292 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			292 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #include "../stdafx.h"
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| 
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| #ifdef ENABLE_NETWORK
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| 
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| #include "../openttd.h"
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| #include "../debug.h"
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| #include "../functions.h"
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| #include "../gfx.h"
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| #include "../network.h"
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| #include "../window.h"
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| #include "../command.h"
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| #include "../console.h"
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| #include "../variables.h"
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| #include "dedicated_v.h"
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| 
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| #ifdef __OS2__
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| #	include <sys/time.h> /* gettimeofday */
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| #	include <sys/types.h>
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| #	include <unistd.h>
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| #	include <conio.h>
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| 
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| #	define INCL_DOS
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| #	include <os2.h>
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| 
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| #	define STDIN 0  /* file descriptor for standard input */
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| 
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| /**
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|  * Switches OpenTTD to a console app at run-time, instead of a PM app
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|  * Necessary to see stdout, etc. */
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| static void OS2_SwitchToConsoleMode(void)
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| {
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| 	PPIB pib;
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| 	PTIB tib;
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| 
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| 	DosGetInfoBlocks(&tib, &pib);
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| 
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| 	// Change flag from PM to VIO
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| 	pib->pib_ultype = 3;
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| }
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| #endif
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| 
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| #ifdef UNIX
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| #	include <sys/time.h> /* gettimeofday */
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| #	include <sys/types.h>
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| #	include <unistd.h>
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| #	include <signal.h>
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| #	define STDIN 0  /* file descriptor for standard input */
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| 
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| /* Signal handlers */
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| static void DedicatedSignalHandler(int sig)
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| {
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| 	_exit_game = true;
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| 	signal(sig, DedicatedSignalHandler);
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| }
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| #endif
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| 
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| #ifdef WIN32
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| #include <windows.h> /* GetTickCount */
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| #include <conio.h>
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| #include <time.h>
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| static HANDLE hEvent;
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| static HANDLE hThread; // Thread to close
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| static char _win_console_thread_buffer[200];
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| 
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| /* Windows Console thread. Just loop and signal when input has been received */
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| static void WINAPI CheckForConsoleInput(void)
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| {
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| 	while (true) {
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| 		fgets(_win_console_thread_buffer, lengthof(_win_console_thread_buffer), stdin);
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| 		SetEvent(hEvent); // signal input waiting that the line is ready
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| 	}
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| }
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| 
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| static void CreateWindowsConsoleThread(void)
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| {
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| 	static char tbuffer[9];
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| 	DWORD dwThreadId;
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| 	/* Create event to signal when console input is ready */
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| 	hEvent = CreateEvent(NULL, false, false, _strtime(tbuffer));
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| 	if (hEvent == NULL)
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| 		error("Cannot create console event!");
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| 
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| 	hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CheckForConsoleInput, NULL, 0, &dwThreadId);
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| 	if (hThread == NULL)
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| 		error("Cannot create console thread!");
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| 
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| 	DEBUG(driver, 1) ("Windows console thread started...");
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| }
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| 
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| static void CloseWindowsConsoleThread(void)
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| {
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| 	CloseHandle(hThread);
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| 	CloseHandle(hEvent);
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| 	DEBUG(driver, 1) ("Windows console thread shut down...");
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| }
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| 
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| #endif
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| 
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| 
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| static void *_dedicated_video_mem;
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| 
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| extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
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| extern void SwitchMode(int new_mode);
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| 
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| 
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| static const char *DedicatedVideoStart(const char * const *parm)
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| {
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| 	_screen.width = _screen.pitch = _cur_resolution[0];
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| 	_screen.height = _cur_resolution[1];
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| 	_dedicated_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]);
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| 
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| 	_debug_net_level = 6;
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| 	_debug_misc_level = 0;
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| 
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| #ifdef WIN32
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| 	// For win32 we need to allocate an console (debug mode does the same)
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| 	CreateConsole();
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| 	CreateWindowsConsoleThread();
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| 	SetConsoleTitle("OpenTTD Dedicated Server");
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| #endif
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| 
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| #ifdef __OS2__
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| 	// For OS/2 we also need to switch to console mode instead of PM mode
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| 	OS2_SwitchToConsoleMode();
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| #endif
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| 
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| 	DEBUG(driver, 1)("Loading dedicated server...");
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| 	return NULL;
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| }
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| 
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| static void DedicatedVideoStop(void)
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| {
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| #ifdef WIN32
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| 	CloseWindowsConsoleThread();
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| #endif
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| 	free(_dedicated_video_mem);
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| }
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| 
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| static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {}
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| static bool DedicatedVideoChangeRes(int w, int h) { return false; }
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| static void DedicatedVideoFullScreen(bool fs) {}
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| 
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| #if defined(UNIX) || defined(__OS2__)
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| static bool InputWaiting(void)
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| {
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| 	struct timeval tv;
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| 	fd_set readfds;
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| 
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| 	tv.tv_sec = 0;
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| 	tv.tv_usec = 1;
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| 
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| 	FD_ZERO(&readfds);
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| 	FD_SET(STDIN, &readfds);
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| 
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| 	/* don't care about writefds and exceptfds: */
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| 	return select(STDIN + 1, &readfds, NULL, NULL, &tv) > 0;
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| }
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| 
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| static uint32 GetTime(void)
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| {
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| 	struct timeval tim;
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| 
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| 	gettimeofday(&tim, NULL);
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| 	return tim.tv_usec / 1000 + tim.tv_sec * 1000;
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| }
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| 
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| #else
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| 
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| static bool InputWaiting(void)
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| {
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| 	return WaitForSingleObject(hEvent, 1) == WAIT_OBJECT_0;
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| }
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| 
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| static uint32 GetTime(void)
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| {
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| 	return GetTickCount();
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| }
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| 
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| #endif
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| 
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| static void DedicatedHandleKeyInput(void)
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| {
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| 	static char input_line[200] = "";
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| 
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| 	if (!InputWaiting())
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| 		return;
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| 
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| 	if (_exit_game)
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| 		return;
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| 
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| #if defined(UNIX) || defined(__OS2__)
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| 		fgets(input_line, lengthof(input_line), stdin);
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| #else
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| 		strncpy(input_line, _win_console_thread_buffer, lengthof(input_line));
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| #endif
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| 
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| 	/* XXX - strtok() does not 'forget' \n\r if it is the first character! */
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| 	strtok(input_line, "\r\n"); // Forget about the final \n (or \r)
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| 	{ /* Remove any special control characters */
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| 		uint i;
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| 		for (i = 0; i < lengthof(input_line); i++) {
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| 			if (input_line[i] == '\n' || input_line[i] == '\r') // cut missed beginning '\0'
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| 				input_line[i] = '\0';
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| 
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| 			if (input_line[i] == '\0')
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| 				break;
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| 
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| 			if (!IS_INT_INSIDE(input_line[i], ' ', 256))
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| 				input_line[i] = ' ';
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| 		}
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| 	}
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| 
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| 	IConsoleCmdExec(input_line); // execute command
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| }
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| 
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| static void DedicatedVideoMainLoop(void)
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| {
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| 	uint32 next_tick;
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| 	uint32 cur_ticks;
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| 
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| 	next_tick = GetTime() + 30;
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| 
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| 	/* Signal handlers */
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| #ifdef UNIX
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| 	signal(SIGTERM, DedicatedSignalHandler);
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| 	signal(SIGINT, DedicatedSignalHandler);
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| 	signal(SIGQUIT, DedicatedSignalHandler);
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| #endif
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| 
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| 	// Load the dedicated server stuff
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| 	_is_network_server = true;
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| 	_network_dedicated = true;
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| 	_network_playas = OWNER_SPECTATOR;
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| 	_local_player = OWNER_SPECTATOR;
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| 
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| 	/* If SwitchMode is SM_LOAD, it means that the user used the '-g' options */
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| 	if (_switch_mode != SM_LOAD) {
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| 		_switch_mode = SM_NONE;
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| 		GenRandomNewGame(Random(), InteractiveRandom());
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| 	} else {
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| 		_switch_mode = SM_NONE;
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| 		/* First we need to test if the savegame can be loaded, else we will end up playing the
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| 		 *  intro game... */
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| 		if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) {
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| 			/* Loading failed, pop out.. */
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| 			DEBUG(net, 0)("Loading requested map failed. Aborting.");
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| 			_networking = false;
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| 		} else {
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| 			/* We can load this game, so go ahead */
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| 			SwitchMode(SM_LOAD);
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| 		}
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| 	}
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| 
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| 	// Done loading, start game!
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| 
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| 	if (!_networking) {
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| 		DEBUG(net, 1)("Dedicated server could not be launched. Aborting.");
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| 		return;
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| 	}
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| 
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| 	while (!_exit_game) {
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| 		InteractiveRandom(); // randomness
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| 
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| 		if (!_dedicated_forks)
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| 			DedicatedHandleKeyInput();
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| 
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| 		cur_ticks = GetTime();
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| 
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| 		if (cur_ticks >= next_tick) {
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| 			next_tick += 30;
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| 
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| 			GameLoop();
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| 			_screen.dst_ptr = _dedicated_video_mem;
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| 			UpdateWindows();
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| 		}
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| 		CSleep(1);
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| 	}
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| }
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| 
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| const HalVideoDriver _dedicated_video_driver = {
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| 	DedicatedVideoStart,
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| 	DedicatedVideoStop,
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| 	DedicatedVideoMakeDirty,
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| 	DedicatedVideoMainLoop,
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| 	DedicatedVideoChangeRes,
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| 	DedicatedVideoFullScreen,
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| };
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| 
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| #endif /* ENABLE_NETWORK */
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