- change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
		
			
				
	
	
		
			12 lines
		
	
	
		
			185 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			185 B
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#ifndef WIN32_H
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#define WIN32_H
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bool MyShowCursor(bool show);
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typedef void (*Function)(int);
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bool LoadLibraryList(Function proc[], const char* dll);
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#endif /* WIN32_H */
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