590 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			590 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file newgrf_object.cpp Handling of object NewGRFs. */
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#include "stdafx.h"
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#include "company_base.h"
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#include "company_func.h"
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#include "debug.h"
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#include "newgrf.h"
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#include "newgrf_class_func.h"
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#include "newgrf_object.h"
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#include "newgrf_sound.h"
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#include "newgrf_spritegroup.h"
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#include "newgrf_town.h"
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#include "object_base.h"
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#include "object_map.h"
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#include "sprite.h"
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#include "town.h"
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#include "viewport_func.h"
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#include "water.h"
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#include "newgrf_animation_base.h"
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/** The override manager for our objects. */
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ObjectOverrideManager _object_mngr(NEW_OBJECT_OFFSET, NUM_OBJECTS, INVALID_OBJECT_TYPE);
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extern const ObjectSpec _original_objects[NEW_OBJECT_OFFSET];
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/** All the object specifications. */
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ObjectSpec _object_specs[NUM_OBJECTS];
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/**
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 * Get the specification associated with a specific ObjectType.
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 * @param index The object type to fetch.
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 * @return The specification.
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 */
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/* static */ const ObjectSpec *ObjectSpec::Get(ObjectType index)
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{
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	assert(index < NUM_OBJECTS);
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	return &_object_specs[index];
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}
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/**
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 * Get the specification associated with a tile.
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 * @param tile The tile to fetch the data for.
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 * @return The specification.
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 */
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/* static */ const ObjectSpec *ObjectSpec::GetByTile(TileIndex tile)
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{
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	return ObjectSpec::Get(GetObjectType(tile));
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}
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/**
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 * Check whether the object is available at this time.
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 * @return true if it is available.
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 */
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bool ObjectSpec::IsAvailable() const
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{
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	return this->enabled && _date > this->introduction_date &&
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			(_date < this->end_of_life_date || this->end_of_life_date < this->introduction_date + 365) &&
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			HasBit(this->climate, _settings_game.game_creation.landscape) &&
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			(flags & (_game_mode != GM_EDITOR ? OBJECT_FLAG_ONLY_IN_SCENEDIT : OBJECT_FLAG_ONLY_IN_GAME)) == 0;
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}
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/**
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 * Gets the index of this spec.
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 * @return The index.
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 */
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uint ObjectSpec::Index() const
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{
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	return this - _object_specs;
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}
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/** This function initialize the spec arrays of objects. */
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void ResetObjects()
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{
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	/* Clean the pool. */
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	MemSetT(_object_specs, 0, lengthof(_object_specs));
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	/* And add our originals. */
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	MemCpyT(_object_specs, _original_objects, lengthof(_original_objects));
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	for (uint16 i = 0; i < lengthof(_original_objects); i++) {
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		_object_specs[i].grf_prop.local_id = i;
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	}
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}
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template <typename Tspec, typename Tid, Tid Tmax>
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/* static */ void NewGRFClass<Tspec, Tid, Tmax>::InsertDefaults()
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{
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	/* We only add the transmitters in the scenario editor. */
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	if (_game_mode != GM_EDITOR) return;
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	ObjectClassID cls = ObjectClass::Allocate('LTHS');
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	ObjectClass::SetName(cls, STR_OBJECT_CLASS_LTHS);
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	_object_specs[OBJECT_LIGHTHOUSE].cls_id = cls;
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	ObjectClass::Assign(&_object_specs[OBJECT_LIGHTHOUSE]);
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	cls = ObjectClass::Allocate('TRNS');
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	ObjectClass::SetName(cls, STR_OBJECT_CLASS_TRNS);
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	_object_specs[OBJECT_TRANSMITTER].cls_id = cls;
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	ObjectClass::Assign(&_object_specs[OBJECT_TRANSMITTER]);
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}
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INSTANTIATE_NEWGRF_CLASS_METHODS(ObjectClass, ObjectSpec, ObjectClassID, OBJECT_CLASS_MAX)
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static uint32 ObjectGetRandomBits(const ResolverObject *object)
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{
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	TileIndex t = object->u.object.tile;
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	return IsValidTile(t) && IsTileType(t, MP_OBJECT) ? GetObjectRandomBits(t) : 0;
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}
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static uint32 ObjectGetTriggers(const ResolverObject *object)
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{
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	return 0;
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}
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static void ObjectSetTriggers(const ResolverObject *object, int triggers)
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{
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}
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/**
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 * Make an analysis of a tile and get the object type.
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 * @param tile TileIndex of the tile to query
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 * @param cur_grfid GRFID of the current callback chain
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 * @return value encoded as per NFO specs
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 */
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static uint32 GetObjectIDAtOffset(TileIndex tile, uint32 cur_grfid)
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{
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	if (!IsTileType(tile, MP_OBJECT)) {
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		return 0xFFFF;
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	}
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	const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
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	/* Default objects have no associated NewGRF file */
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	if (spec->grf_prop.grffile == NULL) {
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		return 0xFFFE; // Defined in another grf file
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	}
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	if (spec->grf_prop.grffile->grfid == cur_grfid) { // same object, same grf ?
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		return spec->grf_prop.local_id;
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	}
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	return 0xFFFE; // Defined in another grf file
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}
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/**
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 * Based on newhouses equivalent, but adapted for newobjects
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 * @param parameter from callback.  It's in fact a pair of coordinates
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 * @param tile TileIndex from which the callback was initiated
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 * @param index of the object been queried for
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 * @return a construction of bits obeying the newgrf format
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 */
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static uint32 GetNearbyObjectTileInformation(byte parameter, TileIndex tile, ObjectID index)
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{
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	if (parameter != 0) tile = GetNearbyTile(parameter, tile); // only perform if it is required
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	bool is_same_object = (IsTileType(tile, MP_OBJECT) && GetObjectIndex(tile) == index);
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	return GetNearbyTileInformation(tile) | (is_same_object ? 1 : 0) << 8;
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}
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/**
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 * Get the closest object of a given type.
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 * @param tile    The tile to start searching from.
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 * @param type    The type of the object to search for.
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 * @param current The current object (to ignore).
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 * @return The distance to the closest object.
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 */
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static uint32 GetClosestObject(TileIndex tile, ObjectType type, const Object *current)
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{
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	uint32 best_dist = UINT32_MAX;
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	const Object *o;
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	FOR_ALL_OBJECTS(o) {
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		if (GetObjectType(o->location.tile) != type || o == current) continue;
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		best_dist = min(best_dist, DistanceManhattan(tile, o->location.tile));
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	}
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	return best_dist;
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}
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/**
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 * Implementation of var 65
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 * @param local_id Parameter given to the callback, which is the set id, or the local id, in our terminology.
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 * @param grfid    The object's GRFID.
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 * @param tile     The tile to look from.
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 * @param current  Object for which the inquiry is made
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 * @return The formatted answer to the callback : rr(reserved) cc(count) dddd(manhattan distance of closest sister)
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 */
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static uint32 GetCountAndDistanceOfClosestInstance(byte local_id, uint32 grfid, TileIndex tile, const Object *current)
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{
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	uint32 grf_id = GetRegister(0x100);  // Get the GRFID of the definition to look for in register 100h
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	uint32 idx;
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	/* Determine what will be the object type to look for */
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	switch (grf_id) {
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		case 0:  // this is a default object type
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			idx = local_id;
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			break;
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		case 0xFFFFFFFF: // current grf
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			grf_id = grfid;
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			/* FALL THROUGH */
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		default: // use the grfid specified in register 100h
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			idx = _object_mngr.GetID(local_id, grf_id);
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			break;
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	}
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	/* If the object type is invalid, there is none and the closest is far away. */
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	if (idx >= NUM_OBJECTS) return 0 | 0xFFFF;
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	return Object::GetTypeCount(idx) << 16 | min(GetClosestObject(tile, idx, current), 0xFFFF);
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}
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/** Used by the resolver to get values for feature 0F deterministic spritegroups. */
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static uint32 ObjectGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
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{
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	const Object *o = object->u.object.o;
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	TileIndex tile = object->u.object.tile;
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	if (object->scope == VSG_SCOPE_PARENT) {
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		/* Pass the request on to the town of the object */
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		return TownGetVariable(variable, parameter, available, (o == NULL) ? ClosestTownFromTile(tile, UINT_MAX) : o->town, object->grffile);
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	}
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	/* We get the town from the object, or we calculate the closest
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	 * town if we need to when there's no object. */
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	const Town *t = NULL;
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	if (o == NULL) {
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		switch (variable) {
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			/* Allow these when there's no object. */
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			case 0x41:
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			case 0x60:
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			case 0x61:
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			case 0x62:
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			case 0x64:
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				break;
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			/* Allow these, but find the closest town. */
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			case 0x45:
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			case 0x46:
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				if (!IsValidTile(tile)) goto unhandled;
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				t = ClosestTownFromTile(tile, UINT_MAX);
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				break;
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			/* Construction date */
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			case 0x42: return _date;
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			/* Object founder information */
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			case 0x44: return _current_company;
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			/* Object view */
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			case 0x48: return object->u.object.view;
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			/*
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			 * Disallow the rest:
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			 * 0x40: Relative position is passed as parameter during construction.
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			 * 0x43: Animation counter is only for actual tiles.
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			 * 0x47: Object colour is only valid when its built.
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			 * 0x63: Animation counter of nearby tile, see above.
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			 */
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			default:
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				goto unhandled;
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		}
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		/* If there's an invalid tile, then we don't have enough information at all. */
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		if (!IsValidTile(tile)) goto unhandled;
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	} else {
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		t = o->town;
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	}
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	switch (variable) {
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		/* Relative position. */
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		case 0x40: {
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			uint offset = tile - o->location.tile;
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			uint offset_x = TileX(offset);
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			uint offset_y = TileY(offset);
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			return offset_y << 20 | offset_x << 16 | offset_y << 8 | offset_x;
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		}
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		/* Tile information. */
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		case 0x41: return GetTileSlope(tile, NULL) << 8 | GetTerrainType(tile);
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		/* Construction date */
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		case 0x42: return o->build_date;
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		/* Animation counter */
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		case 0x43: return GetAnimationFrame(tile);
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		/* Object founder information */
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		case 0x44: return GetTileOwner(tile);
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		/* Get town zone and Manhattan distance of closest town */
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		case 0x45: return GetTownRadiusGroup(t, tile) << 16 | min(DistanceManhattan(tile, t->xy), 0xFFFF);
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		/* Get square of Euclidian distance of closes town */
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		case 0x46: return GetTownRadiusGroup(t, tile) << 16 | min(DistanceSquare(tile, t->xy), 0xFFFF);
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		/* Object colour */
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		case 0x47: return o->colour;
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		/* Object view */
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		case 0x48: return o->view;
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		/* Get object ID at offset param */
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		case 0x60: return GetObjectIDAtOffset(GetNearbyTile(parameter, tile), object->grffile->grfid);
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		/* Get random tile bits at offset param */
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		case 0x61:
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			tile = GetNearbyTile(parameter, tile);
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			return (IsTileType(tile, MP_OBJECT) && Object::GetByTile(tile) == o) ? GetObjectRandomBits(tile) : 0;
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		/* Land info of nearby tiles */
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		case 0x62: return GetNearbyObjectTileInformation(parameter, tile, o == NULL ? INVALID_OBJECT : o->index);
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		/* Animation counter of nearby tile */
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		case 0x63:
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			tile = GetNearbyTile(parameter, tile);
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			return (IsTileType(tile, MP_OBJECT) && Object::GetByTile(tile) == o) ? GetAnimationFrame(tile) : 0;
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		/* Count of object, distance of closest instance */
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		case 0x64: return GetCountAndDistanceOfClosestInstance(parameter, object->grffile->grfid, tile, o);
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	}
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unhandled:
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	DEBUG(grf, 1, "Unhandled object variable 0x%X", variable);
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	*available = false;
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	return UINT_MAX;
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}
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static const SpriteGroup *ObjectResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
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{
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	/* Objects do not have 'real' groups */
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	return NULL;
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}
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/**
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 * Get the object's sprite group.
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 * @param spec The specification to get the sprite group from.
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 * @param o    The object to get he sprite group for.
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 * @return The resolved sprite group.
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 */
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static const SpriteGroup *GetObjectSpriteGroup(const ObjectSpec *spec, const Object *o)
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{
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	const SpriteGroup *group = NULL;
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	if (o == NULL) group = spec->grf_prop.spritegroup[CT_PURCHASE_OBJECT];
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	if (group != NULL) return group;
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	/* Fall back to the default set if the selected cargo type is not defined */
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	return spec->grf_prop.spritegroup[0];
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}
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/**
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 * Store a value into the persistent storage of the object's parent.
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 * @param object Object that we want to query.
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 * @param pos Position in the persistent storage to use.
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 * @param value Value to store.
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 */
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void ObjectStorePSA(ResolverObject *object, uint pos, int32 value)
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{
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	/* Objects have no persistent storage. */
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	Object *o = object->u.object.o;
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	if (object->scope != VSG_SCOPE_PARENT || o == NULL) return;
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	/* Pass the request on to the town of the object */
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	TownStorePSA(o->town, object->grffile, pos, value);
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}
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/**
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 * Returns a resolver object to be used with feature 0F spritegroups.
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 */
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static void NewObjectResolver(ResolverObject *res, const ObjectSpec *spec, Object *o, TileIndex tile, uint8 view = 0)
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{
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	res->GetRandomBits = ObjectGetRandomBits;
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	res->GetTriggers   = ObjectGetTriggers;
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	res->SetTriggers   = ObjectSetTriggers;
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	res->GetVariable   = ObjectGetVariable;
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	res->ResolveReal   = ObjectResolveReal;
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	res->StorePSA      = ObjectStorePSA;
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	res->u.object.o    = o;
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	res->u.object.tile = tile;
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	res->u.object.view = view;
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	res->callback        = CBID_NO_CALLBACK;
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	res->callback_param1 = 0;
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	res->callback_param2 = 0;
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	res->ResetState();
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	res->grffile = spec->grf_prop.grffile;
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}
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/**
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 * Perform a callback for an object.
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 * @param callback The callback to perform.
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 * @param param1   The first parameter to pass to the NewGRF.
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 * @param param2   The second parameter to pass to the NewGRF.
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 * @param spec     The specification of the object / the entry point.
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 * @param o        The object to call the callback for.
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 * @param tile     The tile the callback is called for.
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 * @param view     The view of the object (only used when o == NULL).
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 * @return The result of the callback.
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 */
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uint16 GetObjectCallback(CallbackID callback, uint32 param1, uint32 param2, const ObjectSpec *spec, Object *o, TileIndex tile, uint8 view)
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{
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	ResolverObject object;
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	NewObjectResolver(&object, spec, o, tile, view);
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	object.callback = callback;
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	object.callback_param1 = param1;
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	object.callback_param2 = param2;
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	const SpriteGroup *group = SpriteGroup::Resolve(GetObjectSpriteGroup(spec, o), &object);
 | 
						|
	if (group == NULL) return CALLBACK_FAILED;
 | 
						|
 | 
						|
	return group->GetCallbackResult();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Draw an group of sprites on the map.
 | 
						|
 * @param ti    Information about the tile to draw on.
 | 
						|
 * @param group The group of sprites to draw.
 | 
						|
 * @param spec  Object spec to draw.
 | 
						|
 */
 | 
						|
static void DrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, const ObjectSpec *spec)
 | 
						|
{
 | 
						|
	const DrawTileSprites *dts = group->ProcessRegisters(NULL);
 | 
						|
	PaletteID palette = ((spec->flags & OBJECT_FLAG_2CC_COLOUR) ? SPR_2CCMAP_BASE : PALETTE_RECOLOUR_START) + Object::GetByTile(ti->tile)->colour;
 | 
						|
 | 
						|
	SpriteID image = dts->ground.sprite;
 | 
						|
	PaletteID pal  = dts->ground.pal;
 | 
						|
 | 
						|
	if (GB(image, 0, SPRITE_WIDTH) != 0) {
 | 
						|
		/* If the ground sprite is the default flat water sprite, draw also canal/river borders
 | 
						|
		 * Do not do this if the tile's WaterClass is 'land'. */
 | 
						|
		if ((image == SPR_FLAT_WATER_TILE || spec->flags & OBJECT_FLAG_DRAW_WATER) && IsTileOnWater(ti->tile)) {
 | 
						|
			DrawWaterClassGround(ti);
 | 
						|
		} else {
 | 
						|
			DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, palette));
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	DrawNewGRFTileSeq(ti, dts, TO_STRUCTURES, 0, palette);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Draw an object on the map.
 | 
						|
 * @param ti   Information about the tile to draw on.
 | 
						|
 * @param spec Object spec to draw.
 | 
						|
 */
 | 
						|
void DrawNewObjectTile(TileInfo *ti, const ObjectSpec *spec)
 | 
						|
{
 | 
						|
	ResolverObject object;
 | 
						|
	Object *o = Object::GetByTile(ti->tile);
 | 
						|
	NewObjectResolver(&object, spec, o, ti->tile);
 | 
						|
 | 
						|
	const SpriteGroup *group = SpriteGroup::Resolve(GetObjectSpriteGroup(spec, o), &object);
 | 
						|
	if (group == NULL || group->type != SGT_TILELAYOUT) return;
 | 
						|
 | 
						|
	DrawTileLayout(ti, (const TileLayoutSpriteGroup *)group, spec);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Draw representation of an object (tile) for GUI purposes.
 | 
						|
 * @param x    Position x of image.
 | 
						|
 * @param y    Position y of image.
 | 
						|
 * @param spec Object spec to draw.
 | 
						|
 * @param view The object's view.
 | 
						|
 */
 | 
						|
void DrawNewObjectTileInGUI(int x, int y, const ObjectSpec *spec, uint8 view)
 | 
						|
{
 | 
						|
	ResolverObject object;
 | 
						|
	NewObjectResolver(&object, spec, NULL, INVALID_TILE, view);
 | 
						|
 | 
						|
	const SpriteGroup *group = SpriteGroup::Resolve(GetObjectSpriteGroup(spec, NULL), &object);
 | 
						|
	if (group == NULL || group->type != SGT_TILELAYOUT) return;
 | 
						|
 | 
						|
	const DrawTileSprites *dts = ((const TileLayoutSpriteGroup *)group)->ProcessRegisters(NULL);
 | 
						|
 | 
						|
	PaletteID palette;
 | 
						|
	if (Company::IsValidID(_local_company)) {
 | 
						|
		/* Get the colours of our company! */
 | 
						|
		if (spec->flags & OBJECT_FLAG_2CC_COLOUR) {
 | 
						|
			const Livery *l = Company::Get(_local_company)->livery;
 | 
						|
			palette = SPR_2CCMAP_BASE + l->colour1 + l->colour2 * 16;
 | 
						|
		} else {
 | 
						|
			palette = COMPANY_SPRITE_COLOUR(_local_company);
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		/* There's no company, so just take the base palette. */
 | 
						|
		palette = (spec->flags & OBJECT_FLAG_2CC_COLOUR) ? SPR_2CCMAP_BASE : PALETTE_RECOLOUR_START;
 | 
						|
	}
 | 
						|
 | 
						|
	SpriteID image = dts->ground.sprite;
 | 
						|
	PaletteID pal  = dts->ground.pal;
 | 
						|
 | 
						|
	if (GB(image, 0, SPRITE_WIDTH) != 0) {
 | 
						|
		DrawSprite(image, GroundSpritePaletteTransform(image, pal, palette), x, y);
 | 
						|
	}
 | 
						|
 | 
						|
	DrawNewGRFTileSeqInGUI(x, y, dts, 0, palette);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Perform a callback for an object.
 | 
						|
 * @param callback The callback to perform.
 | 
						|
 * @param param1   The first parameter to pass to the NewGRF.
 | 
						|
 * @param param2   The second parameter to pass to the NewGRF.
 | 
						|
 * @param spec     The specification of the object / the entry point.
 | 
						|
 * @param o        The object to call the callback for.
 | 
						|
 * @param tile     The tile the callback is called for.
 | 
						|
 * @return The result of the callback.
 | 
						|
 */
 | 
						|
uint16 StubGetObjectCallback(CallbackID callback, uint32 param1, uint32 param2, const ObjectSpec *spec, Object *o, TileIndex tile)
 | 
						|
{
 | 
						|
	return GetObjectCallback(callback, param1, param2, spec, o, tile);
 | 
						|
}
 | 
						|
 | 
						|
/** Helper class for animation control. */
 | 
						|
struct ObjectAnimationBase : public AnimationBase<ObjectAnimationBase, ObjectSpec, Object, StubGetObjectCallback> {
 | 
						|
	static const CallbackID cb_animation_speed      = CBID_OBJECT_ANIMATION_SPEED;
 | 
						|
	static const CallbackID cb_animation_next_frame = CBID_OBJECT_ANIMATION_NEXT_FRAME;
 | 
						|
 | 
						|
	static const ObjectCallbackMask cbm_animation_speed      = CBM_OBJ_ANIMATION_SPEED;
 | 
						|
	static const ObjectCallbackMask cbm_animation_next_frame = CBM_OBJ_ANIMATION_NEXT_FRAME;
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
 * Handle the animation of the object tile.
 | 
						|
 * @param tile The tile to animate.
 | 
						|
 */
 | 
						|
void AnimateNewObjectTile(TileIndex tile)
 | 
						|
{
 | 
						|
	const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
 | 
						|
	if (spec == NULL || !(spec->flags & OBJECT_FLAG_ANIMATION)) return;
 | 
						|
 | 
						|
	ObjectAnimationBase::AnimateTile(spec, Object::GetByTile(tile), tile, (spec->flags & OBJECT_FLAG_ANIM_RANDOM_BITS) != 0);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Trigger the update of animation on a single tile.
 | 
						|
 * @param o       The object that got triggered.
 | 
						|
 * @param tile    The location of the triggered tile.
 | 
						|
 * @param trigger The trigger that is triggered.
 | 
						|
 * @param spec    The spec associated with the object.
 | 
						|
 */
 | 
						|
void TriggerObjectTileAnimation(Object *o, TileIndex tile, ObjectAnimationTrigger trigger, const ObjectSpec *spec)
 | 
						|
{
 | 
						|
	if (!HasBit(spec->animation.triggers, trigger)) return;
 | 
						|
 | 
						|
	ObjectAnimationBase::ChangeAnimationFrame(CBID_OBJECT_ANIMATION_START_STOP, spec, o, tile, Random(), trigger);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Trigger the update of animation on a whole object.
 | 
						|
 * @param o       The object that got triggered.
 | 
						|
 * @param trigger The trigger that is triggered.
 | 
						|
 * @param spec    The spec associated with the object.
 | 
						|
 */
 | 
						|
void TriggerObjectAnimation(Object *o, ObjectAnimationTrigger trigger, const ObjectSpec *spec)
 | 
						|
{
 | 
						|
	if (!HasBit(spec->animation.triggers, trigger)) return;
 | 
						|
 | 
						|
	TILE_AREA_LOOP(tile, o->location) {
 | 
						|
		TriggerObjectTileAnimation(o, tile, trigger, spec);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Resolve an object's spec and such so we can get a variable.
 | 
						|
 * @param ro    The resolver object to fill.
 | 
						|
 * @param index The object tile to get the data from.
 | 
						|
 */
 | 
						|
void GetObjectResolver(ResolverObject *ro, uint index)
 | 
						|
{
 | 
						|
	NewObjectResolver(ro, ObjectSpec::GetByTile(index), Object::GetByTile(index), index);
 | 
						|
}
 |