* cheating by starting to unload and after getting paid rushing to the depot to get sold (or unloading, loading and getting paid again for the remainder) * cargo being dropped onto a station at the moment a stockpiling industry doesn't accept it anymore * industries getting cargo that has not been unloaded yet and subsequently dumping it back on the station in one go Note: you will now get paid after the unloading has finished, so you'll have to wait a bit longer for 'your' money.
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
/* $Id$ */
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/** @file cargopacket_sl.cpp Code handling saving and loading of cargo packets */
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#include "../stdafx.h"
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#include "../cargopacket.h"
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#include "saveload.h"
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static const SaveLoad _cargopacket_desc[] = {
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SLE_VAR(CargoPacket, source, SLE_UINT16),
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SLE_VAR(CargoPacket, source_xy, SLE_UINT32),
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SLE_VAR(CargoPacket, loaded_at_xy, SLE_UINT32),
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SLE_VAR(CargoPacket, count, SLE_UINT16),
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SLE_VAR(CargoPacket, days_in_transit, SLE_UINT8),
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SLE_VAR(CargoPacket, feeder_share, SLE_INT64),
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/* Used to be paid_for, but that got changed. */
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SLE_CONDNULL(1, 0, 120),
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SLE_END()
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};
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static void Save_CAPA()
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{
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CargoPacket *cp;
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FOR_ALL_CARGOPACKETS(cp) {
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SlSetArrayIndex(cp->index);
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SlObject(cp, _cargopacket_desc);
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}
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}
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static void Load_CAPA()
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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CargoPacket *cp = new (index) CargoPacket();
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SlObject(cp, _cargopacket_desc);
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}
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}
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extern const ChunkHandler _cargopacket_chunk_handlers[] = {
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{ 'CAPA', Save_CAPA, Load_CAPA, NULL, CH_ARRAY | CH_LAST},
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};
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