1256 lines
		
	
	
		
			39 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1256 lines
		
	
	
		
			39 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
 | 
						|
 | 
						|
/** @file players.cpp Handling of players. */
 | 
						|
 | 
						|
#include "stdafx.h"
 | 
						|
#include "openttd.h"
 | 
						|
#include "engine_func.h"
 | 
						|
#include "engine_base.h"
 | 
						|
#include "player_func.h"
 | 
						|
#include "player_gui.h"
 | 
						|
#include "town.h"
 | 
						|
#include "news_func.h"
 | 
						|
#include "saveload.h"
 | 
						|
#include "command_func.h"
 | 
						|
#include "network/network.h"
 | 
						|
#include "network/network_func.h"
 | 
						|
#include "variables.h"
 | 
						|
#include "cheat_func.h"
 | 
						|
#include "ai/ai.h"
 | 
						|
#include "player_face.h"
 | 
						|
#include "group.h"
 | 
						|
#include "window_func.h"
 | 
						|
#include "tile_map.h"
 | 
						|
#include "strings_func.h"
 | 
						|
#include "gfx_func.h"
 | 
						|
#include "functions.h"
 | 
						|
#include "date_func.h"
 | 
						|
#include "vehicle_func.h"
 | 
						|
#include "sound_func.h"
 | 
						|
#include "core/alloc_func.hpp"
 | 
						|
#include "core/sort_func.hpp"
 | 
						|
#include "autoreplace_func.h"
 | 
						|
#include "autoreplace_gui.h"
 | 
						|
#include "string_func.h"
 | 
						|
#include "ai/default/default.h"
 | 
						|
#include "ai/trolly/trolly.h"
 | 
						|
#include "road_func.h"
 | 
						|
#include "rail.h"
 | 
						|
#include "sprite.h"
 | 
						|
#include "debug.h"
 | 
						|
#include "oldpool_func.h"
 | 
						|
 | 
						|
#include "table/strings.h"
 | 
						|
#include "table/sprites.h"
 | 
						|
 | 
						|
PlayerByte _local_player;
 | 
						|
PlayerByte _current_player;
 | 
						|
/* NOSAVE: can be determined from player structs */
 | 
						|
byte _player_colors[MAX_PLAYERS];
 | 
						|
PlayerFace _player_face; ///< for player face storage in openttd.cfg
 | 
						|
HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5
 | 
						|
 | 
						|
DEFINE_OLD_POOL_GENERIC(Player, Player)
 | 
						|
 | 
						|
Player::Player(uint16 name_1, bool is_ai) : name_1(name_1), is_ai(is_ai)
 | 
						|
{
 | 
						|
	for (uint j = 0; j < 4; j++) this->share_owners[j] = PLAYER_SPECTATOR;
 | 
						|
}
 | 
						|
 | 
						|
Player::~Player()
 | 
						|
{
 | 
						|
	free(this->name);
 | 
						|
	free(this->president_name);
 | 
						|
	free(this->num_engines);
 | 
						|
 | 
						|
	if (CleaningPool()) return;
 | 
						|
 | 
						|
	DeletePlayerWindows(this->index);
 | 
						|
	this->name_1 = 0;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Sets the local player and updates the patch settings that are set on a
 | 
						|
 * per-company (player) basis to reflect the core's state in the GUI.
 | 
						|
 * @param new_player the new player
 | 
						|
 * @pre IsValidPlayerID(new_player) || new_player == PLAYER_SPECTATOR || new_player == OWNER_NONE
 | 
						|
 */
 | 
						|
void SetLocalPlayer(PlayerID new_player)
 | 
						|
{
 | 
						|
	/* Player could also be PLAYER_SPECTATOR or OWNER_NONE */
 | 
						|
	assert(IsValidPlayerID(new_player) || new_player == PLAYER_SPECTATOR || new_player == OWNER_NONE);
 | 
						|
 | 
						|
	_local_player = new_player;
 | 
						|
 | 
						|
	/* Do not update the patches if we are in the intro GUI */
 | 
						|
	if (IsValidPlayerID(new_player) && _game_mode != GM_MENU) {
 | 
						|
		const Player *p = GetPlayer(new_player);
 | 
						|
		_settings_client.gui.autorenew        = p->engine_renew;
 | 
						|
		_settings_client.gui.autorenew_months = p->engine_renew_months;
 | 
						|
		_settings_client.gui.autorenew_money  = p->engine_renew_money;
 | 
						|
		InvalidateWindow(WC_GAME_OPTIONS, 0);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
bool IsHumanPlayer(PlayerID pi)
 | 
						|
{
 | 
						|
	return !GetPlayer(pi)->is_ai;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
uint16 GetDrawStringPlayerColor(PlayerID player)
 | 
						|
{
 | 
						|
	/* Get the color for DrawString-subroutines which matches the color
 | 
						|
	 * of the player */
 | 
						|
	if (!IsValidPlayerID(player)) return _colour_gradient[COLOUR_WHITE][4] | IS_PALETTE_COLOR;
 | 
						|
	return (_colour_gradient[_player_colors[player]][4]) | IS_PALETTE_COLOR;
 | 
						|
}
 | 
						|
 | 
						|
void DrawPlayerIcon(PlayerID p, int x, int y)
 | 
						|
{
 | 
						|
	DrawSprite(SPR_PLAYER_ICON, PLAYER_SPRITE_COLOR(p), x, y);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Converts an old player face format to the new player face format
 | 
						|
 *
 | 
						|
 * Meaning of the bits in the old face (some bits are used in several times):
 | 
						|
 * - 4 and 5: chin
 | 
						|
 * - 6 to 9: eyebrows
 | 
						|
 * - 10 to 13: nose
 | 
						|
 * - 13 to 15: lips (also moustache for males)
 | 
						|
 * - 16 to 19: hair
 | 
						|
 * - 20 to 22: eye color
 | 
						|
 * - 20 to 27: tie, ear rings etc.
 | 
						|
 * - 28 to 30: glasses
 | 
						|
 * - 19, 26 and 27: race (bit 27 set and bit 19 equal to bit 26 = black, otherwise white)
 | 
						|
 * - 31: gender (0 = male, 1 = female)
 | 
						|
 *
 | 
						|
 * @param face the face in the old format
 | 
						|
 * @return the face in the new format
 | 
						|
 */
 | 
						|
PlayerFace ConvertFromOldPlayerFace(uint32 face)
 | 
						|
{
 | 
						|
	PlayerFace pf = 0;
 | 
						|
	GenderEthnicity ge = GE_WM;
 | 
						|
 | 
						|
	if (HasBit(face, 31)) SetBit(ge, GENDER_FEMALE);
 | 
						|
	if (HasBit(face, 27) && (HasBit(face, 26) == HasBit(face, 19))) SetBit(ge, ETHNICITY_BLACK);
 | 
						|
 | 
						|
	SetPlayerFaceBits(pf, PFV_GEN_ETHN,    ge, ge);
 | 
						|
	SetPlayerFaceBits(pf, PFV_HAS_GLASSES, ge, GB(face, 28, 3) <= 1);
 | 
						|
	SetPlayerFaceBits(pf, PFV_EYE_COLOUR,  ge, HasBit(ge, ETHNICITY_BLACK) ? 0 : ClampU(GB(face, 20, 3), 5, 7) - 5);
 | 
						|
	SetPlayerFaceBits(pf, PFV_CHIN,        ge, ScalePlayerFaceValue(PFV_CHIN,     ge, GB(face,  4, 2)));
 | 
						|
	SetPlayerFaceBits(pf, PFV_EYEBROWS,    ge, ScalePlayerFaceValue(PFV_EYEBROWS, ge, GB(face,  6, 4)));
 | 
						|
	SetPlayerFaceBits(pf, PFV_HAIR,        ge, ScalePlayerFaceValue(PFV_HAIR,     ge, GB(face, 16, 4)));
 | 
						|
	SetPlayerFaceBits(pf, PFV_JACKET,      ge, ScalePlayerFaceValue(PFV_JACKET,   ge, GB(face, 20, 2)));
 | 
						|
	SetPlayerFaceBits(pf, PFV_COLLAR,      ge, ScalePlayerFaceValue(PFV_COLLAR,   ge, GB(face, 22, 2)));
 | 
						|
	SetPlayerFaceBits(pf, PFV_GLASSES,     ge, GB(face, 28, 1));
 | 
						|
 | 
						|
	uint lips = GB(face, 10, 4);
 | 
						|
	if (!HasBit(ge, GENDER_FEMALE) && lips < 4) {
 | 
						|
		SetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge, true);
 | 
						|
		SetPlayerFaceBits(pf, PFV_MOUSTACHE,     ge, max(lips, 1U) - 1);
 | 
						|
	} else {
 | 
						|
		if (!HasBit(ge, GENDER_FEMALE)) {
 | 
						|
			lips = lips * 15 / 16;
 | 
						|
			lips -= 3;
 | 
						|
			if (HasBit(ge, ETHNICITY_BLACK) && lips > 8) lips = 0;
 | 
						|
		} else {
 | 
						|
			lips = ScalePlayerFaceValue(PFV_LIPS, ge, lips);
 | 
						|
		}
 | 
						|
		SetPlayerFaceBits(pf, PFV_LIPS, ge, lips);
 | 
						|
 | 
						|
		uint nose = GB(face, 13, 3);
 | 
						|
		if (ge == GE_WF) {
 | 
						|
			nose = (nose * 3 >> 3) * 3 >> 2; // There is 'hole' in the nose sprites for females
 | 
						|
		} else {
 | 
						|
			nose = ScalePlayerFaceValue(PFV_NOSE, ge, nose);
 | 
						|
		}
 | 
						|
		SetPlayerFaceBits(pf, PFV_NOSE, ge, nose);
 | 
						|
	}
 | 
						|
 | 
						|
	uint tie_earring = GB(face, 24, 4);
 | 
						|
	if (!HasBit(ge, GENDER_FEMALE) || tie_earring < 3) { // Not all females have an earring
 | 
						|
		if (HasBit(ge, GENDER_FEMALE)) SetPlayerFaceBits(pf, PFV_HAS_TIE_EARRING, ge, true);
 | 
						|
		SetPlayerFaceBits(pf, PFV_TIE_EARRING, ge, HasBit(ge, GENDER_FEMALE) ? tie_earring : ScalePlayerFaceValue(PFV_TIE_EARRING, ge, tie_earring / 2));
 | 
						|
	}
 | 
						|
 | 
						|
	return pf;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Checks whether a player's face is a valid encoding.
 | 
						|
 * Unused bits are not enforced to be 0.
 | 
						|
 * @param pf the fact to check
 | 
						|
 * @return true if and only if the face is valid
 | 
						|
 */
 | 
						|
bool IsValidPlayerIDFace(PlayerFace pf)
 | 
						|
{
 | 
						|
	if (!ArePlayerFaceBitsValid(pf, PFV_GEN_ETHN, GE_WM)) return false;
 | 
						|
 | 
						|
	GenderEthnicity ge   = (GenderEthnicity)GetPlayerFaceBits(pf, PFV_GEN_ETHN, GE_WM);
 | 
						|
	bool has_moustache   = !HasBit(ge, GENDER_FEMALE) && GetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE,   ge) != 0;
 | 
						|
	bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetPlayerFaceBits(pf, PFV_HAS_TIE_EARRING, ge) != 0;
 | 
						|
	bool has_glasses     = GetPlayerFaceBits(pf, PFV_HAS_GLASSES, ge) != 0;
 | 
						|
 | 
						|
	if (!ArePlayerFaceBitsValid(pf, PFV_EYE_COLOUR, ge)) return false;
 | 
						|
	for (PlayerFaceVariable pfv = PFV_CHEEKS; pfv < PFV_END; pfv++) {
 | 
						|
		switch (pfv) {
 | 
						|
			case PFV_MOUSTACHE:   if (!has_moustache)   continue; break;
 | 
						|
			case PFV_LIPS:        /* FALL THROUGH */
 | 
						|
			case PFV_NOSE:        if (has_moustache)    continue; break;
 | 
						|
			case PFV_TIE_EARRING: if (!has_tie_earring) continue; break;
 | 
						|
			case PFV_GLASSES:     if (!has_glasses)     continue; break;
 | 
						|
			default: break;
 | 
						|
		}
 | 
						|
		if (!ArePlayerFaceBitsValid(pf, pfv, ge)) return false;
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
void InvalidatePlayerWindows(const Player *p)
 | 
						|
{
 | 
						|
	PlayerID pid = p->index;
 | 
						|
 | 
						|
	if (pid == _local_player) InvalidateWindow(WC_STATUS_BAR, 0);
 | 
						|
	InvalidateWindow(WC_FINANCES, pid);
 | 
						|
}
 | 
						|
 | 
						|
bool CheckPlayerHasMoney(CommandCost cost)
 | 
						|
{
 | 
						|
	if (cost.GetCost() > 0) {
 | 
						|
		PlayerID pid = _current_player;
 | 
						|
		if (IsValidPlayerID(pid) && cost.GetCost() > GetPlayer(pid)->player_money) {
 | 
						|
			SetDParam(0, cost.GetCost());
 | 
						|
			_error_message = STR_0003_NOT_ENOUGH_CASH_REQUIRES;
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
static void SubtractMoneyFromAnyPlayer(Player *p, CommandCost cost)
 | 
						|
{
 | 
						|
	if (cost.GetCost() == 0) return;
 | 
						|
	assert(cost.GetExpensesType() != INVALID_EXPENSES);
 | 
						|
 | 
						|
	p->player_money -= cost.GetCost();
 | 
						|
	p->yearly_expenses[0][cost.GetExpensesType()] += cost.GetCost();
 | 
						|
 | 
						|
	if (HasBit(1 << EXPENSES_TRAIN_INC    |
 | 
						|
	           1 << EXPENSES_ROADVEH_INC  |
 | 
						|
	           1 << EXPENSES_AIRCRAFT_INC |
 | 
						|
	           1 << EXPENSES_SHIP_INC, cost.GetExpensesType())) {
 | 
						|
		p->cur_economy.income -= cost.GetCost();
 | 
						|
	} else if (HasBit(1 << EXPENSES_TRAIN_RUN    |
 | 
						|
	                  1 << EXPENSES_ROADVEH_RUN  |
 | 
						|
	                  1 << EXPENSES_AIRCRAFT_RUN |
 | 
						|
	                  1 << EXPENSES_SHIP_RUN     |
 | 
						|
	                  1 << EXPENSES_PROPERTY     |
 | 
						|
	                  1 << EXPENSES_LOAN_INT, cost.GetExpensesType())) {
 | 
						|
		p->cur_economy.expenses -= cost.GetCost();
 | 
						|
	}
 | 
						|
 | 
						|
	InvalidatePlayerWindows(p);
 | 
						|
}
 | 
						|
 | 
						|
void SubtractMoneyFromPlayer(CommandCost cost)
 | 
						|
{
 | 
						|
	PlayerID pid = _current_player;
 | 
						|
 | 
						|
	if (IsValidPlayerID(pid)) SubtractMoneyFromAnyPlayer(GetPlayer(pid), cost);
 | 
						|
}
 | 
						|
 | 
						|
void SubtractMoneyFromPlayerFract(PlayerID player, CommandCost cst)
 | 
						|
{
 | 
						|
	Player *p = GetPlayer(player);
 | 
						|
	byte m = p->player_money_fraction;
 | 
						|
	Money cost = cst.GetCost();
 | 
						|
 | 
						|
	p->player_money_fraction = m - (byte)cost;
 | 
						|
	cost >>= 8;
 | 
						|
	if (p->player_money_fraction > m) cost++;
 | 
						|
	if (cost != 0) SubtractMoneyFromAnyPlayer(p, CommandCost(cst.GetExpensesType(), cost));
 | 
						|
}
 | 
						|
 | 
						|
void GetNameOfOwner(Owner owner, TileIndex tile)
 | 
						|
{
 | 
						|
	SetDParam(2, owner);
 | 
						|
 | 
						|
	if (owner != OWNER_TOWN) {
 | 
						|
		if (!IsValidPlayerID(owner)) {
 | 
						|
			SetDParam(0, STR_0150_SOMEONE);
 | 
						|
		} else {
 | 
						|
			const Player* p = GetPlayer(owner);
 | 
						|
 | 
						|
			SetDParam(0, STR_COMPANY_NAME);
 | 
						|
			SetDParam(1, p->index);
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		const Town* t = ClosestTownFromTile(tile, (uint)-1);
 | 
						|
 | 
						|
		SetDParam(0, STR_TOWN);
 | 
						|
		SetDParam(1, t->index);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
bool CheckOwnership(PlayerID owner)
 | 
						|
{
 | 
						|
	assert(owner < OWNER_END);
 | 
						|
 | 
						|
	if (owner == _current_player) return true;
 | 
						|
	_error_message = STR_013B_OWNED_BY;
 | 
						|
	GetNameOfOwner(owner, 0);
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
bool CheckTileOwnership(TileIndex tile)
 | 
						|
{
 | 
						|
	Owner owner = GetTileOwner(tile);
 | 
						|
 | 
						|
	assert(owner < OWNER_END);
 | 
						|
 | 
						|
	if (owner == _current_player) return true;
 | 
						|
	_error_message = STR_013B_OWNED_BY;
 | 
						|
 | 
						|
	/* no need to get the name of the owner unless we're the local player (saves some time) */
 | 
						|
	if (IsLocalPlayer()) GetNameOfOwner(owner, tile);
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
static void GenerateCompanyName(Player *p)
 | 
						|
{
 | 
						|
	TileIndex tile;
 | 
						|
	Town *t;
 | 
						|
	StringID str;
 | 
						|
	Player *pp;
 | 
						|
	uint32 strp;
 | 
						|
	char buffer[100];
 | 
						|
 | 
						|
	if (p->name_1 != STR_SV_UNNAMED) return;
 | 
						|
 | 
						|
	tile = p->last_build_coordinate;
 | 
						|
	if (tile == 0) return;
 | 
						|
 | 
						|
	t = ClosestTownFromTile(tile, (uint)-1);
 | 
						|
 | 
						|
	if (t->name == NULL && IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1)) {
 | 
						|
		str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_PLAYERNAME_START;
 | 
						|
		strp = t->townnameparts;
 | 
						|
 | 
						|
verify_name:;
 | 
						|
		/* No player must have this name already */
 | 
						|
		FOR_ALL_PLAYERS(pp) {
 | 
						|
			if (pp->name_1 == str && pp->name_2 == strp) goto bad_town_name;
 | 
						|
		}
 | 
						|
 | 
						|
		GetString(buffer, str, lastof(buffer));
 | 
						|
		if (strlen(buffer) >= MAX_LENGTH_COMPANY_NAME_BYTES) goto bad_town_name;
 | 
						|
 | 
						|
set_name:;
 | 
						|
		p->name_1 = str;
 | 
						|
		p->name_2 = strp;
 | 
						|
 | 
						|
		MarkWholeScreenDirty();
 | 
						|
 | 
						|
		if (!IsHumanPlayer(p->index)) {
 | 
						|
			CompanyNewsInformation *cni = MallocT<CompanyNewsInformation>(1);
 | 
						|
			cni->FillData(p);
 | 
						|
			SetDParam(0, STR_705E_NEW_TRANSPORT_COMPANY_LAUNCHED);
 | 
						|
			SetDParam(1, STR_705F_STARTS_CONSTRUCTION_NEAR);
 | 
						|
			SetDParamStr(2, cni->company_name);
 | 
						|
			SetDParam(3, t->index);
 | 
						|
			AddNewsItem(STR_02B6, NS_COMPANY_NEW, p->last_build_coordinate, 0, cni);
 | 
						|
		}
 | 
						|
		return;
 | 
						|
	}
 | 
						|
bad_town_name:;
 | 
						|
 | 
						|
	if (p->president_name_1 == SPECSTR_PRESIDENT_NAME) {
 | 
						|
		str = SPECSTR_ANDCO_NAME;
 | 
						|
		strp = p->president_name_2;
 | 
						|
		goto set_name;
 | 
						|
	} else {
 | 
						|
		str = SPECSTR_ANDCO_NAME;
 | 
						|
		strp = Random();
 | 
						|
		goto verify_name;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static const byte _colour_sort[COLOUR_END] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
 | 
						|
static const Colours _similar_colour[COLOUR_END][2] = {
 | 
						|
	{ COLOUR_BLUE,       COLOUR_LIGHT_BLUE }, // COLOUR_DARK_BLUE
 | 
						|
	{ COLOUR_GREEN,      COLOUR_DARK_GREEN }, // COLOUR_PALE_GREEN
 | 
						|
	{ INVALID_COLOUR,    INVALID_COLOUR    }, // COLOUR_PINK
 | 
						|
	{ COLOUR_ORANGE,     INVALID_COLOUR    }, // COLOUR_YELLOW
 | 
						|
	{ INVALID_COLOUR,    INVALID_COLOUR    }, // COLOUR_RED
 | 
						|
	{ COLOUR_DARK_BLUE,  COLOUR_BLUE       }, // COLOUR_LIGHT_BLUE
 | 
						|
	{ COLOUR_PALE_GREEN, COLOUR_DARK_GREEN }, // COLOUR_GREEN
 | 
						|
	{ COLOUR_PALE_GREEN, COLOUR_GREEN      }, // COLOUR_DARK_GREEN
 | 
						|
	{ COLOUR_DARK_BLUE,  COLOUR_LIGHT_BLUE }, // COLOUR_BLUE
 | 
						|
	{ COLOUR_BROWN,      COLOUR_ORANGE     }, // COLOUR_CREAM
 | 
						|
	{ COLOUR_PURPLE,     INVALID_COLOUR    }, // COLOUR_MAUVE
 | 
						|
	{ COLOUR_MAUVE,      INVALID_COLOUR    }, // COLOUR_PURPLE
 | 
						|
	{ COLOUR_YELLOW,     COLOUR_CREAM      }, // COLOUR_ORANGE
 | 
						|
	{ COLOUR_CREAM,      INVALID_COLOUR    }, // COLOUR_BROWN
 | 
						|
	{ COLOUR_WHITE,      INVALID_COLOUR    }, // COLOUR_GREY
 | 
						|
	{ COLOUR_GREY,       INVALID_COLOUR    }, // COLOUR_WHITE
 | 
						|
};
 | 
						|
 | 
						|
static byte GeneratePlayerColour()
 | 
						|
{
 | 
						|
	Colours colours[COLOUR_END];
 | 
						|
 | 
						|
	/* Initialize array */
 | 
						|
	for (uint i = 0; i < COLOUR_END; i++) colours[i] = (Colours)i;
 | 
						|
 | 
						|
	/* And randomize it */
 | 
						|
	for (uint i = 0; i < 100; i++) {
 | 
						|
		uint r = Random();
 | 
						|
		Swap(colours[GB(r, 0, 4)], colours[GB(r, 4, 4)]);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Bubble sort it according to the values in table 1 */
 | 
						|
	for (uint i = 0; i < COLOUR_END; i++) {
 | 
						|
		for (uint j = 1; j < COLOUR_END; j++) {
 | 
						|
			if (_colour_sort[colours[j - 1]] < _colour_sort[colours[j]]) {
 | 
						|
				Swap(colours[j - 1], colours[j]);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	};
 | 
						|
 | 
						|
	/* Move the colors that look similar to each player's color to the side */
 | 
						|
	Player *p;
 | 
						|
	FOR_ALL_PLAYERS(p) {
 | 
						|
		Colours pcolour = (Colours)p->player_color;
 | 
						|
 | 
						|
		for (uint i = 0; i < COLOUR_END; i++) {
 | 
						|
			if (colours[i] == pcolour) {
 | 
						|
				colours[i] = INVALID_COLOUR;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		for (uint j = 0; j < 2; j++) {
 | 
						|
			Colours similar = _similar_colour[pcolour][j];
 | 
						|
			if (similar == INVALID_COLOUR) break;
 | 
						|
 | 
						|
			for (uint i = 1; i < COLOUR_END; i++) {
 | 
						|
				if (colours[i - 1] == similar) Swap(colours[i - 1], colours[i]);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* Return the first available color */
 | 
						|
	for (uint i = 0; i < COLOUR_END; i++) {
 | 
						|
		if (colours[i] != INVALID_COLOUR) return colours[i];
 | 
						|
	}
 | 
						|
 | 
						|
	NOT_REACHED();
 | 
						|
}
 | 
						|
 | 
						|
static void GeneratePresidentName(Player *p)
 | 
						|
{
 | 
						|
	Player *pp;
 | 
						|
	char buffer[100], buffer2[40];
 | 
						|
 | 
						|
	for (;;) {
 | 
						|
restart:;
 | 
						|
 | 
						|
		p->president_name_2 = Random();
 | 
						|
		p->president_name_1 = SPECSTR_PRESIDENT_NAME;
 | 
						|
 | 
						|
		SetDParam(0, p->index);
 | 
						|
		GetString(buffer, STR_PLAYER_NAME, lastof(buffer));
 | 
						|
		if (strlen(buffer) >= 32 || GetStringBoundingBox(buffer).width >= 94)
 | 
						|
			continue;
 | 
						|
 | 
						|
		FOR_ALL_PLAYERS(pp) {
 | 
						|
			if (p != pp) {
 | 
						|
				SetDParam(0, pp->index);
 | 
						|
				GetString(buffer2, STR_PLAYER_NAME, lastof(buffer2));
 | 
						|
				if (strcmp(buffer2, buffer) == 0)
 | 
						|
					goto restart;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		return;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ResetPlayerLivery(Player *p)
 | 
						|
{
 | 
						|
	for (LiveryScheme scheme = LS_BEGIN; scheme < LS_END; scheme++) {
 | 
						|
		p->livery[scheme].in_use  = false;
 | 
						|
		p->livery[scheme].colour1 = p->player_color;
 | 
						|
		p->livery[scheme].colour2 = p->player_color;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Create a new player and sets all player variables default values
 | 
						|
 *
 | 
						|
 * @param is_ai is a ai player?
 | 
						|
 * @return the player struct
 | 
						|
 */
 | 
						|
Player *DoStartupNewPlayer(bool is_ai)
 | 
						|
{
 | 
						|
	if (!Player::CanAllocateItem()) return NULL;
 | 
						|
 | 
						|
	Player *p = new Player(STR_SV_UNNAMED, is_ai);
 | 
						|
 | 
						|
	memset(&_players_ai[p->index], 0, sizeof(PlayerAI));
 | 
						|
	memset(&_players_ainew[p->index], 0, sizeof(PlayerAiNew));
 | 
						|
 | 
						|
	/* Make a color */
 | 
						|
	p->player_color = GeneratePlayerColour();
 | 
						|
	ResetPlayerLivery(p);
 | 
						|
	_player_colors[p->index] = p->player_color;
 | 
						|
 | 
						|
	p->player_money = p->current_loan = 100000;
 | 
						|
 | 
						|
	_players_ai[p->index].state = 5; // AIS_WANT_NEW_ROUTE
 | 
						|
	p->share_owners[0] = p->share_owners[1] = p->share_owners[2] = p->share_owners[3] = PLAYER_SPECTATOR;
 | 
						|
 | 
						|
	p->avail_railtypes = GetPlayerRailtypes(p->index);
 | 
						|
	p->avail_roadtypes = GetPlayerRoadtypes(p->index);
 | 
						|
	p->inaugurated_year = _cur_year;
 | 
						|
	RandomPlayerFaceBits(p->face, (GenderEthnicity)Random(), false); // create a random player face
 | 
						|
 | 
						|
	/* Engine renewal settings */
 | 
						|
	p->engine_renew_list = NULL;
 | 
						|
	p->renew_keep_length = false;
 | 
						|
	p->engine_renew = _settings_client.gui.autorenew;
 | 
						|
	p->engine_renew_months = _settings_client.gui.autorenew_months;
 | 
						|
	p->engine_renew_money = _settings_client.gui.autorenew_money;
 | 
						|
 | 
						|
	GeneratePresidentName(p);
 | 
						|
 | 
						|
	InvalidateWindow(WC_GRAPH_LEGEND, 0);
 | 
						|
	InvalidateWindow(WC_TOOLBAR_MENU, 0);
 | 
						|
	InvalidateWindow(WC_CLIENT_LIST, 0);
 | 
						|
 | 
						|
	if (is_ai && (!_networking || _network_server) && _ai.enabled)
 | 
						|
		AI_StartNewAI(p->index);
 | 
						|
 | 
						|
	p->num_engines = CallocT<uint16>(GetEnginePoolSize());
 | 
						|
 | 
						|
	return p;
 | 
						|
}
 | 
						|
 | 
						|
void StartupPlayers()
 | 
						|
{
 | 
						|
	/* The AI starts like in the setting with +2 month max */
 | 
						|
	_next_competitor_start = _settings_game.difficulty.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1;
 | 
						|
}
 | 
						|
 | 
						|
static void MaybeStartNewPlayer()
 | 
						|
{
 | 
						|
	uint n;
 | 
						|
	Player *p;
 | 
						|
 | 
						|
	/* count number of competitors */
 | 
						|
	n = 0;
 | 
						|
	FOR_ALL_PLAYERS(p) {
 | 
						|
		if (p->is_ai) n++;
 | 
						|
	}
 | 
						|
 | 
						|
	/* when there's a lot of computers in game, the probability that a new one starts is lower */
 | 
						|
	if (n < (uint)_settings_game.difficulty.max_no_competitors &&
 | 
						|
			n < (_network_server ?
 | 
						|
				InteractiveRandomRange(_settings_game.difficulty.max_no_competitors + 2) :
 | 
						|
				RandomRange(_settings_game.difficulty.max_no_competitors + 2)
 | 
						|
			)) {
 | 
						|
		/* Send a command to all clients to start up a new AI.
 | 
						|
		 * Works fine for Multiplayer and Singleplayer */
 | 
						|
		DoCommandP(0, 1, 0, NULL, CMD_PLAYER_CTRL);
 | 
						|
	}
 | 
						|
 | 
						|
	/* The next AI starts like the difficulty setting said, with +2 month max */
 | 
						|
	_next_competitor_start = _settings_game.difficulty.competitor_start_time * 90 * DAY_TICKS + 1;
 | 
						|
	_next_competitor_start += _network_server ? InteractiveRandomRange(60 * DAY_TICKS) : RandomRange(60 * DAY_TICKS);
 | 
						|
}
 | 
						|
 | 
						|
void InitializePlayers()
 | 
						|
{
 | 
						|
	_Player_pool.CleanPool();
 | 
						|
	_Player_pool.AddBlockToPool();
 | 
						|
	_cur_player_tick_index = 0;
 | 
						|
}
 | 
						|
 | 
						|
void OnTick_Players()
 | 
						|
{
 | 
						|
	if (_game_mode == GM_EDITOR) return;
 | 
						|
 | 
						|
	if (IsValidPlayerID((PlayerID)_cur_player_tick_index)) {
 | 
						|
		Player *p = GetPlayer((PlayerID)_cur_player_tick_index);
 | 
						|
		if (p->name_1 != 0) GenerateCompanyName(p);
 | 
						|
 | 
						|
		if (AI_AllowNewAI() && _game_mode != GM_MENU && !--_next_competitor_start) {
 | 
						|
			MaybeStartNewPlayer();
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	_cur_player_tick_index = (_cur_player_tick_index + 1) % MAX_PLAYERS;
 | 
						|
}
 | 
						|
 | 
						|
void PlayersYearlyLoop()
 | 
						|
{
 | 
						|
	Player *p;
 | 
						|
 | 
						|
	/* Copy statistics */
 | 
						|
	FOR_ALL_PLAYERS(p) {
 | 
						|
		memmove(&p->yearly_expenses[1], &p->yearly_expenses[0], sizeof(p->yearly_expenses) - sizeof(p->yearly_expenses[0]));
 | 
						|
		memset(&p->yearly_expenses[0], 0, sizeof(p->yearly_expenses[0]));
 | 
						|
		InvalidateWindow(WC_FINANCES, p->index);
 | 
						|
	}
 | 
						|
 | 
						|
	if (_settings_client.gui.show_finances && _local_player != PLAYER_SPECTATOR) {
 | 
						|
		ShowPlayerFinances(_local_player);
 | 
						|
		p = GetPlayer(_local_player);
 | 
						|
		if (p->num_valid_stat_ent > 5 && p->old_economy[0].performance_history < p->old_economy[4].performance_history) {
 | 
						|
			SndPlayFx(SND_01_BAD_YEAR);
 | 
						|
		} else {
 | 
						|
			SndPlayFx(SND_00_GOOD_YEAR);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Change engine renewal parameters
 | 
						|
 * @param tile unused
 | 
						|
 * @param flags operation to perform
 | 
						|
 * @param p1 bits 0-3 command
 | 
						|
 * - p1 = 0 - change auto renew bool
 | 
						|
 * - p1 = 1 - change auto renew months
 | 
						|
 * - p1 = 2 - change auto renew money
 | 
						|
 * - p1 = 3 - change auto renew array
 | 
						|
 * - p1 = 4 - change bool, months & money all together
 | 
						|
 * - p1 = 5 - change renew_keep_length
 | 
						|
 * @param p2 value to set
 | 
						|
 * if p1 = 0, then:
 | 
						|
 * - p2 = enable engine renewal
 | 
						|
 * if p1 = 1, then:
 | 
						|
 * - p2 = months left before engine expires to replace it
 | 
						|
 * if p1 = 2, then
 | 
						|
 * - p2 = minimum amount of money available
 | 
						|
 * if p1 = 3, then:
 | 
						|
 * - p1 bits 16-31 = engine group
 | 
						|
 * - p2 bits  0-15 = old engine type
 | 
						|
 * - p2 bits 16-31 = new engine type
 | 
						|
 * if p1 = 4, then:
 | 
						|
 * - p1 bit     15 = enable engine renewal
 | 
						|
 * - p1 bits 16-31 = months left before engine expires to replace it
 | 
						|
 * - p2 bits  0-31 = minimum amount of money available
 | 
						|
 * if p1 = 5, then
 | 
						|
 * - p2 = enable renew_keep_length
 | 
						|
 */
 | 
						|
CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	if (!IsValidPlayerID(_current_player)) return CMD_ERROR;
 | 
						|
 | 
						|
	Player *p = GetPlayer(_current_player);
 | 
						|
	switch (GB(p1, 0, 3)) {
 | 
						|
		case 0:
 | 
						|
			if (p->engine_renew == HasBit(p2, 0)) return CMD_ERROR;
 | 
						|
 | 
						|
			if (flags & DC_EXEC) {
 | 
						|
				p->engine_renew = HasBit(p2, 0);
 | 
						|
				if (IsLocalPlayer()) {
 | 
						|
					_settings_client.gui.autorenew = p->engine_renew;
 | 
						|
					InvalidateWindow(WC_GAME_OPTIONS, 0);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case 1:
 | 
						|
			if (Clamp((int16)p2, -12, 12) != (int16)p2) return CMD_ERROR;
 | 
						|
			if (p->engine_renew_months == (int16)p2) return CMD_ERROR;
 | 
						|
 | 
						|
			if (flags & DC_EXEC) {
 | 
						|
				p->engine_renew_months = (int16)p2;
 | 
						|
				if (IsLocalPlayer()) {
 | 
						|
					_settings_client.gui.autorenew_months = p->engine_renew_months;
 | 
						|
					InvalidateWindow(WC_GAME_OPTIONS, 0);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case 2:
 | 
						|
			if (ClampU(p2, 0, 2000000) != p2) return CMD_ERROR;
 | 
						|
			if (p->engine_renew_money == p2) return CMD_ERROR;
 | 
						|
 | 
						|
			if (flags & DC_EXEC) {
 | 
						|
				p->engine_renew_money = p2;
 | 
						|
				if (IsLocalPlayer()) {
 | 
						|
					_settings_client.gui.autorenew_money = p->engine_renew_money;
 | 
						|
					InvalidateWindow(WC_GAME_OPTIONS, 0);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case 3: {
 | 
						|
			EngineID old_engine_type = GB(p2, 0, 16);
 | 
						|
			EngineID new_engine_type = GB(p2, 16, 16);
 | 
						|
			GroupID id_g = GB(p1, 16, 16);
 | 
						|
			CommandCost cost;
 | 
						|
 | 
						|
			if (!IsValidGroupID(id_g) && !IsAllGroupID(id_g) && !IsDefaultGroupID(id_g)) return CMD_ERROR;
 | 
						|
			if (new_engine_type != INVALID_ENGINE) {
 | 
						|
				if (!CheckAutoreplaceValidity(old_engine_type, new_engine_type, _current_player)) return CMD_ERROR;
 | 
						|
 | 
						|
				cost = AddEngineReplacementForPlayer(p, old_engine_type, new_engine_type, id_g, flags);
 | 
						|
			} else {
 | 
						|
				cost = RemoveEngineReplacementForPlayer(p, old_engine_type, id_g, flags);
 | 
						|
			}
 | 
						|
 | 
						|
			if (IsLocalPlayer()) InvalidateAutoreplaceWindow(old_engine_type, id_g);
 | 
						|
 | 
						|
			return cost;
 | 
						|
		}
 | 
						|
 | 
						|
		case 4:
 | 
						|
			if (Clamp((int16)GB(p1, 16, 16), -12, 12) != (int16)GB(p1, 16, 16)) return CMD_ERROR;
 | 
						|
			if (ClampU(p2, 0, 2000000) != p2) return CMD_ERROR;
 | 
						|
 | 
						|
			if (flags & DC_EXEC) {
 | 
						|
				p->engine_renew = HasBit(p1, 15);
 | 
						|
				p->engine_renew_months = (int16)GB(p1, 16, 16);
 | 
						|
				p->engine_renew_money = p2;
 | 
						|
 | 
						|
				if (IsLocalPlayer()) {
 | 
						|
					_settings_client.gui.autorenew = p->engine_renew;
 | 
						|
					_settings_client.gui.autorenew_months = p->engine_renew_months;
 | 
						|
					_settings_client.gui.autorenew_money = p->engine_renew_money;
 | 
						|
					InvalidateWindow(WC_GAME_OPTIONS, 0);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case 5:
 | 
						|
			if (p->renew_keep_length == HasBit(p2, 0)) return CMD_ERROR;
 | 
						|
 | 
						|
			if (flags & DC_EXEC) {
 | 
						|
				p->renew_keep_length = HasBit(p2, 0);
 | 
						|
				if (IsLocalPlayer()) {
 | 
						|
					InvalidateWindow(WC_REPLACE_VEHICLE, VEH_TRAIN);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		break;
 | 
						|
	}
 | 
						|
 | 
						|
	return CommandCost();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Fill the CompanyNewsInformation struct with the required data.
 | 
						|
 * @param p the current company.
 | 
						|
 * @param other the other company.
 | 
						|
 */
 | 
						|
void CompanyNewsInformation::FillData(const Player *p, const Player *other)
 | 
						|
{
 | 
						|
	SetDParam(0, p->index);
 | 
						|
	GetString(this->company_name, STR_COMPANY_NAME, lastof(this->company_name));
 | 
						|
 | 
						|
	if (other == NULL) {
 | 
						|
		*this->other_company_name = '\0';
 | 
						|
	} else {
 | 
						|
		SetDParam(0, other->index);
 | 
						|
		GetString(this->other_company_name, STR_COMPANY_NAME, lastof(this->other_company_name));
 | 
						|
		p = other;
 | 
						|
	}
 | 
						|
 | 
						|
	SetDParam(0, p->index);
 | 
						|
	GetString(this->president_name, STR_7058_PRESIDENT, lastof(this->president_name));
 | 
						|
 | 
						|
	this->colour = p->player_color;
 | 
						|
	this->face = p->face;
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
/** Control the players: add, delete, etc.
 | 
						|
 * @param tile unused
 | 
						|
 * @param flags operation to perform
 | 
						|
 * @param p1 various functionality
 | 
						|
 * - p1 = 0 - create a new player, Which player (network) it will be is in p2
 | 
						|
 * - p1 = 1 - create a new AI player
 | 
						|
 * - p1 = 2 - delete a player. Player is identified by p2
 | 
						|
 * - p1 = 3 - merge two companies together. Player to merge #1 with player #2. Identified by p2
 | 
						|
 * @param p2 various functionality, dictated by p1
 | 
						|
 * - p1 = 0 - ClientID of the newly created player
 | 
						|
 * - p1 = 2 - PlayerID of the that is getting deleted
 | 
						|
 * - p1 = 3 - #1 p2 = (bit  0-15) - player to merge (p2 & 0xFFFF)
 | 
						|
 *          - #2 p2 = (bit 16-31) - player to be merged into ((p2>>16)&0xFFFF)
 | 
						|
 * @todo In the case of p1=0, create new player, the clientID of the new player is in parameter
 | 
						|
 * p2. This parameter is passed in at function DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
 | 
						|
 * on the server itself. First of all this is unbelievably ugly; second of all, well,
 | 
						|
 * it IS ugly! <b>Someone fix this up :)</b> So where to fix?@n
 | 
						|
 * @arg - network_server.c:838 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)@n
 | 
						|
 * @arg - network_client.c:536 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP) from where the map has been received
 | 
						|
 */
 | 
						|
CommandCost CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	if (flags & DC_EXEC) _current_player = OWNER_NONE;
 | 
						|
 | 
						|
	InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0);
 | 
						|
 | 
						|
	switch (p1) {
 | 
						|
	case 0: { /* Create a new player */
 | 
						|
		/* This command is only executed in a multiplayer game */
 | 
						|
		if (!_networking) return CMD_ERROR;
 | 
						|
 | 
						|
#ifdef ENABLE_NETWORK
 | 
						|
 | 
						|
		/* Joining Client:
 | 
						|
		 * _local_player: PLAYER_SPECTATOR
 | 
						|
		 * _network_playas/cid = requested company/player
 | 
						|
		 *
 | 
						|
		 * Other client(s)/server:
 | 
						|
		 * _local_player/_network_playas: what they play as
 | 
						|
		 * cid = requested company/player of joining client */
 | 
						|
		uint16 cid = p2; // ClientID
 | 
						|
 | 
						|
		/* Has the network client a correct ClientID? */
 | 
						|
		if (!(flags & DC_EXEC)) return CommandCost();
 | 
						|
		if (cid >= MAX_CLIENT_INFO) return CommandCost();
 | 
						|
 | 
						|
		/* Delete multiplayer progress bar */
 | 
						|
		DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
 | 
						|
 | 
						|
		Player *p = DoStartupNewPlayer(false);
 | 
						|
 | 
						|
		/* A new player could not be created, revert to being a spectator */
 | 
						|
		if (p == NULL) {
 | 
						|
			if (_network_server) {
 | 
						|
				NetworkClientInfo *ci = &_network_client_info[cid];
 | 
						|
				ci->client_playas = PLAYER_SPECTATOR;
 | 
						|
				NetworkUpdateClientInfo(ci->client_index);
 | 
						|
			} else if (_local_player == PLAYER_SPECTATOR) {
 | 
						|
				_network_playas = PLAYER_SPECTATOR;
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		}
 | 
						|
 | 
						|
		/* This is the joining client who wants a new company */
 | 
						|
		if (_local_player != _network_playas && _network_playas == p->index) {
 | 
						|
			assert(_local_player == PLAYER_SPECTATOR);
 | 
						|
			SetLocalPlayer(p->index);
 | 
						|
			if (!StrEmpty(_settings_client.network.default_company_pass)) {
 | 
						|
				char *password = _settings_client.network.default_company_pass;
 | 
						|
				NetworkChangeCompanyPassword(1, &password);
 | 
						|
			}
 | 
						|
 | 
						|
			_current_player = _local_player;
 | 
						|
 | 
						|
			/* Now that we have a new player, broadcast our autorenew settings to
 | 
						|
			 * all clients so everything is in sync */
 | 
						|
			NetworkSend_Command(0,
 | 
						|
				(_settings_client.gui.autorenew << 15 ) | (_settings_client.gui.autorenew_months << 16) | 4,
 | 
						|
				_settings_client.gui.autorenew_money,
 | 
						|
				CMD_SET_AUTOREPLACE,
 | 
						|
				NULL
 | 
						|
			);
 | 
						|
 | 
						|
			MarkWholeScreenDirty();
 | 
						|
		}
 | 
						|
 | 
						|
		if (_network_server) {
 | 
						|
			/* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at
 | 
						|
			 * server-side in network_server.c:838, function
 | 
						|
			 * DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */
 | 
						|
			NetworkClientInfo *ci = &_network_client_info[cid];
 | 
						|
			ci->client_playas = p->index;
 | 
						|
			NetworkUpdateClientInfo(ci->client_index);
 | 
						|
 | 
						|
			if (IsValidPlayerID(ci->client_playas)) {
 | 
						|
				PlayerID player_backup = _local_player;
 | 
						|
				_network_player_info[p->index].months_empty = 0;
 | 
						|
 | 
						|
				/* XXX - When a client joins, we automatically set its name to the
 | 
						|
				 * player's name (for some reason). As it stands now only the server
 | 
						|
				 * knows the client's name, so it needs to send out a "broadcast" to
 | 
						|
				 * do this. To achieve this we send a network command. However, it
 | 
						|
				 * uses _local_player to execute the command as.  To prevent abuse
 | 
						|
				 * (eg. only yourself can change your name/company), we 'cheat' by
 | 
						|
				 * impersonation _local_player as the server. Not the best solution;
 | 
						|
				 * but it works.
 | 
						|
				 * TODO: Perhaps this could be improved by when the client is ready
 | 
						|
				 * with joining to let it send itself the command, and not the server?
 | 
						|
				 * For example in network_client.c:534? */
 | 
						|
				_cmd_text = ci->client_name;
 | 
						|
				_local_player = ci->client_playas;
 | 
						|
				NetworkSend_Command(0, 0, 0, CMD_CHANGE_PRESIDENT_NAME, NULL);
 | 
						|
				_local_player = player_backup;
 | 
						|
			}
 | 
						|
		}
 | 
						|
#endif /* ENABLE_NETWORK */
 | 
						|
	} break;
 | 
						|
 | 
						|
	case 1: /* Make a new AI player */
 | 
						|
		if (!(flags & DC_EXEC)) return CommandCost();
 | 
						|
 | 
						|
		DoStartupNewPlayer(true);
 | 
						|
		break;
 | 
						|
 | 
						|
	case 2: { /* Delete a player */
 | 
						|
		Player *p;
 | 
						|
 | 
						|
		if (!IsValidPlayerID((PlayerID)p2)) return CMD_ERROR;
 | 
						|
 | 
						|
		if (!(flags & DC_EXEC)) return CommandCost();
 | 
						|
 | 
						|
		p = GetPlayer((PlayerID)p2);
 | 
						|
 | 
						|
		/* Only allow removal of HUMAN companies */
 | 
						|
		if (IsHumanPlayer(p->index)) {
 | 
						|
			/* Delete any open window of the company */
 | 
						|
			DeletePlayerWindows(p->index);
 | 
						|
 | 
						|
			CompanyNewsInformation *cni = MallocT<CompanyNewsInformation>(1);
 | 
						|
			cni->FillData(p);
 | 
						|
 | 
						|
			/* Show the bankrupt news */
 | 
						|
			SetDParam(0, STR_705C_BANKRUPT);
 | 
						|
			SetDParam(1, STR_705D_HAS_BEEN_CLOSED_DOWN_BY);
 | 
						|
			SetDParamStr(2, cni->company_name);
 | 
						|
			AddNewsItem(STR_02B6, NS_COMPANY_BANKRUPT, 0, 0, cni);
 | 
						|
 | 
						|
			/* Remove the company */
 | 
						|
			ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR);
 | 
						|
 | 
						|
			delete p;
 | 
						|
		}
 | 
						|
	} break;
 | 
						|
 | 
						|
	case 3: { /* Merge a company (#1) into another company (#2), elimination company #1 */
 | 
						|
		PlayerID pid_old = (PlayerID)GB(p2,  0, 16);
 | 
						|
		PlayerID pid_new = (PlayerID)GB(p2, 16, 16);
 | 
						|
 | 
						|
		if (!IsValidPlayerID(pid_old) || !IsValidPlayerID(pid_new)) return CMD_ERROR;
 | 
						|
 | 
						|
		if (!(flags & DC_EXEC)) return CMD_ERROR;
 | 
						|
 | 
						|
		ChangeOwnershipOfPlayerItems(pid_old, pid_new);
 | 
						|
		delete GetPlayer(pid_old);
 | 
						|
	} break;
 | 
						|
 | 
						|
	default: return CMD_ERROR;
 | 
						|
	}
 | 
						|
 | 
						|
	return CommandCost();
 | 
						|
}
 | 
						|
 | 
						|
static const StringID _endgame_perf_titles[] = {
 | 
						|
	STR_0213_BUSINESSMAN,
 | 
						|
	STR_0213_BUSINESSMAN,
 | 
						|
	STR_0213_BUSINESSMAN,
 | 
						|
	STR_0213_BUSINESSMAN,
 | 
						|
	STR_0213_BUSINESSMAN,
 | 
						|
	STR_0214_ENTREPRENEUR,
 | 
						|
	STR_0214_ENTREPRENEUR,
 | 
						|
	STR_0215_INDUSTRIALIST,
 | 
						|
	STR_0215_INDUSTRIALIST,
 | 
						|
	STR_0216_CAPITALIST,
 | 
						|
	STR_0216_CAPITALIST,
 | 
						|
	STR_0217_MAGNATE,
 | 
						|
	STR_0217_MAGNATE,
 | 
						|
	STR_0218_MOGUL,
 | 
						|
	STR_0218_MOGUL,
 | 
						|
	STR_0219_TYCOON_OF_THE_CENTURY
 | 
						|
};
 | 
						|
 | 
						|
StringID EndGameGetPerformanceTitleFromValue(uint value)
 | 
						|
{
 | 
						|
	value = minu(value / 64, lengthof(_endgame_perf_titles) - 1);
 | 
						|
 | 
						|
	return _endgame_perf_titles[value];
 | 
						|
}
 | 
						|
 | 
						|
/** Save the highscore for the player */
 | 
						|
int8 SaveHighScoreValue(const Player *p)
 | 
						|
{
 | 
						|
	HighScore *hs = _highscore_table[_settings_game.difficulty.diff_level];
 | 
						|
	uint i;
 | 
						|
	uint16 score = p->old_economy[0].performance_history;
 | 
						|
 | 
						|
	/* Exclude cheaters from the honour of being in the highscore table */
 | 
						|
	if (CheatHasBeenUsed()) return -1;
 | 
						|
 | 
						|
	for (i = 0; i < lengthof(_highscore_table[0]); i++) {
 | 
						|
		/* You are in the TOP5. Move all values one down and save us there */
 | 
						|
		if (hs[i].score <= score) {
 | 
						|
			/* move all elements one down starting from the replaced one */
 | 
						|
			memmove(&hs[i + 1], &hs[i], sizeof(HighScore) * (lengthof(_highscore_table[0]) - i - 1));
 | 
						|
			SetDParam(0, p->index);
 | 
						|
			SetDParam(1, p->index);
 | 
						|
			GetString(hs[i].company, STR_HIGHSCORE_NAME, lastof(hs[i].company)); // get manager/company name string
 | 
						|
			hs[i].score = score;
 | 
						|
			hs[i].title = EndGameGetPerformanceTitleFromValue(score);
 | 
						|
			return i;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return -1; // too bad; we did not make it into the top5
 | 
						|
}
 | 
						|
 | 
						|
/** Sort all players given their performance */
 | 
						|
static int CDECL HighScoreSorter(const Player* const *a, const Player* const *b)
 | 
						|
{
 | 
						|
	return (*b)->old_economy[0].performance_history - (*a)->old_economy[0].performance_history;
 | 
						|
}
 | 
						|
 | 
						|
/* Save the highscores in a network game when it has ended */
 | 
						|
#define LAST_HS_ITEM lengthof(_highscore_table) - 1
 | 
						|
int8 SaveHighScoreValueNetwork()
 | 
						|
{
 | 
						|
	const Player* p;
 | 
						|
	const Player* pl[MAX_PLAYERS];
 | 
						|
	uint count = 0;
 | 
						|
	int8 player = -1;
 | 
						|
 | 
						|
	/* Sort all active players with the highest score first */
 | 
						|
	FOR_ALL_PLAYERS(p) pl[count++] = p;
 | 
						|
 | 
						|
	GSortT(pl, count, &HighScoreSorter);
 | 
						|
 | 
						|
	{
 | 
						|
		uint i;
 | 
						|
 | 
						|
		memset(_highscore_table[LAST_HS_ITEM], 0, sizeof(_highscore_table[0]));
 | 
						|
 | 
						|
		/* Copy over Top5 companies */
 | 
						|
		for (i = 0; i < lengthof(_highscore_table[LAST_HS_ITEM]) && i < count; i++) {
 | 
						|
			HighScore* hs = &_highscore_table[LAST_HS_ITEM][i];
 | 
						|
 | 
						|
			SetDParam(0, pl[i]->index);
 | 
						|
			SetDParam(1, pl[i]->index);
 | 
						|
			GetString(hs->company, STR_HIGHSCORE_NAME, lastof(hs->company)); // get manager/company name string
 | 
						|
			hs->score = pl[i]->old_economy[0].performance_history;
 | 
						|
			hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
 | 
						|
 | 
						|
			/* get the ranking of the local player */
 | 
						|
			if (pl[i]->index == _local_player) player = i;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* Add top5 players to highscore table */
 | 
						|
	return player;
 | 
						|
}
 | 
						|
 | 
						|
/** Save HighScore table to file */
 | 
						|
void SaveToHighScore()
 | 
						|
{
 | 
						|
	FILE *fp = fopen(_highscore_file, "wb");
 | 
						|
 | 
						|
	if (fp != NULL) {
 | 
						|
		uint i;
 | 
						|
		HighScore *hs;
 | 
						|
 | 
						|
		for (i = 0; i < LAST_HS_ITEM; i++) { // don't save network highscores
 | 
						|
			for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
 | 
						|
				/* First character is a command character, so strlen will fail on that */
 | 
						|
				byte length = min(sizeof(hs->company), StrEmpty(hs->company) ? 0 : (int)strlen(&hs->company[1]) + 1);
 | 
						|
 | 
						|
				if (fwrite(&length, sizeof(length), 1, fp)       != 1 || // write away string length
 | 
						|
						fwrite(hs->company, length, 1, fp)           >  1 || // Yes... could be 0 bytes too
 | 
						|
						fwrite(&hs->score, sizeof(hs->score), 1, fp) != 1 ||
 | 
						|
						fwrite("  ", 2, 1, fp)                       != 1) { // XXX - placeholder for hs->title, not saved anymore; compatibility
 | 
						|
					DEBUG(misc, 1, "Could not save highscore.");
 | 
						|
					i = LAST_HS_ITEM;
 | 
						|
					break;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
		fclose(fp);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Initialize the highscore table to 0 and if any file exists, load in values */
 | 
						|
void LoadFromHighScore()
 | 
						|
{
 | 
						|
	FILE *fp = fopen(_highscore_file, "rb");
 | 
						|
 | 
						|
	memset(_highscore_table, 0, sizeof(_highscore_table));
 | 
						|
 | 
						|
	if (fp != NULL) {
 | 
						|
		uint i;
 | 
						|
		HighScore *hs;
 | 
						|
 | 
						|
		for (i = 0; i < LAST_HS_ITEM; i++) { // don't load network highscores
 | 
						|
			for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
 | 
						|
				byte length;
 | 
						|
				if (fread(&length, sizeof(length), 1, fp)       !=  1 ||
 | 
						|
						fread(hs->company, length, 1, fp)           >   1 || // Yes... could be 0 bytes too
 | 
						|
						fread(&hs->score, sizeof(hs->score), 1, fp) !=  1 ||
 | 
						|
						fseek(fp, 2, SEEK_CUR)                      == -1) { // XXX - placeholder for hs->title, not saved anymore; compatibility
 | 
						|
					DEBUG(misc, 1, "Highscore corrupted");
 | 
						|
					i = LAST_HS_ITEM;
 | 
						|
					break;
 | 
						|
				}
 | 
						|
				*lastof(hs->company) = '\0';
 | 
						|
				hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		fclose(fp);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Initialize end of game variable (when to show highscore chart) */
 | 
						|
	_settings_client.gui.ending_year = 2051;
 | 
						|
}
 | 
						|
 | 
						|
/* Save/load of players */
 | 
						|
static const SaveLoad _player_desc[] = {
 | 
						|
	    SLE_VAR(Player, name_2,          SLE_UINT32),
 | 
						|
	    SLE_VAR(Player, name_1,          SLE_STRINGID),
 | 
						|
	SLE_CONDSTR(Player, name,            SLE_STR, 0,                       84, SL_MAX_VERSION),
 | 
						|
 | 
						|
	    SLE_VAR(Player, president_name_1, SLE_UINT16),
 | 
						|
	    SLE_VAR(Player, president_name_2, SLE_UINT32),
 | 
						|
	SLE_CONDSTR(Player, president_name,  SLE_STR, 0,                       84, SL_MAX_VERSION),
 | 
						|
 | 
						|
	    SLE_VAR(Player, face,            SLE_UINT32),
 | 
						|
 | 
						|
	/* money was changed to a 64 bit field in savegame version 1. */
 | 
						|
	SLE_CONDVAR(Player, player_money,          SLE_VAR_I64 | SLE_FILE_I32,  0, 0),
 | 
						|
	SLE_CONDVAR(Player, player_money,          SLE_INT64,                   1, SL_MAX_VERSION),
 | 
						|
 | 
						|
	SLE_CONDVAR(Player, current_loan,          SLE_VAR_I64 | SLE_FILE_I32,  0, 64),
 | 
						|
	SLE_CONDVAR(Player, current_loan,          SLE_INT64,                  65, SL_MAX_VERSION),
 | 
						|
 | 
						|
	    SLE_VAR(Player, player_color,          SLE_UINT8),
 | 
						|
	    SLE_VAR(Player, player_money_fraction, SLE_UINT8),
 | 
						|
	SLE_CONDVAR(Player, avail_railtypes,       SLE_UINT8,                   0, 57),
 | 
						|
	    SLE_VAR(Player, block_preview,         SLE_UINT8),
 | 
						|
 | 
						|
	SLE_CONDVAR(Player, cargo_types,           SLE_FILE_U16 | SLE_VAR_U32,  0, 93),
 | 
						|
	SLE_CONDVAR(Player, cargo_types,           SLE_UINT32,                 94, SL_MAX_VERSION),
 | 
						|
	SLE_CONDVAR(Player, location_of_HQ,        SLE_FILE_U16 | SLE_VAR_U32,  0,  5),
 | 
						|
	SLE_CONDVAR(Player, location_of_HQ,        SLE_UINT32,                  6, SL_MAX_VERSION),
 | 
						|
	SLE_CONDVAR(Player, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32,  0,  5),
 | 
						|
	SLE_CONDVAR(Player, last_build_coordinate, SLE_UINT32,                  6, SL_MAX_VERSION),
 | 
						|
	SLE_CONDVAR(Player, inaugurated_year,      SLE_FILE_U8  | SLE_VAR_I32,  0, 30),
 | 
						|
	SLE_CONDVAR(Player, inaugurated_year,      SLE_INT32,                  31, SL_MAX_VERSION),
 | 
						|
 | 
						|
	    SLE_ARR(Player, share_owners,          SLE_UINT8, 4),
 | 
						|
 | 
						|
	    SLE_VAR(Player, num_valid_stat_ent,    SLE_UINT8),
 | 
						|
 | 
						|
	    SLE_VAR(Player, quarters_of_bankrupcy, SLE_UINT8),
 | 
						|
	    SLE_VAR(Player, bankrupt_asked,        SLE_UINT8),
 | 
						|
	    SLE_VAR(Player, bankrupt_timeout,      SLE_INT16),
 | 
						|
	SLE_CONDVAR(Player, bankrupt_value,        SLE_VAR_I64 | SLE_FILE_I32,  0, 64),
 | 
						|
	SLE_CONDVAR(Player, bankrupt_value,        SLE_INT64,                  65, SL_MAX_VERSION),
 | 
						|
 | 
						|
	/* yearly expenses was changed to 64-bit in savegame version 2. */
 | 
						|
	SLE_CONDARR(Player, yearly_expenses,       SLE_FILE_I32 | SLE_VAR_I64, 3 * 13, 0, 1),
 | 
						|
	SLE_CONDARR(Player, yearly_expenses,       SLE_INT64, 3 * 13,                  2, SL_MAX_VERSION),
 | 
						|
 | 
						|
	SLE_CONDVAR(Player, is_ai,                 SLE_BOOL, 2, SL_MAX_VERSION),
 | 
						|
	SLE_CONDNULL(1, 4, 99),
 | 
						|
 | 
						|
	/* Engine renewal settings */
 | 
						|
	SLE_CONDNULL(512, 16, 18),
 | 
						|
	SLE_CONDREF(Player, engine_renew_list,     REF_ENGINE_RENEWS,          19, SL_MAX_VERSION),
 | 
						|
	SLE_CONDVAR(Player, engine_renew,          SLE_BOOL,                   16, SL_MAX_VERSION),
 | 
						|
	SLE_CONDVAR(Player, engine_renew_months,   SLE_INT16,                  16, SL_MAX_VERSION),
 | 
						|
	SLE_CONDVAR(Player, engine_renew_money,    SLE_UINT32,                 16, SL_MAX_VERSION),
 | 
						|
	SLE_CONDVAR(Player, renew_keep_length,     SLE_BOOL,                    2, SL_MAX_VERSION), // added with 16.1, but was blank since 2
 | 
						|
 | 
						|
	/* reserve extra space in savegame here. (currently 63 bytes) */
 | 
						|
	SLE_CONDNULL(63, 2, SL_MAX_VERSION),
 | 
						|
 | 
						|
	SLE_END()
 | 
						|
};
 | 
						|
 | 
						|
static const SaveLoad _player_economy_desc[] = {
 | 
						|
	/* these were changed to 64-bit in savegame format 2 */
 | 
						|
	SLE_CONDVAR(PlayerEconomyEntry, income,              SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
 | 
						|
	SLE_CONDVAR(PlayerEconomyEntry, income,              SLE_INT64,                  2, SL_MAX_VERSION),
 | 
						|
	SLE_CONDVAR(PlayerEconomyEntry, expenses,            SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
 | 
						|
	SLE_CONDVAR(PlayerEconomyEntry, expenses,            SLE_INT64,                  2, SL_MAX_VERSION),
 | 
						|
	SLE_CONDVAR(PlayerEconomyEntry, company_value,       SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
 | 
						|
	SLE_CONDVAR(PlayerEconomyEntry, company_value,       SLE_INT64,                  2, SL_MAX_VERSION),
 | 
						|
 | 
						|
	    SLE_VAR(PlayerEconomyEntry, delivered_cargo,     SLE_INT32),
 | 
						|
	    SLE_VAR(PlayerEconomyEntry, performance_history, SLE_INT32),
 | 
						|
 | 
						|
	SLE_END()
 | 
						|
};
 | 
						|
 | 
						|
static const SaveLoad _player_livery_desc[] = {
 | 
						|
	SLE_CONDVAR(Livery, in_use,  SLE_BOOL,  34, SL_MAX_VERSION),
 | 
						|
	SLE_CONDVAR(Livery, colour1, SLE_UINT8, 34, SL_MAX_VERSION),
 | 
						|
	SLE_CONDVAR(Livery, colour2, SLE_UINT8, 34, SL_MAX_VERSION),
 | 
						|
	SLE_END()
 | 
						|
};
 | 
						|
 | 
						|
static void SaveLoad_PLYR(Player* p)
 | 
						|
{
 | 
						|
	int i;
 | 
						|
 | 
						|
	SlObject(p, _player_desc);
 | 
						|
 | 
						|
	/* Write AI? */
 | 
						|
	if (!IsHumanPlayer(p->index)) {
 | 
						|
		SaveLoad_AI(p->index);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Write economy */
 | 
						|
	SlObject(&p->cur_economy, _player_economy_desc);
 | 
						|
 | 
						|
	/* Write old economy entries. */
 | 
						|
	for (i = 0; i < p->num_valid_stat_ent; i++) {
 | 
						|
		SlObject(&p->old_economy[i], _player_economy_desc);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Write each livery entry. */
 | 
						|
	int num_liveries = CheckSavegameVersion(63) ? LS_END - 4 : (CheckSavegameVersion(85) ? LS_END - 2: LS_END);
 | 
						|
	for (i = 0; i < num_liveries; i++) {
 | 
						|
		SlObject(&p->livery[i], _player_livery_desc);
 | 
						|
	}
 | 
						|
 | 
						|
	if (num_liveries < LS_END) {
 | 
						|
		/* We want to insert some liveries somewhere in between. This means some have to be moved. */
 | 
						|
		memmove(&p->livery[LS_FREIGHT_WAGON], &p->livery[LS_PASSENGER_WAGON_MONORAIL], (LS_END - LS_FREIGHT_WAGON) * sizeof(p->livery[0]));
 | 
						|
		p->livery[LS_PASSENGER_WAGON_MONORAIL] = p->livery[LS_MONORAIL];
 | 
						|
		p->livery[LS_PASSENGER_WAGON_MAGLEV]   = p->livery[LS_MAGLEV];
 | 
						|
	}
 | 
						|
 | 
						|
	if (num_liveries == LS_END - 4) {
 | 
						|
		/* Copy bus/truck liveries over to trams */
 | 
						|
		p->livery[LS_PASSENGER_TRAM] = p->livery[LS_BUS];
 | 
						|
		p->livery[LS_FREIGHT_TRAM]   = p->livery[LS_TRUCK];
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void Save_PLYR()
 | 
						|
{
 | 
						|
	Player *p;
 | 
						|
	FOR_ALL_PLAYERS(p) {
 | 
						|
		SlSetArrayIndex(p->index);
 | 
						|
		SlAutolength((AutolengthProc*)SaveLoad_PLYR, p);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void Load_PLYR()
 | 
						|
{
 | 
						|
	int index;
 | 
						|
	while ((index = SlIterateArray()) != -1) {
 | 
						|
		Player *p = new (index) Player();
 | 
						|
		SaveLoad_PLYR(p);
 | 
						|
		_player_colors[index] = p->player_color;
 | 
						|
 | 
						|
		/* This is needed so an AI is attached to a loaded AI */
 | 
						|
		if (p->is_ai && (!_networking || _network_server) && _ai.enabled) {
 | 
						|
			/* Clear the memory of the new AI, otherwise we might be doing wrong things. */
 | 
						|
			memset(&_players_ainew[index], 0, sizeof(PlayerAiNew));
 | 
						|
			AI_StartNewAI(p->index);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
extern const ChunkHandler _player_chunk_handlers[] = {
 | 
						|
	{ 'PLYR', Save_PLYR, Load_PLYR, CH_ARRAY | CH_LAST},
 | 
						|
};
 |