737 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			737 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "queue.h"
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static void Stack_Clear(Queue* q, bool free_values)
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{
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	if (free_values) {
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		uint i;
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		for (i = 0; i < q->data.stack.size; i++) free(q->data.stack.elements[i]);
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	}
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	q->data.stack.size = 0;
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}
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static void Stack_Free(Queue* q, bool free_values)
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{
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	q->clear(q, free_values);
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	free(q->data.stack.elements);
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	if (q->freeq) free(q);
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}
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static bool Stack_Push(Queue* q, void* item, int priority)
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{
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	if (q->data.stack.size == q->data.stack.max_size) return false;
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	q->data.stack.elements[q->data.stack.size++] = item;
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	return true;
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}
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static void* Stack_Pop(Queue* q)
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{
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	if (q->data.stack.size == 0) return NULL;
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	return q->data.stack.elements[--q->data.stack.size];
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}
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static bool Stack_Delete(Queue* q, void* item, int priority)
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{
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	return false;
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}
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static Queue* init_stack(Queue* q, uint max_size)
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{
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	q->push = Stack_Push;
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	q->pop = Stack_Pop;
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	q->del = Stack_Delete;
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	q->clear = Stack_Clear;
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	q->free = Stack_Free;
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	q->data.stack.max_size = max_size;
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	q->data.stack.size = 0;
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	q->data.stack.elements = malloc(max_size * sizeof(*q->data.stack.elements));
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	q->freeq = false;
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	return q;
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}
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Queue* new_Stack(uint max_size)
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{
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	Queue* q = malloc(sizeof(*q));
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	init_stack(q, max_size);
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	q->freeq = true;
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	return q;
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}
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/*
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 * Fifo
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 */
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static void Fifo_Clear(Queue* q, bool free_values)
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{
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	if (free_values) {
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		uint head = q->data.fifo.head;
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		uint tail = q->data.fifo.tail; /* cache for speed */
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		while (head != tail) {
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			free(q->data.fifo.elements[tail]);
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			tail = (tail + 1) % q->data.fifo.max_size;
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		}
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	}
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	q->data.fifo.head = 0;
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	q->data.fifo.tail = 0;
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}
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static void Fifo_Free(Queue* q, bool free_values)
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{
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	q->clear(q, free_values);
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	free(q->data.fifo.elements);
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	if (q->freeq) free(q);
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}
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static bool Fifo_Push(Queue* q, void* item, int priority)
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{
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	uint next = (q->data.fifo.head + 1) % q->data.fifo.max_size;
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	if (next == q->data.fifo.tail) return false;
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	q->data.fifo.elements[q->data.fifo.head] = item;
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	q->data.fifo.head = next;
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	return true;
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}
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static void* Fifo_Pop(Queue* q)
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{
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	void* result;
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	if (q->data.fifo.head == q->data.fifo.tail) return NULL;
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	result = q->data.fifo.elements[q->data.fifo.tail];
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	q->data.fifo.tail = (q->data.fifo.tail + 1) % q->data.fifo.max_size;
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	return result;
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}
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static bool Fifo_Delete(Queue* q, void* item, int priority)
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{
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	return false;
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}
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static Queue* init_fifo(Queue* q, uint max_size)
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{
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	q->push = Fifo_Push;
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	q->pop = Fifo_Pop;
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	q->del = Fifo_Delete;
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	q->clear = Fifo_Clear;
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	q->free = Fifo_Free;
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	q->data.fifo.max_size = max_size;
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	q->data.fifo.head = 0;
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	q->data.fifo.tail = 0;
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	q->data.fifo.elements = malloc(max_size * sizeof(*q->data.fifo.elements));
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	q->freeq = false;
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	return q;
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}
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Queue* new_Fifo(uint max_size)
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{
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	Queue* q = malloc(sizeof(*q));
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	init_fifo(q, max_size);
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	q->freeq = true;
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	return q;
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}
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/*
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 * Insertion Sorter
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 */
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static void InsSort_Clear(Queue* q, bool free_values)
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{
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	InsSortNode* node = q->data.inssort.first;
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	InsSortNode* prev;
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	while (node != NULL) {
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		if (free_values) free(node->item);
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		prev = node;
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		node = node->next;
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		free(prev);
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	}
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	q->data.inssort.first = NULL;
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}
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static void InsSort_Free(Queue* q, bool free_values)
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{
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	q->clear(q, free_values);
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	if (q->freeq) free(q);
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}
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static bool InsSort_Push(Queue* q, void* item, int priority)
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{
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	InsSortNode* newnode = malloc(sizeof(*newnode));
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	if (newnode == NULL) return false;
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	newnode->item = item;
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	newnode->priority = priority;
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	if (q->data.inssort.first == NULL ||
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			q->data.inssort.first->priority >= priority) {
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		newnode->next = q->data.inssort.first;
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		q->data.inssort.first = newnode;
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	} else {
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		InsSortNode* node = q->data.inssort.first;
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		while (node != NULL) {
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			if (node->next == NULL || node->next->priority >= priority) {
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				newnode->next = node->next;
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				node->next = newnode;
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				break;
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			}
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			node = node->next;
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		}
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	}
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	return true;
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}
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static void* InsSort_Pop(Queue* q)
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{
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	InsSortNode* node = q->data.inssort.first;
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	void* result;
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	if (node == NULL) return NULL;
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	result = node->item;
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	q->data.inssort.first = q->data.inssort.first->next;
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	assert(q->data.inssort.first == NULL || q->data.inssort.first->priority >= node->priority);
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	free(node);
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	return result;
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}
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static bool InsSort_Delete(Queue* q, void* item, int priority)
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{
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	return false;
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}
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void init_InsSort(Queue* q)
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{
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	q->push = InsSort_Push;
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	q->pop = InsSort_Pop;
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	q->del = InsSort_Delete;
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	q->clear = InsSort_Clear;
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	q->free = InsSort_Free;
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	q->data.inssort.first = NULL;
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	q->freeq = false;
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}
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Queue* new_InsSort(void)
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{
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	Queue* q = malloc(sizeof(*q));
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	init_InsSort(q);
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	q->freeq = true;
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	return q;
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}
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/*
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 * Binary Heap
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 * For information, see: http://www.policyalmanac.org/games/binaryHeaps.htm
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 */
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#define BINARY_HEAP_BLOCKSIZE (1 << BINARY_HEAP_BLOCKSIZE_BITS)
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#define BINARY_HEAP_BLOCKSIZE_MASK (BINARY_HEAP_BLOCKSIZE - 1)
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// To make our life easy, we make the next define
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//  Because Binary Heaps works with array from 1 to n,
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//  and C with array from 0 to n-1, and we don't like typing
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//  q->data.binaryheap.elements[i - 1] every time, we use this define.
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#define BIN_HEAP_ARR(i) q->data.binaryheap.elements[((i) - 1) >> BINARY_HEAP_BLOCKSIZE_BITS][((i) - 1) & BINARY_HEAP_BLOCKSIZE_MASK]
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static void BinaryHeap_Clear(Queue* q, bool free_values)
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{
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	/* Free all items if needed and free all but the first blocks of memory */
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	uint i;
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	uint j;
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	for (i = 0; i < q->data.binaryheap.blocks; i++) {
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		if (q->data.binaryheap.elements[i] == NULL) {
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			/* No more allocated blocks */
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			break;
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		}
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		/* For every allocated block */
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		if (free_values) {
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			for (j = 0; j < (1 << BINARY_HEAP_BLOCKSIZE_BITS); j++) {
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				/* For every element in the block */
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				if ((q->data.binaryheap.size >> BINARY_HEAP_BLOCKSIZE_BITS) == i &&
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						(q->data.binaryheap.size & BINARY_HEAP_BLOCKSIZE_MASK) == j) {
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					break; /* We're past the last element */
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				}
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				free(q->data.binaryheap.elements[i][j].item);
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			}
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		}
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		if (i != 0) {
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			/* Leave the first block of memory alone */
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			free(q->data.binaryheap.elements[i]);
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			q->data.binaryheap.elements[i] = NULL;
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		}
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	}
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	q->data.binaryheap.size = 0;
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	q->data.binaryheap.blocks = 1;
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}
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static void BinaryHeap_Free(Queue* q, bool free_values)
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{
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	uint i;
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	q->clear(q, free_values);
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	for (i = 0; i < q->data.binaryheap.blocks; i++) {
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		if (q->data.binaryheap.elements[i] == NULL) break;
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		free(q->data.binaryheap.elements[i]);
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	}
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	free(q->data.binaryheap.elements);
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	if (q->freeq) free(q);
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}
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static bool BinaryHeap_Push(Queue* q, void* item, int priority)
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{
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#ifdef QUEUE_DEBUG
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	printf("[BinaryHeap] Pushing an element. There are %d elements left\n", q->data.binaryheap.size);
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#endif
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	if (q->data.binaryheap.size == q->data.binaryheap.max_size) return false;
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	assert(q->data.binaryheap.size < q->data.binaryheap.max_size);
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	if (q->data.binaryheap.elements[q->data.binaryheap.size >> BINARY_HEAP_BLOCKSIZE_BITS] == NULL) {
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		/* The currently allocated blocks are full, allocate a new one */
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		assert((q->data.binaryheap.size & BINARY_HEAP_BLOCKSIZE_MASK) == 0);
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		q->data.binaryheap.elements[q->data.binaryheap.size >> BINARY_HEAP_BLOCKSIZE_BITS] = malloc(BINARY_HEAP_BLOCKSIZE * sizeof(*q->data.binaryheap.elements[0]));
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		q->data.binaryheap.blocks++;
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#ifdef QUEUE_DEBUG
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		printf("[BinaryHeap] Increasing size of elements to %d nodes\n", q->data.binaryheap.blocks *  BINARY_HEAP_BLOCKSIZE);
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#endif
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	}
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	// Add the item at the end of the array
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	BIN_HEAP_ARR(q->data.binaryheap.size + 1).priority = priority;
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	BIN_HEAP_ARR(q->data.binaryheap.size + 1).item = item;
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	q->data.binaryheap.size++;
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	// Now we are going to check where it belongs. As long as the parent is
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	// bigger, we switch with the parent
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	{
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		BinaryHeapNode temp;
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		int i;
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		int j;
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		i = q->data.binaryheap.size;
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		while (i > 1) {
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			// Get the parent of this object (divide by 2)
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			j = i / 2;
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			// Is the parent bigger then the current, switch them
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			if (BIN_HEAP_ARR(i).priority <= BIN_HEAP_ARR(j).priority) {
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				temp = BIN_HEAP_ARR(j);
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				BIN_HEAP_ARR(j) = BIN_HEAP_ARR(i);
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				BIN_HEAP_ARR(i) = temp;
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				i = j;
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			} else {
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				// It is not, we're done!
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				break;
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			}
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		}
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	}
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	return true;
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}
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static bool BinaryHeap_Delete(Queue* q, void* item, int priority)
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{
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	uint i = 0;
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#ifdef QUEUE_DEBUG
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	printf("[BinaryHeap] Deleting an element. There are %d elements left\n", q->data.binaryheap.size);
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#endif
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	// First, we try to find the item..
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	do {
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		if (BIN_HEAP_ARR(i + 1).item == item) break;
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		i++;
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	} while (i < q->data.binaryheap.size);
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	// We did not find the item, so we return false
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	if (i == q->data.binaryheap.size) return false;
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	// Now we put the last item over the current item while decreasing the size of the elements
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	q->data.binaryheap.size--;
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	BIN_HEAP_ARR(i + 1) = BIN_HEAP_ARR(q->data.binaryheap.size + 1);
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	// Now the only thing we have to do, is resort it..
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	// On place i there is the item to be sorted.. let's start there
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	{
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		uint j;
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		BinaryHeapNode temp;
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		/* Because of the fact that Binary Heap uses array from 1 to n, we need to
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		 * increase i by 1
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		 */
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		i++;
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		for (;;) {
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			j = i;
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			// Check if we have 2 childs
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			if (2 * j + 1 <= q->data.binaryheap.size) {
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				// Is this child smaller than the parent?
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				if (BIN_HEAP_ARR(j).priority >= BIN_HEAP_ARR(2 * j).priority) i = 2 * j;
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				// Yes, we _need_ to use i here, not j, because we want to have the smallest child
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				//  This way we get that straight away!
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				if (BIN_HEAP_ARR(i).priority >= BIN_HEAP_ARR(2 * j + 1).priority) i = 2 * j + 1;
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			// Do we have one child?
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			} else if (2 * j <= q->data.binaryheap.size) {
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				if (BIN_HEAP_ARR(j).priority >= BIN_HEAP_ARR(2 * j).priority) i = 2 * j;
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			}
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			// One of our childs is smaller than we are, switch
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			if (i != j) {
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				temp = BIN_HEAP_ARR(j);
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				BIN_HEAP_ARR(j) = BIN_HEAP_ARR(i);
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				BIN_HEAP_ARR(i) = temp;
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			} else {
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				// None of our childs is smaller, so we stay here.. stop :)
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				break;
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			}
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		}
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	}
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	return true;
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}
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static void* BinaryHeap_Pop(Queue* q)
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{
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	void* result;
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#ifdef QUEUE_DEBUG
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	printf("[BinaryHeap] Popping an element. There are %d elements left\n", q->data.binaryheap.size);
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#endif
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	if (q->data.binaryheap.size == 0) return NULL;
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	// The best item is always on top, so give that as result
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	result = BIN_HEAP_ARR(1).item;
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	// And now we should get rid of this item...
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	BinaryHeap_Delete(q, BIN_HEAP_ARR(1).item, BIN_HEAP_ARR(1).priority);
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	return result;
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}
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void init_BinaryHeap(Queue* q, uint max_size)
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{
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	assert(q != NULL);
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	q->push = BinaryHeap_Push;
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	q->pop = BinaryHeap_Pop;
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	q->del = BinaryHeap_Delete;
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	q->clear = BinaryHeap_Clear;
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	q->free = BinaryHeap_Free;
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	q->data.binaryheap.max_size = max_size;
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	q->data.binaryheap.size = 0;
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	// We malloc memory in block of BINARY_HEAP_BLOCKSIZE
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	//   It autosizes when it runs out of memory
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	q->data.binaryheap.elements = calloc((max_size - 1) / BINARY_HEAP_BLOCKSIZE + 1, sizeof(*q->data.binaryheap.elements));
 | 
						|
	q->data.binaryheap.elements[0] = malloc(BINARY_HEAP_BLOCKSIZE * sizeof(*q->data.binaryheap.elements[0]));
 | 
						|
	q->data.binaryheap.blocks = 1;
 | 
						|
	q->freeq = false;
 | 
						|
#ifdef QUEUE_DEBUG
 | 
						|
	printf("[BinaryHeap] Initial size of elements is %d nodes\n", BINARY_HEAP_BLOCKSIZE);
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
Queue* new_BinaryHeap(uint max_size)
 | 
						|
{
 | 
						|
	Queue* q = malloc(sizeof(*q));
 | 
						|
 | 
						|
	init_BinaryHeap(q, max_size);
 | 
						|
	q->freeq = true;
 | 
						|
	return q;
 | 
						|
}
 | 
						|
 | 
						|
// Because we don't want anyone else to bother with our defines
 | 
						|
#undef BIN_HEAP_ARR
 | 
						|
 | 
						|
/*
 | 
						|
 * Hash
 | 
						|
 */
 | 
						|
 | 
						|
void init_Hash(Hash* h, Hash_HashProc* hash, uint num_buckets)
 | 
						|
{
 | 
						|
	/* Allocate space for the Hash, the buckets and the bucket flags */
 | 
						|
	uint i;
 | 
						|
 | 
						|
	assert(h != NULL);
 | 
						|
#ifdef HASH_DEBUG
 | 
						|
	debug("Allocated hash: %p", h);
 | 
						|
#endif
 | 
						|
	h->hash = hash;
 | 
						|
	h->size = 0;
 | 
						|
	h->num_buckets = num_buckets;
 | 
						|
	h->buckets = malloc(num_buckets * (sizeof(*h->buckets) + sizeof(*h->buckets_in_use)));
 | 
						|
#ifdef HASH_DEBUG
 | 
						|
	debug("Buckets = %p", h->buckets);
 | 
						|
#endif
 | 
						|
	h->buckets_in_use = (bool*)(h->buckets + num_buckets);
 | 
						|
	h->freeh = false;
 | 
						|
	for (i = 0; i < num_buckets; i++) h->buckets_in_use[i] = false;
 | 
						|
}
 | 
						|
 | 
						|
Hash* new_Hash(Hash_HashProc* hash, int num_buckets)
 | 
						|
{
 | 
						|
	Hash* h = malloc(sizeof(*h));
 | 
						|
 | 
						|
	init_Hash(h, hash, num_buckets);
 | 
						|
	h->freeh = true;
 | 
						|
	return h;
 | 
						|
}
 | 
						|
 | 
						|
void delete_Hash(Hash* h, bool free_values)
 | 
						|
{
 | 
						|
	uint i;
 | 
						|
 | 
						|
	/* Iterate all buckets */
 | 
						|
	for (i = 0; i < h->num_buckets; i++) {
 | 
						|
		if (h->buckets_in_use[i]) {
 | 
						|
			HashNode* node;
 | 
						|
 | 
						|
			/* Free the first value */
 | 
						|
			if (free_values) free(h->buckets[i].value);
 | 
						|
			node = h->buckets[i].next;
 | 
						|
			while (node != NULL) {
 | 
						|
				HashNode* prev = node;
 | 
						|
 | 
						|
				node = node->next;
 | 
						|
				/* Free the value */
 | 
						|
				if (free_values) free(prev->value);
 | 
						|
				/* Free the node */
 | 
						|
				free(prev);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	free(h->buckets);
 | 
						|
	/* No need to free buckets_in_use, it is always allocated in one
 | 
						|
	 * malloc with buckets */
 | 
						|
#ifdef HASH_DEBUG
 | 
						|
	debug("Freeing Hash: %p", h);
 | 
						|
#endif
 | 
						|
	if (h->freeh) free(h);
 | 
						|
}
 | 
						|
 | 
						|
#ifdef HASH_STATS
 | 
						|
static void stat_Hash(const Hash* h)
 | 
						|
{
 | 
						|
	uint used_buckets = 0;
 | 
						|
	uint max_collision = 0;
 | 
						|
	uint max_usage = 0;
 | 
						|
	uint usage[200];
 | 
						|
	uint i;
 | 
						|
 | 
						|
	for (i = 0; i < lengthof(usage); i++) usage[i] = 0;
 | 
						|
	for (i = 0; i < h->num_buckets; i++) {
 | 
						|
		uint collision = 0;
 | 
						|
		if (h->buckets_in_use[i]) {
 | 
						|
			const HashNode* node;
 | 
						|
 | 
						|
			used_buckets++;
 | 
						|
			for (node = &h->buckets[i]; node != NULL; node = node->next) collision++;
 | 
						|
			if (collision > max_collision) max_collision = collision;
 | 
						|
		}
 | 
						|
		if (collision >= lengthof(usage)) collision = lengthof(usage) - 1;
 | 
						|
		usage[collision]++;
 | 
						|
		if (collision > 0 && usage[collision] >= max_usage) {
 | 
						|
			max_usage = usage[collision];
 | 
						|
		}
 | 
						|
	}
 | 
						|
	printf(
 | 
						|
		"---\n"
 | 
						|
		"Hash size: %d\n"
 | 
						|
		"Nodes used: %d\n"
 | 
						|
		"Non empty buckets: %d\n"
 | 
						|
		"Max collision: %d\n",
 | 
						|
		h->num_buckets, h->size, used_buckets, max_collision
 | 
						|
	);
 | 
						|
	printf("{ ");
 | 
						|
	for (i = 0; i <= max_collision; i++) {
 | 
						|
		if (usage[i] > 0) {
 | 
						|
			printf("%d:%d ", i, usage[i]);
 | 
						|
#if 0
 | 
						|
			if (i > 0) {
 | 
						|
				uint j;
 | 
						|
 | 
						|
				for (j = 0; j < usage[i] * 160 / 800; j++) putchar('#');
 | 
						|
			}
 | 
						|
			printf("\n");
 | 
						|
#endif
 | 
						|
		}
 | 
						|
	}
 | 
						|
	printf ("}\n");
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
void clear_Hash(Hash* h, bool free_values)
 | 
						|
{
 | 
						|
	uint i;
 | 
						|
 | 
						|
#ifdef HASH_STATS
 | 
						|
	if (h->size > 2000) stat_Hash(h);
 | 
						|
#endif
 | 
						|
 | 
						|
	/* Iterate all buckets */
 | 
						|
	for (i = 0; i < h->num_buckets; i++) {
 | 
						|
		if (h->buckets_in_use[i]) {
 | 
						|
			HashNode* node;
 | 
						|
 | 
						|
			h->buckets_in_use[i] = false;
 | 
						|
			/* Free the first value */
 | 
						|
			if (free_values) free(h->buckets[i].value);
 | 
						|
			node = h->buckets[i].next;
 | 
						|
			while (node != NULL) {
 | 
						|
				HashNode* prev = node;
 | 
						|
 | 
						|
				node = node->next;
 | 
						|
				if (free_values) free(prev->value);
 | 
						|
				free(prev);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	h->size = 0;
 | 
						|
}
 | 
						|
 | 
						|
/* Finds the node that that saves this key pair. If it is not
 | 
						|
 * found, returns NULL. If it is found, *prev is set to the
 | 
						|
 * node before the one found, or if the node found was the first in the bucket
 | 
						|
 * to NULL. If it is not found, *prev is set to the last HashNode in the
 | 
						|
 * bucket, or NULL if it is empty. prev can also be NULL, in which case it is
 | 
						|
 * not used for output.
 | 
						|
 */
 | 
						|
static HashNode* Hash_FindNode(const Hash* h, uint key1, uint key2, HashNode** prev_out)
 | 
						|
{
 | 
						|
	uint hash = h->hash(key1, key2);
 | 
						|
	HashNode* result = NULL;
 | 
						|
 | 
						|
#ifdef HASH_DEBUG
 | 
						|
	debug("Looking for %u, %u", key1, key2);
 | 
						|
#endif
 | 
						|
	/* Check if the bucket is empty */
 | 
						|
	if (!h->buckets_in_use[hash]) {
 | 
						|
		if (prev_out != NULL) *prev_out = NULL;
 | 
						|
		result = NULL;
 | 
						|
	/* Check the first node specially */
 | 
						|
	} else if (h->buckets[hash].key1 == key1 && h->buckets[hash].key2 == key2) {
 | 
						|
		/* Save the value */
 | 
						|
		result = h->buckets + hash;
 | 
						|
		if (prev_out != NULL) *prev_out = NULL;
 | 
						|
#ifdef HASH_DEBUG
 | 
						|
		debug("Found in first node: %p", result);
 | 
						|
#endif
 | 
						|
	/* Check all other nodes */
 | 
						|
	} else {
 | 
						|
		HashNode* prev = h->buckets + hash;
 | 
						|
		HashNode* node;
 | 
						|
 | 
						|
		for (node = prev->next; node != NULL; node = node->next) {
 | 
						|
			if (node->key1 == key1 && node->key2 == key2) {
 | 
						|
				/* Found it */
 | 
						|
				result = node;
 | 
						|
#ifdef HASH_DEBUG
 | 
						|
				debug("Found in other node: %p", result);
 | 
						|
#endif
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			prev = node;
 | 
						|
		}
 | 
						|
		if (prev_out != NULL) *prev_out = prev;
 | 
						|
	}
 | 
						|
#ifdef HASH_DEBUG
 | 
						|
	if (result == NULL) debug("Not found");
 | 
						|
#endif
 | 
						|
	return result;
 | 
						|
}
 | 
						|
 | 
						|
void* Hash_Delete(Hash* h, uint key1, uint key2)
 | 
						|
{
 | 
						|
	void* result;
 | 
						|
	HashNode* prev; /* Used as output var for below function call */
 | 
						|
	HashNode* node = Hash_FindNode(h, key1, key2, &prev);
 | 
						|
 | 
						|
	if (node == NULL) {
 | 
						|
		/* not found */
 | 
						|
		result = NULL;
 | 
						|
	} else if (prev == NULL) {
 | 
						|
		/* It is in the first node, we can't free that one, so we free
 | 
						|
		 * the next one instead (if there is any)*/
 | 
						|
		/* Save the value */
 | 
						|
		result = node->value;
 | 
						|
		if (node->next != NULL) {
 | 
						|
			HashNode* next = node->next;
 | 
						|
			/* Copy the second to the first */
 | 
						|
			*node = *next;
 | 
						|
			/* Free the second */
 | 
						|
#ifndef NOFREE
 | 
						|
			free(next);
 | 
						|
#endif
 | 
						|
		} else {
 | 
						|
			/* This was the last in this bucket */
 | 
						|
			/* Mark it as empty */
 | 
						|
			uint hash = h->hash(key1, key2);
 | 
						|
			h->buckets_in_use[hash] = false;
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		/* It is in another node */
 | 
						|
		/* Save the value */
 | 
						|
		result = node->value;
 | 
						|
		/* Link previous and next nodes */
 | 
						|
		prev->next = node->next;
 | 
						|
		/* Free the node */
 | 
						|
#ifndef NOFREE
 | 
						|
		free(node);
 | 
						|
#endif
 | 
						|
	}
 | 
						|
	if (result != NULL) h->size--;
 | 
						|
	return result;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void* Hash_Set(Hash* h, uint key1, uint key2, void* value)
 | 
						|
{
 | 
						|
	HashNode* prev;
 | 
						|
	HashNode* node = Hash_FindNode(h, key1, key2, &prev);
 | 
						|
 | 
						|
	if (node != NULL) {
 | 
						|
		/* Found it */
 | 
						|
		void* result = node->value;
 | 
						|
 | 
						|
		node->value = value;
 | 
						|
		return result;
 | 
						|
	}
 | 
						|
	/* It is not yet present, let's add it */
 | 
						|
	if (prev == NULL) {
 | 
						|
		/* The bucket is still empty */
 | 
						|
		uint hash = h->hash(key1, key2);
 | 
						|
		h->buckets_in_use[hash] = true;
 | 
						|
		node = h->buckets + hash;
 | 
						|
	} else {
 | 
						|
		/* Add it after prev */
 | 
						|
		node = malloc(sizeof(*node));
 | 
						|
		prev->next = node;
 | 
						|
	}
 | 
						|
	node->next = NULL;
 | 
						|
	node->key1 = key1;
 | 
						|
	node->key2 = key2;
 | 
						|
	node->value = value;
 | 
						|
	h->size++;
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
void* Hash_Get(const Hash* h, uint key1, uint key2)
 | 
						|
{
 | 
						|
	HashNode* node = Hash_FindNode(h, key1, key2, NULL);
 | 
						|
 | 
						|
#ifdef HASH_DEBUG
 | 
						|
	debug("Found node: %p", node);
 | 
						|
#endif
 | 
						|
	return (node != NULL) ? node->value : NULL;
 | 
						|
}
 | 
						|
 | 
						|
uint Hash_Size(const Hash* h)
 | 
						|
{
 | 
						|
	return h->size;
 | 
						|
}
 |