114 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			114 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /** @file fios.h Declarations for savegames operations */
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| 
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| #ifndef FIOS_H
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| #define FIOS_H
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| 
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| #include "strings_type.h"
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| #include "core/smallvec_type.hpp"
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| 
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| enum {
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| 	/**
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| 	 * Slot used for the GRF scanning and such. This slot cannot be reused
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| 	 * as it will otherwise cause issues when pressing "rescan directories".
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| 	 * It can furthermore not be larger than LAST_GRF_SLOT as that complicates
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| 	 * the testing for "too much NewGRFs".
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| 	 */
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| 	CONFIG_SLOT    =  0,
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| 	/** Slot for the sound. */
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| 	SOUND_SLOT     =  1,
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| 	/** First slot useable for (New)GRFs used during the game. */
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| 	FIRST_GRF_SLOT =  2,
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| 	/** Last slot useable for (New)GRFs used during the game. */
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| 	LAST_GRF_SLOT  = 63,
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| 	/** Maximum number of slots. */
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| 	MAX_FILE_SLOTS = 64
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| };
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| 
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| enum SaveLoadDialogMode{
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| 	SLD_LOAD_GAME,
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| 	SLD_LOAD_SCENARIO,
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| 	SLD_SAVE_GAME,
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| 	SLD_SAVE_SCENARIO,
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| 	SLD_LOAD_HEIGHTMAP,
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| 	SLD_NEW_GAME,
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| };
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| 
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| /* The different types of files been handled by the system */
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| enum FileType {
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| 	FT_NONE,      ///< nothing to do
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| 	FT_SAVEGAME,  ///< old or new savegame
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| 	FT_SCENARIO,  ///< old or new scenario
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| 	FT_HEIGHTMAP, ///< heightmap file
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| };
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| 
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| enum FiosType {
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| 	FIOS_TYPE_DRIVE,
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| 	FIOS_TYPE_PARENT,
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| 	FIOS_TYPE_DIR,
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| 	FIOS_TYPE_FILE,
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| 	FIOS_TYPE_OLDFILE,
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| 	FIOS_TYPE_SCENARIO,
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| 	FIOS_TYPE_OLD_SCENARIO,
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| 	FIOS_TYPE_DIRECT,
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| 	FIOS_TYPE_PNG,
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| 	FIOS_TYPE_BMP,
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| 	FIOS_TYPE_INVALID = 255,
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| };
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| 
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| /* Deals with finding savegames */
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| struct FiosItem {
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| 	FiosType type;
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| 	uint64 mtime;
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| 	char title[64];
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| 	char name[MAX_PATH];
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| };
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| 
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| /* Deals with the type of the savegame, independent of extension */
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| struct SmallFiosItem {
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| 	int mode;             ///< savegame/scenario type (old, new)
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| 	FileType filetype;    ///< what type of file are we dealing with
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| 	char name[MAX_PATH];  ///< name
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| 	char title[255];      ///< internal name of the game
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| };
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| 
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| enum {
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| 	SORT_ASCENDING  = 0,
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| 	SORT_DESCENDING = 1,
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| 	SORT_BY_DATE    = 0,
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| 	SORT_BY_NAME    = 2
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| };
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| 
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| /* Variables to display file lists */
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| extern SmallVector<FiosItem, 32> _fios_items; ///< defined in fios.cpp
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| extern SmallFiosItem _file_to_saveload;
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| extern SaveLoadDialogMode _saveload_mode;   ///< defined in misc_gui.cpp
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| extern byte _savegame_sort_order;
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| 
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| /* Launch save/load dialog */
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| void ShowSaveLoadDialog(SaveLoadDialogMode mode);
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| 
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| /* Get a list of savegames */
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| void FiosGetSavegameList(SaveLoadDialogMode mode);
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| /* Get a list of scenarios */
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| void FiosGetScenarioList(SaveLoadDialogMode mode);
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| /* Get a list of Heightmaps */
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| void FiosGetHeightmapList(SaveLoadDialogMode mode);
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| /* Free the list of savegames */
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| void FiosFreeSavegameList();
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| /* Browse to. Returns a filename w/path if we reached a file. */
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| const char *FiosBrowseTo(const FiosItem *item);
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| /* Return path, free space and stringID */
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| StringID FiosGetDescText(const char **path, uint64 *total_free);
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| /* Delete a name */
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| bool FiosDelete(const char *name);
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| /* Make a filename from a name */
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| void FiosMakeSavegameName(char *buf, const char *name, size_t size);
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| /* Determines type of savegame (or tells it is not a savegame) */
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| FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title, const char *last);
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| 
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| int CDECL compare_FiosItems(const void *a, const void *b);
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| 
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| #endif /* FIOS_H */
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