252 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			252 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file highscore_gui.cpp Definition of the HighScore and EndGame windows */
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#include "stdafx.h"
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#include "highscore.h"
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#include "table/strings.h"
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#include "gfx_func.h"
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#include "table/sprites.h"
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#include "window_gui.h"
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#include "window_func.h"
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#include "network/network.h"
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#include "command_func.h"
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#include "company_func.h"
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#include "company_base.h"
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#include "strings_func.h"
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#include "hotkeys.h"
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#include "zoom_func.h"
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#include "widgets/highscore_widget.h"
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#include "safeguards.h"
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struct EndGameHighScoreBaseWindow : Window {
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	uint32_t background_img;
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	int8_t rank;
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	EndGameHighScoreBaseWindow(WindowDesc *desc) : Window(desc)
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	{
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		this->InitNested();
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		CLRBITS(this->flags, WF_WHITE_BORDER);
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		ResizeWindow(this, _screen.width - this->width, _screen.height - this->height);
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	}
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	/* Always draw a maximized window and within it the centered background */
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	void SetupHighScoreEndWindow()
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	{
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		/* Resize window to "full-screen". */
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		if (this->width != _screen.width || this->height != _screen.height) ResizeWindow(this, _screen.width - this->width, _screen.height - this->height);
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		this->DrawWidgets();
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		/* Standard background slices are 50 pixels high, but it's designed
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		 * for 480 pixels total. 96% of 500 is 480. */
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		Dimension dim = GetSpriteSize(this->background_img);
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		Point pt = this->GetTopLeft(dim.width, dim.height * 96 / 10);
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		/* Center Highscore/Endscreen background */
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		for (uint i = 0; i < 10; i++) { // the image is split into 10 50px high parts
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			DrawSprite(this->background_img + i, PAL_NONE, pt.x, pt.y + (i * dim.height));
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		}
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	}
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	/** Return the coordinate of the screen such that a window of 640x480 is centered at the screen. */
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	Point GetTopLeft(int x, int y)
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	{
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		Point pt = {std::max(0, (_screen.width / 2) - (x / 2)), std::max(0, (_screen.height / 2) - (y / 2))};
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		return pt;
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	}
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	void OnClick([[maybe_unused]] Point pt, [[maybe_unused]] WidgetID widget, [[maybe_unused]] int click_count) override
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	{
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		this->Close();
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	}
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	EventState OnKeyPress(char32_t key, uint16_t keycode) override
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	{
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		/* All keys are 'handled' by this window but we want to make
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		 * sure that 'quit' still works correctly. Not handling the
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		 * quit key is enough so the main toolbar can handle it. */
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		if (IsQuitKey(keycode)) return ES_NOT_HANDLED;
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		switch (keycode) {
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			/* Keys for telling we want to go on */
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			case WKC_RETURN:
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			case WKC_ESC:
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			case WKC_SPACE:
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				this->Close();
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				return ES_HANDLED;
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			default:
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				/* We want to handle all keys; we don't want windows in
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				 * the background to open. Especially the ones that do
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				 * locate themselves based on the status-/toolbars. */
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				return ES_HANDLED;
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		}
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	}
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};
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/** End game window shown at the end of the game */
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struct EndGameWindow : EndGameHighScoreBaseWindow {
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	EndGameWindow(WindowDesc *desc) : EndGameHighScoreBaseWindow(desc)
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	{
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		/* Pause in single-player to have a look at the highscore at your own leisure */
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		if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
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		this->background_img = SPR_TYCOON_IMG1_BEGIN;
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		if (_local_company != COMPANY_SPECTATOR) {
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			const Company *c = Company::Get(_local_company);
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			if (c->old_economy[0].performance_history == SCORE_MAX) {
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				this->background_img = SPR_TYCOON_IMG2_BEGIN;
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			}
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		}
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		/* In a network game show the endscores of the custom difficulty 'network' which is
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		 * a TOP5 of that game, and not an all-time TOP5. */
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		if (_networking) {
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			this->window_number = SP_MULTIPLAYER;
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			this->rank = SaveHighScoreValueNetwork();
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		} else {
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			/* in singleplayer mode _local company is always valid */
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			const Company *c = Company::Get(_local_company);
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			this->window_number = SP_CUSTOM;
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			this->rank = SaveHighScoreValue(c);
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		}
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		MarkWholeScreenDirty();
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	}
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	void Close([[maybe_unused]] int data = 0) override
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	{
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		if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); // unpause
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		if (_game_mode != GM_MENU) ShowHighscoreTable(this->window_number, this->rank);
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		this->EndGameHighScoreBaseWindow::Close();
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	}
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	void OnPaint() override
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	{
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		this->SetupHighScoreEndWindow();
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		Point pt = this->GetTopLeft(ScaleSpriteTrad(640), ScaleSpriteTrad(480));
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		const Company *c = Company::GetIfValid(_local_company);
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		if (c == nullptr) return;
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		/* We need to get performance from last year because the image is shown
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		 * at the start of the new year when these things have already been copied */
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		if (this->background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/
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			SetDParam(0, c->index);
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			SetDParam(1, c->index);
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			SetDParam(2, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
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			DrawStringMultiLine(pt.x + ScaleSpriteTrad(15), pt.x + ScaleSpriteTrad(640) - ScaleSpriteTrad(25), pt.y + ScaleSpriteTrad(90), pt.y + ScaleSpriteTrad(160), STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS, TC_FROMSTRING, SA_CENTER);
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		} else {
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			SetDParam(0, c->index);
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			SetDParam(1, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
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			DrawStringMultiLine(pt.x + ScaleSpriteTrad(36), pt.x + ScaleSpriteTrad(640), pt.y + ScaleSpriteTrad(140), pt.y + ScaleSpriteTrad(206), STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS, TC_FROMSTRING, SA_CENTER);
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		}
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	}
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};
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struct HighScoreWindow : EndGameHighScoreBaseWindow {
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	bool game_paused_by_player; ///< True if the game was paused by the player when the highscore window was opened.
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	HighScoreWindow(WindowDesc *desc, int difficulty, int8_t ranking) : EndGameHighScoreBaseWindow(desc)
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	{
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		/* pause game to show the chart */
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		this->game_paused_by_player = _pause_mode == PM_PAUSED_NORMAL;
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		if (!_networking && !this->game_paused_by_player) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
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		/* Close all always on-top windows to get a clean screen */
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		if (_game_mode != GM_MENU) HideVitalWindows();
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		MarkWholeScreenDirty();
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		this->window_number = difficulty; // show highscore chart for difficulty...
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		this->background_img = SPR_HIGHSCORE_CHART_BEGIN; // which background to show
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		this->rank = ranking;
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	}
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	void Close([[maybe_unused]] int data = 0) override
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	{
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		if (_game_mode != GM_MENU) ShowVitalWindows();
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		if (!_networking && !this->game_paused_by_player) DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); // unpause
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		this->EndGameHighScoreBaseWindow::Close();
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	}
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	void OnPaint() override
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	{
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		const auto &hs = _highscore_table[this->window_number];
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		this->SetupHighScoreEndWindow();
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		Point pt = this->GetTopLeft(ScaleSpriteTrad(640), ScaleSpriteTrad(480));
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		/* Draw the title. */
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		DrawStringMultiLine(pt.x + ScaleSpriteTrad(70), pt.x + ScaleSpriteTrad(570), pt.y, pt.y + ScaleSpriteTrad(140), STR_HIGHSCORE_TOP_COMPANIES, TC_FROMSTRING, SA_CENTER);
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		/* Draw Highscore peepz */
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		for (uint8_t i = 0; i < ClampTo<uint8_t>(hs.size()); i++) {
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			SetDParam(0, i + 1);
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			DrawString(pt.x + ScaleSpriteTrad(40), pt.x + ScaleSpriteTrad(600), pt.y + ScaleSpriteTrad(140 + i * 55), STR_HIGHSCORE_POSITION);
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			if (!hs[i].name.empty()) {
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				TextColour colour = (this->rank == i) ? TC_RED : TC_BLACK; // draw new highscore in red
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				SetDParamStr(0, hs[i].name);
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				DrawString(pt.x + ScaleSpriteTrad(71), pt.x + ScaleSpriteTrad(569), pt.y + ScaleSpriteTrad(140 + i * 55), STR_JUST_BIG_RAW_STRING, colour);
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				SetDParam(0, hs[i].title);
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				SetDParam(1, hs[i].score);
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				DrawString(pt.x + ScaleSpriteTrad(71), pt.x + ScaleSpriteTrad(569), pt.y + ScaleSpriteTrad(140) + GetCharacterHeight(FS_LARGE) + ScaleSpriteTrad(i * 55), STR_HIGHSCORE_STATS, colour);
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			}
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		}
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	}
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};
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static constexpr NWidgetPart _nested_highscore_widgets[] = {
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	NWidget(WWT_PANEL, COLOUR_BROWN, WID_H_BACKGROUND), SetResize(1, 1), EndContainer(),
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};
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static WindowDesc _highscore_desc(__FILE__, __LINE__,
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	WDP_MANUAL, nullptr, 0, 0,
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	WC_HIGHSCORE, WC_NONE,
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	0,
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	std::begin(_nested_highscore_widgets), std::end(_nested_highscore_widgets)
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);
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static WindowDesc _endgame_desc(__FILE__, __LINE__,
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	WDP_MANUAL, nullptr, 0, 0,
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	WC_ENDSCREEN, WC_NONE,
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	0,
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	std::begin(_nested_highscore_widgets), std::end(_nested_highscore_widgets)
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);
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/**
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 * Show the highscore table for a given difficulty. When called from
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 * endgame ranking is set to the top5 element that was newly added
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 * and is thus highlighted
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 */
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void ShowHighscoreTable(int difficulty, int8_t ranking)
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{
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	CloseWindowByClass(WC_HIGHSCORE);
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	new HighScoreWindow(&_highscore_desc, difficulty, ranking);
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}
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/**
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 * Show the endgame victory screen in 2050. Update the new highscore
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 * if it was high enough
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 */
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void ShowEndGameChart()
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{
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	/* Dedicated server doesn't need the highscore window and neither does -v null. */
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	if (IsHeadless() || (!_networking && !Company::IsValidID(_local_company))) return;
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	HideVitalWindows();
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	CloseWindowByClass(WC_ENDSCREEN);
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	new EndGameWindow(&_endgame_desc);
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}
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