829 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			829 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "stdafx.h"
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#include "ttd.h"
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#include "table/strings.h"
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#include "map.h"
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#include "viewport.h"
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#include "command.h"
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typedef struct TerraformerHeightMod {
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	TileIndex tile;
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	byte height;
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} TerraformerHeightMod;
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typedef struct TerraformerState {
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	int height[4];
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	uint32 flags;
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	int direction;
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	int modheight_count;
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	int tile_table_count;
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	int32 cost;
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	TileIndex *tile_table;
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	TerraformerHeightMod *modheight;
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} TerraformerState;
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static int TerraformAllowTileProcess(TerraformerState *ts, TileIndex tile)
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{
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	TileIndex *t;
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	int count;
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	if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY())
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		return -1;
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	t = ts->tile_table;
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	for(count = ts->tile_table_count; count != 0; count--,t++) {
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		if (*t == tile)
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			return 0;
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	}
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	return 1;
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}
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static int TerraformGetHeightOfTile(TerraformerState *ts, TileIndex tile)
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{
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	TerraformerHeightMod *mod = ts->modheight;
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	int count;
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	for(count = ts->modheight_count; count != 0; count--, mod++) {
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		if (mod->tile == tile)
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			return mod->height;
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	}
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	return TileHeight(tile);
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}
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static void TerraformAddDirtyTile(TerraformerState *ts, TileIndex tile)
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{
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	int count;
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	TileIndex *t;
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	count = ts->tile_table_count;
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	if (count >= 625)
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		return;
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	for(t = ts->tile_table; count != 0; count--,t++) {
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		if (*t == tile)
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			return;
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	}
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	ts->tile_table[ts->tile_table_count++] = tile;
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}
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static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile)
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{
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	TerraformAddDirtyTile(ts, tile+TILE_XY(0,-1));
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	TerraformAddDirtyTile(ts, tile+TILE_XY(-1,-1));
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	TerraformAddDirtyTile(ts, tile+TILE_XY(-1,0));
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	TerraformAddDirtyTile(ts, tile);
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}
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static int TerraformProc(TerraformerState *ts, uint tile, int mode)
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{
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	int r;
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	int32 ret;
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	assert(tile < MapSize());
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	if ((r=TerraformAllowTileProcess(ts, tile)) <= 0)
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		return r;
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	if (IsTileType(tile, MP_RAILWAY)) {
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		static const byte _railway_modes[4] = {8, 0x10, 4, 0x20};
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		static const byte _railway_dangslopes[4] = {0xd, 0xe, 7, 0xb};
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		static const byte _railway_dangslopes2[4] = {0x2, 0x1, 0x8, 0x4};
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		// Nothing could be built at the steep slope - this avoids a bug
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		// when you have a single diagonal track in one corner on a
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		// basement and then you raise/lower the other corner.
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		int tileh = GetTileSlope(tile, NULL) & 0xF;
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		if (tileh == _railway_dangslopes[mode] ||
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				tileh == _railway_dangslopes2[mode]) {
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			_terraform_err_tile = tile;
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			_error_message = STR_1008_MUST_REMOVE_RAILROAD_TRACK;
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			return -1;
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		}
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		// If we have a single diagonal track there, the other side of
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		// tile can be terraformed.
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		if ((_map5[tile]&~0x40) == _railway_modes[mode])
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			return 0;
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	}
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	ret = DoCommandByTile(tile, 0,0, ts->flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR);
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	if (ret == CMD_ERROR) {
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		_terraform_err_tile = tile;
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		return -1;
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	}
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	ts->cost += ret;
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	if (ts->tile_table_count >= 625)
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		return -1;
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	ts->tile_table[ts->tile_table_count++] = tile;
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	return 0;
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}
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static bool TerraformTileHeight(TerraformerState *ts, uint tile, int height)
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{
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	int nh;
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	TerraformerHeightMod *mod;
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	int count;
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	assert(tile < MapSize());
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	if (height < 0) {
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		_error_message = STR_1003_ALREADY_AT_SEA_LEVEL;
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		return false;
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	}
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	_error_message = STR_1004_TOO_HIGH;
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	if (height > 0xF)
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		return false;
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	nh = TerraformGetHeightOfTile(ts, tile);
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	if (nh < 0 || height == nh)
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		return false;
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	if (TerraformProc(ts, tile, 0)<0)
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		return false;
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	if (TerraformProc(ts, tile + TILE_XY(0,-1), 1)<0)
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		return false;
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	if (TerraformProc(ts, tile + TILE_XY(-1,-1), 2)<0)
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		return false;
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	if (TerraformProc(ts, tile + TILE_XY(-1,0), 3)<0)
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		return false;
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	mod = ts->modheight;
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	count = ts->modheight_count;
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	for(;;) {
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		if (count == 0) {
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			if (ts->modheight_count >= 576)
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				return false;
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			ts->modheight_count++;
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			break;
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		}
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		if (mod->tile == (TileIndex)tile)
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			break;
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		mod++;
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		count--;
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	}
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	mod->tile = (TileIndex)tile;
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	mod->height = (byte)height;
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	ts->cost += _price.terraform;
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	{
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		int direction = ts->direction, r;
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		const TileIndexDiffC *ttm;
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		static const TileIndexDiffC _terraform_tilepos[] = {
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			{ 1,  0},
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			{-2,  0},
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			{ 1,  1},
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			{ 0, -2}
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		};
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		for(ttm = _terraform_tilepos; ttm != endof(_terraform_tilepos); ttm++) {
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			tile += ToTileIndexDiff(*ttm);
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			r = TerraformGetHeightOfTile(ts, tile);
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			if (r != height && r-direction != height && r+direction != height) {
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				if (!TerraformTileHeight(ts, tile, r+direction))
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					return false;
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			}
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		}
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	}
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	return true;
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}
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/* Terraform land
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 * p1 - corners
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 * p2 - direction
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 */
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int32 CmdTerraformLand(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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	TerraformerState ts;
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	uint tile;
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	int direction;
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	TerraformerHeightMod modheight_data[576];
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	TileIndex tile_table_data[625];
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	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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	_error_message = INVALID_STRING_ID;
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	_terraform_err_tile = 0;
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	ts.direction = direction = p2 ? 1 : -1;
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	ts.flags = flags;
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	ts.modheight_count = ts.tile_table_count = 0;
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	ts.cost = 0;
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	ts.modheight = modheight_data;
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	ts.tile_table = tile_table_data;
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	tile = TILE_FROM_XY(x,y);
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	if (p1 & 1) {
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		if (!TerraformTileHeight(&ts, tile+TILE_XY(1,0),
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				TileHeight(tile + TILE_XY(1, 0)) + direction))
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					return CMD_ERROR;
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	}
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	if (p1 & 2) {
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		if (!TerraformTileHeight(&ts, tile+TILE_XY(1,1),
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				TileHeight(tile + TILE_XY(1, 1)) + direction))
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					return CMD_ERROR;
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	}
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	if (p1 & 4) {
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		if (!TerraformTileHeight(&ts, tile+TILE_XY(0,1),
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				TileHeight(tile + TILE_XY(0, 1)) + direction))
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					return CMD_ERROR;
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	}
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	if (p1 & 8) {
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		if (!TerraformTileHeight(&ts, tile+TILE_XY(0,0),
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				TileHeight(tile + TILE_XY(0, 0)) + direction))
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					return CMD_ERROR;
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	}
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	if (direction == -1) {
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		/* Check if tunnel would take damage */
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		int count;
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		TileIndex *ti = ts.tile_table;
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		for(count = ts.tile_table_count; count != 0; count--, ti++) {
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			uint z, t;
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			uint tile = *ti;
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			z = TerraformGetHeightOfTile(&ts, tile + TILE_XY(0,0));
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			t = TerraformGetHeightOfTile(&ts, tile + TILE_XY(1,0));
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			if (t <= z) z = t;
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			t = TerraformGetHeightOfTile(&ts, tile + TILE_XY(1,1));
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			if (t <= z) z = t;
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			t = TerraformGetHeightOfTile(&ts, tile + TILE_XY(0,1));
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			if (t <= z) z = t;
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			if (!CheckTunnelInWay(tile, z*8))
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				return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE);
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		}
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	}
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	if (flags & DC_EXEC) {
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		/* Clear the landscape at the tiles */
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		{
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			int count;
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			TileIndex *ti = ts.tile_table;
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			for(count = ts.tile_table_count; count != 0; count--, ti++) {
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				DoCommandByTile(*ti, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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			}
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		}
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		/* change the height */
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		{
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			int count;
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			TerraformerHeightMod *mod;
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			uint til;
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			mod = ts.modheight;
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			for(count = ts.modheight_count; count != 0; count--, mod++) {
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				til = mod->tile;
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				SetTileHeight(til, mod->height);
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				TerraformAddDirtyTileAround(&ts, til);
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			}
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		}
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		/* finally mark the dirty tiles dirty */
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		{
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			int count;
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			TileIndex *ti = ts.tile_table;
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			for(count = ts.tile_table_count; count != 0; count--, ti++) {
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				MarkTileDirtyByTile(*ti);
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			}
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		}
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	}
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	return ts.cost;
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}
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/*
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 * p1 - start
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 */
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int32 CmdLevelLand(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
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{
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	int size_x, size_y;
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	int sx, sy;
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	uint h, curh;
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	uint tile;
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	int32 ret, cost, money;
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	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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	// remember level height
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	h = TileHeight(p1);
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	ex >>= 4; ey >>= 4;
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	// make sure sx,sy are smaller than ex,ey
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	sx = TileX(p1);
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	sy = TileY(p1);
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	if (ex < sx) intswap(ex, sx);
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	if (ey < sy) intswap(ey, sy);
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	tile = TILE_XY(sx,sy);
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	size_x = ex-sx+1;
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	size_y = ey-sy+1;
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	money = GetAvailableMoneyForCommand();
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	cost = 0;
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	BEGIN_TILE_LOOP(tile2, size_x, size_y, tile)
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		curh = TileHeight(tile2);
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		while (curh != h) {
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			ret = DoCommandByTile(tile2, 8, (curh > h)?0:1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND);
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			if (ret == CMD_ERROR) break;
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			cost += ret;
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			if (flags & DC_EXEC) {
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				if ((money -= ret) < 0) {
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					_additional_cash_required = ret;
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					return cost - ret;
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				}
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				DoCommandByTile(tile2, 8, (curh > h)?0:1, flags, CMD_TERRAFORM_LAND);
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			}
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			curh += (curh > h) ? -1 : 1;
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		}
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	END_TILE_LOOP(tile2, size_x, size_y, tile)
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	if (cost == 0) return CMD_ERROR;
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	return cost;
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}
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/* Purchase a land area
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 * p1 = unused
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 * p2 = unused
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 */
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int32 CmdPurchaseLandArea(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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	uint tile;
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	int32 cost;
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	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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	tile = TILE_FROM_XY(x,y);
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	if (!EnsureNoVehicle(tile))
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		return CMD_ERROR;
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	if (IsTileType(tile, MP_UNMOVABLE) &&
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			_map5[tile] == 3 &&
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			_map_owner[tile] == _current_player)
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		return_cmd_error(STR_5807_YOU_ALREADY_OWN_IT);
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	cost = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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	if (cost == CMD_ERROR)
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		return CMD_ERROR;
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	if (flags & DC_EXEC) {
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		ModifyTile(tile,
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			MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5,
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			3 /* map5 */
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			);
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	}
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	return cost + _price.purchase_land * 10;
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}
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static int32 ClearTile_Clear(uint tile, byte flags)
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{
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	static const int32 * _clear_price_table[] = {
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			NULL,
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			&_price.clear_1, &_price.clear_1,&_price.clear_1,
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			&_price.purchase_land,&_price.purchase_land,&_price.purchase_land,&_price.purchase_land,
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			&_price.clear_2,&_price.clear_2,&_price.clear_2,&_price.clear_2,
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			&_price.clear_3,&_price.clear_3,&_price.clear_3,&_price.clear_3,
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			&_price.purchase_land,&_price.purchase_land,&_price.purchase_land,&_price.purchase_land,
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			&_price.purchase_land,&_price.purchase_land,&_price.purchase_land,&_price.purchase_land,
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			&_price.clear_2,&_price.clear_2,&_price.clear_2,&_price.clear_2,
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	};
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	const int32 *price = _clear_price_table[_map5[tile] & 0x1F];
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	if (flags & DC_EXEC)
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		DoClearSquare(tile);
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						|
	if (price == NULL)
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		return 0;
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	return *price;
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}
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int32 CmdSellLandArea(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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						|
	uint tile;
 | 
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	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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						|
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	tile = TILE_FROM_XY(x,y);
 | 
						|
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						|
	if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER)
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		return CMD_ERROR;
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	if (!EnsureNoVehicle(tile))
 | 
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		return CMD_ERROR;
 | 
						|
 | 
						|
	if (flags & DC_EXEC)
 | 
						|
		DoClearSquare(tile);
 | 
						|
 | 
						|
	return - _price.purchase_land*2;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
#include "table/clear_land.h"
 | 
						|
 | 
						|
 | 
						|
void DrawClearLandTile(TileInfo *ti, byte set)
 | 
						|
{
 | 
						|
	DrawGroundSprite(0xF54 + _tileh_to_sprite[ti->tileh] + set * 19);
 | 
						|
}
 | 
						|
 | 
						|
void DrawHillyLandTile(TileInfo *ti)
 | 
						|
{
 | 
						|
	if (ti->tileh != 0) {
 | 
						|
		DrawGroundSprite(0xFA0 + _tileh_to_sprite[ti->tileh]);
 | 
						|
	} else {
 | 
						|
		DrawGroundSprite(_landscape_clear_sprites[((ti->x^ti->y) >> 4) & 0x7]);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void DrawClearLandFence(TileInfo *ti, byte img)
 | 
						|
{
 | 
						|
	byte z = ti->z;
 | 
						|
 | 
						|
	if (ti->tileh & 2) {
 | 
						|
		z += 8;
 | 
						|
		if (ti->tileh == 0x17)
 | 
						|
			z += 8;
 | 
						|
	}
 | 
						|
 | 
						|
	if (img & 0x38) {
 | 
						|
		DrawGroundSpriteAt(_clear_land_fence_sprites_1[((img >> 3) & 7) - 1] + _fence_mod_by_tileh[ti->tileh], ti->x, ti->y, z);
 | 
						|
	}
 | 
						|
 | 
						|
	if (img & 0x7) {
 | 
						|
		DrawGroundSpriteAt(_clear_land_fence_sprites_1[(img & 7) - 1] + _fence_mod_by_tileh_2[ti->tileh], ti->x, ti->y, z);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void DrawTile_Clear(TileInfo *ti)
 | 
						|
{
 | 
						|
 | 
						|
	switch((ti->map5 & (7<<2)) >> 2) {
 | 
						|
	case 0:
 | 
						|
		DrawClearLandTile(ti, (ti->map5 & 3));
 | 
						|
		break;
 | 
						|
 | 
						|
	case 1:
 | 
						|
		DrawHillyLandTile(ti);
 | 
						|
		break;
 | 
						|
 | 
						|
	case 2:
 | 
						|
		DrawGroundSprite(0xFB7 + _tileh_to_sprite[ti->tileh]);
 | 
						|
		break;
 | 
						|
 | 
						|
	case 3:
 | 
						|
		DrawGroundSprite( _clear_land_sprites_1[_map3_lo[ti->tile]&0xF] + _tileh_to_sprite[ti->tileh]);
 | 
						|
		break;
 | 
						|
 | 
						|
	case 4:
 | 
						|
		DrawGroundSprite( _clear_land_sprites_2[ti->map5&3] + _tileh_to_sprite[ti->tileh]);
 | 
						|
		break;
 | 
						|
 | 
						|
	case 5:
 | 
						|
		DrawGroundSprite( _clear_land_sprites_3[ti->map5&3] + _tileh_to_sprite[ti->tileh]);
 | 
						|
		break;
 | 
						|
	}
 | 
						|
 | 
						|
	DrawClearLandFence(ti, _map3_hi[ti->tile] >> 2);
 | 
						|
}
 | 
						|
 | 
						|
static uint GetSlopeZ_Clear(TileInfo *ti)
 | 
						|
{
 | 
						|
	return GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh) + ti->z;
 | 
						|
}
 | 
						|
 | 
						|
static uint GetSlopeTileh_Clear(TileInfo *ti)
 | 
						|
{
 | 
						|
	return ti->tileh;
 | 
						|
}
 | 
						|
 | 
						|
static void GetAcceptedCargo_Clear(uint tile, AcceptedCargo ac)
 | 
						|
{
 | 
						|
	/* unused */
 | 
						|
}
 | 
						|
 | 
						|
static void AnimateTile_Clear(uint tile)
 | 
						|
{
 | 
						|
	/* unused */
 | 
						|
}
 | 
						|
 | 
						|
void TileLoopClearHelper(uint tile)
 | 
						|
{
 | 
						|
	byte img_1, img_2;
 | 
						|
	static byte img_by_map5[8] = { 0,0,0,2, 1,1,0,0, };
 | 
						|
	uint dirty = -1;
 | 
						|
 | 
						|
	img_1 = 0;
 | 
						|
	if (IsTileType(tile, MP_CLEAR)) {
 | 
						|
		img_1 = img_by_map5[(_map5[tile] & 0x1C) >> 2];
 | 
						|
	} else if (IsTileType(tile, MP_TREES) && (_map2[tile] & 0x30) == 0x20) {
 | 
						|
		img_1 = 1;
 | 
						|
	}
 | 
						|
 | 
						|
	img_2 = 0;
 | 
						|
	if (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR)) {
 | 
						|
		img_2 = img_by_map5[(_map5[TILE_ADDXY(tile, 1, 0)] & 0x1C) >> 2];
 | 
						|
	} else if (IsTileType(TILE_ADDXY(tile, 1, 0), MP_TREES) && (_map2[TILE_ADDXY(tile, 1, 0)] & 0x30) == 0x20) {
 | 
						|
		img_2 = 1;
 | 
						|
	}
 | 
						|
 | 
						|
	if (!(_map3_hi[tile] & 0xE0)) {
 | 
						|
		if ( (img_1&2) != (img_2&2) ) {
 | 
						|
			_map3_hi[tile] |= 3 << 5;
 | 
						|
			dirty = tile;
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		if (img_1 == 1 && img_2 == 1) {
 | 
						|
			_map3_hi[tile] &= ~(3 << 5);
 | 
						|
			dirty = tile;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	img_2 = 0;
 | 
						|
	if (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR)) {
 | 
						|
		img_2 = img_by_map5[(_map5[TILE_ADDXY(tile, 0, 1)] & 0x1C) >> 2];
 | 
						|
	} else if (IsTileType(TILE_ADDXY(tile, 0, 1), MP_TREES) && (_map2[TILE_ADDXY(tile, 0, 1)] & 0x30) == 0x20) {
 | 
						|
		img_2 = 1;
 | 
						|
	}
 | 
						|
 | 
						|
	if (!(_map3_hi[tile] & 0x1C)) {
 | 
						|
		if ( (img_1&2) != (img_2&2) ) {
 | 
						|
			_map3_hi[tile] |= 3 << 2;
 | 
						|
			dirty = tile;
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		if (img_1 == 1 && img_2 == 1) {
 | 
						|
			_map3_hi[tile] &= ~(3 << 2);
 | 
						|
			dirty = tile;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (dirty != -1)
 | 
						|
		MarkTileDirtyByTile(dirty);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/* convert into snowy tiles */
 | 
						|
static void TileLoopClearAlps(uint tile)
 | 
						|
{
 | 
						|
	int k;
 | 
						|
	byte m5,tmp;
 | 
						|
 | 
						|
	/* distance from snow line, in steps of 8 */
 | 
						|
	k = GetTileZ(tile) - _opt.snow_line;
 | 
						|
 | 
						|
	m5 = _map5[tile] & 0x1C;
 | 
						|
	tmp = _map5[tile] & 3;
 | 
						|
 | 
						|
	if (k < -8) {
 | 
						|
		/* snow_m2_down */
 | 
						|
		if (m5 != 0x10)
 | 
						|
			return;
 | 
						|
		if (tmp == 0)
 | 
						|
			m5 = 3;
 | 
						|
	} else if (k == -8) {
 | 
						|
		/* snow_m1 */
 | 
						|
		if (m5 != 0x10) {
 | 
						|
			m5 = 0x10;
 | 
						|
		} else if (tmp != 0) {
 | 
						|
			m5 = (tmp - 1) + 0x10;
 | 
						|
		} else
 | 
						|
			return;
 | 
						|
	} else if (k < 8) {
 | 
						|
		/* snow_0 */
 | 
						|
		if (m5 != 0x10) {
 | 
						|
			m5 = 0x10;
 | 
						|
		} else if (tmp != 1) {
 | 
						|
			m5 = 1;
 | 
						|
			if (tmp != 0)
 | 
						|
				m5 = tmp - 1;
 | 
						|
			m5 += 0x10;
 | 
						|
		} else
 | 
						|
			return;
 | 
						|
	} else if (k == 8) {
 | 
						|
		/* snow_p1 */
 | 
						|
		if (m5 != 0x10) {
 | 
						|
			m5 = 0x10;
 | 
						|
		} else if (tmp != 2) {
 | 
						|
			m5 = 2;
 | 
						|
			if (tmp <= 2)
 | 
						|
				m5 = tmp + 1;
 | 
						|
			m5 += 0x10;
 | 
						|
		} else
 | 
						|
			return;
 | 
						|
	} else {
 | 
						|
		/* snow_p2_up */
 | 
						|
		if (m5 != 0x10) {
 | 
						|
			m5 = 0x10;
 | 
						|
		} else if (tmp != 3) {
 | 
						|
			m5 = tmp + 1 + 0x10;
 | 
						|
		} else
 | 
						|
			return;
 | 
						|
	}
 | 
						|
 | 
						|
	_map5[tile] = m5;
 | 
						|
	MarkTileDirtyByTile(tile);
 | 
						|
}
 | 
						|
 | 
						|
static void TileLoopClearDesert(uint tile)
 | 
						|
{
 | 
						|
 	if ( (_map5[tile] & 0x1C) == 0x14)
 | 
						|
		return;
 | 
						|
 | 
						|
	if (GetMapExtraBits(tile) == 1) {
 | 
						|
		_map5[tile] = 0x17;
 | 
						|
	} else {
 | 
						|
		if (GetMapExtraBits(tile+TILE_XY(1,0)) != 1 &&
 | 
						|
				GetMapExtraBits(tile+TILE_XY(-1,0)) != 1 &&
 | 
						|
				GetMapExtraBits(tile+TILE_XY(0,1)) != 1 &&
 | 
						|
				GetMapExtraBits(tile+TILE_XY(0,-1)) != 1)
 | 
						|
					return;
 | 
						|
		_map5[tile] = 0x15;
 | 
						|
	}
 | 
						|
 | 
						|
	MarkTileDirtyByTile(tile);
 | 
						|
}
 | 
						|
 | 
						|
static void TileLoop_Clear(uint tile)
 | 
						|
{
 | 
						|
	byte m5,m3;
 | 
						|
 | 
						|
	TileLoopClearHelper(tile);
 | 
						|
 | 
						|
	if (_opt.landscape == LT_DESERT) {
 | 
						|
		TileLoopClearDesert(tile);
 | 
						|
	} else if (_opt.landscape == LT_HILLY) {
 | 
						|
		TileLoopClearAlps(tile);
 | 
						|
	}
 | 
						|
 | 
						|
	m5 = _map5[tile];
 | 
						|
	if ( (m5 & 0x1C) == 0x10 || (m5 & 0x1C) == 0x14)
 | 
						|
		return;
 | 
						|
 | 
						|
	if ( (m5 & 0x1C) != 0xC) {
 | 
						|
		if ( (m5 & 3) == 3)
 | 
						|
			return;
 | 
						|
 | 
						|
		if (_game_mode != GM_EDITOR) {
 | 
						|
			m5 += 0x20;
 | 
						|
			if (m5 >= 0x20) {
 | 
						|
				// Didn't overflow
 | 
						|
				_map5[tile] = m5;
 | 
						|
				return;
 | 
						|
			}
 | 
						|
			/* did overflow, so continue */
 | 
						|
		} else {
 | 
						|
			m5 = ((byte)Random() > 21) ? (2) : (6);
 | 
						|
		}
 | 
						|
		m5++;
 | 
						|
	} else if (_game_mode != GM_EDITOR) {
 | 
						|
		/* handle farm field */
 | 
						|
		m5 += 0x20;
 | 
						|
		if (m5 >= 0x20) {
 | 
						|
			// Didn't overflow
 | 
						|
			_map5[tile] = m5;
 | 
						|
			return;
 | 
						|
		}
 | 
						|
		/* overflowed */
 | 
						|
		m3 = _map3_lo[tile] + 1;
 | 
						|
		assert( (m3 & 0xF) != 0);
 | 
						|
		if ( (m3 & 0xF) >= 9) /* NOTE: will not work properly if m3&0xF == 0xF */
 | 
						|
			m3 &= ~0xF;
 | 
						|
		_map3_lo[tile] = m3;
 | 
						|
	}
 | 
						|
 | 
						|
	_map5[tile] = m5;
 | 
						|
	MarkTileDirtyByTile(tile);
 | 
						|
}
 | 
						|
 | 
						|
void GenerateClearTile(void)
 | 
						|
{
 | 
						|
	int i,j;
 | 
						|
	uint tile,tile_new;
 | 
						|
	uint32 r;
 | 
						|
 | 
						|
	/* add hills */
 | 
						|
	i = (Random() & 0x3FF) | 0x400;
 | 
						|
	do {
 | 
						|
		tile = TILE_MASK(Random());
 | 
						|
		if (IsTileType(tile, MP_CLEAR))
 | 
						|
			_map5[tile] = (byte)((_map5[tile] & ~(3<<2)) | (1<<2));
 | 
						|
	} while (--i);
 | 
						|
 | 
						|
	/* add grey squares */
 | 
						|
	i = (Random() & 0x7F) | 0x80;
 | 
						|
	do {
 | 
						|
		r = Random();
 | 
						|
		tile = TILE_MASK(r);
 | 
						|
		if (IsTileType(tile, MP_CLEAR)) {
 | 
						|
			j = ((r >> 16) & 0xF) + 5;
 | 
						|
			for(;;) {
 | 
						|
				_map5[tile] = (byte)((_map5[tile] & ~(3<<2)) | (2<<2));
 | 
						|
				do {
 | 
						|
					if (--j == 0) goto get_out;
 | 
						|
					tile_new = tile + TileOffsByDir(Random() & 3);
 | 
						|
				} while (!IsTileType(tile_new, MP_CLEAR));
 | 
						|
				tile = tile_new;
 | 
						|
			}
 | 
						|
get_out:;
 | 
						|
		}
 | 
						|
	} while (--i);
 | 
						|
}
 | 
						|
 | 
						|
static void ClickTile_Clear(uint tile)
 | 
						|
{
 | 
						|
	/* not used */
 | 
						|
}
 | 
						|
 | 
						|
static uint32 GetTileTrackStatus_Clear(uint tile, TransportType mode)
 | 
						|
{
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
static const StringID _clear_land_str[4+8-1] = {
 | 
						|
	STR_080B_ROUGH_LAND,
 | 
						|
	STR_080A_ROCKS,
 | 
						|
	STR_080E_FIELDS,
 | 
						|
	STR_080F_SNOW_COVERED_LAND,
 | 
						|
	STR_0810_DESERT,
 | 
						|
	0,
 | 
						|
	0,
 | 
						|
	STR_080C_BARE_LAND,
 | 
						|
	STR_080D_GRASS,
 | 
						|
	STR_080D_GRASS,
 | 
						|
	STR_080D_GRASS,
 | 
						|
};
 | 
						|
 | 
						|
static void GetTileDesc_Clear(uint tile, TileDesc *td)
 | 
						|
{
 | 
						|
	int i = (_map5[tile]>>2) & 7;
 | 
						|
	if (i == 0)
 | 
						|
		i = (_map5[tile] & 3) + 8;
 | 
						|
	td->str = _clear_land_str[i - 1];
 | 
						|
	td->owner = _map_owner[tile];
 | 
						|
}
 | 
						|
 | 
						|
static void ChangeTileOwner_Clear(uint tile, byte old_player, byte new_player)
 | 
						|
{
 | 
						|
	return;
 | 
						|
}
 | 
						|
 | 
						|
void InitializeClearLand(void)
 | 
						|
{
 | 
						|
	_opt.snow_line = _patches.snow_line_height * 8;
 | 
						|
}
 | 
						|
 | 
						|
const TileTypeProcs _tile_type_clear_procs = {
 | 
						|
	DrawTile_Clear,						/* draw_tile_proc */
 | 
						|
	GetSlopeZ_Clear,					/* get_slope_z_proc */
 | 
						|
	ClearTile_Clear,					/* clear_tile_proc */
 | 
						|
	GetAcceptedCargo_Clear,		/* get_accepted_cargo_proc */
 | 
						|
	GetTileDesc_Clear,				/* get_tile_desc_proc */
 | 
						|
	GetTileTrackStatus_Clear,	/* get_tile_track_status_proc */
 | 
						|
	ClickTile_Clear,					/* click_tile_proc */
 | 
						|
	AnimateTile_Clear,				/* animate_tile_proc */
 | 
						|
	TileLoop_Clear,						/* tile_loop_clear */
 | 
						|
	ChangeTileOwner_Clear,		/* change_tile_owner_clear */
 | 
						|
	NULL,											/* get_produced_cargo_proc */
 | 
						|
	NULL,											/* vehicle_enter_tile_proc */
 | 
						|
	NULL,											/* vehicle_leave_tile_proc */
 | 
						|
	GetSlopeTileh_Clear,			/* get_slope_tileh_proc */
 | 
						|
};
 |