Files
openttd/src/script/api
Rubidium 1e4a89177e Fix: crashes to desktop from game scripts when companies disappear
When a game script is in company mode, it pretends to be another company. When
that company disappear (bankruptcy/merger), the game script still uses that
company and it keeps calling functions as if it is that company.

For example, ScriptEngine::IsBuildable internally dereferences Company without
checks, causing a null dereference for any ScriptEngine function when called
from a company scope of a company that has disappeared.

Guard against this by extending the ScriptCompanyScope::IsValid check to also
check for the company still being active.
2023-03-08 22:33:47 +01:00
..
2019-11-10 17:59:20 +00:00
2019-11-10 17:59:20 +00:00
2019-11-10 17:59:20 +00:00
2019-11-10 17:59:20 +00:00
2019-11-10 17:59:20 +00:00