1563 lines
		
	
	
		
			54 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1563 lines
		
	
	
		
			54 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file tunnelbridge_cmd.cpp
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 * This file deals with tunnels and bridges (non-gui stuff)
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 * @todo seperate this file into two
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 */
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#include "stdafx.h"
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#include "rail_map.h"
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#include "landscape.h"
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#include "unmovable_map.h"
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#include "viewport_func.h"
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#include "command_func.h"
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#include "town.h"
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#include "variables.h"
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#include "train.h"
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#include "ship.h"
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#include "roadveh.h"
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#include "water_map.h"
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#include "pathfinder/yapf/yapf_cache.h"
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#include "newgrf_sound.h"
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#include "autoslope.h"
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#include "tunnelbridge_map.h"
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#include "strings_func.h"
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#include "date_func.h"
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#include "functions.h"
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#include "vehicle_func.h"
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#include "sound_func.h"
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#include "tunnelbridge.h"
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#include "cheat_type.h"
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#include "elrail_func.h"
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#include "landscape_type.h"
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#include "pbs.h"
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#include "company_base.h"
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#include "engine_base.h"
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#include "newgrf_railtype.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "table/bridge_land.h"
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BridgeSpec _bridge[MAX_BRIDGES];
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TileIndex _build_tunnel_endtile;
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/** Reset the data been eventually changed by the grf loaded. */
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void ResetBridges()
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{
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	/* First, free sprite table data */
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	for (BridgeType i = 0; i < MAX_BRIDGES; i++) {
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		if (_bridge[i].sprite_table != NULL) {
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			for (BridgePieces j = BRIDGE_PIECE_NORTH; j < BRIDGE_PIECE_INVALID; j++) free(_bridge[i].sprite_table[j]);
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			free(_bridge[i].sprite_table);
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		}
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	}
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	/* Then, wipe out current bidges */
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	memset(&_bridge, 0, sizeof(_bridge));
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	/* And finally, reinstall default data */
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	memcpy(&_bridge, &_orig_bridge, sizeof(_orig_bridge));
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}
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/** calculate the price factor for building a long bridge.
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 * basically the cost delta is 1,1, 1, 2,2, 3,3,3, 4,4,4,4, 5,5,5,5,5, 6,6,6,6,6,6,  7,7,7,7,7,7,7,  8,8,8,8,8,8,8,8,
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 */
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int CalcBridgeLenCostFactor(int x)
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{
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	int n;
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	int r;
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	if (x < 2) return x;
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	x -= 2;
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	for (n = 0, r = 2;; n++) {
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		if (x <= n) return r + x * n;
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		r += n * n;
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		x -= n;
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	}
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}
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Foundation GetBridgeFoundation(Slope tileh, Axis axis)
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{
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	if ((tileh == SLOPE_FLAT) ||
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	    (((tileh == SLOPE_NE) || (tileh == SLOPE_SW)) && (axis == AXIS_X)) ||
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	    (((tileh == SLOPE_NW) || (tileh == SLOPE_SE)) && (axis == AXIS_Y))) return FOUNDATION_NONE;
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	return (HasSlopeHighestCorner(tileh) ? InclinedFoundation(axis) : FlatteningFoundation(tileh));
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}
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/**
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 * Determines if the track on a bridge ramp is flat or goes up/down.
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 *
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 * @param tileh Slope of the tile under the bridge head
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 * @param axis Orientation of bridge
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 * @return true iff the track is flat.
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 */
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bool HasBridgeFlatRamp(Slope tileh, Axis axis)
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{
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	ApplyFoundationToSlope(GetBridgeFoundation(tileh, axis), &tileh);
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	/* If the foundation slope is flat the bridge has a non-flat ramp and vice versa. */
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	return (tileh != SLOPE_FLAT);
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}
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static inline const PalSpriteID *GetBridgeSpriteTable(int index, BridgePieces table)
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{
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	const BridgeSpec *bridge = GetBridgeSpec(index);
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	assert(table < BRIDGE_PIECE_INVALID);
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	if (bridge->sprite_table == NULL || bridge->sprite_table[table] == NULL) {
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		return _bridge_sprite_table[index][table];
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	} else {
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		return bridge->sprite_table[table];
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	}
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}
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/**
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 * Determines the foundation for the north bridge head, and tests if the resulting slope is valid.
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 *
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 * @param axis Axis of the bridge
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 * @param tileh Slope of the tile under the north bridge head; returns slope on top of foundation
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 * @param z TileZ corresponding to tileh, gets modified as well
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 * @return Error or cost for bridge foundation
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 */
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static CommandCost CheckBridgeSlopeNorth(Axis axis, Slope *tileh, uint *z)
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{
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	Foundation f = GetBridgeFoundation(*tileh, axis);
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	*z += ApplyFoundationToSlope(f, tileh);
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	Slope valid_inclined = (axis == AXIS_X ? SLOPE_NE : SLOPE_NW);
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	if ((*tileh != SLOPE_FLAT) && (*tileh != valid_inclined)) return CMD_ERROR;
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	if (f == FOUNDATION_NONE) return CommandCost();
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	return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
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}
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/**
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 * Determines the foundation for the south bridge head, and tests if the resulting slope is valid.
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 *
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 * @param axis Axis of the bridge
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 * @param tileh Slope of the tile under the south bridge head; returns slope on top of foundation
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 * @param z TileZ corresponding to tileh, gets modified as well
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 * @return Error or cost for bridge foundation
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 */
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static CommandCost CheckBridgeSlopeSouth(Axis axis, Slope *tileh, uint *z)
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{
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	Foundation f = GetBridgeFoundation(*tileh, axis);
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	*z += ApplyFoundationToSlope(f, tileh);
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	Slope valid_inclined = (axis == AXIS_X ? SLOPE_SW : SLOPE_SE);
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	if ((*tileh != SLOPE_FLAT) && (*tileh != valid_inclined)) return CMD_ERROR;
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	if (f == FOUNDATION_NONE) return CommandCost();
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	return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
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}
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bool CheckBridge_Stuff(BridgeType bridge_type, uint bridge_len, DoCommandFlag flags)
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{
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	if (flags & DC_QUERY_COST) {
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		return bridge_len <= (_settings_game.construction.longbridges ? 100U : 16U);
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	}
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	if (bridge_type >= MAX_BRIDGES) return false;
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	const BridgeSpec *b = GetBridgeSpec(bridge_type);
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	if (b->avail_year > _cur_year) return false;
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	uint max = b->max_length;
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	if (max >= 16 && _settings_game.construction.longbridges) max = 100;
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	return b->min_length <= bridge_len && bridge_len <= max;
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}
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/** Build a Bridge
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 * @param end_tile end tile
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 * @param flags type of operation
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 * @param p1 packed start tile coords (~ dx)
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 * @param p2 various bitstuffed elements
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 * - p2 = (bit  0- 7) - bridge type (hi bh)
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 * - p2 = (bit  8-14) - rail type or road types.
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 * - p2 = (bit 15-16) - transport type.
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 * @param text unused
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 * @return the cost of this operation or an error
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 */
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CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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	RailType railtype = INVALID_RAILTYPE;
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	RoadTypes roadtypes = ROADTYPES_NONE;
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	CommandCost cost(EXPENSES_CONSTRUCTION);
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	Owner owner;
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	/* unpack parameters */
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	BridgeType bridge_type = GB(p2, 0, 8);
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	if (p1 >= MapSize()) return CMD_ERROR;
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	TransportType transport_type = (TransportType)GB(p2, 15, 2);
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	/* type of bridge */
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	switch (transport_type) {
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		case TRANSPORT_ROAD:
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			roadtypes = (RoadTypes)GB(p2, 8, 2);
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			if (!AreValidRoadTypes(roadtypes) || !HasRoadTypesAvail(_current_company, roadtypes)) return CMD_ERROR;
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			break;
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		case TRANSPORT_RAIL:
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			railtype = (RailType)GB(p2, 8, 7);
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			if (!ValParamRailtype(railtype)) return CMD_ERROR;
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			break;
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		case TRANSPORT_WATER:
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			break;
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		default:
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			/* Airports don't have bridges. */
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			return CMD_ERROR;
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	}
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	TileIndex tile_start = p1;
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	TileIndex tile_end = end_tile;
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	if (tile_start == tile_end) {
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		return_cmd_error(STR_ERROR_CAN_T_START_AND_END_ON);
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	}
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	Axis direction;
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	if (TileX(tile_start) == TileX(tile_end)) {
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		direction = AXIS_Y;
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	} else if (TileY(tile_start) == TileY(tile_end)) {
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		direction = AXIS_X;
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	} else {
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		return_cmd_error(STR_ERROR_START_AND_END_MUST_BE_IN);
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	}
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	if (tile_end < tile_start) Swap(tile_start, tile_end);
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	uint bridge_len = GetTunnelBridgeLength(tile_start, tile_end);
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	if (transport_type != TRANSPORT_WATER) {
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		/* set and test bridge length, availability */
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		if (!CheckBridge_Stuff(bridge_type, bridge_len, flags)) return_cmd_error(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE);
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	} else {
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		if (bridge_len > (_settings_game.construction.longbridges ? 100U : 16U)) return_cmd_error(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE);
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	}
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	/* retrieve landscape height and ensure it's on land */
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	if (IsWaterTile(tile_start) || IsWaterTile(tile_end)) {
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		return_cmd_error(STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH);
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	}
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	uint z_start;
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	uint z_end;
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	Slope tileh_start = GetTileSlope(tile_start, &z_start);
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	Slope tileh_end = GetTileSlope(tile_end, &z_end);
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	CommandCost terraform_cost_north = CheckBridgeSlopeNorth(direction, &tileh_start, &z_start);
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	CommandCost terraform_cost_south = CheckBridgeSlopeSouth(direction, &tileh_end,   &z_end);
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	if (z_start != z_end) return_cmd_error(STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT);
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	if (IsBridgeTile(tile_start) && IsBridgeTile(tile_end) &&
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			GetOtherBridgeEnd(tile_start) == tile_end &&
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			GetTunnelBridgeTransportType(tile_start) == transport_type) {
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		/* Replace a current bridge. */
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		/* If this is a railway bridge, make sure the railtypes match. */
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		if (transport_type == TRANSPORT_RAIL && GetRailType(tile_start) != railtype) {
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			return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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		}
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		/* Do not replace town bridges with lower speed bridges. */
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		if (!(flags & DC_QUERY_COST) && IsTileOwner(tile_start, OWNER_TOWN) &&
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				GetBridgeSpec(bridge_type)->speed < GetBridgeSpec(GetBridgeType(tile_start))->speed) {
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			Town *t = ClosestTownFromTile(tile_start, UINT_MAX);
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			if (t == NULL) {
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				return CMD_ERROR;
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			} else {
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				SetDParam(0, t->index);
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				return_cmd_error(STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS);
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			}
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		}
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		/* Do not replace the bridge with the same bridge type. */
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		if (!(flags & DC_QUERY_COST) && bridge_type == GetBridgeType(tile_start)) {
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			return_cmd_error(STR_ERROR_ALREADY_BUILT);
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		}
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		/* Do not allow replacing another company's bridges. */
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		if (!IsTileOwner(tile_start, _current_company) && !IsTileOwner(tile_start, OWNER_TOWN)) {
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			return_cmd_error(STR_ERROR_AREA_IS_OWNED_BY_ANOTHER);
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		}
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		cost.AddCost((bridge_len + 1) * _price[PR_CLEAR_BRIDGE]); // The cost of clearing the current bridge.
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		owner = GetTileOwner(tile_start);
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		/* Do not remove road types when upgrading a bridge */
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		roadtypes |= GetRoadTypes(tile_start);
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	} else {
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		/* Build a new bridge. */
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		bool allow_on_slopes = (_settings_game.construction.build_on_slopes && transport_type != TRANSPORT_WATER);
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		/* Try and clear the start landscape */
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		CommandCost ret = DoCommand(tile_start, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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		if (ret.Failed()) return ret;
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		cost = ret;
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		if (terraform_cost_north.Failed() || (terraform_cost_north.GetCost() != 0 && !allow_on_slopes))
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			return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
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		cost.AddCost(terraform_cost_north);
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		/* Try and clear the end landscape */
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		ret = DoCommand(tile_end, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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		if (ret.Failed()) return ret;
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		cost.AddCost(ret);
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		/* false - end tile slope check */
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		if (terraform_cost_south.Failed() || (terraform_cost_south.GetCost() != 0 && !allow_on_slopes))
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			return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
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		cost.AddCost(terraform_cost_south);
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		if (transport_type == TRANSPORT_WATER && (tileh_start == SLOPE_FLAT || tileh_end == SLOPE_FLAT)) return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
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		const TileIndex heads[] = {tile_start, tile_end};
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		for (int i = 0; i < 2; i++) {
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			if (MayHaveBridgeAbove(heads[i])) {
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				if (IsBridgeAbove(heads[i])) {
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					TileIndex north_head = GetNorthernBridgeEnd(heads[i]);
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					if (direction == GetBridgeAxis(heads[i])) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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					if (z_start + TILE_HEIGHT == GetBridgeHeight(north_head)) {
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						return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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					}
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				}
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			}
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		}
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		TileIndexDiff delta = (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
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		for (TileIndex tile = tile_start + delta; tile != tile_end; tile += delta) {
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			if (GetTileMaxZ(tile) > z_start) return_cmd_error(STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN);
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			if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) {
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				/* Disallow crossing bridges for the time being */
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				return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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			}
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			switch (GetTileType(tile)) {
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				case MP_WATER:
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					if (!IsWater(tile) && !IsCoast(tile)) goto not_valid_below;
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					break;
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				case MP_RAILWAY:
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					if (!IsPlainRail(tile)) goto not_valid_below;
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					break;
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				case MP_ROAD:
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					if (IsRoadDepot(tile)) goto not_valid_below;
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					break;
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				case MP_TUNNELBRIDGE:
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					if (IsTunnel(tile)) break;
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					if (direction == DiagDirToAxis(GetTunnelBridgeDirection(tile))) goto not_valid_below;
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					if (z_start < GetBridgeHeight(tile)) goto not_valid_below;
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					break;
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				case MP_UNMOVABLE:
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					if (!IsOwnedLand(tile)) goto not_valid_below;
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					break;
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				case MP_CLEAR:
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					break;
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				default:
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	not_valid_below:;
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					/* try and clear the middle landscape */
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					ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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					if (ret.Failed()) return ret;
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					cost.AddCost(ret);
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					break;
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			}
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			if (flags & DC_EXEC) {
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				/* We do this here because when replacing a bridge with another
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				 * type calling SetBridgeMiddle isn't needed. After all, the
 | 
						|
				 * tile alread has the has_bridge_above bits set. */
 | 
						|
				SetBridgeMiddle(tile, direction);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		owner = _current_company;
 | 
						|
	}
 | 
						|
 | 
						|
	/* do the drill? */
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		DiagDirection dir = AxisToDiagDir(direction);
 | 
						|
 | 
						|
		switch (transport_type) {
 | 
						|
			case TRANSPORT_RAIL:
 | 
						|
				MakeRailBridgeRamp(tile_start, owner, bridge_type, dir,                 railtype);
 | 
						|
				MakeRailBridgeRamp(tile_end,   owner, bridge_type, ReverseDiagDir(dir), railtype);
 | 
						|
				break;
 | 
						|
 | 
						|
			case TRANSPORT_ROAD:
 | 
						|
				MakeRoadBridgeRamp(tile_start, owner, bridge_type, dir,                 roadtypes);
 | 
						|
				MakeRoadBridgeRamp(tile_end,   owner, bridge_type, ReverseDiagDir(dir), roadtypes);
 | 
						|
				break;
 | 
						|
 | 
						|
			case TRANSPORT_WATER:
 | 
						|
				MakeAqueductBridgeRamp(tile_start, owner, dir);
 | 
						|
				MakeAqueductBridgeRamp(tile_end,   owner, ReverseDiagDir(dir));
 | 
						|
				break;
 | 
						|
 | 
						|
			default:
 | 
						|
				NOT_REACHED();
 | 
						|
		}
 | 
						|
 | 
						|
		/* Mark all tiles dirty */
 | 
						|
		TileIndexDiff delta = (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
 | 
						|
		for (TileIndex tile = tile_start; tile <= tile_end; tile += delta) {
 | 
						|
			MarkTileDirtyByTile(tile);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if ((flags & DC_EXEC) && transport_type == TRANSPORT_RAIL) {
 | 
						|
		Track track = AxisToTrack(direction);
 | 
						|
		AddSideToSignalBuffer(tile_start, INVALID_DIAGDIR, _current_company);
 | 
						|
		YapfNotifyTrackLayoutChange(tile_start, track);
 | 
						|
	}
 | 
						|
 | 
						|
	/* for human player that builds the bridge he gets a selection to choose from bridges (DC_QUERY_COST)
 | 
						|
	 * It's unnecessary to execute this command every time for every bridge. So it is done only
 | 
						|
	 * and cost is computed in "bridge_gui.c". For AI, Towns this has to be of course calculated
 | 
						|
	 */
 | 
						|
	Company *c = Company::GetIfValid(_current_company);
 | 
						|
	if (!(flags & DC_QUERY_COST) || (c != NULL && c->is_ai)) {
 | 
						|
		bridge_len += 2; // begin and end tiles/ramps
 | 
						|
 | 
						|
		if (c != NULL) bridge_len = CalcBridgeLenCostFactor(bridge_len);
 | 
						|
 | 
						|
		cost.AddCost((int64)bridge_len * _price[PR_BUILD_BRIDGE] * GetBridgeSpec(bridge_type)->price >> 8);
 | 
						|
 | 
						|
		/* Aqueducts are a little more expensive. */
 | 
						|
		if (transport_type == TRANSPORT_WATER) cost.AddCost((int64)bridge_len * _price[PR_CLEAR_WATER]);
 | 
						|
	}
 | 
						|
 | 
						|
	return cost;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/** Build Tunnel.
 | 
						|
 * @param start_tile start tile of tunnel
 | 
						|
 * @param flags type of operation
 | 
						|
 * @param p1 railtype or roadtypes. bit 9 set means road tunnel
 | 
						|
 * @param p2 unused
 | 
						|
 * @param text unused
 | 
						|
 * @return the cost of this operation or an error
 | 
						|
 */
 | 
						|
CommandCost CmdBuildTunnel(TileIndex start_tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | 
						|
{
 | 
						|
	TransportType transport_type = (TransportType)GB(p1, 9, 1);
 | 
						|
	CommandCost cost(EXPENSES_CONSTRUCTION);
 | 
						|
 | 
						|
	_build_tunnel_endtile = 0;
 | 
						|
	if (transport_type == TRANSPORT_RAIL) {
 | 
						|
		if (!ValParamRailtype((RailType)p1)) return CMD_ERROR;
 | 
						|
	} else {
 | 
						|
		const RoadTypes rts = (RoadTypes)GB(p1, 0, 2);
 | 
						|
		if (!AreValidRoadTypes(rts) || !HasRoadTypesAvail(_current_company, rts)) return CMD_ERROR;
 | 
						|
	}
 | 
						|
 | 
						|
	uint start_z;
 | 
						|
	uint end_z;
 | 
						|
	Slope start_tileh = GetTileSlope(start_tile, &start_z);
 | 
						|
	DiagDirection direction = GetInclinedSlopeDirection(start_tileh);
 | 
						|
	if (direction == INVALID_DIAGDIR) return_cmd_error(STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL);
 | 
						|
 | 
						|
	if (IsWaterTile(start_tile)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
 | 
						|
 | 
						|
	CommandCost ret = DoCommand(start_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | 
						|
	if (ret.Failed()) return ret;
 | 
						|
 | 
						|
	/* XXX - do NOT change 'ret' in the loop, as it is used as the price
 | 
						|
	 * for the clearing of the entrance of the tunnel. Assigning it to
 | 
						|
	 * cost before the loop will yield different costs depending on start-
 | 
						|
	 * position, because of increased-cost-by-length: 'cost += cost >> 3' */
 | 
						|
 | 
						|
	TileIndexDiff delta = TileOffsByDiagDir(direction);
 | 
						|
	DiagDirection tunnel_in_way_dir;
 | 
						|
	if (DiagDirToAxis(direction) == AXIS_Y) {
 | 
						|
		tunnel_in_way_dir = (TileX(start_tile) < (MapMaxX() / 2)) ? DIAGDIR_SW : DIAGDIR_NE;
 | 
						|
	} else {
 | 
						|
		tunnel_in_way_dir = (TileY(start_tile) < (MapMaxX() / 2)) ? DIAGDIR_SE : DIAGDIR_NW;
 | 
						|
	}
 | 
						|
 | 
						|
	TileIndex end_tile = start_tile;
 | 
						|
 | 
						|
	/* Tile shift coeficient. Will decrease for very long tunnels to avoid exponential growth of price*/
 | 
						|
	int tiles_coef = 3;
 | 
						|
	/* Number of tiles from start of tunnel */
 | 
						|
	int tiles = 0;
 | 
						|
	/* Number of tiles at which the cost increase coefficient per tile is halved */
 | 
						|
	int tiles_bump = 25;
 | 
						|
 | 
						|
	Slope end_tileh;
 | 
						|
	for (;;) {
 | 
						|
		end_tile += delta;
 | 
						|
		if (!IsValidTile(end_tile)) return_cmd_error(STR_ERROR_TUNNEL_THROUGH_MAP_BORDER);
 | 
						|
		end_tileh = GetTileSlope(end_tile, &end_z);
 | 
						|
 | 
						|
		if (start_z == end_z) break;
 | 
						|
 | 
						|
		if (!_cheats.crossing_tunnels.value && IsTunnelInWayDir(end_tile, start_z, tunnel_in_way_dir)) {
 | 
						|
			return_cmd_error(STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY);
 | 
						|
		}
 | 
						|
 | 
						|
		tiles++;
 | 
						|
		if (tiles == tiles_bump) {
 | 
						|
			tiles_coef++;
 | 
						|
			tiles_bump *= 2;
 | 
						|
		}
 | 
						|
 | 
						|
		cost.AddCost(_price[PR_BUILD_TUNNEL]);
 | 
						|
		cost.AddCost(cost.GetCost() >> tiles_coef); // add a multiplier for longer tunnels
 | 
						|
	}
 | 
						|
 | 
						|
	/* Add the cost of the entrance */
 | 
						|
	cost.AddCost(_price[PR_BUILD_TUNNEL]);
 | 
						|
	cost.AddCost(ret);
 | 
						|
 | 
						|
	/* if the command fails from here on we want the end tile to be highlighted */
 | 
						|
	_build_tunnel_endtile = end_tile;
 | 
						|
 | 
						|
	if (IsWaterTile(end_tile)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
 | 
						|
 | 
						|
	/* slope of end tile must be complementary to the slope of the start tile */
 | 
						|
	if (end_tileh != ComplementSlope(start_tileh)) {
 | 
						|
		/* Check if there is a structure on the terraformed tile. Do not add the cost, that will be done by the terraforming
 | 
						|
		 * Note: Currently the town rating is also affected by this clearing-test. So effectivly the player is punished twice for clearing
 | 
						|
		 *       the tree on end_tile.
 | 
						|
		 */
 | 
						|
		ret = DoCommand(end_tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR);
 | 
						|
		if (ret.Failed()) return_cmd_error(STR_ERROR_UNABLE_TO_EXCAVATE_LAND);
 | 
						|
 | 
						|
		ret = DoCommand(end_tile, end_tileh & start_tileh, 0, flags, CMD_TERRAFORM_LAND);
 | 
						|
		if (ret.Failed()) return_cmd_error(STR_ERROR_UNABLE_TO_EXCAVATE_LAND);
 | 
						|
	} else {
 | 
						|
		ret = DoCommand(end_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | 
						|
		if (ret.Failed()) return ret;
 | 
						|
	}
 | 
						|
	cost.AddCost(_price[PR_BUILD_TUNNEL]);
 | 
						|
	cost.AddCost(ret);
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		if (transport_type == TRANSPORT_RAIL) {
 | 
						|
			MakeRailTunnel(start_tile, _current_company, direction,                 (RailType)GB(p1, 0, 4));
 | 
						|
			MakeRailTunnel(end_tile,   _current_company, ReverseDiagDir(direction), (RailType)GB(p1, 0, 4));
 | 
						|
			AddSideToSignalBuffer(start_tile, INVALID_DIAGDIR, _current_company);
 | 
						|
			YapfNotifyTrackLayoutChange(start_tile, DiagDirToDiagTrack(direction));
 | 
						|
		} else {
 | 
						|
			MakeRoadTunnel(start_tile, _current_company, direction,                 (RoadTypes)GB(p1, 0, 2));
 | 
						|
			MakeRoadTunnel(end_tile,   _current_company, ReverseDiagDir(direction), (RoadTypes)GB(p1, 0, 2));
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return cost;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static inline bool CheckAllowRemoveTunnelBridge(TileIndex tile)
 | 
						|
{
 | 
						|
	/* Floods can remove anything as well as the scenario editor */
 | 
						|
	if (_current_company == OWNER_WATER || _game_mode == GM_EDITOR) return true;
 | 
						|
 | 
						|
	switch (GetTunnelBridgeTransportType(tile)) {
 | 
						|
		case TRANSPORT_ROAD: {
 | 
						|
			RoadTypes rts = GetRoadTypes(tile);
 | 
						|
			Owner road_owner = _current_company;
 | 
						|
			Owner tram_owner = _current_company;
 | 
						|
 | 
						|
			if (HasBit(rts, ROADTYPE_ROAD)) road_owner = GetRoadOwner(tile, ROADTYPE_ROAD);
 | 
						|
			if (HasBit(rts, ROADTYPE_TRAM)) tram_owner = GetRoadOwner(tile, ROADTYPE_TRAM);
 | 
						|
 | 
						|
			/* We can remove unowned road and if the town allows it */
 | 
						|
			if (road_owner == OWNER_TOWN && !(_settings_game.construction.extra_dynamite || _cheats.magic_bulldozer.value)) return CheckTileOwnership(tile);
 | 
						|
			if (road_owner == OWNER_NONE || road_owner == OWNER_TOWN) road_owner = _current_company;
 | 
						|
			if (tram_owner == OWNER_NONE) tram_owner = _current_company;
 | 
						|
 | 
						|
			return CheckOwnership(road_owner, tile) && CheckOwnership(tram_owner, tile);
 | 
						|
		}
 | 
						|
 | 
						|
		case TRANSPORT_RAIL:
 | 
						|
		case TRANSPORT_WATER:
 | 
						|
			return CheckOwnership(GetTileOwner(tile));
 | 
						|
 | 
						|
		default: NOT_REACHED();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static CommandCost DoClearTunnel(TileIndex tile, DoCommandFlag flags)
 | 
						|
{
 | 
						|
	Town *t = NULL;
 | 
						|
	TileIndex endtile;
 | 
						|
 | 
						|
	if (!CheckAllowRemoveTunnelBridge(tile)) return CMD_ERROR;
 | 
						|
 | 
						|
	endtile = GetOtherTunnelEnd(tile);
 | 
						|
 | 
						|
	if (HasVehicleOnTunnelBridge(tile, endtile)) return CMD_ERROR;
 | 
						|
 | 
						|
	_build_tunnel_endtile = endtile;
 | 
						|
 | 
						|
	if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) {
 | 
						|
		t = ClosestTownFromTile(tile, UINT_MAX); // town penalty rating
 | 
						|
 | 
						|
		/* Check if you are allowed to remove the tunnel owned by a town
 | 
						|
		 * Removal depends on difficulty settings */
 | 
						|
		if (!CheckforTownRating(flags, t, TUNNELBRIDGE_REMOVE)) {
 | 
						|
			SetDParam(0, t->index);
 | 
						|
			return_cmd_error(STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* checks if the owner is town then decrease town rating by RATING_TUNNEL_BRIDGE_DOWN_STEP until
 | 
						|
	 * you have a "Poor" (0) town rating */
 | 
						|
	if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) {
 | 
						|
		ChangeTownRating(t, RATING_TUNNEL_BRIDGE_DOWN_STEP, RATING_TUNNEL_BRIDGE_MINIMUM, flags);
 | 
						|
	}
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		if (GetTunnelBridgeTransportType(tile) == TRANSPORT_RAIL) {
 | 
						|
			/* We first need to request values before calling DoClearSquare */
 | 
						|
			DiagDirection dir = GetTunnelBridgeDirection(tile);
 | 
						|
			Track track = DiagDirToDiagTrack(dir);
 | 
						|
			Owner owner = GetTileOwner(tile);
 | 
						|
 | 
						|
			Train *v = NULL;
 | 
						|
			if (HasTunnelBridgeReservation(tile)) {
 | 
						|
				v = GetTrainForReservation(tile, track);
 | 
						|
				if (v != NULL) FreeTrainTrackReservation(v);
 | 
						|
			}
 | 
						|
 | 
						|
			DoClearSquare(tile);
 | 
						|
			DoClearSquare(endtile);
 | 
						|
 | 
						|
			/* cannot use INVALID_DIAGDIR for signal update because the tunnel doesn't exist anymore */
 | 
						|
			AddSideToSignalBuffer(tile,    ReverseDiagDir(dir), owner);
 | 
						|
			AddSideToSignalBuffer(endtile, dir,                 owner);
 | 
						|
 | 
						|
			YapfNotifyTrackLayoutChange(tile,    track);
 | 
						|
			YapfNotifyTrackLayoutChange(endtile, track);
 | 
						|
 | 
						|
			if (v != NULL) TryPathReserve(v);
 | 
						|
		} else {
 | 
						|
			DoClearSquare(tile);
 | 
						|
			DoClearSquare(endtile);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_TUNNEL] * (GetTunnelBridgeLength(tile, endtile) + 2));
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static CommandCost DoClearBridge(TileIndex tile, DoCommandFlag flags)
 | 
						|
{
 | 
						|
	DiagDirection direction;
 | 
						|
	TileIndexDiff delta;
 | 
						|
	TileIndex endtile;
 | 
						|
	Town *t = NULL;
 | 
						|
 | 
						|
	if (!CheckAllowRemoveTunnelBridge(tile)) return CMD_ERROR;
 | 
						|
 | 
						|
	endtile = GetOtherBridgeEnd(tile);
 | 
						|
 | 
						|
	if (HasVehicleOnTunnelBridge(tile, endtile)) return CMD_ERROR;
 | 
						|
 | 
						|
	direction = GetTunnelBridgeDirection(tile);
 | 
						|
	delta = TileOffsByDiagDir(direction);
 | 
						|
 | 
						|
	if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) {
 | 
						|
		t = ClosestTownFromTile(tile, UINT_MAX); // town penalty rating
 | 
						|
 | 
						|
		/* Check if you are allowed to remove the bridge owned by a town
 | 
						|
		 * Removal depends on difficulty settings */
 | 
						|
		if (!CheckforTownRating(flags, t, TUNNELBRIDGE_REMOVE)) {
 | 
						|
			SetDParam(0, t->index);
 | 
						|
			return_cmd_error(STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* checks if the owner is town then decrease town rating by RATING_TUNNEL_BRIDGE_DOWN_STEP until
 | 
						|
	 * you have a "Poor" (0) town rating */
 | 
						|
	if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) {
 | 
						|
		ChangeTownRating(t, RATING_TUNNEL_BRIDGE_DOWN_STEP, RATING_TUNNEL_BRIDGE_MINIMUM, flags);
 | 
						|
	}
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		/* read this value before actual removal of bridge */
 | 
						|
		bool rail = GetTunnelBridgeTransportType(tile) == TRANSPORT_RAIL;
 | 
						|
		Owner owner = GetTileOwner(tile);
 | 
						|
		uint height = GetBridgeHeight(tile);
 | 
						|
		Train *v = NULL;
 | 
						|
 | 
						|
		if (rail && HasTunnelBridgeReservation(tile)) {
 | 
						|
			v = GetTrainForReservation(tile, DiagDirToDiagTrack(direction));
 | 
						|
			if (v != NULL) FreeTrainTrackReservation(v);
 | 
						|
		}
 | 
						|
 | 
						|
		DoClearSquare(tile);
 | 
						|
		DoClearSquare(endtile);
 | 
						|
		for (TileIndex c = tile + delta; c != endtile; c += delta) {
 | 
						|
			/* do not let trees appear from 'nowhere' after removing bridge */
 | 
						|
			if (IsNormalRoadTile(c) && GetRoadside(c) == ROADSIDE_TREES) {
 | 
						|
				uint minz = GetTileMaxZ(c) + 3 * TILE_HEIGHT;
 | 
						|
				if (height < minz) SetRoadside(c, ROADSIDE_PAVED);
 | 
						|
			}
 | 
						|
			ClearBridgeMiddle(c);
 | 
						|
			MarkTileDirtyByTile(c);
 | 
						|
		}
 | 
						|
 | 
						|
		if (rail) {
 | 
						|
			/* cannot use INVALID_DIAGDIR for signal update because the bridge doesn't exist anymore */
 | 
						|
			AddSideToSignalBuffer(tile,    ReverseDiagDir(direction), owner);
 | 
						|
			AddSideToSignalBuffer(endtile, direction,                 owner);
 | 
						|
 | 
						|
			Track track = DiagDirToDiagTrack(direction);
 | 
						|
			YapfNotifyTrackLayoutChange(tile,    track);
 | 
						|
			YapfNotifyTrackLayoutChange(endtile, track);
 | 
						|
 | 
						|
			if (v != NULL) TryPathReserve(v, true);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return CommandCost(EXPENSES_CONSTRUCTION, (GetTunnelBridgeLength(tile, endtile) + 2) * _price[PR_CLEAR_BRIDGE]);
 | 
						|
}
 | 
						|
 | 
						|
static CommandCost ClearTile_TunnelBridge(TileIndex tile, DoCommandFlag flags)
 | 
						|
{
 | 
						|
	if (IsTunnel(tile)) {
 | 
						|
		if (flags & DC_AUTO) return_cmd_error(STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST);
 | 
						|
		return DoClearTunnel(tile, flags);
 | 
						|
	} else { // IsBridge(tile)
 | 
						|
		if (flags & DC_AUTO) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
 | 
						|
		return DoClearBridge(tile, flags);
 | 
						|
	}
 | 
						|
 | 
						|
	return CMD_ERROR;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Draws the pillars under high bridges.
 | 
						|
 *
 | 
						|
 * @param psid Image and palette of a bridge pillar.
 | 
						|
 * @param ti #TileInfo of current bridge-middle-tile.
 | 
						|
 * @param axis Orientation of bridge.
 | 
						|
 * @param drawfarpillar Whether to draw the pillar at the back
 | 
						|
 * @param x Sprite X position of front pillar.
 | 
						|
 * @param y Sprite Y position of front pillar.
 | 
						|
 * @param z_bridge Absolute height of bridge bottom.
 | 
						|
 */
 | 
						|
static void DrawBridgePillars(const PalSpriteID *psid, const TileInfo *ti, Axis axis, bool drawfarpillar, int x, int y, int z_bridge)
 | 
						|
{
 | 
						|
	/* Do not draw bridge pillars if they are invisible */
 | 
						|
	if (IsInvisibilitySet(TO_BRIDGES)) return;
 | 
						|
 | 
						|
	SpriteID image = psid->sprite;
 | 
						|
 | 
						|
	if (image != 0) {
 | 
						|
		/* "side" specifies the side the pillars stand on.
 | 
						|
		 * The length of the pillars is then set to the height of the bridge over the corners of this edge.
 | 
						|
		 *
 | 
						|
		 *                axis==AXIS_X  axis==AXIS_Y
 | 
						|
		 *   side==false      SW            NW
 | 
						|
		 *   side==true       NE            SE
 | 
						|
		 *
 | 
						|
		 * I have no clue, why this was done this way.
 | 
						|
		 */
 | 
						|
		bool side = HasBit(image, 0);
 | 
						|
 | 
						|
		/* "dir" means the edge the pillars stand on */
 | 
						|
		DiagDirection dir = AxisToDiagDir(axis);
 | 
						|
		if (side != (axis == AXIS_Y)) dir = ReverseDiagDir(dir);
 | 
						|
 | 
						|
		/* Determine ground height under pillars */
 | 
						|
		int front_height = ti->z;
 | 
						|
		int back_height = ti->z;
 | 
						|
		GetSlopeZOnEdge(ti->tileh, dir, &front_height, &back_height);
 | 
						|
 | 
						|
		/* x and y size of bounding-box of pillars */
 | 
						|
		int w = (axis == AXIS_X ? 16 : 2);
 | 
						|
		int h = (axis == AXIS_X ? 2 : 16);
 | 
						|
		/* sprite position of back facing pillar */
 | 
						|
		int x_back = x - (axis == AXIS_X ? 0 : 9);
 | 
						|
		int y_back = y - (axis == AXIS_X ? 9 : 0);
 | 
						|
 | 
						|
		for (int cur_z = z_bridge; cur_z >= front_height || cur_z >= back_height; cur_z -= TILE_HEIGHT) {
 | 
						|
			/* Draw front facing pillar */
 | 
						|
			if (cur_z >= front_height) {
 | 
						|
				AddSortableSpriteToDraw(image, psid->pal, x, y, w, h, BB_HEIGHT_UNDER_BRIDGE - 5, cur_z, IsTransparencySet(TO_BRIDGES), 0, 0, -5);
 | 
						|
			}
 | 
						|
 | 
						|
			/* Draw back facing pillar, but not the highest part directly under the bridge-floor */
 | 
						|
			if (drawfarpillar && cur_z >= back_height && cur_z < z_bridge - TILE_HEIGHT) {
 | 
						|
				AddSortableSpriteToDraw(image, psid->pal, x_back, y_back, w, h, BB_HEIGHT_UNDER_BRIDGE - 5, cur_z, IsTransparencySet(TO_BRIDGES), 0, 0, -5);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Draws the trambits over an already drawn (lower end) of a bridge.
 | 
						|
 * @param x       the x of the bridge
 | 
						|
 * @param y       the y of the bridge
 | 
						|
 * @param z       the z of the bridge
 | 
						|
 * @param offset  number representing whether to level or sloped and the direction
 | 
						|
 * @param overlay do we want to still see the road?
 | 
						|
 * @param head    are we drawing bridge head?
 | 
						|
 */
 | 
						|
static void DrawBridgeTramBits(int x, int y, byte z, int offset, bool overlay, bool head)
 | 
						|
{
 | 
						|
	static const SpriteID tram_offsets[2][6] = { { 107, 108, 109, 110, 111, 112 }, { 4, 5, 15, 16, 17, 18 } };
 | 
						|
	static const SpriteID back_offsets[6]    =   {  95,  96,  99, 102, 100, 101 };
 | 
						|
	static const SpriteID front_offsets[6]   =   {  97,  98, 103, 106, 104, 105 };
 | 
						|
 | 
						|
	static const uint size_x[6] = {  1, 16, 16,  1, 16,  1 };
 | 
						|
	static const uint size_y[6] = { 16,  1,  1, 16,  1, 16 };
 | 
						|
	static const uint front_bb_offset_x[6] = { 15,  0,  0, 15,  0, 15 };
 | 
						|
	static const uint front_bb_offset_y[6] = {  0, 15, 15,  0, 15,  0 };
 | 
						|
 | 
						|
	/* The sprites under the vehicles are drawn as SpriteCombine. StartSpriteCombine() has already been called
 | 
						|
	 * The bounding boxes here are the same as for bridge front/roof */
 | 
						|
	if (head || !IsInvisibilitySet(TO_BRIDGES)) {
 | 
						|
		AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + tram_offsets[overlay][offset], PAL_NONE,
 | 
						|
			x, y, size_x[offset], size_y[offset], 0x28, z,
 | 
						|
			!head && IsTransparencySet(TO_BRIDGES));
 | 
						|
	}
 | 
						|
 | 
						|
	/* Do not draw catenary if it is set invisible */
 | 
						|
	if (!IsInvisibilitySet(TO_CATENARY)) {
 | 
						|
		AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + back_offsets[offset], PAL_NONE,
 | 
						|
			x, y, size_x[offset], size_y[offset], 0x28, z,
 | 
						|
			IsTransparencySet(TO_CATENARY));
 | 
						|
	}
 | 
						|
 | 
						|
	/* Start a new SpriteCombine for the front part */
 | 
						|
	EndSpriteCombine();
 | 
						|
	StartSpriteCombine();
 | 
						|
 | 
						|
	/* For sloped sprites the bounding box needs to be higher, as the pylons stop on a higher point */
 | 
						|
	if (!IsInvisibilitySet(TO_CATENARY)) {
 | 
						|
		AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + front_offsets[offset], PAL_NONE,
 | 
						|
			x, y, size_x[offset] + front_bb_offset_x[offset], size_y[offset] + front_bb_offset_y[offset], 0x28, z,
 | 
						|
			IsTransparencySet(TO_CATENARY), front_bb_offset_x[offset], front_bb_offset_y[offset]);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Draws a tunnel of bridge tile.
 | 
						|
 * For tunnels, this is rather simple, as you only needa draw the entrance.
 | 
						|
 * Bridges are a bit more complex. base_offset is where the sprite selection comes into play
 | 
						|
 * and it works a bit like a bitmask.<p> For bridge heads:
 | 
						|
 * @param ti TileInfo of the structure to draw
 | 
						|
 * <ul><li>Bit 0: direction</li>
 | 
						|
 * <li>Bit 1: northern or southern heads</li>
 | 
						|
 * <li>Bit 2: Set if the bridge head is sloped</li>
 | 
						|
 * <li>Bit 3 and more: Railtype Specific subset</li>
 | 
						|
 * </ul>
 | 
						|
 * Please note that in this code, "roads" are treated as railtype 1, whilst the real railtypes are 0, 2 and 3
 | 
						|
 */
 | 
						|
static void DrawTile_TunnelBridge(TileInfo *ti)
 | 
						|
{
 | 
						|
	SpriteID image;
 | 
						|
	TransportType transport_type = GetTunnelBridgeTransportType(ti->tile);
 | 
						|
	DiagDirection tunnelbridge_direction = GetTunnelBridgeDirection(ti->tile);
 | 
						|
 | 
						|
	if (IsTunnel(ti->tile)) {
 | 
						|
		/* Front view of tunnel bounding boxes:
 | 
						|
		 *
 | 
						|
		 *   122223  <- BB_Z_SEPARATOR
 | 
						|
		 *   1    3
 | 
						|
		 *   1    3                1,3 = empty helper BB
 | 
						|
		 *   1    3                  2 = SpriteCombine of tunnel-roof and catenary (tram & elrail)
 | 
						|
		 *
 | 
						|
		 */
 | 
						|
 | 
						|
		static const int _tunnel_BB[4][12] = {
 | 
						|
			/*  tunnnel-roof  |  Z-separator  | tram-catenary
 | 
						|
			 * w  h  bb_x bb_y| x   y   w   h |bb_x bb_y w h */
 | 
						|
			{  1,  0, -15, -14,  0, 15, 16,  1, 0, 1, 16, 15 }, // NE
 | 
						|
			{  0,  1, -14, -15, 15,  0,  1, 16, 1, 0, 15, 16 }, // SE
 | 
						|
			{  1,  0, -15, -14,  0, 15, 16,  1, 0, 1, 16, 15 }, // SW
 | 
						|
			{  0,  1, -14, -15, 15,  0,  1, 16, 1, 0, 15, 16 }, // NW
 | 
						|
		};
 | 
						|
		const int *BB_data = _tunnel_BB[tunnelbridge_direction];
 | 
						|
 | 
						|
		bool catenary = false;
 | 
						|
 | 
						|
		if (transport_type == TRANSPORT_RAIL) {
 | 
						|
			image = GetRailTypeInfo(GetRailType(ti->tile))->base_sprites.tunnel;
 | 
						|
		} else {
 | 
						|
			image = SPR_TUNNEL_ENTRY_REAR_ROAD;
 | 
						|
		}
 | 
						|
 | 
						|
		if (HasTunnelBridgeSnowOrDesert(ti->tile)) image += 32;
 | 
						|
 | 
						|
		image += tunnelbridge_direction * 2;
 | 
						|
		DrawGroundSprite(image, PAL_NONE);
 | 
						|
 | 
						|
		/* PBS debugging, draw reserved tracks darker */
 | 
						|
		if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && (transport_type == TRANSPORT_RAIL && HasTunnelBridgeReservation(ti->tile))) {
 | 
						|
			const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
 | 
						|
			DrawGroundSprite(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH);
 | 
						|
		}
 | 
						|
 | 
						|
		if (transport_type == TRANSPORT_ROAD) {
 | 
						|
			RoadTypes rts = GetRoadTypes(ti->tile);
 | 
						|
 | 
						|
			if (HasBit(rts, ROADTYPE_TRAM)) {
 | 
						|
				static const SpriteID tunnel_sprites[2][4] = { { 28, 78, 79, 27 }, {  5, 76, 77,  4 } };
 | 
						|
 | 
						|
				DrawGroundSprite(SPR_TRAMWAY_BASE + tunnel_sprites[rts - ROADTYPES_TRAM][tunnelbridge_direction], PAL_NONE);
 | 
						|
 | 
						|
				/* Do not draw wires if they are invisible */
 | 
						|
				if (!IsInvisibilitySet(TO_CATENARY)) {
 | 
						|
					catenary = true;
 | 
						|
					StartSpriteCombine();
 | 
						|
					AddSortableSpriteToDraw(SPR_TRAMWAY_TUNNEL_WIRES + tunnelbridge_direction, PAL_NONE, ti->x, ti->y, BB_data[10], BB_data[11], TILE_HEIGHT, ti->z, IsTransparencySet(TO_CATENARY), BB_data[8], BB_data[9], BB_Z_SEPARATOR);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		} else {
 | 
						|
			const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
 | 
						|
			if (rti->UsesOverlay()) {
 | 
						|
				SpriteID surface = GetCustomRailSprite(rti, ti->tile, RTSG_TUNNEL);
 | 
						|
				if (surface != 0) DrawGroundSprite(surface + tunnelbridge_direction, PAL_NONE);
 | 
						|
			}
 | 
						|
 | 
						|
			if (HasCatenaryDrawn(GetRailType(ti->tile))) {
 | 
						|
				/* Maybe draw pylons on the entry side */
 | 
						|
				DrawCatenary(ti);
 | 
						|
 | 
						|
				catenary = true;
 | 
						|
				StartSpriteCombine();
 | 
						|
				/* Draw wire above the ramp */
 | 
						|
				DrawCatenaryOnTunnel(ti);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		AddSortableSpriteToDraw(image + 1, PAL_NONE, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, BB_data[0], BB_data[1], TILE_HEIGHT, ti->z, false, BB_data[2], BB_data[3], BB_Z_SEPARATOR);
 | 
						|
 | 
						|
		if (catenary) EndSpriteCombine();
 | 
						|
 | 
						|
		/* Add helper BB for sprite sorting, that separate the tunnel from things beside of it */
 | 
						|
		AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, ti->x,              ti->y,              BB_data[6], BB_data[7], TILE_HEIGHT, ti->z);
 | 
						|
		AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, ti->x + BB_data[4], ti->y + BB_data[5], BB_data[6], BB_data[7], TILE_HEIGHT, ti->z);
 | 
						|
 | 
						|
		DrawBridgeMiddle(ti);
 | 
						|
	} else { // IsBridge(ti->tile)
 | 
						|
		const PalSpriteID *psid;
 | 
						|
		int base_offset;
 | 
						|
		bool ice = HasTunnelBridgeSnowOrDesert(ti->tile);
 | 
						|
 | 
						|
		if (transport_type == TRANSPORT_RAIL) {
 | 
						|
			base_offset = GetRailTypeInfo(GetRailType(ti->tile))->bridge_offset;
 | 
						|
			assert(base_offset != 8); // This one is used for roads
 | 
						|
		} else {
 | 
						|
			base_offset = 8;
 | 
						|
		}
 | 
						|
 | 
						|
		/* as the lower 3 bits are used for other stuff, make sure they are clear */
 | 
						|
		assert( (base_offset & 0x07) == 0x00);
 | 
						|
 | 
						|
		DrawFoundation(ti, GetBridgeFoundation(ti->tileh, DiagDirToAxis(tunnelbridge_direction)));
 | 
						|
 | 
						|
		/* HACK Wizardry to convert the bridge ramp direction into a sprite offset */
 | 
						|
		base_offset += (6 - tunnelbridge_direction) % 4;
 | 
						|
 | 
						|
		if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head
 | 
						|
 | 
						|
		/* Table number BRIDGE_PIECE_HEAD always refers to the bridge heads for any bridge type */
 | 
						|
		if (transport_type != TRANSPORT_WATER) {
 | 
						|
			psid = &GetBridgeSpriteTable(GetBridgeType(ti->tile), BRIDGE_PIECE_HEAD)[base_offset];
 | 
						|
		} else {
 | 
						|
			psid = _aqueduct_sprites + base_offset;
 | 
						|
		}
 | 
						|
 | 
						|
		if (!ice) {
 | 
						|
			DrawClearLandTile(ti, 3);
 | 
						|
		} else {
 | 
						|
			DrawGroundSprite(SPR_FLAT_SNOW_DESERT_TILE + _tileh_to_sprite[ti->tileh], PAL_NONE);
 | 
						|
		}
 | 
						|
 | 
						|
		/* draw ramp */
 | 
						|
 | 
						|
		/* Draw Trambits and PBS Reservation as SpriteCombine */
 | 
						|
		if (transport_type == TRANSPORT_ROAD || transport_type == TRANSPORT_RAIL) StartSpriteCombine();
 | 
						|
 | 
						|
		/* HACK set the height of the BB of a sloped ramp to 1 so a vehicle on
 | 
						|
		 * it doesn't disappear behind it
 | 
						|
		 */
 | 
						|
		/* Bridge heads are drawn solid no matter how invisibility/transparency is set */
 | 
						|
		AddSortableSpriteToDraw(psid->sprite, psid->pal, ti->x, ti->y, 16, 16, ti->tileh == SLOPE_FLAT ? 0 : 8, ti->z);
 | 
						|
 | 
						|
		if (transport_type == TRANSPORT_ROAD) {
 | 
						|
			RoadTypes rts = GetRoadTypes(ti->tile);
 | 
						|
 | 
						|
			if (HasBit(rts, ROADTYPE_TRAM)) {
 | 
						|
				uint offset = tunnelbridge_direction;
 | 
						|
				uint z = ti->z;
 | 
						|
				if (ti->tileh != SLOPE_FLAT) {
 | 
						|
					offset = (offset + 1) & 1;
 | 
						|
					z += TILE_HEIGHT;
 | 
						|
				} else {
 | 
						|
					offset += 2;
 | 
						|
				}
 | 
						|
				/* DrawBridgeTramBits() calls EndSpriteCombine() and StartSpriteCombine() */
 | 
						|
				DrawBridgeTramBits(ti->x, ti->y, z, offset, HasBit(rts, ROADTYPE_ROAD), true);
 | 
						|
			}
 | 
						|
			EndSpriteCombine();
 | 
						|
		} else if (transport_type == TRANSPORT_RAIL) {
 | 
						|
			const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
 | 
						|
			if (rti->UsesOverlay()) {
 | 
						|
				SpriteID surface = GetCustomRailSprite(rti, ti->tile, RTSG_BRIDGE);
 | 
						|
				if (surface != 0) {
 | 
						|
					if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) {
 | 
						|
						AddSortableSpriteToDraw(surface + ((DiagDirToAxis(tunnelbridge_direction) == AXIS_X) ? RTBO_X : RTBO_Y), PAL_NONE, ti->x, ti->y, 16, 16, 0, ti->z + 8);
 | 
						|
					} else {
 | 
						|
						AddSortableSpriteToDraw(surface + RTBO_SLOPE + tunnelbridge_direction, PAL_NONE, ti->x, ti->y, 16, 16, 8, ti->z);
 | 
						|
					}
 | 
						|
				}
 | 
						|
				/* Don't fallback to non-overlay sprite -- the spec states that
 | 
						|
				 * if an overlay is present then the bridge surface must be
 | 
						|
				 * present. */
 | 
						|
			} else if (_game_mode != GM_MENU &&_settings_client.gui.show_track_reservation && HasTunnelBridgeReservation(ti->tile)) {
 | 
						|
				if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) {
 | 
						|
					AddSortableSpriteToDraw(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + 8);
 | 
						|
				} else {
 | 
						|
					AddSortableSpriteToDraw(rti->base_sprites.single_sloped + tunnelbridge_direction, PALETTE_CRASH, ti->x, ti->y, 16, 16, 8, ti->z);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			EndSpriteCombine();
 | 
						|
			if (HasCatenaryDrawn(GetRailType(ti->tile))) {
 | 
						|
				DrawCatenary(ti);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		DrawBridgeMiddle(ti);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/** Compute bridge piece. Computes the bridge piece to display depending on the position inside the bridge.
 | 
						|
 * bridges pieces sequence (middle parts).
 | 
						|
 * Note that it is not covering the bridge heads, which are always referenced by the same sprite table.
 | 
						|
 * bridge len 1: BRIDGE_PIECE_NORTH
 | 
						|
 * bridge len 2: BRIDGE_PIECE_NORTH  BRIDGE_PIECE_SOUTH
 | 
						|
 * bridge len 3: BRIDGE_PIECE_NORTH  BRIDGE_PIECE_MIDDLE_ODD   BRIDGE_PIECE_SOUTH
 | 
						|
 * bridge len 4: BRIDGE_PIECE_NORTH  BRIDGE_PIECE_INNER_NORTH  BRIDGE_PIECE_INNER_SOUTH  BRIDGE_PIECE_SOUTH
 | 
						|
 * bridge len 5: BRIDGE_PIECE_NORTH  BRIDGE_PIECE_INNER_NORTH  BRIDGE_PIECE_MIDDLE_EVEN  BRIDGE_PIECE_INNER_SOUTH  BRIDGE_PIECE_SOUTH
 | 
						|
 * bridge len 6: BRIDGE_PIECE_NORTH  BRIDGE_PIECE_INNER_NORTH  BRIDGE_PIECE_INNER_SOUTH  BRIDGE_PIECE_INNER_NORTH  BRIDGE_PIECE_INNER_SOUTH  BRIDGE_PIECE_SOUTH
 | 
						|
 * bridge len 7: BRIDGE_PIECE_NORTH  BRIDGE_PIECE_INNER_NORTH  BRIDGE_PIECE_INNER_SOUTH  BRIDGE_PIECE_MIDDLE_ODD   BRIDGE_PIECE_INNER_NORTH  BRIDGE_PIECE_INNER_SOUTH  BRIDGE_PIECE_SOUTH
 | 
						|
 * #0 - always as first, #1 - always as last (if len>1)
 | 
						|
 * #2,#3 are to pair in order
 | 
						|
 * for odd bridges: #5 is going in the bridge middle if on even position, #4 on odd (counting from 0)
 | 
						|
 * @param north Northernmost tile of bridge
 | 
						|
 * @param south Southernmost tile of bridge
 | 
						|
 * @return Index of bridge piece
 | 
						|
 */
 | 
						|
static BridgePieces CalcBridgePiece(uint north, uint south)
 | 
						|
{
 | 
						|
	if (north == 1) {
 | 
						|
		return BRIDGE_PIECE_NORTH;
 | 
						|
	} else if (south == 1) {
 | 
						|
		return BRIDGE_PIECE_SOUTH;
 | 
						|
	} else if (north < south) {
 | 
						|
		return north & 1 ? BRIDGE_PIECE_INNER_SOUTH : BRIDGE_PIECE_INNER_NORTH;
 | 
						|
	} else if (north > south) {
 | 
						|
		return south & 1 ? BRIDGE_PIECE_INNER_NORTH : BRIDGE_PIECE_INNER_SOUTH;
 | 
						|
	} else {
 | 
						|
		return north & 1 ? BRIDGE_PIECE_MIDDLE_EVEN : BRIDGE_PIECE_MIDDLE_ODD;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void DrawBridgeMiddle(const TileInfo *ti)
 | 
						|
{
 | 
						|
	/* Sectional view of bridge bounding boxes:
 | 
						|
	 *
 | 
						|
	 *  1           2                                1,2 = SpriteCombine of Bridge front/(back&floor) and TramCatenary
 | 
						|
	 *  1           2                                  3 = empty helper BB
 | 
						|
	 *  1     7     2                                4,5 = pillars under higher bridges
 | 
						|
	 *  1 6 88888 6 2                                  6 = elrail-pylons
 | 
						|
	 *  1 6 88888 6 2                                  7 = elrail-wire
 | 
						|
	 *  1 6 88888 6 2  <- TILE_HEIGHT                  8 = rail-vehicle on bridge
 | 
						|
	 *  3333333333333  <- BB_Z_SEPARATOR
 | 
						|
	 *                 <- unused
 | 
						|
	 *    4       5    <- BB_HEIGHT_UNDER_BRIDGE
 | 
						|
	 *    4       5
 | 
						|
	 *    4       5
 | 
						|
	 *
 | 
						|
	 */
 | 
						|
 | 
						|
	/* Z position of the bridge sprites relative to bridge height (downwards) */
 | 
						|
	static const int BRIDGE_Z_START = 3;
 | 
						|
 | 
						|
	if (!IsBridgeAbove(ti->tile)) return;
 | 
						|
 | 
						|
	TileIndex rampnorth = GetNorthernBridgeEnd(ti->tile);
 | 
						|
	TileIndex rampsouth = GetSouthernBridgeEnd(ti->tile);
 | 
						|
	TransportType transport_type = GetTunnelBridgeTransportType(rampsouth);
 | 
						|
 | 
						|
	Axis axis = GetBridgeAxis(ti->tile);
 | 
						|
	BridgePieces piece = CalcBridgePiece(
 | 
						|
		GetTunnelBridgeLength(ti->tile, rampnorth) + 1,
 | 
						|
		GetTunnelBridgeLength(ti->tile, rampsouth) + 1
 | 
						|
	);
 | 
						|
 | 
						|
	const PalSpriteID *psid;
 | 
						|
	bool drawfarpillar;
 | 
						|
	if (transport_type != TRANSPORT_WATER) {
 | 
						|
		BridgeType type =  GetBridgeType(rampsouth);
 | 
						|
		drawfarpillar = !HasBit(GetBridgeSpec(type)->flags, 0);
 | 
						|
 | 
						|
		uint base_offset;
 | 
						|
		if (transport_type == TRANSPORT_RAIL) {
 | 
						|
			base_offset = GetRailTypeInfo(GetRailType(rampsouth))->bridge_offset;
 | 
						|
		} else {
 | 
						|
			base_offset = 8;
 | 
						|
		}
 | 
						|
 | 
						|
		psid = base_offset + GetBridgeSpriteTable(type, piece);
 | 
						|
	} else {
 | 
						|
		drawfarpillar = true;
 | 
						|
		psid = _aqueduct_sprites;
 | 
						|
	}
 | 
						|
 | 
						|
	if (axis != AXIS_X) psid += 4;
 | 
						|
 | 
						|
	int x = ti->x;
 | 
						|
	int y = ti->y;
 | 
						|
	uint bridge_z = GetBridgeHeight(rampsouth);
 | 
						|
	uint z = bridge_z - BRIDGE_Z_START;
 | 
						|
 | 
						|
	/* Add a bounding box, that separates the bridge from things below it. */
 | 
						|
	AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, x, y, 16, 16, 1, bridge_z - TILE_HEIGHT + BB_Z_SEPARATOR);
 | 
						|
 | 
						|
	/* Draw Trambits as SpriteCombine */
 | 
						|
	if (transport_type == TRANSPORT_ROAD || transport_type == TRANSPORT_RAIL) StartSpriteCombine();
 | 
						|
 | 
						|
	/* Draw floor and far part of bridge*/
 | 
						|
	if (!IsInvisibilitySet(TO_BRIDGES)) {
 | 
						|
		if (axis == AXIS_X) {
 | 
						|
			AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 16, 1, 0x28, z, IsTransparencySet(TO_BRIDGES), 0, 0, BRIDGE_Z_START);
 | 
						|
		} else {
 | 
						|
			AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 1, 16, 0x28, z, IsTransparencySet(TO_BRIDGES), 0, 0, BRIDGE_Z_START);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	psid++;
 | 
						|
 | 
						|
	if (transport_type == TRANSPORT_ROAD) {
 | 
						|
		RoadTypes rts = GetRoadTypes(rampsouth);
 | 
						|
 | 
						|
		if (HasBit(rts, ROADTYPE_TRAM)) {
 | 
						|
			/* DrawBridgeTramBits() calls EndSpriteCombine() and StartSpriteCombine() */
 | 
						|
			DrawBridgeTramBits(x, y, bridge_z, axis ^ 1, HasBit(rts, ROADTYPE_ROAD), false);
 | 
						|
		} else {
 | 
						|
			EndSpriteCombine();
 | 
						|
			StartSpriteCombine();
 | 
						|
		}
 | 
						|
	} else if (transport_type == TRANSPORT_RAIL) {
 | 
						|
		const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(rampsouth));
 | 
						|
		if (rti->UsesOverlay()) {
 | 
						|
			SpriteID surface = GetCustomRailSprite(rti, ti->tile, RTSG_BRIDGE);
 | 
						|
			if (surface != 0) {
 | 
						|
				AddSortableSpriteToDraw(surface + axis, PAL_NONE, x, y, 16, 16, 0, bridge_z, IsTransparencySet(TO_BRIDGES));
 | 
						|
			}
 | 
						|
		}
 | 
						|
		EndSpriteCombine();
 | 
						|
 | 
						|
		if (HasCatenaryDrawn(GetRailType(rampsouth))) {
 | 
						|
			DrawCatenaryOnBridge(ti);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* draw roof, the component of the bridge which is logically between the vehicle and the camera */
 | 
						|
	if (!IsInvisibilitySet(TO_BRIDGES)) {
 | 
						|
		if (axis == AXIS_X) {
 | 
						|
			y += 12;
 | 
						|
			if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 16, 4, 0x28, z, IsTransparencySet(TO_BRIDGES), 0, 3, BRIDGE_Z_START);
 | 
						|
		} else {
 | 
						|
			x += 12;
 | 
						|
			if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 4, 16, 0x28, z, IsTransparencySet(TO_BRIDGES), 3, 0, BRIDGE_Z_START);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* Draw TramFront as SpriteCombine */
 | 
						|
	if (transport_type == TRANSPORT_ROAD) EndSpriteCombine();
 | 
						|
 | 
						|
	/* Do not draw anything more if bridges are invisible */
 | 
						|
	if (IsInvisibilitySet(TO_BRIDGES)) return;
 | 
						|
 | 
						|
	psid++;
 | 
						|
	if (ti->z + 5 == z) {
 | 
						|
		/* draw poles below for small bridges */
 | 
						|
		if (psid->sprite != 0) {
 | 
						|
			SpriteID image = psid->sprite;
 | 
						|
			SpriteID pal   = psid->pal;
 | 
						|
			if (IsTransparencySet(TO_BRIDGES)) {
 | 
						|
				SetBit(image, PALETTE_MODIFIER_TRANSPARENT);
 | 
						|
				pal = PALETTE_TO_TRANSPARENT;
 | 
						|
			}
 | 
						|
 | 
						|
			DrawGroundSpriteAt(image, pal, x - ti->x, y - ti->y, z - ti->z);
 | 
						|
		}
 | 
						|
	} else if (_settings_client.gui.bridge_pillars) {
 | 
						|
		/* draw pillars below for high bridges */
 | 
						|
		DrawBridgePillars(psid, ti, axis, drawfarpillar, x, y, z);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static uint GetSlopeZ_TunnelBridge(TileIndex tile, uint x, uint y)
 | 
						|
{
 | 
						|
	uint z;
 | 
						|
	Slope tileh = GetTileSlope(tile, &z);
 | 
						|
 | 
						|
	x &= 0xF;
 | 
						|
	y &= 0xF;
 | 
						|
 | 
						|
	if (IsTunnel(tile)) {
 | 
						|
		uint pos = (DiagDirToAxis(GetTunnelBridgeDirection(tile)) == AXIS_X ? y : x);
 | 
						|
 | 
						|
		/* In the tunnel entrance? */
 | 
						|
		if (5 <= pos && pos <= 10) return z;
 | 
						|
	} else { // IsBridge(tile)
 | 
						|
		DiagDirection dir = GetTunnelBridgeDirection(tile);
 | 
						|
		uint pos = (DiagDirToAxis(dir) == AXIS_X ? y : x);
 | 
						|
 | 
						|
		z += ApplyFoundationToSlope(GetBridgeFoundation(tileh, DiagDirToAxis(dir)), &tileh);
 | 
						|
 | 
						|
		/* On the bridge ramp? */
 | 
						|
		if (5 <= pos && pos <= 10) {
 | 
						|
			uint delta;
 | 
						|
 | 
						|
			if (tileh != SLOPE_FLAT) return z + TILE_HEIGHT;
 | 
						|
 | 
						|
			switch (dir) {
 | 
						|
				default: NOT_REACHED();
 | 
						|
				case DIAGDIR_NE: delta = (TILE_SIZE - 1 - x) / 2; break;
 | 
						|
				case DIAGDIR_SE: delta = y / 2; break;
 | 
						|
				case DIAGDIR_SW: delta = x / 2; break;
 | 
						|
				case DIAGDIR_NW: delta = (TILE_SIZE - 1 - y) / 2; break;
 | 
						|
			}
 | 
						|
			return z + 1 + delta;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return z + GetPartialZ(x, y, tileh);
 | 
						|
}
 | 
						|
 | 
						|
static Foundation GetFoundation_TunnelBridge(TileIndex tile, Slope tileh)
 | 
						|
{
 | 
						|
	return IsTunnel(tile) ? FOUNDATION_NONE : GetBridgeFoundation(tileh, DiagDirToAxis(GetTunnelBridgeDirection(tile)));
 | 
						|
}
 | 
						|
 | 
						|
static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td)
 | 
						|
{
 | 
						|
	TransportType tt = GetTunnelBridgeTransportType(tile);
 | 
						|
 | 
						|
	if (IsTunnel(tile)) {
 | 
						|
		td->str = (tt == TRANSPORT_RAIL) ? STR_LAI_TUNNEL_DESCRIPTION_RAILROAD : STR_LAI_TUNNEL_DESCRIPTION_ROAD;
 | 
						|
	} else { // IsBridge(tile)
 | 
						|
		td->str = (tt == TRANSPORT_WATER) ? STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT : GetBridgeSpec(GetBridgeType(tile))->transport_name[tt];
 | 
						|
	}
 | 
						|
	td->owner[0] = GetTileOwner(tile);
 | 
						|
 | 
						|
	Owner road_owner = INVALID_OWNER;
 | 
						|
	Owner tram_owner = INVALID_OWNER;
 | 
						|
	RoadTypes rts = GetRoadTypes(tile);
 | 
						|
	if (HasBit(rts, ROADTYPE_ROAD)) road_owner = GetRoadOwner(tile, ROADTYPE_ROAD);
 | 
						|
	if (HasBit(rts, ROADTYPE_TRAM)) tram_owner = GetRoadOwner(tile, ROADTYPE_TRAM);
 | 
						|
 | 
						|
	/* Is there a mix of owners? */
 | 
						|
	if ((tram_owner != INVALID_OWNER && tram_owner != td->owner[0]) ||
 | 
						|
			(road_owner != INVALID_OWNER && road_owner != td->owner[0])) {
 | 
						|
		uint i = 1;
 | 
						|
		if (road_owner != INVALID_OWNER) {
 | 
						|
			td->owner_type[i] = STR_LAND_AREA_INFORMATION_ROAD_OWNER;
 | 
						|
			td->owner[i] = road_owner;
 | 
						|
			i++;
 | 
						|
		}
 | 
						|
		if (tram_owner != INVALID_OWNER) {
 | 
						|
			td->owner_type[i] = STR_LAND_AREA_INFORMATION_TRAM_OWNER;
 | 
						|
			td->owner[i] = tram_owner;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static void TileLoop_TunnelBridge(TileIndex tile)
 | 
						|
{
 | 
						|
	bool snow_or_desert = HasTunnelBridgeSnowOrDesert(tile);
 | 
						|
	switch (_settings_game.game_creation.landscape) {
 | 
						|
		case LT_ARCTIC:
 | 
						|
			if (snow_or_desert != (GetTileZ(tile) > GetSnowLine())) {
 | 
						|
				SetTunnelBridgeSnowOrDesert(tile, !snow_or_desert);
 | 
						|
				MarkTileDirtyByTile(tile);
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case LT_TROPIC:
 | 
						|
			if (GetTropicZone(tile) == TROPICZONE_DESERT && !snow_or_desert) {
 | 
						|
				SetTunnelBridgeSnowOrDesert(tile, true);
 | 
						|
				MarkTileDirtyByTile(tile);
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		default:
 | 
						|
			break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static TrackStatus GetTileTrackStatus_TunnelBridge(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
 | 
						|
{
 | 
						|
	TransportType transport_type = GetTunnelBridgeTransportType(tile);
 | 
						|
	if (transport_type != mode || (transport_type == TRANSPORT_ROAD && (GetRoadTypes(tile) & sub_mode) == 0)) return 0;
 | 
						|
 | 
						|
	DiagDirection dir = GetTunnelBridgeDirection(tile);
 | 
						|
	if (side != INVALID_DIAGDIR && side != ReverseDiagDir(dir)) return 0;
 | 
						|
	return CombineTrackStatus(TrackBitsToTrackdirBits(DiagDirToDiagTrackBits(dir)), TRACKDIR_BIT_NONE);
 | 
						|
}
 | 
						|
 | 
						|
static void ChangeTileOwner_TunnelBridge(TileIndex tile, Owner old_owner, Owner new_owner)
 | 
						|
{
 | 
						|
	for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) {
 | 
						|
		/* Update all roadtypes, no matter if they are present */
 | 
						|
		if (GetRoadOwner(tile, rt) == old_owner) {
 | 
						|
			SetRoadOwner(tile, rt, new_owner == INVALID_OWNER ? OWNER_NONE : new_owner);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (!IsTileOwner(tile, old_owner)) return;
 | 
						|
 | 
						|
	if (new_owner != INVALID_OWNER) {
 | 
						|
		SetTileOwner(tile, new_owner);
 | 
						|
	} else {
 | 
						|
		if (DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR).Failed()) {
 | 
						|
			/* When clearing the bridge/tunnel failed there are still vehicles on/in
 | 
						|
			 * the bridge/tunnel. As all *our* vehicles are already removed, they
 | 
						|
			 * must be of another owner. Therefore this can't be rail tunnel/bridge.
 | 
						|
			 * In that case we can safely reassign the ownership to OWNER_NONE. */
 | 
						|
			assert(GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL);
 | 
						|
			SetTileOwner(tile, OWNER_NONE);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static const byte _tunnel_fractcoord_1[4]    = {0x8E, 0x18, 0x81, 0xE8};
 | 
						|
static const byte _tunnel_fractcoord_2[4]    = {0x81, 0x98, 0x87, 0x38};
 | 
						|
static const byte _tunnel_fractcoord_3[4]    = {0x82, 0x88, 0x86, 0x48};
 | 
						|
static const byte _exit_tunnel_track[4]      = {1, 2, 1, 2};
 | 
						|
 | 
						|
/** Get the trackdir of the exit of a tunnel */
 | 
						|
static const Trackdir _road_exit_tunnel_state[DIAGDIR_END] = {
 | 
						|
	TRACKDIR_X_SW, TRACKDIR_Y_NW, TRACKDIR_X_NE, TRACKDIR_Y_SE
 | 
						|
};
 | 
						|
static const byte _road_exit_tunnel_frame[4] = {2, 7, 9, 4};
 | 
						|
 | 
						|
static const byte _tunnel_fractcoord_4[4]    = {0x52, 0x85, 0x98, 0x29};
 | 
						|
static const byte _tunnel_fractcoord_5[4]    = {0x92, 0x89, 0x58, 0x25};
 | 
						|
static const byte _tunnel_fractcoord_6[4]    = {0x92, 0x89, 0x56, 0x45};
 | 
						|
static const byte _tunnel_fractcoord_7[4]    = {0x52, 0x85, 0x96, 0x49};
 | 
						|
 | 
						|
static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y)
 | 
						|
{
 | 
						|
	int z = GetSlopeZ(x, y) - v->z_pos;
 | 
						|
 | 
						|
	if (abs(z) > 2) return VETSB_CANNOT_ENTER;
 | 
						|
	const DiagDirection dir = GetTunnelBridgeDirection(tile);
 | 
						|
 | 
						|
	if (IsTunnel(tile)) {
 | 
						|
		byte fc;
 | 
						|
		DiagDirection vdir;
 | 
						|
 | 
						|
		if (v->type == VEH_TRAIN) {
 | 
						|
			Train *t = Train::From(v);
 | 
						|
			fc = (x & 0xF) + (y << 4);
 | 
						|
 | 
						|
			vdir = DirToDiagDir(t->direction);
 | 
						|
 | 
						|
			if (t->track != TRACK_BIT_WORMHOLE && dir == vdir) {
 | 
						|
				if (t->IsFrontEngine() && fc == _tunnel_fractcoord_1[dir]) {
 | 
						|
					if (!PlayVehicleSound(t, VSE_TUNNEL) && RailVehInfo(t->engine_type)->engclass == 0) {
 | 
						|
						SndPlayVehicleFx(SND_05_TRAIN_THROUGH_TUNNEL, v);
 | 
						|
					}
 | 
						|
					return VETSB_CONTINUE;
 | 
						|
				}
 | 
						|
				if (fc == _tunnel_fractcoord_2[dir]) {
 | 
						|
					t->tile = tile;
 | 
						|
					t->track = TRACK_BIT_WORMHOLE;
 | 
						|
					t->vehstatus |= VS_HIDDEN;
 | 
						|
					return VETSB_ENTERED_WORMHOLE;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			if (dir == ReverseDiagDir(vdir) && fc == _tunnel_fractcoord_3[dir] && z == 0) {
 | 
						|
				/* We're at the tunnel exit ?? */
 | 
						|
				t->tile = tile;
 | 
						|
				t->track = (TrackBits)_exit_tunnel_track[dir];
 | 
						|
				assert(t->track);
 | 
						|
				t->vehstatus &= ~VS_HIDDEN;
 | 
						|
				return VETSB_ENTERED_WORMHOLE;
 | 
						|
			}
 | 
						|
		} else if (v->type == VEH_ROAD) {
 | 
						|
			RoadVehicle *rv = RoadVehicle::From(v);
 | 
						|
			fc = (x & 0xF) + (y << 4);
 | 
						|
			vdir = DirToDiagDir(v->direction);
 | 
						|
 | 
						|
			/* Enter tunnel? */
 | 
						|
			if (rv->state != RVSB_WORMHOLE && dir == vdir) {
 | 
						|
				if (fc == _tunnel_fractcoord_4[dir] ||
 | 
						|
						fc == _tunnel_fractcoord_5[dir]) {
 | 
						|
					rv->tile = tile;
 | 
						|
					rv->state = RVSB_WORMHOLE;
 | 
						|
					rv->vehstatus |= VS_HIDDEN;
 | 
						|
					return VETSB_ENTERED_WORMHOLE;
 | 
						|
				} else {
 | 
						|
					return VETSB_CONTINUE;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			if (dir == ReverseDiagDir(vdir) && (
 | 
						|
						/* We're at the tunnel exit ?? */
 | 
						|
						fc == _tunnel_fractcoord_6[dir] ||
 | 
						|
						fc == _tunnel_fractcoord_7[dir]
 | 
						|
					) &&
 | 
						|
					z == 0) {
 | 
						|
				rv->tile = tile;
 | 
						|
				rv->state = _road_exit_tunnel_state[dir];
 | 
						|
				rv->frame = _road_exit_tunnel_frame[dir];
 | 
						|
				rv->vehstatus &= ~VS_HIDDEN;
 | 
						|
				return VETSB_ENTERED_WORMHOLE;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	} else { // IsBridge(tile)
 | 
						|
 | 
						|
		if (v->IsPrimaryVehicle() && v->type != VEH_SHIP) {
 | 
						|
			/* modify speed of vehicle */
 | 
						|
			uint16 spd = GetBridgeSpec(GetBridgeType(tile))->speed;
 | 
						|
 | 
						|
			if (v->type == VEH_ROAD) spd *= 2;
 | 
						|
			if (v->cur_speed > spd) v->cur_speed = spd;
 | 
						|
		}
 | 
						|
 | 
						|
		if (DirToDiagDir(v->direction) == dir) {
 | 
						|
			switch (dir) {
 | 
						|
				default: NOT_REACHED();
 | 
						|
				case DIAGDIR_NE: if ((x & 0xF) != 0)             return VETSB_CONTINUE; break;
 | 
						|
				case DIAGDIR_SE: if ((y & 0xF) != TILE_SIZE - 1) return VETSB_CONTINUE; break;
 | 
						|
				case DIAGDIR_SW: if ((x & 0xF) != TILE_SIZE - 1) return VETSB_CONTINUE; break;
 | 
						|
				case DIAGDIR_NW: if ((y & 0xF) != 0)             return VETSB_CONTINUE; break;
 | 
						|
			}
 | 
						|
			switch (v->type) {
 | 
						|
				case VEH_TRAIN: {
 | 
						|
					Train *t = Train::From(v);
 | 
						|
					t->track = TRACK_BIT_WORMHOLE;
 | 
						|
					ClrBit(t->flags, VRF_GOINGUP);
 | 
						|
					ClrBit(t->flags, VRF_GOINGDOWN);
 | 
						|
				} break;
 | 
						|
 | 
						|
				case VEH_ROAD:
 | 
						|
					RoadVehicle::From(v)->state = RVSB_WORMHOLE;
 | 
						|
					break;
 | 
						|
 | 
						|
				case VEH_SHIP:
 | 
						|
					Ship::From(v)->state = TRACK_BIT_WORMHOLE;
 | 
						|
					break;
 | 
						|
 | 
						|
				default: NOT_REACHED();
 | 
						|
			}
 | 
						|
			return VETSB_ENTERED_WORMHOLE;
 | 
						|
		} else if (DirToDiagDir(v->direction) == ReverseDiagDir(dir)) {
 | 
						|
			v->tile = tile;
 | 
						|
			switch (v->type) {
 | 
						|
				case VEH_TRAIN: {
 | 
						|
					Train *t = Train::From(v);
 | 
						|
					if (t->track == TRACK_BIT_WORMHOLE) {
 | 
						|
						t->track = (DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y);
 | 
						|
						return VETSB_ENTERED_WORMHOLE;
 | 
						|
					}
 | 
						|
				} break;
 | 
						|
 | 
						|
				case VEH_ROAD: {
 | 
						|
					RoadVehicle *rv = RoadVehicle::From(v);
 | 
						|
					if (rv->state == RVSB_WORMHOLE) {
 | 
						|
						rv->state = _road_exit_tunnel_state[dir];
 | 
						|
						rv->frame = 0;
 | 
						|
						return VETSB_ENTERED_WORMHOLE;
 | 
						|
					}
 | 
						|
				} break;
 | 
						|
 | 
						|
				case VEH_SHIP: {
 | 
						|
					Ship *ship = Ship::From(v);
 | 
						|
					if (ship->state == TRACK_BIT_WORMHOLE) {
 | 
						|
						ship->state = (DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y);
 | 
						|
						return VETSB_ENTERED_WORMHOLE;
 | 
						|
					}
 | 
						|
				} break;
 | 
						|
 | 
						|
				default: NOT_REACHED();
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return VETSB_CONTINUE;
 | 
						|
}
 | 
						|
 | 
						|
static CommandCost TerraformTile_TunnelBridge(TileIndex tile, DoCommandFlag flags, uint z_new, Slope tileh_new)
 | 
						|
{
 | 
						|
	if (_settings_game.construction.build_on_slopes && AutoslopeEnabled() && IsBridge(tile) && GetTunnelBridgeTransportType(tile) != TRANSPORT_WATER) {
 | 
						|
		DiagDirection direction = GetTunnelBridgeDirection(tile);
 | 
						|
		Axis axis = DiagDirToAxis(direction);
 | 
						|
		CommandCost res;
 | 
						|
		uint z_old;
 | 
						|
		Slope tileh_old = GetTileSlope(tile, &z_old);
 | 
						|
 | 
						|
		/* Check if new slope is valid for bridges in general (so we can safely call GetBridgeFoundation()) */
 | 
						|
		if ((direction == DIAGDIR_NW) || (direction == DIAGDIR_NE)) {
 | 
						|
			CheckBridgeSlopeSouth(axis, &tileh_old, &z_old);
 | 
						|
			res = CheckBridgeSlopeSouth(axis, &tileh_new, &z_new);
 | 
						|
		} else {
 | 
						|
			CheckBridgeSlopeNorth(axis, &tileh_old, &z_old);
 | 
						|
			res = CheckBridgeSlopeNorth(axis, &tileh_new, &z_new);
 | 
						|
		}
 | 
						|
 | 
						|
		/* Surface slope is valid and remains unchanged? */
 | 
						|
		if (res.Succeeded() && (z_old == z_new) && (tileh_old == tileh_new)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
 | 
						|
	}
 | 
						|
 | 
						|
	return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | 
						|
}
 | 
						|
 | 
						|
extern const TileTypeProcs _tile_type_tunnelbridge_procs = {
 | 
						|
	DrawTile_TunnelBridge,           // draw_tile_proc
 | 
						|
	GetSlopeZ_TunnelBridge,          // get_slope_z_proc
 | 
						|
	ClearTile_TunnelBridge,          // clear_tile_proc
 | 
						|
	NULL,                            // add_accepted_cargo_proc
 | 
						|
	GetTileDesc_TunnelBridge,        // get_tile_desc_proc
 | 
						|
	GetTileTrackStatus_TunnelBridge, // get_tile_track_status_proc
 | 
						|
	NULL,                            // click_tile_proc
 | 
						|
	NULL,                            // animate_tile_proc
 | 
						|
	TileLoop_TunnelBridge,           // tile_loop_clear
 | 
						|
	ChangeTileOwner_TunnelBridge,    // change_tile_owner_clear
 | 
						|
	NULL,                            // add_produced_cargo_proc
 | 
						|
	VehicleEnter_TunnelBridge,       // vehicle_enter_tile_proc
 | 
						|
	GetFoundation_TunnelBridge,      // get_foundation_proc
 | 
						|
	TerraformTile_TunnelBridge,      // terraform_tile_proc
 | 
						|
};
 |