-Codechange: store the SpriteID in the spritecache too -Add: add a PNG loader for graphical files -Documentation: added a document to explain the PNG format
		
			
				
	
	
		
			37 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
32bpp and OpenTTD
 | 
						|
=================
 | 
						|
 | 
						|
OpenTTD has 32bpp support. This means: OpenTTD still is 8bpp, but it has the
 | 
						|
posibility to override the graphics with 32bpp. This means that it isn't a
 | 
						|
replacement of grf or newgrf, but simply an addition. If you want to use 32bpp
 | 
						|
graphics of a newgrf, you do need the newgrf itself too (with 8bpp graphics).
 | 
						|
 | 
						|
 | 
						|
The Format
 | 
						|
----------
 | 
						|
 | 
						|
32bpp images are stored in PNG. They should go in:
 | 
						|
  data/sprites/<grfname>/<SpriteID>.png
 | 
						|
 | 
						|
For example, a grfname would be 'openttd' (without .grf, lowercase), and the
 | 
						|
SpriteID 3, to override the 3rd sprite in openttd.grf with a 32bpp version.
 | 
						|
 | 
						|
The format of this PNG can be almost anything, but we advise to use RGBA
 | 
						|
format. Alpha-channel is fully supported.
 | 
						|
 | 
						|
As the core of OpenTTD is 8bpp, and because you of course want company colours
 | 
						|
in your images, you will need to add a mask for every sprite that needs colour
 | 
						|
remapping. The name is simular as above, only you have to put a 'm' behind the
 | 
						|
SpriteID. This image should be a 8bpp palette image, where the palette is the
 | 
						|
OpenTTD palette. Upon load of the PNG, the mask is loaded too, and overrides
 | 
						|
the RGB (not the Alpha) of the original PNG image, and replacing it with a
 | 
						|
8bpp color remapped and converted to 32bpp.
 | 
						|
 | 
						|
An other thing that OpenTTD needs in your png, is 2 tEXt chunks: x_offs and
 | 
						|
y_offs. This to define the x- and y-offset, of course. Use the tool we supply
 | 
						|
to add this information. Sadly enough most graphical editors trashes those
 | 
						|
chunks upon save, so you have to readd it every time you save your image.
 | 
						|
 | 
						|
Your images should be the same as the grf, in size.
 | 
						|
 |