43 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /** @file elrail_func.h header file for electrified rail specific functions */
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| 
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| #ifndef ELRAIL_FUNC_H
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| #define ELRAIL_FUNC_H
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| 
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| #include "rail.h"
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| #include "transparency.h"
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| #include "tile_cmd.h"
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| #include "settings_type.h"
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| 
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| /**
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|  * Test if a rail type has catenary
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|  * @param rt Rail type to test
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|  */
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| static inline bool HasCatenary(RailType rt)
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| {
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| 	return HasBit(GetRailTypeInfo(rt)->flags, RTF_CATENARY);
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| }
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| 
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| /**
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|  * Test if we should draw rail catenary
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|  * @param rt Rail type to test
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|  */
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| static inline bool HasCatenaryDrawn(RailType rt)
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| {
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| 	return HasCatenary(rt) && !IsInvisibilitySet(TO_CATENARY) && !_settings_game.vehicle.disable_elrails;
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| }
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| 
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| /**
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|  * Draws overhead wires and pylons for electric railways.
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|  * @param ti The TileInfo struct of the tile being drawn
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|  * @see DrawCatenaryRailway
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|  */
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| void DrawCatenary(const TileInfo *ti);
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| void DrawCatenaryOnTunnel(const TileInfo *ti);
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| void DrawCatenaryOnBridge(const TileInfo *ti);
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| 
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| bool SettingsDisableElrail(int32 p1); ///< _settings_game.disable_elrail callback
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| 
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| #endif /* ELRAIL_FUNC_H */
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