646 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			646 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "hal.h"
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#include "variables.h"
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#include "string.h"
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#include "table/strings.h"
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#include "gfx.h"
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#include "gui.h"
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#include "functions.h"
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#include "macros.h"
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#include <direct.h>
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#include <unistd.h>
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#include <sys/stat.h>
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#include <stdlib.h>
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#include <time.h>
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#include <dos.h>
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#define INCL_WIN
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#define INCL_WINCLIPBOARD
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#include <os2.h>
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#include <i86.h>
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static inline int strcasecmp(const char* s1, const char* s2)
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{
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	return stricmp(s1, s2);
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}
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static char *_fios_path;
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static char *_fios_save_path;
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static char *_fios_scn_path;
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static FiosItem *_fios_items;
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static int _fios_count, _fios_alloc;
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static FiosItem *FiosAlloc(void)
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{
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	if (_fios_count == _fios_alloc) {
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		_fios_alloc += 256;
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		_fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem));
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	}
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	return &_fios_items[_fios_count++];
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}
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int compare_FiosItems(const void *a, const void *b)
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{
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	const FiosItem *da = (const FiosItem *)a;
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	const FiosItem *db = (const FiosItem *)b;
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	int r;
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	if (_savegame_sort_order & SORT_BY_NAME) {
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		r = strcasecmp(da->title, db->title);
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	} else {
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		r = da->mtime < db->mtime ? -1 : 1;
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	}
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	if (_savegame_sort_order & SORT_DESCENDING) r = -r;
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	return r;
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}
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static void append_path(char *out, const char *path, const char *file)
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{
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	if (path[2] == '\\' && path[3] == '\0')
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		sprintf(out, "%s%s", path, file);
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	else
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		sprintf(out, "%s\\%s", path, file);
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}
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// Get a list of savegames
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FiosItem *FiosGetSavegameList(int *num, int mode)
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{
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	FiosItem *fios;
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	DIR *dir;
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	struct dirent *dirent;
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	struct stat sb;
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	int sort_start;
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	char filename[MAX_PATH];
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	if (_fios_save_path == NULL) {
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		_fios_save_path = malloc(MAX_PATH);
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		strcpy(_fios_save_path, _path.save_dir);
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	}
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	_fios_path = _fios_save_path;
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	// Parent directory, only if not of the type C:\.
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	if (_fios_path[3] != '\0') {
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		fios = FiosAlloc();
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		fios->type = FIOS_TYPE_PARENT;
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		fios->mtime = 0;
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		strcpy(fios->name, "..");
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		strcpy(fios->title, ".. (Parent directory)");
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	}
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	// Show subdirectories first
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	dir = opendir(_fios_path);
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	if (dir != NULL) {
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		while ((dirent = readdir(dir)) != NULL) {
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			append_path(filename, _fios_path, dirent->d_name);
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			if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) &&
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					strcmp(dirent->d_name, ".") != 0 &&
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					strcmp(dirent->d_name, "..") != 0) {
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				fios = FiosAlloc();
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				fios->type = FIOS_TYPE_DIR;
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				fios->mtime = 0;
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				ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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				snprintf(fios->title, lengthof(fios->title), "%s\\ (Directory)", FS2OTTD(dirent->d_name));
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				str_validate(fios->title);
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			}
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		}
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		closedir(dir);
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	}
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	{
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		/* XXX ugly global variables ... */
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		byte order = _savegame_sort_order;
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		_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
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		qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
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		_savegame_sort_order = order;
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	}
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	// this is where to start sorting
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	sort_start = _fios_count;
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	/* Show savegame files
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	 * .SAV OpenTTD saved game
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	 * .SS1 Transport Tycoon Deluxe preset game
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	 * .SV1 Transport Tycoon Deluxe (Patch) saved game
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	 * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game
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	 */
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	dir = opendir(_fios_path);
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	if (dir != NULL) {
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		while ((dirent = readdir(dir)) != NULL) {
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			char *t;
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			append_path(filename, _fios_path, dirent->d_name);
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			if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue;
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			t = strrchr(dirent->d_name, '.');
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			if (t == NULL) continue;
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			if (strcasecmp(t, ".sav") == 0) { // OpenTTD
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				fios = FiosAlloc();
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				fios->type = FIOS_TYPE_FILE;
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				fios->mtime = sb.st_mtime;
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				ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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				*t = '\0'; // strip extension
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				ttd_strlcpy(fios->title, FS2OTTD(dirent->d_name), lengthof(fios->title));
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				str_validate(fios->title);
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			} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
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				if (strcasecmp(t, ".ss1") == 0 ||
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						strcasecmp(t, ".sv1") == 0 ||
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						strcasecmp(t, ".sv2") == 0) { // TTDLX(Patch)
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					fios = FiosAlloc();
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					fios->type = FIOS_TYPE_OLDFILE;
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					fios->mtime = sb.st_mtime;
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					ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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					GetOldSaveGameName(fios->title, filename);
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				}
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			}
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		}
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		closedir(dir);
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	}
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	qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
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	// Drives
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	{
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		uint save;
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		uint disk;
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		uint total;
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		/* save original drive */
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		_dos_getdrive(&save);
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		/* get available drive letters */
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		for (disk = 1; disk < 27; ++disk) {
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			uint disk2;
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			_dos_setdrive(disk, &total);
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			_dos_getdrive(&disk2);
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			if (disk == disk2) {
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				fios = FiosAlloc();
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				fios->type = FIOS_TYPE_DRIVE;
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				sprintf(fios->name, "%c:", 'A' + disk - 1);
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				sprintf(fios->title, "%c:", 'A' + disk - 1);
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			}
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		}
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		_dos_setdrive(save, &total);
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	}
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	*num = _fios_count;
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	return _fios_items;
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}
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// Get a list of scenarios
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FiosItem *FiosGetScenarioList(int *num, int mode)
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{
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	FiosItem *fios;
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	DIR *dir;
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	struct dirent *dirent;
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	struct stat sb;
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	int sort_start;
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	char filename[MAX_PATH];
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	if (_fios_scn_path == NULL) {
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		_fios_scn_path = malloc(MAX_PATH);
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		strcpy(_fios_scn_path, _path.scenario_dir);
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	}
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	_fios_path = _fios_scn_path;
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	// Parent directory, only if not of the type C:\.
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	if (_fios_path[3] != '\0' && mode != SLD_NEW_GAME) {
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		fios = FiosAlloc();
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		fios->type = FIOS_TYPE_PARENT;
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		fios->mtime = 0;
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		strcpy(fios->title, ".. (Parent directory)");
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	}
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	// Show subdirectories first
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	dir = opendir(_fios_path);
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	if (dir != NULL) {
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		while ((dirent = readdir(dir)) != NULL) {
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			append_path(filename, _fios_path, dirent->d_name);
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			if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) &&
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					strcmp(dirent->d_name, ".") != 0 &&
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					strcmp(dirent->d_name, "..") != 0) {
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				fios = FiosAlloc();
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				fios->type = FIOS_TYPE_DIR;
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				fios->mtime = 0;
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				ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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				snprintf(fios->title, lengthof(fios->title), "%s\\ (Directory)", FS2OTTD(dirent->d_name));
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				str_validate(fios->title);
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			}
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		}
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		closedir(dir);
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	}
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	{
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		/* XXX ugly global variables ... */
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		byte order = _savegame_sort_order;
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		_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
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		qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
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		_savegame_sort_order = order;
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	}
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	// this is where to start sorting
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	sort_start = _fios_count;
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	/* Show scenario files
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	 * .SCN OpenTTD style scenario file
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	 * .SV0 Transport Tycoon Deluxe (Patch) scenario
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	 * .SS0 Transport Tycoon Deluxe preset scenario
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	 */
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	dir = opendir(_fios_path);
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	if (dir != NULL) {
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		while ((dirent = readdir(dir)) != NULL) {
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			char *t;
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			append_path(filename, _fios_path, dirent->d_name);
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			if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue;
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			t = strrchr(dirent->d_name, '.');
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			if (t == NULL) continue;
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			if (strcasecmp(t, ".scn") == 0) { // OpenTTD
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				fios = FiosAlloc();
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				fios->type = FIOS_TYPE_SCENARIO;
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				fios->mtime = sb.st_mtime;
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				ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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				*t = '\0'; // strip extension
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				ttd_strlcpy(fios->title, FS2OTTD(dirent->d_name), lengthof(fios->title));
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				str_validate(fios->title);
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			} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO ||
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					mode == SLD_NEW_GAME) {
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				if (strcasecmp(t, ".sv0") == 0 ||
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						strcasecmp(t, ".ss0") == 0) { // TTDLX(Patch)
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					fios = FiosAlloc();
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					fios->type = FIOS_TYPE_OLD_SCENARIO;
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					fios->mtime = sb.st_mtime;
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					GetOldScenarioGameName(fios->title, filename);
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					ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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				}
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			}
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		}
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		closedir(dir);
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	}
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	qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
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	// Drives
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	if (mode != SLD_NEW_GAME) {
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		unsigned save, disk, disk2, total;
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		/* save original drive */
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		_dos_getdrive(&save);
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		/* get available drive letters */
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		for (disk = 1; disk < 27; ++disk) {
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			_dos_setdrive(disk, &total);
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			_dos_getdrive(&disk2);
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			if (disk == disk2) {
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				fios = FiosAlloc();
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				fios->type = FIOS_TYPE_DRIVE;
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				sprintf(fios->name, "%c:", 'A' + disk - 1);
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				sprintf(fios->title, "%c:", 'A' + disk - 1);
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			}
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		}
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		_dos_setdrive(save, &total);
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	}
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	*num = _fios_count;
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	return _fios_items;
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}
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// Free the list of savegames
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void FiosFreeSavegameList(void)
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{
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	free(_fios_items);
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	_fios_items = NULL;
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	_fios_alloc = _fios_count = 0;
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}
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// Browse to
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char *FiosBrowseTo(const FiosItem *item)
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{
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	char *path = _fios_path;
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	char *s;
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	switch (item->type) {
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		case FIOS_TYPE_DRIVE:
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			sprintf(path, "%c:\\", item->title[0]);
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			break;
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		case FIOS_TYPE_PARENT:
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			s = strrchr(path, '\\');
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			if (s != path + 2)
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				s[0] = '\0';
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			else
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				s[1] = '\0';
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			break;
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		case FIOS_TYPE_DIR:
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			if (path[3] != '\0') strcat(path, "\\");
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			strcat(path, item->name);
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			break;
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		case FIOS_TYPE_DIRECT:
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			sprintf(path, "%s\\", item->name);
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			s = strrchr(path, '\\');
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			if (s[1] == '\0') s[0] = '\0'; // strip trailing slash
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			break;
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		case FIOS_TYPE_FILE:
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		case FIOS_TYPE_OLDFILE:
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		case FIOS_TYPE_SCENARIO:
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		case FIOS_TYPE_OLD_SCENARIO: {
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			static char str_buffr[512];
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			sprintf(str_buffr, "%s\\%s", path, item->name);
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			return str_buffr;
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		}
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	}
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	return NULL;
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}
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/**
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 * Get descriptive texts. Returns the path and free space
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 * left on the device
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 * @param path string describing the path
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 * @param tfs total free space in megabytes, optional (can be NULL)
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 * @return StringID describing the path (free space or failure)
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 */
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StringID FiosGetDescText(const char **path, uint32 *tot)
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{
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	struct diskfree_t free;
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	char drive;
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	*path = _fios_path;
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	drive = *path[0] - 'A' + 1;
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	if (tot != NULL && _getdiskfree(drive, &free) == 0) {
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		*tot = free.avail_clusters * free.sectors_per_cluster * free.bytes_per_sector;
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		return STR_4005_BYTES_FREE;
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	}
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	return STR_4006_UNABLE_TO_READ_DRIVE;
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}
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void FiosMakeSavegameName(char *buf, const char *name, size_t size)
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{
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	const char* extension;
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	const char* period;
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	if (_game_mode == GM_EDITOR)
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		extension = ".scn";
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	else
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		extension = ".sav";
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	// Don't append the extension, if it is already there
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	period = strrchr(name, '.');
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	if (period != NULL && strcasecmp(period, extension) == 0) extension = "";
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	snprintf(buf, size, "%s\\%s%s", _fios_path, name, extension);
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}
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bool FiosDelete(const char *name)
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{
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	char path[512];
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	FiosMakeSavegameName(path, name, sizeof(path));
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	return unlink(path) == 0;
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}
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bool FileExists(const char *filename)
 | 
						|
{
 | 
						|
	return access(filename, 0) == 0;
 | 
						|
}
 | 
						|
 | 
						|
static int LanguageCompareFunc(const void *a, const void *b)
 | 
						|
{
 | 
						|
	return strcmp(*(const char* const *)a, *(const char* const *)b);
 | 
						|
}
 | 
						|
 | 
						|
int GetLanguageList(char **languages, int max)
 | 
						|
{
 | 
						|
	DIR *dir;
 | 
						|
	struct dirent *dirent;
 | 
						|
	int num = 0;
 | 
						|
 | 
						|
	dir = opendir(_path.lang_dir);
 | 
						|
	if (dir != NULL) {
 | 
						|
		while ((dirent = readdir(dir)) != NULL) {
 | 
						|
			char *t = strrchr(dirent->d_name, '.');
 | 
						|
 | 
						|
			if (t != NULL && strcmp(t, ".lng") == 0) {
 | 
						|
				languages[num++] = strdup(dirent->d_name);
 | 
						|
				if (num == max) break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		closedir(dir);
 | 
						|
	}
 | 
						|
 | 
						|
	qsort(languages, num, sizeof(char*), LanguageCompareFunc);
 | 
						|
	return num;
 | 
						|
}
 | 
						|
 | 
						|
static void ChangeWorkingDirectory(char *exe)
 | 
						|
{
 | 
						|
	char *s = strrchr(exe, '\\');
 | 
						|
	if (s != NULL) {
 | 
						|
		*s = '\0';
 | 
						|
		chdir(exe);
 | 
						|
		*s = '\\';
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ShowInfo(const char *str)
 | 
						|
{
 | 
						|
	HAB hab;
 | 
						|
	HMQ hmq;
 | 
						|
	ULONG rc;
 | 
						|
 | 
						|
	// init PM env.
 | 
						|
	hmq = WinCreateMsgQueue((hab = WinInitialize(0)), 0);
 | 
						|
 | 
						|
	// display the box
 | 
						|
	rc = WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, str, "OpenTTD", 0, MB_OK | MB_MOVEABLE | MB_INFORMATION);
 | 
						|
 | 
						|
	// terminate PM env.
 | 
						|
	WinDestroyMsgQueue(hmq);
 | 
						|
	WinTerminate(hab);
 | 
						|
}
 | 
						|
 | 
						|
void ShowOSErrorBox(const char *buf)
 | 
						|
{
 | 
						|
	HAB hab;
 | 
						|
	HMQ hmq;
 | 
						|
	ULONG rc;
 | 
						|
 | 
						|
	// init PM env.
 | 
						|
	hmq = WinCreateMsgQueue((hab = WinInitialize(0)), 0);
 | 
						|
 | 
						|
	// display the box
 | 
						|
	rc = WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, buf, "OpenTTD", 0, MB_OK | MB_MOVEABLE | MB_ERROR);
 | 
						|
 | 
						|
	// terminate PM env.
 | 
						|
	WinDestroyMsgQueue(hmq);
 | 
						|
	WinTerminate(hab);
 | 
						|
}
 | 
						|
 | 
						|
int CDECL main(int argc, char* argv[])
 | 
						|
{
 | 
						|
	// change the working directory to enable doubleclicking in UIs
 | 
						|
	ChangeWorkingDirectory(argv[0]);
 | 
						|
 | 
						|
	_random_seeds[0][1] = _random_seeds[0][0] = time(NULL);
 | 
						|
 | 
						|
 | 
						|
	return ttd_main(argc, argv);
 | 
						|
}
 | 
						|
 | 
						|
void DeterminePaths(void)
 | 
						|
{
 | 
						|
	char *s;
 | 
						|
 | 
						|
	_path.game_data_dir = malloc(MAX_PATH);
 | 
						|
	ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH);
 | 
						|
	#if defined SECOND_DATA_DIR
 | 
						|
	_path.second_data_dir = malloc(MAX_PATH);
 | 
						|
	ttd_strlcpy(_path.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
 | 
						|
	#endif
 | 
						|
 | 
						|
#if defined(USE_HOMEDIR)
 | 
						|
	{
 | 
						|
		const char *homedir = getenv("HOME");
 | 
						|
 | 
						|
		if (homedir == NULL) {
 | 
						|
			const struct passwd *pw = getpwuid(getuid());
 | 
						|
			if (pw != NULL) homedir = pw->pw_dir;
 | 
						|
		}
 | 
						|
 | 
						|
		_path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
 | 
						|
	}
 | 
						|
 | 
						|
#else /* not defined(USE_HOMEDIR) */
 | 
						|
 | 
						|
	_path.personal_dir = malloc(MAX_PATH);
 | 
						|
	ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH);
 | 
						|
 | 
						|
	// check if absolute or relative path
 | 
						|
	s = strchr(_path.personal_dir, '\\');
 | 
						|
 | 
						|
	// add absolute path
 | 
						|
	if (s == NULL || _path.personal_dir != s) {
 | 
						|
		getcwd(_path.personal_dir, MAX_PATH);
 | 
						|
		s = strchr(_path.personal_dir, 0);
 | 
						|
		*s++ = '\\';
 | 
						|
		ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
 | 
						|
	}
 | 
						|
 | 
						|
#endif /* defined(USE_HOMEDIR) */
 | 
						|
 | 
						|
	s = strchr(_path.personal_dir, 0);
 | 
						|
 | 
						|
	// append a / ?
 | 
						|
	if (s[-1] != '\\') strcpy(s, "\\");
 | 
						|
 | 
						|
	_path.save_dir = str_fmt("%ssave", _path.personal_dir);
 | 
						|
	_path.autosave_dir = str_fmt("%s\\autosave", _path.save_dir);
 | 
						|
	_path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
 | 
						|
	_path.gm_dir = str_fmt("%sgm\\", _path.game_data_dir);
 | 
						|
	_path.data_dir = str_fmt("%sdata\\", _path.game_data_dir);
 | 
						|
 | 
						|
	if (_config_file == NULL)
 | 
						|
		_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
 | 
						|
 | 
						|
	_highscore_file = str_fmt("%shs.dat", _path.personal_dir);
 | 
						|
	_log_file = str_fmt("%sopenttd.log", _path.personal_dir);
 | 
						|
 | 
						|
#if defined CUSTOM_LANG_DIR
 | 
						|
	// sets the search path for lng files to the custom one
 | 
						|
	_path.lang_dir = malloc( MAX_PATH );
 | 
						|
	ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
 | 
						|
#else
 | 
						|
	_path.lang_dir = str_fmt("%slang\\", _path.game_data_dir);
 | 
						|
#endif
 | 
						|
 | 
						|
	// create necessary folders
 | 
						|
	mkdir(_path.personal_dir);
 | 
						|
	mkdir(_path.save_dir);
 | 
						|
	mkdir(_path.autosave_dir);
 | 
						|
	mkdir(_path.scenario_dir);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Insert a chunk of text from the clipboard onto the textbuffer. Get TEXT clipboard
 | 
						|
 * and append this up to the maximum length (either absolute or screenlength). If maxlength
 | 
						|
 * is zero, we don't care about the screenlength but only about the physical length of the string
 | 
						|
 * @param tb @Textbuf type to be changed
 | 
						|
 * @return Return true on successfull change of Textbuf, or false otherwise
 | 
						|
 */
 | 
						|
bool InsertTextBufferClipboard(Textbuf *tb)
 | 
						|
{
 | 
						|
	HAB hab = 0;
 | 
						|
 | 
						|
	if (WinOpenClipbrd(hab))
 | 
						|
	{
 | 
						|
		const char* text = (const char*)WinQueryClipbrdData(hab, CF_TEXT);
 | 
						|
 | 
						|
		if (text != NULL)
 | 
						|
		{
 | 
						|
			uint length = 0;
 | 
						|
			uint width = 0;
 | 
						|
			const char* i;
 | 
						|
 | 
						|
			for (i = text; IsValidAsciiChar(*i); i++)
 | 
						|
			{
 | 
						|
				uint w;
 | 
						|
 | 
						|
				if (tb->length + length >= tb->maxlength - 1) break;
 | 
						|
 | 
						|
				w = GetCharacterWidth(FS_NORMAL, (byte)*i);
 | 
						|
				if (tb->maxwidth != 0 && width + tb->width + w > tb->maxwidth) break;
 | 
						|
 | 
						|
				width += w;
 | 
						|
				length++;
 | 
						|
			}
 | 
						|
 | 
						|
			memmove(tb->buf + tb->caretpos + length, tb->buf + tb->caretpos, tb->length - tb->caretpos + 1);
 | 
						|
			memcpy(tb->buf + tb->caretpos, text, length);
 | 
						|
			tb->width += width;
 | 
						|
			tb->caretxoffs += width;
 | 
						|
			tb->length += length;
 | 
						|
			tb->caretpos += length;
 | 
						|
 | 
						|
			WinCloseClipbrd(hab);
 | 
						|
			return true;
 | 
						|
		}
 | 
						|
 | 
						|
		WinCloseClipbrd(hab);
 | 
						|
	}
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void CSleep(int milliseconds)
 | 
						|
{
 | 
						|
	delay(milliseconds);
 | 
						|
}
 |