344 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			344 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file tile_map.h Map writing/reading functions for tiles. */
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#ifndef TILE_MAP_H
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#define TILE_MAP_H
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#include "slope_type.h"
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#include "map_func.h"
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#include "core/bitmath_func.hpp"
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#include "settings_type.h"
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/**
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 * Returns the height of a tile
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 *
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 * This function returns the height of the northern corner of a tile.
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 * This is saved in the global map-array. It does not take affect by
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 * any slope-data of the tile.
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 *
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 * @param tile The tile to get the height from
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 * @return the height of the tile
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 * @pre tile < MapSize()
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 */
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debug_inline static uint TileHeight(TileIndex tile)
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{
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	/* this method is inlined in many places and is performance-critical, drop assertion in non-debug builds */
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#ifdef _DEBUG
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	dbg_assert_msg(tile < MapSize(), "tile: 0x%X, size: 0x%X", tile, MapSize());
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#endif
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	return _m[tile].height;
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}
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/**
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 * Returns the height of a tile, also for tiles outside the map (virtual "black" tiles).
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 *
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 * @param x X coordinate of the tile, may be outside the map.
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 * @param y Y coordinate of the tile, may be outside the map.
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 * @return The height in the same unit as TileHeight.
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 */
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static inline uint TileHeightOutsideMap(int x, int y)
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{
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	return TileHeight(TileXY(Clamp(x, 0, MapMaxX()), Clamp(y, 0, MapMaxY())));
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}
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/**
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 * Sets the height of a tile.
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 *
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 * This function sets the height of the northern corner of a tile.
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 *
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 * @param tile The tile to change the height
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 * @param height The new height value of the tile
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 * @pre tile < MapSize()
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 * @pre height <= MAX_TILE_HEIGHT
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 */
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static inline void SetTileHeight(TileIndex tile, uint height)
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{
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	dbg_assert_msg(tile < MapSize(), "tile: 0x%X, size: 0x%X", tile, MapSize());
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	dbg_assert(height <= MAX_TILE_HEIGHT);
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	_m[tile].height = height;
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}
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/**
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 * Returns the height of a tile in pixels.
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 *
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 * This function returns the height of the northern corner of a tile in pixels.
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 *
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 * @param tile The tile to get the height
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 * @return The height of the tile in pixel
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 */
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static inline uint TilePixelHeight(TileIndex tile)
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{
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	return TileHeight(tile) * TILE_HEIGHT;
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}
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/**
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 * Returns the height of a tile in pixels, also for tiles outside the map (virtual "black" tiles).
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 *
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 * @param x X coordinate of the tile, may be outside the map.
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 * @param y Y coordinate of the tile, may be outside the map.
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 * @return The height in pixels in the same unit as TilePixelHeight.
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 */
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static inline uint TilePixelHeightOutsideMap(int x, int y)
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{
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	return TileHeightOutsideMap(x, y) * TILE_HEIGHT;
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}
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/**
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 * Get the tiletype of a given tile.
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 *
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 * @param tile The tile to get the TileType
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 * @return The tiletype of the tile
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 * @pre tile < MapSize()
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 */
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debug_inline static TileType GetTileType(TileIndex tile)
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{
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	/* this method is inlined in many places and is performance-critical, drop assertion in non-debug builds */
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#ifdef _DEBUG
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	dbg_assert_msg(tile < MapSize(), "tile: 0x%X, size: 0x%X", tile, MapSize());
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#endif
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	return (TileType)GB(_m[tile].type, 4, 4);
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}
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/**
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 * Check if a tile is within the map (not a border)
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 *
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 * @param tile The tile to check
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 * @return Whether the tile is in the interior of the map
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 * @pre tile < MapSize()
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 */
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static inline bool IsInnerTile(TileIndex tile)
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{
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	dbg_assert_msg(tile < MapSize(), "tile: 0x%X, size: 0x%X", tile, MapSize());
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	uint x = TileX(tile);
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	uint y = TileY(tile);
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	return x < MapMaxX() && y < MapMaxY() && ((x > 0 && y > 0) || !_settings_game.construction.freeform_edges);
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}
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/**
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 * Set the type of a tile
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 *
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 * This functions sets the type of a tile. If the type
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 * MP_VOID is selected the tile must be at the south-west or
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 * south-east edges of the map and vice versa.
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 *
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 * @param tile The tile to save the new type
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 * @param type The type to save
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 * @pre tile < MapSize()
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 * @pre type MP_VOID <=> tile is on the south-east or south-west edge.
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 */
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static inline void SetTileType(TileIndex tile, TileType type)
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{
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	dbg_assert_msg(tile < MapSize(), "tile: 0x%X, size: 0x%X, type: %d", tile, MapSize(), type);
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	/* VOID tiles (and no others) are exactly allowed at the lower left and right
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	 * edges of the map. If _settings_game.construction.freeform_edges is true,
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	 * the upper edges of the map are also VOID tiles. */
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	dbg_assert_msg(IsInnerTile(tile) == (type != MP_VOID), "tile: 0x%X (%d), type: %d", tile, IsInnerTile(tile), type);
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	SB(_m[tile].type, 4, 4, type);
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}
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/**
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 * Checks if a tile is a given tiletype.
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 *
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 * This function checks if a tile has the given tiletype.
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 *
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 * @param tile The tile to check
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 * @param type The type to check against
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 * @return true If the type matches against the type of the tile
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 */
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debug_inline static bool IsTileType(TileIndex tile, TileType type)
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{
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	return GetTileType(tile) == type;
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}
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/**
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 * Checks if a tile is valid
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 *
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 * @param tile The tile to check
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 * @return True if the tile is on the map and not one of MP_VOID.
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 */
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static inline bool IsValidTile(TileIndex tile)
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{
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	return tile < MapSize() && !IsTileType(tile, MP_VOID);
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}
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/**
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 * Returns the owner of a tile
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 *
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 * This function returns the owner of a tile. This cannot used
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 * for tiles which type is one of MP_HOUSE, MP_VOID and MP_INDUSTRY
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 * as no company owned any of these buildings.
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 *
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 * @param tile The tile to check
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 * @return The owner of the tile
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 * @pre IsValidTile(tile)
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 * @pre The type of the tile must not be MP_HOUSE and MP_INDUSTRY
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 */
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static inline Owner GetTileOwner(TileIndex tile)
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{
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	dbg_assert_msg(IsValidTile(tile), "tile: 0x%X, size: 0x%X", tile, MapSize());
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	dbg_assert_msg(!IsTileType(tile, MP_HOUSE) && !IsTileType(tile, MP_INDUSTRY), "tile: 0x%X (%d)", tile, GetTileType(tile));
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	return (Owner)GB(_m[tile].m1, 0, 5);
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}
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/**
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 * Sets the owner of a tile
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 *
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 * This function sets the owner status of a tile. Note that you cannot
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 * set a owner for tiles of type MP_HOUSE, MP_VOID and MP_INDUSTRY.
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 *
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 * @param tile The tile to change the owner status.
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 * @param owner The new owner.
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 * @pre IsValidTile(tile)
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 * @pre The type of the tile must not be MP_HOUSE and MP_INDUSTRY
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 */
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static inline void SetTileOwner(TileIndex tile, Owner owner)
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{
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	dbg_assert_msg(IsValidTile(tile), "tile: 0x%X, size: 0x%X, owner: %d", tile, MapSize(), owner);
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	dbg_assert_msg(!IsTileType(tile, MP_HOUSE) && !IsTileType(tile, MP_INDUSTRY), "tile: 0x%X (%d), owner: %d", tile, GetTileType(tile), owner);
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	SB(_m[tile].m1, 0, 5, owner);
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}
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/**
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 * Checks if a tile belongs to the given owner
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 *
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 * @param tile The tile to check
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 * @param owner The owner to check against
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 * @return True if a tile belongs the the given owner
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 */
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static inline bool IsTileOwner(TileIndex tile, Owner owner)
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{
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	return GetTileOwner(tile) == owner;
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}
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/**
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 * Set the tropic zone
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 * @param tile the tile to set the zone of
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 * @param type the new type
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 * @pre tile < MapSize()
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 */
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static inline void SetTropicZone(TileIndex tile, TropicZone type)
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{
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	dbg_assert_msg(tile < MapSize(), "tile: 0x%X, size: 0x%X, type: %d", tile, MapSize(), type);
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	dbg_assert_msg(!IsTileType(tile, MP_VOID) || type == TROPICZONE_NORMAL, "tile: 0x%X (%d), type: %d", tile, GetTileType(tile), type);
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	SB(_m[tile].type, 0, 2, type);
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}
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/**
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 * Get the tropic zone
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 * @param tile the tile to get the zone of
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 * @pre tile < MapSize()
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 * @return the zone type
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 */
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static inline TropicZone GetTropicZone(TileIndex tile)
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{
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	dbg_assert_msg(tile < MapSize(), "tile: 0x%X, size: 0x%X", tile, MapSize());
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	return (TropicZone)GB(_m[tile].type, 0, 2);
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}
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/**
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 * Get the current animation frame
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 * @param t the tile
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 * @pre IsTileType(t, MP_HOUSE) || IsTileType(t, MP_OBJECT) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_STATION)
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 * @return frame number
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 */
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static inline byte GetAnimationFrame(TileIndex t)
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{
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	dbg_assert_msg(IsTileType(t, MP_HOUSE) || IsTileType(t, MP_OBJECT) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_STATION), "tile: 0x%X (%d)", t, GetTileType(t));
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	return _me[t].m7;
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}
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/**
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 * Set a new animation frame
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 * @param t the tile
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 * @param frame the new frame number
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 * @pre IsTileType(t, MP_HOUSE) || IsTileType(t, MP_OBJECT) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_STATION)
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 */
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static inline void SetAnimationFrame(TileIndex t, byte frame)
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{
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	dbg_assert_msg(IsTileType(t, MP_HOUSE) || IsTileType(t, MP_OBJECT) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_STATION), "tile: 0x%X (%d)", t, GetTileType(t));
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	_me[t].m7 = frame;
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}
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Slope GetTileSlope(TileIndex tile, int *h = nullptr);
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int GetTileZ(TileIndex tile);
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int GetTileMaxZ(TileIndex tile);
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bool IsTileFlat(TileIndex tile, int *h = nullptr);
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/**
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 * Return the slope of a given tile
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 * @param tile Tile to compute slope of
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 * @param h    If not \c nullptr, pointer to storage of z height
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 * @return Slope of the tile, except for the HALFTILE part
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 */
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static inline Slope GetTilePixelSlope(TileIndex tile, int *h)
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{
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	Slope s = GetTileSlope(tile, h);
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	if (h != nullptr) *h *= TILE_HEIGHT;
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	return s;
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}
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Slope GetTilePixelSlopeOutsideMap(int x, int y, int *h);
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/**
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 * Get bottom height of the tile
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 * @param tile Tile to compute height of
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 * @return Minimum height of the tile
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 */
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static inline int GetTilePixelZ(TileIndex tile)
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{
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	return GetTileZ(tile) * TILE_HEIGHT;
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}
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/**
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 * Get top height of the tile
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 * @param tile Tile to compute height of
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 * @return Maximum height of the tile
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 */
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static inline int GetTileMaxPixelZ(TileIndex tile)
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{
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	return GetTileMaxZ(tile) * TILE_HEIGHT;
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}
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/**
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 * Calculate a hash value from a tile position
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 *
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 * @param x The X coordinate
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 * @param y The Y coordinate
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 * @return The hash of the tile
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 */
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static inline uint TileHash(uint x, uint y)
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{
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	uint hash = x >> 4;
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	hash ^= x >> 6;
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	hash ^= y >> 4;
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	hash -= y >> 6;
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	return hash;
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}
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/**
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 * Get the last two bits of the TileHash
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 *  from a tile position.
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 *
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 * @see TileHash()
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 * @param x The X coordinate
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 * @param y The Y coordinate
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 * @return The last two bits from hash of the tile
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 */
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static inline uint TileHash2Bit(uint x, uint y)
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{
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	return GB(TileHash(x, y), 0, 2);
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}
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#endif /* TILE_MAP_H */
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