
# Conflicts: # src/ai/ai_core.cpp # src/ai/ai_gui.cpp # src/ai/ai_instance.cpp # src/console_cmds.cpp # src/engine_type.h # src/game/game_gui.cpp # src/game/game_instance.cpp # src/goal.cpp # src/goal_cmd.h # src/lang/english.txt # src/lang/estonian.txt # src/network/network_client.cpp # src/newgrf.cpp # src/newgrf_generic.h # src/openttd.cpp # src/saveload/saveload.h # src/script/api/script_log.cpp # src/script/api/script_town.cpp # src/settings_table.cpp # src/station_cmd.cpp # src/station_cmd.h # src/station_map.h # src/strings.cpp # src/table/settings/difficulty_settings.ini # src/table/settings/gui_settings.ini # src/tbtr_template_gui_main.h # src/timetable_cmd.cpp # src/timetable_cmd.h # src/timetable_gui.cpp # src/town_gui.cpp # src/train_gui.cpp # src/water_cmd.cpp
44 lines
1.5 KiB
C
44 lines
1.5 KiB
C
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file goal_type.h basic types related to goals */
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#ifndef GOAL_TYPE_H
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#define GOAL_TYPE_H
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#include "core/enum_type.hpp"
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static const uint32 GOAL_QUESTION_BUTTON_COUNT = 18; ///< Amount of buttons available.
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enum GoalQuestionType : byte {
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GQT_QUESTION = 0,
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GQT_INFORMATION = 1,
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GQT_WARNING = 2,
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GQT_ERROR = 3,
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GQT_END = 4,
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};
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/** Types of goal destinations */
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enum GoalType : byte {
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GT_NONE, ///< Destination is not linked
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GT_TILE, ///< Destination is a tile
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GT_INDUSTRY, ///< Destination is an industry
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GT_TOWN, ///< Destination is a town
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GT_COMPANY, ///< Destination is a company
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GT_STORY_PAGE, ///< Destination is a story page
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};
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typedef uint32 GoalTypeID; ///< Contains either tile, industry ID, town ID, company ID, or story page ID
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typedef uint16 GoalID; ///< ID of a goal
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struct Goal;
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static const GoalID INVALID_GOAL = 0xFFFF; ///< Constant representing a non-existing goal.
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extern GoalID _new_goal_id;
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#endif /* GOAL_TYPE_H */
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