467 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			467 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file heightmap.cpp Creating of maps from heightmaps. */
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#include "stdafx.h"
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#include "heightmap.h"
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#include "clear_map.h"
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#include "void_map.h"
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#include "gui.h"
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#include "saveload/saveload.h"
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#include "bmp.h"
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#include "gfx_func.h"
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#include "fios.h"
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#include "fileio_func.h"
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#include "table/strings.h"
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/**
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 * Convert RGB colours to Grayscale using 29.9% Red, 58.7% Green, 11.4% Blue
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 *  (average luminosity formula) -- Dalestan
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 * This in fact is the NTSC Colour Space -- TrueLight
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 */
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static inline byte RGBToGrayscale(byte red, byte green, byte blue)
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{
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	/* To avoid doubles and stuff, multiple it with a total of 65536 (16bits), then
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	 *  divide by it to normalize the value to a byte again. */
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	return ((red * 19595) + (green * 38470) + (blue * 7471)) / 65536;
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}
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#ifdef WITH_PNG
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#include <png.h>
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/**
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 * The PNG Heightmap loader.
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 */
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static void ReadHeightmapPNGImageData(byte *map, png_structp png_ptr, png_infop info_ptr)
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{
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	uint x, y;
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	byte gray_palette[256];
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	png_bytep *row_pointers = NULL;
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	/* Get palette and convert it to grayscale */
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	if (png_get_color_type(png_ptr, info_ptr) == PNG_COLOR_TYPE_PALETTE) {
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		int i;
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		int palette_size;
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		png_color *palette;
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		bool all_gray = true;
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		png_get_PLTE(png_ptr, info_ptr, &palette, &palette_size);
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		for (i = 0; i < palette_size && (palette_size != 16 || all_gray); i++) {
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			all_gray &= palette[i].red == palette[i].green && palette[i].red == palette[i].blue;
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			gray_palette[i] = RGBToGrayscale(palette[i].red, palette[i].green, palette[i].blue);
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		}
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		/**
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		 * For a non-gray palette of size 16 we assume that
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		 * the order of the palette determines the height;
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		 * the first entry is the sea (level 0), the second one
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		 * level 1, etc.
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		 */
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		if (palette_size == 16 && !all_gray) {
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			for (i = 0; i < palette_size; i++) {
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				gray_palette[i] = 256 * i / palette_size;
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			}
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		}
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	}
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	row_pointers = png_get_rows(png_ptr, info_ptr);
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	/* Read the raw image data and convert in 8-bit grayscale */
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	for (x = 0; x < png_get_image_width(png_ptr, info_ptr); x++) {
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		for (y = 0; y < png_get_image_height(png_ptr, info_ptr); y++) {
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			byte *pixel = &map[y * png_get_image_width(png_ptr, info_ptr) + x];
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			uint x_offset = x * png_get_channels(png_ptr, info_ptr);
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			if (png_get_color_type(png_ptr, info_ptr) == PNG_COLOR_TYPE_PALETTE) {
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				*pixel = gray_palette[row_pointers[y][x_offset]];
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			} else if (png_get_channels(png_ptr, info_ptr) == 3) {
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				*pixel = RGBToGrayscale(row_pointers[y][x_offset + 0],
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						row_pointers[y][x_offset + 1], row_pointers[y][x_offset + 2]);
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			} else {
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				*pixel = row_pointers[y][x_offset];
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			}
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		}
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	}
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}
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/**
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 * Reads the heightmap and/or size of the heightmap from a PNG file.
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 * If map == NULL only the size of the PNG is read, otherwise a map
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 * with grayscale pixels is allocated and assigned to *map.
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 */
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static bool ReadHeightmapPNG(char *filename, uint *x, uint *y, byte **map)
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{
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	FILE *fp;
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	png_structp png_ptr = NULL;
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	png_infop info_ptr  = NULL;
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	fp = FioFOpenFile(filename, "rb");
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	if (fp == NULL) {
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		ShowErrorMessage(STR_ERROR_PNGMAP, STR_ERROR_PNGMAP_FILE_NOT_FOUND, WL_ERROR);
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		return false;
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	}
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	png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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	if (png_ptr == NULL) {
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		ShowErrorMessage(STR_ERROR_PNGMAP, STR_ERROR_PNGMAP_MISC, WL_ERROR);
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		fclose(fp);
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		return false;
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	}
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	info_ptr = png_create_info_struct(png_ptr);
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	if (info_ptr == NULL || setjmp(png_jmpbuf(png_ptr))) {
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		ShowErrorMessage(STR_ERROR_PNGMAP, STR_ERROR_PNGMAP_MISC, WL_ERROR);
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		fclose(fp);
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		png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
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		return false;
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	}
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	png_init_io(png_ptr, fp);
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	/* Allocate memory and read image, without alpha or 16-bit samples
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	 * (result is either 8-bit indexed/grayscale or 24-bit RGB) */
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	png_set_packing(png_ptr);
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	png_read_png(png_ptr, info_ptr, PNG_TRANSFORM_PACKING | PNG_TRANSFORM_STRIP_ALPHA | PNG_TRANSFORM_STRIP_16, NULL);
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	/* Maps of wrong colour-depth are not used.
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	 * (this should have been taken care of by stripping alpha and 16-bit samples on load) */
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	if ((png_get_channels(png_ptr, info_ptr) != 1) && (png_get_channels(png_ptr, info_ptr) != 3) && (png_get_bit_depth(png_ptr, info_ptr) != 8)) {
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		ShowErrorMessage(STR_ERROR_PNGMAP, STR_ERROR_PNGMAP_IMAGE_TYPE, WL_ERROR);
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		fclose(fp);
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		png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
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		return false;
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	}
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	if (map != NULL) {
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		*map = MallocT<byte>(png_get_image_width(png_ptr, info_ptr) * png_get_image_height(png_ptr, info_ptr));
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		ReadHeightmapPNGImageData(*map, png_ptr, info_ptr);
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	}
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	*x = png_get_image_width(png_ptr, info_ptr);
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	*y = png_get_image_height(png_ptr, info_ptr);
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	fclose(fp);
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	png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
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	return true;
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}
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#endif /* WITH_PNG */
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/**
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 * The BMP Heightmap loader.
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 */
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static void ReadHeightmapBMPImageData(byte *map, BmpInfo *info, BmpData *data)
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{
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	uint x, y;
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	byte gray_palette[256];
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	if (data->palette != NULL) {
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		uint i;
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		bool all_gray = true;
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		if (info->palette_size != 2) {
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			for (i = 0; i < info->palette_size && (info->palette_size != 16 || all_gray); i++) {
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				all_gray &= data->palette[i].r == data->palette[i].g && data->palette[i].r == data->palette[i].b;
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				gray_palette[i] = RGBToGrayscale(data->palette[i].r, data->palette[i].g, data->palette[i].b);
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			}
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			/**
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			 * For a non-gray palette of size 16 we assume that
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			 * the order of the palette determines the height;
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			 * the first entry is the sea (level 0), the second one
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			 * level 1, etc.
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			 */
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			if (info->palette_size == 16 && !all_gray) {
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				for (i = 0; i < info->palette_size; i++) {
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					gray_palette[i] = 256 * i / info->palette_size;
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				}
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			}
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		} else {
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			/**
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			 * For a palette of size 2 we assume that the order of the palette determines the height;
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			 * the first entry is the sea (level 0), the second one is the land (level 1)
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			 */
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			gray_palette[0] = 0;
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			gray_palette[1] = 16;
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		}
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	}
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	/* Read the raw image data and convert in 8-bit grayscale */
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	for (y = 0; y < info->height; y++) {
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		byte *pixel = &map[y * info->width];
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		byte *bitmap = &data->bitmap[y * info->width * (info->bpp == 24 ? 3 : 1)];
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		for (x = 0; x < info->width; x++) {
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			if (info->bpp != 24) {
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				*pixel++ = gray_palette[*bitmap++];
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			} else {
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				*pixel++ = RGBToGrayscale(*bitmap, *(bitmap + 1), *(bitmap + 2));
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				bitmap += 3;
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			}
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		}
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	}
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}
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/**
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 * Reads the heightmap and/or size of the heightmap from a BMP file.
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 * If map == NULL only the size of the BMP is read, otherwise a map
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 * with grayscale pixels is allocated and assigned to *map.
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 */
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static bool ReadHeightmapBMP(char *filename, uint *x, uint *y, byte **map)
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{
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	FILE *f;
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	BmpInfo info;
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	BmpData data;
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	BmpBuffer buffer;
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	/* Init BmpData */
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	memset(&data, 0, sizeof(data));
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	f = FioFOpenFile(filename, "rb");
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	if (f == NULL) {
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		ShowErrorMessage(STR_ERROR_BMPMAP, STR_ERROR_PNGMAP_FILE_NOT_FOUND, WL_ERROR);
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		return false;
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	}
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	BmpInitializeBuffer(&buffer, f);
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	if (!BmpReadHeader(&buffer, &info, &data)) {
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		ShowErrorMessage(STR_ERROR_BMPMAP, STR_ERROR_BMPMAP_IMAGE_TYPE, WL_ERROR);
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		fclose(f);
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		BmpDestroyData(&data);
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		return false;
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	}
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	if (map != NULL) {
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		if (!BmpReadBitmap(&buffer, &info, &data)) {
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			ShowErrorMessage(STR_ERROR_BMPMAP, STR_ERROR_BMPMAP_IMAGE_TYPE, WL_ERROR);
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			fclose(f);
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			BmpDestroyData(&data);
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			return false;
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		}
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		*map = MallocT<byte>(info.width * info.height);
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		ReadHeightmapBMPImageData(*map, &info, &data);
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	}
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	BmpDestroyData(&data);
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	*x = info.width;
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	*y = info.height;
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	fclose(f);
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	return true;
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}
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/**
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 * Converts a given grayscale map to something that fits in OTTD map system
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 * and create a map of that data.
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 * @param img_width  the with of the image in pixels/tiles
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 * @param img_height the height of the image in pixels/tiles
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 * @param map        the input map
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 */
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static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
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{
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	/* Defines the detail of the aspect ratio (to avoid doubles) */
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	const uint num_div = 16384;
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	uint width, height;
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	uint row, col;
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	uint row_pad = 0, col_pad = 0;
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	uint img_scale;
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	uint img_row, img_col;
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	TileIndex tile;
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	/* Get map size and calculate scale and padding values */
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	switch (_settings_game.game_creation.heightmap_rotation) {
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		default: NOT_REACHED();
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		case HM_COUNTER_CLOCKWISE:
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			width   = MapSizeX();
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			height  = MapSizeY();
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			break;
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		case HM_CLOCKWISE:
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			width   = MapSizeY();
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			height  = MapSizeX();
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			break;
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	}
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	if ((img_width * num_div) / img_height > ((width * num_div) / height)) {
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		/* Image is wider than map - center vertically */
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		img_scale = (width * num_div) / img_width;
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		row_pad = (1 + height - ((img_height * img_scale) / num_div)) / 2;
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	} else {
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		/* Image is taller than map - center horizontally */
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		img_scale = (height * num_div) / img_height;
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		col_pad = (1 + width - ((img_width * img_scale) / num_div)) / 2;
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	}
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	if (_settings_game.construction.freeform_edges) {
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		for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0));
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		for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y));
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	}
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	/* Form the landscape */
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	for (row = 0; row < height; row++) {
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		for (col = 0; col < width; col++) {
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			switch (_settings_game.game_creation.heightmap_rotation) {
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				default: NOT_REACHED();
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				case HM_COUNTER_CLOCKWISE: tile = TileXY(col, row); break;
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				case HM_CLOCKWISE:         tile = TileXY(row, col); break;
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			}
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			/* Check if current tile is within the 1-pixel map edge or padding regions */
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			if ((!_settings_game.construction.freeform_edges && DistanceFromEdge(tile) <= 1) ||
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					(row < row_pad) || (row >= (height - row_pad - (_settings_game.construction.freeform_edges ? 0 : 1))) ||
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					(col < col_pad) || (col >= (width  - col_pad - (_settings_game.construction.freeform_edges ? 0 : 1)))) {
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				SetTileHeight(tile, 0);
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			} else {
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				/* Use nearest neighbor resizing to scale map data.
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				 *  We rotate the map 45 degrees (counter)clockwise */
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				img_row = (((row - row_pad) * num_div) / img_scale);
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				switch (_settings_game.game_creation.heightmap_rotation) {
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					default: NOT_REACHED();
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					case HM_COUNTER_CLOCKWISE:
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						img_col = (((width - 1 - col - col_pad) * num_div) / img_scale);
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						break;
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					case HM_CLOCKWISE:
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						img_col = (((col - col_pad) * num_div) / img_scale);
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						break;
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				}
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				assert(img_row < img_height);
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				assert(img_col < img_width);
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				/* Colour scales from 0 to 255, OpenTTD height scales from 0 to 15 */
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				SetTileHeight(tile, map[img_row * img_width + img_col] / 16);
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			}
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			/* Only clear the tiles within the map area. */
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			if (TileX(tile) != MapMaxX() && TileY(tile) != MapMaxY() &&
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					(!_settings_game.construction.freeform_edges || (TileX(tile) != 0 && TileY(tile) != 0))) {
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				MakeClear(tile, CLEAR_GRASS, 3);
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			}
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		}
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	}
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}
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/**
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 * This function takes care of the fact that land in OpenTTD can never differ
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 * more than 1 in height
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 */
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void FixSlopes()
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{
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	uint width, height;
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	int row, col;
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	byte current_tile;
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	/* Adjust height difference to maximum one horizontal/vertical change. */
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	width   = MapSizeX();
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	height  = MapSizeY();
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	/* Top and left edge */
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	for (row = 0; (uint)row < height; row++) {
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		for (col = 0; (uint)col < width; col++) {
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			current_tile = MAX_TILE_HEIGHT;
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			if (col != 0) {
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				/* Find lowest tile; either the top or left one */
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				current_tile = TileHeight(TileXY(col - 1, row)); // top edge
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			}
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			if (row != 0) {
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				if (TileHeight(TileXY(col, row - 1)) < current_tile) {
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					current_tile = TileHeight(TileXY(col, row - 1)); // left edge
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				}
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			}
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			/* Does the height differ more than one? */
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			if (TileHeight(TileXY(col, row)) >= (uint)current_tile + 2) {
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				/* Then change the height to be no more than one */
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				SetTileHeight(TileXY(col, row), current_tile + 1);
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			}
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		}
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	}
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	/* Bottom and right edge */
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	for (row = height - 1; row >= 0; row--) {
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		for (col = width - 1; col >= 0; col--) {
 | 
						|
			current_tile = MAX_TILE_HEIGHT;
 | 
						|
			if ((uint)col != width - 1) {
 | 
						|
				/* Find lowest tile; either the bottom and right one */
 | 
						|
				current_tile = TileHeight(TileXY(col + 1, row)); // bottom edge
 | 
						|
			}
 | 
						|
 | 
						|
			if ((uint)row != height - 1) {
 | 
						|
				if (TileHeight(TileXY(col, row + 1)) < current_tile) {
 | 
						|
					current_tile = TileHeight(TileXY(col, row + 1)); // right edge
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			/* Does the height differ more than one? */
 | 
						|
			if (TileHeight(TileXY(col, row)) >= (uint)current_tile + 2) {
 | 
						|
				/* Then change the height to be no more than one */
 | 
						|
				SetTileHeight(TileXY(col, row), current_tile + 1);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Reads the heightmap with the correct file reader
 | 
						|
 */
 | 
						|
static bool ReadHeightMap(char *filename, uint *x, uint *y, byte **map)
 | 
						|
{
 | 
						|
	switch (_file_to_saveload.mode) {
 | 
						|
		default: NOT_REACHED();
 | 
						|
#ifdef WITH_PNG
 | 
						|
		case SL_PNG:
 | 
						|
			return ReadHeightmapPNG(filename, x, y, map);
 | 
						|
#endif /* WITH_PNG */
 | 
						|
		case SL_BMP:
 | 
						|
			return ReadHeightmapBMP(filename, x, y, map);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
bool GetHeightmapDimensions(char *filename, uint *x, uint *y)
 | 
						|
{
 | 
						|
	return ReadHeightMap(filename, x, y, NULL);
 | 
						|
}
 | 
						|
 | 
						|
void LoadHeightmap(char *filename)
 | 
						|
{
 | 
						|
	uint x, y;
 | 
						|
	byte *map = NULL;
 | 
						|
 | 
						|
	if (!ReadHeightMap(filename, &x, &y, &map)) {
 | 
						|
		free(map);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	GrayscaleToMapHeights(x, y, map);
 | 
						|
	free(map);
 | 
						|
 | 
						|
	FixSlopes();
 | 
						|
	MarkWholeScreenDirty();
 | 
						|
}
 | 
						|
 | 
						|
void FlatEmptyWorld(byte tile_height)
 | 
						|
{
 | 
						|
	int edge_distance = _settings_game.construction.freeform_edges ? 0 : 2;
 | 
						|
	for (uint row = edge_distance; row < MapSizeY() - edge_distance; row++) {
 | 
						|
		for (uint col = edge_distance; col < MapSizeX() - edge_distance; col++) {
 | 
						|
			SetTileHeight(TileXY(col, row), tile_height);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	FixSlopes();
 | 
						|
	MarkWholeScreenDirty();
 | 
						|
}
 |