548 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			548 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file intro_gui.cpp The main menu GUI. */
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#include "stdafx.h"
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#include "error.h"
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#include "gui.h"
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#include "window_gui.h"
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#include "window_func.h"
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#include "textbuf_gui.h"
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#include "help_gui.h"
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#include "network/network.h"
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#include "genworld.h"
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#include "network/network_gui.h"
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#include "network/network_content.h"
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#include "network/network_survey.h"
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#include "landscape_type.h"
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#include "landscape.h"
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#include "strings_func.h"
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#include "fios.h"
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#include "ai/ai_gui.hpp"
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#include "game/game_gui.hpp"
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#include "gfx_func.h"
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#include "core/geometry_func.hpp"
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#include "language.h"
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#include "rev.h"
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#include "highscore.h"
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#include "signs_base.h"
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#include "viewport_func.h"
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#include "vehicle_base.h"
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#include <regex>
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#include "widgets/intro_widget.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "safeguards.h"
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/**
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 * A viewport command for the main menu background (intro game).
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 */
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struct IntroGameViewportCommand {
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	/** Horizontal alignment value. */
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	enum AlignmentH : byte {
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		LEFT,
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		CENTRE,
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		RIGHT,
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	};
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	/** Vertical alignment value. */
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	enum AlignmentV : byte {
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		TOP,
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		MIDDLE,
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		BOTTOM,
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	};
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	int command_index = 0;               ///< Sequence number of the command (order they are performed in).
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	Point position{ 0, 0 };              ///< Calculated world coordinate to position viewport top-left at.
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	VehicleID vehicle = INVALID_VEHICLE; ///< Vehicle to follow, or INVALID_VEHICLE if not following a vehicle.
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	uint delay = 0;                      ///< Delay until next command.
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	int zoom_adjust = 0;                 ///< Adjustment to zoom level from base zoom level.
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	bool pan_to_next = false;            ///< If true, do a smooth pan from this position to the next.
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	AlignmentH align_h = CENTRE;         ///< Horizontal alignment.
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	AlignmentV align_v = MIDDLE;         ///< Vertical alignment.
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	/**
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	 * Calculate effective position.
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	 * This will update the position field if a vehicle is followed.
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	 * @param vp Viewport to calculate position for.
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	 * @return Calculated position in the viewport.
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	 */
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	Point PositionForViewport(const Viewport *vp)
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	{
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		if (this->vehicle != INVALID_VEHICLE) {
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			const Vehicle *v = Vehicle::Get(this->vehicle);
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			this->position = RemapCoords(v->x_pos, v->y_pos, v->z_pos);
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		}
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		Point p;
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		switch (this->align_h) {
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			case LEFT: p.x = this->position.x; break;
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			case CENTRE: p.x = this->position.x - vp->virtual_width / 2; break;
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			case RIGHT: p.x = this->position.x - vp->virtual_width; break;
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		}
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		switch (this->align_v) {
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			case TOP: p.y = this->position.y; break;
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			case MIDDLE: p.y = this->position.y - vp->virtual_height / 2; break;
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			case BOTTOM: p.y = this->position.y - vp->virtual_height; break;
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		}
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		return p;
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	}
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};
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struct SelectGameWindow : public Window {
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	/** Vector of viewport commands parsed. */
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	std::vector<IntroGameViewportCommand> intro_viewport_commands;
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	/** Index of currently active viewport command. */
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	size_t cur_viewport_command_index;
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	/** Time spent (milliseconds) on current viewport command. */
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	uint cur_viewport_command_time;
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	uint mouse_idle_time;
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	Point mouse_idle_pos;
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	/**
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	 * Find and parse all viewport command signs.
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	 * Fills the intro_viewport_commands vector and deletes parsed signs from the world.
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	 */
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	void ReadIntroGameViewportCommands()
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	{
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		intro_viewport_commands.clear();
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		/* Regular expression matching the commands: T, spaces, integer, spaces, flags, spaces, integer */
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		const char *sign_langauge = "^T\\s*([0-9]+)\\s*([-+A-Z0-9]+)\\s*([0-9]+)";
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		std::regex re(sign_langauge, std::regex_constants::icase);
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		/* List of signs successfully parsed to delete afterwards. */
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		std::vector<SignID> signs_to_delete;
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		for (const Sign *sign : Sign::Iterate()) {
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			std::smatch match;
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			if (std::regex_search(sign->name, match, re)) {
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				IntroGameViewportCommand vc;
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				/* Sequence index from the first matching group. */
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				vc.command_index = std::stoi(match[1].str());
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				/* Sign coordinates for positioning. */
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				vc.position = RemapCoords(sign->x, sign->y, sign->z);
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				/* Delay from the third matching group. */
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				vc.delay = std::stoi(match[3].str()) * 1000; // milliseconds
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				/* Parse flags from second matching group. */
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				enum IdType {
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					ID_NONE, ID_VEHICLE
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				} id_type = ID_NONE;
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				for (char c : match[2].str()) {
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					if (isdigit(c)) {
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						if (id_type == ID_VEHICLE) {
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							vc.vehicle = vc.vehicle * 10 + (c - '0');
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						}
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					} else {
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						id_type = ID_NONE;
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						switch (toupper(c)) {
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							case '-': vc.zoom_adjust = +1; break;
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							case '+': vc.zoom_adjust = -1; break;
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							case 'T': vc.align_v = IntroGameViewportCommand::TOP; break;
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							case 'M': vc.align_v = IntroGameViewportCommand::MIDDLE; break;
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							case 'B': vc.align_v = IntroGameViewportCommand::BOTTOM; break;
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							case 'L': vc.align_h = IntroGameViewportCommand::LEFT; break;
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							case 'C': vc.align_h = IntroGameViewportCommand::CENTRE; break;
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							case 'R': vc.align_h = IntroGameViewportCommand::RIGHT; break;
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							case 'P': vc.pan_to_next = true; break;
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							case 'V': id_type = ID_VEHICLE; vc.vehicle = 0; break;
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						}
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					}
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				}
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				/* Successfully parsed, store. */
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				intro_viewport_commands.push_back(vc);
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				signs_to_delete.push_back(sign->index);
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			}
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		}
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		/* Sort the commands by sequence index. */
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		std::sort(intro_viewport_commands.begin(), intro_viewport_commands.end(), [](const IntroGameViewportCommand &a, const IntroGameViewportCommand &b) { return a.command_index < b.command_index; });
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		/* Delete all the consumed signs, from last ID to first ID. */
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		std::sort(signs_to_delete.begin(), signs_to_delete.end(), [](SignID a, SignID b) { return a > b; });
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		for (SignID sign_id : signs_to_delete) {
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			delete Sign::Get(sign_id);
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		}
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	}
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	SelectGameWindow(WindowDesc *desc) : Window(desc)
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	{
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		this->CreateNestedTree();
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		this->FinishInitNested(0);
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		this->OnInvalidateData();
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		this->ReadIntroGameViewportCommands();
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		this->cur_viewport_command_index = (size_t)-1;
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		this->cur_viewport_command_time = 0;
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		this->mouse_idle_time = 0;
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		this->mouse_idle_pos = _cursor.pos;
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	}
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	void OnRealtimeTick([[maybe_unused]] uint delta_ms) override
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	{
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		/* Move the main game viewport according to intro viewport commands. */
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		if (intro_viewport_commands.empty()) return;
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		bool suppress_panning = true;
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		if (this->mouse_idle_pos.x != _cursor.pos.x || this->mouse_idle_pos.y != _cursor.pos.y) {
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			this->mouse_idle_pos = _cursor.pos;
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			this->mouse_idle_time = 2000;
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		} else if (this->mouse_idle_time > delta_ms) {
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			this->mouse_idle_time -= delta_ms;
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		} else {
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			this->mouse_idle_time = 0;
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			suppress_panning = false;
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		}
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		/* Determine whether to move to the next command or stay at current. */
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		bool changed_command = false;
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		if (this->cur_viewport_command_index >= intro_viewport_commands.size()) {
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			/* Reached last, rotate back to start of the list. */
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			this->cur_viewport_command_index = 0;
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			changed_command = true;
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		} else {
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			/* Check if current command has elapsed and switch to next. */
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			this->cur_viewport_command_time += delta_ms;
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			if (this->cur_viewport_command_time >= intro_viewport_commands[this->cur_viewport_command_index].delay) {
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				this->cur_viewport_command_index = (this->cur_viewport_command_index + 1) % intro_viewport_commands.size();
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				this->cur_viewport_command_time = 0;
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				changed_command = true;
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			}
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		}
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		IntroGameViewportCommand &vc = intro_viewport_commands[this->cur_viewport_command_index];
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		Window *mw = GetMainWindow();
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		Viewport *vp = mw->viewport;
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		/* Early exit if the current command hasn't elapsed and isn't animated. */
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		if (!changed_command && !vc.pan_to_next && vc.vehicle == INVALID_VEHICLE) return;
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		/* Suppress panning commands, while user interacts with GUIs. */
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		if (!changed_command && suppress_panning) return;
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		/* Reset the zoom level. */
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		if (changed_command) FixTitleGameZoom(vc.zoom_adjust);
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		/* Calculate current command position (updates followed vehicle coordinates). */
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		Point pos = vc.PositionForViewport(vp);
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		/* Calculate panning (linear interpolation between current and next command position). */
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		if (vc.pan_to_next) {
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			size_t next_command_index = (this->cur_viewport_command_index + 1) % intro_viewport_commands.size();
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			IntroGameViewportCommand &nvc = intro_viewport_commands[next_command_index];
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			Point pos2 = nvc.PositionForViewport(vp);
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			const double t = this->cur_viewport_command_time / (double)vc.delay;
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			pos.x = pos.x + (int)(t * (pos2.x - pos.x));
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			pos.y = pos.y + (int)(t * (pos2.y - pos.y));
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		}
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		/* Update the viewport position. */
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		mw->viewport->dest_scrollpos_x = mw->viewport->scrollpos_x = pos.x;
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		mw->viewport->dest_scrollpos_y = mw->viewport->scrollpos_y = pos.y;
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		UpdateViewportPosition(mw);
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		mw->SetDirty(); // Required during panning, otherwise logo graphics disappears
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		/* If there is only one command, we just executed it and don't need to do any more */
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		if (intro_viewport_commands.size() == 1 && vc.vehicle == INVALID_VEHICLE) intro_viewport_commands.clear();
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	}
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	/**
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	 * Some data on this window has become invalid.
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	 * @param data Information about the changed data.
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	 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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	 */
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	void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
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	{
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		if (!gui_scope) return;
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		this->SetWidgetLoweredState(WID_SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
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		this->SetWidgetLoweredState(WID_SGI_ARCTIC_LANDSCAPE,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
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		this->SetWidgetLoweredState(WID_SGI_TROPIC_LANDSCAPE,    _settings_newgame.game_creation.landscape == LT_TROPIC);
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		this->SetWidgetLoweredState(WID_SGI_TOYLAND_LANDSCAPE,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
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	}
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	void OnInit() override
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	{
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		bool missing_sprites = _missing_extra_graphics > 0 && !IsReleasedVersion();
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		this->GetWidget<NWidgetStacked>(WID_SGI_BASESET_SELECTION)->SetDisplayedPlane(missing_sprites ? 0 : SZSP_NONE);
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		bool missing_lang = _current_language->missing >= _settings_client.gui.missing_strings_threshold && !IsReleasedVersion();
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		this->GetWidget<NWidgetStacked>(WID_SGI_TRANSLATION_SELECTION)->SetDisplayedPlane(missing_lang ? 0 : SZSP_NONE);
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	}
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	void DrawWidget(const Rect &r, int widget) const override
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	{
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		switch (widget) {
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			case WID_SGI_BASESET:
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				SetDParam(0, _missing_extra_graphics);
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				DrawStringMultiLine(r.left, r.right, r.top,  r.bottom, STR_INTRO_BASESET, TC_FROMSTRING, SA_CENTER);
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				break;
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			case WID_SGI_TRANSLATION:
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				SetDParam(0, _current_language->missing);
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				DrawStringMultiLine(r.left, r.right, r.top,  r.bottom, STR_INTRO_TRANSLATION, TC_FROMSTRING, SA_CENTER);
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				break;
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		}
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	}
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	void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
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	{
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		StringID str = 0;
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		switch (widget) {
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			case WID_SGI_BASESET:
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				SetDParam(0, _missing_extra_graphics);
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				str = STR_INTRO_BASESET;
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				break;
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			case WID_SGI_TRANSLATION:
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				SetDParam(0, _current_language->missing);
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				str = STR_INTRO_TRANSLATION;
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				break;
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		}
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		if (str != 0) {
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			int height = GetStringHeight(str, size->width);
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			if (height > 3 * FONT_HEIGHT_NORMAL) {
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				/* Don't let the window become too high. */
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				Dimension textdim = GetStringBoundingBox(str);
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				textdim.height *= 3;
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				textdim.width -= textdim.width / 2;
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				*size = maxdim(*size, textdim);
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			} else {
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				size->height = height + padding.height;
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			}
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		}
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	}
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	void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
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	{
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		/* Do not create a network server when you (just) have closed one of the game
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		 * creation/load windows for the network server. */
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		if (IsInsideMM(widget, WID_SGI_GENERATE_GAME, WID_SGI_EDIT_SCENARIO + 1)) _is_network_server = false;
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		switch (widget) {
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			case WID_SGI_GENERATE_GAME:
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				if (_ctrl_pressed) {
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					StartNewGameWithoutGUI(GENERATE_NEW_SEED);
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				} else {
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					ShowGenerateLandscape();
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				}
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				break;
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			case WID_SGI_LOAD_GAME:      ShowSaveLoadDialog(FT_SAVEGAME, SLO_LOAD); break;
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			case WID_SGI_PLAY_SCENARIO:  ShowSaveLoadDialog(FT_SCENARIO, SLO_LOAD); break;
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			case WID_SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(FT_HEIGHTMAP,SLO_LOAD); break;
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			case WID_SGI_EDIT_SCENARIO:  StartScenarioEditor(); break;
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			case WID_SGI_PLAY_NETWORK:
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				if (!_network_available) {
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					ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
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				} else {
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					ShowNetworkGameWindow();
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				}
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				break;
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			case WID_SGI_TEMPERATE_LANDSCAPE: case WID_SGI_ARCTIC_LANDSCAPE:
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			case WID_SGI_TROPIC_LANDSCAPE: case WID_SGI_TOYLAND_LANDSCAPE:
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				SetNewLandscapeType(widget - WID_SGI_TEMPERATE_LANDSCAPE);
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				break;
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			case WID_SGI_OPTIONS:         ShowGameOptions(); break;
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			case WID_SGI_HIGHSCORE:       ShowHighscoreTable(); break;
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			case WID_SGI_HELP:            ShowHelpWindow(); break;
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			case WID_SGI_SETTINGS_OPTIONS:ShowGameSettings(); break;
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						|
			case WID_SGI_GRF_SETTINGS:    ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
 | 
						|
			case WID_SGI_CONTENT_DOWNLOAD:
 | 
						|
				if (!_network_available) {
 | 
						|
					ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
 | 
						|
				} else {
 | 
						|
					ShowNetworkContentListWindow();
 | 
						|
				}
 | 
						|
				break;
 | 
						|
			case WID_SGI_AI_SETTINGS:     ShowAIConfigWindow(); break;
 | 
						|
			case WID_SGI_GS_SETTINGS:     ShowGSConfigWindow(); break;
 | 
						|
			case WID_SGI_EXIT:            HandleExitGameRequest(); break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
static const NWidgetPart _nested_select_game_widgets[] = {
 | 
						|
	NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_INTRO_CAPTION, STR_NULL),
 | 
						|
	NWidget(WWT_PANEL, COLOUR_BROWN),
 | 
						|
	NWidget(NWID_SPACER), SetMinimalSize(0, 8),
 | 
						|
 | 
						|
	/* 'New Game' and 'Load Game' buttons */
 | 
						|
	NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
 | 
						|
		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_GENERATE_GAME), SetMinimalSize(158, 12),
 | 
						|
							SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetPadding(0, 0, 0, 10), SetFill(1, 0),
 | 
						|
		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_LOAD_GAME), SetMinimalSize(158, 12),
 | 
						|
							SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetPadding(0, 10, 0, 0), SetFill(1, 0),
 | 
						|
	EndContainer(),
 | 
						|
 | 
						|
	NWidget(NWID_SPACER), SetMinimalSize(0, 6),
 | 
						|
 | 
						|
	/* 'Play Scenario' and 'Play Heightmap' buttons */
 | 
						|
	NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
 | 
						|
		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_SCENARIO), SetMinimalSize(158, 12),
 | 
						|
							SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetPadding(0, 0, 0, 10), SetFill(1, 0),
 | 
						|
		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_HEIGHTMAP), SetMinimalSize(158, 12),
 | 
						|
							SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetPadding(0, 10, 0, 0), SetFill(1, 0),
 | 
						|
	EndContainer(),
 | 
						|
 | 
						|
	NWidget(NWID_SPACER), SetMinimalSize(0, 6),
 | 
						|
 | 
						|
	/* 'Scenario Editor' and 'Multiplayer' buttons */
 | 
						|
	NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
 | 
						|
		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_EDIT_SCENARIO), SetMinimalSize(158, 12),
 | 
						|
							SetDataTip(STR_INTRO_SCENARIO_EDITOR, STR_INTRO_TOOLTIP_SCENARIO_EDITOR), SetPadding(0, 0, 0, 10), SetFill(1, 0),
 | 
						|
		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_NETWORK), SetMinimalSize(158, 12),
 | 
						|
							SetDataTip(STR_INTRO_MULTIPLAYER, STR_INTRO_TOOLTIP_MULTIPLAYER), SetPadding(0, 10, 0, 0), SetFill(1, 0),
 | 
						|
	EndContainer(),
 | 
						|
 | 
						|
	NWidget(NWID_SPACER), SetMinimalSize(0, 7),
 | 
						|
 | 
						|
	/* Climate selection buttons */
 | 
						|
	NWidget(NWID_HORIZONTAL),
 | 
						|
		NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
 | 
						|
		NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_TEMPERATE_LANDSCAPE), SetMinimalSize(77, 55),
 | 
						|
							SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
 | 
						|
		NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
 | 
						|
		NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_ARCTIC_LANDSCAPE), SetMinimalSize(77, 55),
 | 
						|
							SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
 | 
						|
		NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
 | 
						|
		NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_TROPIC_LANDSCAPE), SetMinimalSize(77, 55),
 | 
						|
							SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
 | 
						|
		NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
 | 
						|
		NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_TOYLAND_LANDSCAPE), SetMinimalSize(77, 55),
 | 
						|
							SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
 | 
						|
		NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
 | 
						|
	EndContainer(),
 | 
						|
 | 
						|
	NWidget(NWID_SPACER), SetMinimalSize(0, 7),
 | 
						|
	NWidget(NWID_SELECTION, INVALID_COLOUR, WID_SGI_BASESET_SELECTION),
 | 
						|
		NWidget(NWID_VERTICAL),
 | 
						|
			NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_SGI_BASESET), SetMinimalSize(316, 12), SetFill(1, 0), SetPadding(0, 10, 7, 10),
 | 
						|
		EndContainer(),
 | 
						|
	EndContainer(),
 | 
						|
	NWidget(NWID_SELECTION, INVALID_COLOUR, WID_SGI_TRANSLATION_SELECTION),
 | 
						|
		NWidget(NWID_VERTICAL),
 | 
						|
			NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_SGI_TRANSLATION), SetMinimalSize(316, 12), SetFill(1, 0), SetPadding(0, 10, 7, 10),
 | 
						|
		EndContainer(),
 | 
						|
	EndContainer(),
 | 
						|
 | 
						|
	/* 'Game Options' and 'Settings' buttons */
 | 
						|
	NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
 | 
						|
		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_OPTIONS), SetMinimalSize(158, 12),
 | 
						|
							SetDataTip(STR_INTRO_GAME_OPTIONS, STR_INTRO_TOOLTIP_GAME_OPTIONS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
 | 
						|
		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_SETTINGS_OPTIONS), SetMinimalSize(158, 12),
 | 
						|
							SetDataTip(STR_INTRO_CONFIG_SETTINGS_TREE, STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE), SetPadding(0, 10, 0, 0), SetFill(1, 0),
 | 
						|
	EndContainer(),
 | 
						|
 | 
						|
	NWidget(NWID_SPACER), SetMinimalSize(0, 6),
 | 
						|
 | 
						|
	/* 'AI Settings' and 'Game Script Settings' buttons */
 | 
						|
	NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
 | 
						|
		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_AI_SETTINGS), SetMinimalSize(158, 12),
 | 
						|
							SetDataTip(STR_INTRO_AI_SETTINGS, STR_INTRO_TOOLTIP_AI_SETTINGS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
 | 
						|
		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_GS_SETTINGS), SetMinimalSize(158, 12),
 | 
						|
							SetDataTip(STR_INTRO_GAMESCRIPT_SETTINGS, STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
 | 
						|
	EndContainer(),
 | 
						|
 | 
						|
	NWidget(NWID_SPACER), SetMinimalSize(0, 6),
 | 
						|
 | 
						|
	/* 'Check Online Content' and 'NewGRF Settings' buttons */
 | 
						|
	NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
 | 
						|
		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_CONTENT_DOWNLOAD), SetMinimalSize(158, 12),
 | 
						|
							SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), SetPadding(0, 0, 0, 10), SetFill(1, 0),
 | 
						|
		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_GRF_SETTINGS), SetMinimalSize(158, 12),
 | 
						|
							SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
 | 
						|
	EndContainer(),
 | 
						|
 | 
						|
	NWidget(NWID_SPACER), SetMinimalSize(0, 6),
 | 
						|
 | 
						|
	/* 'Help and Manuals' and 'Highscore Table' buttons */
 | 
						|
	NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
 | 
						|
		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_HELP), SetMinimalSize(158, 12),
 | 
						|
							SetDataTip(STR_INTRO_HELP, STR_INTRO_TOOLTIP_HELP), SetPadding(0, 0, 0, 10), SetFill(1, 0),
 | 
						|
		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_HIGHSCORE), SetMinimalSize(158, 12),
 | 
						|
							SetDataTip(STR_INTRO_HIGHSCORE, STR_INTRO_TOOLTIP_HIGHSCORE), SetPadding(0, 10, 0, 0), SetFill(1, 0),
 | 
						|
	EndContainer(),
 | 
						|
 | 
						|
	NWidget(NWID_SPACER), SetMinimalSize(0, 6),
 | 
						|
 | 
						|
	/* 'Exit' button */
 | 
						|
	NWidget(NWID_HORIZONTAL),
 | 
						|
		NWidget(NWID_SPACER), SetFill(1, 0),
 | 
						|
		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_EXIT), SetMinimalSize(128, 12),
 | 
						|
							SetDataTip(STR_INTRO_QUIT, STR_INTRO_TOOLTIP_QUIT),
 | 
						|
		NWidget(NWID_SPACER), SetFill(1, 0),
 | 
						|
	EndContainer(),
 | 
						|
 | 
						|
	NWidget(NWID_SPACER), SetMinimalSize(0, 8),
 | 
						|
 | 
						|
	EndContainer(),
 | 
						|
};
 | 
						|
 | 
						|
static WindowDesc _select_game_desc(
 | 
						|
	WDP_CENTER, nullptr, 0, 0,
 | 
						|
	WC_SELECT_GAME, WC_NONE,
 | 
						|
	WDF_NO_CLOSE,
 | 
						|
	std::begin(_nested_select_game_widgets), std::end(_nested_select_game_widgets)
 | 
						|
);
 | 
						|
 | 
						|
void ShowSelectGameWindow()
 | 
						|
{
 | 
						|
	new SelectGameWindow(&_select_game_desc);
 | 
						|
}
 | 
						|
 | 
						|
static void AskExitGameCallback(Window *, bool confirmed)
 | 
						|
{
 | 
						|
	if (confirmed) {
 | 
						|
		_survey.Transmit(NetworkSurveyHandler::Reason::EXIT, true);
 | 
						|
		_exit_game = true;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void AskExitGame()
 | 
						|
{
 | 
						|
	ShowQuery(
 | 
						|
		STR_QUIT_CAPTION,
 | 
						|
		STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
 | 
						|
		nullptr,
 | 
						|
		AskExitGameCallback,
 | 
						|
		true
 | 
						|
	);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static void AskExitToGameMenuCallback(Window *, bool confirmed)
 | 
						|
{
 | 
						|
	if (confirmed) {
 | 
						|
		_switch_mode = SM_MENU;
 | 
						|
		ClearErrorMessages();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void AskExitToGameMenu()
 | 
						|
{
 | 
						|
	ShowQuery(
 | 
						|
		STR_ABANDON_GAME_CAPTION,
 | 
						|
		(_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDON_SCENARIO_QUERY,
 | 
						|
		nullptr,
 | 
						|
		AskExitToGameMenuCallback,
 | 
						|
		true
 | 
						|
	);
 | 
						|
}
 |