322 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			322 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file gfx_type.h Types related to the graphics and/or input devices. */
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#ifndef GFX_TYPE_H
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#define GFX_TYPE_H
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#include "core/endian_type.hpp"
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#include "core/geometry_type.hpp"
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#include "zoom_type.h"
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typedef uint32 SpriteID;  ///< The number of a sprite, without mapping bits and colourtables
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typedef uint32 PaletteID; ///< The number of the palette
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typedef uint32 CursorID;  ///< The number of the cursor (sprite)
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/** Combination of a palette sprite and a 'real' sprite */
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struct PalSpriteID {
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	SpriteID sprite;  ///< The 'real' sprite
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	PaletteID pal;    ///< The palette (use \c PAL_NONE) if not needed)
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};
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enum WindowKeyCodes {
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	WKC_SHIFT = 0x8000,
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	WKC_CTRL  = 0x4000,
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	WKC_ALT   = 0x2000,
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	WKC_META  = 0x1000,
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	WKC_GLOBAL_HOTKEY = 0x0800, ///< Fake keycode bit to indicate global hotkeys
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	WKC_SPECIAL_KEYS = WKC_SHIFT | WKC_CTRL | WKC_ALT | WKC_META | WKC_GLOBAL_HOTKEY,
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	/* Special ones */
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	WKC_NONE        =  0,
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	WKC_ESC         =  1,
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	WKC_BACKSPACE   =  2,
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	WKC_INSERT      =  3,
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	WKC_DELETE      =  4,
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	WKC_PAGEUP      =  5,
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	WKC_PAGEDOWN    =  6,
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	WKC_END         =  7,
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	WKC_HOME        =  8,
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	/* Arrow keys */
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	WKC_LEFT        =  9,
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	WKC_UP          = 10,
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	WKC_RIGHT       = 11,
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	WKC_DOWN        = 12,
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	/* Return & tab */
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	WKC_RETURN      = 13,
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	WKC_TAB         = 14,
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	/* Space */
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	WKC_SPACE       = 32,
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	/* Function keys */
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	WKC_F1          = 33,
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	WKC_F2          = 34,
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	WKC_F3          = 35,
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	WKC_F4          = 36,
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	WKC_F5          = 37,
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	WKC_F6          = 38,
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	WKC_F7          = 39,
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	WKC_F8          = 40,
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	WKC_F9          = 41,
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	WKC_F10         = 42,
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	WKC_F11         = 43,
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	WKC_F12         = 44,
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	/* Backquote is the key left of "1"
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	 * we only store this key here, no matter what character is really mapped to it
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	 * on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °) */
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	WKC_BACKQUOTE   = 45,
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	WKC_PAUSE       = 46,
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	/* 0-9 are mapped to 48-57
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	 * A-Z are mapped to 65-90
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	 * a-z are mapped to 97-122 */
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	/* Numerical keyboard */
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	WKC_NUM_DIV     = 138,
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	WKC_NUM_MUL     = 139,
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	WKC_NUM_MINUS   = 140,
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	WKC_NUM_PLUS    = 141,
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	WKC_NUM_ENTER   = 142,
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	WKC_NUM_DECIMAL = 143,
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	/* Other keys */
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	WKC_SLASH       = 144, ///< / Forward slash
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	WKC_SEMICOLON   = 145, ///< ; Semicolon
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	WKC_EQUALS      = 146, ///< = Equals
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	WKC_L_BRACKET   = 147, ///< [ Left square bracket
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	WKC_BACKSLASH   = 148, ///< \ Backslash
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	WKC_R_BRACKET   = 149, ///< ] Right square bracket
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	WKC_SINGLEQUOTE = 150, ///< ' Single quote
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	WKC_COMMA       = 151, ///< , Comma
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	WKC_PERIOD      = 152, ///< . Period
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	WKC_MINUS       = 153, ///< - Minus
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};
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/** A single sprite of a list of animated cursors */
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struct AnimCursor {
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	static const CursorID LAST = MAX_UVALUE(CursorID);
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	CursorID sprite;   ///< Must be set to LAST_ANIM when it is the last sprite of the loop
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	byte display_time; ///< Amount of ticks this sprite will be shown
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};
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/** Collection of variables for cursor-display and -animation */
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struct CursorVars {
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	/* Logical mouse position */
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	Point pos;                    ///< logical mouse position
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	Point delta;                  ///< relative mouse movement in this tick
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	int wheel;                    ///< mouse wheel movement
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	bool fix_at;                  ///< mouse is moving, but cursor is not (used for scrolling)
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	/* We need two different vars to keep track of how far the scrollwheel moved.
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	 * OSX uses this for scrolling around the map. */
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	int v_wheel;
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	int h_wheel;
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	/* Mouse appearance */
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	PalSpriteID sprite_seq[16];   ///< current image of cursor
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	Point sprite_pos[16];         ///< relative position of individual sprites
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	uint sprite_count;            ///< number of sprites to draw
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	Point total_offs, total_size; ///< union of sprite properties
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	Point draw_pos, draw_size;    ///< position and size bounding-box for drawing
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	const AnimCursor *animate_list; ///< in case of animated cursor, list of frames
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	const AnimCursor *animate_cur;  ///< in case of animated cursor, current frame
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	uint animate_timeout;           ///< in case of animated cursor, number of ticks to show the current cursor
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	bool visible;                 ///< cursor is visible
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	bool dirty;                   ///< the rect occupied by the mouse is dirty (redraw)
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	bool in_window;               ///< mouse inside this window, determines drawing logic
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	/* Drag data */
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	bool vehchain;                ///< vehicle chain is dragged
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	bool UpdateCursorPosition(int x, int y, bool queued_warp);
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private:
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	bool queued_warp;
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	Point last_position;
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};
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/** Data about how and where to blit pixels. */
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struct DrawPixelInfo {
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	void *dst_ptr;
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	int left, top, width, height;
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	int pitch;
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	ZoomLevel zoom;
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};
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/** Structure to access the alpha, red, green, and blue channels from a 32 bit number. */
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union Colour {
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	uint32 data; ///< Conversion of the channel information to a 32 bit number.
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	struct {
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#if TTD_ENDIAN == TTD_BIG_ENDIAN
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		uint8 a, r, g, b; ///< colour channels in BE order
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#else
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		uint8 b, g, r, a; ///< colour channels in LE order
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#endif /* TTD_ENDIAN == TTD_BIG_ENDIAN */
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	};
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	/**
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	 * Create a new colour.
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	 * @param r The channel for the red colour.
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	 * @param g The channel for the green colour.
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	 * @param b The channel for the blue colour.
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	 * @param a The channel for the alpha/transparency.
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	 */
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	Colour(uint8 r, uint8 g, uint8 b, uint8 a = 0xFF) :
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#if TTD_ENDIAN == TTD_BIG_ENDIAN
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		a(a), r(r), g(g), b(b)
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#else
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		b(b), g(g), r(r), a(a)
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#endif /* TTD_ENDIAN == TTD_BIG_ENDIAN */
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	{
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	}
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	/**
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	 * Create a new colour.
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	 * @param data The colour in the correct packed format.
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	 */
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	Colour(uint data = 0) : data(data)
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	{
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	}
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};
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assert_compile(sizeof(Colour) == sizeof(uint32));
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/** Available font sizes */
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enum FontSize {
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	FS_NORMAL, ///< Index of the normal font in the font tables.
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	FS_SMALL,  ///< Index of the small font in the font tables.
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	FS_LARGE,  ///< Index of the large font in the font tables.
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	FS_MONO,   ///< Index of the monospaced font in the font tables.
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	FS_END,
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	FS_BEGIN = FS_NORMAL, ///< First font.
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};
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DECLARE_POSTFIX_INCREMENT(FontSize)
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/**
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 * Used to only draw a part of the sprite.
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 * Draw the subsprite in the rect (sprite_x_offset + left, sprite_y_offset + top) to (sprite_x_offset + right, sprite_y_offset + bottom).
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 * Both corners are included in the drawing area.
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 */
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struct SubSprite {
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	int left, top, right, bottom;
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};
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enum Colours {
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	COLOUR_BEGIN,
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	COLOUR_DARK_BLUE = COLOUR_BEGIN,
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	COLOUR_PALE_GREEN,
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	COLOUR_PINK,
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	COLOUR_YELLOW,
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	COLOUR_RED,
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	COLOUR_LIGHT_BLUE,
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	COLOUR_GREEN,
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	COLOUR_DARK_GREEN,
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	COLOUR_BLUE,
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	COLOUR_CREAM,
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	COLOUR_MAUVE,
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	COLOUR_PURPLE,
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	COLOUR_ORANGE,
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	COLOUR_BROWN,
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	COLOUR_GREY,
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	COLOUR_WHITE,
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	COLOUR_END,
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	INVALID_COLOUR = 0xFF,
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};
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template <> struct EnumPropsT<Colours> : MakeEnumPropsT<Colours, byte, COLOUR_BEGIN, COLOUR_END, INVALID_COLOUR, 8> {};
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/** Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palette.png */
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enum TextColour {
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	TC_BEGIN       = 0x00,
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	TC_FROMSTRING  = 0x00,
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	TC_BLUE        = 0x00,
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	TC_SILVER      = 0x01,
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	TC_GOLD        = 0x02,
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	TC_RED         = 0x03,
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	TC_PURPLE      = 0x04,
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	TC_LIGHT_BROWN = 0x05,
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	TC_ORANGE      = 0x06,
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	TC_GREEN       = 0x07,
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	TC_YELLOW      = 0x08,
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	TC_DARK_GREEN  = 0x09,
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	TC_CREAM       = 0x0A,
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	TC_BROWN       = 0x0B,
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	TC_WHITE       = 0x0C,
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	TC_LIGHT_BLUE  = 0x0D,
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	TC_GREY        = 0x0E,
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	TC_DARK_BLUE   = 0x0F,
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	TC_BLACK       = 0x10,
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	TC_END,
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	TC_INVALID     = 0xFF,
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	TC_IS_PALETTE_COLOUR = 0x100, ///< Colour value is already a real palette colour index, not an index of a StringColour.
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	TC_NO_SHADE          = 0x200, ///< Do not add shading to this text colour.
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	TC_FORCED            = 0x400, ///< Ignore colour changes from strings.
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};
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DECLARE_ENUM_AS_BIT_SET(TextColour)
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/** Defines a few values that are related to animations using palette changes */
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enum PaletteAnimationSizes {
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	PALETTE_ANIM_SIZE  = 28,   ///< number of animated colours
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	PALETTE_ANIM_START = 227,  ///< Index in  the _palettes array from which all animations are taking places (table/palettes.h)
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};
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/** Define the operation GfxFillRect performs */
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enum FillRectMode {
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	FILLRECT_OPAQUE,  ///< Fill rectangle with a single colour
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	FILLRECT_CHECKER, ///< Draw only every second pixel, used for greying-out
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	FILLRECT_RECOLOUR, ///< Apply a recolour sprite to the screen content
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};
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/** Palettes OpenTTD supports. */
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enum PaletteType {
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	PAL_DOS,        ///< Use the DOS palette.
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	PAL_WINDOWS,    ///< Use the Windows palette.
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	PAL_AUTODETECT, ///< Automatically detect the palette based on the graphics pack.
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	MAX_PAL = 2,    ///< The number of palettes.
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};
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/** Types of sprites that might be loaded */
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enum SpriteType : byte {
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	ST_NORMAL   = 0,      ///< The most basic (normal) sprite
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	ST_MAPGEN   = 1,      ///< Special sprite for the map generator
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	ST_FONT     = 2,      ///< A sprite used for fonts
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	ST_RECOLOUR = 3,      ///< Recolour sprite
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	ST_INVALID  = 4,      ///< Pseudosprite or other unusable sprite, used only internally
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};
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/** The number of milliseconds per game tick. */
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static const uint MILLISECONDS_PER_TICK = 30;
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/** Information about the currently used palette. */
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struct Palette {
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	Colour palette[256]; ///< Current palette. Entry 0 has to be always fully transparent!
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	int first_dirty;     ///< The first dirty element.
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	int count_dirty;     ///< The number of dirty elements.
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};
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/** Modes for 8bpp support */
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enum Support8bpp {
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	S8BPP_NONE = 0, ///< No support for 8bpp by OS or hardware, force 32bpp blitters.
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	S8BPP_SYSTEM,   ///< No 8bpp support by hardware, do not try to use 8bpp video modes or hardware palettes.
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	S8BPP_HARDWARE, ///< Full 8bpp support by OS and hardware.
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};
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#endif /* GFX_TYPE_H */
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