39 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /** @file 8bpp_optimized.hpp An optimized 8 bpp blitter. */
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| 
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| #ifndef BLITTER_8BPP_OPTIMIZED_HPP
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| #define BLITTER_8BPP_OPTIMIZED_HPP
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| 
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| #include "8bpp_base.hpp"
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| #include "factory.hpp"
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| 
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| class Blitter_8bppOptimized : public Blitter_8bppBase {
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| public:
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| 	struct SpriteData {
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| 		uint32 offset[ZOOM_LVL_COUNT]; ///< offsets (from .data) to streams for different zoom levels
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| 		byte data[];                   ///< data, all zoomlevels
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| 	};
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| 
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| 	/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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| 	/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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| 
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| 	/* virtual */ const char *GetName() { return "8bpp-optimized"; }
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| };
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| 
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| class FBlitter_8bppOptimized: public BlitterFactory<FBlitter_8bppOptimized> {
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| public:
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| 	/* virtual */ const char *GetName() { return "8bpp-optimized"; }
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| 	/* virtual */ const char *GetDescription() { return "8bpp Optimized Blitter (compression + all-ZoomLevel cache)"; }
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| 	/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppOptimized(); }
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| };
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| 
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| #endif /* BLITTER_8BPP_OPTIMIZED_HPP */
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