1052 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1052 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file story_gui.cpp GUI for stories. */
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#include "stdafx.h"
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#include "window_gui.h"
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#include "strings_func.h"
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#include "gui.h"
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#include "story_base.h"
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#include "core/geometry_func.hpp"
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#include "company_func.h"
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#include "command_func.h"
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#include "widgets/dropdown_type.h"
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#include "widgets/dropdown_func.h"
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#include "sortlist_type.h"
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#include "goal_base.h"
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#include "viewport_func.h"
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#include "window_func.h"
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#include "company_base.h"
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#include "tilehighlight_func.h"
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#include "vehicle_base.h"
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#include "story_cmd.h"
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#include "widgets/story_widget.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "safeguards.h"
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static CursorID TranslateStoryPageButtonCursor(StoryPageButtonCursor cursor);
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typedef GUIList<const StoryPage*> GUIStoryPageList;
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typedef GUIList<const StoryPageElement*> GUIStoryPageElementList;
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struct StoryBookWindow : Window {
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protected:
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	struct LayoutCacheElement {
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		const StoryPageElement *pe;
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		Rect bounds;
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	};
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	typedef std::vector<LayoutCacheElement> LayoutCache;
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	enum class ElementFloat {
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		None,
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		Left,
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		Right,
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	};
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	Scrollbar *vscroll;                ///< Scrollbar of the page text.
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	mutable LayoutCache layout_cache;  ///< Cached element layout.
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	GUIStoryPageList story_pages;      ///< Sorted list of pages.
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	GUIStoryPageElementList story_page_elements; ///< Sorted list of page elements that belong to the current page.
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	StoryPageID selected_page_id;      ///< Pool index of selected page.
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	std::string selected_generic_title;  ///< If the selected page doesn't have a custom title, this buffer is used to store a generic page title.
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	StoryPageElementID active_button_id; ///< Which button element the player is currently using
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	static GUIStoryPageList::SortFunction * const page_sorter_funcs[];
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	static GUIStoryPageElementList::SortFunction * const page_element_sorter_funcs[];
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	/** (Re)Build story page list. */
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	void BuildStoryPageList()
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	{
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		if (this->story_pages.NeedRebuild()) {
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			this->story_pages.clear();
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			for (const StoryPage *p : StoryPage::Iterate()) {
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				if (this->IsPageAvailable(p)) {
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					this->story_pages.push_back(p);
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				}
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			}
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			this->story_pages.shrink_to_fit();
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			this->story_pages.RebuildDone();
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		}
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		this->story_pages.Sort();
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	}
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	/** Sort story pages by order value. */
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	static bool PageOrderSorter(const StoryPage * const &a, const StoryPage * const &b)
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	{
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		return a->sort_value < b->sort_value;
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	}
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	/** (Re)Build story page element list. */
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	void BuildStoryPageElementList()
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	{
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		if (this->story_page_elements.NeedRebuild()) {
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			this->story_page_elements.clear();
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			const StoryPage *p = GetSelPage();
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			if (p != nullptr) {
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				for (const StoryPageElement *pe : StoryPageElement::Iterate()) {
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					if (pe->page == p->index) {
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						this->story_page_elements.push_back(pe);
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					}
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				}
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			}
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			this->story_page_elements.shrink_to_fit();
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			this->story_page_elements.RebuildDone();
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		}
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		this->story_page_elements.Sort();
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		this->InvalidateStoryPageElementLayout();
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	}
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	/** Sort story page elements by order value. */
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	static bool PageElementOrderSorter(const StoryPageElement * const &a, const StoryPageElement * const &b)
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	{
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		return a->sort_value < b->sort_value;
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	}
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	/*
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	 * Checks if a given page should be visible in the story book.
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	 * @param page The page to check.
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	 * @return True if the page should be visible, otherwise false.
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	 */
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	bool IsPageAvailable(const StoryPage *page) const
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	{
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		return page->company == INVALID_COMPANY || page->company == this->window_number;
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	}
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	/**
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	 * Get instance of selected page.
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	 * @return Instance of selected page or nullptr if no page is selected.
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	 */
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	StoryPage *GetSelPage() const
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	{
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		if (!_story_page_pool.IsValidID(selected_page_id)) return nullptr;
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		return _story_page_pool.Get(selected_page_id);
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	}
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	/**
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	 * Get the page number of selected page.
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	 * @return Number of available pages before to the selected one, or -1 if no page is selected.
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	 */
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	int GetSelPageNum() const
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	{
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		int page_number = 0;
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		for (const StoryPage *p : this->story_pages) {
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			if (p->index == this->selected_page_id) {
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				return page_number;
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			}
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			page_number++;
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		}
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		return -1;
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	}
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	/**
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	 * Check if the selected page is also the first available page.
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	 */
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	bool IsFirstPageSelected()
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	{
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		/* Verify that the selected page exist. */
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		if (!_story_page_pool.IsValidID(this->selected_page_id)) return false;
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		return this->story_pages.front()->index == this->selected_page_id;
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	}
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	/**
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	 * Check if the selected page is also the last available page.
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	 */
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	bool IsLastPageSelected()
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	{
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		/* Verify that the selected page exist. */
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		if (!_story_page_pool.IsValidID(this->selected_page_id)) return false;
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		if (this->story_pages.size() <= 1) return true;
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		const StoryPage *last = this->story_pages.back();
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		return last->index == this->selected_page_id;
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	}
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	/**
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	 * Updates the content of selected page.
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	 */
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	void RefreshSelectedPage()
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	{
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		/* Generate generic title if selected page have no custom title. */
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		StoryPage *page = this->GetSelPage();
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		if (page != nullptr && page->title.empty()) {
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			SetDParam(0, GetSelPageNum() + 1);
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			selected_generic_title = GetString(STR_STORY_BOOK_GENERIC_PAGE_ITEM);
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		}
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		this->story_page_elements.ForceRebuild();
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		this->BuildStoryPageElementList();
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		if (this->active_button_id != INVALID_STORY_PAGE_ELEMENT) ResetObjectToPlace();
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		this->vscroll->SetCount(this->GetContentHeight());
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		this->SetWidgetDirty(WID_SB_SCROLLBAR);
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		this->SetWidgetDirty(WID_SB_SEL_PAGE);
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		this->SetWidgetDirty(WID_SB_PAGE_PANEL);
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	}
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	/**
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	 * Selects the previous available page before the currently selected page.
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	 */
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	void SelectPrevPage()
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	{
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		if (!_story_page_pool.IsValidID(this->selected_page_id)) return;
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		/* Find the last available page which is previous to the current selected page. */
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		const StoryPage *last_available;
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		last_available = nullptr;
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		for (const StoryPage *p : this->story_pages) {
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			if (p->index == this->selected_page_id) {
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				if (last_available == nullptr) return; // No previous page available.
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				this->SetSelectedPage(last_available->index);
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				return;
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			}
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			last_available = p;
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		}
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	}
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	/**
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	 * Selects the next available page after the currently selected page.
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	 */
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	void SelectNextPage()
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	{
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		if (!_story_page_pool.IsValidID(this->selected_page_id)) return;
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		/* Find selected page. */
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		for (auto iter = this->story_pages.begin(); iter != this->story_pages.end(); iter++) {
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			const StoryPage *p = *iter;
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			if (p->index == this->selected_page_id) {
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				/* Select the page after selected page. */
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				iter++;
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				if (iter != this->story_pages.end()) {
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					this->SetSelectedPage((*iter)->index);
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				}
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				return;
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			}
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		}
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	}
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	/**
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	 * Builds the page selector drop down list.
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	 */
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	DropDownList BuildDropDownList() const
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	{
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		DropDownList list;
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		uint16_t page_num = 1;
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		for (const StoryPage *p : this->story_pages) {
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			bool current_page = p->index == this->selected_page_id;
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			if (!p->title.empty()) {
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				list.push_back(std::make_unique<DropDownListStringItem>(p->title, p->index, current_page));
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			} else {
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				/* No custom title => use a generic page title with page number. */
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				SetDParam(0, page_num);
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				list.push_back(std::make_unique<DropDownListStringItem>(STR_STORY_BOOK_GENERIC_PAGE_ITEM, p->index, current_page));
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			}
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			page_num++;
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		}
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		return list;
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	}
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	/**
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	 * Get the width available for displaying content on the page panel.
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	 */
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	uint GetAvailablePageContentWidth() const
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	{
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		return this->GetWidget<NWidgetCore>(WID_SB_PAGE_PANEL)->current_x - WidgetDimensions::scaled.frametext.Horizontal() - 1;
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	}
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	/**
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	 * Counts how many pixels of height that are used by Date and Title
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	 * (excluding marginal after Title, as each body element has
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	 * an empty row before the element).
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	 * @param max_width Available width to display content.
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	 * @return the height in pixels.
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	 */
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	uint GetHeadHeight(int max_width) const
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	{
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		StoryPage *page = this->GetSelPage();
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		if (page == nullptr) return 0;
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		int height = 0;
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		/* Title lines */
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		height += FONT_HEIGHT_NORMAL; // Date always use exactly one line.
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		SetDParamStr(0, !page->title.empty() ? page->title : this->selected_generic_title);
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		height += GetStringHeight(STR_STORY_BOOK_TITLE, max_width);
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		return height;
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	}
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	/**
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	 * Decides which sprite to display for a given page element.
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	 * @param pe The page element.
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	 * @return The SpriteID of the sprite to display.
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	 * @pre pe.type must be SPET_GOAL or SPET_LOCATION.
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	 */
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	SpriteID GetPageElementSprite(const StoryPageElement &pe) const
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	{
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		switch (pe.type) {
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			case SPET_GOAL: {
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				Goal *g = Goal::Get((GoalID) pe.referenced_id);
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				if (g == nullptr) return SPR_IMG_GOAL_BROKEN_REF;
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				return g->completed ? SPR_IMG_GOAL_COMPLETED : SPR_IMG_GOAL;
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			}
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			case SPET_LOCATION:
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				return SPR_IMG_VIEW_LOCATION;
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			default:
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				NOT_REACHED();
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		}
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	}
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	/**
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	 * Get the height in pixels used by a page element.
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	 * @param pe The story page element.
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	 * @param max_width Available width to display content.
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	 * @return the height in pixels.
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	 */
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	uint GetPageElementHeight(const StoryPageElement &pe, int max_width) const
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	{
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		switch (pe.type) {
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			case SPET_TEXT:
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				SetDParamStr(0, pe.text);
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				return GetStringHeight(STR_JUST_RAW_STRING, max_width);
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			case SPET_GOAL:
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			case SPET_LOCATION: {
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				Dimension sprite_dim = GetSpriteSize(GetPageElementSprite(pe));
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				return sprite_dim.height;
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			}
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			case SPET_BUTTON_PUSH:
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			case SPET_BUTTON_TILE:
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			case SPET_BUTTON_VEHICLE: {
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				Dimension dim = GetStringBoundingBox(pe.text, FS_NORMAL);
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				return dim.height + WidgetDimensions::scaled.framerect.Vertical() + WidgetDimensions::scaled.frametext.Vertical();
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			}
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			default:
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				NOT_REACHED();
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		}
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		return 0;
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	}
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	/**
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	 * Get the float style of a page element.
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	 * @param pe The story page element.
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	 * @return The float style.
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	 */
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	ElementFloat GetPageElementFloat(const StoryPageElement &pe) const
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	{
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		switch (pe.type) {
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			case SPET_BUTTON_PUSH:
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			case SPET_BUTTON_TILE:
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			case SPET_BUTTON_VEHICLE: {
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				StoryPageButtonFlags flags = StoryPageButtonData{ pe.referenced_id }.GetFlags();
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				if (flags & SPBF_FLOAT_LEFT) return ElementFloat::Left;
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				if (flags & SPBF_FLOAT_RIGHT) return ElementFloat::Right;
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				return ElementFloat::None;
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			}
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			default:
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				return ElementFloat::None;
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		}
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	}
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 | 
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	/**
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	 * Get the width a page element would use if it was floating left or right.
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	 * @param pe The story page element.
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	 * @return The calculated width of the element.
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	 */
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	int GetPageElementFloatWidth(const StoryPageElement &pe) const
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	{
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		switch (pe.type) {
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			case SPET_BUTTON_PUSH:
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			case SPET_BUTTON_TILE:
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			case SPET_BUTTON_VEHICLE: {
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				Dimension dim = GetStringBoundingBox(pe.text, FS_NORMAL);
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				return dim.width + WidgetDimensions::scaled.framerect.Vertical() + WidgetDimensions::scaled.frametext.Vertical();
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			}
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			default:
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				NOT_REACHED(); // only buttons can float
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		}
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	}
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 | 
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	/** Invalidate the current page layout */
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	void InvalidateStoryPageElementLayout()
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	{
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		this->layout_cache.clear();
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	}
 | 
						|
 | 
						|
	/** Create the page layout if it is missing */
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	void EnsureStoryPageElementLayout() const
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	{
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		/* Assume if the layout cache has contents it is valid */
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		if (!this->layout_cache.empty()) return;
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 | 
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		StoryPage *page = this->GetSelPage();
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		if (page == nullptr) return;
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		int max_width = GetAvailablePageContentWidth();
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		int element_dist = FONT_HEIGHT_NORMAL;
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		/* Make space for the header */
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		int main_y = GetHeadHeight(max_width) + element_dist;
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 | 
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		/* Current bottom of left/right column */
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		int left_y = main_y;
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		int right_y = main_y;
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		/* Current width of left/right column, 0 indicates no content in column */
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		int left_width = 0;
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		int right_width = 0;
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		/* Indexes into element cache for yet unresolved floats */
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		std::vector<size_t> left_floats;
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		std::vector<size_t> right_floats;
 | 
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 | 
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		/* Build layout */
 | 
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		for (const StoryPageElement *pe : this->story_page_elements) {
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			ElementFloat fl = this->GetPageElementFloat(*pe);
 | 
						|
 | 
						|
			if (fl == ElementFloat::None) {
 | 
						|
				/* Verify available width */
 | 
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				const int min_required_width = 10 * FONT_HEIGHT_NORMAL;
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				int left_offset = (left_width == 0) ? 0 : (left_width + element_dist);
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						|
				int right_offset = (right_width == 0) ? 0 : (right_width + element_dist);
 | 
						|
				if (left_offset + right_offset + min_required_width >= max_width) {
 | 
						|
					/* Width of floats leave too little for main content, push down */
 | 
						|
					main_y = std::max(main_y, left_y);
 | 
						|
					main_y = std::max(main_y, right_y);
 | 
						|
					left_width = right_width = 0;
 | 
						|
					left_offset = right_offset = 0;
 | 
						|
					/* Do not add element_dist here, to keep together elements which were supposed to float besides each other. */
 | 
						|
				}
 | 
						|
				/* Determine height */
 | 
						|
				const int available_width = max_width - left_offset - right_offset;
 | 
						|
				const int height = GetPageElementHeight(*pe, available_width);
 | 
						|
				/* Check for button that needs extra margin */
 | 
						|
				if (left_offset == 0 && right_offset == 0) {
 | 
						|
					switch (pe->type) {
 | 
						|
						case SPET_BUTTON_PUSH:
 | 
						|
						case SPET_BUTTON_TILE:
 | 
						|
						case SPET_BUTTON_VEHICLE:
 | 
						|
							left_offset = right_offset = available_width / 5;
 | 
						|
							break;
 | 
						|
						default:
 | 
						|
							break;
 | 
						|
					}
 | 
						|
				}
 | 
						|
				/* Position element in main column */
 | 
						|
				LayoutCacheElement ce{ pe, {} };
 | 
						|
				ce.bounds.left = left_offset;
 | 
						|
				ce.bounds.right = max_width - right_offset;
 | 
						|
				ce.bounds.top = main_y;
 | 
						|
				main_y += height;
 | 
						|
				ce.bounds.bottom = main_y;
 | 
						|
				this->layout_cache.push_back(ce);
 | 
						|
				main_y += element_dist;
 | 
						|
				/* Clear all floats */
 | 
						|
				left_width = right_width = 0;
 | 
						|
				left_y = right_y = main_y = std::max({main_y, left_y, right_y});
 | 
						|
				left_floats.clear();
 | 
						|
				right_floats.clear();
 | 
						|
			} else {
 | 
						|
				/* Prepare references to correct column */
 | 
						|
				int &cur_width = (fl == ElementFloat::Left) ? left_width : right_width;
 | 
						|
				int &cur_y = (fl == ElementFloat::Left) ? left_y : right_y;
 | 
						|
				std::vector<size_t> &cur_floats = (fl == ElementFloat::Left) ? left_floats : right_floats;
 | 
						|
				/* Position element */
 | 
						|
				cur_width = std::max(cur_width, this->GetPageElementFloatWidth(*pe));
 | 
						|
				LayoutCacheElement ce{ pe, {} };
 | 
						|
				ce.bounds.left = (fl == ElementFloat::Left) ? 0 : (max_width - cur_width);
 | 
						|
				ce.bounds.right = (fl == ElementFloat::Left) ? cur_width : max_width;
 | 
						|
				ce.bounds.top = cur_y;
 | 
						|
				cur_y += GetPageElementHeight(*pe, cur_width);
 | 
						|
				ce.bounds.bottom = cur_y;
 | 
						|
				cur_floats.push_back(this->layout_cache.size());
 | 
						|
				this->layout_cache.push_back(ce);
 | 
						|
				cur_y += element_dist;
 | 
						|
				/* Update floats in column to all have the same width */
 | 
						|
				for (size_t index : cur_floats) {
 | 
						|
					LayoutCacheElement &ce = this->layout_cache[index];
 | 
						|
					ce.bounds.left = (fl == ElementFloat::Left) ? 0 : (max_width - cur_width);
 | 
						|
					ce.bounds.right = (fl == ElementFloat::Left) ? cur_width : max_width;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Get the total height of the content displayed in this window.
 | 
						|
	 * @return the height in pixels
 | 
						|
	 */
 | 
						|
	uint GetContentHeight()
 | 
						|
	{
 | 
						|
		this->EnsureStoryPageElementLayout();
 | 
						|
 | 
						|
		/* The largest bottom coordinate of any element is the height of the content */
 | 
						|
		uint max_y = std::accumulate(this->layout_cache.begin(), this->layout_cache.end(), 0, [](uint max_y, const LayoutCacheElement &ce) -> uint { return std::max<uint>(max_y, ce.bounds.bottom); });
 | 
						|
 | 
						|
		return max_y;
 | 
						|
	}
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Draws a page element that is composed of a sprite to the left and a single line of
 | 
						|
	 * text after that. These page elements are generally clickable and are thus called
 | 
						|
	 * action elements.
 | 
						|
	 * @param y_offset Current y_offset which will get updated when this method has completed its drawing.
 | 
						|
	 * @param width Width of the region available for drawing.
 | 
						|
	 * @param line_height Height of one line of text.
 | 
						|
	 * @param action_sprite The sprite to draw.
 | 
						|
	 * @param string_id The string id to draw.
 | 
						|
	 * @return the number of lines.
 | 
						|
	 */
 | 
						|
	void DrawActionElement(int &y_offset, int width, int line_height, SpriteID action_sprite, StringID string_id = STR_JUST_RAW_STRING) const
 | 
						|
	{
 | 
						|
		Dimension sprite_dim = GetSpriteSize(action_sprite);
 | 
						|
		uint element_height = std::max(sprite_dim.height, (uint)line_height);
 | 
						|
 | 
						|
		uint sprite_top = y_offset + (element_height - sprite_dim.height) / 2;
 | 
						|
		uint text_top = y_offset + (element_height - line_height) / 2;
 | 
						|
 | 
						|
		DrawSprite(action_sprite, PAL_NONE, 0, sprite_top);
 | 
						|
		DrawString(sprite_dim.width + WidgetDimensions::scaled.frametext.left, width, text_top, string_id, TC_BLACK);
 | 
						|
 | 
						|
		y_offset += element_height;
 | 
						|
	}
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Internal event handler for when a page element is clicked.
 | 
						|
	 * @param pe The clicked page element.
 | 
						|
	 */
 | 
						|
	void OnPageElementClick(const StoryPageElement& pe)
 | 
						|
	{
 | 
						|
		switch (pe.type) {
 | 
						|
			case SPET_TEXT:
 | 
						|
				/* Do nothing. */
 | 
						|
				break;
 | 
						|
 | 
						|
			case SPET_LOCATION:
 | 
						|
				if (_ctrl_pressed) {
 | 
						|
					ShowExtraViewportWindow((TileIndex)pe.referenced_id);
 | 
						|
				} else {
 | 
						|
					ScrollMainWindowToTile((TileIndex)pe.referenced_id);
 | 
						|
				}
 | 
						|
				break;
 | 
						|
 | 
						|
			case SPET_GOAL:
 | 
						|
				ShowGoalsList((CompanyID)this->window_number);
 | 
						|
				break;
 | 
						|
 | 
						|
			case SPET_BUTTON_PUSH:
 | 
						|
				if (this->active_button_id != INVALID_STORY_PAGE_ELEMENT) ResetObjectToPlace();
 | 
						|
				this->active_button_id = pe.index;
 | 
						|
				this->SetTimeout();
 | 
						|
				this->SetWidgetDirty(WID_SB_PAGE_PANEL);
 | 
						|
 | 
						|
				Command<CMD_STORY_PAGE_BUTTON>::Post(0, pe.index, 0);
 | 
						|
				break;
 | 
						|
 | 
						|
			case SPET_BUTTON_TILE:
 | 
						|
				if (this->active_button_id == pe.index) {
 | 
						|
					ResetObjectToPlace();
 | 
						|
					this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
 | 
						|
				} else {
 | 
						|
					CursorID cursor = TranslateStoryPageButtonCursor(StoryPageButtonData{ pe.referenced_id }.GetCursor());
 | 
						|
					SetObjectToPlaceWnd(cursor, PAL_NONE, HT_RECT, this);
 | 
						|
					this->active_button_id = pe.index;
 | 
						|
				}
 | 
						|
				this->SetWidgetDirty(WID_SB_PAGE_PANEL);
 | 
						|
				break;
 | 
						|
 | 
						|
			case SPET_BUTTON_VEHICLE:
 | 
						|
				if (this->active_button_id == pe.index) {
 | 
						|
					ResetObjectToPlace();
 | 
						|
					this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
 | 
						|
				} else {
 | 
						|
					CursorID cursor = TranslateStoryPageButtonCursor(StoryPageButtonData{ pe.referenced_id }.GetCursor());
 | 
						|
					SetObjectToPlaceWnd(cursor, PAL_NONE, HT_VEHICLE, this);
 | 
						|
					this->active_button_id = pe.index;
 | 
						|
				}
 | 
						|
				this->SetWidgetDirty(WID_SB_PAGE_PANEL);
 | 
						|
				break;
 | 
						|
 | 
						|
			default:
 | 
						|
				NOT_REACHED();
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
public:
 | 
						|
	StoryBookWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
 | 
						|
	{
 | 
						|
		this->CreateNestedTree();
 | 
						|
		this->vscroll = this->GetScrollbar(WID_SB_SCROLLBAR);
 | 
						|
		this->vscroll->SetStepSize(FONT_HEIGHT_NORMAL);
 | 
						|
 | 
						|
		/* Initialize page sort. */
 | 
						|
		this->story_pages.SetSortFuncs(StoryBookWindow::page_sorter_funcs);
 | 
						|
		this->story_pages.ForceRebuild();
 | 
						|
		this->BuildStoryPageList();
 | 
						|
		this->story_page_elements.SetSortFuncs(StoryBookWindow::page_element_sorter_funcs);
 | 
						|
		/* story_page_elements will get built by SetSelectedPage */
 | 
						|
 | 
						|
		this->FinishInitNested(window_number);
 | 
						|
		this->owner = (Owner)this->window_number;
 | 
						|
 | 
						|
		/* Initialize selected vars. */
 | 
						|
		this->selected_generic_title.clear();
 | 
						|
		this->selected_page_id = INVALID_STORY_PAGE;
 | 
						|
 | 
						|
		this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
 | 
						|
 | 
						|
		this->OnInvalidateData(-1);
 | 
						|
	}
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Updates the disabled state of the prev/next buttons.
 | 
						|
	 */
 | 
						|
	void UpdatePrevNextDisabledState()
 | 
						|
	{
 | 
						|
		this->SetWidgetDisabledState(WID_SB_PREV_PAGE, story_pages.empty() || this->IsFirstPageSelected());
 | 
						|
		this->SetWidgetDisabledState(WID_SB_NEXT_PAGE, story_pages.empty() || this->IsLastPageSelected());
 | 
						|
		this->SetWidgetDirty(WID_SB_PREV_PAGE);
 | 
						|
		this->SetWidgetDirty(WID_SB_NEXT_PAGE);
 | 
						|
	}
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Sets the selected page.
 | 
						|
	 * @param page_index pool index of the page to select.
 | 
						|
	 */
 | 
						|
	void SetSelectedPage(uint16_t page_index)
 | 
						|
	{
 | 
						|
		if (this->selected_page_id != page_index) {
 | 
						|
			if (this->active_button_id) ResetObjectToPlace();
 | 
						|
			this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
 | 
						|
			this->selected_page_id = page_index;
 | 
						|
			this->RefreshSelectedPage();
 | 
						|
			this->UpdatePrevNextDisabledState();
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	void SetStringParameters(int widget) const override
 | 
						|
	{
 | 
						|
		switch (widget) {
 | 
						|
			case WID_SB_SEL_PAGE: {
 | 
						|
				StoryPage *page = this->GetSelPage();
 | 
						|
				SetDParamStr(0, page != nullptr && !page->title.empty() ? page->title : this->selected_generic_title);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			case WID_SB_CAPTION:
 | 
						|
				if (this->window_number == INVALID_COMPANY) {
 | 
						|
					SetDParam(0, STR_STORY_BOOK_SPECTATOR_CAPTION);
 | 
						|
				} else {
 | 
						|
					SetDParam(0, STR_STORY_BOOK_CAPTION);
 | 
						|
					SetDParam(1, this->window_number);
 | 
						|
				}
 | 
						|
				break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	void OnPaint() override
 | 
						|
	{
 | 
						|
		/* Detect if content has changed height. This can happen if a
 | 
						|
		 * multi-line text contains eg. {COMPANY} and that company is
 | 
						|
		 * renamed.
 | 
						|
		 */
 | 
						|
		if (this->vscroll->GetCount() != this->GetContentHeight()) {
 | 
						|
			this->vscroll->SetCount(this->GetContentHeight());
 | 
						|
			this->SetWidgetDirty(WID_SB_SCROLLBAR);
 | 
						|
			this->SetWidgetDirty(WID_SB_PAGE_PANEL);
 | 
						|
		}
 | 
						|
 | 
						|
		this->DrawWidgets();
 | 
						|
	}
 | 
						|
 | 
						|
	void DrawWidget(const Rect &r, int widget) const override
 | 
						|
	{
 | 
						|
		if (widget != WID_SB_PAGE_PANEL) return;
 | 
						|
 | 
						|
		StoryPage *page = this->GetSelPage();
 | 
						|
		if (page == nullptr) return;
 | 
						|
 | 
						|
		Rect fr = r.Shrink(WidgetDimensions::scaled.frametext);
 | 
						|
 | 
						|
		/* Set up a clipping region for the panel. */
 | 
						|
		DrawPixelInfo tmp_dpi;
 | 
						|
		if (!FillDrawPixelInfo(&tmp_dpi, fr.left, fr.top, fr.Width(), fr.Height())) return;
 | 
						|
 | 
						|
		AutoRestoreBackup dpi_backup(_cur_dpi, &tmp_dpi);
 | 
						|
 | 
						|
		/* Draw content (now coordinates given to Draw** are local to the new clipping region). */
 | 
						|
		fr = fr.Translate(-fr.left, -fr.top);
 | 
						|
		int line_height = FONT_HEIGHT_NORMAL;
 | 
						|
		const int scrollpos = this->vscroll->GetPosition();
 | 
						|
		int y_offset = -scrollpos;
 | 
						|
 | 
						|
		/* Date */
 | 
						|
		if (page->date != CalendarTime::INVALID_DATE) {
 | 
						|
			SetDParam(0, page->date);
 | 
						|
			DrawString(0, fr.right, y_offset, STR_JUST_DATE_LONG, TC_BLACK);
 | 
						|
		}
 | 
						|
		y_offset += line_height;
 | 
						|
 | 
						|
		/* Title */
 | 
						|
		SetDParamStr(0, !page->title.empty() ? page->title : this->selected_generic_title);
 | 
						|
		y_offset = DrawStringMultiLine(0, fr.right, y_offset, fr.bottom, STR_STORY_BOOK_TITLE, TC_BLACK, SA_TOP | SA_HOR_CENTER);
 | 
						|
 | 
						|
		/* Page elements */
 | 
						|
		this->EnsureStoryPageElementLayout();
 | 
						|
		for (const LayoutCacheElement &ce : this->layout_cache) {
 | 
						|
			y_offset = ce.bounds.top - scrollpos;
 | 
						|
			switch (ce.pe->type) {
 | 
						|
				case SPET_TEXT:
 | 
						|
					SetDParamStr(0, ce.pe->text);
 | 
						|
					y_offset = DrawStringMultiLine(ce.bounds.left, ce.bounds.right, ce.bounds.top - scrollpos, ce.bounds.bottom - scrollpos, STR_JUST_RAW_STRING, TC_BLACK, SA_TOP | SA_LEFT);
 | 
						|
					break;
 | 
						|
 | 
						|
				case SPET_GOAL: {
 | 
						|
					Goal *g = Goal::Get((GoalID) ce.pe->referenced_id);
 | 
						|
					StringID string_id = g == nullptr ? STR_STORY_BOOK_INVALID_GOAL_REF : STR_JUST_RAW_STRING;
 | 
						|
					if (g != nullptr) SetDParamStr(0, g->text);
 | 
						|
					DrawActionElement(y_offset, ce.bounds.right - ce.bounds.left, line_height, GetPageElementSprite(*ce.pe), string_id);
 | 
						|
					break;
 | 
						|
				}
 | 
						|
 | 
						|
				case SPET_LOCATION:
 | 
						|
					SetDParamStr(0, ce.pe->text);
 | 
						|
					DrawActionElement(y_offset, ce.bounds.right - ce.bounds.left, line_height, GetPageElementSprite(*ce.pe));
 | 
						|
					break;
 | 
						|
 | 
						|
				case SPET_BUTTON_PUSH:
 | 
						|
				case SPET_BUTTON_TILE:
 | 
						|
				case SPET_BUTTON_VEHICLE: {
 | 
						|
					const int tmargin = WidgetDimensions::scaled.bevel.top + WidgetDimensions::scaled.frametext.top;
 | 
						|
					const FrameFlags frame = this->active_button_id == ce.pe->index ? FR_LOWERED : FR_NONE;
 | 
						|
					const Colours bgcolour = StoryPageButtonData{ ce.pe->referenced_id }.GetColour();
 | 
						|
 | 
						|
					DrawFrameRect(ce.bounds.left, ce.bounds.top - scrollpos, ce.bounds.right, ce.bounds.bottom - scrollpos - 1, bgcolour, frame);
 | 
						|
 | 
						|
					SetDParamStr(0, ce.pe->text);
 | 
						|
					DrawString(ce.bounds.left + WidgetDimensions::scaled.bevel.left, ce.bounds.right - WidgetDimensions::scaled.bevel.right, ce.bounds.top + tmargin - scrollpos, STR_JUST_RAW_STRING, TC_WHITE, SA_CENTER);
 | 
						|
					break;
 | 
						|
				}
 | 
						|
 | 
						|
				default: NOT_REACHED();
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
 | 
						|
	{
 | 
						|
		if (widget != WID_SB_SEL_PAGE && widget != WID_SB_PAGE_PANEL) return;
 | 
						|
 | 
						|
		Dimension d;
 | 
						|
		d.height = FONT_HEIGHT_NORMAL;
 | 
						|
		d.width = 0;
 | 
						|
 | 
						|
		switch (widget) {
 | 
						|
			case WID_SB_SEL_PAGE: {
 | 
						|
 | 
						|
				/* Get max title width. */
 | 
						|
				for (size_t i = 0; i < this->story_pages.size(); i++) {
 | 
						|
					const StoryPage *s = this->story_pages[i];
 | 
						|
 | 
						|
					if (!s->title.empty()) {
 | 
						|
						SetDParamStr(0, s->title);
 | 
						|
					} else {
 | 
						|
						SetDParamStr(0, this->selected_generic_title);
 | 
						|
					}
 | 
						|
					Dimension title_d = GetStringBoundingBox(STR_JUST_RAW_STRING);
 | 
						|
 | 
						|
					if (title_d.width > d.width) {
 | 
						|
						d.width = title_d.width;
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				d.width += padding.width;
 | 
						|
				d.height += padding.height;
 | 
						|
				*size = maxdim(*size, d);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			case WID_SB_PAGE_PANEL: {
 | 
						|
				d.height *= 5;
 | 
						|
				d.height += padding.height + WidgetDimensions::scaled.frametext.Vertical();
 | 
						|
				*size = maxdim(*size, d);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	void OnResize() override
 | 
						|
	{
 | 
						|
		this->InvalidateStoryPageElementLayout();
 | 
						|
		this->vscroll->SetCapacityFromWidget(this, WID_SB_PAGE_PANEL, WidgetDimensions::scaled.frametext.Vertical());
 | 
						|
		this->vscroll->SetCount(this->GetContentHeight());
 | 
						|
	}
 | 
						|
 | 
						|
	void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
 | 
						|
	{
 | 
						|
		switch (widget) {
 | 
						|
			case WID_SB_SEL_PAGE: {
 | 
						|
				DropDownList list = this->BuildDropDownList();
 | 
						|
				if (!list.empty()) {
 | 
						|
					/* Get the index of selected page. */
 | 
						|
					int selected = 0;
 | 
						|
					for (size_t i = 0; i < this->story_pages.size(); i++) {
 | 
						|
						const StoryPage *p = this->story_pages[i];
 | 
						|
						if (p->index == this->selected_page_id) break;
 | 
						|
						selected++;
 | 
						|
					}
 | 
						|
 | 
						|
					ShowDropDownList(this, std::move(list), selected, widget);
 | 
						|
				}
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			case WID_SB_PREV_PAGE:
 | 
						|
				this->SelectPrevPage();
 | 
						|
				break;
 | 
						|
 | 
						|
			case WID_SB_NEXT_PAGE:
 | 
						|
				this->SelectNextPage();
 | 
						|
				break;
 | 
						|
 | 
						|
			case WID_SB_PAGE_PANEL: {
 | 
						|
				int clicked_y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SB_PAGE_PANEL, WidgetDimensions::scaled.frametext.top);
 | 
						|
				this->EnsureStoryPageElementLayout();
 | 
						|
 | 
						|
				for (const LayoutCacheElement &ce : this->layout_cache) {
 | 
						|
					if (clicked_y >= ce.bounds.top && clicked_y < ce.bounds.bottom && pt.x >= ce.bounds.left && pt.x < ce.bounds.right) {
 | 
						|
						this->OnPageElementClick(*ce.pe);
 | 
						|
						return;
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	void OnDropdownSelect(int widget, int index) override
 | 
						|
	{
 | 
						|
		if (widget != WID_SB_SEL_PAGE) return;
 | 
						|
 | 
						|
		/* index (which is set in BuildDropDownList) is the page id. */
 | 
						|
		this->SetSelectedPage(index);
 | 
						|
	}
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Some data on this window has become invalid.
 | 
						|
	 * @param data Information about the changed data.
 | 
						|
	 *   -1     Rebuild page list and refresh current page;
 | 
						|
	 *   >= 0   Id of the page that needs to be refreshed. If it is not the current page, nothing happens.
 | 
						|
	 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
 | 
						|
	 */
 | 
						|
	void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
 | 
						|
	{
 | 
						|
		if (!gui_scope) return;
 | 
						|
 | 
						|
		/* If added/removed page, force rebuild. Sort order never change so just a
 | 
						|
		 * re-sort is never needed.
 | 
						|
		 */
 | 
						|
		if (data == -1) {
 | 
						|
			this->story_pages.ForceRebuild();
 | 
						|
			this->BuildStoryPageList();
 | 
						|
 | 
						|
			/* Was the last page removed? */
 | 
						|
			if (this->story_pages.empty()) {
 | 
						|
				this->selected_generic_title.clear();
 | 
						|
			}
 | 
						|
 | 
						|
			/* Verify page selection. */
 | 
						|
			if (!_story_page_pool.IsValidID(this->selected_page_id)) {
 | 
						|
				this->selected_page_id = INVALID_STORY_PAGE;
 | 
						|
			}
 | 
						|
			if (this->selected_page_id == INVALID_STORY_PAGE && !this->story_pages.empty()) {
 | 
						|
				/* No page is selected, but there exist at least one available.
 | 
						|
				 * => Select first page.
 | 
						|
				 */
 | 
						|
				this->SetSelectedPage(this->story_pages[0]->index);
 | 
						|
			}
 | 
						|
 | 
						|
			this->SetWidgetDisabledState(WID_SB_SEL_PAGE, this->story_pages.empty());
 | 
						|
			this->SetWidgetDirty(WID_SB_SEL_PAGE);
 | 
						|
			this->UpdatePrevNextDisabledState();
 | 
						|
		} else if (data >= 0 && this->selected_page_id == data) {
 | 
						|
			this->RefreshSelectedPage();
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	void OnTimeout() override
 | 
						|
	{
 | 
						|
		this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
 | 
						|
		this->SetWidgetDirty(WID_SB_PAGE_PANEL);
 | 
						|
	}
 | 
						|
 | 
						|
	void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override
 | 
						|
	{
 | 
						|
		const StoryPageElement *const pe = StoryPageElement::GetIfValid(this->active_button_id);
 | 
						|
		if (pe == nullptr || pe->type != SPET_BUTTON_TILE) {
 | 
						|
			ResetObjectToPlace();
 | 
						|
			this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
 | 
						|
			this->SetWidgetDirty(WID_SB_PAGE_PANEL);
 | 
						|
			return;
 | 
						|
		}
 | 
						|
 | 
						|
		Command<CMD_STORY_PAGE_BUTTON>::Post(tile, pe->index, 0);
 | 
						|
		ResetObjectToPlace();
 | 
						|
	}
 | 
						|
 | 
						|
	bool OnVehicleSelect(const Vehicle *v) override
 | 
						|
	{
 | 
						|
		const StoryPageElement *const pe = StoryPageElement::GetIfValid(this->active_button_id);
 | 
						|
		if (pe == nullptr || pe->type != SPET_BUTTON_VEHICLE) {
 | 
						|
			ResetObjectToPlace();
 | 
						|
			this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
 | 
						|
			this->SetWidgetDirty(WID_SB_PAGE_PANEL);
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
 | 
						|
		/* Check that the vehicle matches the requested type */
 | 
						|
		StoryPageButtonData data{ pe->referenced_id };
 | 
						|
		VehicleType wanted_vehtype = data.GetVehicleType();
 | 
						|
		if (wanted_vehtype != VEH_INVALID && wanted_vehtype != v->type) return false;
 | 
						|
 | 
						|
		Command<CMD_STORY_PAGE_BUTTON>::Post(0, pe->index, v->index);
 | 
						|
		ResetObjectToPlace();
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	void OnPlaceObjectAbort() override
 | 
						|
	{
 | 
						|
		this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
 | 
						|
		this->SetWidgetDirty(WID_SB_PAGE_PANEL);
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
GUIStoryPageList::SortFunction * const StoryBookWindow::page_sorter_funcs[] = {
 | 
						|
	&PageOrderSorter,
 | 
						|
};
 | 
						|
 | 
						|
GUIStoryPageElementList::SortFunction * const StoryBookWindow::page_element_sorter_funcs[] = {
 | 
						|
	&PageElementOrderSorter,
 | 
						|
};
 | 
						|
 | 
						|
static const NWidgetPart _nested_story_book_widgets[] = {
 | 
						|
	NWidget(NWID_HORIZONTAL),
 | 
						|
		NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
 | 
						|
		NWidget(WWT_CAPTION, COLOUR_BROWN, WID_SB_CAPTION), SetDataTip(STR_JUST_STRING1, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
 | 
						|
		NWidget(WWT_SHADEBOX, COLOUR_BROWN),
 | 
						|
		NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
 | 
						|
		NWidget(WWT_STICKYBOX, COLOUR_BROWN),
 | 
						|
	EndContainer(),
 | 
						|
	NWidget(NWID_HORIZONTAL), SetFill(1, 1),
 | 
						|
		NWidget(WWT_PANEL, COLOUR_BROWN, WID_SB_PAGE_PANEL), SetResize(1, 1), SetScrollbar(WID_SB_SCROLLBAR), EndContainer(),
 | 
						|
		NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_SB_SCROLLBAR),
 | 
						|
	EndContainer(),
 | 
						|
	NWidget(NWID_HORIZONTAL),
 | 
						|
		NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SB_PREV_PAGE), SetMinimalSize(100, 0), SetFill(0, 0), SetDataTip(STR_STORY_BOOK_PREV_PAGE, STR_STORY_BOOK_PREV_PAGE_TOOLTIP),
 | 
						|
		NWidget(NWID_BUTTON_DROPDOWN, COLOUR_BROWN, WID_SB_SEL_PAGE), SetMinimalSize(93, 12), SetFill(1, 0),
 | 
						|
												SetDataTip(STR_JUST_RAW_STRING, STR_STORY_BOOK_SEL_PAGE_TOOLTIP), SetResize(1, 0),
 | 
						|
		NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SB_NEXT_PAGE), SetMinimalSize(100, 0), SetFill(0, 0), SetDataTip(STR_STORY_BOOK_NEXT_PAGE, STR_STORY_BOOK_NEXT_PAGE_TOOLTIP),
 | 
						|
		NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
 | 
						|
	EndContainer(),
 | 
						|
};
 | 
						|
 | 
						|
static WindowDesc _story_book_desc(
 | 
						|
	WDP_CENTER, "view_story", 400, 300,
 | 
						|
	WC_STORY_BOOK, WC_NONE,
 | 
						|
	0,
 | 
						|
	std::begin(_nested_story_book_widgets), std::end(_nested_story_book_widgets)
 | 
						|
);
 | 
						|
 | 
						|
static CursorID TranslateStoryPageButtonCursor(StoryPageButtonCursor cursor)
 | 
						|
{
 | 
						|
	switch (cursor) {
 | 
						|
		case SPBC_MOUSE:          return SPR_CURSOR_MOUSE;
 | 
						|
		case SPBC_ZZZ:            return SPR_CURSOR_ZZZ;
 | 
						|
		case SPBC_BUOY:           return SPR_CURSOR_BUOY;
 | 
						|
		case SPBC_QUERY:          return SPR_CURSOR_QUERY;
 | 
						|
		case SPBC_HQ:             return SPR_CURSOR_HQ;
 | 
						|
		case SPBC_SHIP_DEPOT:     return SPR_CURSOR_SHIP_DEPOT;
 | 
						|
		case SPBC_SIGN:           return SPR_CURSOR_SIGN;
 | 
						|
		case SPBC_TREE:           return SPR_CURSOR_TREE;
 | 
						|
		case SPBC_BUY_LAND:       return SPR_CURSOR_BUY_LAND;
 | 
						|
		case SPBC_LEVEL_LAND:     return SPR_CURSOR_LEVEL_LAND;
 | 
						|
		case SPBC_TOWN:           return SPR_CURSOR_TOWN;
 | 
						|
		case SPBC_INDUSTRY:       return SPR_CURSOR_INDUSTRY;
 | 
						|
		case SPBC_ROCKY_AREA:     return SPR_CURSOR_ROCKY_AREA;
 | 
						|
		case SPBC_DESERT:         return SPR_CURSOR_DESERT;
 | 
						|
		case SPBC_TRANSMITTER:    return SPR_CURSOR_TRANSMITTER;
 | 
						|
		case SPBC_AIRPORT:        return SPR_CURSOR_AIRPORT;
 | 
						|
		case SPBC_DOCK:           return SPR_CURSOR_DOCK;
 | 
						|
		case SPBC_CANAL:          return SPR_CURSOR_CANAL;
 | 
						|
		case SPBC_LOCK:           return SPR_CURSOR_LOCK;
 | 
						|
		case SPBC_RIVER:          return SPR_CURSOR_RIVER;
 | 
						|
		case SPBC_AQUEDUCT:       return SPR_CURSOR_AQUEDUCT;
 | 
						|
		case SPBC_BRIDGE:         return SPR_CURSOR_BRIDGE;
 | 
						|
		case SPBC_RAIL_STATION:   return SPR_CURSOR_RAIL_STATION;
 | 
						|
		case SPBC_TUNNEL_RAIL:    return SPR_CURSOR_TUNNEL_RAIL;
 | 
						|
		case SPBC_TUNNEL_ELRAIL:  return SPR_CURSOR_TUNNEL_ELRAIL;
 | 
						|
		case SPBC_TUNNEL_MONO:    return SPR_CURSOR_TUNNEL_MONO;
 | 
						|
		case SPBC_TUNNEL_MAGLEV:  return SPR_CURSOR_TUNNEL_MAGLEV;
 | 
						|
		case SPBC_AUTORAIL:       return SPR_CURSOR_AUTORAIL;
 | 
						|
		case SPBC_AUTOELRAIL:     return SPR_CURSOR_AUTOELRAIL;
 | 
						|
		case SPBC_AUTOMONO:       return SPR_CURSOR_AUTOMONO;
 | 
						|
		case SPBC_AUTOMAGLEV:     return SPR_CURSOR_AUTOMAGLEV;
 | 
						|
		case SPBC_WAYPOINT:       return SPR_CURSOR_WAYPOINT;
 | 
						|
		case SPBC_RAIL_DEPOT:     return SPR_CURSOR_RAIL_DEPOT;
 | 
						|
		case SPBC_ELRAIL_DEPOT:   return SPR_CURSOR_ELRAIL_DEPOT;
 | 
						|
		case SPBC_MONO_DEPOT:     return SPR_CURSOR_MONO_DEPOT;
 | 
						|
		case SPBC_MAGLEV_DEPOT:   return SPR_CURSOR_MAGLEV_DEPOT;
 | 
						|
		case SPBC_CONVERT_RAIL:   return SPR_CURSOR_CONVERT_RAIL;
 | 
						|
		case SPBC_CONVERT_ELRAIL: return SPR_CURSOR_CONVERT_ELRAIL;
 | 
						|
		case SPBC_CONVERT_MONO:   return SPR_CURSOR_CONVERT_MONO;
 | 
						|
		case SPBC_CONVERT_MAGLEV: return SPR_CURSOR_CONVERT_MAGLEV;
 | 
						|
		case SPBC_AUTOROAD:       return SPR_CURSOR_AUTOROAD;
 | 
						|
		case SPBC_AUTOTRAM:       return SPR_CURSOR_AUTOTRAM;
 | 
						|
		case SPBC_ROAD_DEPOT:     return SPR_CURSOR_ROAD_DEPOT;
 | 
						|
		case SPBC_BUS_STATION:    return SPR_CURSOR_BUS_STATION;
 | 
						|
		case SPBC_TRUCK_STATION:  return SPR_CURSOR_TRUCK_STATION;
 | 
						|
		case SPBC_ROAD_TUNNEL:    return SPR_CURSOR_ROAD_TUNNEL;
 | 
						|
		case SPBC_CLONE_TRAIN:    return SPR_CURSOR_CLONE_TRAIN;
 | 
						|
		case SPBC_CLONE_ROADVEH:  return SPR_CURSOR_CLONE_ROADVEH;
 | 
						|
		case SPBC_CLONE_SHIP:     return SPR_CURSOR_CLONE_SHIP;
 | 
						|
		case SPBC_CLONE_AIRPLANE: return SPR_CURSOR_CLONE_AIRPLANE;
 | 
						|
		case SPBC_DEMOLISH:       return ANIMCURSOR_DEMOLISH;
 | 
						|
		case SPBC_LOWERLAND:      return ANIMCURSOR_LOWERLAND;
 | 
						|
		case SPBC_RAISELAND:      return ANIMCURSOR_RAISELAND;
 | 
						|
		case SPBC_PICKSTATION:    return ANIMCURSOR_PICKSTATION;
 | 
						|
		case SPBC_BUILDSIGNALS:   return ANIMCURSOR_BUILDSIGNALS;
 | 
						|
		default: return SPR_CURSOR_QUERY;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Raise or create the story book window for \a company, at page \a page_id.
 | 
						|
 * @param company 'Owner' of the story book, may be #INVALID_COMPANY.
 | 
						|
 * @param page_id Page to open, may be #INVALID_STORY_PAGE.
 | 
						|
 */
 | 
						|
void ShowStoryBook(CompanyID company, uint16_t page_id)
 | 
						|
{
 | 
						|
	if (!Company::IsValidID(company)) company = (CompanyID)INVALID_COMPANY;
 | 
						|
 | 
						|
	StoryBookWindow *w = AllocateWindowDescFront<StoryBookWindow>(&_story_book_desc, company, true);
 | 
						|
	if (page_id != INVALID_STORY_PAGE) w->SetSelectedPage(page_id);
 | 
						|
}
 |