 546c34f2e5
			
		
	
	546c34f2e5
	
	
	
		
			
			-This allows a player to clone an excisting vehicle of his own -[fix]: this uncovered an excisting bug in CmdBuildRailVehicle() where depots could build trains of the wrong track type. This is fixed -Thanks to Celestar for drawing the sprites and _luca_ for including them in openttd.grf
		
			
				
	
	
		
			205 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			205 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #ifndef COMMAND_H
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| #define COMMAND_H
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| 
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| enum {
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| 	CMD_BUILD_RAILROAD_TRACK = 0,
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| 	CMD_REMOVE_RAILROAD_TRACK = 1,
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| 	CMD_BUILD_SINGLE_RAIL = 2,
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| 	CMD_REMOVE_SINGLE_RAIL = 3,
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| 	CMD_LANDSCAPE_CLEAR = 4,
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| 	CMD_BUILD_BRIDGE = 5,
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| 	CMD_BUILD_RAILROAD_STATION = 6,
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| 	CMD_BUILD_TRAIN_DEPOT = 7,
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| 	CMD_BUILD_SIGNALS = 8,
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| 	CMD_REMOVE_SIGNALS = 9,
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| 	CMD_TERRAFORM_LAND = 10,
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| 	CMD_PURCHASE_LAND_AREA = 11,
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| 	CMD_SELL_LAND_AREA = 12,
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| 	CMD_BUILD_TUNNEL = 13,
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| 
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| 	CMD_REMOVE_FROM_RAILROAD_STATION = 14,
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| 	CMD_CONVERT_RAIL = 15,
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| 
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| 	CMD_BUILD_TRAIN_WAYPOINT = 16,
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| 	CMD_RENAME_WAYPOINT = 17,
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| 	CMD_REMOVE_TRAIN_WAYPOINT = 18,
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| 
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| 	CMD_BUILD_ROAD_STOP = 21,
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| 	CMD_BUILD_LONG_ROAD = 23,
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| 	CMD_REMOVE_LONG_ROAD = 24,
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| 	CMD_BUILD_ROAD = 25,
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| 	CMD_REMOVE_ROAD = 26,
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| 	CMD_BUILD_ROAD_DEPOT = 27,
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| 
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| 	CMD_BUILD_AIRPORT = 29,
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| 
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| 	CMD_BUILD_DOCK = 30,
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| 
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| 	CMD_BUILD_SHIP_DEPOT = 31,
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| 	CMD_BUILD_BUOY = 32,
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| 
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| 	CMD_PLANT_TREE = 33,
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| 
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| 	CMD_BUILD_RAIL_VEHICLE = 34,
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| 	CMD_MOVE_RAIL_VEHICLE = 35,
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| 
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| 	CMD_START_STOP_TRAIN = 36,
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| 
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| 	CMD_SELL_RAIL_WAGON = 38,
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| 
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| 	CMD_TRAIN_GOTO_DEPOT = 39,
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| 	CMD_FORCE_TRAIN_PROCEED = 40,
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| 	CMD_REVERSE_TRAIN_DIRECTION = 41,
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| 
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| 	CMD_MODIFY_ORDER = 42,
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| 	CMD_SKIP_ORDER = 43,
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| 	CMD_DELETE_ORDER = 44,
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| 	CMD_INSERT_ORDER = 45,
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| 
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| 	CMD_CHANGE_TRAIN_SERVICE_INT = 46,
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| 
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| 	CMD_BUILD_INDUSTRY = 47,
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| 
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| 	CMD_BUILD_COMPANY_HQ = 48,
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| 	CMD_SET_PLAYER_FACE = 49,
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| 	CMD_SET_PLAYER_COLOR = 50,
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| 
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| 	CMD_INCREASE_LOAN = 51,
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| 	CMD_DECREASE_LOAN = 52,
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| 
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| 	CMD_WANT_ENGINE_PREVIEW = 53,
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| 
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| 	CMD_NAME_VEHICLE = 54,
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| 	CMD_RENAME_ENGINE = 55,
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| 	CMD_CHANGE_COMPANY_NAME = 56,
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| 	CMD_CHANGE_PRESIDENT_NAME = 57,
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| 	CMD_RENAME_STATION = 58,
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| 
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| 	CMD_SELL_AIRCRAFT = 59,
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| 	CMD_START_STOP_AIRCRAFT = 60,
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| 	CMD_BUILD_AIRCRAFT = 61,
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| 	CMD_SEND_AIRCRAFT_TO_HANGAR = 62,
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| 	CMD_CHANGE_AIRCRAFT_SERVICE_INT = 63,
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| 	CMD_REFIT_AIRCRAFT = 64,
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| 
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| 	CMD_PLACE_SIGN = 65,
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| 	CMD_RENAME_SIGN = 66,
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| 
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| 	CMD_BUILD_ROAD_VEH = 67,
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| 	CMD_START_STOP_ROADVEH = 68,
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| 	CMD_SELL_ROAD_VEH = 69,
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| 	CMD_SEND_ROADVEH_TO_DEPOT = 70,
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| 	CMD_TURN_ROADVEH = 71,
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| 	CMD_CHANGE_ROADVEH_SERVICE_INT = 72,
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| 
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| 	CMD_PAUSE = 73,
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| 
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| 	CMD_BUY_SHARE_IN_COMPANY = 74,
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| 	CMD_SELL_SHARE_IN_COMPANY = 75,
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| 	CMD_BUY_COMPANY = 76,
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| 
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| 	CMD_BUILD_TOWN = 77,
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| 
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| 	CMD_RENAME_TOWN = 80,
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| 	CMD_DO_TOWN_ACTION = 81,
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| 
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| 	CMD_SET_ROAD_DRIVE_SIDE = 82,
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| 
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| 	CMD_CHANGE_DIFFICULTY_LEVEL = 85,
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| 
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| 	CMD_START_STOP_SHIP = 86,
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| 	CMD_SELL_SHIP = 87,
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| 	CMD_BUILD_SHIP = 88,
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| 	CMD_SEND_SHIP_TO_DEPOT = 89,
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| 	CMD_CHANGE_SHIP_SERVICE_INT = 90,
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| 	CMD_REFIT_SHIP = 91,
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| 
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| 	CMD_CLONE_ORDER = 99,
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| 	CMD_CLEAR_AREA = 100,
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| 
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| 	CMD_MONEY_CHEAT = 102,
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| 	CMD_BUILD_CANAL = 103,
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| 
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| 	CMD_PLAYER_CTRL = 104, // used in multiplayer to create a new player etc.
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| 	CMD_LEVEL_LAND = 105,	// level land
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| 
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| 	CMD_REFIT_RAIL_VEHICLE = 106,
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| 	CMD_RESTORE_ORDER_INDEX = 107,
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| 	CMD_BUILD_LOCK = 108,
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| 
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| 	CMD_BUILD_SIGNAL_TRACK  = 110,
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| 	CMD_REMOVE_SIGNAL_TRACK = 111,
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| 
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| 	CMD_GIVE_MONEY = 113,
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| 	CMD_CHANGE_PATCH_SETTING = 114,
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| 
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| 	CMD_REPLACE_VEHICLE = 115,
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| 
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| 	CMD_CLONE_VEHICLE = 116,
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| 
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| };
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| 
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| enum {
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| 	DC_EXEC = 1,
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| 	DC_AUTO = 2,								// don't allow building on structures
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| 	DC_QUERY_COST = 4,					// query cost only, don't build.
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| 	DC_NO_WATER = 8,						// don't allow building on water
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| 	DC_NO_RAIL_OVERLAP = 0x10,	// don't allow overlap of rails (used in buildrail)
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| 	DC_AI_BUILDING = 0x20,			// special building rules for AI
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| 	DC_NO_TOWN_RATING = 0x40,		// town rating does not disallow you from building
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| 	DC_FORCETEST = 0x80,				// force test too.
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| 
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| 	CMD_ERROR = ((int32)0x80000000),
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| };
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| 
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| #define CMD_MSG(x) ((x)<<16)
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| 
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| enum {
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| 	CMD_AUTO = 0x200,
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| 	CMD_NO_WATER = 0x400,
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| 	CMD_NETWORK_COMMAND = 0x800,		// execute the command without sending it on the network
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| 	CMD_NO_TEST_IF_IN_NETWORK = 0x1000, // When enabled, the command will bypass the no-DC_EXEC round if in network
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| 	CMD_SHOW_NO_ERROR = 0x2000,
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| };
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| 
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| /** Command flags for the command table
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|  * @see _command_proc_table
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|  */
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| enum {
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| 	CMD_SERVER  = 0x1, /// the command can only be initiated by the server
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| 	CMD_OFFLINE = 0x2, /// the command cannot be executed in a multiplayer game; single-player only
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| };
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| 
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| typedef struct Command {
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| 	CommandProc *proc;
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| 	byte flags;
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| } Command;
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| 
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| //#define return_cmd_error(errcode) do { _error_message=(errcode); return CMD_ERROR; } while(0)
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| #define return_cmd_error(errcode) do { return CMD_ERROR | (errcode); } while (0)
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| 
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| /**
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|  * Check the return value of a DoCommand*() function
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|  * @param res the resulting value from the command to be checked
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|  * @return Return true if the command failed, false otherwise
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|  */
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| static inline bool CmdFailed(int32 res)
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| {
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| 	// lower 16bits are the StringID of the possible error
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| 	return res <= (CMD_ERROR | INVALID_STRING_ID);
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| }
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| 
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| /* command.c */
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| int32 DoCommand(int x, int y, uint32 p1, uint32 p2, uint32 flags, uint procc);
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| int32 DoCommandByTile(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
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| 
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| extern const char* _cmd_text; // Text, which gets sent with a command
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| 
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| bool IsValidCommand(uint cmd);
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| byte GetCommandFlags(uint cmd);
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| int32 GetAvailableMoneyForCommand(void);
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| 
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| #endif /* COMMAND_H */
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