
fixed estimated cost in CmdDepotMassAutoReplace() (will still not estimate wagon removal profits) Made it possible to command CmdDepotMassAutoReplace() to either replace everything or nothing (the button will still happily replace just some of the vehicles if cash premits)
720 lines
24 KiB
C++
720 lines
24 KiB
C++
/* $Id$ */
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/** @file command.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "landscape.h"
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#include "tile_map.h"
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#include "gui.h"
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#include "command_func.h"
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#include "network/network.h"
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#include "variables.h"
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#include "genworld.h"
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#include "newgrf_storage.h"
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#include "strings_func.h"
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#include "gfx_func.h"
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#include "functions.h"
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#include "town.h"
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#include "date_func.h"
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#include "debug.h"
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#include "player_func.h"
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#include "player_base.h"
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#include "signal_func.h"
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#include "table/strings.h"
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const char *_cmd_text = NULL;
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StringID _error_message;
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/**
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* Helper macro to define the header of all command handler macros.
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*
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* This macro create the function header for a given command handler function, as
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* all command handler functions got the parameters from the #CommandProc callback
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* type.
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*
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* @param yyyy The desired function name of the new command handler function.
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*/
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#define DEF_COMMAND(yyyy) CommandCost yyyy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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DEF_COMMAND(CmdBuildRailroadTrack);
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DEF_COMMAND(CmdRemoveRailroadTrack);
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DEF_COMMAND(CmdBuildSingleRail);
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DEF_COMMAND(CmdRemoveSingleRail);
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DEF_COMMAND(CmdLandscapeClear);
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DEF_COMMAND(CmdBuildBridge);
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DEF_COMMAND(CmdBuildRailroadStation);
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DEF_COMMAND(CmdRemoveFromRailroadStation);
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DEF_COMMAND(CmdConvertRail);
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DEF_COMMAND(CmdBuildSingleSignal);
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DEF_COMMAND(CmdRemoveSingleSignal);
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DEF_COMMAND(CmdTerraformLand);
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DEF_COMMAND(CmdPurchaseLandArea);
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DEF_COMMAND(CmdSellLandArea);
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DEF_COMMAND(CmdBuildTunnel);
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DEF_COMMAND(CmdBuildTrainDepot);
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DEF_COMMAND(CmdBuildTrainWaypoint);
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DEF_COMMAND(CmdRenameWaypoint);
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DEF_COMMAND(CmdRemoveTrainWaypoint);
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DEF_COMMAND(CmdBuildRoadStop);
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DEF_COMMAND(CmdRemoveRoadStop);
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DEF_COMMAND(CmdBuildLongRoad);
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DEF_COMMAND(CmdRemoveLongRoad);
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DEF_COMMAND(CmdBuildRoad);
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DEF_COMMAND(CmdRemoveRoad);
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DEF_COMMAND(CmdBuildRoadDepot);
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DEF_COMMAND(CmdBuildAirport);
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DEF_COMMAND(CmdBuildDock);
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DEF_COMMAND(CmdBuildShipDepot);
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DEF_COMMAND(CmdBuildBuoy);
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DEF_COMMAND(CmdPlantTree);
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DEF_COMMAND(CmdBuildRailVehicle);
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DEF_COMMAND(CmdMoveRailVehicle);
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DEF_COMMAND(CmdStartStopTrain);
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DEF_COMMAND(CmdSellRailWagon);
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DEF_COMMAND(CmdSendTrainToDepot);
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DEF_COMMAND(CmdForceTrainProceed);
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DEF_COMMAND(CmdReverseTrainDirection);
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DEF_COMMAND(CmdModifyOrder);
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DEF_COMMAND(CmdSkipToOrder);
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DEF_COMMAND(CmdDeleteOrder);
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DEF_COMMAND(CmdInsertOrder);
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DEF_COMMAND(CmdChangeServiceInt);
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DEF_COMMAND(CmdRestoreOrderIndex);
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DEF_COMMAND(CmdBuildIndustry);
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DEF_COMMAND(CmdBuildCompanyHQ);
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DEF_COMMAND(CmdSetPlayerFace);
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DEF_COMMAND(CmdSetPlayerColor);
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DEF_COMMAND(CmdIncreaseLoan);
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DEF_COMMAND(CmdDecreaseLoan);
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DEF_COMMAND(CmdWantEnginePreview);
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DEF_COMMAND(CmdNameVehicle);
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DEF_COMMAND(CmdRenameEngine);
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DEF_COMMAND(CmdChangeCompanyName);
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DEF_COMMAND(CmdChangePresidentName);
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DEF_COMMAND(CmdRenameStation);
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DEF_COMMAND(CmdSellAircraft);
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DEF_COMMAND(CmdStartStopAircraft);
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DEF_COMMAND(CmdBuildAircraft);
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DEF_COMMAND(CmdSendAircraftToHangar);
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DEF_COMMAND(CmdRefitAircraft);
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DEF_COMMAND(CmdPlaceSign);
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DEF_COMMAND(CmdRenameSign);
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DEF_COMMAND(CmdBuildRoadVeh);
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DEF_COMMAND(CmdStartStopRoadVeh);
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DEF_COMMAND(CmdSellRoadVeh);
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DEF_COMMAND(CmdSendRoadVehToDepot);
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DEF_COMMAND(CmdTurnRoadVeh);
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DEF_COMMAND(CmdRefitRoadVeh);
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DEF_COMMAND(CmdPause);
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DEF_COMMAND(CmdBuyShareInCompany);
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DEF_COMMAND(CmdSellShareInCompany);
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DEF_COMMAND(CmdBuyCompany);
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DEF_COMMAND(CmdBuildTown);
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DEF_COMMAND(CmdRenameTown);
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DEF_COMMAND(CmdDoTownAction);
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DEF_COMMAND(CmdSetRoadDriveSide);
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DEF_COMMAND(CmdChangeDifficultyLevel);
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DEF_COMMAND(CmdChangePatchSetting);
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DEF_COMMAND(CmdStartStopShip);
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DEF_COMMAND(CmdSellShip);
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DEF_COMMAND(CmdBuildShip);
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DEF_COMMAND(CmdSendShipToDepot);
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DEF_COMMAND(CmdRefitShip);
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DEF_COMMAND(CmdOrderRefit);
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DEF_COMMAND(CmdCloneOrder);
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DEF_COMMAND(CmdClearArea);
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DEF_COMMAND(CmdGiveMoney);
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DEF_COMMAND(CmdMoneyCheat);
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DEF_COMMAND(CmdBuildCanal);
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DEF_COMMAND(CmdBuildLock);
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DEF_COMMAND(CmdPlayerCtrl);
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DEF_COMMAND(CmdLevelLand);
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DEF_COMMAND(CmdRefitRailVehicle);
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DEF_COMMAND(CmdBuildSignalTrack);
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DEF_COMMAND(CmdRemoveSignalTrack);
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DEF_COMMAND(CmdSetAutoReplace);
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DEF_COMMAND(CmdCloneVehicle);
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DEF_COMMAND(CmdMassStartStopVehicle);
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DEF_COMMAND(CmdDepotSellAllVehicles);
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DEF_COMMAND(CmdDepotMassAutoReplace);
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DEF_COMMAND(CmdCreateGroup);
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DEF_COMMAND(CmdRenameGroup);
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DEF_COMMAND(CmdDeleteGroup);
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DEF_COMMAND(CmdAddVehicleGroup);
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DEF_COMMAND(CmdAddSharedVehicleGroup);
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DEF_COMMAND(CmdRemoveAllVehiclesGroup);
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DEF_COMMAND(CmdSetGroupReplaceProtection);
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DEF_COMMAND(CmdMoveOrder);
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DEF_COMMAND(CmdChangeTimetable);
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DEF_COMMAND(CmdSetVehicleOnTime);
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DEF_COMMAND(CmdAutofillTimetable);
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#undef DEF_COMMAND
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/**
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* The master command table
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*
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* This table contains all possible CommandProc functions with
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* the flags which belongs to it. The indizes are the same
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* as the value from the CMD_* enums.
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*/
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static const Command _command_proc_table[] = {
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{CmdBuildRailroadTrack, CMD_AUTO}, /* CMD_BUILD_RAILROAD_TRACK */
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{CmdRemoveRailroadTrack, CMD_AUTO}, /* CMD_REMOVE_RAILROAD_TRACK */
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{CmdBuildSingleRail, CMD_AUTO}, /* CMD_BUILD_SINGLE_RAIL */
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{CmdRemoveSingleRail, CMD_AUTO}, /* CMD_REMOVE_SINGLE_RAIL */
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{CmdLandscapeClear, 0}, /* CMD_LANDSCAPE_CLEAR */
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{CmdBuildBridge, CMD_AUTO}, /* CMD_BUILD_BRIDGE */
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{CmdBuildRailroadStation, CMD_AUTO}, /* CMD_BUILD_RAILROAD_STATION */
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{CmdBuildTrainDepot, CMD_AUTO}, /* CMD_BUILD_TRAIN_DEPOT */
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{CmdBuildSingleSignal, CMD_AUTO}, /* CMD_BUILD_SIGNALS */
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{CmdRemoveSingleSignal, CMD_AUTO}, /* CMD_REMOVE_SIGNALS */
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{CmdTerraformLand, CMD_AUTO}, /* CMD_TERRAFORM_LAND */
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{CmdPurchaseLandArea, CMD_AUTO}, /* CMD_PURCHASE_LAND_AREA */
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{CmdSellLandArea, 0}, /* CMD_SELL_LAND_AREA */
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{CmdBuildTunnel, CMD_AUTO}, /* CMD_BUILD_TUNNEL */
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{CmdRemoveFromRailroadStation, 0}, /* CMD_REMOVE_FROM_RAILROAD_STATION */
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{CmdConvertRail, 0}, /* CMD_CONVERT_RAILD */
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{CmdBuildTrainWaypoint, 0}, /* CMD_BUILD_TRAIN_WAYPOINT */
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{CmdRenameWaypoint, 0}, /* CMD_RENAME_WAYPOINT */
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{CmdRemoveTrainWaypoint, 0}, /* CMD_REMOVE_TRAIN_WAYPOINT */
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{CmdBuildRoadStop, CMD_AUTO}, /* CMD_BUILD_ROAD_STOP */
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{CmdRemoveRoadStop, 0}, /* CMD_REMOVE_ROAD_STOP */
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{CmdBuildLongRoad, CMD_AUTO}, /* CMD_BUILD_LONG_ROAD */
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{CmdRemoveLongRoad, CMD_AUTO}, /* CMD_REMOVE_LONG_ROAD */
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{CmdBuildRoad, 0}, /* CMD_BUILD_ROAD */
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{CmdRemoveRoad, 0}, /* CMD_REMOVE_ROAD */
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{CmdBuildRoadDepot, CMD_AUTO}, /* CMD_BUILD_ROAD_DEPOT */
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{CmdBuildAirport, CMD_AUTO}, /* CMD_BUILD_AIRPORT */
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{CmdBuildDock, CMD_AUTO}, /* CMD_BUILD_DOCK */
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{CmdBuildShipDepot, CMD_AUTO}, /* CMD_BUILD_SHIP_DEPOT */
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{CmdBuildBuoy, CMD_AUTO}, /* CMD_BUILD_BUOY */
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{CmdPlantTree, CMD_AUTO}, /* CMD_PLANT_TREE */
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{CmdBuildRailVehicle, 0}, /* CMD_BUILD_RAIL_VEHICLE */
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{CmdMoveRailVehicle, 0}, /* CMD_MOVE_RAIL_VEHICLE */
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{CmdStartStopTrain, 0}, /* CMD_START_STOP_TRAIN */
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{CmdSellRailWagon, 0}, /* CMD_SELL_RAIL_WAGON */
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{CmdSendTrainToDepot, 0}, /* CMD_SEND_TRAIN_TO_DEPOT */
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{CmdForceTrainProceed, 0}, /* CMD_FORCE_TRAIN_PROCEED */
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{CmdReverseTrainDirection, 0}, /* CMD_REVERSE_TRAIN_DIRECTION */
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{CmdModifyOrder, 0}, /* CMD_MODIFY_ORDER */
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{CmdSkipToOrder, 0}, /* CMD_SKIP_TO_ORDER */
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{CmdDeleteOrder, 0}, /* CMD_DELETE_ORDER */
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{CmdInsertOrder, 0}, /* CMD_INSERT_ORDER */
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{CmdChangeServiceInt, 0}, /* CMD_CHANGE_SERVICE_INT */
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{CmdBuildIndustry, 0}, /* CMD_BUILD_INDUSTRY */
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{CmdBuildCompanyHQ, CMD_AUTO}, /* CMD_BUILD_COMPANY_HQ */
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{CmdSetPlayerFace, 0}, /* CMD_SET_PLAYER_FACE */
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{CmdSetPlayerColor, 0}, /* CMD_SET_PLAYER_COLOR */
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{CmdIncreaseLoan, 0}, /* CMD_INCREASE_LOAN */
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{CmdDecreaseLoan, 0}, /* CMD_DECREASE_LOAN */
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{CmdWantEnginePreview, 0}, /* CMD_WANT_ENGINE_PREVIEW */
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{CmdNameVehicle, 0}, /* CMD_NAME_VEHICLE */
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{CmdRenameEngine, 0}, /* CMD_RENAME_ENGINE */
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{CmdChangeCompanyName, 0}, /* CMD_CHANGE_COMPANY_NAME */
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{CmdChangePresidentName, 0}, /* CMD_CHANGE_PRESIDENT_NAME */
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{CmdRenameStation, 0}, /* CMD_RENAME_STATION */
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{CmdSellAircraft, 0}, /* CMD_SELL_AIRCRAFT */
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{CmdStartStopAircraft, 0}, /* CMD_START_STOP_AIRCRAFT */
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{CmdBuildAircraft, 0}, /* CMD_BUILD_AIRCRAFT */
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{CmdSendAircraftToHangar, 0}, /* CMD_SEND_AIRCRAFT_TO_HANGAR */
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{CmdRefitAircraft, 0}, /* CMD_REFIT_AIRCRAFT */
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{CmdPlaceSign, 0}, /* CMD_PLACE_SIGN */
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{CmdRenameSign, 0}, /* CMD_RENAME_SIGN */
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{CmdBuildRoadVeh, 0}, /* CMD_BUILD_ROAD_VEH */
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{CmdStartStopRoadVeh, 0}, /* CMD_START_STOP_ROADVEH */
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{CmdSellRoadVeh, 0}, /* CMD_SELL_ROAD_VEH */
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{CmdSendRoadVehToDepot, 0}, /* CMD_SEND_ROADVEH_TO_DEPOT */
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{CmdTurnRoadVeh, 0}, /* CMD_TURN_ROADVEH */
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{CmdRefitRoadVeh, 0}, /* CMD_REFIT_ROAD_VEH */
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{CmdPause, CMD_SERVER}, /* CMD_PAUSE */
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{CmdBuyShareInCompany, 0}, /* CMD_BUY_SHARE_IN_COMPANY */
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{CmdSellShareInCompany, 0}, /* CMD_SELL_SHARE_IN_COMPANY */
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{CmdBuyCompany, 0}, /* CMD_BUY_COMANY */
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{CmdBuildTown, CMD_OFFLINE}, /* CMD_BUILD_TOWN */
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{CmdRenameTown, CMD_SERVER}, /* CMD_RENAME_TOWN */
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{CmdDoTownAction, 0}, /* CMD_DO_TOWN_ACTION */
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{CmdSetRoadDriveSide, CMD_SERVER}, /* CMD_SET_ROAD_DRIVE_SIDE */
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{CmdChangeDifficultyLevel, CMD_SERVER}, /* CMD_CHANGE_DIFFICULTY_LEVEL */
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{CmdStartStopShip, 0}, /* CMD_START_STOP_SHIP */
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{CmdSellShip, 0}, /* CMD_SELL_SHIP */
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{CmdBuildShip, 0}, /* CMD_BUILD_SHIP */
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{CmdSendShipToDepot, 0}, /* CMD_SEND_SHIP_TO_DEPOT */
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{CmdRefitShip, 0}, /* CMD_REFIT_SHIP */
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{CmdOrderRefit, 0}, /* CMD_ORDER_REFIT */
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{CmdCloneOrder, 0}, /* CMD_CLONE_ORDER */
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{CmdClearArea, 0}, /* CMD_CLEAR_AREA */
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{CmdMoneyCheat, CMD_OFFLINE}, /* CMD_MONEY_CHEAT */
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{CmdBuildCanal, CMD_AUTO}, /* CMD_BUILD_CANAL */
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{CmdPlayerCtrl, 0}, /* CMD_PLAYER_CTRL */
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{CmdLevelLand, CMD_AUTO}, /* CMD_LEVEL_LAND */
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{CmdRefitRailVehicle, 0}, /* CMD_REFIT_RAIL_VEHICLE */
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{CmdRestoreOrderIndex, 0}, /* CMD_RESTORE_ORDER_INDEX */
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{CmdBuildLock, CMD_AUTO}, /* CMD_BUILD_LOCK */
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{CmdBuildSignalTrack, CMD_AUTO}, /* CMD_BUILD_SIGNAL_TRACK */
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{CmdRemoveSignalTrack, CMD_AUTO}, /* CMD_REMOVE_SIGNAL_TRACK */
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{CmdGiveMoney, 0}, /* CMD_GIVE_MONEY */
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{CmdChangePatchSetting, CMD_SERVER}, /* CMD_CHANGE_PATCH_SETTING */
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{CmdSetAutoReplace, 0}, /* CMD_SET_AUTOREPLACE */
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{CmdCloneVehicle, 0}, /* CMD_CLONE_VEHICLE */
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{CmdMassStartStopVehicle, 0}, /* CMD_MASS_START_STOP */
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{CmdDepotSellAllVehicles, 0}, /* CMD_DEPOT_SELL_ALL_VEHICLES */
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{CmdDepotMassAutoReplace, 0}, /* CMD_DEPOT_MASS_AUTOREPLACE */
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{CmdCreateGroup, 0}, /* CMD_CREATE_GROUP */
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{CmdDeleteGroup, 0}, /* CMD_DELETE_GROUP */
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{CmdRenameGroup, 0}, /* CMD_RENAME_GROUP */
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{CmdAddVehicleGroup, 0}, /* CMD_ADD_VEHICLE_GROUP */
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{CmdAddSharedVehicleGroup, 0}, /* CMD_ADD_SHARE_VEHICLE_GROUP */
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{CmdRemoveAllVehiclesGroup, 0}, /* CMD_REMOVE_ALL_VEHICLES_GROUP */
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{CmdSetGroupReplaceProtection, 0}, /* CMD_SET_GROUP_REPLACE_PROTECTION */
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{CmdMoveOrder, 0}, /* CMD_MOVE_ORDER */
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{CmdChangeTimetable, 0}, /* CMD_CHANGE_TIMETABLE */
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{CmdSetVehicleOnTime, 0}, /* CMD_SET_VEHICLE_ON_TIME */
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{CmdAutofillTimetable, 0}, /* CMD_AUTOFILL_TIMETABLE */
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};
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/*!
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* This function range-checks a cmd, and checks if the cmd is not NULL
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*
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* @param cmd The integervalue of a command
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* @return true if the command is valid (and got a CommandProc function)
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*/
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bool IsValidCommand(uint cmd)
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{
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cmd &= 0xFF;
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return
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cmd < lengthof(_command_proc_table) &&
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_command_proc_table[cmd].proc != NULL;
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}
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/*!
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* This function mask the parameter with 0xFF and returns
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* the flags which belongs to the given command.
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*
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* @param cmd The integer value of the command
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* @return The flags for this command
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* @bug integervalues which are less equals 0xFF and greater than the
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* size of _command_proc_table can result in an index out of bounce
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* error (which doesn't happend anyway). Check function #IsValidCommand(). (Progman)
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*/
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byte GetCommandFlags(uint cmd)
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{
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return _command_proc_table[cmd & 0xFF].flags;
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}
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static int _docommand_recursive = 0;
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/*!
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* This function executes a given command with the parameters from the #CommandProc parameter list.
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* Depending on the flags parameter it execute or test a command.
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*
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* @param tile The tile to apply the command on (for the #CommandProc)
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* @param p1 Additional data for the command (for the #CommandProc)
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* @param p2 Additional data for the command (for the #CommandProc)
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* @param flags Flags for the command and how to execute the command
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* @param procc The command-id to execute (a value of the CMD_* enums)
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* @see CommandProc
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*/
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CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint32 procc)
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{
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CommandCost res;
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CommandProc *proc;
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/* Do not even think about executing out-of-bounds tile-commands */
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if (!IsValidTile(tile)) {
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_cmd_text = NULL;
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return CMD_ERROR;
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}
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proc = _command_proc_table[procc].proc;
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if (_docommand_recursive == 0) _error_message = INVALID_STRING_ID;
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_docommand_recursive++;
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/* only execute the test call if it's toplevel, or we're not execing. */
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if (_docommand_recursive == 1 || !(flags & DC_EXEC) ) {
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SetTownRatingTestMode(true);
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res = proc(tile, flags & ~DC_EXEC, p1, p2);
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SetTownRatingTestMode(false);
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if (CmdFailed(res)) {
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res.SetGlobalErrorMessage();
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goto error;
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}
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if (_docommand_recursive == 1 &&
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!(flags & DC_QUERY_COST) &&
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!(flags & DC_BANKRUPT) &&
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res.GetCost() != 0 &&
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!CheckPlayerHasMoney(res)) {
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goto error;
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}
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if (!(flags & DC_EXEC)) {
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_docommand_recursive--;
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_cmd_text = NULL;
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return res;
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}
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}
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/* Execute the command here. All cost-relevant functions set the expenses type
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* themselves to the cost object at some point */
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res = proc(tile, flags, p1, p2);
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if (CmdFailed(res)) {
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res.SetGlobalErrorMessage();
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error:
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_docommand_recursive--;
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_cmd_text = NULL;
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return CMD_ERROR;
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}
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/* if toplevel, subtract the money. */
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if (--_docommand_recursive == 0 && !(flags & DC_BANKRUPT)) {
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SubtractMoneyFromPlayer(res);
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/* XXX - Old AI hack which doesn't use DoCommandDP; update last build coord of player */
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if (tile != 0 && IsValidPlayer(_current_player)) {
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GetPlayer(_current_player)->last_build_coordinate = tile;
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}
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}
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|
|
|
_cmd_text = NULL;
|
|
return res;
|
|
}
|
|
|
|
/*!
|
|
* This functions returns the money which can be used to execute a command.
|
|
* This is either the money of the current player or INT64_MAX if there
|
|
* is no such a player "at the moment" like the server itself.
|
|
*
|
|
* @return The available money of a player or INT64_MAX
|
|
*/
|
|
Money GetAvailableMoneyForCommand()
|
|
{
|
|
PlayerID pid = _current_player;
|
|
if (!IsValidPlayer(pid)) return INT64_MAX;
|
|
return GetPlayer(pid)->player_money;
|
|
}
|
|
|
|
/*!
|
|
* Toplevel network safe docommand function for the current player. Must not be called recursively.
|
|
* The callback is called when the command succeeded or failed. The parameters
|
|
* tile, p1 and p2 are from the #CommandProc function. The paramater cmd is the command to execute.
|
|
* The parameter my_cmd is used to indicate if the command is from a player or the server.
|
|
*
|
|
* @param tile The tile to perform a command on (see #CommandProc)
|
|
* @param p1 Additional data for the command (see #CommandProc)
|
|
* @param p2 Additional data for the command (see #CommandProc)
|
|
* @param callback A callback function to call after the command is finished
|
|
* @param cmd The command to execute (a CMD_* value)
|
|
* @param my_cmd indicator if the command is from a player or server (to display error messages for a user)
|
|
* @return true if the command succeeded, else false
|
|
*/
|
|
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd, bool my_cmd)
|
|
{
|
|
CommandCost res, res2;
|
|
CommandProc *proc;
|
|
uint32 flags;
|
|
bool notest;
|
|
StringID error_part1;
|
|
|
|
int x = TileX(tile) * TILE_SIZE;
|
|
int y = TileY(tile) * TILE_SIZE;
|
|
|
|
/* Do not even think about executing out-of-bounds tile-commands */
|
|
if (!IsValidTile(tile)) {
|
|
_cmd_text = NULL;
|
|
return false;
|
|
}
|
|
|
|
assert(_docommand_recursive == 0);
|
|
|
|
_error_message = INVALID_STRING_ID;
|
|
error_part1 = GB(cmd, 16, 16);
|
|
_additional_cash_required = 0;
|
|
|
|
/** Spectator has no rights except for the (dedicated) server which
|
|
* is/can be a spectator but as the server it can do anything */
|
|
if (_current_player == PLAYER_SPECTATOR && !_network_server) {
|
|
if (my_cmd) ShowErrorMessage(_error_message, error_part1, x, y);
|
|
_cmd_text = NULL;
|
|
return false;
|
|
}
|
|
|
|
flags = 0;
|
|
if (cmd & CMD_NO_WATER) flags |= DC_NO_WATER;
|
|
|
|
/* get pointer to command handler */
|
|
assert((cmd & 0xFF) < lengthof(_command_proc_table));
|
|
proc = _command_proc_table[cmd & 0xFF].proc;
|
|
if (proc == NULL) {
|
|
_cmd_text = NULL;
|
|
return false;
|
|
}
|
|
|
|
if (GetCommandFlags(cmd) & CMD_AUTO) flags |= DC_AUTO;
|
|
|
|
/* Some commands have a different output in dryrun than the realrun
|
|
* e.g.: if you demolish a whole town, the dryrun would say okay.
|
|
* but by really destroying, your rating drops and at a certain point
|
|
* it will fail. so res and res2 are different
|
|
* CMD_REMOVE_LONG_ROAD: This command has special local authority
|
|
* restrictions which may cause the test run to fail (the previous
|
|
* road fragments still stay there and the town won't let you
|
|
* disconnect the road system), but the exec will succeed and this
|
|
* fact will trigger an assertion failure. --pasky
|
|
* CMD_CLONE_VEHICLE: Both building new vehicles and refitting them can be
|
|
* influenced by newgrf callbacks, which makes it impossible to accurately
|
|
* estimate the cost of cloning a vehicle.
|
|
* CMD_DEPOT_MASS_AUTOREPLACE: we can't predict wagon removal so
|
|
* the test will not include income from any sold wagons.
|
|
* This means that the costs can sometimes be lower than estimated. */
|
|
notest =
|
|
(cmd & 0xFF) == CMD_CLEAR_AREA ||
|
|
(cmd & 0xFF) == CMD_LEVEL_LAND ||
|
|
(cmd & 0xFF) == CMD_REMOVE_LONG_ROAD ||
|
|
(cmd & 0xFF) == CMD_CLONE_VEHICLE ||
|
|
(cmd & 0xFF) == CMD_DEPOT_MASS_AUTOREPLACE;
|
|
|
|
_docommand_recursive = 1;
|
|
|
|
/* cost estimation only? */
|
|
if (!IsGeneratingWorld() &&
|
|
_shift_pressed &&
|
|
IsLocalPlayer() &&
|
|
!(cmd & (CMD_NETWORK_COMMAND | CMD_SHOW_NO_ERROR)) &&
|
|
(cmd & 0xFF) != CMD_PAUSE) {
|
|
/* estimate the cost. */
|
|
SetTownRatingTestMode(true);
|
|
res = proc(tile, flags, p1, p2);
|
|
SetTownRatingTestMode(false);
|
|
if (CmdFailed(res)) {
|
|
res.SetGlobalErrorMessage();
|
|
ShowErrorMessage(_error_message, error_part1, x, y);
|
|
} else {
|
|
ShowEstimatedCostOrIncome(res.GetCost(), x, y);
|
|
}
|
|
|
|
_docommand_recursive = 0;
|
|
_cmd_text = NULL;
|
|
ClearStorageChanges(false);
|
|
return false;
|
|
}
|
|
|
|
|
|
if (!((cmd & CMD_NO_TEST_IF_IN_NETWORK) && _networking)) {
|
|
/* first test if the command can be executed. */
|
|
SetTownRatingTestMode(true);
|
|
res = proc(tile, flags, p1, p2);
|
|
SetTownRatingTestMode(false);
|
|
if (CmdFailed(res)) {
|
|
res.SetGlobalErrorMessage();
|
|
goto show_error;
|
|
}
|
|
/* no money? Only check if notest is off */
|
|
if (!notest && res.GetCost() != 0 && !CheckPlayerHasMoney(res)) goto show_error;
|
|
}
|
|
|
|
#ifdef ENABLE_NETWORK
|
|
/** If we are in network, and the command is not from the network
|
|
* send it to the command-queue and abort execution
|
|
* If we are a dedicated server temporarily switch local player, otherwise
|
|
* the other parties won't be able to execute our command and will desync.
|
|
* We also need to do this if the server's company has gone bankrupt
|
|
* @todo Rewrite (dedicated) server to something more than a dirty hack!
|
|
*/
|
|
if (_networking && !(cmd & CMD_NETWORK_COMMAND)) {
|
|
PlayerID pbck = _local_player;
|
|
if (_network_dedicated || (_network_server && pbck == PLAYER_SPECTATOR)) _local_player = PLAYER_FIRST;
|
|
NetworkSend_Command(tile, p1, p2, cmd, callback);
|
|
if (_network_dedicated || (_network_server && pbck == PLAYER_SPECTATOR)) _local_player = pbck;
|
|
_docommand_recursive = 0;
|
|
_cmd_text = NULL;
|
|
ClearStorageChanges(false);
|
|
return true;
|
|
}
|
|
#endif /* ENABLE_NETWORK */
|
|
DebugDumpCommands("ddc:cmd:%d;%d;%d;%d;%d;%d;%d;%s\n", _date, _date_fract, (int)_current_player, tile, p1, p2, cmd, _cmd_text);
|
|
|
|
/* update last build coordinate of player. */
|
|
if (tile != 0 && IsValidPlayer(_current_player)) {
|
|
GetPlayer(_current_player)->last_build_coordinate = tile;
|
|
}
|
|
|
|
/* Actually try and execute the command. If no cost-type is given
|
|
* use the construction one */
|
|
res2 = proc(tile, flags | DC_EXEC, p1, p2);
|
|
|
|
/* If notest is on, it means the result of the test can be different than
|
|
* the real command.. so ignore the test */
|
|
if (!notest && !((cmd & CMD_NO_TEST_IF_IN_NETWORK) && _networking)) {
|
|
assert(res.GetCost() == res2.GetCost() && CmdFailed(res) == CmdFailed(res2)); // sanity check
|
|
} else {
|
|
if (CmdFailed(res2)) {
|
|
res.SetGlobalErrorMessage();
|
|
goto show_error;
|
|
}
|
|
}
|
|
|
|
SubtractMoneyFromPlayer(res2);
|
|
|
|
/* update signals if needed */
|
|
UpdateSignalsInBuffer();
|
|
|
|
if (IsLocalPlayer() && _game_mode != GM_EDITOR) {
|
|
if (res2.GetCost() != 0 && tile != 0) ShowCostOrIncomeAnimation(x, y, GetSlopeZ(x, y), res2.GetCost());
|
|
if (_additional_cash_required != 0) {
|
|
SetDParam(0, _additional_cash_required);
|
|
if (my_cmd) ShowErrorMessage(STR_0003_NOT_ENOUGH_CASH_REQUIRES, error_part1, x, y);
|
|
if (res2.GetCost() == 0) goto callb_err;
|
|
}
|
|
}
|
|
|
|
_docommand_recursive = 0;
|
|
|
|
if (callback) callback(true, tile, p1, p2);
|
|
_cmd_text = NULL;
|
|
ClearStorageChanges(true);
|
|
return true;
|
|
|
|
show_error:
|
|
/* show error message if the command fails? */
|
|
if (IsLocalPlayer() && error_part1 != 0 && my_cmd) {
|
|
ShowErrorMessage(_error_message, error_part1, x, y);
|
|
}
|
|
|
|
callb_err:
|
|
_docommand_recursive = 0;
|
|
|
|
if (callback) callback(false, tile, p1, p2);
|
|
_cmd_text = NULL;
|
|
ClearStorageChanges(false);
|
|
return false;
|
|
}
|
|
|
|
|
|
CommandCost CommandCost::AddCost(CommandCost ret)
|
|
{
|
|
this->AddCost(ret.cost);
|
|
if (this->success && !ret.success) {
|
|
this->message = ret.message;
|
|
this->success = false;
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
CommandCost CommandCost::AddCost(Money cost)
|
|
{
|
|
this->cost += cost;
|
|
return *this;
|
|
}
|
|
|
|
CommandCost CommandCost::MultiplyCost(int factor)
|
|
{
|
|
this->cost *= factor;
|
|
return *this;
|
|
}
|
|
|
|
Money CommandCost::GetCost() const
|
|
{
|
|
return this->cost;
|
|
}
|
|
|
|
ExpensesType CommandCost::GetExpensesType() const
|
|
{
|
|
return this->expense_type;
|
|
}
|
|
|
|
void CommandCost::SetGlobalErrorMessage() const
|
|
{
|
|
extern StringID _error_message;
|
|
if (this->message != INVALID_STRING_ID) _error_message = this->message;
|
|
}
|
|
|
|
bool CommandCost::Succeeded() const
|
|
{
|
|
return this->success;
|
|
}
|
|
|
|
bool CommandCost::Failed() const
|
|
{
|
|
return !this->success;
|
|
}
|