203 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			203 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /** @file highscore_gui.cpp Definition of the HighScore and EndGame windows */
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| 
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| #include "highscore.h"
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| #include "table/strings.h"
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| #include "gfx_func.h"
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| #include "table/sprites.h"
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| #include "window_gui.h"
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| #include "window_func.h"
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| #include "network/network.h"
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| #include "command_func.h"
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| #include "company_func.h"
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| #include "company_base.h"
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| #include "settings_type.h"
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| #include "strings_func.h"
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| #include "openttd.h"
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| 
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| struct EndGameHighScoreBaseWindow : Window {
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| 	uint32 background_img;
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| 	int8 rank;
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| 
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| 	EndGameHighScoreBaseWindow(const WindowDesc *desc) : Window(desc)
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| 	{
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| 	}
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| 
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| 	/* Always draw a maximized window and within there the centered background */
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| 	void SetupHighScoreEndWindow(uint *x, uint *y)
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| 	{
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| 		/* resize window to "full-screen" */
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| 		this->width = _screen.width;
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| 		this->height = _screen.height;
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| 		this->widget[0].right = this->width - 1;
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| 		this->widget[0].bottom = this->height - 1;
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| 
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| 		this->DrawWidgets();
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| 
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| 		/* Center Highscore/Endscreen background */
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| 		*x = max(0, (_screen.width  / 2) - (640 / 2));
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| 		*y = max(0, (_screen.height / 2) - (480 / 2));
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| 		for (uint i = 0; i < 10; i++) { // the image is split into 10 50px high parts
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| 			DrawSprite(this->background_img + i, PAL_NONE, *x, *y + (i * 50));
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| 		}
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| 	}
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| 
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| 	virtual void OnClick(Point pt, int widget)
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| 	{
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| 		delete this;
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| 	}
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| };
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| 
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| /** End game window shown at the end of the game */
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| struct EndGameWindow : EndGameHighScoreBaseWindow {
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| 	EndGameWindow(const WindowDesc *desc) : EndGameHighScoreBaseWindow(desc)
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| 	{
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| 		/* Pause in single-player to have a look at the highscore at your own leisure */
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| 		if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE);
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| 
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| 		this->background_img = SPR_TYCOON_IMG1_BEGIN;
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| 
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| 		if (_local_company != COMPANY_SPECTATOR) {
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| 			const Company *c = GetCompany(_local_company);
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| 			if (c->old_economy[0].performance_history == SCORE_MAX) {
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| 				this->background_img = SPR_TYCOON_IMG2_BEGIN;
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| 			}
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| 		}
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| 
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| 		/* In a network game show the endscores of the custom difficulty 'network' which is the last one
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| 		 * as well as generate a TOP5 of that game, and not an all-time top5. */
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| 		if (_networking) {
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| 			this->window_number = lengthof(_highscore_table) - 1;
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| 			this->rank = SaveHighScoreValueNetwork();
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| 		} else {
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| 			/* in single player _local company is always valid */
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| 			const Company *c = GetCompany(_local_company);
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| 			this->window_number = _settings_game.difficulty.diff_level;
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| 			this->rank = SaveHighScoreValue(c);
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| 		}
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| 
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| 		MarkWholeScreenDirty();
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| 	}
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| 
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| 	~EndGameWindow()
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| 	{
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| 		if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE); // unpause
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| 		ShowHighscoreTable(this->window_number, this->rank);
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| 	}
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| 
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| 	virtual void OnPaint()
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| 	{
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| 		const Company *c;
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| 		uint x, y;
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| 
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| 		this->SetupHighScoreEndWindow(&x, &y);
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| 
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| 		if (!IsValidCompanyID(_local_company)) return;
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| 
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| 		c = GetCompany(_local_company);
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| 		/* We need to get performance from last year because the image is shown
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| 		 * at the start of the new year when these things have already been copied */
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| 		if (this->background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/
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| 			SetDParam(0, c->index);
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| 			SetDParam(1, c->index);
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| 			SetDParam(2, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
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| 			DrawStringMultiCenter(x + (640 / 2), y + 107, STR_021C_OF_ACHIEVES_STATUS, 640);
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| 		} else {
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| 			SetDParam(0, c->index);
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| 			SetDParam(1, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
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| 			DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640);
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| 		}
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| 	}
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| };
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| 
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| struct HighScoreWindow : EndGameHighScoreBaseWindow {
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| 	HighScoreWindow(const WindowDesc *desc, int difficulty, int8 ranking) : EndGameHighScoreBaseWindow(desc)
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| 	{
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| 		/* pause game to show the chart */
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| 		if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE);
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| 
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| 		/* Close all always on-top windows to get a clean screen */
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| 		if (_game_mode != GM_MENU) HideVitalWindows();
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| 
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| 		MarkWholeScreenDirty();
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| 		this->window_number = difficulty; // show highscore chart for difficulty...
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| 		this->background_img = SPR_HIGHSCORE_CHART_BEGIN; // which background to show
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| 		this->rank = ranking;
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| 	}
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| 
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| 	~HighScoreWindow()
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| 	{
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| 		if (_game_mode != GM_MENU) ShowVitalWindows();
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| 
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| 		if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE); // unpause
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| 	}
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| 
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| 	virtual void OnPaint()
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| 	{
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| 		const HighScore *hs = _highscore_table[this->window_number];
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| 		uint x, y;
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| 
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| 		this->SetupHighScoreEndWindow(&x, &y);
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| 
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| 		SetDParam(0, ORIGINAL_END_YEAR);
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| 		SetDParam(1, this->window_number + STR_6801_EASY);
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| 		DrawStringMultiCenter(x + (640 / 2), y + 62, !_networking ? STR_0211_TOP_COMPANIES_WHO_REACHED : STR_TOP_COMPANIES_NETWORK_GAME, 500);
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| 
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| 		/* Draw Highscore peepz */
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| 		for (uint8 i = 0; i < lengthof(_highscore_table[0]); i++) {
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| 			SetDParam(0, i + 1);
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| 			DrawString(x + 40, y + 140 + (i * 55), STR_0212, TC_BLACK);
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| 
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| 			if (hs[i].company[0] != '\0') {
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| 				TextColour colour = (this->rank == i) ? TC_RED : TC_BLACK; // draw new highscore in red
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| 
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| 				DoDrawString(hs[i].company, x + 71, y + 140 + (i * 55), colour);
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| 				SetDParam(0, hs[i].title);
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| 				SetDParam(1, hs[i].score);
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| 				DrawString(x + 71, y + 160 + (i * 55), STR_HIGHSCORE_STATS, colour);
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| 			}
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| 		}
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| 	}
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| };
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| 
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| static const Widget _highscore_widgets[] = {
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| {      WWT_PANEL, RESIZE_NONE,  COLOUR_END, 0, 640, 0, 480, 0x0, STR_NULL},
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| {   WIDGETS_END},
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| };
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| 
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| static const WindowDesc _highscore_desc = {
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| 	0, 0, 641, 481, 641, 481,
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| 	WC_HIGHSCORE, WC_NONE,
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| 	0,
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| 	_highscore_widgets,
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| };
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| 
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| static const WindowDesc _endgame_desc = {
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| 	0, 0, 641, 481, 641, 481,
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| 	WC_ENDSCREEN, WC_NONE,
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| 	0,
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| 	_highscore_widgets,
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| };
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| 
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| /** Show the highscore table for a given difficulty. When called from
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|  * endgame ranking is set to the top5 element that was newly added
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|  * and is thus highlighted */
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| void ShowHighscoreTable(int difficulty, int8 ranking)
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| {
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| 	DeleteWindowByClass(WC_HIGHSCORE);
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| 	new HighScoreWindow(&_highscore_desc, difficulty, ranking);
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| }
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| 
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| /** Show the endgame victory screen in 2050. Update the new highscore
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|  * if it was high enough */
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| void ShowEndGameChart()
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| {
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| 	/* Dedicated server doesn't need the highscore window and neither does -v null. */
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| 	if (_network_dedicated || (!_networking && !IsValidCompanyID(_local_company))) return;
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| 
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| 	HideVitalWindows();
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| 	DeleteWindowByClass(WC_ENDSCREEN);
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| 	new EndGameWindow(&_endgame_desc);
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| }
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