = {
|
|
0, 0, 0, 0, // Invalid, Invalid, Invalid, SLOPE_SW
|
|
0, 1, 2, 3, // Invalid, SLOPE_EW, SLOPE_SE, SLOPE_WSE
|
|
0, 4, 5, 6, // Invalid, SLOPE_NW, SLOPE_NS, SLOPE_NWS
|
|
7, 8, 9 // SLOPE_NE, SLOPE_ENW, SLOPE_SEN
|
|
};
|
|
|
|
AddSortableSpriteToDraw(image + foundation_parts[ti->tileh], PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z);
|
|
} else {
|
|
/* Draw simple foundations, built up from 8 possible foundation sprites. */
|
|
|
|
/* Each set bit represents one of the eight composite sprites to be drawn.
|
|
* 'Invalid' entries will not drawn but are included for completeness. */
|
|
static const uint8 composite_foundation_parts[] = {
|
|
/* Invalid (00000000), Invalid (11010001), Invalid (11100100), SLOPE_SW (11100000) */
|
|
0x00, 0xD1, 0xE4, 0xE0,
|
|
/* Invalid (11001010), SLOPE_EW (11001001), SLOPE_SE (11000100), SLOPE_WSE (11000000) */
|
|
0xCA, 0xC9, 0xC4, 0xC0,
|
|
/* Invalid (11010010), SLOPE_NW (10010001), SLOPE_NS (11100100), SLOPE_NWS (10100000) */
|
|
0xD2, 0x91, 0xE4, 0xA0,
|
|
/* SLOPE_NE (01001010), SLOPE_ENW (00001001), SLOPE_SEN (01000100) */
|
|
0x4A, 0x09, 0x44
|
|
};
|
|
|
|
uint8 parts = composite_foundation_parts[ti->tileh];
|
|
|
|
/* If foundations continue beyond the tile's upper sides then
|
|
* mask out the last two pieces. */
|
|
if (HasBit(edge_info, 0)) ClrBit(parts, 6);
|
|
if (HasBit(edge_info, 1)) ClrBit(parts, 7);
|
|
|
|
if (parts == 0) {
|
|
/* We always have to draw at least one sprite to make sure there is a boundingbox and a sprite with the
|
|
* correct offset for the childsprites.
|
|
* So, draw the (completely empty) sprite of the default foundations. */
|
|
goto draw_default_foundation;
|
|
}
|
|
|
|
StartSpriteCombine();
|
|
for (int i = 0; i < 8; i++) {
|
|
if (HasBit(parts, i)) {
|
|
AddSortableSpriteToDraw(image + i, PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z);
|
|
}
|
|
}
|
|
EndSpriteCombine();
|
|
}
|
|
|
|
OffsetGroundSprite(0, -8);
|
|
ti->z += ApplyPixelFoundationToSlope(FOUNDATION_LEVELED, &ti->tileh);
|
|
} else {
|
|
draw_default_foundation:
|
|
DrawFoundation(ti, FOUNDATION_LEVELED);
|
|
}
|
|
}
|
|
|
|
bool draw_ground = false;
|
|
|
|
if (IsBuoy(ti->tile)) {
|
|
DrawWaterClassGround(ti);
|
|
SpriteID sprite = GetCanalSprite(CF_BUOY, ti->tile);
|
|
if (sprite != 0) total_offset = sprite - SPR_IMG_BUOY;
|
|
} else if (IsDock(ti->tile) || (IsOilRig(ti->tile) && IsTileOnWater(ti->tile))) {
|
|
if (ti->tileh == SLOPE_FLAT) {
|
|
DrawWaterClassGround(ti);
|
|
} else {
|
|
assert_tile(IsDock(ti->tile), ti->tile);
|
|
TileIndex water_tile = ti->tile + TileOffsByDiagDir(GetDockDirection(ti->tile));
|
|
WaterClass wc = HasTileWaterClass(water_tile) ? GetWaterClass(water_tile) : WATER_CLASS_INVALID;
|
|
if (wc == WATER_CLASS_SEA) {
|
|
DrawShoreTile(ti->tileh);
|
|
} else {
|
|
DrawClearLandTile(ti, 3);
|
|
}
|
|
}
|
|
} else if (IsRoadWaypointTile(ti->tile)) {
|
|
RoadBits bits = GetRoadStopDir(ti->tile) == DIAGDIR_NE ? ROAD_X : ROAD_Y;
|
|
extern void DrawRoadBits(TileInfo *ti, RoadBits road, RoadBits tram, Roadside roadside, bool snow_or_desert, bool draw_catenary);
|
|
DrawRoadBits(ti, GetRoadTypeRoad(ti->tile) != INVALID_ROADTYPE ? bits : ROAD_NONE,
|
|
GetRoadTypeTram(ti->tile) != INVALID_ROADTYPE ? bits : ROAD_NONE,
|
|
GetRoadWaypointRoadside(ti->tile), IsRoadWaypointOnSnowOrDesert(ti->tile), false);
|
|
} else {
|
|
if (layout != nullptr) {
|
|
/* Sprite layout which needs preprocessing */
|
|
bool separate_ground = HasBit(statspec->flags, SSF_SEPARATE_GROUND);
|
|
uint32 var10_values = layout->PrepareLayout(total_offset, rti->fallback_railtype, 0, 0, separate_ground);
|
|
for (uint8 var10 : SetBitIterator(var10_values)) {
|
|
uint32 var10_relocation = GetCustomStationRelocation(statspec, st, ti->tile, INVALID_RAILTYPE, var10);
|
|
layout->ProcessRegisters(var10, var10_relocation, separate_ground);
|
|
}
|
|
tmp_rail_layout.seq = layout->GetLayout(&tmp_rail_layout.ground);
|
|
t = &tmp_rail_layout;
|
|
total_offset = 0;
|
|
} else if (statspec != nullptr) {
|
|
/* Simple sprite layout */
|
|
ground_relocation = relocation = GetCustomStationRelocation(statspec, st, ti->tile, INVALID_RAILTYPE, 0);
|
|
if (HasBit(statspec->flags, SSF_SEPARATE_GROUND)) {
|
|
ground_relocation = GetCustomStationRelocation(statspec, st, ti->tile, INVALID_RAILTYPE, 1);
|
|
}
|
|
ground_relocation += rti->fallback_railtype;
|
|
}
|
|
|
|
draw_ground = true;
|
|
}
|
|
|
|
if (draw_ground && !IsAnyRoadStop(ti->tile)) {
|
|
SpriteID image = t->ground.sprite;
|
|
PaletteID pal = t->ground.pal;
|
|
RailTrackOffset overlay_offset;
|
|
if (rti != nullptr && rti->UsesOverlay() && SplitGroundSpriteForOverlay(ti, &image, &overlay_offset)) {
|
|
SpriteID ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND);
|
|
DrawGroundSprite(image, PAL_NONE);
|
|
DrawGroundSprite(ground + overlay_offset, PAL_NONE);
|
|
|
|
if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasStationReservation(ti->tile)) {
|
|
SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
|
|
DrawGroundSprite(overlay + overlay_offset, PALETTE_CRASH);
|
|
}
|
|
} else {
|
|
image += HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE) ? ground_relocation : total_offset;
|
|
if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += ground_relocation;
|
|
DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, palette));
|
|
|
|
/* PBS debugging, draw reserved tracks darker */
|
|
if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasStationRail(ti->tile) && HasStationReservation(ti->tile)) {
|
|
DrawGroundSprite(GetRailStationAxis(ti->tile) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (HasStationRail(ti->tile) && HasRailCatenaryDrawn(GetRailType(ti->tile))) DrawRailCatenary(ti);
|
|
|
|
if (IsAnyRoadStop(ti->tile)) {
|
|
RoadType road_rt = GetRoadTypeRoad(ti->tile);
|
|
RoadType tram_rt = GetRoadTypeTram(ti->tile);
|
|
const RoadTypeInfo *road_rti = road_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(road_rt);
|
|
const RoadTypeInfo *tram_rti = tram_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(tram_rt);
|
|
|
|
Axis axis = GetRoadStopDir(ti->tile) == DIAGDIR_NE ? AXIS_X : AXIS_Y;
|
|
DiagDirection dir = GetRoadStopDir(ti->tile);
|
|
StationType type = GetStationType(ti->tile);
|
|
|
|
const RoadStopSpec *stopspec = GetRoadStopSpec(ti->tile);
|
|
RoadStopDrawMode stop_draw_mode = (RoadStopDrawMode)0;
|
|
if (stopspec != nullptr) {
|
|
stop_draw_mode = stopspec->draw_mode;
|
|
int view = dir;
|
|
if (IsDriveThroughStopTile(ti->tile)) view += 4;
|
|
st = BaseStation::GetByTile(ti->tile);
|
|
RoadStopResolverObject object(stopspec, st, ti->tile, INVALID_ROADTYPE, type, view);
|
|
const SpriteGroup *group = object.Resolve();
|
|
if (group != nullptr && group->type == SGT_TILELAYOUT) {
|
|
const DrawTileSprites *dts = ((const TileLayoutSpriteGroup *)group)->ProcessRegisters(nullptr);
|
|
if (HasBit(stopspec->flags, RSF_DRAW_MODE_REGISTER)) {
|
|
stop_draw_mode = (RoadStopDrawMode)GetRegister(0x100);
|
|
}
|
|
t = dts;
|
|
if (type == STATION_ROADWAYPOINT && (stopspec->draw_mode & ROADSTOP_DRAW_MODE_WAYP_GROUND)) {
|
|
draw_ground = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Draw ground sprite */
|
|
if (draw_ground) {
|
|
SpriteID image = t->ground.sprite;
|
|
PaletteID pal = t->ground.pal;
|
|
image += HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE) ? ground_relocation : total_offset;
|
|
if (GB(image, 0, SPRITE_WIDTH) != 0) {
|
|
if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += ground_relocation;
|
|
DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, palette));
|
|
}
|
|
}
|
|
|
|
if (IsDriveThroughStopTile(ti->tile)) {
|
|
if (type != STATION_ROADWAYPOINT && (stopspec == nullptr || (stop_draw_mode & ROADSTOP_DRAW_MODE_OVERLAY) != 0)) {
|
|
uint sprite_offset = axis == AXIS_X ? 1 : 0;
|
|
DrawRoadOverlays(ti, PAL_NONE, road_rti, tram_rti, sprite_offset, sprite_offset);
|
|
}
|
|
|
|
DisallowedRoadDirections drd = GetDriveThroughStopDisallowedRoadDirections(ti->tile);
|
|
if (drd != DRD_NONE && (stopspec == nullptr || !HasBit(stopspec->flags, RSF_NO_ONE_WAY_OVERLAY))) {
|
|
DrawGroundSpriteAt(SPR_ONEWAY_BASE + drd - 1 + ((axis == AXIS_X) ? 0 : 3), PAL_NONE, 8, 8, 0);
|
|
}
|
|
} else {
|
|
/* Non-drivethrough road stops are only valid for roads. */
|
|
assert_tile(road_rt != INVALID_ROADTYPE && tram_rt == INVALID_ROADTYPE, ti->tile);
|
|
|
|
if ((stopspec == nullptr || (stop_draw_mode & ROADSTOP_DRAW_MODE_ROAD) != 0) && road_rti->UsesOverlay()) {
|
|
SpriteID ground = GetCustomRoadSprite(road_rti, ti->tile, ROTSG_ROADSTOP);
|
|
DrawGroundSprite(ground + dir, PAL_NONE);
|
|
}
|
|
}
|
|
|
|
if (stopspec == nullptr || !HasBit(stopspec->flags, RSF_NO_CATENARY)) {
|
|
/* Draw road, tram catenary */
|
|
DrawRoadCatenary(ti);
|
|
}
|
|
}
|
|
|
|
if (IsRailWaypoint(ti->tile)) {
|
|
/* Don't offset the waypoint graphics; they're always the same. */
|
|
total_offset = 0;
|
|
}
|
|
|
|
DrawRailTileSeq(ti, t, TO_BUILDINGS, total_offset, relocation, palette);
|
|
DrawBridgeMiddle(ti);
|
|
}
|
|
|
|
void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, RoadType roadtype, int image)
|
|
{
|
|
int32 total_offset = 0;
|
|
PaletteID pal = COMPANY_SPRITE_COLOUR(_local_company);
|
|
const DrawTileSprites *t = GetStationTileLayout(st, image);
|
|
const RailtypeInfo *railtype_info = nullptr;
|
|
|
|
if (railtype != INVALID_RAILTYPE) {
|
|
railtype_info = GetRailTypeInfo(railtype);
|
|
total_offset = railtype_info->GetRailtypeSpriteOffset();
|
|
}
|
|
|
|
SpriteID img = t->ground.sprite;
|
|
RailTrackOffset overlay_offset;
|
|
if (railtype_info != nullptr && railtype_info->UsesOverlay() && SplitGroundSpriteForOverlay(nullptr, &img, &overlay_offset)) {
|
|
SpriteID ground = GetCustomRailSprite(railtype_info, INVALID_TILE, RTSG_GROUND);
|
|
DrawSprite(img, PAL_NONE, x, y);
|
|
DrawSprite(ground + overlay_offset, PAL_NONE, x, y);
|
|
} else {
|
|
DrawSprite(img + total_offset, HasBit(img, PALETTE_MODIFIER_COLOUR) ? pal : PAL_NONE, x, y);
|
|
}
|
|
|
|
if (roadtype != INVALID_ROADTYPE) {
|
|
const RoadTypeInfo *roadtype_info = GetRoadTypeInfo(roadtype);
|
|
if (image >= 4) {
|
|
/* Drive-through stop */
|
|
uint sprite_offset = 5 - image;
|
|
|
|
/* Road underlay takes precedence over tram */
|
|
if (roadtype_info->UsesOverlay()) {
|
|
SpriteID ground = GetCustomRoadSprite(roadtype_info, INVALID_TILE, ROTSG_GROUND);
|
|
DrawSprite(ground + sprite_offset, PAL_NONE, x, y);
|
|
|
|
SpriteID overlay = GetCustomRoadSprite(roadtype_info, INVALID_TILE, ROTSG_OVERLAY);
|
|
if (overlay) DrawSprite(overlay + sprite_offset, PAL_NONE, x, y);
|
|
} else if (RoadTypeIsTram(roadtype)) {
|
|
DrawSprite(SPR_TRAMWAY_TRAM + sprite_offset, PAL_NONE, x, y);
|
|
}
|
|
} else {
|
|
/* Drive-in stop */
|
|
if (RoadTypeIsRoad(roadtype) && roadtype_info->UsesOverlay()) {
|
|
SpriteID ground = GetCustomRoadSprite(roadtype_info, INVALID_TILE, ROTSG_ROADSTOP);
|
|
DrawSprite(ground + image, PAL_NONE, x, y);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Default waypoint has no railtype specific sprites */
|
|
DrawRailTileSeqInGUI(x, y, t, (st == STATION_WAYPOINT || st == STATION_ROADWAYPOINT) ? 0 : total_offset, 0, pal);
|
|
}
|
|
|
|
static int GetSlopePixelZ_Station(TileIndex tile, uint x, uint y, bool ground_vehicle)
|
|
{
|
|
return GetTileMaxPixelZ(tile);
|
|
}
|
|
|
|
static Foundation GetFoundation_Station(TileIndex tile, Slope tileh)
|
|
{
|
|
return FlatteningFoundation(tileh);
|
|
}
|
|
|
|
static void FillTileDescRoadStop(TileIndex tile, TileDesc *td)
|
|
{
|
|
RoadType road_rt = GetRoadTypeRoad(tile);
|
|
RoadType tram_rt = GetRoadTypeTram(tile);
|
|
Owner road_owner = INVALID_OWNER;
|
|
Owner tram_owner = INVALID_OWNER;
|
|
if (road_rt != INVALID_ROADTYPE) {
|
|
const RoadTypeInfo *rti = GetRoadTypeInfo(road_rt);
|
|
td->roadtype = rti->strings.name;
|
|
td->road_speed = rti->max_speed / 2;
|
|
road_owner = GetRoadOwner(tile, RTT_ROAD);
|
|
}
|
|
|
|
if (tram_rt != INVALID_ROADTYPE) {
|
|
const RoadTypeInfo *rti = GetRoadTypeInfo(tram_rt);
|
|
td->tramtype = rti->strings.name;
|
|
td->tram_speed = rti->max_speed / 2;
|
|
tram_owner = GetRoadOwner(tile, RTT_TRAM);
|
|
}
|
|
|
|
if (IsDriveThroughStopTile(tile)) {
|
|
/* Is there a mix of owners? */
|
|
if ((tram_owner != INVALID_OWNER && tram_owner != td->owner[0]) ||
|
|
(road_owner != INVALID_OWNER && road_owner != td->owner[0])) {
|
|
uint i = 1;
|
|
if (road_owner != INVALID_OWNER) {
|
|
td->owner_type[i] = STR_LAND_AREA_INFORMATION_ROAD_OWNER;
|
|
td->owner[i] = road_owner;
|
|
i++;
|
|
}
|
|
if (tram_owner != INVALID_OWNER) {
|
|
td->owner_type[i] = STR_LAND_AREA_INFORMATION_TRAM_OWNER;
|
|
td->owner[i] = tram_owner;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void FillTileDescRailStation(TileIndex tile, TileDesc *td)
|
|
{
|
|
const StationSpec *spec = GetStationSpec(tile);
|
|
|
|
if (spec != nullptr) {
|
|
td->station_class = StationClass::Get(spec->cls_id)->name;
|
|
td->station_name = spec->name;
|
|
|
|
if (spec->grf_prop.grffile != nullptr) {
|
|
const GRFConfig *gc = GetGRFConfig(spec->grf_prop.grffile->grfid);
|
|
td->grf = gc->GetName();
|
|
}
|
|
}
|
|
|
|
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(tile));
|
|
td->rail_speed = rti->max_speed;
|
|
td->railtype = rti->strings.name;
|
|
}
|
|
|
|
void FillTileDescAirport(TileIndex tile, TileDesc *td)
|
|
{
|
|
const AirportSpec *as = Station::GetByTile(tile)->airport.GetSpec();
|
|
td->airport_class = AirportClass::Get(as->cls_id)->name;
|
|
td->airport_name = as->name;
|
|
|
|
const AirportTileSpec *ats = AirportTileSpec::GetByTile(tile);
|
|
td->airport_tile_name = ats->name;
|
|
|
|
if (as->grf_prop.grffile != nullptr) {
|
|
const GRFConfig *gc = GetGRFConfig(as->grf_prop.grffile->grfid);
|
|
td->grf = gc->GetName();
|
|
} else if (ats->grf_prop.grffile != nullptr) {
|
|
const GRFConfig *gc = GetGRFConfig(ats->grf_prop.grffile->grfid);
|
|
td->grf = gc->GetName();
|
|
}
|
|
}
|
|
|
|
static void GetTileDesc_Station(TileIndex tile, TileDesc *td)
|
|
{
|
|
td->owner[0] = GetTileOwner(tile);
|
|
td->build_date = BaseStation::GetByTile(tile)->build_date;
|
|
|
|
if (IsAnyRoadStopTile(tile)) FillTileDescRoadStop(tile, td);
|
|
if (HasStationRail(tile)) FillTileDescRailStation(tile, td);
|
|
if (IsAirport(tile)) FillTileDescAirport(tile, td);
|
|
|
|
StringID str;
|
|
switch (GetStationType(tile)) {
|
|
default: NOT_REACHED();
|
|
case STATION_RAIL: str = STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION; break;
|
|
case STATION_AIRPORT:
|
|
str = (IsHangar(tile) ? STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR : STR_LAI_STATION_DESCRIPTION_AIRPORT);
|
|
break;
|
|
case STATION_TRUCK: str = STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA; break;
|
|
case STATION_BUS: str = STR_LAI_STATION_DESCRIPTION_BUS_STATION; break;
|
|
case STATION_OILRIG: {
|
|
const Industry *i = Station::GetByTile(tile)->industry;
|
|
const IndustrySpec *is = GetIndustrySpec(i->type);
|
|
td->owner[0] = i->owner;
|
|
str = is->name;
|
|
if (is->grf_prop.grffile != nullptr) td->grf = GetGRFConfig(is->grf_prop.grffile->grfid)->GetName();
|
|
break;
|
|
}
|
|
case STATION_DOCK: str = STR_LAI_STATION_DESCRIPTION_SHIP_DOCK; break;
|
|
case STATION_BUOY: str = STR_LAI_STATION_DESCRIPTION_BUOY; break;
|
|
case STATION_WAYPOINT: str = STR_LAI_STATION_DESCRIPTION_WAYPOINT; break;
|
|
case STATION_ROADWAYPOINT: str = STR_LAI_STATION_DESCRIPTION_WAYPOINT; break;
|
|
}
|
|
td->str = str;
|
|
}
|
|
|
|
|
|
static TrackStatus GetTileTrackStatus_Station(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
|
|
{
|
|
TrackdirBits trackdirbits = TRACKDIR_BIT_NONE;
|
|
|
|
switch (mode) {
|
|
case TRANSPORT_RAIL:
|
|
if (HasStationRail(tile) && !IsStationTileBlocked(tile)) {
|
|
trackdirbits = TrackToTrackdirBits(GetRailStationTrack(tile));
|
|
}
|
|
break;
|
|
|
|
case TRANSPORT_WATER:
|
|
/* buoy is coded as a station, it is always on open water */
|
|
if (IsBuoy(tile)) {
|
|
TrackBits trackbits = TRACK_BIT_ALL;
|
|
/* remove tracks that connect NE map edge */
|
|
if (TileX(tile) == 0) trackbits &= ~(TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT);
|
|
/* remove tracks that connect NW map edge */
|
|
if (TileY(tile) == 0) trackbits &= ~(TRACK_BIT_Y | TRACK_BIT_LEFT | TRACK_BIT_UPPER);
|
|
trackdirbits = TrackBitsToTrackdirBits(trackbits);
|
|
}
|
|
break;
|
|
|
|
case TRANSPORT_ROAD:
|
|
if (IsAnyRoadStop(tile)) {
|
|
RoadTramType rtt = (RoadTramType)GB(sub_mode, 0, 8);
|
|
if (!HasTileRoadType(tile, rtt)) break;
|
|
|
|
DiagDirection dir = GetRoadStopDir(tile);
|
|
Axis axis = DiagDirToAxis(dir);
|
|
|
|
if (side != INVALID_DIAGDIR) {
|
|
if (axis != DiagDirToAxis(side) || (IsStandardRoadStopTile(tile) && dir != side)) break;
|
|
}
|
|
|
|
TrackBits trackbits = AxisToTrackBits(axis);
|
|
if (IsDriveThroughStopTile(tile)) {
|
|
const uint drd_to_multiplier[DRD_END] = { 0x101, 0x100, 0x1, 0x0 };
|
|
trackdirbits = (TrackdirBits)(trackbits * drd_to_multiplier[GetDriveThroughStopDisallowedRoadDirections(tile)]);
|
|
} else {
|
|
trackdirbits = TrackBitsToTrackdirBits(trackbits);
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return CombineTrackStatus(trackdirbits, TRACKDIR_BIT_NONE);
|
|
}
|
|
|
|
|
|
static void TileLoop_Station(TileIndex tile)
|
|
{
|
|
/* FIXME -- GetTileTrackStatus_Station -> animated stationtiles
|
|
* hardcoded.....not good */
|
|
switch (GetStationType(tile)) {
|
|
case STATION_AIRPORT:
|
|
AirportTileAnimationTrigger(Station::GetByTile(tile), tile, AAT_TILELOOP);
|
|
break;
|
|
|
|
case STATION_DOCK:
|
|
if (!IsTileFlat(tile)) break; // only handle water part
|
|
FALLTHROUGH;
|
|
|
|
case STATION_OILRIG: //(station part)
|
|
case STATION_BUOY:
|
|
TileLoop_Water(tile);
|
|
break;
|
|
|
|
case STATION_ROADWAYPOINT: {
|
|
switch (_settings_game.game_creation.landscape) {
|
|
case LT_ARCTIC:
|
|
if (IsRoadWaypointOnSnowOrDesert(tile) != (GetTileZ(tile) > GetSnowLine())) {
|
|
ToggleRoadWaypointOnSnowOrDesert(tile);
|
|
MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
|
|
}
|
|
break;
|
|
|
|
case LT_TROPIC:
|
|
if (GetTropicZone(tile) == TROPICZONE_DESERT && !IsRoadWaypointOnSnowOrDesert(tile)) {
|
|
ToggleRoadWaypointOnSnowOrDesert(tile);
|
|
MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
|
|
}
|
|
break;
|
|
}
|
|
|
|
HouseZonesBits grp = HZB_TOWN_EDGE;
|
|
const Town *t = ClosestTownFromTile(tile, UINT_MAX);
|
|
if (t != nullptr) {
|
|
grp = GetTownRadiusGroup(t, tile);
|
|
}
|
|
|
|
/* Adjust road ground type depending on 'grp' (grp is the distance to the center) */
|
|
Roadside new_rs = grp > HZB_TOWN_EDGE ? ROADSIDE_PAVED : ROADSIDE_GRASS;
|
|
Roadside cur_rs = GetRoadWaypointRoadside(tile);
|
|
|
|
if (new_rs != cur_rs) {
|
|
SetRoadWaypointRoadside(tile, cur_rs == ROADSIDE_BARREN ? new_rs : ROADSIDE_BARREN);
|
|
MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
|
|
}
|
|
break;
|
|
}
|
|
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
|
|
void AnimateTile_Station(TileIndex tile)
|
|
{
|
|
if (HasStationRail(tile)) {
|
|
AnimateStationTile(tile);
|
|
return;
|
|
}
|
|
|
|
if (IsAirport(tile)) {
|
|
AnimateAirportTile(tile);
|
|
return;
|
|
}
|
|
|
|
if (IsAnyRoadStopTile(tile)) {
|
|
AnimateRoadStopTile(tile);
|
|
return;
|
|
}
|
|
}
|
|
|
|
uint8 GetAnimatedTileSpeed_Station(TileIndex tile)
|
|
{
|
|
if (HasStationRail(tile)) {
|
|
return GetStationTileAnimationSpeed(tile);
|
|
}
|
|
|
|
if (IsAirport(tile)) {
|
|
return GetAirportTileAnimationSpeed(tile);
|
|
}
|
|
|
|
if (IsAnyRoadStopTile(tile)) {
|
|
return GetRoadStopTileAnimationSpeed(tile);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
static bool ClickTile_Station(TileIndex tile)
|
|
{
|
|
const BaseStation *bst = BaseStation::GetByTile(tile);
|
|
|
|
if (bst->facilities & FACIL_WAYPOINT) {
|
|
ShowWaypointWindow(Waypoint::From(bst));
|
|
} else if (IsHangar(tile)) {
|
|
const Station *st = Station::From(bst);
|
|
ShowDepotWindow(st->airport.GetHangarTile(st->airport.GetHangarNum(tile)), VEH_AIRCRAFT);
|
|
} else {
|
|
ShowStationViewWindow(bst->index);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static VehicleEnterTileStatus VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y)
|
|
{
|
|
if (v->type == VEH_TRAIN) {
|
|
StationID station_id = GetStationIndex(tile);
|
|
if (v->current_order.IsType(OT_GOTO_WAYPOINT) && v->current_order.GetDestination() == station_id && v->current_order.GetWaypointFlags() & OWF_REVERSE) {
|
|
Train *t = Train::From(v);
|
|
// reverse at waypoint
|
|
if (t->reverse_distance == 0) {
|
|
t->reverse_distance = t->gcache.cached_total_length;
|
|
if (t->current_order.IsWaitTimetabled()) {
|
|
t->DeleteUnreachedImplicitOrders();
|
|
UpdateVehicleTimetable(t, true);
|
|
t->last_station_visited = station_id;
|
|
SetWindowDirty(WC_VEHICLE_VIEW, t->index);
|
|
t->current_order.MakeWaiting();
|
|
t->current_order.SetNonStopType(ONSF_NO_STOP_AT_ANY_STATION);
|
|
return VETSB_CONTINUE;
|
|
}
|
|
}
|
|
}
|
|
if (HasBit(Train::From(v)->flags, VRF_BEYOND_PLATFORM_END)) return VETSB_CONTINUE;
|
|
Train *front = Train::From(v)->First();
|
|
if (!front->IsFrontEngine()) return VETSB_CONTINUE;
|
|
if (!(v == front || HasBit(Train::From(v)->Previous()->flags, VRF_BEYOND_PLATFORM_END))) return VETSB_CONTINUE;
|
|
if (!HasStationTileRail(tile)) return VETSB_CONTINUE;
|
|
if (!front->current_order.ShouldStopAtStation(front, station_id, IsRailWaypoint(tile))) return VETSB_CONTINUE;
|
|
|
|
int station_ahead;
|
|
int station_length;
|
|
int stop = GetTrainStopLocation(station_id, tile, Train::From(v), true, &station_ahead, &station_length);
|
|
|
|
/* Stop whenever that amount of station ahead + the distance from the
|
|
* begin of the platform to the stop location is longer than the length
|
|
* of the platform. Station ahead 'includes' the current tile where the
|
|
* vehicle is on, so we need to subtract that. */
|
|
if (stop + station_ahead - (int)TILE_SIZE >= station_length) return VETSB_CONTINUE;
|
|
|
|
DiagDirection dir = DirToDiagDir(v->direction);
|
|
|
|
x &= 0xF;
|
|
y &= 0xF;
|
|
|
|
if (DiagDirToAxis(dir) != AXIS_X) Swap(x, y);
|
|
if (y == TILE_SIZE / 2) {
|
|
if (dir != DIAGDIR_SE && dir != DIAGDIR_SW) x = TILE_SIZE - 1 - x;
|
|
stop &= TILE_SIZE - 1;
|
|
|
|
if (x == stop) {
|
|
if (front->UsingRealisticBraking() && front->cur_speed > 15 && !(front->lookahead != nullptr && HasBit(front->lookahead->flags, TRLF_APPLY_ADVISORY))) {
|
|
/* Travelling too fast, do not stop and report overshoot to player */
|
|
if (front->owner == _local_company) {
|
|
SetDParam(0, front->index);
|
|
SetDParam(1, IsRailWaypointTile(tile) ? STR_WAYPOINT_NAME : STR_STATION_NAME);
|
|
SetDParam(2, station_id);
|
|
AddNewsItem(STR_NEWS_TRAIN_OVERSHOT_STATION, NT_ADVICE, NF_INCOLOUR | NF_SMALL | NF_VEHICLE_PARAM0,
|
|
NR_VEHICLE, v->index,
|
|
NR_STATION, station_id);
|
|
}
|
|
for (Train *u = front; u != nullptr; u = u->Next()) {
|
|
ClrBit(u->flags, VRF_BEYOND_PLATFORM_END);
|
|
}
|
|
return VETSB_CONTINUE;
|
|
}
|
|
return VETSB_ENTERED_STATION | (VehicleEnterTileStatus)(station_id << VETS_STATION_ID_OFFSET); // enter station
|
|
} else if (x < stop) {
|
|
if (front->UsingRealisticBraking() && front->cur_speed > 30) {
|
|
/* Travelling too fast, take no action */
|
|
return VETSB_CONTINUE;
|
|
}
|
|
front->vehstatus |= VS_TRAIN_SLOWING;
|
|
uint16 spd = std::max(0, (stop - x) * 20 - 15);
|
|
if (spd < front->cur_speed) front->cur_speed = spd;
|
|
}
|
|
}
|
|
} else if (v->type == VEH_ROAD) {
|
|
RoadVehicle *rv = RoadVehicle::From(v);
|
|
if (rv->state < RVSB_IN_ROAD_STOP && !IsReversingRoadTrackdir((Trackdir)rv->state) && rv->frame == 0) {
|
|
if (IsStationRoadStop(tile) && rv->IsFrontEngine()) {
|
|
/* Attempt to allocate a parking bay in a road stop */
|
|
return RoadStop::GetByTile(tile, GetRoadStopType(tile))->Enter(rv) ? VETSB_CONTINUE : VETSB_CANNOT_ENTER;
|
|
}
|
|
}
|
|
}
|
|
|
|
return VETSB_CONTINUE;
|
|
}
|
|
|
|
/**
|
|
* Run the watched cargo callback for all houses in the catchment area.
|
|
* @param st Station.
|
|
*/
|
|
void TriggerWatchedCargoCallbacks(Station *st)
|
|
{
|
|
/* Collect cargoes accepted since the last big tick. */
|
|
CargoTypes cargoes = 0;
|
|
for (CargoID cid = 0; cid < NUM_CARGO; cid++) {
|
|
if (HasBit(st->goods[cid].status, GoodsEntry::GES_ACCEPTED_BIGTICK)) SetBit(cargoes, cid);
|
|
}
|
|
|
|
/* Anything to do? */
|
|
if (cargoes == 0) return;
|
|
|
|
/* Loop over all houses in the catchment. */
|
|
BitmapTileIterator it(st->catchment_tiles);
|
|
for (TileIndex tile = it; tile != INVALID_TILE; tile = ++it) {
|
|
if (IsTileType(tile, MP_HOUSE)) {
|
|
WatchedCargoCallback(tile, cargoes);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* This function is called for each station once every 250 ticks.
|
|
* Not all stations will get the tick at the same time.
|
|
* @param st the station receiving the tick.
|
|
* @return true if the station is still valid (wasn't deleted)
|
|
*/
|
|
static bool StationHandleBigTick(BaseStation *st)
|
|
{
|
|
if (!st->IsInUse()) {
|
|
if (++st->delete_ctr >= 8) delete st;
|
|
return false;
|
|
}
|
|
|
|
if (Station::IsExpected(st)) {
|
|
TriggerWatchedCargoCallbacks(Station::From(st));
|
|
|
|
for (CargoID i = 0; i < NUM_CARGO; i++) {
|
|
ClrBit(Station::From(st)->goods[i].status, GoodsEntry::GES_ACCEPTED_BIGTICK);
|
|
}
|
|
}
|
|
|
|
|
|
if ((st->facilities & FACIL_WAYPOINT) == 0) UpdateStationAcceptance(Station::From(st), true);
|
|
|
|
return true;
|
|
}
|
|
|
|
static inline void byte_inc_sat(byte *p)
|
|
{
|
|
byte b = *p + 1;
|
|
if (b != 0) *p = b;
|
|
}
|
|
|
|
/**
|
|
* Truncate the cargo by a specific amount.
|
|
* @param cs The type of cargo to perform the truncation for.
|
|
* @param ge The goods entry, of the station, to truncate.
|
|
* @param amount The amount to truncate the cargo by.
|
|
*/
|
|
static void TruncateCargo(const CargoSpec *cs, GoodsEntry *ge, uint amount = UINT_MAX)
|
|
{
|
|
/* If truncating also punish the source stations' ratings to
|
|
* decrease the flow of incoming cargo. */
|
|
|
|
if (ge->data == nullptr) return;
|
|
|
|
StationCargoAmountMap waiting_per_source;
|
|
ge->data->cargo.Truncate(amount, &waiting_per_source);
|
|
for (StationCargoAmountMap::iterator i(waiting_per_source.begin()); i != waiting_per_source.end(); ++i) {
|
|
Station *source_station = Station::GetIfValid(i->first);
|
|
if (source_station == nullptr) continue;
|
|
|
|
GoodsEntry &source_ge = source_station->goods[cs->Index()];
|
|
if (i->second > source_ge.max_waiting_cargo) {
|
|
source_ge.max_waiting_cargo += (i->second - source_ge.max_waiting_cargo) / 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool GetNewGrfRating(const Station *st, const CargoSpec *cs, const GoodsEntry *ge, int *new_grf_rating)
|
|
{
|
|
*new_grf_rating = 0;
|
|
bool is_using_newgrf_rating = false;
|
|
|
|
/* Perform custom station rating. If it succeeds the speed, days in transit and
|
|
* waiting cargo ratings must not be executed. */
|
|
|
|
/* NewGRFs expect last speed to be 0xFF when no vehicle has arrived yet. */
|
|
uint last_speed = ge->HasVehicleEverTriedLoading() && ge->IsSupplyAllowed() ? ge->last_speed : 0xFF;
|
|
|
|
uint32 var18 = std::min<uint>(ge->time_since_pickup, 0xFFu)
|
|
| (std::min<uint>(ge->max_waiting_cargo, 0xFFFFu) << 8)
|
|
| (std::min<uint>(last_speed, 0xFFu) << 24);
|
|
/* Convert to the 'old' vehicle types */
|
|
uint32 var10 = (ge->last_vehicle_type == VEH_INVALID) ? 0x0 : (ge->last_vehicle_type + 0x10);
|
|
uint16 callback = GetCargoCallback(CBID_CARGO_STATION_RATING_CALC, var10, var18, cs);
|
|
if (callback != CALLBACK_FAILED) {
|
|
is_using_newgrf_rating = true;
|
|
*new_grf_rating = GB(callback, 0, 14);
|
|
|
|
/* Simulate a 15 bit signed value */
|
|
if (HasBit(callback, 14)) *new_grf_rating -= 0x4000;
|
|
}
|
|
|
|
return is_using_newgrf_rating;
|
|
}
|
|
|
|
int GetSpeedRating(const GoodsEntry *ge)
|
|
{
|
|
const int b = ge->last_speed - 85;
|
|
|
|
return (b >= 0) ? (b >> 2) : 0;
|
|
}
|
|
|
|
int GetWaitTimeRating(const CargoSpec *cs, const GoodsEntry *ge)
|
|
{
|
|
int rating = 0;
|
|
|
|
uint wait_time = ge->time_since_pickup;
|
|
|
|
if (_settings_game.station.cargo_class_rating_wait_time) {
|
|
if (cs->classes & CC_PASSENGERS) {
|
|
wait_time *= 3;
|
|
} else if (cs->classes & CC_REFRIGERATED) {
|
|
wait_time *= 2;
|
|
} else if (cs->classes & (CC_MAIL | CC_ARMOURED | CC_EXPRESS)) {
|
|
wait_time += (wait_time >> 1);
|
|
} else if (cs->classes & (CC_BULK | CC_LIQUID)) {
|
|
wait_time >>= 2;
|
|
}
|
|
}
|
|
|
|
if (ge->last_vehicle_type == VEH_SHIP) wait_time >>= 2;
|
|
if (wait_time <= 21) rating += 25;
|
|
if (wait_time <= 12) rating += 25;
|
|
if (wait_time <= 6) rating += 45;
|
|
if (wait_time <= 3) rating += 35;
|
|
|
|
return rating;
|
|
}
|
|
|
|
int GetWaitingCargoRating(const Station *st, const GoodsEntry *ge)
|
|
{
|
|
int rating = -90;
|
|
|
|
uint normalised_max_waiting_cargo = ge->max_waiting_cargo;
|
|
|
|
if (_settings_game.station.station_size_rating_cargo_amount) {
|
|
normalised_max_waiting_cargo *= 8;
|
|
if (st->station_tiles > 1) normalised_max_waiting_cargo /= st->station_tiles;
|
|
}
|
|
|
|
if (normalised_max_waiting_cargo <= 1500) rating += 55;
|
|
if (normalised_max_waiting_cargo <= 1000) rating += 35;
|
|
if (normalised_max_waiting_cargo <= 600) rating += 10;
|
|
if (normalised_max_waiting_cargo <= 300) rating += 20;
|
|
if (normalised_max_waiting_cargo <= 100) rating += 10;
|
|
|
|
return rating;
|
|
}
|
|
|
|
int GetStatueRating(const Station *st)
|
|
{
|
|
return Company::IsValidID(st->owner) && HasBit(st->town->statues, st->owner) ? 26 : 0;
|
|
}
|
|
|
|
int GetVehicleAgeRating(const GoodsEntry *ge)
|
|
{
|
|
int rating = 0;
|
|
|
|
const byte age = ge->last_age;
|
|
|
|
if (age < 30) rating += 10;
|
|
if (age < 20) rating += 10;
|
|
if (age < 10) rating += 13;
|
|
|
|
return rating;
|
|
}
|
|
|
|
int GetTargetRating(const Station *st, const CargoSpec *cs, const GoodsEntry *ge)
|
|
{
|
|
bool skip = false;
|
|
int rating = 0;
|
|
|
|
if (_extra_cheats.station_rating.value) {
|
|
rating = 255;
|
|
skip = true;
|
|
} else if (HasBit(cs->callback_mask, CBM_CARGO_STATION_RATING_CALC)) {
|
|
|
|
int new_grf_rating;
|
|
|
|
if (GetNewGrfRating(st, cs, ge, &new_grf_rating)) {
|
|
skip = true;
|
|
rating += new_grf_rating;
|
|
}
|
|
}
|
|
|
|
if (!skip) {
|
|
rating += GetSpeedRating(ge);
|
|
rating += GetWaitTimeRating(cs, ge);
|
|
rating += GetWaitingCargoRating(st, ge);
|
|
}
|
|
|
|
rating += GetStatueRating(st);
|
|
rating += GetVehicleAgeRating(ge);
|
|
|
|
return ClampTo<uint8>(rating);
|
|
}
|
|
|
|
static void UpdateStationRating(Station *st)
|
|
{
|
|
bool waiting_changed = false;
|
|
|
|
byte_inc_sat(&st->time_since_load);
|
|
byte_inc_sat(&st->time_since_unload);
|
|
|
|
for (const CargoSpec *cs : CargoSpec::Iterate()) {
|
|
GoodsEntry *ge = &st->goods[cs->Index()];
|
|
|
|
/* Slowly increase the rating back to its original level in the case we
|
|
* didn't deliver cargo yet to this station. This happens when a bribe
|
|
* failed while you didn't moved that cargo yet to a station. */
|
|
if (!ge->HasRating() && ge->rating < INITIAL_STATION_RATING) {
|
|
ge->rating++;
|
|
}
|
|
|
|
/* Only change the rating if we are moving this cargo */
|
|
if (ge->HasRating()) {
|
|
byte_inc_sat(&ge->time_since_pickup);
|
|
|
|
if (ge->time_since_pickup == 255 && _settings_game.order.selectgoods) {
|
|
ClrBit(ge->status, GoodsEntry::GES_RATING);
|
|
ge->last_speed = 0;
|
|
TruncateCargo(cs, ge);
|
|
waiting_changed = true;
|
|
continue;
|
|
}
|
|
|
|
{
|
|
int rating = GetTargetRating(st, cs, ge);
|
|
|
|
uint waiting = ge->CargoAvailableCount();
|
|
|
|
/* num_dests is at least 1 if there is any cargo as
|
|
* INVALID_STATION is also a destination.
|
|
*/
|
|
const uint num_dests = ge->data != nullptr ? (uint)ge->data->cargo.Packets()->MapSize() : 0;
|
|
|
|
/* Average amount of cargo per next hop, but prefer solitary stations
|
|
* with only one or two next hops. They are allowed to have more
|
|
* cargo waiting per next hop.
|
|
* With manual cargo distribution waiting_avg = waiting / 2 as then
|
|
* INVALID_STATION is the only destination.
|
|
*/
|
|
const uint waiting_avg = waiting / (num_dests + 1);
|
|
|
|
const int old_rating = ge->rating; // old rating
|
|
|
|
/* only modify rating in steps of -2, -1, 0, 1 or 2 */
|
|
ge->rating = rating = old_rating + Clamp(rating - old_rating, -2, 2);
|
|
|
|
/* if rating is <= 64 and more than 100 items waiting on average per destination,
|
|
* remove some random amount of goods from the station */
|
|
if (rating <= 64 && waiting_avg >= 100) {
|
|
int dec = Random() & 0x1F;
|
|
if (waiting_avg < 200) dec &= 7;
|
|
waiting -= (dec + 1) * num_dests;
|
|
waiting_changed = true;
|
|
}
|
|
|
|
/* if rating is <= 127 and there are any items waiting, maybe remove some goods. */
|
|
if (rating <= 127 && waiting != 0) {
|
|
uint32 r = Random();
|
|
if (rating <= (int)GB(r, 0, 7)) {
|
|
/* Need to have int, otherwise it will just overflow etc. */
|
|
waiting = std::max((int)waiting - (int)((GB(r, 8, 2) - 1) * num_dests), 0);
|
|
waiting_changed = true;
|
|
}
|
|
}
|
|
|
|
/* At some point we really must cap the cargo. Previously this
|
|
* was a strict 4095, but now we'll have a less strict, but
|
|
* increasingly aggressive truncation of the amount of cargo. */
|
|
static const uint WAITING_CARGO_THRESHOLD = 1 << 12;
|
|
static const uint WAITING_CARGO_CUT_FACTOR = 1 << 6;
|
|
static const uint MAX_WAITING_CARGO = 1 << 15;
|
|
|
|
uint normalised_waiting_cargo_threshold = WAITING_CARGO_THRESHOLD;
|
|
if (_settings_game.station.station_size_rating_cargo_amount) {
|
|
if (st->station_tiles > 1) normalised_waiting_cargo_threshold *= st->station_tiles;
|
|
normalised_waiting_cargo_threshold /= 8;
|
|
}
|
|
|
|
if (waiting > normalised_waiting_cargo_threshold) {
|
|
const uint difference = waiting - normalised_waiting_cargo_threshold;
|
|
waiting -= (difference / WAITING_CARGO_CUT_FACTOR);
|
|
const uint normalised_max_waiting_cargo = normalised_waiting_cargo_threshold * (MAX_WAITING_CARGO / WAITING_CARGO_THRESHOLD);
|
|
waiting = std::min(waiting, normalised_max_waiting_cargo);
|
|
waiting_changed = true;
|
|
}
|
|
|
|
/* We can't truncate cargo that's already reserved for loading.
|
|
* Thus StoredCount() here. */
|
|
if (waiting_changed && waiting < ge->CargoAvailableCount()) {
|
|
/* Feed back the exact own waiting cargo at this station for the
|
|
* next rating calculation. */
|
|
ge->max_waiting_cargo = 0;
|
|
|
|
TruncateCargo(cs, ge, ge->CargoAvailableCount() - waiting);
|
|
} else {
|
|
/* If the average number per next hop is low, be more forgiving. */
|
|
ge->max_waiting_cargo = waiting_avg;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
StationID index = st->index;
|
|
|
|
if (waiting_changed) {
|
|
SetWindowDirty(WC_STATION_VIEW, index); // update whole window
|
|
} else {
|
|
SetWindowWidgetDirty(WC_STATION_VIEW, index, WID_SV_ACCEPT_RATING_LIST); // update only ratings list
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Reroute cargo of type c at station st or in any vehicles unloading there.
|
|
* Make sure the cargo's new next hop is neither "avoid" nor "avoid2".
|
|
* @param st Station to be rerouted at.
|
|
* @param c Type of cargo.
|
|
* @param avoid Original next hop of cargo, avoid this.
|
|
* @param avoid2 Another station to be avoided when rerouting.
|
|
*/
|
|
void RerouteCargo(Station *st, CargoID c, StationID avoid, StationID avoid2)
|
|
{
|
|
GoodsEntry &ge = st->goods[c];
|
|
|
|
/* Reroute cargo in station. */
|
|
if (ge.data != nullptr) ge.data->cargo.Reroute(UINT_MAX, &ge.data->cargo, avoid, avoid2, &ge);
|
|
|
|
/* Reroute cargo staged to be transferred. */
|
|
for (Vehicle *v : st->loading_vehicles) {
|
|
for (Vehicle *u = v; u != nullptr; u = u->Next()) {
|
|
if (u->cargo_type != c) continue;
|
|
u->cargo.Reroute(UINT_MAX, &u->cargo, avoid, avoid2, &ge);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Reroute cargo of type c from source at station st or in any vehicles unloading there.
|
|
* Make sure the cargo's new next hop is neither "avoid" nor "avoid2".
|
|
* @param st Station to be rerouted at.
|
|
* @param c Type of cargo.
|
|
* @param source Source station.
|
|
* @param avoid Original next hop of cargo, avoid this.
|
|
* @param avoid2 Another station to be avoided when rerouting.
|
|
*/
|
|
void RerouteCargoFromSource(Station *st, CargoID c, StationID source, StationID avoid, StationID avoid2)
|
|
{
|
|
GoodsEntry &ge = st->goods[c];
|
|
|
|
/* Reroute cargo in station. */
|
|
if (ge.data != nullptr) ge.data->cargo.RerouteFromSource(UINT_MAX, &ge.data->cargo, source, avoid, avoid2, &ge);
|
|
|
|
/* Reroute cargo staged to be transferred. */
|
|
for (Vehicle *v : st->loading_vehicles) {
|
|
for (; v != nullptr; v = v->Next()) {
|
|
if (v->cargo_type != c) continue;
|
|
v->cargo.RerouteFromSource(UINT_MAX, &v->cargo, source, avoid, avoid2, &ge);
|
|
}
|
|
}
|
|
}
|
|
|
|
btree::btree_set<VehicleID> _delete_stale_links_vehicle_cache;
|
|
|
|
void ClearDeleteStaleLinksVehicleCache()
|
|
{
|
|
_delete_stale_links_vehicle_cache.clear();
|
|
}
|
|
|
|
/**
|
|
* Check all next hops of cargo packets in this station for existence of a
|
|
* a valid link they may use to travel on. Reroute any cargo not having a valid
|
|
* link and remove timed out links found like this from the linkgraph. We're
|
|
* not all links here as that is expensive and useless. A link no one is using
|
|
* doesn't hurt either.
|
|
* @param from Station to check.
|
|
*/
|
|
void DeleteStaleLinks(Station *from)
|
|
{
|
|
for (CargoID c = 0; c < NUM_CARGO; ++c) {
|
|
const bool auto_distributed = (_settings_game.linkgraph.GetDistributionType(c) != DT_MANUAL);
|
|
GoodsEntry &ge = from->goods[c];
|
|
LinkGraph *lg = LinkGraph::GetIfValid(ge.link_graph);
|
|
if (lg == nullptr) continue;
|
|
lg->MutableIterateEdgesFromNode(ge.node, [&](LinkGraph::EdgeIterationHelper edge_helper) -> LinkGraph::EdgeIterationResult {
|
|
Edge edge = edge_helper.GetEdge();
|
|
NodeID to_id = edge_helper.to_id;
|
|
|
|
LinkGraph::EdgeIterationResult result = LinkGraph::EdgeIterationResult::None;
|
|
|
|
Station *to = Station::Get((*lg)[to_id].Station());
|
|
assert(to->goods[c].node == to_id);
|
|
assert(_date >= edge.LastUpdate());
|
|
uint timeout = std::max<uint>((LinkGraph::MIN_TIMEOUT_DISTANCE + (DistanceManhattan(from->xy, to->xy) >> 3)) / _settings_game.economy.day_length_factor, 1);
|
|
if (edge.LastAircraftUpdate() != INVALID_DATE && (uint)(_date - edge.LastAircraftUpdate()) > timeout) {
|
|
edge.ClearAircraft();
|
|
}
|
|
if ((uint)(_date - edge.LastUpdate()) > timeout) {
|
|
bool updated = false;
|
|
|
|
if (auto_distributed) {
|
|
/* Have all vehicles refresh their next hops before deciding to
|
|
* remove the node. */
|
|
std::vector<Vehicle *> vehicles;
|
|
for (OrderList *l : OrderList::Iterate()) {
|
|
bool found_from = false;
|
|
bool found_to = false;
|
|
for (Order *order = l->GetFirstOrder(); order != nullptr; order = order->next) {
|
|
if (!order->IsType(OT_GOTO_STATION) && !order->IsType(OT_IMPLICIT)) continue;
|
|
if (order->GetDestination() == from->index) {
|
|
found_from = true;
|
|
if (found_to) break;
|
|
} else if (order->GetDestination() == to->index) {
|
|
found_to = true;
|
|
if (found_from) break;
|
|
}
|
|
}
|
|
if (!found_to || !found_from) continue;
|
|
vehicles.push_back(l->GetFirstSharedVehicle());
|
|
}
|
|
|
|
auto iter = vehicles.begin();
|
|
while (iter != vehicles.end()) {
|
|
Vehicle *v = *iter;
|
|
|
|
auto res = _delete_stale_links_vehicle_cache.insert(v->index);
|
|
// Only run LinkRefresher if vehicle was not already in the cache
|
|
if (res.second) {
|
|
/* Do not refresh links of vehicles that have been stopped in depot for a long time. */
|
|
if (!v->IsStoppedInDepot() || static_cast<uint>(_date - v->date_of_last_service) <=
|
|
LinkGraph::STALE_LINK_DEPOT_TIMEOUT) {
|
|
edge_helper.RecordSize();
|
|
LinkRefresher::Run(v, false); // Don't allow merging. Otherwise lg might get deleted.
|
|
if (edge_helper.RefreshIterationIfSizeChanged()) {
|
|
edge = edge_helper.GetEdge();
|
|
}
|
|
}
|
|
}
|
|
if (edge.LastUpdate() == _date) {
|
|
updated = true;
|
|
break;
|
|
}
|
|
|
|
Vehicle *next_shared = v->NextShared();
|
|
if (next_shared) {
|
|
*iter = next_shared;
|
|
++iter;
|
|
} else {
|
|
iter = vehicles.erase(iter);
|
|
}
|
|
|
|
if (iter == vehicles.end()) iter = vehicles.begin();
|
|
}
|
|
}
|
|
|
|
if (!updated) {
|
|
/* If it's still considered dead remove it. */
|
|
result = LinkGraph::EdgeIterationResult::EraseEdge;
|
|
if (ge.data != nullptr) ge.data->flows.DeleteFlows(to->index);
|
|
RerouteCargo(from, c, to->index, from->index);
|
|
}
|
|
} else if (edge.LastUnrestrictedUpdate() != INVALID_DATE && (uint)(_date - edge.LastUnrestrictedUpdate()) > timeout) {
|
|
edge.Restrict();
|
|
if (ge.data != nullptr) ge.data->flows.RestrictFlows(to->index);
|
|
RerouteCargo(from, c, to->index, from->index);
|
|
} else if (edge.LastRestrictedUpdate() != INVALID_DATE && (uint)(_date - edge.LastRestrictedUpdate()) > timeout) {
|
|
edge.Release();
|
|
}
|
|
|
|
return result;
|
|
});
|
|
assert(_scaled_date_ticks >= lg->LastCompression());
|
|
if ((_scaled_date_ticks - lg->LastCompression()) > LinkGraph::COMPRESSION_INTERVAL) {
|
|
lg->Compress();
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Increase capacity for a link stat given by station cargo and next hop.
|
|
* @param st Station to get the link stats from.
|
|
* @param cargo Cargo to increase stat for.
|
|
* @param next_station_id Station the consist will be travelling to next.
|
|
* @param capacity Capacity to add to link stat.
|
|
* @param usage Usage to add to link stat.
|
|
* @param mode Update mode to be applied.
|
|
*/
|
|
void IncreaseStats(Station *st, CargoID cargo, StationID next_station_id, uint capacity, uint usage, uint32 time, EdgeUpdateMode mode)
|
|
{
|
|
GoodsEntry &ge1 = st->goods[cargo];
|
|
Station *st2 = Station::Get(next_station_id);
|
|
GoodsEntry &ge2 = st2->goods[cargo];
|
|
LinkGraph *lg = nullptr;
|
|
if (ge1.link_graph == INVALID_LINK_GRAPH) {
|
|
if (ge2.link_graph == INVALID_LINK_GRAPH) {
|
|
if (LinkGraph::CanAllocateItem()) {
|
|
lg = new LinkGraph(cargo);
|
|
LinkGraphSchedule::instance.Queue(lg);
|
|
ge2.link_graph = lg->index;
|
|
ge2.node = lg->AddNode(st2);
|
|
} else {
|
|
DEBUG(misc, 0, "Can't allocate link graph");
|
|
}
|
|
} else {
|
|
lg = LinkGraph::Get(ge2.link_graph);
|
|
}
|
|
if (lg) {
|
|
ge1.link_graph = lg->index;
|
|
ge1.node = lg->AddNode(st);
|
|
}
|
|
} else if (ge2.link_graph == INVALID_LINK_GRAPH) {
|
|
lg = LinkGraph::Get(ge1.link_graph);
|
|
ge2.link_graph = lg->index;
|
|
ge2.node = lg->AddNode(st2);
|
|
} else {
|
|
lg = LinkGraph::Get(ge1.link_graph);
|
|
if (ge1.link_graph != ge2.link_graph) {
|
|
LinkGraph *lg2 = LinkGraph::Get(ge2.link_graph);
|
|
if (lg->Size() < lg2->Size()) {
|
|
LinkGraphSchedule::instance.Unqueue(lg);
|
|
lg2->Merge(lg); // Updates GoodsEntries of lg
|
|
lg = lg2;
|
|
} else {
|
|
LinkGraphSchedule::instance.Unqueue(lg2);
|
|
lg->Merge(lg2); // Updates GoodsEntries of lg2
|
|
}
|
|
}
|
|
}
|
|
if (lg != nullptr) {
|
|
lg->UpdateEdge(ge1.node, ge2.node, capacity, usage, time, mode);
|
|
}
|
|
}
|
|
|
|
/* called for every station each tick */
|
|
static void StationHandleSmallTick(BaseStation *st)
|
|
{
|
|
if ((st->facilities & FACIL_WAYPOINT) != 0 || !st->IsInUse()) return;
|
|
|
|
byte b = st->delete_ctr + 1;
|
|
if (b >= STATION_RATING_TICKS) b = 0;
|
|
st->delete_ctr = b;
|
|
|
|
if (b == 0) UpdateStationRating(Station::From(st));
|
|
}
|
|
|
|
void UpdateAllStationRatings()
|
|
{
|
|
for (Station *st : Station::Iterate()) {
|
|
if (!st->IsInUse()) continue;
|
|
UpdateStationRating(st);
|
|
}
|
|
}
|
|
|
|
void OnTick_Station()
|
|
{
|
|
if (_game_mode == GM_EDITOR) return;
|
|
|
|
ClearDeleteStaleLinksVehicleCache();
|
|
|
|
for (BaseStation *st : BaseStation::Iterate()) {
|
|
StationHandleSmallTick(st);
|
|
|
|
/* Clean up the link graph about once a week. */
|
|
if (Station::IsExpected(st) && (_tick_counter + st->index) % STATION_LINKGRAPH_TICKS == 0) {
|
|
DeleteStaleLinks(Station::From(st));
|
|
};
|
|
|
|
/* Run STATION_ACCEPTANCE_TICKS = 250 tick interval trigger for station animation.
|
|
* Station index is included so that triggers are not all done
|
|
* at the same time. */
|
|
if ((_tick_counter + st->index) % STATION_ACCEPTANCE_TICKS == 0) {
|
|
/* Stop processing this station if it was deleted */
|
|
if (!StationHandleBigTick(st)) continue;
|
|
TriggerStationAnimation(st, st->xy, SAT_250_TICKS);
|
|
TriggerRoadStopAnimation(st, st->xy, SAT_250_TICKS);
|
|
if (Station::IsExpected(st)) AirportAnimationTrigger(Station::From(st), AAT_STATION_250_TICKS);
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Daily loop for stations. */
|
|
void StationDailyLoop()
|
|
{
|
|
// Only record cargo history every second day.
|
|
if (_date % 2 != 0) {
|
|
for (Station *st : Station::Iterate()) {
|
|
st->UpdateCargoHistory();
|
|
}
|
|
InvalidateWindowClassesData(WC_STATION_CARGO);
|
|
}
|
|
}
|
|
|
|
/** Monthly loop for stations. */
|
|
void StationMonthlyLoop()
|
|
{
|
|
for (Station *st : Station::Iterate()) {
|
|
for (CargoID i = 0; i < NUM_CARGO; i++) {
|
|
GoodsEntry *ge = &st->goods[i];
|
|
SB(ge->status, GoodsEntry::GES_LAST_MONTH, 1, GB(ge->status, GoodsEntry::GES_CURRENT_MONTH, 1));
|
|
ClrBit(ge->status, GoodsEntry::GES_CURRENT_MONTH);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void ModifyStationRatingAround(TileIndex tile, Owner owner, int amount, uint radius)
|
|
{
|
|
ForAllStationsRadius(tile, radius, [&](Station *st) {
|
|
if (st->owner == owner && DistanceManhattan(tile, st->xy) <= radius) {
|
|
for (CargoID i = 0; i < NUM_CARGO; i++) {
|
|
GoodsEntry *ge = &st->goods[i];
|
|
|
|
if (ge->status != 0) {
|
|
ge->rating = ClampTo<uint8_t>(ge->rating + amount);
|
|
}
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
static uint UpdateStationWaiting(Station *st, CargoID type, uint amount, SourceType source_type, SourceID source_id)
|
|
{
|
|
/* We can't allocate a CargoPacket? Then don't do anything
|
|
* at all; i.e. just discard the incoming cargo. */
|
|
if (!CargoPacket::CanAllocateItem()) return 0;
|
|
|
|
GoodsEntry &ge = st->goods[type];
|
|
amount += ge.amount_fract;
|
|
ge.amount_fract = GB(amount, 0, 8);
|
|
|
|
amount >>= 8;
|
|
/* No new "real" cargo item yet. */
|
|
if (amount == 0) return 0;
|
|
|
|
StationID next = ge.GetVia(st->index);
|
|
ge.CreateData().cargo.Append(new CargoPacket(st->index, st->xy, amount, source_type, source_id), next);
|
|
LinkGraph *lg = nullptr;
|
|
if (ge.link_graph == INVALID_LINK_GRAPH) {
|
|
if (LinkGraph::CanAllocateItem()) {
|
|
lg = new LinkGraph(type);
|
|
LinkGraphSchedule::instance.Queue(lg);
|
|
ge.link_graph = lg->index;
|
|
ge.node = lg->AddNode(st);
|
|
} else {
|
|
DEBUG(misc, 0, "Can't allocate link graph");
|
|
}
|
|
} else {
|
|
lg = LinkGraph::Get(ge.link_graph);
|
|
}
|
|
if (lg != nullptr) (*lg)[ge.node].UpdateSupply(amount);
|
|
|
|
if (!ge.HasRating()) {
|
|
InvalidateWindowData(WC_STATION_LIST, st->index);
|
|
SetBit(ge.status, GoodsEntry::GES_RATING);
|
|
}
|
|
|
|
TriggerStationRandomisation(st, st->xy, SRT_NEW_CARGO, type);
|
|
TriggerStationAnimation(st, st->xy, SAT_NEW_CARGO, type);
|
|
AirportAnimationTrigger(st, AAT_STATION_NEW_CARGO, type);
|
|
TriggerRoadStopAnimation(st, st->xy, SAT_NEW_CARGO, type);
|
|
TriggerRoadStopRandomisation(st, st->xy, RSRT_NEW_CARGO, type);
|
|
|
|
SetWindowDirty(WC_STATION_VIEW, st->index);
|
|
st->MarkTilesDirty(true);
|
|
return amount;
|
|
}
|
|
|
|
static bool IsUniqueStationName(const char *name)
|
|
{
|
|
for (const Station *st : Station::Iterate()) {
|
|
if (!st->name.empty() && st->name == name) return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Rename a station
|
|
* @param tile unused
|
|
* @param flags operation to perform
|
|
* @param p1 station ID that is to be renamed
|
|
* @param p2 various bitstuffed elements
|
|
* - p2 = (bit 0) - whether to generate a new default name, if resetting name
|
|
* @param text the new name or an empty string when resetting to the default
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdRenameStation(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
|
|
{
|
|
Station *st = Station::GetIfValid(p1);
|
|
if (st == nullptr) return CMD_ERROR;
|
|
|
|
CommandCost ret = CheckOwnership(st->owner);
|
|
if (ret.Failed()) return ret;
|
|
|
|
bool reset = StrEmpty(text);
|
|
|
|
if (!reset) {
|
|
if (Utf8StringLength(text) >= MAX_LENGTH_STATION_NAME_CHARS) return CMD_ERROR;
|
|
if (!IsUniqueStationName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
st->cached_name.clear();
|
|
if (reset) {
|
|
st->name.clear();
|
|
if (HasBit(p2, 0) && st->industry == nullptr) {
|
|
StationNaming name_class;
|
|
if (st->facilities & FACIL_AIRPORT) {
|
|
name_class = STATIONNAMING_AIRPORT;
|
|
} else if (st->facilities & FACIL_DOCK) {
|
|
name_class = STATIONNAMING_DOCK;
|
|
} else if (st->facilities & FACIL_TRAIN) {
|
|
name_class = STATIONNAMING_RAIL;
|
|
} else if (st->facilities & (FACIL_BUS_STOP | FACIL_TRUCK_STOP)) {
|
|
name_class = STATIONNAMING_ROAD;
|
|
} else {
|
|
name_class = STATIONNAMING_RAIL;
|
|
}
|
|
Random(); // Advance random seed each time this is called
|
|
st->string_id = GenerateStationName(st, st->xy, name_class, true);
|
|
}
|
|
} else {
|
|
st->name = text;
|
|
}
|
|
|
|
st->UpdateVirtCoord();
|
|
InvalidateWindowData(WC_STATION_LIST, st->owner, 1);
|
|
}
|
|
|
|
return CommandCost();
|
|
}
|
|
|
|
/**
|
|
* Exchange station names
|
|
* @param tile tile of other station to exchange name with
|
|
* @param flags operation to perform
|
|
* @param p1 station ID to exchange name with
|
|
* @param p2 unused
|
|
* @param text unused
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdExchangeStationNames(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
|
|
{
|
|
Station *st = Station::GetIfValid(p1);
|
|
if (st == nullptr) return CMD_ERROR;
|
|
|
|
CommandCost ret = CheckOwnership(st->owner);
|
|
if (ret.Failed()) return ret;
|
|
|
|
if (st->industry != nullptr) return CommandCost(STR_ERROR_STATION_ATTACHED_TO_INDUSTRY);
|
|
|
|
if (!IsTileType(tile, MP_STATION)) return CommandCost(STR_ERROR_THERE_IS_NO_STATION);
|
|
Station *st2 = Station::GetByTile(tile);
|
|
|
|
ret = CheckOwnership(st2->owner);
|
|
if (ret.Failed()) return ret;
|
|
|
|
if (st2->industry != nullptr) return CommandCost(STR_ERROR_STATION_ATTACHED_TO_INDUSTRY);
|
|
|
|
if (st->town != st2->town) return CommandCost(STR_ERROR_STATIONS_NOT_IN_SAME_TOWN);
|
|
|
|
if (flags & DC_EXEC) {
|
|
st->cached_name.clear();
|
|
st2->cached_name.clear();
|
|
std::swap(st->name, st2->name);
|
|
std::swap(st->string_id, st2->string_id);
|
|
std::swap(st->extra_name_index, st2->extra_name_index);
|
|
st->UpdateVirtCoord();
|
|
st2->UpdateVirtCoord();
|
|
InvalidateWindowData(WC_STATION_LIST, st->owner, 1);
|
|
}
|
|
|
|
return CommandCost();
|
|
}
|
|
|
|
/**
|
|
* Change whether a cargo may be supplied to a station
|
|
* @param tile unused
|
|
* @param flags operation to perform
|
|
* @param p1 station ID
|
|
* @param p2 various bitstuffed elements
|
|
* - p2 = (bit 0- 7) - cargo ID
|
|
* - p2 = (bit 8) - whether to allow supply
|
|
* @param text unused
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdSetStationCargoAllowedSupply(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
|
|
{
|
|
Station *st = Station::GetIfValid(p1);
|
|
if (st == nullptr) return CMD_ERROR;
|
|
|
|
CommandCost ret = CheckOwnership(st->owner);
|
|
if (ret.Failed()) return ret;
|
|
|
|
CargoID cid = GB(p2, 0, 8);
|
|
if (cid >= NUM_CARGO) return CMD_ERROR;
|
|
|
|
if (flags & DC_EXEC) {
|
|
GoodsEntry &ge = st->goods[cid];
|
|
SB(ge.status, GoodsEntry::GES_NO_CARGO_SUPPLY, 1, HasBit(p2, 8) ? 0 : 1);
|
|
InvalidateWindowData(WC_STATION_VIEW, st->index, -1);
|
|
}
|
|
|
|
return CommandCost();
|
|
}
|
|
|
|
static void AddNearbyStationsByCatchment(TileIndex tile, StationList *stations, StationList &nearby)
|
|
{
|
|
for (Station *st : nearby) {
|
|
if (st->TileIsInCatchment(tile)) stations->insert(st);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Run a tile loop to find stations around a tile, on demand. Cache the result for further requests
|
|
* @return pointer to a StationList containing all stations found
|
|
*/
|
|
const StationList *StationFinder::GetStations()
|
|
{
|
|
if (this->tile != INVALID_TILE) {
|
|
if (IsTileType(this->tile, MP_HOUSE)) {
|
|
/* Town nearby stations need to be filtered per tile. */
|
|
assert(this->w == 1 && this->h == 1);
|
|
AddNearbyStationsByCatchment(this->tile, &this->stations, Town::GetByTile(this->tile)->stations_near);
|
|
} else {
|
|
ForAllStationsAroundTiles(*this, [this](Station *st, TileIndex tile) {
|
|
this->stations.insert(st);
|
|
return true;
|
|
});
|
|
}
|
|
this->tile = INVALID_TILE;
|
|
}
|
|
return &this->stations;
|
|
}
|
|
|
|
|
|
static bool CanMoveGoodsToStation(const Station *st, CargoID type)
|
|
{
|
|
/* Is the station reserved exclusively for somebody else? */
|
|
if (st->owner != OWNER_NONE && st->town->exclusive_counter > 0 && st->town->exclusivity != st->owner) return false;
|
|
|
|
/* Lowest possible rating, better not to give cargo anymore. */
|
|
if (st->goods[type].rating == 0) return false;
|
|
|
|
if (!st->goods[type].IsSupplyAllowed()) return false;
|
|
|
|
/* Selectively servicing stations, and not this one. */
|
|
if (_settings_game.order.selectgoods && !st->goods[type].HasVehicleEverTriedLoading()) return false;
|
|
|
|
if (IsCargoInClass(type, CC_PASSENGERS)) {
|
|
/* Passengers are never served by just a truck stop. */
|
|
if (st->facilities == FACIL_TRUCK_STOP) return false;
|
|
} else {
|
|
/* Non-passengers are never served by just a bus stop. */
|
|
if (st->facilities == FACIL_BUS_STOP) return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
uint MoveGoodsToStation(CargoID type, uint amount, SourceType source_type, SourceID source_id, const StationList *all_stations, Owner exclusivity)
|
|
{
|
|
/* Return if nothing to do. Also the rounding below fails for 0. */
|
|
if (all_stations->empty()) return 0;
|
|
if (amount == 0) return 0;
|
|
|
|
Station *first_station = nullptr;
|
|
typedef std::pair<Station *, uint> StationInfo;
|
|
std::vector<StationInfo> used_stations;
|
|
|
|
for (Station *st : *all_stations) {
|
|
if (exclusivity != INVALID_OWNER && exclusivity != st->owner) continue;
|
|
if (!CanMoveGoodsToStation(st, type)) continue;
|
|
|
|
/* Avoid allocating a vector if there is only one station to significantly
|
|
* improve performance in this common case. */
|
|
if (first_station == nullptr) {
|
|
first_station = st;
|
|
continue;
|
|
}
|
|
if (used_stations.empty()) {
|
|
used_stations.reserve(2);
|
|
used_stations.emplace_back(std::make_pair(first_station, 0));
|
|
}
|
|
used_stations.emplace_back(std::make_pair(st, 0));
|
|
}
|
|
|
|
/* no stations around at all? */
|
|
if (first_station == nullptr) return 0;
|
|
|
|
if (used_stations.empty()) {
|
|
/* only one station around */
|
|
amount *= first_station->goods[type].rating + 1;
|
|
return UpdateStationWaiting(first_station, type, amount, source_type, source_id);
|
|
}
|
|
|
|
uint company_best[OWNER_NONE + 1] = {}; // best rating for each company, including OWNER_NONE
|
|
uint company_sum[OWNER_NONE + 1] = {}; // sum of ratings for each company
|
|
uint best_rating = 0;
|
|
uint best_sum = 0; // sum of best ratings for each company
|
|
|
|
for (auto &p : used_stations) {
|
|
auto owner = p.first->owner;
|
|
auto rating = p.first->goods[type].rating;
|
|
if (rating > company_best[owner]) {
|
|
best_sum += rating - company_best[owner]; // it's usually faster than iterating companies later
|
|
company_best[owner] = rating;
|
|
if (rating > best_rating) best_rating = rating;
|
|
}
|
|
company_sum[owner] += rating;
|
|
}
|
|
|
|
/* From now we'll calculate with fractional cargo amounts.
|
|
* First determine how much cargo we really have. */
|
|
amount *= best_rating + 1;
|
|
|
|
uint moving = 0;
|
|
for (auto &p : used_stations) {
|
|
uint owner = p.first->owner;
|
|
/* Multiply the amount by (company best / sum of best for each company) to get cargo allocated to a company
|
|
* and by (station rating / sum of ratings in a company) to get the result for a single station. */
|
|
p.second = ((uint64) amount) * ((uint64) company_best[owner]) * ((uint64) p.first->goods[type].rating) / (best_sum * company_sum[owner]);
|
|
moving += p.second;
|
|
}
|
|
|
|
/* If there is some cargo left due to rounding issues distribute it among the best rated stations. */
|
|
if (amount > moving) {
|
|
std::stable_sort(used_stations.begin(), used_stations.end(), [type](const StationInfo &a, const StationInfo &b) {
|
|
return b.first->goods[type].rating < a.first->goods[type].rating;
|
|
});
|
|
|
|
uint to_deliver = amount - moving;
|
|
uint step_size = CeilDivT<uint>(to_deliver, (uint)used_stations.size());
|
|
for (uint i = 0; i < used_stations.size() && to_deliver > 0; i++) {
|
|
uint delivery = std::min<uint>(to_deliver, step_size);
|
|
used_stations[i].second += delivery;
|
|
to_deliver -= delivery;
|
|
}
|
|
}
|
|
|
|
uint moved = 0;
|
|
for (auto &p : used_stations) {
|
|
moved += UpdateStationWaiting(p.first, type, p.second, source_type, source_id);
|
|
}
|
|
|
|
return moved;
|
|
}
|
|
|
|
void UpdateStationDockingTiles(Station *st)
|
|
{
|
|
st->docking_station.Clear();
|
|
st->docking_tiles.clear();
|
|
|
|
/* For neutral stations, start with the industry area instead of dock area */
|
|
const TileArea *area = st->industry != nullptr ? &st->industry->location : &st->ship_station;
|
|
|
|
if (area->tile == INVALID_TILE) return;
|
|
|
|
int x = TileX(area->tile);
|
|
int y = TileY(area->tile);
|
|
|
|
/* Expand the area by a tile on each side while
|
|
* making sure that we remain inside the map. */
|
|
int x2 = std::min<int>(x + area->w + 1, MapSizeX());
|
|
int x1 = std::max<int>(x - 1, 0);
|
|
|
|
int y2 = std::min<int>(y + area->h + 1, MapSizeY());
|
|
int y1 = std::max<int>(y - 1, 0);
|
|
|
|
TileArea ta(TileXY(x1, y1), TileXY(x2 - 1, y2 - 1));
|
|
for (TileIndex tile : ta) {
|
|
if (IsValidTile(tile) && IsPossibleDockingTile(tile)) CheckForDockingTile(tile);
|
|
}
|
|
}
|
|
|
|
void BuildOilRig(TileIndex tile)
|
|
{
|
|
if (!Station::CanAllocateItem()) {
|
|
DEBUG(misc, 0, "Can't allocate station for oilrig at 0x%X, reverting to oilrig only", tile);
|
|
return;
|
|
}
|
|
|
|
Station *st = new Station(tile);
|
|
_station_kdtree.Insert(st->index);
|
|
st->town = ClosestTownFromTile(tile, UINT_MAX);
|
|
|
|
st->string_id = GenerateStationName(st, tile, STATIONNAMING_OILRIG);
|
|
|
|
assert_tile(IsTileType(tile, MP_INDUSTRY), tile);
|
|
/* Mark industry as associated both ways */
|
|
st->industry = Industry::GetByTile(tile);
|
|
st->industry->neutral_station = st;
|
|
DeleteAnimatedTile(tile);
|
|
MakeOilrig(tile, st->index, GetWaterClass(tile));
|
|
|
|
st->owner = OWNER_NONE;
|
|
st->airport.type = AT_OILRIG;
|
|
st->airport.Add(tile);
|
|
st->ship_station.Add(tile);
|
|
st->facilities = FACIL_AIRPORT | FACIL_DOCK;
|
|
st->build_date = _date;
|
|
UpdateStationDockingTiles(st);
|
|
|
|
st->rect.BeforeAddTile(tile, StationRect::ADD_FORCE);
|
|
|
|
st->UpdateVirtCoord();
|
|
st->RecomputeCatchment();
|
|
UpdateStationAcceptance(st, false);
|
|
ZoningMarkDirtyStationCoverageArea(st);
|
|
}
|
|
|
|
void DeleteOilRig(TileIndex tile)
|
|
{
|
|
Station *st = Station::GetByTile(tile);
|
|
ZoningMarkDirtyStationCoverageArea(st);
|
|
|
|
MakeWaterKeepingClass(tile, OWNER_NONE);
|
|
|
|
assert(st->facilities == (FACIL_AIRPORT | FACIL_DOCK) && st->airport.type == AT_OILRIG);
|
|
if (st->industry != nullptr && st->industry->neutral_station == st) {
|
|
/* Don't leave dangling neutral station pointer */
|
|
st->industry->neutral_station = nullptr;
|
|
}
|
|
delete st;
|
|
}
|
|
|
|
static void ChangeTileOwner_Station(TileIndex tile, Owner old_owner, Owner new_owner)
|
|
{
|
|
if (IsAnyRoadStopTile(tile)) {
|
|
for (RoadTramType rtt : _roadtramtypes) {
|
|
/* Update all roadtypes, no matter if they are present */
|
|
if (GetRoadOwner(tile, rtt) == old_owner) {
|
|
RoadType rt = GetRoadType(tile, rtt);
|
|
if (rt != INVALID_ROADTYPE) {
|
|
/* A drive-through road-stop has always two road bits. No need to dirty windows here, we'll redraw the whole screen anyway. */
|
|
Company::Get(old_owner)->infrastructure.road[rt] -= 2;
|
|
if (new_owner != INVALID_OWNER) Company::Get(new_owner)->infrastructure.road[rt] += 2;
|
|
}
|
|
SetRoadOwner(tile, rtt, new_owner == INVALID_OWNER ? OWNER_NONE : new_owner);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!IsTileOwner(tile, old_owner)) return;
|
|
|
|
if (new_owner != INVALID_OWNER) {
|
|
/* Update company infrastructure counts. Only do it here
|
|
* if the new owner is valid as otherwise the clear
|
|
* command will do it for us. No need to dirty windows
|
|
* here, we'll redraw the whole screen anyway.*/
|
|
Company *old_company = Company::Get(old_owner);
|
|
Company *new_company = Company::Get(new_owner);
|
|
|
|
/* Update counts for underlying infrastructure. */
|
|
switch (GetStationType(tile)) {
|
|
case STATION_RAIL:
|
|
case STATION_WAYPOINT:
|
|
if (!IsStationTileBlocked(tile)) {
|
|
old_company->infrastructure.rail[GetRailType(tile)]--;
|
|
new_company->infrastructure.rail[GetRailType(tile)]++;
|
|
}
|
|
break;
|
|
|
|
case STATION_BUS:
|
|
case STATION_TRUCK:
|
|
case STATION_ROADWAYPOINT:
|
|
/* Road stops were already handled above. */
|
|
break;
|
|
|
|
case STATION_BUOY:
|
|
case STATION_DOCK:
|
|
if (GetWaterClass(tile) == WATER_CLASS_CANAL) {
|
|
old_company->infrastructure.water--;
|
|
new_company->infrastructure.water++;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
/* Update station tile count. */
|
|
if (!IsBuoy(tile) && !IsAirport(tile)) {
|
|
old_company->infrastructure.station--;
|
|
new_company->infrastructure.station++;
|
|
}
|
|
|
|
/* for buoys, owner of tile is owner of water, st->owner == OWNER_NONE */
|
|
SetTileOwner(tile, new_owner);
|
|
InvalidateWindowClassesData(WC_STATION_LIST, 0);
|
|
} else {
|
|
if (IsDriveThroughStopTile(tile)) {
|
|
/* Remove the drive-through road stop */
|
|
uint p2;
|
|
switch (GetStationType(tile)) {
|
|
case STATION_BUS:
|
|
p2 = ROADSTOP_BUS;
|
|
break;
|
|
case STATION_TRUCK:
|
|
p2 = ROADSTOP_TRUCK;
|
|
break;
|
|
case STATION_ROADWAYPOINT:
|
|
p2 = (1 << 2);
|
|
break;
|
|
default:
|
|
NOT_REACHED();
|
|
}
|
|
DoCommand(tile, 1 | 1 << 8, p2, DC_EXEC | DC_BANKRUPT, CMD_REMOVE_ROAD_STOP);
|
|
assert_tile(IsTileType(tile, MP_ROAD), tile);
|
|
/* Change owner of tile and all roadtypes */
|
|
ChangeTileOwner(tile, old_owner, new_owner);
|
|
} else {
|
|
DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
|
|
/* Set tile owner of water under (now removed) buoy and dock to OWNER_NONE.
|
|
* Update owner of buoy if it was not removed (was in orders).
|
|
* Do not update when owned by OWNER_WATER (sea and rivers). */
|
|
if ((IsTileType(tile, MP_WATER) || IsBuoyTile(tile)) && IsTileOwner(tile, old_owner)) SetTileOwner(tile, OWNER_NONE);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Check if a drive-through road stop tile can be cleared.
|
|
* Road stops built on town-owned roads check the conditions
|
|
* that would allow clearing of the original road.
|
|
* @param tile road stop tile to check
|
|
* @param flags command flags
|
|
* @return true if the road can be cleared
|
|
*/
|
|
static bool CanRemoveRoadWithStop(TileIndex tile, DoCommandFlag flags)
|
|
{
|
|
/* Yeah... water can always remove stops, right? */
|
|
if (_current_company == OWNER_WATER) return true;
|
|
|
|
if (GetRoadTypeTram(tile) != INVALID_ROADTYPE) {
|
|
Owner tram_owner = GetRoadOwner(tile, RTT_TRAM);
|
|
if (tram_owner != OWNER_NONE && CheckOwnership(tram_owner).Failed()) return false;
|
|
}
|
|
if (GetRoadTypeRoad(tile) != INVALID_ROADTYPE) {
|
|
Owner road_owner = GetRoadOwner(tile, RTT_ROAD);
|
|
if (road_owner != OWNER_TOWN) {
|
|
if (road_owner != OWNER_NONE && CheckOwnership(road_owner).Failed()) return false;
|
|
} else {
|
|
if (CheckAllowRemoveRoad(tile, GetAnyRoadBits(tile, RTT_ROAD), OWNER_TOWN, RTT_ROAD, flags).Failed()) return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static CommandCost RemoveRoadStopAndUpdateRoadCachedOneWayState(TileIndex tile, DoCommandFlag flags)
|
|
{
|
|
CommandCost cost = RemoveRoadStop(tile, flags);
|
|
if ((flags & DC_EXEC) && cost.Succeeded()) UpdateRoadCachedOneWayStatesAroundTile(tile);
|
|
return cost;
|
|
}
|
|
|
|
/**
|
|
* Clear a single tile of a station.
|
|
* @param tile The tile to clear.
|
|
* @param flags The DoCommand flags related to the "command".
|
|
* @return The cost, or error of clearing.
|
|
*/
|
|
CommandCost ClearTile_Station(TileIndex tile, DoCommandFlag flags)
|
|
{
|
|
if (flags & DC_AUTO) {
|
|
switch (GetStationType(tile)) {
|
|
default: break;
|
|
case STATION_RAIL: return_cmd_error(STR_ERROR_MUST_DEMOLISH_RAILROAD);
|
|
case STATION_WAYPOINT: return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
|
|
case STATION_ROADWAYPOINT: return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
|
|
case STATION_AIRPORT: return_cmd_error(STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST);
|
|
case STATION_TRUCK: return_cmd_error(HasTileRoadType(tile, RTT_TRAM) ? STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST : STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST);
|
|
case STATION_BUS: return_cmd_error(HasTileRoadType(tile, RTT_TRAM) ? STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST : STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST);
|
|
case STATION_BUOY: return_cmd_error(STR_ERROR_BUOY_IN_THE_WAY);
|
|
case STATION_DOCK: return_cmd_error(STR_ERROR_MUST_DEMOLISH_DOCK_FIRST);
|
|
case STATION_OILRIG:
|
|
SetDParam(1, STR_INDUSTRY_NAME_OIL_RIG);
|
|
return_cmd_error(STR_ERROR_GENERIC_OBJECT_IN_THE_WAY);
|
|
}
|
|
}
|
|
|
|
switch (GetStationType(tile)) {
|
|
case STATION_RAIL: return RemoveRailStation(tile, flags);
|
|
case STATION_WAYPOINT: return RemoveRailWaypoint(tile, flags);
|
|
case STATION_AIRPORT: return RemoveAirport(tile, flags);
|
|
case STATION_TRUCK:
|
|
if (IsDriveThroughStopTile(tile) && !CanRemoveRoadWithStop(tile, flags)) {
|
|
return_cmd_error(STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST);
|
|
}
|
|
return RemoveRoadStopAndUpdateRoadCachedOneWayState(tile, flags);
|
|
case STATION_BUS:
|
|
if (IsDriveThroughStopTile(tile) && !CanRemoveRoadWithStop(tile, flags)) {
|
|
return_cmd_error(STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST);
|
|
}
|
|
return RemoveRoadStopAndUpdateRoadCachedOneWayState(tile, flags);
|
|
case STATION_BUOY: return RemoveBuoy(tile, flags);
|
|
case STATION_DOCK: return RemoveDock(tile, flags);
|
|
case STATION_ROADWAYPOINT:
|
|
if (IsDriveThroughStopTile(tile) && !CanRemoveRoadWithStop(tile, flags)) {
|
|
return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
|
|
}
|
|
return RemoveRoadStopAndUpdateRoadCachedOneWayState(tile, flags);
|
|
default: break;
|
|
}
|
|
|
|
return CMD_ERROR;
|
|
}
|
|
|
|
static CommandCost TerraformTile_Station(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
|
|
{
|
|
if (_settings_game.construction.build_on_slopes && AutoslopeEnabled()) {
|
|
/* TODO: If you implement newgrf callback 149 'land slope check', you have to decide what to do with it here.
|
|
* TTDP does not call it.
|
|
*/
|
|
if (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new)) {
|
|
switch (GetStationType(tile)) {
|
|
case STATION_WAYPOINT:
|
|
case STATION_RAIL: {
|
|
DiagDirection direction = AxisToDiagDir(GetRailStationAxis(tile));
|
|
if (!AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, direction)) break;
|
|
if (!AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, ReverseDiagDir(direction))) break;
|
|
return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
|
|
}
|
|
|
|
case STATION_AIRPORT:
|
|
return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
|
|
|
|
case STATION_TRUCK:
|
|
case STATION_BUS:
|
|
case STATION_ROADWAYPOINT: {
|
|
DiagDirection direction = GetRoadStopDir(tile);
|
|
if (!AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, direction)) break;
|
|
if (IsDriveThroughStopTile(tile)) {
|
|
if (!AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, ReverseDiagDir(direction))) break;
|
|
}
|
|
return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
|
|
}
|
|
|
|
default: break;
|
|
}
|
|
}
|
|
}
|
|
return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
|
|
}
|
|
|
|
FlowStat::iterator FlowStat::erase_item(FlowStat::iterator iter, uint flow_reduction)
|
|
{
|
|
assert(!this->empty());
|
|
const uint offset = iter - this->begin();
|
|
const iterator last = this->end() - 1;
|
|
for (; iter < last; ++iter) {
|
|
*iter = { (iter + 1)->first - flow_reduction, (iter + 1)->second };
|
|
}
|
|
--this->count;
|
|
if (this->count == 2) {
|
|
// transition from external to internal storage
|
|
ShareEntry *ptr = this->storage.ptr_shares.buffer;
|
|
this->storage.inline_shares[0] = ptr[0];
|
|
this->storage.inline_shares[1] = ptr[1];
|
|
free(ptr);
|
|
}
|
|
return this->begin() + offset;
|
|
}
|
|
|
|
/**
|
|
* Get flow for a station.
|
|
* @param st Station to get flow for.
|
|
* @return Flow for st.
|
|
*/
|
|
uint FlowStat::GetShare(StationID st) const
|
|
{
|
|
uint32 prev = 0;
|
|
for (const_iterator it = this->begin(); it != this->end(); ++it) {
|
|
if (it->second == st) {
|
|
return it->first - prev;
|
|
} else {
|
|
prev = it->first;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Get a station a package can be routed to, but exclude the given ones.
|
|
* @param excluded StationID not to be selected.
|
|
* @param excluded2 Another StationID not to be selected.
|
|
* @return A station ID from the shares map.
|
|
*/
|
|
StationID FlowStat::GetVia(StationID excluded, StationID excluded2) const
|
|
{
|
|
if (this->unrestricted == 0) return INVALID_STATION;
|
|
assert(!this->empty());
|
|
const_iterator it = std::upper_bound(this->data(), this->data() + this->count, RandomRange(this->unrestricted));
|
|
assert(it != this->end() && it->first <= this->unrestricted);
|
|
if (it->second != excluded && it->second != excluded2) return it->second;
|
|
|
|
/* We've hit one of the excluded stations.
|
|
* Draw another share, from outside its range. */
|
|
|
|
uint end = it->first;
|
|
uint begin = (it == this->begin() ? 0 : (--it)->first);
|
|
uint interval = end - begin;
|
|
if (interval >= this->unrestricted) return INVALID_STATION; // Only one station in the map.
|
|
uint new_max = this->unrestricted - interval;
|
|
uint rand = RandomRange(new_max);
|
|
const_iterator it2 = (rand < begin) ? this->upper_bound(rand) :
|
|
this->upper_bound(rand + interval);
|
|
assert(it2 != this->end() && it2->first <= this->unrestricted);
|
|
if (it2->second != excluded && it2->second != excluded2) return it2->second;
|
|
|
|
/* We've hit the second excluded station.
|
|
* Same as before, only a bit more complicated. */
|
|
|
|
uint end2 = it2->first;
|
|
uint begin2 = (it2 == this->begin() ? 0 : (--it2)->first);
|
|
uint interval2 = end2 - begin2;
|
|
if (interval2 >= new_max) return INVALID_STATION; // Only the two excluded stations in the map.
|
|
new_max -= interval2;
|
|
if (begin > begin2) {
|
|
Swap(begin, begin2);
|
|
Swap(end, end2);
|
|
Swap(interval, interval2);
|
|
}
|
|
rand = RandomRange(new_max);
|
|
const_iterator it3 = this->upper_bound(this->unrestricted);
|
|
if (rand < begin) {
|
|
it3 = this->upper_bound(rand);
|
|
} else if (rand < begin2 - interval) {
|
|
it3 = this->upper_bound(rand + interval);
|
|
} else {
|
|
it3 = this->upper_bound(rand + interval + interval2);
|
|
}
|
|
assert(it3 != this->end() && it3->first <= this->unrestricted);
|
|
return it3->second;
|
|
}
|
|
|
|
/**
|
|
* Change share for specified station. By specifying INT_MIN as parameter you
|
|
* can erase a share. Newly added flows will be unrestricted.
|
|
* @param st Next Hop to be removed.
|
|
* @param flow Share to be added or removed.
|
|
*/
|
|
void FlowStat::ChangeShare(StationID st, int flow)
|
|
{
|
|
/* We assert only before changing as afterwards the shares can actually
|
|
* be empty. In that case the whole flow stat must be deleted then. */
|
|
assert(!this->empty());
|
|
|
|
uint last_share = 0;
|
|
for (iterator it(this->begin()); it != this->end(); ++it) {
|
|
if (it->second == st) {
|
|
uint share = it->first - last_share;
|
|
if (flow < 0 && (flow == INT_MIN || (uint)(-flow) >= share)) {
|
|
if (it->first <= this->unrestricted) this->unrestricted -= share;
|
|
this->erase_item(it, share);
|
|
break; // remove the whole share
|
|
}
|
|
if (it->first <= this->unrestricted) this->unrestricted += flow;
|
|
for (; it != this->end(); ++it) {
|
|
it->first += flow;
|
|
}
|
|
flow = 0;
|
|
break;
|
|
}
|
|
last_share = it->first;
|
|
}
|
|
if (flow > 0) {
|
|
// must be non-empty here
|
|
last_share = (this->end() - 1)->first;
|
|
this->AppendShare(st, (uint)flow, true); // true to avoid changing this->unrestricted, which we fixup below
|
|
if (this->unrestricted < last_share) {
|
|
// Move to front to unrestrict
|
|
this->ReleaseShare(st);
|
|
} else {
|
|
// First restricted item, so bump unrestricted count
|
|
this->unrestricted += flow;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Restrict a flow by moving it to the end of the map and decreasing the amount
|
|
* of unrestricted flow.
|
|
* @param st Station of flow to be restricted.
|
|
*/
|
|
void FlowStat::RestrictShare(StationID st)
|
|
{
|
|
assert(!this->empty());
|
|
iterator it = this->begin();
|
|
const iterator end = this->end();
|
|
uint last_share = 0;
|
|
for (; it != end; ++it) {
|
|
if (it->first > this->unrestricted) return; // Not present or already restricted.
|
|
if (it->second == st) {
|
|
uint flow = it->first - last_share;
|
|
this->unrestricted -= flow;
|
|
if (this->unrestricted == last_share) return; // No further action required
|
|
const iterator last = end - 1;
|
|
for (iterator jt = it; jt != last; ++jt) {
|
|
*jt = { (jt + 1)->first - flow, (jt + 1)->second };
|
|
}
|
|
*last = { flow + (last - 1)->first, st };
|
|
return;
|
|
}
|
|
last_share = it->first;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Release ("unrestrict") a flow by moving it to the begin of the map and
|
|
* increasing the amount of unrestricted flow.
|
|
* @param st Station of flow to be released.
|
|
*/
|
|
void FlowStat::ReleaseShare(StationID st)
|
|
{
|
|
assert(!this->empty());
|
|
iterator it = this->end() - 1;
|
|
const iterator start = this->begin();
|
|
for (; it >= start; --it) {
|
|
if (it->first < this->unrestricted) return; // Already unrestricted
|
|
if (it->second == st) {
|
|
if (it - 1 >= start) {
|
|
uint flow = it->first - (it - 1)->first;
|
|
this->unrestricted += flow;
|
|
if (it->first == this->unrestricted) return; // No further action required
|
|
for (iterator jt = it; jt != start; --jt) {
|
|
*jt = { (jt - 1)->first + flow, (jt - 1)->second };
|
|
}
|
|
*start = { flow, st };
|
|
} else {
|
|
// already at start
|
|
this->unrestricted = it->first;
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Scale all shares from link graph's runtime to monthly values.
|
|
* @param runtime Time the link graph has been running without compression, in scaled ticks.
|
|
* @pre runtime must be greater than 0 as we don't want infinite flow values.
|
|
*/
|
|
void FlowStat::ScaleToMonthly(uint runtime)
|
|
{
|
|
assert(runtime > 0);
|
|
uint share = 0;
|
|
for (iterator i = this->begin(); i != this->end(); ++i) {
|
|
share = std::max(share + 1, ClampTo<uint>((static_cast<uint64>(i->first) * 30 * DAY_TICKS * _settings_game.economy.day_length_factor) / runtime));
|
|
if (this->unrestricted == i->first) this->unrestricted = share;
|
|
i->first = share;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Add some flow from "origin", going via "via".
|
|
* @param origin Origin of the flow.
|
|
* @param via Next hop.
|
|
* @param flow Amount of flow to be added.
|
|
*/
|
|
void FlowStatMap::AddFlow(StationID origin, StationID via, uint flow)
|
|
{
|
|
FlowStatMap::iterator origin_it = this->find(origin);
|
|
if (origin_it == this->end()) {
|
|
this->insert(FlowStat(origin, via, flow));
|
|
} else {
|
|
origin_it->ChangeShare(via, flow);
|
|
assert(!origin_it->empty());
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Pass on some flow, remembering it as invalid, for later subtraction from
|
|
* locally consumed flow. This is necessary because we can't have negative
|
|
* flows and we don't want to sort the flows before adding them up.
|
|
* @param origin Origin of the flow.
|
|
* @param via Next hop.
|
|
* @param flow Amount of flow to be passed.
|
|
*/
|
|
void FlowStatMap::PassOnFlow(StationID origin, StationID via, uint flow)
|
|
{
|
|
FlowStatMap::iterator prev_it = this->find(origin);
|
|
if (prev_it == this->end()) {
|
|
FlowStat fs(origin, via, flow);
|
|
fs.AppendShare(INVALID_STATION, flow);
|
|
this->insert(std::move(fs));
|
|
} else {
|
|
prev_it->ChangeShare(via, flow);
|
|
prev_it->ChangeShare(INVALID_STATION, flow);
|
|
assert(!prev_it->empty());
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Subtract invalid flows from locally consumed flow.
|
|
* @param self ID of own station.
|
|
*/
|
|
void FlowStatMap::FinalizeLocalConsumption(StationID self)
|
|
{
|
|
for (FlowStat &fs : *this) {
|
|
uint local = fs.GetShare(INVALID_STATION);
|
|
if (local > INT_MAX) { // make sure it fits in an int
|
|
fs.ChangeShare(self, -INT_MAX);
|
|
fs.ChangeShare(INVALID_STATION, -INT_MAX);
|
|
local -= INT_MAX;
|
|
}
|
|
fs.ChangeShare(self, -(int)local);
|
|
fs.ChangeShare(INVALID_STATION, -(int)local);
|
|
|
|
/* If the local share is used up there must be a share for some
|
|
* remote station. */
|
|
assert(!fs.empty());
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Delete all flows at a station for specific cargo and destination.
|
|
* @param via Remote station of flows to be deleted.
|
|
* @return IDs of source stations for which the complete FlowStat, not only a
|
|
* share, has been erased.
|
|
*/
|
|
StationIDStack FlowStatMap::DeleteFlows(StationID via)
|
|
{
|
|
StationIDStack ret;
|
|
for (FlowStatMap::iterator f_it = this->begin(); f_it != this->end();) {
|
|
FlowStat &s_flows = *f_it;
|
|
s_flows.ChangeShare(via, INT_MIN);
|
|
if (s_flows.empty()) {
|
|
ret.Push(f_it->GetOrigin());
|
|
f_it = this->erase(f_it);
|
|
} else {
|
|
++f_it;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* Restrict all flows at a station for specific cargo and destination.
|
|
* @param via Remote station of flows to be restricted.
|
|
*/
|
|
void FlowStatMap::RestrictFlows(StationID via)
|
|
{
|
|
for (FlowStat &it : *this) {
|
|
it.RestrictShare(via);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Get the sum of all flows from this FlowStatMap.
|
|
* @return sum of all flows.
|
|
*/
|
|
uint FlowStatMap::GetFlow() const
|
|
{
|
|
uint ret = 0;
|
|
for (const FlowStat &it : *this) {
|
|
if (it.IsInvalid()) continue;
|
|
ret += (it.end() - 1)->first;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* Get the sum of flows via a specific station from this FlowStatMap.
|
|
* @param via Remote station to look for.
|
|
* @return all flows for 'via' added up.
|
|
*/
|
|
uint FlowStatMap::GetFlowVia(StationID via) const
|
|
{
|
|
uint ret = 0;
|
|
for (const FlowStat &it : *this) {
|
|
if (it.IsInvalid()) continue;
|
|
ret += it.GetShare(via);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* Get the sum of flows from a specific station from this FlowStatMap.
|
|
* @param from Origin station to look for.
|
|
* @return all flows from 'from' added up.
|
|
*/
|
|
uint FlowStatMap::GetFlowFrom(StationID from) const
|
|
{
|
|
FlowStatMap::const_iterator i = this->find(from);
|
|
if (i == this->end()) return 0;
|
|
if (i->IsInvalid()) return 0;
|
|
return (i->end() - 1)->first;
|
|
}
|
|
|
|
/**
|
|
* Get the flow from a specific station via a specific other station.
|
|
* @param from Origin station to look for.
|
|
* @param via Remote station to look for.
|
|
* @return flow share originating at 'from' and going to 'via'.
|
|
*/
|
|
uint FlowStatMap::GetFlowFromVia(StationID from, StationID via) const
|
|
{
|
|
FlowStatMap::const_iterator i = this->find(from);
|
|
if (i == this->end()) return 0;
|
|
if (i->IsInvalid()) return 0;
|
|
return i->GetShare(via);
|
|
}
|
|
|
|
void FlowStatMap::SortStorage()
|
|
{
|
|
assert(this->flows_storage.size() == this->flows_index.size());
|
|
std::sort(this->flows_storage.begin(), this->flows_storage.end(), [](const FlowStat &a, const FlowStat &b) -> bool {
|
|
return a.origin < b.origin;
|
|
});
|
|
uint16 index = 0;
|
|
for (auto &it : this->flows_index) {
|
|
it.second = index;
|
|
index++;
|
|
}
|
|
}
|
|
|
|
void DumpStationFlowStats(char *b, const char *last)
|
|
{
|
|
btree::btree_map<uint, uint> count_map;
|
|
btree::btree_map<uint, uint> invalid_map;
|
|
for (const Station *st : Station::Iterate()) {
|
|
for (CargoID i = 0; i < NUM_CARGO; i++) {
|
|
const GoodsEntry &ge = st->goods[i];
|
|
if (ge.data == nullptr) continue;
|
|
for (FlowStatMap::const_iterator it(ge.data->flows.begin()); it != ge.data->flows.end(); ++it) {
|
|
count_map[(uint32)it->size()]++;
|
|
invalid_map[it->GetRawFlags() & 0x1F]++;
|
|
}
|
|
}
|
|
}
|
|
b += seprintf(b, last, "Flow state shares size distribution:\n");
|
|
for (const auto &it : count_map) {
|
|
b += seprintf(b, last, "%-5u %-5u\n", it.first, it.second);
|
|
}
|
|
b += seprintf(b, last, "Flow state shares invalid state distribution:\n");
|
|
for (const auto &it : invalid_map) {
|
|
b += seprintf(b, last, "%-2u %-5u\n", it.first, it.second);
|
|
}
|
|
}
|
|
|
|
extern const TileTypeProcs _tile_type_station_procs = {
|
|
DrawTile_Station, // draw_tile_proc
|
|
GetSlopePixelZ_Station, // get_slope_z_proc
|
|
ClearTile_Station, // clear_tile_proc
|
|
nullptr, // add_accepted_cargo_proc
|
|
GetTileDesc_Station, // get_tile_desc_proc
|
|
GetTileTrackStatus_Station, // get_tile_track_status_proc
|
|
ClickTile_Station, // click_tile_proc
|
|
AnimateTile_Station, // animate_tile_proc
|
|
TileLoop_Station, // tile_loop_proc
|
|
ChangeTileOwner_Station, // change_tile_owner_proc
|
|
nullptr, // add_produced_cargo_proc
|
|
VehicleEnter_Station, // vehicle_enter_tile_proc
|
|
GetFoundation_Station, // get_foundation_proc
|
|
TerraformTile_Station, // terraform_tile_proc
|
|
};
|