These scale a number relative to the map size/circumference. Use them to scale the amount of map objects. Of course at the moment they return just the input, because there are no bigger/smaller maps yet.
		
			
				
	
	
		
			85 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "stdafx.h"
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#include "ttd.h"
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#include "map.h"
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#define TILE_X_BITS 8
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#define TILE_Y_BITS 8
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uint _map_log_x = TILE_X_BITS;
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uint _map_log_y = TILE_Y_BITS;
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#define MAP_SIZE ((1 << TILE_X_BITS) * (1 << TILE_Y_BITS))
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byte   _map_type_and_height [MAP_SIZE];
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byte   _map5                [MAP_SIZE];
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byte   _map3_lo             [MAP_SIZE];
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byte   _map3_hi             [MAP_SIZE];
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byte   _map_owner           [MAP_SIZE];
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uint16 _map2                [MAP_SIZE];
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byte   _map_extra_bits      [MAP_SIZE / 4];
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#ifdef _DEBUG
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TileIndex TileAdd(TileIndex tile, TileIndexDiff add,
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	const char *exp, const char *file, int line)
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{
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	int dx;
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	int dy;
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	uint x;
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	uint y;
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	dx = add & MapMaxX();
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	if (dx >= (int)MapSizeX() / 2) dx -= MapSizeX();
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	dy = (add - dx) / (int)MapSizeX();
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	x = TileX(tile) + dx;
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	y = TileY(tile) + dy;
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	if (x >= MapSizeX() || y >= MapSizeY()) {
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		char buf[512];
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		sprintf(buf, "TILE_ADD(%s) when adding 0x%.4X and 0x%.4X failed",
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			exp, tile, add);
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#if !defined(_MSC_VER)
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		fprintf(stderr, "%s:%d %s\n", file, line, buf);
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#else
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		_assert(buf, (char*)file, line);
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#endif
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	}
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	assert(TILE_XY(x,y) == TILE_MASK(tile + add));
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	return TILE_XY(x,y);
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}
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#endif
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uint ScaleByMapSize(uint n)
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{
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	int shift = (int)MapLogX() - 8 + (int)MapLogY() - 8;
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	if (shift < 0)
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		return (n + (1 << -shift) - 1) >> -shift;
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	else
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		return n << shift;
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}
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uint ScaleByMapSize1D(uint n)
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{
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	int shift = ((int)MapLogX() - 8 + (int)MapLogY() - 8) / 2;
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	if (shift < 0)
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		return (n + (1 << -shift) - 1) >> -shift;
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	else
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		return n << shift;
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}
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const TileIndexDiffC _tileoffs_by_dir[] = {
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	{-1,  0},
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	{ 0,  1},
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	{ 1,  0},
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	{ 0, -1}
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};
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