1493 lines
		
	
	
		
			46 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1493 lines
		
	
	
		
			46 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/** @file road_cmd.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "bridge_map.h"
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#include "bridge.h"
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#include "cmd_helper.h"
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#include "rail_map.h"
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#include "road_map.h"
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#include "road_internal.h"
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#include "sprite.h"
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#include "tile_cmd.h"
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#include "landscape.h"
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#include "town_map.h"
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#include "viewport_func.h"
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#include "command_func.h"
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#include "town.h"
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#include "yapf/yapf.h"
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#include "depot.h"
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#include "newgrf.h"
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#include "station_map.h"
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#include "tunnel_map.h"
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#include "misc/autoptr.hpp"
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#include "variables.h"
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#include "autoslope.h"
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#include "transparency.h"
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#include "tunnelbridge_map.h"
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#include "window_func.h"
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#include "strings_func.h"
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#include "vehicle_func.h"
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#include "vehicle_base.h"
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#include "sound_func.h"
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#include "road_func.h"
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#include "tunnelbridge.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#define M(x) (1 << (x))
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/* Level crossings may only be built on these slopes */
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static const uint32 VALID_LEVEL_CROSSING_SLOPES = (M(SLOPE_SEN) | M(SLOPE_ENW) | M(SLOPE_NWS) | M(SLOPE_NS) | M(SLOPE_WSE) | M(SLOPE_EW) | M(SLOPE_FLAT));
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#undef M
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Foundation GetRoadFoundation(Slope tileh, RoadBits bits);
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bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, bool *edge_road, RoadType rt)
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{
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	RoadBits present;
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	RoadBits n;
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	*edge_road = true;
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	if (_game_mode == GM_EDITOR || remove == ROAD_NONE) return true;
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	/* Water can always flood and towns can always remove "normal" road pieces.
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	 * Towns are not be allowed to remove non "normal" road pieces, like tram
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	 * tracks as that would result in trams that cannot turn. */
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	if (_current_player == OWNER_WATER ||
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			(rt == ROADTYPE_ROAD && !IsValidPlayer(_current_player))) return true;
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	/* Only do the special processing if the road is owned
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	 * by a town */
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	if (owner != OWNER_TOWN) return (owner == OWNER_NONE) || CheckOwnership(owner);
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	if (_cheats.magic_bulldozer.value) return true;
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	/* Get a bitmask of which neighbouring roads has a tile */
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	n = ROAD_NONE;
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	present = GetAnyRoadBits(tile, rt);
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	if (present & ROAD_NE && GetAnyRoadBits(TILE_ADDXY(tile, -1,  0), rt) & ROAD_SW) n |= ROAD_NE;
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	if (present & ROAD_SE && GetAnyRoadBits(TILE_ADDXY(tile,  0,  1), rt) & ROAD_NW) n |= ROAD_SE;
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	if (present & ROAD_SW && GetAnyRoadBits(TILE_ADDXY(tile,  1,  0), rt) & ROAD_NE) n |= ROAD_SW;
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	if (present & ROAD_NW && GetAnyRoadBits(TILE_ADDXY(tile,  0, -1), rt) & ROAD_SE) n |= ROAD_NW;
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	/* If 0 or 1 bits are set in n, or if no bits that match the bits to remove,
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	 * then allow it */
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	if ((n & (n - 1)) != 0 && (n & remove) != 0) {
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		Town *t;
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		*edge_road = false;
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		/* you can remove all kind of roads with extra dynamite */
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		if (_patches.extra_dynamite) return true;
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		t = ClosestTownFromTile(tile, (uint)-1);
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		SetDParam(0, t->index);
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		_error_message = STR_2009_LOCAL_AUTHORITY_REFUSES;
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		return false;
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	}
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	return true;
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}
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static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool *edge_road, RoadType rt)
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{
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	return CheckAllowRemoveRoad(tile, remove, GetRoadOwner(tile, rt), edge_road, rt);
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}
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/** Delete a piece of road.
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 * @param tile tile where to remove road from
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 * @param flags operation to perform
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 * @param pieces roadbits to remove
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 * @param rt roadtype to remove
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 * @param crossing_check should we check if there is a tram track when we are removing road from crossing?
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 */
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static CommandCost RemoveRoad(TileIndex tile, uint32 flags, RoadBits pieces, RoadType rt, bool crossing_check)
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{
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	/* cost for removing inner/edge -roads */
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	static const uint16 road_remove_cost[2] = {50, 18};
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	/* true if the roadpiece was always removeable,
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	 * false if it was a center piece. Affects town ratings drop */
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	bool edge_road;
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	Town *t = NULL;
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	switch (GetTileType(tile)) {
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		case MP_ROAD:
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			if (_game_mode != GM_EDITOR && GetRoadOwner(tile, rt) == OWNER_TOWN) t = GetTownByTile(tile);
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			if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
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			break;
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		case MP_STATION:
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			if (!IsDriveThroughStopTile(tile)) return CMD_ERROR;
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			if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
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			break;
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		case MP_TUNNELBRIDGE:
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			if (GetTunnelBridgeTransportType(tile) != TRANSPORT_ROAD) return CMD_ERROR;
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			if (GetVehicleTunnelBridge(tile, GetOtherTunnelBridgeEnd(tile)) != NULL) return CMD_ERROR;
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			break;
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		default:
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			return CMD_ERROR;
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	}
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	RoadTypes rts = GetRoadTypes(tile);
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	/* The tile doesn't have the given road type */
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	if (!HasBit(rts, rt)) return CMD_ERROR;
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	if (!CheckAllowRemoveRoad(tile, pieces, &edge_road, rt)) return CMD_ERROR;
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	/* check if you're allowed to remove the street owned by a town
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	 * removal allowance depends on difficulty setting */
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	if (!CheckforTownRating(flags, t, ROAD_REMOVE)) return CMD_ERROR;
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	if (!IsTileType(tile, MP_ROAD)) {
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		/* If it's the last roadtype, just clear the whole tile */
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		if (rts == RoadTypeToRoadTypes(rt)) return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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		CommandCost cost(EXPENSES_CONSTRUCTION);
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		if (IsTileType(tile, MP_TUNNELBRIDGE)) {
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			TileIndex other_end = GetOtherTunnelBridgeEnd(tile);
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			/* Pay for *every* tile of the bridge or tunnel */
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			cost.AddCost((GetTunnelBridgeLength(other_end, tile) + 2) * _price.remove_road);
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			if (flags & DC_EXEC) {
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				SetRoadTypes(other_end, GetRoadTypes(other_end) & ~RoadTypeToRoadTypes(rt));
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				SetRoadTypes(tile, GetRoadTypes(tile) & ~RoadTypeToRoadTypes(rt));
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				/* Mark tiles diry that have been repaved */
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				MarkTileDirtyByTile(tile);
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				MarkTileDirtyByTile(other_end);
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				if (IsBridge(tile)) {
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					TileIndexDiff delta = TileOffsByDiagDir(GetTunnelBridgeDirection(tile));
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					for (TileIndex t = tile + delta; t != other_end; t += delta) MarkTileDirtyByTile(t);
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				}
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			}
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		} else {
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			cost.AddCost(_price.remove_road);
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			if (flags & DC_EXEC) {
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				SetRoadTypes(tile, GetRoadTypes(tile) & ~RoadTypeToRoadTypes(rt));
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				MarkTileDirtyByTile(tile);
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			}
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		}
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		return cost;
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	}
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	switch (GetRoadTileType(tile)) {
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		case ROAD_TILE_NORMAL: {
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			RoadBits present = GetRoadBits(tile, rt);
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			RoadBits c = pieces;
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			if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
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			if (GetTileSlope(tile, NULL) != SLOPE_FLAT  &&
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					(present == ROAD_Y || present == ROAD_X)) {
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				c |= (RoadBits)((c & 0xC) >> 2);
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				c |= (RoadBits)((c & 0x3) << 2);
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			}
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			/* limit the bits to delete to the existing bits. */
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			c &= present;
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			if (c == ROAD_NONE) return CMD_ERROR;
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			ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
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			if (flags & DC_EXEC) {
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				present ^= c;
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				if (present == ROAD_NONE) {
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					RoadTypes rts = GetRoadTypes(tile) & ComplementRoadTypes(RoadTypeToRoadTypes(rt));
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					if (rts == ROADTYPES_NONE) {
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						/* Includes MarkTileDirtyByTile() */
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						DoClearSquare(tile);
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					} else {
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						SetRoadBits(tile, ROAD_NONE, rt);
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						SetRoadTypes(tile, rts);
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						MarkTileDirtyByTile(tile);
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					}
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				} else {
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					/* When bits are removed, you *always* end up with something that
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					 * is not a complete straight road tile. However, trams do not have
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					 * onewayness, so they cannot remove it either. */
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					if (rt != ROADTYPE_TRAM) SetDisallowedRoadDirections(tile, DRD_NONE);
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					SetRoadBits(tile, present, rt);
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					MarkTileDirtyByTile(tile);
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				}
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			}
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			return CommandCost(EXPENSES_CONSTRUCTION, CountBits(c) * _price.remove_road);
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		}
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		case ROAD_TILE_CROSSING: {
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			if (pieces & ComplementRoadBits(GetCrossingRoadBits(tile))) {
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				return CMD_ERROR;
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			}
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			/* Don't allow road to be removed from the crossing when there is tram;
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			 * we can't draw the crossing without trambits ;) */
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			if (rt == ROADTYPE_ROAD && HasTileRoadType(tile, ROADTYPE_TRAM) && (flags & DC_EXEC || crossing_check)) return CMD_ERROR;
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			if (rt == ROADTYPE_ROAD) {
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				ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
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			}
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			if (flags & DC_EXEC) {
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				RoadTypes rts = GetRoadTypes(tile) & ComplementRoadTypes(RoadTypeToRoadTypes(rt));
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				if (rts == ROADTYPES_NONE) {
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					MakeRailNormal(tile, GetTileOwner(tile), GetCrossingRailBits(tile), GetRailType(tile));
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				} else {
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					SetRoadTypes(tile, rts);
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				}
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				MarkTileDirtyByTile(tile);
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				YapfNotifyTrackLayoutChange(tile, FindFirstTrack(GetTrackBits(tile)));
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			}
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			return CommandCost(EXPENSES_CONSTRUCTION, _price.remove_road * 2);
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		}
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		default:
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		case ROAD_TILE_DEPOT:
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			return CMD_ERROR;
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	}
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}
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/** Delete a piece of road.
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 * @param tile tile where to remove road from
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 * @param flags operation to perform
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 * @param p1 bit 0..3 road pieces to remove (RoadBits)
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 *           bit 4..5 road type
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 * @param p2 unused
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 */
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CommandCost CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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	RoadType rt = (RoadType)GB(p1, 4, 2);
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	if (!IsValidRoadType(rt)) return CMD_ERROR;
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	RoadBits pieces = Extract<RoadBits, 0>(p1);
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	return RemoveRoad(tile, flags, pieces, rt, true);
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}
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static const RoadBits _valid_tileh_slopes_road[][15] = {
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	/* set of normal ones */
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	{
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		ROAD_ALL,  // SLOPE_FLAT
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		ROAD_NONE, // SLOPE_W
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		ROAD_NONE, // SLOPE_S
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		ROAD_X,    // SLOPE_SW
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		ROAD_NONE, // SLOPE_E
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		ROAD_NONE, // SLOPE_EW
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		ROAD_Y,    // SLOPE_SE
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		ROAD_NONE, // SLOPE_WSE
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		ROAD_NONE, // SLOPE_N
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		ROAD_Y,    // SLOPE_NW
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		ROAD_NONE, // SLOPE_NS
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		ROAD_NONE, // SLOPE_NE
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		ROAD_X,    // SLOPE_ENW
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		ROAD_NONE, // SLOPE_SEN
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		ROAD_NONE  // SLOPE_ELEVATED
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	},
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	/* allowed road for an evenly raised platform */
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	{
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		ROAD_NONE,         // SLOPE_FLAT
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		ROAD_SW | ROAD_NW, // SLOPE_W
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		ROAD_SW | ROAD_SE, // SLOPE_S
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		ROAD_Y  | ROAD_SW, // SLOPE_SW
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		ROAD_SE | ROAD_NE, // SLOPE_E
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		ROAD_ALL,          // SLOPE_EW
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		ROAD_X  | ROAD_SE, // SLOPE_SE
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		ROAD_ALL,          // SLOPE_WSE
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		ROAD_NW | ROAD_NE, // SLOPE_N
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		ROAD_X  | ROAD_NW, // SLOPE_NW
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		ROAD_ALL,          // SLOPE_NS
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		ROAD_ALL,          // SLOPE_NE
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		ROAD_Y  | ROAD_NE, // SLOPE_ENW
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		ROAD_ALL,          // SLOPE_SEN
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		ROAD_ALL           // SLOPE_ELEVATED
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	},
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	/* Singe bits on slopes */
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	{
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		ROAD_ALL,          // SLOPE_FLAT
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		ROAD_NE | ROAD_SE, // SLOPE_W
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		ROAD_NE | ROAD_NW, // SLOPE_S
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		ROAD_NE,           // SLOPE_SW
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		ROAD_NW | ROAD_SW, // SLOPE_E
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		ROAD_ALL,          // SLOPE_EW
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		ROAD_NW,           // SLOPE_SE
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		ROAD_ALL,          // SLOPE_WSE
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		ROAD_SE | ROAD_SW, // SLOPE_N
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		ROAD_SE,           // SLOPE_NW
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		ROAD_ALL,          // SLOPE_NS
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		ROAD_ALL,          // SLOPE_NE
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		ROAD_SW,           // SLOPE_ENW
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		ROAD_ALL,          // SLOPE_SEN
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		ROAD_ALL,          // SLOPE_ELEVATED
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	},
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};
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/**
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 * Calculate the costs for roads on slopes
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 *  Aside modify the RoadBits to fit on the slopes
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 *
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 * @note The RoadBits are modified too!
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 * @param tileh The current slope
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 * @param pieces The RoadBits we want to add
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 * @param existing The existent RoadBits
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 * @return The costs for these RoadBits on this slope
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 */
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static CommandCost CheckRoadSlope(Slope tileh, RoadBits* pieces, RoadBits existing)
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{
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	if (IsSteepSlope(tileh)) {
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		/* Force straight roads. */
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		*pieces |= MirrorRoadBits(*pieces);
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		if (existing == ROAD_NONE || existing == *pieces) {
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			if (*pieces == ROAD_X || *pieces == ROAD_Y) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
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		}
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		return CMD_ERROR;
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	}
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	RoadBits road_bits = *pieces | existing;
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	/* Single bits on slopes.
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	 * We check for the roads that need at least 2 bits */
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	if (_patches.build_on_slopes && !_is_old_ai_player &&
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			existing == ROAD_NONE && CountBits(*pieces) == 1 &&
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			(_valid_tileh_slopes_road[2][tileh] & *pieces) == ROAD_NONE) {
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		return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
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	}
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	/* no special foundation */
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	if ((~_valid_tileh_slopes_road[0][tileh] & road_bits) == ROAD_NONE) {
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		/* force that all bits are set when we have slopes */
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		if (tileh != SLOPE_FLAT) *pieces |= _valid_tileh_slopes_road[0][tileh];
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		return CommandCost(); // no extra cost
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	}
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	/* foundation is used. Whole tile is leveled up */
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	if ((~_valid_tileh_slopes_road[1][tileh] & road_bits) == ROAD_NONE) {
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		return CommandCost(EXPENSES_CONSTRUCTION, existing != ROAD_NONE ? (Money)0 : _price.terraform);
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	}
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	/* Force straight roads. */
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	*pieces |= MirrorRoadBits(*pieces);
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	/* partly leveled up tile, only if there's no road on that tile */
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	if ((existing == ROAD_NONE || existing == *pieces) && IsSlopeWithOneCornerRaised(tileh)) {
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		if (*pieces == ROAD_X || *pieces == ROAD_Y) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
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	}
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	return CMD_ERROR;
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}
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/** Build a piece of road.
 | 
						|
 * @param tile tile where to build road
 | 
						|
 * @param flags operation to perform
 | 
						|
 * @param p1 bit 0..3 road pieces to build (RoadBits)
 | 
						|
 *           bit 4..5 road type
 | 
						|
 *           bit 6..7 disallowed directions to toggle
 | 
						|
 * @param p2 the town that is building the road (0 if not applicable)
 | 
						|
 */
 | 
						|
CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	CommandCost cost(EXPENSES_CONSTRUCTION);
 | 
						|
	CommandCost ret;
 | 
						|
	RoadBits existing = ROAD_NONE;
 | 
						|
	RoadBits all_bits = ROAD_NONE;
 | 
						|
	Slope tileh;
 | 
						|
 | 
						|
	/* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
 | 
						|
	 * if a non-player is building the road */
 | 
						|
	if ((IsValidPlayer(_current_player) && p2 != 0) || (_current_player == OWNER_TOWN && !IsValidTownID(p2))) return CMD_ERROR;
 | 
						|
 | 
						|
	RoadBits pieces = Extract<RoadBits, 0>(p1);
 | 
						|
 | 
						|
	RoadType rt = (RoadType)GB(p1, 4, 2);
 | 
						|
	if (!IsValidRoadType(rt) || !ValParamRoadType(rt)) return CMD_ERROR;
 | 
						|
 | 
						|
	DisallowedRoadDirections toggle_drd = (DisallowedRoadDirections)GB(p1, 6, 2);
 | 
						|
 | 
						|
	tileh = GetTileSlope(tile, NULL);
 | 
						|
 | 
						|
	switch (GetTileType(tile)) {
 | 
						|
		case MP_ROAD:
 | 
						|
			switch (GetRoadTileType(tile)) {
 | 
						|
				case ROAD_TILE_NORMAL: {
 | 
						|
					if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
 | 
						|
					if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
 | 
						|
 | 
						|
					all_bits = GetAllRoadBits(tile);
 | 
						|
					if (!HasTileRoadType(tile, rt)) break;
 | 
						|
 | 
						|
					existing = GetRoadBits(tile, rt);
 | 
						|
					RoadBits merged = existing | pieces;
 | 
						|
					bool crossing = (merged != ROAD_X && merged != ROAD_Y);
 | 
						|
					if (rt != ROADTYPE_TRAM && (GetDisallowedRoadDirections(tile) != DRD_NONE || toggle_drd != DRD_NONE) && crossing) {
 | 
						|
						/* Junctions cannot be one-way */
 | 
						|
						return_cmd_error(STR_ERR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION);
 | 
						|
					}
 | 
						|
					if ((existing & pieces) == pieces) {
 | 
						|
						/* We only want to set the (dis)allowed road directions */
 | 
						|
						if (toggle_drd != DRD_NONE && rt != ROADTYPE_TRAM && GetRoadOwner(tile, ROADTYPE_ROAD) == _current_player) {
 | 
						|
							if (crossing) return_cmd_error(STR_ERR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION);
 | 
						|
 | 
						|
							/* Ignore half built tiles */
 | 
						|
							if (flags & DC_EXEC && rt != ROADTYPE_TRAM && (existing == ROAD_X || existing == ROAD_Y)) {
 | 
						|
								SetDisallowedRoadDirections(tile, GetDisallowedRoadDirections(tile) ^ toggle_drd);
 | 
						|
								MarkTileDirtyByTile(tile);
 | 
						|
							}
 | 
						|
							return CommandCost();
 | 
						|
						}
 | 
						|
						return_cmd_error(STR_1007_ALREADY_BUILT);
 | 
						|
					}
 | 
						|
				} break;
 | 
						|
 | 
						|
				case ROAD_TILE_CROSSING:
 | 
						|
					if (HasTileRoadType(tile, rt)) return_cmd_error(STR_1007_ALREADY_BUILT);
 | 
						|
					all_bits = GetCrossingRoadBits(tile);
 | 
						|
					if (pieces & ComplementRoadBits(all_bits)) goto do_clear;
 | 
						|
					if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
 | 
						|
					break;
 | 
						|
 | 
						|
				default:
 | 
						|
				case ROAD_TILE_DEPOT:
 | 
						|
					goto do_clear;
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case MP_RAILWAY: {
 | 
						|
			Axis roaddir;
 | 
						|
 | 
						|
			if (IsSteepSlope(tileh)) {
 | 
						|
				return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
 | 
						|
			}
 | 
						|
 | 
						|
			/* Level crossings may only be built on these slopes */
 | 
						|
			if (!HasBit(VALID_LEVEL_CROSSING_SLOPES, tileh)) {
 | 
						|
				return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
 | 
						|
			}
 | 
						|
 | 
						|
			if (GetRailTileType(tile) != RAIL_TILE_NORMAL) goto do_clear;
 | 
						|
			switch (GetTrackBits(tile)) {
 | 
						|
				case TRACK_BIT_X:
 | 
						|
					if (pieces & ROAD_X) goto do_clear;
 | 
						|
					roaddir = AXIS_Y;
 | 
						|
					break;
 | 
						|
 | 
						|
				case TRACK_BIT_Y:
 | 
						|
					if (pieces & ROAD_Y) goto do_clear;
 | 
						|
					roaddir = AXIS_X;
 | 
						|
					break;
 | 
						|
 | 
						|
				default: goto do_clear;
 | 
						|
			}
 | 
						|
 | 
						|
			if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
 | 
						|
 | 
						|
			if (flags & DC_EXEC) {
 | 
						|
				YapfNotifyTrackLayoutChange(tile, FindFirstTrack(GetTrackBits(tile)));
 | 
						|
				/* Always add road to the roadtypes (can't draw without it) */
 | 
						|
				MakeRoadCrossing(tile, _current_player, _current_player, _current_player, GetTileOwner(tile), roaddir, GetRailType(tile), RoadTypeToRoadTypes(rt) | ROADTYPES_ROAD, p2);
 | 
						|
				UpdateLevelCrossing(tile, false);
 | 
						|
				MarkTileDirtyByTile(tile);
 | 
						|
			}
 | 
						|
			return CommandCost(EXPENSES_CONSTRUCTION, _price.build_road * (rt == ROADTYPE_ROAD ? 2 : 4));
 | 
						|
		}
 | 
						|
 | 
						|
		case MP_STATION:
 | 
						|
			if (!IsDriveThroughStopTile(tile)) return CMD_ERROR;
 | 
						|
			if (HasTileRoadType(tile, rt)) return_cmd_error(STR_1007_ALREADY_BUILT);
 | 
						|
			/* Don't allow adding roadtype to the roadstop when vehicles are already driving on it */
 | 
						|
			if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
 | 
						|
			break;
 | 
						|
 | 
						|
		case MP_TUNNELBRIDGE:
 | 
						|
			if (GetTunnelBridgeTransportType(tile) != TRANSPORT_ROAD) return CMD_ERROR;
 | 
						|
			if (HasTileRoadType(tile, rt)) return_cmd_error(STR_1007_ALREADY_BUILT);
 | 
						|
			/* Don't allow adding roadtype to the bridge/tunnel when vehicles are already driving on it */
 | 
						|
			if (GetVehicleTunnelBridge(tile, GetOtherTunnelBridgeEnd(tile)) != NULL) return CMD_ERROR;
 | 
						|
			break;
 | 
						|
 | 
						|
		default:
 | 
						|
do_clear:;
 | 
						|
			ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | 
						|
			if (CmdFailed(ret)) return ret;
 | 
						|
			cost.AddCost(ret);
 | 
						|
	}
 | 
						|
 | 
						|
	if (all_bits != pieces) {
 | 
						|
		/* Check the foundation/slopes when adding road/tram bits */
 | 
						|
		ret = CheckRoadSlope(tileh, &pieces, all_bits | existing);
 | 
						|
		/* Return an error if we need to build a foundation (ret != 0) but the
 | 
						|
		 * current patch-setting is turned off (or stupid AI@work) */
 | 
						|
		if (CmdFailed(ret) || (ret.GetCost() != 0 && (!_patches.build_on_slopes || _is_old_ai_player))) {
 | 
						|
			return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
 | 
						|
		}
 | 
						|
		cost.AddCost(ret);
 | 
						|
	}
 | 
						|
 | 
						|
	if (IsTileType(tile, MP_ROAD)) {
 | 
						|
		/* Don't put the pieces that already exist */
 | 
						|
		pieces &= ComplementRoadBits(existing);
 | 
						|
 | 
						|
		/* Check if new road bits will have the same foundation as other existing road types */
 | 
						|
		if (IsNormalRoad(tile)) {
 | 
						|
			Slope slope = GetTileSlope(tile, NULL);
 | 
						|
			Foundation found_new = GetRoadFoundation(slope, pieces | existing);
 | 
						|
 | 
						|
			/* Test if all other roadtypes can be built at that foundation */
 | 
						|
			for (RoadType rtest = ROADTYPE_ROAD; rtest < ROADTYPE_END; rtest++) {
 | 
						|
				if (rtest != rt) { // check only other road types
 | 
						|
					RoadBits bits = GetRoadBits(tile, rtest);
 | 
						|
					/* do not check if there are not road bits of given type */
 | 
						|
					if (bits != ROAD_NONE && GetRoadFoundation(slope, bits) != found_new) {
 | 
						|
						return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	cost.AddCost(CountBits(pieces) * _price.build_road);
 | 
						|
	if (IsTileType(tile, MP_TUNNELBRIDGE)) {
 | 
						|
		/* Pay for *every* tile of the bridge or tunnel */
 | 
						|
		cost.MultiplyCost(GetTunnelBridgeLength(GetOtherTunnelBridgeEnd(tile), tile) + 2);
 | 
						|
	}
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		switch (GetTileType(tile)) {
 | 
						|
			case MP_ROAD: {
 | 
						|
				RoadTileType rtt = GetRoadTileType(tile);
 | 
						|
				if (existing == ROAD_NONE || rtt == ROAD_TILE_CROSSING) {
 | 
						|
					SetRoadTypes(tile, GetRoadTypes(tile) | RoadTypeToRoadTypes(rt));
 | 
						|
					SetRoadOwner(tile, rt, _current_player);
 | 
						|
					if (_current_player == OWNER_TOWN && rt == ROADTYPE_ROAD) SetTownIndex(tile, p2);
 | 
						|
				}
 | 
						|
				if (rtt != ROAD_TILE_CROSSING) SetRoadBits(tile, existing | pieces, rt);
 | 
						|
			} break;
 | 
						|
 | 
						|
			case MP_TUNNELBRIDGE: {
 | 
						|
				TileIndex other_end = GetOtherTunnelBridgeEnd(tile);
 | 
						|
 | 
						|
				SetRoadTypes(other_end, GetRoadTypes(other_end) | RoadTypeToRoadTypes(rt));
 | 
						|
				SetRoadTypes(tile, GetRoadTypes(tile) | RoadTypeToRoadTypes(rt));
 | 
						|
 | 
						|
				/* Mark tiles diry that have been repaved */
 | 
						|
				MarkTileDirtyByTile(other_end);
 | 
						|
				MarkTileDirtyByTile(tile);
 | 
						|
				if (IsBridge(tile)) {
 | 
						|
					TileIndexDiff delta = TileOffsByDiagDir(GetTunnelBridgeDirection(tile));
 | 
						|
 | 
						|
					for (TileIndex t = tile + delta; t != other_end; t += delta) MarkTileDirtyByTile(t);
 | 
						|
				}
 | 
						|
			} break;
 | 
						|
 | 
						|
			case MP_STATION:
 | 
						|
				SetRoadTypes(tile, GetRoadTypes(tile) | RoadTypeToRoadTypes(rt));
 | 
						|
				break;
 | 
						|
 | 
						|
			default:
 | 
						|
				MakeRoadNormal(tile, pieces, RoadTypeToRoadTypes(rt), p2, _current_player, _current_player, _current_player);
 | 
						|
				break;
 | 
						|
		}
 | 
						|
 | 
						|
		if (rt != ROADTYPE_TRAM && IsNormalRoadTile(tile)) {
 | 
						|
			existing |= pieces;
 | 
						|
			SetDisallowedRoadDirections(tile, (existing == ROAD_X || existing == ROAD_Y) ?
 | 
						|
					GetDisallowedRoadDirections(tile) ^ toggle_drd : DRD_NONE);
 | 
						|
		}
 | 
						|
 | 
						|
		MarkTileDirtyByTile(tile);
 | 
						|
	}
 | 
						|
	return cost;
 | 
						|
}
 | 
						|
 | 
						|
/** Build a long piece of road.
 | 
						|
 * @param end_tile end tile of drag
 | 
						|
 * @param flags operation to perform
 | 
						|
 * @param p1 start tile of drag
 | 
						|
 * @param p2 various bitstuffed elements
 | 
						|
 * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
 | 
						|
 * - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2)
 | 
						|
 * - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
 | 
						|
 * - p2 = (bit 3 + 4) - road type
 | 
						|
 * - p2 = (bit 5) - set road direction
 | 
						|
 */
 | 
						|
CommandCost CmdBuildLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	TileIndex start_tile, tile;
 | 
						|
	CommandCost ret, cost(EXPENSES_CONSTRUCTION);
 | 
						|
	bool had_bridge = false;
 | 
						|
	bool had_tunnel = false;
 | 
						|
	bool had_success = false;
 | 
						|
	DisallowedRoadDirections drd = DRD_NORTHBOUND;
 | 
						|
 | 
						|
	if (p1 >= MapSize()) return CMD_ERROR;
 | 
						|
 | 
						|
	start_tile = p1;
 | 
						|
	RoadType rt = (RoadType)GB(p2, 3, 2);
 | 
						|
	if (!IsValidRoadType(rt) || !ValParamRoadType(rt)) return CMD_ERROR;
 | 
						|
 | 
						|
	/* Only drag in X or Y direction dictated by the direction variable */
 | 
						|
	if (!HasBit(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
 | 
						|
	if (HasBit(p2, 2)  && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis
 | 
						|
 | 
						|
	/* Swap start and ending tile, also the half-tile drag var (bit 0 and 1) */
 | 
						|
	if (start_tile > end_tile || (start_tile == end_tile && HasBit(p2, 0))) {
 | 
						|
		TileIndex t = start_tile;
 | 
						|
		start_tile = end_tile;
 | 
						|
		end_tile = t;
 | 
						|
		p2 ^= IsInsideMM(p2 & 3, 1, 3) ? 3 : 0;
 | 
						|
		drd = DRD_SOUTHBOUND;
 | 
						|
	}
 | 
						|
 | 
						|
	/* On the X-axis, we have to swap the initial bits, so they
 | 
						|
	 * will be interpreted correctly in the GTTS. Futhermore
 | 
						|
	 * when you just 'click' on one tile to build them. */
 | 
						|
	if (HasBit(p2, 2) == (start_tile == end_tile && HasBit(p2, 0) == HasBit(p2, 1))) drd ^= DRD_BOTH;
 | 
						|
	/* No disallowed direction bits have to be toggled */
 | 
						|
	if (!HasBit(p2, 5)) drd = DRD_NONE;
 | 
						|
 | 
						|
	tile = start_tile;
 | 
						|
	/* Start tile is the small number. */
 | 
						|
	for (;;) {
 | 
						|
		RoadBits bits = HasBit(p2, 2) ? ROAD_Y : ROAD_X;
 | 
						|
 | 
						|
		if (tile == end_tile && !HasBit(p2, 1)) bits &= ROAD_NW | ROAD_NE;
 | 
						|
		if (tile == start_tile && HasBit(p2, 0)) bits &= ROAD_SE | ROAD_SW;
 | 
						|
 | 
						|
		ret = DoCommand(tile, drd << 6 | rt << 4 | bits, 0, flags, CMD_BUILD_ROAD);
 | 
						|
		if (CmdFailed(ret)) {
 | 
						|
			if (_error_message != STR_1007_ALREADY_BUILT) return CMD_ERROR;
 | 
						|
			_error_message = INVALID_STRING_ID;
 | 
						|
		} else {
 | 
						|
			had_success = true;
 | 
						|
			/* Only pay for the upgrade on one side of the bridges and tunnels */
 | 
						|
			if (IsTileType(tile, MP_TUNNELBRIDGE)) {
 | 
						|
				if (IsBridge(tile)) {
 | 
						|
					if ((!had_bridge || GetTunnelBridgeDirection(tile) == DIAGDIR_SE || GetTunnelBridgeDirection(tile) == DIAGDIR_SW)) {
 | 
						|
						cost.AddCost(ret);
 | 
						|
					}
 | 
						|
					had_bridge = true;
 | 
						|
				} else { // IsTunnel(tile)
 | 
						|
					if ((!had_tunnel || GetTunnelBridgeDirection(tile) == DIAGDIR_SE || GetTunnelBridgeDirection(tile) == DIAGDIR_SW)) {
 | 
						|
						cost.AddCost(ret);
 | 
						|
					}
 | 
						|
					had_tunnel = true;
 | 
						|
				}
 | 
						|
			} else {
 | 
						|
				cost.AddCost(ret);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (tile == end_tile) break;
 | 
						|
 | 
						|
		tile += HasBit(p2, 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
 | 
						|
	}
 | 
						|
 | 
						|
	return !had_success ? CMD_ERROR : cost;
 | 
						|
}
 | 
						|
 | 
						|
/** Remove a long piece of road.
 | 
						|
 * @param end_tile end tile of drag
 | 
						|
 * @param flags operation to perform
 | 
						|
 * @param p1 start tile of drag
 | 
						|
 * @param p2 various bitstuffed elements
 | 
						|
 * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
 | 
						|
 * - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2)
 | 
						|
 * - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
 | 
						|
 * - p2 = (bit 3 + 4) - road type
 | 
						|
 */
 | 
						|
CommandCost CmdRemoveLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	TileIndex start_tile, tile;
 | 
						|
	CommandCost ret, cost(EXPENSES_CONSTRUCTION);
 | 
						|
	Money money;
 | 
						|
 | 
						|
	if (p1 >= MapSize()) return CMD_ERROR;
 | 
						|
 | 
						|
	start_tile = p1;
 | 
						|
	RoadType rt = (RoadType)GB(p2, 3, 2);
 | 
						|
	if (!IsValidRoadType(rt)) return CMD_ERROR;
 | 
						|
 | 
						|
	/* Only drag in X or Y direction dictated by the direction variable */
 | 
						|
	if (!HasBit(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
 | 
						|
	if (HasBit(p2, 2)  && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis
 | 
						|
 | 
						|
	/* Swap start and ending tile, also the half-tile drag var (bit 0 and 1) */
 | 
						|
	if (start_tile > end_tile || (start_tile == end_tile && HasBit(p2, 0))) {
 | 
						|
		TileIndex t = start_tile;
 | 
						|
		start_tile = end_tile;
 | 
						|
		end_tile = t;
 | 
						|
		p2 ^= IsInsideMM(p2 & 3, 1, 3) ? 3 : 0;
 | 
						|
	}
 | 
						|
 | 
						|
	money = GetAvailableMoneyForCommand();
 | 
						|
	tile = start_tile;
 | 
						|
	/* Start tile is the small number. */
 | 
						|
	for (;;) {
 | 
						|
		RoadBits bits = HasBit(p2, 2) ? ROAD_Y : ROAD_X;
 | 
						|
 | 
						|
		if (tile == end_tile && !HasBit(p2, 1)) bits &= ROAD_NW | ROAD_NE;
 | 
						|
		if (tile == start_tile && HasBit(p2, 0)) bits &= ROAD_SE | ROAD_SW;
 | 
						|
 | 
						|
		/* try to remove the halves. */
 | 
						|
		if (bits != 0) {
 | 
						|
			ret = RemoveRoad(tile, flags & ~DC_EXEC, bits, rt, true);
 | 
						|
			if (CmdSucceeded(ret)) {
 | 
						|
				if (flags & DC_EXEC) {
 | 
						|
					money -= ret.GetCost();
 | 
						|
					if (money < 0) {
 | 
						|
						_additional_cash_required = DoCommand(end_tile, start_tile, p2, flags & ~DC_EXEC, CMD_REMOVE_LONG_ROAD).GetCost();
 | 
						|
						return cost;
 | 
						|
					}
 | 
						|
					RemoveRoad(tile, flags, bits, rt, true);
 | 
						|
				}
 | 
						|
				cost.AddCost(ret);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (tile == end_tile) break;
 | 
						|
 | 
						|
		tile += HasBit(p2, 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
 | 
						|
	}
 | 
						|
 | 
						|
	return (cost.GetCost() == 0) ? CMD_ERROR : cost;
 | 
						|
}
 | 
						|
 | 
						|
/** Build a road depot.
 | 
						|
 * @param tile tile where to build the depot
 | 
						|
 * @param flags operation to perform
 | 
						|
 * @param p1 bit 0..1 entrance direction (DiagDirection)
 | 
						|
 *           bit 2..3 road type
 | 
						|
 * @param p2 unused
 | 
						|
 *
 | 
						|
 * @todo When checking for the tile slope,
 | 
						|
 * distingush between "Flat land required" and "land sloped in wrong direction"
 | 
						|
 */
 | 
						|
CommandCost CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	CommandCost cost;
 | 
						|
	Slope tileh;
 | 
						|
 | 
						|
	DiagDirection dir = Extract<DiagDirection, 0>(p1);
 | 
						|
	RoadType rt = (RoadType)GB(p1, 2, 2);
 | 
						|
 | 
						|
	if (!IsValidRoadType(rt) || !ValParamRoadType(rt)) return CMD_ERROR;
 | 
						|
 | 
						|
	tileh = GetTileSlope(tile, NULL);
 | 
						|
	if (tileh != SLOPE_FLAT && (
 | 
						|
				!_patches.build_on_slopes ||
 | 
						|
				IsSteepSlope(tileh) ||
 | 
						|
				!CanBuildDepotByTileh(dir, tileh)
 | 
						|
			)) {
 | 
						|
		return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
 | 
						|
	}
 | 
						|
 | 
						|
	cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | 
						|
	if (CmdFailed(cost)) return CMD_ERROR;
 | 
						|
 | 
						|
	if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
 | 
						|
 | 
						|
	Depot *dep = new Depot(tile);
 | 
						|
	if (dep == NULL) return CMD_ERROR;
 | 
						|
	AutoPtrT<Depot> d_auto_delete = dep;
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
 | 
						|
 | 
						|
		MakeRoadDepot(tile, _current_player, dir, rt);
 | 
						|
		MarkTileDirtyByTile(tile);
 | 
						|
		d_auto_delete.Detach();
 | 
						|
	}
 | 
						|
	return cost.AddCost(_price.build_road_depot);
 | 
						|
}
 | 
						|
 | 
						|
static CommandCost RemoveRoadDepot(TileIndex tile, uint32 flags)
 | 
						|
{
 | 
						|
	if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER)
 | 
						|
		return CMD_ERROR;
 | 
						|
 | 
						|
	if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		DoClearSquare(tile);
 | 
						|
		delete GetDepotByTile(tile);
 | 
						|
	}
 | 
						|
 | 
						|
	return CommandCost(EXPENSES_CONSTRUCTION, _price.remove_road_depot);
 | 
						|
}
 | 
						|
 | 
						|
static CommandCost ClearTile_Road(TileIndex tile, byte flags)
 | 
						|
{
 | 
						|
	switch (GetRoadTileType(tile)) {
 | 
						|
		case ROAD_TILE_NORMAL: {
 | 
						|
			RoadBits b = GetAllRoadBits(tile);
 | 
						|
 | 
						|
			/* Clear the road if only one piece is on the tile OR the AI tries
 | 
						|
			 * to clear town road OR we are not using the DC_AUTO flag */
 | 
						|
			if ((CountBits(b) == 1 && GetRoadBits(tile, ROADTYPE_TRAM) == ROAD_NONE) ||
 | 
						|
			    ((flags & DC_AI_BUILDING) && IsTileOwner(tile, OWNER_TOWN)) ||
 | 
						|
			    !(flags & DC_AUTO)
 | 
						|
				) {
 | 
						|
				RoadTypes rts = GetRoadTypes(tile);
 | 
						|
				CommandCost ret(EXPENSES_CONSTRUCTION);
 | 
						|
				for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) {
 | 
						|
					if (HasBit(rts, rt)) {
 | 
						|
						CommandCost tmp_ret = RemoveRoad(tile, flags, GetRoadBits(tile, rt), rt, true);
 | 
						|
						if (CmdFailed(tmp_ret)) return tmp_ret;
 | 
						|
						ret.AddCost(tmp_ret);
 | 
						|
					}
 | 
						|
				}
 | 
						|
				return ret;
 | 
						|
			}
 | 
						|
			return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST);
 | 
						|
		}
 | 
						|
 | 
						|
		case ROAD_TILE_CROSSING: {
 | 
						|
			RoadTypes rts = GetRoadTypes(tile);
 | 
						|
			CommandCost ret(EXPENSES_CONSTRUCTION);
 | 
						|
 | 
						|
			if (flags & DC_AUTO) return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST);
 | 
						|
 | 
						|
			/* Must iterate over the roadtypes in a reverse manner because
 | 
						|
			 * tram tracks must be removed before the road bits. */
 | 
						|
			for (RoadType rt = ROADTYPE_HWAY; rt >= ROADTYPE_ROAD; rt--) {
 | 
						|
				if (HasBit(rts, rt)) {
 | 
						|
					CommandCost tmp_ret = RemoveRoad(tile, flags, GetCrossingRoadBits(tile), rt, false);
 | 
						|
					if (CmdFailed(tmp_ret)) return tmp_ret;
 | 
						|
					ret.AddCost(tmp_ret);
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			if (flags & DC_EXEC) {
 | 
						|
				DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | 
						|
			}
 | 
						|
			return ret;
 | 
						|
		}
 | 
						|
 | 
						|
		default:
 | 
						|
		case ROAD_TILE_DEPOT:
 | 
						|
			if (flags & DC_AUTO) {
 | 
						|
				return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
 | 
						|
			}
 | 
						|
			return RemoveRoadDepot(tile, flags);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
struct DrawRoadTileStruct {
 | 
						|
	uint16 image;
 | 
						|
	byte subcoord_x;
 | 
						|
	byte subcoord_y;
 | 
						|
};
 | 
						|
 | 
						|
#include "table/road_land.h"
 | 
						|
 | 
						|
 | 
						|
Foundation GetRoadFoundation(Slope tileh, RoadBits bits)
 | 
						|
{
 | 
						|
	if (!IsSteepSlope(tileh)) {
 | 
						|
		if ((~_valid_tileh_slopes_road[0][tileh] & bits) == 0) {
 | 
						|
			/* As one can remove a single road piece when in a corner on a foundation as
 | 
						|
			 * it is on a sloped piece of landscape, one creates a state that cannot be
 | 
						|
			 * created directly, but the state itself is still perfectly drawable.
 | 
						|
			 * However, as we do not want this to be build directly, we need to check
 | 
						|
			 * for that situation in here. */
 | 
						|
			return (tileh != 0 && CountBits(bits) == 1) ? FOUNDATION_LEVELED : FOUNDATION_NONE;
 | 
						|
		}
 | 
						|
		if ((~_valid_tileh_slopes_road[1][tileh] & bits) == 0) return FOUNDATION_LEVELED;
 | 
						|
	}
 | 
						|
 | 
						|
	return (bits == ROAD_X ? FOUNDATION_INCLINED_X : FOUNDATION_INCLINED_Y);
 | 
						|
}
 | 
						|
 | 
						|
const byte _road_sloped_sprites[14] = {
 | 
						|
	0,  0,  2,  0,
 | 
						|
	0,  1,  0,  0,
 | 
						|
	3,  0,  0,  0,
 | 
						|
	0,  0
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
 * Whether to draw unpaved roads regardless of the town zone.
 | 
						|
 * By default, OpenTTD always draws roads as unpaved if they are on a desert
 | 
						|
 * tile or above the snowline. Newgrf files, however, can set a bit that allows
 | 
						|
 * paved roads to be built on desert tiles as they would be on grassy tiles.
 | 
						|
 *
 | 
						|
 * @param tile The tile the road is on
 | 
						|
 * @param roadside What sort of road this is
 | 
						|
 * @return True if the road should be drawn unpaved regardless of the roadside.
 | 
						|
 */
 | 
						|
static bool AlwaysDrawUnpavedRoads(TileIndex tile, Roadside roadside)
 | 
						|
{
 | 
						|
	return (IsOnSnow(tile) &&
 | 
						|
			!(_opt.landscape == LT_TROPIC && HasGrfMiscBit(GMB_DESERT_PAVED_ROADS) &&
 | 
						|
				roadside != ROADSIDE_BARREN && roadside != ROADSIDE_GRASS && roadside != ROADSIDE_GRASS_ROAD_WORKS));
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Draws the catenary for the given tile
 | 
						|
 * @param ti   information about the tile (slopes, height etc)
 | 
						|
 * @param tram the roadbits for the tram
 | 
						|
 */
 | 
						|
void DrawTramCatenary(TileInfo *ti, RoadBits tram)
 | 
						|
{
 | 
						|
	/* Don't draw the catenary under a low bridge */
 | 
						|
	if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile) && !IsTransparencySet(TO_CATENARY)) {
 | 
						|
		uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
 | 
						|
 | 
						|
		if (height <= GetTileMaxZ(ti->tile) + TILE_HEIGHT) return;
 | 
						|
	}
 | 
						|
 | 
						|
	SpriteID front;
 | 
						|
	SpriteID back;
 | 
						|
 | 
						|
	if (ti->tileh != SLOPE_FLAT) {
 | 
						|
		back  = SPR_TRAMWAY_BACK_WIRES_SLOPED  + _road_sloped_sprites[ti->tileh - 1];
 | 
						|
		front = SPR_TRAMWAY_FRONT_WIRES_SLOPED + _road_sloped_sprites[ti->tileh - 1];
 | 
						|
	} else {
 | 
						|
		back  = SPR_TRAMWAY_BASE + _road_backpole_sprites_1[tram];
 | 
						|
		front = SPR_TRAMWAY_BASE + _road_frontwire_sprites_1[tram];
 | 
						|
	}
 | 
						|
 | 
						|
	AddSortableSpriteToDraw(back,  PAL_NONE, ti->x, ti->y, 16, 16, TILE_HEIGHT + BB_HEIGHT_UNDER_BRIDGE, ti->z, IsTransparencySet(TO_CATENARY));
 | 
						|
	AddSortableSpriteToDraw(front, PAL_NONE, ti->x, ti->y, 16, 16, TILE_HEIGHT + BB_HEIGHT_UNDER_BRIDGE, ti->z, IsTransparencySet(TO_CATENARY));
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Draws details on/around the road
 | 
						|
 * @param img the sprite to draw
 | 
						|
 * @param ti  the tile to draw on
 | 
						|
 * @param dx  the offset from the top of the BB of the tile
 | 
						|
 * @param dy  the offset from the top of the BB of the tile
 | 
						|
 * @param h   the height of the sprite to draw
 | 
						|
 */
 | 
						|
static void DrawRoadDetail(SpriteID img, TileInfo *ti, int dx, int dy, int h)
 | 
						|
{
 | 
						|
	int x = ti->x | dx;
 | 
						|
	int y = ti->y | dy;
 | 
						|
	byte z = ti->z;
 | 
						|
	if (ti->tileh != SLOPE_FLAT) z = GetSlopeZ(x, y);
 | 
						|
	AddSortableSpriteToDraw(img, PAL_NONE, x, y, 2, 2, h, z);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Draw ground sprite and road pieces
 | 
						|
 * @param ti TileInfo
 | 
						|
 */
 | 
						|
static void DrawRoadBits(TileInfo* ti)
 | 
						|
{
 | 
						|
	RoadBits road = GetRoadBits(ti->tile, ROADTYPE_ROAD);
 | 
						|
	RoadBits tram = GetRoadBits(ti->tile, ROADTYPE_TRAM);
 | 
						|
 | 
						|
	const DrawRoadTileStruct *drts;
 | 
						|
	SpriteID image = 0;
 | 
						|
	SpriteID pal = PAL_NONE;
 | 
						|
	Roadside roadside;
 | 
						|
 | 
						|
	if (ti->tileh != SLOPE_FLAT) {
 | 
						|
		DrawFoundation(ti, GetRoadFoundation(ti->tileh, road | tram));
 | 
						|
 | 
						|
		/* DrawFoundation() modifies ti.
 | 
						|
		 * Default sloped sprites.. */
 | 
						|
		if (ti->tileh != SLOPE_FLAT) image = _road_sloped_sprites[ti->tileh - 1] + 0x53F;
 | 
						|
	}
 | 
						|
 | 
						|
	if (image == 0) image = _road_tile_sprites_1[road != ROAD_NONE ? road : tram];
 | 
						|
 | 
						|
	roadside = GetRoadside(ti->tile);
 | 
						|
 | 
						|
	if (AlwaysDrawUnpavedRoads(ti->tile, roadside)) {
 | 
						|
		image += 19;
 | 
						|
	} else {
 | 
						|
		switch (roadside) {
 | 
						|
			case ROADSIDE_BARREN:           pal = PALETTE_TO_BARE_LAND; break;
 | 
						|
			case ROADSIDE_GRASS:            break;
 | 
						|
			case ROADSIDE_GRASS_ROAD_WORKS: break;
 | 
						|
			default:                        image -= 19; break; // Paved
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	DrawGroundSprite(image, pal);
 | 
						|
 | 
						|
	/* For tram we overlay the road graphics with either tram tracks only
 | 
						|
	 * (when there is actual road beneath the trams) or with tram tracks
 | 
						|
	 * and some dirts which hides the road graphics */
 | 
						|
	if (tram != ROAD_NONE) {
 | 
						|
		if (ti->tileh != SLOPE_FLAT) {
 | 
						|
			image = _road_sloped_sprites[ti->tileh - 1] + SPR_TRAMWAY_SLOPED_OFFSET;
 | 
						|
		} else {
 | 
						|
			image = _road_tile_sprites_1[tram] - SPR_ROAD_Y;
 | 
						|
		}
 | 
						|
		image += (road == ROAD_NONE) ? SPR_TRAMWAY_TRAM : SPR_TRAMWAY_OVERLAY;
 | 
						|
		DrawGroundSprite(image, pal);
 | 
						|
	}
 | 
						|
 | 
						|
	if (road != ROAD_NONE) {
 | 
						|
		DisallowedRoadDirections drd = GetDisallowedRoadDirections(ti->tile);
 | 
						|
		if (drd != DRD_NONE) {
 | 
						|
			DrawRoadDetail(SPR_ONEWAY_BASE + drd - 1 + ((road == ROAD_X) ? 0 : 3), ti, 8, 8, 0);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (HasRoadWorks(ti->tile)) {
 | 
						|
		/* Road works */
 | 
						|
		DrawGroundSprite((road | tram) & ROAD_X ? SPR_EXCAVATION_X : SPR_EXCAVATION_Y, PAL_NONE);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (tram != ROAD_NONE) DrawTramCatenary(ti, tram);
 | 
						|
 | 
						|
	/* Return if full detail is disabled, or we are zoomed fully out. */
 | 
						|
	if (!HasBit(_display_opt, DO_FULL_DETAIL) || _cur_dpi->zoom > ZOOM_LVL_DETAIL) return;
 | 
						|
 | 
						|
	/* Draw extra details. */
 | 
						|
	for (drts = _road_display_table[roadside][road]; drts->image != 0; drts++) {
 | 
						|
		DrawRoadDetail(drts->image, ti, drts->subcoord_x, drts->subcoord_y, 0x10);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void DrawTile_Road(TileInfo *ti)
 | 
						|
{
 | 
						|
	switch (GetRoadTileType(ti->tile)) {
 | 
						|
		case ROAD_TILE_NORMAL:
 | 
						|
			DrawRoadBits(ti);
 | 
						|
			break;
 | 
						|
 | 
						|
		case ROAD_TILE_CROSSING: {
 | 
						|
			SpriteID image;
 | 
						|
			SpriteID pal = PAL_NONE;
 | 
						|
			Roadside roadside = GetRoadside(ti->tile);
 | 
						|
 | 
						|
			if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
 | 
						|
 | 
						|
			image = GetRailTypeInfo(GetRailType(ti->tile))->base_sprites.crossing;
 | 
						|
 | 
						|
			if (GetCrossingRoadAxis(ti->tile) == AXIS_X) image++;
 | 
						|
			if (IsCrossingBarred(ti->tile)) image += 2;
 | 
						|
 | 
						|
			if (AlwaysDrawUnpavedRoads(ti->tile, roadside)) {
 | 
						|
				image += 8;
 | 
						|
			} else {
 | 
						|
				switch (roadside) {
 | 
						|
					case ROADSIDE_BARREN: pal = PALETTE_TO_BARE_LAND; break;
 | 
						|
					case ROADSIDE_GRASS:  break;
 | 
						|
					default:              image += 4; break; // Paved
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			DrawGroundSprite(image, pal);
 | 
						|
			if (HasTileRoadType(ti->tile, ROADTYPE_TRAM)) {
 | 
						|
				DrawGroundSprite(SPR_TRAMWAY_OVERLAY + (GetCrossingRoadAxis(ti->tile) ^ 1), pal);
 | 
						|
				DrawTramCatenary(ti, GetCrossingRoadBits(ti->tile));
 | 
						|
			}
 | 
						|
			if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
 | 
						|
			break;
 | 
						|
		}
 | 
						|
 | 
						|
		default:
 | 
						|
		case ROAD_TILE_DEPOT: {
 | 
						|
			const DrawTileSprites* dts;
 | 
						|
			const DrawTileSeqStruct* dtss;
 | 
						|
			SpriteID palette;
 | 
						|
 | 
						|
			if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
 | 
						|
 | 
						|
			palette = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile));
 | 
						|
 | 
						|
			if (HasTileRoadType(ti->tile, ROADTYPE_TRAM)) {
 | 
						|
				dts =  &_tram_depot[GetRoadDepotDirection(ti->tile)];
 | 
						|
			} else {
 | 
						|
				dts =  &_road_depot[GetRoadDepotDirection(ti->tile)];
 | 
						|
			}
 | 
						|
 | 
						|
			DrawGroundSprite(dts->ground.sprite, PAL_NONE);
 | 
						|
 | 
						|
			for (dtss = dts->seq; dtss->image.sprite != 0; dtss++) {
 | 
						|
				SpriteID image = dtss->image.sprite;
 | 
						|
				SpriteID pal;
 | 
						|
 | 
						|
				if (!IsTransparencySet(TO_BUILDINGS) && HasBit(image, PALETTE_MODIFIER_COLOR)) {
 | 
						|
					pal = palette;
 | 
						|
				} else {
 | 
						|
					pal = PAL_NONE;
 | 
						|
				}
 | 
						|
 | 
						|
				AddSortableSpriteToDraw(
 | 
						|
					image, pal,
 | 
						|
					ti->x + dtss->delta_x, ti->y + dtss->delta_y,
 | 
						|
					dtss->size_x, dtss->size_y,
 | 
						|
					dtss->size_z, ti->z,
 | 
						|
					IsTransparencySet(TO_BUILDINGS)
 | 
						|
				);
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	DrawBridgeMiddle(ti);
 | 
						|
}
 | 
						|
 | 
						|
void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt)
 | 
						|
{
 | 
						|
	SpriteID palette = PLAYER_SPRITE_COLOR(_local_player);
 | 
						|
	const DrawTileSprites* dts = (rt == ROADTYPE_TRAM) ? &_tram_depot[dir] : &_road_depot[dir];
 | 
						|
	const DrawTileSeqStruct* dtss;
 | 
						|
 | 
						|
	x += 33;
 | 
						|
	y += 17;
 | 
						|
 | 
						|
	DrawSprite(dts->ground.sprite, PAL_NONE, x, y);
 | 
						|
 | 
						|
	for (dtss = dts->seq; dtss->image.sprite != 0; dtss++) {
 | 
						|
		Point pt = RemapCoords(dtss->delta_x, dtss->delta_y, dtss->delta_z);
 | 
						|
		SpriteID image = dtss->image.sprite;
 | 
						|
 | 
						|
		DrawSprite(image, HasBit(image, PALETTE_MODIFIER_COLOR) ? palette : PAL_NONE, x + pt.x, y + pt.y);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static uint GetSlopeZ_Road(TileIndex tile, uint x, uint y)
 | 
						|
{
 | 
						|
	uint z;
 | 
						|
	Slope tileh = GetTileSlope(tile, &z);
 | 
						|
 | 
						|
	if (tileh == SLOPE_FLAT) return z;
 | 
						|
	if (IsNormalRoad(tile)) {
 | 
						|
		Foundation f = GetRoadFoundation(tileh, GetAllRoadBits(tile));
 | 
						|
		z += ApplyFoundationToSlope(f, &tileh);
 | 
						|
		return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
 | 
						|
	} else {
 | 
						|
		return z + TILE_HEIGHT;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static Foundation GetFoundation_Road(TileIndex tile, Slope tileh)
 | 
						|
{
 | 
						|
	if (IsNormalRoad(tile)) {
 | 
						|
		return GetRoadFoundation(tileh, GetAllRoadBits(tile));
 | 
						|
	} else {
 | 
						|
		return FlatteningFoundation(tileh);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void GetAcceptedCargo_Road(TileIndex tile, AcceptedCargo ac)
 | 
						|
{
 | 
						|
	/* not used */
 | 
						|
}
 | 
						|
 | 
						|
static void AnimateTile_Road(TileIndex tile)
 | 
						|
{
 | 
						|
	if (IsLevelCrossing(tile)) MarkTileDirtyByTile(tile);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static const Roadside _town_road_types[][2] = {
 | 
						|
	{ ROADSIDE_GRASS,         ROADSIDE_GRASS },
 | 
						|
	{ ROADSIDE_PAVED,         ROADSIDE_PAVED },
 | 
						|
	{ ROADSIDE_PAVED,         ROADSIDE_PAVED },
 | 
						|
	{ ROADSIDE_TREES,         ROADSIDE_TREES },
 | 
						|
	{ ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED }
 | 
						|
};
 | 
						|
 | 
						|
static const Roadside _town_road_types_2[][2] = {
 | 
						|
	{ ROADSIDE_GRASS,         ROADSIDE_GRASS },
 | 
						|
	{ ROADSIDE_PAVED,         ROADSIDE_PAVED },
 | 
						|
	{ ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED },
 | 
						|
	{ ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED },
 | 
						|
	{ ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED }
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
static void TileLoop_Road(TileIndex tile)
 | 
						|
{
 | 
						|
	switch (_opt.landscape) {
 | 
						|
		case LT_ARCTIC:
 | 
						|
			if (IsOnSnow(tile) != (GetTileZ(tile) > GetSnowLine())) {
 | 
						|
				ToggleSnow(tile);
 | 
						|
				MarkTileDirtyByTile(tile);
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case LT_TROPIC:
 | 
						|
			if (GetTropicZone(tile) == TROPICZONE_DESERT && !IsOnDesert(tile)) {
 | 
						|
				ToggleDesert(tile);
 | 
						|
				MarkTileDirtyByTile(tile);
 | 
						|
			}
 | 
						|
			break;
 | 
						|
	}
 | 
						|
 | 
						|
	if (IsRoadDepot(tile)) return;
 | 
						|
 | 
						|
	const Town* t = ClosestTownFromTile(tile, (uint)-1);
 | 
						|
	if (!HasRoadWorks(tile)) {
 | 
						|
		HouseZonesBits grp = HZB_TOWN_EDGE;
 | 
						|
 | 
						|
		if (t != NULL) {
 | 
						|
			grp = GetTownRadiusGroup(t, tile);
 | 
						|
 | 
						|
			/* Show an animation to indicate road work */
 | 
						|
			if (t->road_build_months != 0 &&
 | 
						|
					(DistanceManhattan(t->xy, tile) < 8 || grp != HZB_TOWN_EDGE) &&
 | 
						|
					IsNormalRoad(tile) && CountBits(GetAllRoadBits(tile)) > 1 ) {
 | 
						|
				if (GetTileSlope(tile, NULL) == SLOPE_FLAT && EnsureNoVehicleOnGround(tile) && Chance16(1, 40)) {
 | 
						|
					StartRoadWorks(tile);
 | 
						|
 | 
						|
					SndPlayTileFx(SND_21_JACKHAMMER, tile);
 | 
						|
					CreateEffectVehicleAbove(
 | 
						|
						TileX(tile) * TILE_SIZE + 7,
 | 
						|
						TileY(tile) * TILE_SIZE + 7,
 | 
						|
						0,
 | 
						|
						EV_BULLDOZER);
 | 
						|
					MarkTileDirtyByTile(tile);
 | 
						|
					return;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		{
 | 
						|
			/* Adjust road ground type depending on 'grp' (grp is the distance to the center) */
 | 
						|
			const Roadside* new_rs = (_opt.landscape == LT_TOYLAND) ? _town_road_types_2[grp] : _town_road_types[grp];
 | 
						|
			Roadside cur_rs = GetRoadside(tile);
 | 
						|
 | 
						|
			/* We have our desired type, do nothing */
 | 
						|
			if (cur_rs == new_rs[0]) return;
 | 
						|
 | 
						|
			/* We have the pre-type of the desired type, switch to the desired type */
 | 
						|
			if (cur_rs == new_rs[1]) {
 | 
						|
				cur_rs = new_rs[0];
 | 
						|
			/* We have barren land, install the pre-type */
 | 
						|
			} else if (cur_rs == ROADSIDE_BARREN) {
 | 
						|
				cur_rs = new_rs[1];
 | 
						|
			/* We're totally off limits, remove any installation and make barren land */
 | 
						|
			} else {
 | 
						|
				cur_rs = ROADSIDE_BARREN;
 | 
						|
			}
 | 
						|
			SetRoadside(tile, cur_rs);
 | 
						|
			MarkTileDirtyByTile(tile);
 | 
						|
		}
 | 
						|
	} else if (IncreaseRoadWorksCounter(tile)) {
 | 
						|
		TerminateRoadWorks(tile);
 | 
						|
 | 
						|
		if (_patches.mod_road_rebuild) {
 | 
						|
			/* Generate a nicer town surface */
 | 
						|
			const RoadBits old_rb = GetAnyRoadBits(tile, ROADTYPE_ROAD);
 | 
						|
			const RoadBits new_rb = CleanUpRoadBits(tile, old_rb);
 | 
						|
 | 
						|
			if (old_rb != new_rb) {
 | 
						|
				RemoveRoad(tile, DC_EXEC | DC_AUTO | DC_NO_WATER, (old_rb ^ new_rb), ROADTYPE_ROAD, true);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		MarkTileDirtyByTile(tile);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void ClickTile_Road(TileIndex tile)
 | 
						|
{
 | 
						|
	if (IsRoadDepot(tile)) ShowDepotWindow(tile, VEH_ROAD);
 | 
						|
}
 | 
						|
 | 
						|
static const byte _road_trackbits[16] = {
 | 
						|
	0x0, 0x0, 0x0, 0x10, 0x0, 0x2, 0x8, 0x1A, 0x0, 0x4, 0x1, 0x15, 0x20, 0x26, 0x29, 0x3F,
 | 
						|
};
 | 
						|
 | 
						|
static uint32 GetTileTrackStatus_Road(TileIndex tile, TransportType mode, uint sub_mode)
 | 
						|
{
 | 
						|
 | 
						|
	switch (mode) {
 | 
						|
		case TRANSPORT_RAIL:
 | 
						|
			if (!IsLevelCrossing(tile)) return 0;
 | 
						|
			return GetCrossingRailBits(tile) * 0x101;
 | 
						|
 | 
						|
		case TRANSPORT_ROAD:
 | 
						|
			if ((GetRoadTypes(tile) & sub_mode) == 0) return 0;
 | 
						|
			switch (GetRoadTileType(tile)) {
 | 
						|
				case ROAD_TILE_NORMAL: {
 | 
						|
					RoadType rt = (RoadType)FindFirstBit(sub_mode);
 | 
						|
					const uint drd_to_multiplier[DRD_END] = { 0x101, 0x100, 0x1, 0x0 };
 | 
						|
					uint multiplier = drd_to_multiplier[rt == ROADTYPE_TRAM ? DRD_NONE : GetDisallowedRoadDirections(tile)];
 | 
						|
					return HasRoadWorks(tile) ? 0 : _road_trackbits[GetRoadBits(tile, rt)] * multiplier;
 | 
						|
				}
 | 
						|
 | 
						|
				case ROAD_TILE_CROSSING: {
 | 
						|
					uint32 r = AxisToTrackBits(GetCrossingRoadAxis(tile)) * 0x101;
 | 
						|
 | 
						|
					if (IsCrossingBarred(tile)) r *= 0x10001;
 | 
						|
					return r;
 | 
						|
				}
 | 
						|
 | 
						|
				default:
 | 
						|
				case ROAD_TILE_DEPOT:
 | 
						|
					return AxisToTrackBits(DiagDirToAxis(GetRoadDepotDirection(tile))) * 0x101;
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		default: break;
 | 
						|
	}
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
static const StringID _road_tile_strings[] = {
 | 
						|
	STR_1814_ROAD,
 | 
						|
	STR_1814_ROAD,
 | 
						|
	STR_1814_ROAD,
 | 
						|
	STR_1815_ROAD_WITH_STREETLIGHTS,
 | 
						|
	STR_1814_ROAD,
 | 
						|
	STR_1816_TREE_LINED_ROAD,
 | 
						|
	STR_1814_ROAD,
 | 
						|
	STR_1814_ROAD,
 | 
						|
};
 | 
						|
 | 
						|
static void GetTileDesc_Road(TileIndex tile, TileDesc *td)
 | 
						|
{
 | 
						|
	td->owner = GetTileOwner(tile);
 | 
						|
	switch (GetRoadTileType(tile)) {
 | 
						|
		case ROAD_TILE_CROSSING: td->str = STR_1818_ROAD_RAIL_LEVEL_CROSSING; break;
 | 
						|
		case ROAD_TILE_DEPOT: td->str = STR_1817_ROAD_VEHICLE_DEPOT; break;
 | 
						|
		default: td->str = _road_tile_strings[GetRoadside(tile)]; break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Given the direction the road depot is pointing, this is the direction the
 | 
						|
 * vehicle should be travelling in in order to enter the depot.
 | 
						|
 */
 | 
						|
static const byte _roadveh_enter_depot_dir[4] = {
 | 
						|
	TRACKDIR_X_SW, TRACKDIR_Y_NW, TRACKDIR_X_NE, TRACKDIR_Y_SE
 | 
						|
};
 | 
						|
 | 
						|
static VehicleEnterTileStatus VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
 | 
						|
{
 | 
						|
	switch (GetRoadTileType(tile)) {
 | 
						|
		case ROAD_TILE_CROSSING:
 | 
						|
			if (v->type == VEH_TRAIN) {
 | 
						|
				/* it should be barred */
 | 
						|
				assert(IsCrossingBarred(tile));
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case ROAD_TILE_DEPOT:
 | 
						|
			if (v->type == VEH_ROAD &&
 | 
						|
					v->u.road.frame == 11 &&
 | 
						|
					_roadveh_enter_depot_dir[GetRoadDepotDirection(tile)] == v->u.road.state) {
 | 
						|
				v->u.road.state = RVSB_IN_DEPOT;
 | 
						|
				v->vehstatus |= VS_HIDDEN;
 | 
						|
				v->direction = ReverseDir(v->direction);
 | 
						|
				if (v->Next() == NULL) VehicleEnterDepot(v);
 | 
						|
				v->tile = tile;
 | 
						|
 | 
						|
				InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
 | 
						|
				return VETSB_ENTERED_WORMHOLE;
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		default: break;
 | 
						|
	}
 | 
						|
	return VETSB_CONTINUE;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID new_player)
 | 
						|
{
 | 
						|
	if (IsRoadDepot(tile)) {
 | 
						|
		if (GetTileOwner(tile) == old_player) {
 | 
						|
			if (new_player == PLAYER_SPECTATOR) {
 | 
						|
				DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
 | 
						|
			} else {
 | 
						|
				SetTileOwner(tile, new_player);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) {
 | 
						|
		/* ROADTYPE_ROAD denotes the tile owner, so update it too */
 | 
						|
		if (rt != ROADTYPE_ROAD && !HasTileRoadType(tile, rt)) continue;
 | 
						|
 | 
						|
		if (GetRoadOwner(tile, rt) == old_player) {
 | 
						|
			SetRoadOwner(tile, rt, new_player == PLAYER_SPECTATOR ? OWNER_NONE : new_player);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (IsLevelCrossing(tile)) {
 | 
						|
		if (GetTileOwner(tile) == old_player) {
 | 
						|
			if (new_player == PLAYER_SPECTATOR) {
 | 
						|
				DoCommand(tile, 0, AxisToTrack(OtherAxis(GetCrossingRoadAxis(tile))), DC_EXEC | DC_BANKRUPT, CMD_REMOVE_SINGLE_RAIL);
 | 
						|
			} else {
 | 
						|
				SetTileOwner(tile, new_player);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static CommandCost TerraformTile_Road(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new)
 | 
						|
{
 | 
						|
	if (_patches.build_on_slopes && AutoslopeEnabled()) {
 | 
						|
		switch (GetRoadTileType(tile)) {
 | 
						|
			case ROAD_TILE_CROSSING:
 | 
						|
				if (!IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new)) && HasBit(VALID_LEVEL_CROSSING_SLOPES, tileh_new)) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
 | 
						|
				break;
 | 
						|
 | 
						|
			case ROAD_TILE_DEPOT:
 | 
						|
				if (AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, GetRoadDepotDirection(tile))) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
 | 
						|
				break;
 | 
						|
 | 
						|
			case ROAD_TILE_NORMAL: {
 | 
						|
				RoadBits bits = GetAllRoadBits(tile);
 | 
						|
				RoadBits bits_copy = bits;
 | 
						|
				/* Check if the slope-road_bits combination is valid at all, i.e. it is save to call GetRoadFoundation(). */
 | 
						|
				if (!CmdFailed(CheckRoadSlope(tileh_new, &bits_copy, ROAD_NONE))) {
 | 
						|
					/* CheckRoadSlope() sometimes changes the road_bits, if it does not agree with them. */
 | 
						|
					if (bits == bits_copy) {
 | 
						|
						uint z_old;
 | 
						|
						Slope tileh_old = GetTileSlope(tile, &z_old);
 | 
						|
 | 
						|
						/* Get the slope on top of the foundation */
 | 
						|
						z_old += ApplyFoundationToSlope(GetRoadFoundation(tileh_old, bits), &tileh_old);
 | 
						|
						z_new += ApplyFoundationToSlope(GetRoadFoundation(tileh_new, bits), &tileh_new);
 | 
						|
 | 
						|
						/* The surface slope must not be changed */
 | 
						|
						if ((z_old == z_new) && (tileh_old == tileh_new)) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
 | 
						|
					}
 | 
						|
				}
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			default: NOT_REACHED();
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
extern const TileTypeProcs _tile_type_road_procs = {
 | 
						|
	DrawTile_Road,           /* draw_tile_proc */
 | 
						|
	GetSlopeZ_Road,          /* get_slope_z_proc */
 | 
						|
	ClearTile_Road,          /* clear_tile_proc */
 | 
						|
	GetAcceptedCargo_Road,   /* get_accepted_cargo_proc */
 | 
						|
	GetTileDesc_Road,        /* get_tile_desc_proc */
 | 
						|
	GetTileTrackStatus_Road, /* get_tile_track_status_proc */
 | 
						|
	ClickTile_Road,          /* click_tile_proc */
 | 
						|
	AnimateTile_Road,        /* animate_tile_proc */
 | 
						|
	TileLoop_Road,           /* tile_loop_clear */
 | 
						|
	ChangeTileOwner_Road,    /* change_tile_owner_clear */
 | 
						|
	NULL,                    /* get_produced_cargo_proc */
 | 
						|
	VehicleEnter_Road,       /* vehicle_enter_tile_proc */
 | 
						|
	GetFoundation_Road,      /* get_foundation_proc */
 | 
						|
	TerraformTile_Road,      /* terraform_tile_proc */
 | 
						|
};
 |