446 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			446 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file main_gui.cpp Handling of the main viewport. */
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#include "stdafx.h"
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#include "currency.h"
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#include "spritecache.h"
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#include "window_gui.h"
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#include "window_func.h"
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#include "textbuf_gui.h"
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#include "viewport_func.h"
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#include "command_func.h"
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#include "console_gui.h"
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#include "genworld.h"
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#include "transparency_gui.h"
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#include "functions.h"
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#include "sound_func.h"
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#include "transparency.h"
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#include "strings_func.h"
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#include "zoom_func.h"
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#include "company_base.h"
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#include "company_func.h"
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#include "toolbar_gui.h"
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#include "statusbar_gui.h"
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#include "tilehighlight_func.h"
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#include "network/network.h"
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#include "network/network_func.h"
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#include "network/network_gui.h"
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#include "network/network_base.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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static int _rename_id = 1;
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static int _rename_what = -1;
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void CcGiveMoney(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
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{
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#ifdef ENABLE_NETWORK
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	if (result.Failed() || !_settings_game.economy.give_money) return;
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	/* Inform the company of the action of one of it's clients (controllers). */
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	char msg[64];
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	SetDParam(0, p2);
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	GetString(msg, STR_COMPANY_NAME, lastof(msg));
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	if (!_network_server) {
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		NetworkClientSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, p1);
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	} else {
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		NetworkServerSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, CLIENT_ID_SERVER, p1);
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	}
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#endif /* ENABLE_NETWORK */
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}
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void HandleOnEditText(const char *str)
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{
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	switch (_rename_what) {
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#ifdef ENABLE_NETWORK
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	case 3: { // Give money, you can only give money in excess of loan
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		const Company *c = Company::GetIfValid(_local_company);
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		if (c == NULL) break;
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		Money money = min(c->money - c->current_loan, (Money)(atoi(str) / _currency->rate));
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		uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0
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		/* Give 'id' the money, and substract it from ourself */
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		DoCommandP(0, money_c, _rename_id, CMD_GIVE_MONEY | CMD_MSG(STR_ERROR_INSUFFICIENT_FUNDS), CcGiveMoney, str);
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	} break;
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#endif /* ENABLE_NETWORK */
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		default: NOT_REACHED();
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	}
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	_rename_id = _rename_what = -1;
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}
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/**
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 * This code is shared for the majority of the pushbuttons.
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 * Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters
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 *
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 * @param w Window which called the function
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 * @param widget ID of the widget (=button) that called this function
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 * @param cursor How should the cursor image change? E.g. cursor with depot image in it
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 * @param mode Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground
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 * @param placeproc Procedure which will be called when someone clicks on the map
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 * @return true if the button is clicked, false if it's unclicked
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 */
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bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, HighLightStyle mode, PlaceProc *placeproc)
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{
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	if (w->IsWidgetDisabled(widget)) return false;
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	SndPlayFx(SND_15_BEEP);
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	w->SetDirty();
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	if (w->IsWidgetLowered(widget)) {
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		ResetObjectToPlace();
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		return false;
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	}
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	SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number);
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	w->LowerWidget(widget);
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	_place_proc = placeproc;
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	return true;
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}
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void CcPlaySound10(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
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{
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	if (result.Succeeded()) SndPlayTileFx(SND_12_EXPLOSION, tile);
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}
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#ifdef ENABLE_NETWORK
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void ShowNetworkGiveMoneyWindow(CompanyID company)
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{
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	_rename_id = company;
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	_rename_what = 3;
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	ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, 180, NULL, CS_NUMERAL, QSF_NONE);
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}
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#endif /* ENABLE_NETWORK */
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/* Zooms a viewport in a window in or out
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 * No button handling or what so ever */
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bool DoZoomInOutWindow(int how, Window *w)
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{
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	ViewPort *vp;
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	assert(w != NULL);
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	vp = w->viewport;
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	switch (how) {
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		case ZOOM_IN:
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			if (vp->zoom == ZOOM_LVL_MIN) return false;
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			vp->zoom = (ZoomLevel)((int)vp->zoom - 1);
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			vp->virtual_width >>= 1;
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			vp->virtual_height >>= 1;
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			w->viewport->scrollpos_x += vp->virtual_width >> 1;
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			w->viewport->scrollpos_y += vp->virtual_height >> 1;
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			w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
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			w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
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			break;
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		case ZOOM_OUT:
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			if (vp->zoom == ZOOM_LVL_MAX) return false;
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			vp->zoom = (ZoomLevel)((int)vp->zoom + 1);
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			w->viewport->scrollpos_x -= vp->virtual_width >> 1;
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			w->viewport->scrollpos_y -= vp->virtual_height >> 1;
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			w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
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			w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
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			vp->virtual_width <<= 1;
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			vp->virtual_height <<= 1;
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			break;
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	}
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	if (vp != NULL) { // the vp can be null when how == ZOOM_NONE
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		vp->virtual_left = w->viewport->scrollpos_x;
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		vp->virtual_top = w->viewport->scrollpos_y;
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	}
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	/* Update the windows that have zoom-buttons to perhaps disable their buttons */
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	w->InvalidateData();
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	return true;
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}
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void ZoomInOrOutToCursorWindow(bool in, Window *w)
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{
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	assert(w != NULL);
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	if (_game_mode != GM_MENU) {
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		ViewPort *vp = w->viewport;
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		if ((in && vp->zoom == ZOOM_LVL_MIN) || (!in && vp->zoom == ZOOM_LVL_MAX))
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			return;
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		Point pt = GetTileZoomCenterWindow(in, w);
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		if (pt.x != -1) {
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			ScrollWindowTo(pt.x, pt.y, -1, w, true);
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			DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w);
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		}
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	}
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}
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/** Widgets of the main window. */
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enum MainWindowWidgets {
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	MW_VIEWPORT, ///< Main window viewport.
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};
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static const struct NWidgetPart _nested_main_window_widgets[] = {
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	NWidget(NWID_VIEWPORT, INVALID_COLOUR, MW_VIEWPORT), SetResize(1, 1),
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};
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static const WindowDesc _main_window_desc(
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	WDP_MANUAL, 0, 0,
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	WC_MAIN_WINDOW, WC_NONE,
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	0,
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	_nested_main_window_widgets, lengthof(_nested_main_window_widgets)
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);
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struct MainWindow : Window
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{
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	MainWindow() : Window()
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	{
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		this->InitNested(&_main_window_desc, 0);
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		ResizeWindow(this, _screen.width, _screen.height);
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		NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(MW_VIEWPORT);
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		nvp->InitializeViewport(this, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
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	}
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	virtual void OnPaint()
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	{
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		this->DrawWidgets();
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		if (_game_mode == GM_MENU) {
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			int off_x = this->width / 2;
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			DrawSprite(SPR_OTTD_O, PAL_NONE, off_x - 120, 50);
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			DrawSprite(SPR_OTTD_P, PAL_NONE, off_x -  86, 50);
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			DrawSprite(SPR_OTTD_E, PAL_NONE, off_x -  53, 50);
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			DrawSprite(SPR_OTTD_N, PAL_NONE, off_x -  22, 50);
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			DrawSprite(SPR_OTTD_T, PAL_NONE, off_x +  34, 50);
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			DrawSprite(SPR_OTTD_T, PAL_NONE, off_x +  65, 50);
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			DrawSprite(SPR_OTTD_D, PAL_NONE, off_x +  96, 50);
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		}
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	}
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	virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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	{
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		switch (keycode) {
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			case 'Q' | WKC_CTRL:
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			case 'Q' | WKC_META:
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				HandleExitGameRequest();
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				return ES_HANDLED;
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		}
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		/* Disable all key shortcuts, except quit shortcuts when
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		 * generating the world, otherwise they create threading
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		 * problem during the generating, resulting in random
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		 * assertions that are hard to trigger and debug */
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		if (IsGeneratingWorld()) return ES_NOT_HANDLED;
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		if (keycode == WKC_BACKQUOTE) {
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			IConsoleSwitch();
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			return ES_HANDLED;
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		}
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		if (keycode == ('B' | WKC_CTRL)) {
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			extern bool _draw_bounding_boxes;
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			_draw_bounding_boxes = !_draw_bounding_boxes;
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			MarkWholeScreenDirty();
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			return ES_HANDLED;
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		}
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		if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
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		switch (keycode) {
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			case 'C':
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			case 'Z': {
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				Point pt = GetTileBelowCursor();
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				if (pt.x != -1) {
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					if (keycode == 'Z') MaxZoomInOut(ZOOM_IN, this);
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					ScrollMainWindowTo(pt.x, pt.y);
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				}
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				break;
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			}
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			case WKC_ESC: ResetObjectToPlace(); break;
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			case WKC_DELETE: DeleteNonVitalWindows(); break;
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			case WKC_DELETE | WKC_SHIFT: DeleteAllNonVitalWindows(); break;
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			case 'R' | WKC_CTRL: MarkWholeScreenDirty(); break;
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#if defined(_DEBUG)
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			case '0' | WKC_ALT: // Crash the game
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				*(byte*)0 = 0;
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				break;
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			case '1' | WKC_ALT: // Gimme money
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				/* Server can not cheat in advertise mode either! */
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#ifdef ENABLE_NETWORK
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				if (!_networking || !_network_server || !_settings_client.network.server_advertise)
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#endif /* ENABLE_NETWORK */
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					DoCommandP(0, 10000000, 0, CMD_MONEY_CHEAT);
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				break;
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			case '2' | WKC_ALT: // Update the coordinates of all station signs
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				UpdateAllVirtCoords();
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				break;
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#endif
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			case '1' | WKC_CTRL:
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			case '2' | WKC_CTRL:
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			case '3' | WKC_CTRL:
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			case '4' | WKC_CTRL:
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			case '5' | WKC_CTRL:
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			case '6' | WKC_CTRL:
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			case '7' | WKC_CTRL:
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			case '8' | WKC_CTRL:
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			case '9' | WKC_CTRL:
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				/* Transparency toggle hot keys */
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				ToggleTransparency((TransparencyOption)(keycode - ('1' | WKC_CTRL)));
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				MarkWholeScreenDirty();
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				break;
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			case '1' | WKC_CTRL | WKC_SHIFT:
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			case '2' | WKC_CTRL | WKC_SHIFT:
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			case '3' | WKC_CTRL | WKC_SHIFT:
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			case '4' | WKC_CTRL | WKC_SHIFT:
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			case '5' | WKC_CTRL | WKC_SHIFT:
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			case '6' | WKC_CTRL | WKC_SHIFT:
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			case '7' | WKC_CTRL | WKC_SHIFT:
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			case '8' | WKC_CTRL | WKC_SHIFT:
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				/* Invisibility toggle hot keys */
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				ToggleInvisibilityWithTransparency((TransparencyOption)(keycode - ('1' | WKC_CTRL | WKC_SHIFT)));
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				MarkWholeScreenDirty();
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				break;
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			case 'X' | WKC_CTRL:
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				ShowTransparencyToolbar();
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				break;
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			case 'X':
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				ResetRestoreAllTransparency();
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				break;
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#ifdef ENABLE_NETWORK
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			case WKC_RETURN: case 'T': // smart chat; send to team if any, otherwise to all
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				if (_networking) {
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					const NetworkClientInfo *cio = NetworkFindClientInfoFromClientID(_network_own_client_id);
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					if (cio == NULL) break;
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					ShowNetworkChatQueryWindow(NetworkClientPreferTeamChat(cio) ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
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				}
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				break;
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			case WKC_SHIFT | WKC_RETURN: case WKC_SHIFT | 'T': // send text message to all clients
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				if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
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				break;
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			case WKC_CTRL | WKC_RETURN: case WKC_CTRL | 'T': // send text to all team mates
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				if (_networking) {
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					const NetworkClientInfo *cio = NetworkFindClientInfoFromClientID(_network_own_client_id);
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					if (cio == NULL) break;
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					ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas);
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				}
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				break;
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#endif
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			default: return ES_NOT_HANDLED;
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		}
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		return ES_HANDLED;
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	}
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	virtual void OnScroll(Point delta)
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	{
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		ViewPort *vp = IsPtInWindowViewport(this, _cursor.pos.x, _cursor.pos.y);
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		if (vp == NULL) {
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			_cursor.fix_at = false;
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			_scrolling_viewport = false;
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		}
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		this->viewport->scrollpos_x += ScaleByZoom(delta.x, vp->zoom);
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		this->viewport->scrollpos_y += ScaleByZoom(delta.y, vp->zoom);
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		this->viewport->dest_scrollpos_x = this->viewport->scrollpos_x;
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		this->viewport->dest_scrollpos_y = this->viewport->scrollpos_y;
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	};
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	virtual void OnMouseWheel(int wheel)
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	{
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		ZoomInOrOutToCursorWindow(wheel < 0, this);
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	}
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	virtual void OnResize()
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	{
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		if (this->viewport != NULL) {
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			NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(MW_VIEWPORT);
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			nvp->UpdateViewportCoordinates(this);
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		}
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	}
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	virtual void OnInvalidateData(int data)
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	{
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		/* Forward the message to the appropiate toolbar (ingame or scenario editor) */
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		InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data);
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	}
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};
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void ShowSelectGameWindow();
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void SetupColoursAndInitialWindow()
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{
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	for (uint i = 0; i != 16; i++) {
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		const byte *b = GetNonSprite(PALETTE_RECOLOUR_START + i, ST_RECOLOUR);
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		assert(b);
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		memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
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	}
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	new MainWindow;
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	/* XXX: these are not done */
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						|
	switch (_game_mode) {
 | 
						|
		default: NOT_REACHED();
 | 
						|
		case GM_MENU:
 | 
						|
			ShowSelectGameWindow();
 | 
						|
			break;
 | 
						|
 | 
						|
		case GM_NORMAL:
 | 
						|
		case GM_EDITOR:
 | 
						|
			ShowVitalWindows();
 | 
						|
			break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ShowVitalWindows()
 | 
						|
{
 | 
						|
	AllocateToolbar();
 | 
						|
 | 
						|
	/* Status bad only for normal games */
 | 
						|
	if (_game_mode == GM_EDITOR) return;
 | 
						|
 | 
						|
	ShowStatusBar();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Size of the application screen changed.
 | 
						|
 * Adapt the game screen-size, re-allocate the open windows, and repaint everything
 | 
						|
 */
 | 
						|
void GameSizeChanged()
 | 
						|
{
 | 
						|
	_cur_resolution.width  = _screen.width;
 | 
						|
	_cur_resolution.height = _screen.height;
 | 
						|
	ScreenSizeChanged();
 | 
						|
	RelocateAllWindows(_screen.width, _screen.height);
 | 
						|
	MarkWholeScreenDirty();
 | 
						|
}
 |