726 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			726 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "stdafx.h"
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#include "openttd.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "vehicle.h"
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#include "viewport.h"
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#include "command.h"
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#include "town.h"
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#include "news.h"
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#include "sound.h"
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#include "depot.h"
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#include "vehicle_gui.h"
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static void FloodVehicle(Vehicle *v);
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static bool IsClearWaterTile(TileIndex tile)
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{
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	TileInfo ti;
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	FindLandscapeHeightByTile(&ti, tile);
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	return (ti.type == MP_WATER && ti.tileh == 0 && ti.map5 == 0);
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}
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/** Build a ship depot.
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 * @param x,y tile coordinates where ship depot is built
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 * @param p1 depot direction (0 through 3), where 0 is NW, 1 is NE, etc.
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 * @param p2 unused
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 */
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int32 CmdBuildShipDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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	TileIndex tile, tile2;
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	int32 cost, ret;
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	Depot *depot;
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	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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	if (p1 > 3) return CMD_ERROR;
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	tile = TileVirtXY(x, y);
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	if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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	tile2 = tile + (p1 ? TileDiffXY(0, 1) : TileDiffXY(1, 0));
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	if (!EnsureNoVehicle(tile2)) return CMD_ERROR;
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	if (!IsClearWaterTile(tile) || !IsClearWaterTile(tile2))
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		return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER);
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	ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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	if (CmdFailed(ret)) return CMD_ERROR;
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	ret = DoCommandByTile(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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	if (CmdFailed(ret)) return CMD_ERROR;
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	// pretend that we're not making land from the water even though we actually are.
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	cost = 0;
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	depot = AllocateDepot();
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	if (depot == NULL) return CMD_ERROR;
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	if (flags & DC_EXEC) {
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		depot->xy = tile;
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		_last_built_ship_depot_tile = tile;
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		depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
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		ModifyTile(tile,
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			MP_SETTYPE(MP_WATER) | MP_MAPOWNER_CURRENT | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
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			(0x80 + p1*2)
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		);
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		ModifyTile(tile2,
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			MP_SETTYPE(MP_WATER) | MP_MAPOWNER_CURRENT | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
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			(0x81 + p1*2)
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		);
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	}
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	return cost + _price.build_ship_depot;
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}
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static int32 RemoveShipDepot(TileIndex tile, uint32 flags)
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{
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	TileIndex tile2;
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	if (!CheckTileOwnership(tile))
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		return CMD_ERROR;
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	if (!EnsureNoVehicle(tile))
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		return CMD_ERROR;
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	tile2 = tile + ((_m[tile].m5 & 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0));
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	if (!EnsureNoVehicle(tile2))
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		return CMD_ERROR;
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	if (flags & DC_EXEC) {
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		/* Kill the depot */
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		DoDeleteDepot(tile);
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		/* Make the tiles water */
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		ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
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		ModifyTile(tile2, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
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	}
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	return _price.remove_ship_depot;
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}
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// build a shiplift
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static int32 DoBuildShiplift(TileIndex tile, int dir, uint32 flags)
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{
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	int32 ret;
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	int delta;
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	// middle tile
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	ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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	if (ret == CMD_ERROR) return CMD_ERROR;
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	delta = TileOffsByDir(dir);
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	// lower tile
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	ret = DoCommandByTile(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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	if (ret == CMD_ERROR) return CMD_ERROR;
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	if (GetTileSlope(tile - delta, NULL)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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	// upper tile
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	ret = DoCommandByTile(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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	if (ret == CMD_ERROR) return CMD_ERROR;
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	if (GetTileSlope(tile + delta, NULL)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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	if (flags & DC_EXEC) {
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		ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x10 + dir);
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		ModifyTile(tile - delta, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x14 + dir);
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		ModifyTile(tile + delta, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x18 + dir);
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	}
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	return _price.clear_water * 22 >> 3;
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}
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static int32 RemoveShiplift(TileIndex tile, uint32 flags)
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{
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	TileIndexDiff delta = TileOffsByDir(_m[tile].m5 & 3);
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	// make sure no vehicle is on the tile.
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	if (!EnsureNoVehicle(tile) || !EnsureNoVehicle(tile + delta) || !EnsureNoVehicle(tile - delta))
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		return CMD_ERROR;
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	if (flags & DC_EXEC) {
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		DoClearSquare(tile);
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		DoClearSquare(tile + delta);
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		DoClearSquare(tile - delta);
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	}
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	return _price.clear_water * 2;
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}
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static void MarkTilesAroundDirty(TileIndex tile)
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{
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	MarkTileDirtyByTile(TILE_ADDXY(tile, 0, 1));
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	MarkTileDirtyByTile(TILE_ADDXY(tile, 0, -1));
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	MarkTileDirtyByTile(TILE_ADDXY(tile, 1, 0));
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	MarkTileDirtyByTile(TILE_ADDXY(tile, -1, 0));
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}
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/** Builds a lock (ship-lift)
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 * @param x,y tile coordinates where to place the lock
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 * @param p1 unused
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 * @param p2 unused
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 */
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int32 CmdBuildLock(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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	TileIndex tile = TileVirtXY(x, y);
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	uint tileh;
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	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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	tileh = GetTileSlope(tile, NULL);
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	if (tileh == 3 || tileh == 6 || tileh == 9 || tileh == 12) {
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		static const byte _shiplift_dirs[16] = {0, 0, 0, 2, 0, 0, 1, 0, 0, 3, 0, 0, 0};
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		return DoBuildShiplift(tile, _shiplift_dirs[tileh], flags);
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	}
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	return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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}
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/** Build a piece of canal.
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 * @param x,y end tile of stretch-dragging
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 * @param p1 start tile of stretch-dragging
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 * @param p2 unused
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 */
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int32 CmdBuildCanal(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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	int32 ret, cost;
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	int size_x, size_y;
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	int sx, sy;
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	if (p1 > MapSize()) return CMD_ERROR;
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	sx = TileX(p1);
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	sy = TileY(p1);
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	/* x,y are in pixel-coordinates, transform to tile-coordinates
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	 * to be able to use the BEGIN_TILE_LOOP() macro */
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	x >>= 4; y >>= 4;
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	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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	if (x < sx) intswap(x, sx);
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	if (y < sy) intswap(y, sy);
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	size_x = (x - sx) + 1;
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	size_y = (y - sy) + 1;
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	/* Outside the editor you can only drag canals, and not areas */
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	if (_game_mode != GM_EDITOR && (sx != x && sy != y)) return CMD_ERROR;
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	cost = 0;
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	BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
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		ret = 0;
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		if (GetTileSlope(tile, NULL) != 0) return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
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			// can't make water of water!
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			if (IsTileType(tile, MP_WATER)) {
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				_error_message = STR_1007_ALREADY_BUILT;
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			} else {
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				/* is middle piece of a bridge? */
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				if (IsTileType(tile, MP_TUNNELBRIDGE) && _m[tile].m5 & 0x40) { /* build under bridge */
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					if (_m[tile].m5 & 0x20) // transport route under bridge
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						return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
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					if (_m[tile].m5 & 0x18) // already water under bridge
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						return_cmd_error(STR_1007_ALREADY_BUILT);
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				/* no bridge? then try to clear it. */
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				} else
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					ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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				if (CmdFailed(ret)) return CMD_ERROR;
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				cost += ret;
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				/* execute modifications */
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				if (flags & DC_EXEC) {
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					if (IsTileType(tile, MP_TUNNELBRIDGE)) {
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						// change owner to OWNER_WATER and set land under bridge bit to water
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						ModifyTile(tile, MP_MAP5 | MP_MAPOWNER, OWNER_WATER, _m[tile].m5 | 0x08);
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					} else {
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						ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
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					}
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					// mark the tiles around dirty too
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					MarkTilesAroundDirty(tile);
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				}
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				cost += _price.clear_water;
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			}
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	} END_TILE_LOOP(tile, size_x, size_y, 0);
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	return (cost == 0) ? CMD_ERROR : cost;
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}
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static int32 ClearTile_Water(TileIndex tile, byte flags)
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{
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	byte m5 = _m[tile].m5;
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	uint slope;
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	if (m5 <= 1) { // water and shore
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		// Allow building on water? It's ok to build on shores.
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		if (flags & DC_NO_WATER && m5 != 1)
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			return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
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		// Make sure no vehicle is on the tile
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		if (!EnsureNoVehicle(tile))
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			return CMD_ERROR;
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		// Make sure it's not an edge tile.
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		if (!(IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) &&
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				IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)))
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			return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
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		if (m5 == 0) {
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			if (flags & DC_EXEC)
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				DoClearSquare(tile);
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			return _price.clear_water;
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		} else if (m5 == 1) {
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			slope = GetTileSlope(tile,NULL);
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			if (slope == 8 || slope == 4 || slope == 2 || slope == 1) {
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				if (flags & DC_EXEC)
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					DoClearSquare(tile);
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				return _price.clear_water;
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			}
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			if (flags & DC_EXEC)
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				DoClearSquare(tile);
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			return _price.purchase_land;
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		} else
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			return CMD_ERROR;
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	} else if ((m5 & 0x10) == 0x10) {
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		// shiplift
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		static const TileIndexDiffC _shiplift_tomiddle_offs[] = {
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			{ 0,  0}, {0,  0}, { 0, 0}, {0,  0}, // middle
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			{-1,  0}, {0,  1}, { 1, 0}, {0, -1}, // lower
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			{ 1,  0}, {0, -1}, {-1, 0}, {0,  1}, // upper
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		};
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		if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
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		// don't allow water to delete it.
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		if (_current_player == OWNER_WATER) return CMD_ERROR;
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		// move to the middle tile..
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		return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[m5 & 0xF]), flags);
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	} else {
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		// ship depot
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		if (flags & DC_AUTO)
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			return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
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		if (m5 == 0x80 || m5 == 0x82) {}
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		else if (m5 == 0x81) { tile -= TileDiffXY(1, 0); }
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		else if (m5 == 0x83) { tile -= TileDiffXY(0, 1); }
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		else
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			return CMD_ERROR;
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		return RemoveShipDepot(tile,flags);
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	}
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}
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// return true if a tile is a water tile.
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static bool IsWateredTile(TileIndex tile)
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{
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	byte m5 = _m[tile].m5;
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	switch (GetTileType(tile)) {
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		case MP_WATER:
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			// true, if not coast/riverbank
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			return m5 != 1;
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		case MP_STATION:
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			// returns true if it is a dock-station
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			// m5 inside values is m5 < 75 all stations, 83 <= m5 <= 114 new airports
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			return !(m5 < 75 || (m5 >= 83 && m5 <= 114));
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		case MP_TUNNELBRIDGE:
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			// true, if tile is middle part of bridge with water underneath
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			return (m5 & 0xF8) == 0xC8;
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		default:
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			return false;
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	}
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}
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// draw a canal styled water tile with dikes around
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void DrawCanalWater(TileIndex tile)
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{
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	uint wa;
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	// determine the edges around with water.
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	wa = IsWateredTile(TILE_ADDXY(tile, -1, 0)) << 0;
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	wa += IsWateredTile(TILE_ADDXY(tile, 0, 1)) << 1;
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	wa += IsWateredTile(TILE_ADDXY(tile, 1, 0)) << 2;
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	wa += IsWateredTile(TILE_ADDXY(tile, 0, -1)) << 3;
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	if (!(wa & 1)) DrawGroundSprite(SPR_CANALS_BASE + 57);
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	if (!(wa & 2)) DrawGroundSprite(SPR_CANALS_BASE + 58);
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	if (!(wa & 4)) DrawGroundSprite(SPR_CANALS_BASE + 59);
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	if (!(wa & 8)) DrawGroundSprite(SPR_CANALS_BASE + 60);
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	// right corner
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	if ((wa & 3) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 4);
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	else if ((wa & 3) == 3 && !IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 8);
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	// bottom corner
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	if ((wa & 6) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 5);
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	else if ((wa & 6) == 6 && !IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 9);
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	// left corner
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	if ((wa & 12) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 6);
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	else if ((wa & 12) == 12 && !IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 10);
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	// upper corner
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	if ((wa & 9) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 7);
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	else if ((wa & 9) == 9 && !IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 11);
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}
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typedef struct LocksDrawTileStruct {
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	int8 delta_x, delta_y, delta_z;
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	byte width, height, depth;
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	SpriteID image;
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} LocksDrawTileStruct;
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#include "table/water_land.h"
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static void DrawWaterStuff(TileInfo *ti, const WaterDrawTileStruct *wdts,
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	uint32 palette, uint base
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)
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{
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	uint32 image;
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	DrawGroundSprite(wdts++->image);
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	for (; wdts->delta_x != 0x80; wdts++) {
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		image =	wdts->image + base;
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		if (_display_opt & DO_TRANS_BUILDINGS) {
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			image = (image & 0x3FFF) | 0x03224000;
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		} else {
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			image |= palette;
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		}
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		AddSortableSpriteToDraw(image, ti->x + wdts->delta_x, ti->y + wdts->delta_y, wdts->width, wdts->height, wdts->unk, ti->z + wdts->delta_z);
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	}
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}
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static void DrawTile_Water(TileInfo *ti)
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{
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	// draw water tile
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	if (ti->map5 == 0) {
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		DrawGroundSprite(0xFDD);
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		if (ti->z != 0) DrawCanalWater(ti->tile);
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		return;
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	}
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	// draw shore
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	if (ti->map5 == 1) {
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		assert(ti->tileh < 16);
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		DrawGroundSprite(_water_shore_sprites[ti->tileh]);
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		return;
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	}
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	// draw shiplift
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	if ((ti->map5 & 0xF0) == 0x10) {
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		const WaterDrawTileStruct *t = _shiplift_display_seq[ti->map5 & 0xF];
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		DrawWaterStuff(ti, t, 0, ti->z > t[3].delta_y ? 24 : 0);
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		return;
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	}
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	DrawWaterStuff(ti, _shipdepot_display_seq[ti->map5 & 0x7F], PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), 0);
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}
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void DrawShipDepotSprite(int x, int y, int image)
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{
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	const WaterDrawTileStruct *wdts = _shipdepot_display_seq[image];
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	DrawSprite(wdts++->image, x, y);
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	for (; wdts->delta_x != 0x80; wdts++) {
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		Point pt = RemapCoords(wdts->delta_x, wdts->delta_y, wdts->delta_z);
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		DrawSprite(wdts->image + PLAYER_SPRITE_COLOR(_local_player), x + pt.x, y + pt.y);
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	}
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}
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static uint GetSlopeZ_Water(TileInfo *ti)
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{
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	return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z;
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}
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static uint GetSlopeTileh_Water(TileInfo *ti)
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{
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	return ti->tileh;
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}
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static void GetAcceptedCargo_Water(TileIndex tile, AcceptedCargo ac)
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{
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	/* not used */
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}
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static void GetTileDesc_Water(TileIndex tile, TileDesc *td)
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{
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	if (_m[tile].m5 == 0 && TilePixelHeight(tile) == 0)
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		td->str = STR_3804_WATER;
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	else if (_m[tile].m5 == 0)
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		td->str = STR_LANDINFO_CANAL;
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	else if (_m[tile].m5 == 1)
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		td->str = STR_3805_COAST_OR_RIVERBANK;
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	else if ((_m[tile].m5&0xF0) == 0x10)
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		td->str = STR_LANDINFO_LOCK;
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	else
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		td->str = STR_3806_SHIP_DEPOT;
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	td->owner = GetTileOwner(tile);
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}
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static void AnimateTile_Water(TileIndex tile)
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{
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	/* not used */
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}
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static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
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{
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	TileIndex target = TILE_ADD(tile, ToTileIndexDiff(offs[0]));
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	// type of this tile mustn't be water already.
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	if (IsTileType(target, MP_WATER))
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		return;
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	if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[1]))) != 0 ||
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			TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[2]))) != 0)
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		return;
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	if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[3]))) != 0 ||
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			TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[4]))) != 0) {
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		// make coast..
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		switch (GetTileType(target)) {
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			case MP_RAILWAY: {
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				uint slope = GetTileSlope(target, NULL);
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				byte tracks = _m[target].m5 & 0x3F;
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				if (!(
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						(slope == 1 && tracks == 0x20) ||
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						(slope == 2 && tracks == 0x04) ||
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						(slope == 4 && tracks == 0x10) ||
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						(slope == 8 && tracks == 0x08)))
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					break;
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			}
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			/* FALLTHROUGH */
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			case MP_CLEAR:
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			case MP_TREES:
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				_current_player = OWNER_WATER;
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				if (DoCommandByTile(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR) != CMD_ERROR) {
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					ModifyTile(
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						target,
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						MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR |
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							MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
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						OWNER_WATER, 1
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					);
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				}
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				break;
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			case MP_TUNNELBRIDGE:
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				// Middle part of bridge with clear land below?
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				if ((_m[target].m5 & 0xF8) == 0xC0) {
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					_m[target].m5 |= 0x08;
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					MarkTileDirtyByTile(tile);
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				}
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				break;
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			default:
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				break;
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		}
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	} else {
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		if (IsTileType(target, MP_TUNNELBRIDGE)) {
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			byte m5 = _m[target].m5;
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			if ((m5 & 0xF8) == 0xC8 || (m5 & 0xF8) == 0xF0)
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				return;
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			if ((m5 & 0xC0) == 0xC0) {
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				ModifyTile(target, MP_MAPOWNER | MP_MAP5, OWNER_WATER, (m5 & ~0x38) | 0x8);
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				return;
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			}
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		}
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		_current_player = OWNER_WATER;
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		{
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			Vehicle *v = FindVehicleOnTileZ(target, 0);
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			if (v != NULL) FloodVehicle(v);
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		}
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		if (DoCommandByTile(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR) != CMD_ERROR) {
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			ModifyTile(
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				target,
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				MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR |
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					MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
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				OWNER_WATER,
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				0
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			);
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		}
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	}
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}
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static void FloodVehicle(Vehicle *v)
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{
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	Vehicle *u;
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	if (!(v->vehstatus & VS_CRASHED)) {
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		uint16 pass = 0;
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		if (v->type == VEH_Road) {	// flood bus/truck
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			pass = 1;	// driver
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			if (v->cargo_type == CT_PASSENGERS)
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				pass += v->cargo_count;
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			v->vehstatus |= VS_CRASHED;
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			v->u.road.crashed_ctr = 2000;	// max 2220, disappear pretty fast
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			RebuildVehicleLists();
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		}
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		else if (v->type == VEH_Train) {
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			v = GetFirstVehicleInChain(v);
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			u = v;
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			if (v->subtype == TS_Front_Engine) pass = 4; // driver
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			// crash all wagons, and count passangers
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			BEGIN_ENUM_WAGONS(v)
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				if (v->cargo_type == CT_PASSENGERS) pass += v->cargo_count;
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				v->vehstatus |= VS_CRASHED;
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			END_ENUM_WAGONS(v)
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			v = u;
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			v->u.rail.crash_anim_pos = 4000; // max 4440, disappear pretty fast
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			RebuildVehicleLists();
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		} else
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			return;
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		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
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		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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		SetDParam(0, pass);
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		AddNewsItem(STR_B006_FLOOD_VEHICLE_DESTROYED,
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			NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
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			v->index,
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			0);
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	CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE); // show cool destruction effects
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	SndPlayVehicleFx(SND_12_EXPLOSION, v); // create sound
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	}
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}
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// called from tunnelbridge_cmd
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void TileLoop_Water(TileIndex tile)
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{
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	int i;
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	static const TileIndexDiffC _tile_loop_offs_array[][5] = {
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		// tile to mod																shore?				shore?
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		{{-1,  0}, {0, 0}, {0, 1}, {-1,  0}, {-1,  1}},
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		{{ 0,  1}, {0, 1}, {1, 1}, { 0,  2}, { 1,  2}},
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		{{ 1,  0}, {1, 0}, {1, 1}, { 2,  0}, { 2,  1}},
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		{{ 0, -1}, {0, 0}, {1, 0}, { 0, -1}, { 1, -1}}
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	};
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	if (IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1) &&
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			IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) {
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		for(i=0; i!=4; i++)
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			TileLoopWaterHelper(tile, _tile_loop_offs_array[i]);
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	}
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	// _current_player can be changed by TileLoopWaterHelper.. reset it back
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	//   here
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	_current_player = OWNER_NONE;
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	// edges
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	if (TileX(tile) == 0 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) //NE
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		TileLoopWaterHelper(tile, _tile_loop_offs_array[2]);
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	if (TileX(tile) == (MapSizeX() - 2) && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) //SW
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		TileLoopWaterHelper(tile, _tile_loop_offs_array[0]);
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	if (TileY(tile) == 0 && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) //NW
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		TileLoopWaterHelper(tile, _tile_loop_offs_array[1]);
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	if (TileY(tile) == (MapSizeY() - 2) && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) //SE
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		TileLoopWaterHelper(tile, _tile_loop_offs_array[3]);
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}
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static const byte _coast_tracks[16] = {0, 32, 4, 0, 16, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0};
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static const byte _shipdepot_tracks[4] = {1,1,2,2};
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static const byte _shiplift_tracks[12] = {1,2,1,2,1,2,1,2,1,2,1,2};
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static uint32 GetTileTrackStatus_Water(TileIndex tile, TransportType mode)
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{
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	uint m5;
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	uint b;
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	if (mode != TRANSPORT_WATER)
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		return 0;
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	m5 = _m[tile].m5;
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	if (m5 == 0)
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		return 0x3F3F;
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	if (m5 == 1) {
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		b = _coast_tracks[GetTileSlope(tile, NULL)&0xF];
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		return b + (b<<8);
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	}
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	if ( (m5 & 0x10) == 0x10) {
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		//
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		b = _shiplift_tracks[m5 & 0xF];
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		return b + (b<<8);
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	}
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	if (!(m5 & 0x80))
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		return 0;
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	b = _shipdepot_tracks[m5 & 0x7F];
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	return b + (b<<8);
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}
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extern void ShowShipDepotWindow(TileIndex tile);
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static void ClickTile_Water(TileIndex tile)
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{
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	byte m5 = _m[tile].m5 - 0x80;
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	if (IS_BYTE_INSIDE(m5, 0, 3+1)) {
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		if (m5 & 1)
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			tile += (m5 == 1) ? TileDiffXY(-1, 0) : TileDiffXY(0, -1);
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		ShowShipDepotWindow(tile);
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	}
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}
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static void ChangeTileOwner_Water(TileIndex tile, byte old_player, byte new_player)
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{
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	if (!IsTileOwner(tile, old_player)) return;
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	if (new_player != 255) {
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		SetTileOwner(tile, new_player);
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	} else {
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		DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
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	}
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}
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static uint32 VehicleEnter_Water(Vehicle *v, TileIndex tile, int x, int y)
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{
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	return 0;
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}
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void InitializeDock(void)
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{
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	_last_built_ship_depot_tile = 0;
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}
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const TileTypeProcs _tile_type_water_procs = {
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	DrawTile_Water,						/* draw_tile_proc */
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	GetSlopeZ_Water,					/* get_slope_z_proc */
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	ClearTile_Water,					/* clear_tile_proc */
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	GetAcceptedCargo_Water,		/* get_accepted_cargo_proc */
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	GetTileDesc_Water,				/* get_tile_desc_proc */
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	GetTileTrackStatus_Water,	/* get_tile_track_status_proc */
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	ClickTile_Water,					/* click_tile_proc */
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	AnimateTile_Water,				/* animate_tile_proc */
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	TileLoop_Water,						/* tile_loop_clear */
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	ChangeTileOwner_Water,		/* change_tile_owner_clear */
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	NULL,											/* get_produced_cargo_proc */
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	VehicleEnter_Water,				/* vehicle_enter_tile_proc */
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	NULL,											/* vehicle_leave_tile_proc */
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	GetSlopeTileh_Water,			/* get_slope_tileh_proc */
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};
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