Files
openttd/src/misc.cpp
truebrain a3dd7506d3 (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00

138 lines
3.0 KiB
C++

/* $Id$ */
/** @file misc.cpp Misc functions that shouldn't be here. */
#include "stdafx.h"
#include "openttd.h"
#include "currency.h"
#include "landscape.h"
#include "news_func.h"
#include "vehicle_gui.h"
#include "variables.h"
#include "cheat_func.h"
#include "ai/ai.hpp"
#include "newgrf_house.h"
#include "cargotype.h"
#include "group.h"
#include "viewport_func.h"
#include "economy_func.h"
#include "zoom_func.h"
#include "functions.h"
#include "map_func.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "texteff.hpp"
#include "gfx_func.h"
#include "core/alloc_type.hpp"
#include "gamelog.h"
#include "animated_tile_func.h"
#include "settings_type.h"
#include "tilehighlight_func.h"
#include "core/bitmath_func.hpp"
#include "network/network_func.h"
#include "table/strings.h"
#include "table/sprites.h"
extern TileIndex _cur_tileloop_tile;
extern void MakeNewgameSettingsLive();
void InitializeVehicles();
void InitializeWaypoints();
void InitializeDepots();
void InitializeEngineRenews();
void InitializeOrders();
void InitializeClearLand();
void InitializeRailGui();
void InitializeRoadGui();
void InitializeAirportGui();
void InitializeDockGui();
void InitializeIndustries();
void InitializeTowns();
void InitializeTrees();
void InitializeSigns();
void InitializeStations();
void InitializeCargoPackets();
void InitializeCompanies();
void InitializeCheats();
void InitializeNPF();
void InitializeOldNames();
void InitializeGame(uint size_x, uint size_y, bool reset_date)
{
AllocateMap(size_x, size_y);
SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, VHM_NONE, WC_MAIN_WINDOW, 0);
_pause_game = 0;
_fast_forward = 0;
_tick_counter = 0;
_realtime_tick = 0;
_date_fract = 0;
_cur_tileloop_tile = 0;
MakeNewgameSettingsLive();
if (reset_date) {
SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
InitializeOldNames();
}
InitializeEngineRenews();
InitializeVehicles();
InitializeWaypoints();
InitializeDepots();
InitializeOrders();
InitializeGroup();
InitNewsItemStructs();
InitializeLandscape();
InitializeClearLand();
InitializeRailGui();
InitializeRoadGui();
InitializeAirportGui();
InitializeDockGui();
InitializeTowns();
InitializeTrees();
InitializeSigns();
InitializeStations();
InitializeCargoPackets();
InitializeIndustries();
InitializeBuildingCounts();
InitializeTrains();
InitializeNPF();
InitializeCompanies();
AI::Initialize();
InitializeCheats();
InitTextEffects();
#ifdef ENABLE_NETWORK
NetworkInitChatMessage();
#endif /* ENABLE_NETWORK */
InitializeAnimatedTiles();
InitializeLandscapeVariables(false);
ResetObjectToPlace();
GamelogReset();
GamelogStartAction(GLAT_START);
GamelogRevision();
GamelogMode();
GamelogGRFAddList(_grfconfig);
GamelogStopAction();
}
/* Calculate constants that depend on the landscape type. */
void InitializeLandscapeVariables(bool only_constants)
{
if (only_constants) return;
for (CargoID i = 0; i < NUM_CARGO; i++) {
_cargo_payment_rates[i] = GetCargo(i)->initial_payment;
_cargo_payment_rates_frac[i] = 0;
}
}