1821 lines
		
	
	
		
			64 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1821 lines
		
	
	
		
			64 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file smallmap_gui.cpp GUI that shows a small map of the world with metadata like owner or height. */
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#include "stdafx.h"
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#include "clear_map.h"
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#include "industry.h"
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#include "station_map.h"
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#include "landscape.h"
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#include "tree_map.h"
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#include "viewport_func.h"
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#include "town.h"
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#include "tunnelbridge_map.h"
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#include "core/endian_func.hpp"
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#include "vehicle_base.h"
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#include "sound_func.h"
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#include "window_func.h"
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#include "company_base.h"
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#include "smallmap_gui.h"
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#include "table/strings.h"
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static int _smallmap_industry_count; ///< Number of used industries
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static int _smallmap_company_count;  ///< Number of entries in the owner legend.
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static int _smallmap_cargo_count;    ///< Number of cargos in the link stats legend.
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/** Link stat colours shown in legenda. */
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static uint8 _linkstat_colours_in_legenda[] = {0, 1, 3, 5, 7, 9, 11};
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static const int NUM_NO_COMPANY_ENTRIES = 4; ///< Number of entries in the owner legend that are not companies.
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static const uint8 PC_ROUGH_LAND      = 0x52; ///< Dark green palette colour for rough land.
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static const uint8 PC_GRASS_LAND      = 0x54; ///< Dark green palette colour for grass land.
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static const uint8 PC_BARE_LAND       = 0x37; ///< Brown palette colour for bare land.
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static const uint8 PC_FIELDS          = 0x25; ///< Light brown palette colour for fields.
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static const uint8 PC_TREES           = 0x57; ///< Green palette colour for trees.
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static const uint8 PC_WATER           = 0xCA; ///< Dark blue palette colour for water.
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/** Macro for ordinary entry of LegendAndColour */
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#define MK(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, false}
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/** Macro for a height legend entry with configurable colour. */
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#define MC(height)  {0, STR_TINY_BLACK_HEIGHT, INVALID_INDUSTRYTYPE, height, INVALID_COMPANY, true, false, false}
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/** Macro for non-company owned property entry of LegendAndColour */
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#define MO(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, false}
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/** Macro used for forcing a rebuild of the owner legend the first time it is used. */
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#define MOEND() {0, 0, INVALID_INDUSTRYTYPE, 0, OWNER_NONE, true, true, false}
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/** Macro for end of list marker in arrays of LegendAndColour */
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#define MKEND() {0, STR_NULL, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, true, false}
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/**
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 * Macro for break marker in arrays of LegendAndColour.
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 * It will have valid data, though
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 */
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#define MS(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, true}
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/** Legend text giving the colours to look for on the minimap */
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static LegendAndColour _legend_land_contours[] = {
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	/* The colours for the following values are set at BuildLandLegend() based on each colour scheme. */
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	MC(0),
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	MC(4),
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	MC(8),
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	MC(12),
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	MC(14),
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	MS(PC_BLACK,           STR_SMALLMAP_LEGENDA_ROADS),
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	MK(PC_GREY,            STR_SMALLMAP_LEGENDA_RAILROADS),
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	MK(PC_LIGHT_BLUE,      STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS),
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	MK(PC_DARK_RED,        STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
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	MK(PC_WHITE,           STR_SMALLMAP_LEGENDA_VEHICLES),
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	MKEND()
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};
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static const LegendAndColour _legend_vehicles[] = {
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	MK(PC_RED,             STR_SMALLMAP_LEGENDA_TRAINS),
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	MK(PC_YELLOW,          STR_SMALLMAP_LEGENDA_ROAD_VEHICLES),
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	MK(PC_LIGHT_BLUE,      STR_SMALLMAP_LEGENDA_SHIPS),
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	MK(PC_WHITE,           STR_SMALLMAP_LEGENDA_AIRCRAFT),
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	MS(PC_BLACK,           STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES),
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	MK(PC_DARK_RED,        STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
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	MKEND()
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};
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static const LegendAndColour _legend_routes[] = {
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	MK(PC_BLACK,           STR_SMALLMAP_LEGENDA_ROADS),
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	MK(PC_GREY,            STR_SMALLMAP_LEGENDA_RAILROADS),
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	MK(PC_DARK_RED,        STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
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	MS(PC_VERY_DARK_BROWN, STR_SMALLMAP_LEGENDA_RAILROAD_STATION),
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	MK(PC_ORANGE,          STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY),
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	MK(PC_YELLOW,          STR_SMALLMAP_LEGENDA_BUS_STATION),
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	MK(PC_RED,             STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT),
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	MK(PC_LIGHT_BLUE,      STR_SMALLMAP_LEGENDA_DOCK),
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	MKEND()
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};
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static const LegendAndColour _legend_vegetation[] = {
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	MK(PC_ROUGH_LAND,      STR_SMALLMAP_LEGENDA_ROUGH_LAND),
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	MK(PC_GRASS_LAND,      STR_SMALLMAP_LEGENDA_GRASS_LAND),
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	MK(PC_BARE_LAND,       STR_SMALLMAP_LEGENDA_BARE_LAND),
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	MK(PC_FIELDS,          STR_SMALLMAP_LEGENDA_FIELDS),
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	MK(PC_TREES,           STR_SMALLMAP_LEGENDA_TREES),
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	MK(PC_GREEN,           STR_SMALLMAP_LEGENDA_FOREST),
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	MS(PC_GREY,            STR_SMALLMAP_LEGENDA_ROCKS),
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	MK(PC_ORANGE,          STR_SMALLMAP_LEGENDA_DESERT),
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	MK(PC_LIGHT_BLUE,      STR_SMALLMAP_LEGENDA_SNOW),
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	MK(PC_BLACK,           STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES),
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	MK(PC_DARK_RED,        STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
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	MKEND()
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};
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static LegendAndColour _legend_land_owners[NUM_NO_COMPANY_ENTRIES + MAX_COMPANIES + 1] = {
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	MO(PC_WATER,           STR_SMALLMAP_LEGENDA_WATER),
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	MO(0x00,               STR_SMALLMAP_LEGENDA_NO_OWNER), // This colour will vary depending on settings.
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	MO(PC_DARK_RED,        STR_SMALLMAP_LEGENDA_TOWNS),
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	MO(PC_DARK_GREY,       STR_SMALLMAP_LEGENDA_INDUSTRIES),
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	/* The legend will be terminated the first time it is used. */
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	MOEND(),
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};
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#undef MK
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#undef MC
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#undef MS
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#undef MO
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#undef MOEND
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#undef MKEND
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/** Legend entries for the link stats view. */
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static LegendAndColour _legend_linkstats[NUM_CARGO + lengthof(_linkstat_colours_in_legenda) + 1];
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/**
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 * Allow room for all industries, plus a terminator entry
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 * This is required in order to have the industry slots all filled up
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 */
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static LegendAndColour _legend_from_industries[NUM_INDUSTRYTYPES + 1];
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/** For connecting industry type to position in industries list(small map legend) */
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static uint _industry_to_list_pos[NUM_INDUSTRYTYPES];
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/** Show heightmap in industry and owner mode of smallmap window. */
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static bool _smallmap_show_heightmap = false;
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/** Highlight a specific industry type */
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static IndustryType _smallmap_industry_highlight = INVALID_INDUSTRYTYPE;
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/** State of highlight blinking */
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static bool _smallmap_industry_highlight_state;
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/** For connecting company ID to position in owner list (small map legend) */
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static uint _company_to_list_pos[MAX_COMPANIES];
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/**
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 * Fills an array for the industries legends.
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 */
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void BuildIndustriesLegend()
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{
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	uint j = 0;
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	/* Add each name */
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	for (uint8 i = 0; i < NUM_INDUSTRYTYPES; i++) {
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		IndustryType ind = _sorted_industry_types[i];
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		const IndustrySpec *indsp = GetIndustrySpec(ind);
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		if (indsp->enabled) {
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			_legend_from_industries[j].legend = indsp->name;
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			_legend_from_industries[j].colour = indsp->map_colour;
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			_legend_from_industries[j].type = ind;
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			_legend_from_industries[j].show_on_map = true;
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			_legend_from_industries[j].col_break = false;
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			_legend_from_industries[j].end = false;
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			/* Store widget number for this industry type. */
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			_industry_to_list_pos[ind] = j;
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			j++;
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		}
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	}
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	/* Terminate the list */
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	_legend_from_industries[j].end = true;
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	/* Store number of enabled industries */
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	_smallmap_industry_count = j;
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}
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/**
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 * Populate legend table for the link stat view.
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 */
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void BuildLinkStatsLegend()
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{
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	/* Clear the legend */
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	memset(_legend_linkstats, 0, sizeof(_legend_linkstats));
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	uint i = 0;
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	for (; i < _sorted_cargo_specs_size; ++i) {
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		const CargoSpec *cs = _sorted_cargo_specs[i];
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		_legend_linkstats[i].legend = cs->name;
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		_legend_linkstats[i].colour = cs->legend_colour;
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		_legend_linkstats[i].type = cs->Index();
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		_legend_linkstats[i].show_on_map = true;
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	}
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	_legend_linkstats[i].col_break = true;
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	_smallmap_cargo_count = i;
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	for (; i < _smallmap_cargo_count + lengthof(_linkstat_colours_in_legenda); ++i) {
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		_legend_linkstats[i].legend = STR_EMPTY;
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		_legend_linkstats[i].colour = LinkGraphOverlay::LINK_COLOURS[_linkstat_colours_in_legenda[i - _smallmap_cargo_count]];
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		_legend_linkstats[i].show_on_map = true;
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	}
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	_legend_linkstats[_smallmap_cargo_count].legend = STR_LINKGRAPH_LEGEND_UNUSED;
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	_legend_linkstats[i - 1].legend = STR_LINKGRAPH_LEGEND_OVERLOADED;
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	_legend_linkstats[(_smallmap_cargo_count + i - 1) / 2].legend = STR_LINKGRAPH_LEGEND_SATURATED;
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	_legend_linkstats[i].end = true;
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}
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static const LegendAndColour * const _legend_table[] = {
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	_legend_land_contours,
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	_legend_vehicles,
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	_legend_from_industries,
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	_legend_linkstats,
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	_legend_routes,
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	_legend_vegetation,
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	_legend_land_owners,
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};
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#define MKCOLOUR(x)         TO_LE32X(x)
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#define MKCOLOUR_XXXX(x)    (MKCOLOUR(0x01010101) * (uint)(x))
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#define MKCOLOUR_X0X0(x)    (MKCOLOUR(0x01000100) * (uint)(x))
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#define MKCOLOUR_0X0X(x)    (MKCOLOUR(0x00010001) * (uint)(x))
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#define MKCOLOUR_0XX0(x)    (MKCOLOUR(0x00010100) * (uint)(x))
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#define MKCOLOUR_X00X(x)    (MKCOLOUR(0x01000001) * (uint)(x))
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#define MKCOLOUR_XYXY(x, y) (MKCOLOUR_X0X0(x) | MKCOLOUR_0X0X(y))
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#define MKCOLOUR_XYYX(x, y) (MKCOLOUR_X00X(x) | MKCOLOUR_0XX0(y))
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#define MKCOLOUR_0000       MKCOLOUR_XXXX(0x00)
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#define MKCOLOUR_0FF0       MKCOLOUR_0XX0(0xFF)
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#define MKCOLOUR_F00F       MKCOLOUR_X00X(0xFF)
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#define MKCOLOUR_FFFF       MKCOLOUR_XXXX(0xFF)
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/** Height map colours for the green colour scheme, ordered by height. */
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static const uint32 _green_map_heights[] = {
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	MKCOLOUR_XXXX(0x5A),
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	MKCOLOUR_XYXY(0x5A, 0x5B),
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	MKCOLOUR_XXXX(0x5B),
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	MKCOLOUR_XYXY(0x5B, 0x5C),
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	MKCOLOUR_XXXX(0x5C),
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	MKCOLOUR_XYXY(0x5C, 0x5D),
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	MKCOLOUR_XXXX(0x5D),
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	MKCOLOUR_XYXY(0x5D, 0x5E),
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	MKCOLOUR_XXXX(0x5E),
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	MKCOLOUR_XYXY(0x5E, 0x5F),
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	MKCOLOUR_XXXX(0x5F),
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	MKCOLOUR_XYXY(0x5F, 0x1F),
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	MKCOLOUR_XXXX(0x1F),
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	MKCOLOUR_XYXY(0x1F, 0x27),
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	MKCOLOUR_XXXX(0x27),
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	MKCOLOUR_XXXX(0x27),
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};
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assert_compile(lengthof(_green_map_heights) == MAX_TILE_HEIGHT + 1);
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/** Height map colours for the dark green colour scheme, ordered by height. */
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static const uint32 _dark_green_map_heights[] = {
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	MKCOLOUR_XXXX(0x60),
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	MKCOLOUR_XYXY(0x60, 0x61),
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	MKCOLOUR_XXXX(0x61),
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	MKCOLOUR_XYXY(0x61, 0x62),
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	MKCOLOUR_XXXX(0x62),
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	MKCOLOUR_XYXY(0x62, 0x63),
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	MKCOLOUR_XXXX(0x63),
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	MKCOLOUR_XYXY(0x63, 0x64),
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	MKCOLOUR_XXXX(0x64),
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	MKCOLOUR_XYXY(0x64, 0x65),
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	MKCOLOUR_XXXX(0x65),
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	MKCOLOUR_XYXY(0x65, 0x66),
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	MKCOLOUR_XXXX(0x66),
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	MKCOLOUR_XYXY(0x66, 0x67),
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	MKCOLOUR_XXXX(0x67),
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	MKCOLOUR_XXXX(0x67),
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};
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assert_compile(lengthof(_dark_green_map_heights) == MAX_TILE_HEIGHT + 1);
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/** Height map colours for the violet colour scheme, ordered by height. */
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static const uint32 _violet_map_heights[] = {
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	MKCOLOUR_XXXX(0x80),
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	MKCOLOUR_XYXY(0x80, 0x81),
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	MKCOLOUR_XXXX(0x81),
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	MKCOLOUR_XYXY(0x81, 0x82),
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	MKCOLOUR_XXXX(0x82),
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	MKCOLOUR_XYXY(0x82, 0x83),
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	MKCOLOUR_XXXX(0x83),
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	MKCOLOUR_XYXY(0x83, 0x84),
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	MKCOLOUR_XXXX(0x84),
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	MKCOLOUR_XYXY(0x84, 0x85),
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	MKCOLOUR_XXXX(0x85),
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	MKCOLOUR_XYXY(0x85, 0x86),
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	MKCOLOUR_XXXX(0x86),
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	MKCOLOUR_XYXY(0x86, 0x87),
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	MKCOLOUR_XXXX(0x87),
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	MKCOLOUR_XXXX(0x87),
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};
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assert_compile(lengthof(_violet_map_heights) == MAX_TILE_HEIGHT + 1);
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/** Colour scheme of the smallmap. */
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struct SmallMapColourScheme {
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	const uint32 *height_colours; ///< Colour of each level in a heightmap.
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	uint32 default_colour;   ///< Default colour of the land.
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};
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/** Available colour schemes for height maps. */
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static const SmallMapColourScheme _heightmap_schemes[] = {
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	{_green_map_heights,      MKCOLOUR_XXXX(0x54)}, ///< Green colour scheme.
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	{_dark_green_map_heights, MKCOLOUR_XXXX(0x62)}, ///< Dark green colour scheme.
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	{_violet_map_heights,     MKCOLOUR_XXXX(0x82)}, ///< Violet colour scheme.
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};
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/**
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 * (Re)build the colour tables for the legends.
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 */
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void BuildLandLegend()
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{
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	for (LegendAndColour *lc = _legend_land_contours; lc->legend == STR_TINY_BLACK_HEIGHT; lc++) {
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		lc->colour = _heightmap_schemes[_settings_client.gui.smallmap_land_colour].height_colours[lc->height];
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	}
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}
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/**
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 * Completes the array for the owned property legend.
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 */
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void BuildOwnerLegend()
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{
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	_legend_land_owners[1].colour = _heightmap_schemes[_settings_client.gui.smallmap_land_colour].default_colour;
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	int i = NUM_NO_COMPANY_ENTRIES;
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	const Company *c;
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	FOR_ALL_COMPANIES(c) {
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		_legend_land_owners[i].colour = _colour_gradient[c->colour][5];
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		_legend_land_owners[i].company = c->index;
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		_legend_land_owners[i].show_on_map = true;
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		_legend_land_owners[i].col_break = false;
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		_legend_land_owners[i].end = false;
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		_company_to_list_pos[c->index] = i;
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		i++;
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	}
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	/* Terminate the list */
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	_legend_land_owners[i].end = true;
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	/* Store maximum amount of owner legend entries. */
 | 
						|
	_smallmap_company_count = i;
 | 
						|
}
 | 
						|
 | 
						|
struct AndOr {
 | 
						|
	uint32 mor;
 | 
						|
	uint32 mand;
 | 
						|
};
 | 
						|
 | 
						|
static inline uint32 ApplyMask(uint32 colour, const AndOr *mask)
 | 
						|
{
 | 
						|
	return (colour & mask->mand) | mask->mor;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/** Colour masks for "Contour" and "Routes" modes. */
 | 
						|
static const AndOr _smallmap_contours_andor[] = {
 | 
						|
	{MKCOLOUR_0000               , MKCOLOUR_FFFF}, // MP_CLEAR
 | 
						|
	{MKCOLOUR_0XX0(PC_GREY      ), MKCOLOUR_F00F}, // MP_RAILWAY
 | 
						|
	{MKCOLOUR_0XX0(PC_BLACK     ), MKCOLOUR_F00F}, // MP_ROAD
 | 
						|
	{MKCOLOUR_0XX0(PC_DARK_RED  ), MKCOLOUR_F00F}, // MP_HOUSE
 | 
						|
	{MKCOLOUR_0000               , MKCOLOUR_FFFF}, // MP_TREES
 | 
						|
	{MKCOLOUR_XXXX(PC_LIGHT_BLUE), MKCOLOUR_0000}, // MP_STATION
 | 
						|
	{MKCOLOUR_XXXX(PC_WATER     ), MKCOLOUR_0000}, // MP_WATER
 | 
						|
	{MKCOLOUR_0000               , MKCOLOUR_FFFF}, // MP_VOID
 | 
						|
	{MKCOLOUR_XXXX(PC_DARK_RED  ), MKCOLOUR_0000}, // MP_INDUSTRY
 | 
						|
	{MKCOLOUR_0000               , MKCOLOUR_FFFF}, // MP_TUNNELBRIDGE
 | 
						|
	{MKCOLOUR_0XX0(PC_DARK_RED  ), MKCOLOUR_F00F}, // MP_OBJECT
 | 
						|
	{MKCOLOUR_0XX0(PC_GREY      ), MKCOLOUR_F00F},
 | 
						|
};
 | 
						|
 | 
						|
/** Colour masks for "Vehicles", "Industry", and "Vegetation" modes. */
 | 
						|
static const AndOr _smallmap_vehicles_andor[] = {
 | 
						|
	{MKCOLOUR_0000               , MKCOLOUR_FFFF}, // MP_CLEAR
 | 
						|
	{MKCOLOUR_0XX0(PC_BLACK     ), MKCOLOUR_F00F}, // MP_RAILWAY
 | 
						|
	{MKCOLOUR_0XX0(PC_BLACK     ), MKCOLOUR_F00F}, // MP_ROAD
 | 
						|
	{MKCOLOUR_0XX0(PC_DARK_RED  ), MKCOLOUR_F00F}, // MP_HOUSE
 | 
						|
	{MKCOLOUR_0000               , MKCOLOUR_FFFF}, // MP_TREES
 | 
						|
	{MKCOLOUR_0XX0(PC_BLACK     ), MKCOLOUR_F00F}, // MP_STATION
 | 
						|
	{MKCOLOUR_XXXX(PC_WATER     ), MKCOLOUR_0000}, // MP_WATER
 | 
						|
	{MKCOLOUR_0000               , MKCOLOUR_FFFF}, // MP_VOID
 | 
						|
	{MKCOLOUR_XXXX(PC_DARK_RED  ), MKCOLOUR_0000}, // MP_INDUSTRY
 | 
						|
	{MKCOLOUR_0000               , MKCOLOUR_FFFF}, // MP_TUNNELBRIDGE
 | 
						|
	{MKCOLOUR_0XX0(PC_DARK_RED  ), MKCOLOUR_F00F}, // MP_OBJECT
 | 
						|
	{MKCOLOUR_0XX0(PC_BLACK     ), MKCOLOUR_F00F},
 | 
						|
};
 | 
						|
 | 
						|
/** Mapping of tile type to importance of the tile (higher number means more interesting to show). */
 | 
						|
static const byte _tiletype_importance[] = {
 | 
						|
	2, // MP_CLEAR
 | 
						|
	8, // MP_RAILWAY
 | 
						|
	7, // MP_ROAD
 | 
						|
	5, // MP_HOUSE
 | 
						|
	2, // MP_TREES
 | 
						|
	9, // MP_STATION
 | 
						|
	2, // MP_WATER
 | 
						|
	1, // MP_VOID
 | 
						|
	6, // MP_INDUSTRY
 | 
						|
	8, // MP_TUNNELBRIDGE
 | 
						|
	2, // MP_OBJECT
 | 
						|
	0,
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
static inline TileType GetEffectiveTileType(TileIndex tile)
 | 
						|
{
 | 
						|
	TileType t = GetTileType(tile);
 | 
						|
 | 
						|
	if (t == MP_TUNNELBRIDGE) {
 | 
						|
		TransportType tt = GetTunnelBridgeTransportType(tile);
 | 
						|
 | 
						|
		switch (tt) {
 | 
						|
			case TRANSPORT_RAIL: t = MP_RAILWAY; break;
 | 
						|
			case TRANSPORT_ROAD: t = MP_ROAD;    break;
 | 
						|
			default:             t = MP_WATER;   break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return t;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Return the colour a tile would be displayed with in the small map in mode "Contour".
 | 
						|
 * @param tile The tile of which we would like to get the colour.
 | 
						|
 * @param t    Effective tile type of the tile (see #GetEffectiveTileType).
 | 
						|
 * @return The colour of tile in the small map in mode "Contour"
 | 
						|
 */
 | 
						|
static inline uint32 GetSmallMapContoursPixels(TileIndex tile, TileType t)
 | 
						|
{
 | 
						|
	const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
 | 
						|
	return ApplyMask(cs->height_colours[TileHeight(tile)], &_smallmap_contours_andor[t]);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Return the colour a tile would be displayed with in the small map in mode "Vehicles".
 | 
						|
 *
 | 
						|
 * @param tile The tile of which we would like to get the colour.
 | 
						|
 * @param t    Effective tile type of the tile (see #GetEffectiveTileType).
 | 
						|
 * @return The colour of tile in the small map in mode "Vehicles"
 | 
						|
 */
 | 
						|
static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile, TileType t)
 | 
						|
{
 | 
						|
	const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
 | 
						|
	return ApplyMask(cs->default_colour, &_smallmap_vehicles_andor[t]);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Return the colour a tile would be displayed with in the small map in mode "Industries".
 | 
						|
 *
 | 
						|
 * @param tile The tile of which we would like to get the colour.
 | 
						|
 * @param t    Effective tile type of the tile (see #GetEffectiveTileType).
 | 
						|
 * @return The colour of tile in the small map in mode "Industries"
 | 
						|
 */
 | 
						|
static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile, TileType t)
 | 
						|
{
 | 
						|
	if (t == MP_INDUSTRY) {
 | 
						|
		/* If industry is allowed to be seen, use its colour on the map */
 | 
						|
		IndustryType type = Industry::GetByTile(tile)->type;
 | 
						|
		if (_legend_from_industries[_industry_to_list_pos[type]].show_on_map &&
 | 
						|
				(_smallmap_industry_highlight_state || type != _smallmap_industry_highlight)) {
 | 
						|
			return (type == _smallmap_industry_highlight ? PC_WHITE : GetIndustrySpec(Industry::GetByTile(tile)->type)->map_colour) * 0x01010101;
 | 
						|
		} else {
 | 
						|
			/* Otherwise, return the colour which will make it disappear */
 | 
						|
			t = (IsTileOnWater(tile) ? MP_WATER : MP_CLEAR);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
 | 
						|
	return ApplyMask(_smallmap_show_heightmap ? cs->height_colours[TileHeight(tile)] : cs->default_colour, &_smallmap_vehicles_andor[t]);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Return the colour a tile would be displayed with in the small map in mode "Routes".
 | 
						|
 *
 | 
						|
 * @param tile The tile of which we would like to get the colour.
 | 
						|
 * @param t    Effective tile type of the tile (see #GetEffectiveTileType).
 | 
						|
 * @return The colour of tile  in the small map in mode "Routes"
 | 
						|
 */
 | 
						|
static inline uint32 GetSmallMapRoutesPixels(TileIndex tile, TileType t)
 | 
						|
{
 | 
						|
	if (t == MP_STATION) {
 | 
						|
		switch (GetStationType(tile)) {
 | 
						|
			case STATION_RAIL:    return MKCOLOUR_XXXX(PC_VERY_DARK_BROWN);
 | 
						|
			case STATION_AIRPORT: return MKCOLOUR_XXXX(PC_RED);
 | 
						|
			case STATION_TRUCK:   return MKCOLOUR_XXXX(PC_ORANGE);
 | 
						|
			case STATION_BUS:     return MKCOLOUR_XXXX(PC_YELLOW);
 | 
						|
			case STATION_DOCK:    return MKCOLOUR_XXXX(PC_LIGHT_BLUE);
 | 
						|
			default:              return MKCOLOUR_FFFF;
 | 
						|
		}
 | 
						|
	} else if (t == MP_RAILWAY) {
 | 
						|
		AndOr andor = {
 | 
						|
			MKCOLOUR_0XX0(GetRailTypeInfo(GetRailType(tile))->map_colour),
 | 
						|
			_smallmap_contours_andor[t].mand
 | 
						|
		};
 | 
						|
 | 
						|
		const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
 | 
						|
		return ApplyMask(cs->default_colour, &andor);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Ground colour */
 | 
						|
	const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
 | 
						|
	return ApplyMask(cs->default_colour, &_smallmap_contours_andor[t]);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Return the colour a tile would be displayed with in the small map in mode "link stats".
 | 
						|
 *
 | 
						|
 * @param tile The tile of which we would like to get the colour.
 | 
						|
 * @param t    Effective tile type of the tile (see #GetEffectiveTileType).
 | 
						|
 * @return The colour of tile in the small map in mode "link stats"
 | 
						|
 */
 | 
						|
static inline uint32 GetSmallMapLinkStatsPixels(TileIndex tile, TileType t)
 | 
						|
{
 | 
						|
	return _smallmap_show_heightmap ? GetSmallMapContoursPixels(tile, t) : GetSmallMapRoutesPixels(tile, t);
 | 
						|
}
 | 
						|
 | 
						|
static const uint32 _vegetation_clear_bits[] = {
 | 
						|
	MKCOLOUR_XXXX(PC_GRASS_LAND), ///< full grass
 | 
						|
	MKCOLOUR_XXXX(PC_ROUGH_LAND), ///< rough land
 | 
						|
	MKCOLOUR_XXXX(PC_GREY),       ///< rocks
 | 
						|
	MKCOLOUR_XXXX(PC_FIELDS),     ///< fields
 | 
						|
	MKCOLOUR_XXXX(PC_LIGHT_BLUE), ///< snow
 | 
						|
	MKCOLOUR_XXXX(PC_ORANGE),     ///< desert
 | 
						|
	MKCOLOUR_XXXX(PC_GRASS_LAND), ///< unused
 | 
						|
	MKCOLOUR_XXXX(PC_GRASS_LAND), ///< unused
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
 * Return the colour a tile would be displayed with in the smallmap in mode "Vegetation".
 | 
						|
 *
 | 
						|
 * @param tile The tile of which we would like to get the colour.
 | 
						|
 * @param t    Effective tile type of the tile (see #GetEffectiveTileType).
 | 
						|
 * @return The colour of tile  in the smallmap in mode "Vegetation"
 | 
						|
 */
 | 
						|
static inline uint32 GetSmallMapVegetationPixels(TileIndex tile, TileType t)
 | 
						|
{
 | 
						|
	switch (t) {
 | 
						|
		case MP_CLEAR:
 | 
						|
			return (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) < 3) ? MKCOLOUR_XXXX(PC_BARE_LAND) : _vegetation_clear_bits[GetClearGround(tile)];
 | 
						|
 | 
						|
		case MP_INDUSTRY:
 | 
						|
			return IsTileForestIndustry(tile) ? MKCOLOUR_XXXX(PC_GREEN) : MKCOLOUR_XXXX(PC_DARK_RED);
 | 
						|
 | 
						|
		case MP_TREES:
 | 
						|
			if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT || GetTreeGround(tile) == TREE_GROUND_ROUGH_SNOW) {
 | 
						|
				return (_settings_game.game_creation.landscape == LT_ARCTIC) ? MKCOLOUR_XYYX(PC_LIGHT_BLUE, PC_TREES) : MKCOLOUR_XYYX(PC_ORANGE, PC_TREES);
 | 
						|
			}
 | 
						|
			return MKCOLOUR_XYYX(PC_GRASS_LAND, PC_TREES);
 | 
						|
 | 
						|
		default:
 | 
						|
			return ApplyMask(MKCOLOUR_XXXX(PC_GRASS_LAND), &_smallmap_vehicles_andor[t]);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Return the colour a tile would be displayed with in the small map in mode "Owner".
 | 
						|
 *
 | 
						|
 * @param tile The tile of which we would like to get the colour.
 | 
						|
 * @param t    Effective tile type of the tile (see #GetEffectiveTileType).
 | 
						|
 * @return The colour of tile in the small map in mode "Owner"
 | 
						|
 */
 | 
						|
static inline uint32 GetSmallMapOwnerPixels(TileIndex tile, TileType t)
 | 
						|
{
 | 
						|
	Owner o;
 | 
						|
 | 
						|
	switch (t) {
 | 
						|
		case MP_INDUSTRY: return MKCOLOUR_XXXX(PC_DARK_GREY);
 | 
						|
		case MP_HOUSE:    return MKCOLOUR_XXXX(PC_DARK_RED);
 | 
						|
		default:          o = GetTileOwner(tile); break;
 | 
						|
		/* FIXME: For MP_ROAD there are multiple owners.
 | 
						|
		 * GetTileOwner returns the rail owner (level crossing) resp. the owner of ROADTYPE_ROAD (normal road),
 | 
						|
		 * even if there are no ROADTYPE_ROAD bits on the tile.
 | 
						|
		 */
 | 
						|
	}
 | 
						|
 | 
						|
	if ((o < MAX_COMPANIES && !_legend_land_owners[_company_to_list_pos[o]].show_on_map) || o == OWNER_NONE || o == OWNER_WATER) {
 | 
						|
		if (t == MP_WATER) return MKCOLOUR_XXXX(PC_WATER);
 | 
						|
		const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
 | 
						|
		return _smallmap_show_heightmap ? cs->height_colours[TileHeight(tile)] : cs->default_colour;
 | 
						|
	} else if (o == OWNER_TOWN) {
 | 
						|
		return MKCOLOUR_XXXX(PC_DARK_RED);
 | 
						|
	}
 | 
						|
 | 
						|
	return MKCOLOUR_XXXX(_legend_land_owners[_company_to_list_pos[o]].colour);
 | 
						|
}
 | 
						|
 | 
						|
/** Vehicle colours in #SMT_VEHICLES mode. Indexed by #VehicleTypeByte. */
 | 
						|
static const byte _vehicle_type_colours[6] = {
 | 
						|
	PC_RED, PC_YELLOW, PC_LIGHT_BLUE, PC_WHITE, PC_BLACK, PC_RED
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
inline Point SmallMapWindow::SmallmapRemapCoords(int x, int y) const
 | 
						|
{
 | 
						|
	Point pt;
 | 
						|
	pt.x = (y - x) * 2;
 | 
						|
	pt.y = y + x;
 | 
						|
	return pt;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Remap tile to location on this smallmap.
 | 
						|
 * @param tile_x X coordinate of the tile.
 | 
						|
 * @param tile_y Y coordinate of the tile.
 | 
						|
 * @return Position to draw on.
 | 
						|
 */
 | 
						|
inline Point SmallMapWindow::RemapTile(int tile_x, int tile_y) const
 | 
						|
{
 | 
						|
	int x_offset = tile_x - this->scroll_x / (int)TILE_SIZE;
 | 
						|
	int y_offset = tile_y - this->scroll_y / (int)TILE_SIZE;
 | 
						|
 | 
						|
	if (this->zoom == 1) return SmallmapRemapCoords(x_offset, y_offset);
 | 
						|
 | 
						|
	/* For negative offsets, round towards -inf. */
 | 
						|
	if (x_offset < 0) x_offset -= this->zoom - 1;
 | 
						|
	if (y_offset < 0) y_offset -= this->zoom - 1;
 | 
						|
 | 
						|
	return SmallmapRemapCoords(x_offset / this->zoom, y_offset / this->zoom);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Determine the tile relative to the base tile of the smallmap, and the pixel position at
 | 
						|
 * that tile for a point in the smallmap.
 | 
						|
 * @param px       Horizontal coordinate of the pixel.
 | 
						|
 * @param py       Vertical coordinate of the pixel.
 | 
						|
 * @param sub[out] Pixel position at the tile (0..3).
 | 
						|
 * @param add_sub  Add current #subscroll to the position.
 | 
						|
 * @return Tile being displayed at the given position relative to #scroll_x and #scroll_y.
 | 
						|
 * @note The #subscroll offset is already accounted for.
 | 
						|
 */
 | 
						|
inline Point SmallMapWindow::PixelToTile(int px, int py, int *sub, bool add_sub) const
 | 
						|
{
 | 
						|
	if (add_sub) px += this->subscroll;  // Total horizontal offset.
 | 
						|
 | 
						|
	/* For each two rows down, add a x and a y tile, and
 | 
						|
	 * For each four pixels to the right, move a tile to the right. */
 | 
						|
	Point pt = {((py >> 1) - (px >> 2)) * this->zoom, ((py >> 1) + (px >> 2)) * this->zoom};
 | 
						|
	px &= 3;
 | 
						|
 | 
						|
	if (py & 1) { // Odd number of rows, handle the 2 pixel shift.
 | 
						|
		if (px < 2) {
 | 
						|
			pt.x += this->zoom;
 | 
						|
			px += 2;
 | 
						|
		} else {
 | 
						|
			pt.y += this->zoom;
 | 
						|
			px -= 2;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	*sub = px;
 | 
						|
	return pt;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Compute base parameters of the smallmap such that tile (\a tx, \a ty) starts at pixel (\a x, \a y).
 | 
						|
 * @param tx        Tile x coordinate.
 | 
						|
 * @param ty        Tile y coordinate.
 | 
						|
 * @param x         Non-negative horizontal position in the display where the tile starts.
 | 
						|
 * @param y         Non-negative vertical position in the display where the tile starts.
 | 
						|
 * @param sub [out] Value of #subscroll needed.
 | 
						|
 * @return #scroll_x, #scroll_y values.
 | 
						|
 */
 | 
						|
Point SmallMapWindow::ComputeScroll(int tx, int ty, int x, int y, int *sub)
 | 
						|
{
 | 
						|
	assert(x >= 0 && y >= 0);
 | 
						|
 | 
						|
	int new_sub;
 | 
						|
	Point tile_xy = PixelToTile(x, y, &new_sub, false);
 | 
						|
	tx -= tile_xy.x;
 | 
						|
	ty -= tile_xy.y;
 | 
						|
 | 
						|
	Point scroll;
 | 
						|
	if (new_sub == 0) {
 | 
						|
		*sub = 0;
 | 
						|
		scroll.x = (tx + this->zoom) * TILE_SIZE;
 | 
						|
		scroll.y = (ty - this->zoom) * TILE_SIZE;
 | 
						|
	} else {
 | 
						|
		*sub = 4 - new_sub;
 | 
						|
		scroll.x = (tx + 2 * this->zoom) * TILE_SIZE;
 | 
						|
		scroll.y = (ty - 2 * this->zoom) * TILE_SIZE;
 | 
						|
	}
 | 
						|
	return scroll;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Initialize or change the zoom level.
 | 
						|
 * @param change  Way to change the zoom level.
 | 
						|
 * @param zoom_pt Position to keep fixed while zooming.
 | 
						|
 * @pre \c *zoom_pt should contain a point in the smallmap display when zooming in or out.
 | 
						|
 */
 | 
						|
void SmallMapWindow::SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt)
 | 
						|
{
 | 
						|
	static const int zoomlevels[] = {1, 2, 4, 6, 8}; // Available zoom levels. Bigger number means more zoom-out (further away).
 | 
						|
	static const int MIN_ZOOM_INDEX = 0;
 | 
						|
	static const int MAX_ZOOM_INDEX = lengthof(zoomlevels) - 1;
 | 
						|
 | 
						|
	int new_index, cur_index, sub;
 | 
						|
	Point tile;
 | 
						|
	switch (change) {
 | 
						|
		case ZLC_INITIALIZE:
 | 
						|
			cur_index = - 1; // Definitely different from new_index.
 | 
						|
			new_index = MIN_ZOOM_INDEX;
 | 
						|
			break;
 | 
						|
 | 
						|
		case ZLC_ZOOM_IN:
 | 
						|
		case ZLC_ZOOM_OUT:
 | 
						|
			for (cur_index = MIN_ZOOM_INDEX; cur_index <= MAX_ZOOM_INDEX; cur_index++) {
 | 
						|
				if (this->zoom == zoomlevels[cur_index]) break;
 | 
						|
			}
 | 
						|
			assert(cur_index <= MAX_ZOOM_INDEX);
 | 
						|
 | 
						|
			tile = this->PixelToTile(zoom_pt->x, zoom_pt->y, &sub);
 | 
						|
			new_index = Clamp(cur_index + ((change == ZLC_ZOOM_IN) ? -1 : 1), MIN_ZOOM_INDEX, MAX_ZOOM_INDEX);
 | 
						|
			break;
 | 
						|
 | 
						|
		default: NOT_REACHED();
 | 
						|
	}
 | 
						|
 | 
						|
	if (new_index != cur_index) {
 | 
						|
		this->zoom = zoomlevels[new_index];
 | 
						|
		if (cur_index >= 0) {
 | 
						|
			Point new_tile = this->PixelToTile(zoom_pt->x, zoom_pt->y, &sub);
 | 
						|
			this->SetNewScroll(this->scroll_x + (tile.x - new_tile.x) * TILE_SIZE,
 | 
						|
					this->scroll_y + (tile.y - new_tile.y) * TILE_SIZE, sub);
 | 
						|
		} else if (this->map_type == SMT_LINKSTATS) {
 | 
						|
			this->overlay->RebuildCache();
 | 
						|
		}
 | 
						|
		this->SetWidgetDisabledState(WID_SM_ZOOM_IN,  this->zoom == zoomlevels[MIN_ZOOM_INDEX]);
 | 
						|
		this->SetWidgetDisabledState(WID_SM_ZOOM_OUT, this->zoom == zoomlevels[MAX_ZOOM_INDEX]);
 | 
						|
		this->SetDirty();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Decide which colours to show to the user for a group of tiles.
 | 
						|
 * @param ta Tile area to investigate.
 | 
						|
 * @return Colours to display.
 | 
						|
 */
 | 
						|
inline uint32 SmallMapWindow::GetTileColours(const TileArea &ta) const
 | 
						|
{
 | 
						|
	int importance = 0;
 | 
						|
	TileIndex tile = INVALID_TILE; // Position of the most important tile.
 | 
						|
	TileType et = MP_VOID;         // Effective tile type at that position.
 | 
						|
 | 
						|
	TILE_AREA_LOOP(ti, ta) {
 | 
						|
		TileType ttype = GetEffectiveTileType(ti);
 | 
						|
		if (_tiletype_importance[ttype] > importance) {
 | 
						|
			importance = _tiletype_importance[ttype];
 | 
						|
			tile = ti;
 | 
						|
			et = ttype;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	switch (this->map_type) {
 | 
						|
		case SMT_CONTOUR:
 | 
						|
			return GetSmallMapContoursPixels(tile, et);
 | 
						|
 | 
						|
		case SMT_VEHICLES:
 | 
						|
			return GetSmallMapVehiclesPixels(tile, et);
 | 
						|
 | 
						|
		case SMT_INDUSTRY:
 | 
						|
			return GetSmallMapIndustriesPixels(tile, et);
 | 
						|
 | 
						|
		case SMT_LINKSTATS:
 | 
						|
			return GetSmallMapLinkStatsPixels(tile, et);
 | 
						|
 | 
						|
		case SMT_ROUTES:
 | 
						|
			return GetSmallMapRoutesPixels(tile, et);
 | 
						|
 | 
						|
		case SMT_VEGETATION:
 | 
						|
			return GetSmallMapVegetationPixels(tile, et);
 | 
						|
 | 
						|
		case SMT_OWNER:
 | 
						|
			return GetSmallMapOwnerPixels(tile, et);
 | 
						|
 | 
						|
		default: NOT_REACHED();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Draws one column of tiles of the small map in a certain mode onto the screen buffer, skipping the shifted rows in between.
 | 
						|
 *
 | 
						|
 * @param dst Pointer to a part of the screen buffer to write to.
 | 
						|
 * @param xc The X coordinate of the first tile in the column.
 | 
						|
 * @param yc The Y coordinate of the first tile in the column
 | 
						|
 * @param pitch Number of pixels to advance in the screen buffer each time a pixel is written.
 | 
						|
 * @param reps Number of lines to draw
 | 
						|
 * @param start_pos Position of first pixel to draw.
 | 
						|
 * @param end_pos Position of last pixel to draw (exclusive).
 | 
						|
 * @param blitter current blitter
 | 
						|
 * @note If pixel position is below \c 0, skip drawing.
 | 
						|
 */
 | 
						|
void SmallMapWindow::DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const
 | 
						|
{
 | 
						|
	void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height);
 | 
						|
	uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0;
 | 
						|
 | 
						|
	do {
 | 
						|
		/* Check if the tile (xc,yc) is within the map range */
 | 
						|
		if (xc >= MapMaxX() || yc >= MapMaxY()) continue;
 | 
						|
 | 
						|
		/* Check if the dst pointer points to a pixel inside the screen buffer */
 | 
						|
		if (dst < _screen.dst_ptr) continue;
 | 
						|
		if (dst >= dst_ptr_abs_end) continue;
 | 
						|
 | 
						|
		/* Construct tilearea covered by (xc, yc, xc + this->zoom, yc + this->zoom) such that it is within min_xy limits. */
 | 
						|
		TileArea ta;
 | 
						|
		if (min_xy == 1 && (xc == 0 || yc == 0)) {
 | 
						|
			if (this->zoom == 1) continue; // The tile area is empty, don't draw anything.
 | 
						|
 | 
						|
			ta = TileArea(TileXY(max(min_xy, xc), max(min_xy, yc)), this->zoom - (xc == 0), this->zoom - (yc == 0));
 | 
						|
		} else {
 | 
						|
			ta = TileArea(TileXY(xc, yc), this->zoom, this->zoom);
 | 
						|
		}
 | 
						|
		ta.ClampToMap(); // Clamp to map boundaries (may contain MP_VOID tiles!).
 | 
						|
 | 
						|
		uint32 val = this->GetTileColours(ta);
 | 
						|
		uint8 *val8 = (uint8 *)&val;
 | 
						|
		int idx = max(0, -start_pos);
 | 
						|
		for (int pos = max(0, start_pos); pos < end_pos; pos++) {
 | 
						|
			blitter->SetPixel(dst, idx, 0, val8[idx]);
 | 
						|
			idx++;
 | 
						|
		}
 | 
						|
	/* Switch to next tile in the column */
 | 
						|
	} while (xc += this->zoom, yc += this->zoom, dst = blitter->MoveTo(dst, pitch, 0), --reps != 0);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Adds vehicles to the smallmap.
 | 
						|
 * @param dpi the part of the smallmap to be drawn into
 | 
						|
 * @param blitter current blitter
 | 
						|
 */
 | 
						|
void SmallMapWindow::DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const
 | 
						|
{
 | 
						|
	const Vehicle *v;
 | 
						|
	FOR_ALL_VEHICLES(v) {
 | 
						|
		if (v->type == VEH_EFFECT) continue;
 | 
						|
		if (v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) continue;
 | 
						|
 | 
						|
		/* Remap into flat coordinates. */
 | 
						|
		Point pt = this->RemapTile(v->x_pos / TILE_SIZE, v->y_pos / TILE_SIZE);
 | 
						|
 | 
						|
		int y = pt.y - dpi->top;
 | 
						|
		if (!IsInsideMM(y, 0, dpi->height)) continue; // y is out of bounds.
 | 
						|
 | 
						|
		bool skip = false; // Default is to draw both pixels.
 | 
						|
		int x = pt.x - this->subscroll - 3 - dpi->left; // Offset X coordinate.
 | 
						|
		if (x < 0) {
 | 
						|
			/* if x+1 is 0, that means we're on the very left edge,
 | 
						|
			 * and should thus only draw a single pixel */
 | 
						|
			if (++x != 0) continue;
 | 
						|
			skip = true;
 | 
						|
		} else if (x >= dpi->width - 1) {
 | 
						|
			/* Check if we're at the very right edge, and if so draw only a single pixel */
 | 
						|
			if (x != dpi->width - 1) continue;
 | 
						|
			skip = true;
 | 
						|
		}
 | 
						|
 | 
						|
		/* Calculate pointer to pixel and the colour */
 | 
						|
		byte colour = (this->map_type == SMT_VEHICLES) ? _vehicle_type_colours[v->type] : PC_WHITE;
 | 
						|
 | 
						|
		/* And draw either one or two pixels depending on clipping */
 | 
						|
		blitter->SetPixel(dpi->dst_ptr, x, y, colour);
 | 
						|
		if (!skip) blitter->SetPixel(dpi->dst_ptr, x + 1, y, colour);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Adds town names to the smallmap.
 | 
						|
 * @param dpi the part of the smallmap to be drawn into
 | 
						|
 */
 | 
						|
void SmallMapWindow::DrawTowns(const DrawPixelInfo *dpi) const
 | 
						|
{
 | 
						|
	const Town *t;
 | 
						|
	FOR_ALL_TOWNS(t) {
 | 
						|
		/* Remap the town coordinate */
 | 
						|
		Point pt = this->RemapTile(TileX(t->xy), TileY(t->xy));
 | 
						|
		int x = pt.x - this->subscroll - (t->cache.sign.width_small >> 1);
 | 
						|
		int y = pt.y;
 | 
						|
 | 
						|
		/* Check if the town sign is within bounds */
 | 
						|
		if (x + t->cache.sign.width_small > dpi->left &&
 | 
						|
				x < dpi->left + dpi->width &&
 | 
						|
				y + FONT_HEIGHT_SMALL > dpi->top &&
 | 
						|
				y < dpi->top + dpi->height) {
 | 
						|
			/* And draw it. */
 | 
						|
			SetDParam(0, t->index);
 | 
						|
			DrawString(x, x + t->cache.sign.width_small, y, STR_SMALLMAP_TOWN);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Adds map indicators to the smallmap.
 | 
						|
 */
 | 
						|
void SmallMapWindow::DrawMapIndicators() const
 | 
						|
{
 | 
						|
	/* Find main viewport. */
 | 
						|
	const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
 | 
						|
 | 
						|
	Point tile = InverseRemapCoords(vp->virtual_left, vp->virtual_top);
 | 
						|
	Point tl = this->RemapTile(tile.x >> 4, tile.y >> 4);
 | 
						|
	tl.x -= this->subscroll;
 | 
						|
 | 
						|
	tile = InverseRemapCoords(vp->virtual_left + vp->virtual_width, vp->virtual_top + vp->virtual_height);
 | 
						|
	Point br = this->RemapTile(tile.x >> 4, tile.y >> 4);
 | 
						|
	br.x -= this->subscroll;
 | 
						|
 | 
						|
	SmallMapWindow::DrawVertMapIndicator(tl.x, tl.y, br.y);
 | 
						|
	SmallMapWindow::DrawVertMapIndicator(br.x, tl.y, br.y);
 | 
						|
 | 
						|
	SmallMapWindow::DrawHorizMapIndicator(tl.x, br.x, tl.y);
 | 
						|
	SmallMapWindow::DrawHorizMapIndicator(tl.x, br.x, br.y);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Draws the small map.
 | 
						|
 *
 | 
						|
 * Basically, the small map is draw column of pixels by column of pixels. The pixels
 | 
						|
 * are drawn directly into the screen buffer. The final map is drawn in multiple passes.
 | 
						|
 * The passes are:
 | 
						|
 * <ol><li>The colours of tiles in the different modes.</li>
 | 
						|
 * <li>Town names (optional)</li></ol>
 | 
						|
 *
 | 
						|
 * @param dpi pointer to pixel to write onto
 | 
						|
 */
 | 
						|
void SmallMapWindow::DrawSmallMap(DrawPixelInfo *dpi) const
 | 
						|
{
 | 
						|
	Blitter *blitter = BlitterFactory::GetCurrentBlitter();
 | 
						|
	DrawPixelInfo *old_dpi;
 | 
						|
 | 
						|
	old_dpi = _cur_dpi;
 | 
						|
	_cur_dpi = dpi;
 | 
						|
 | 
						|
	/* Clear it */
 | 
						|
	GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, PC_BLACK);
 | 
						|
 | 
						|
	/* Which tile is displayed at (dpi->left, dpi->top)? */
 | 
						|
	int dx;
 | 
						|
	Point tile = this->PixelToTile(dpi->left, dpi->top, &dx);
 | 
						|
	int tile_x = this->scroll_x / (int)TILE_SIZE + tile.x;
 | 
						|
	int tile_y = this->scroll_y / (int)TILE_SIZE + tile.y;
 | 
						|
 | 
						|
	void *ptr = blitter->MoveTo(dpi->dst_ptr, -dx - 4, 0);
 | 
						|
	int x = - dx - 4;
 | 
						|
	int y = 0;
 | 
						|
 | 
						|
	for (;;) {
 | 
						|
		/* Distance from left edge */
 | 
						|
		if (x >= -3) {
 | 
						|
			if (x >= dpi->width) break; // Exit the loop.
 | 
						|
 | 
						|
			int end_pos = min(dpi->width, x + 4);
 | 
						|
			int reps = (dpi->height - y + 1) / 2; // Number of lines.
 | 
						|
			if (reps > 0) {
 | 
						|
				this->DrawSmallMapColumn(ptr, tile_x, tile_y, dpi->pitch * 2, reps, x, end_pos, blitter);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (y == 0) {
 | 
						|
			tile_y += this->zoom;
 | 
						|
			y++;
 | 
						|
			ptr = blitter->MoveTo(ptr, 0, 1);
 | 
						|
		} else {
 | 
						|
			tile_x -= this->zoom;
 | 
						|
			y--;
 | 
						|
			ptr = blitter->MoveTo(ptr, 0, -1);
 | 
						|
		}
 | 
						|
		ptr = blitter->MoveTo(ptr, 2, 0);
 | 
						|
		x += 2;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Draw vehicles */
 | 
						|
	if (this->map_type == SMT_CONTOUR || this->map_type == SMT_VEHICLES) this->DrawVehicles(dpi, blitter);
 | 
						|
 | 
						|
	/* Draw link stat overlay */
 | 
						|
	if (this->map_type == SMT_LINKSTATS) this->overlay->Draw(dpi);
 | 
						|
 | 
						|
	/* Draw town names */
 | 
						|
	if (this->show_towns) this->DrawTowns(dpi);
 | 
						|
 | 
						|
	/* Draw map indicators */
 | 
						|
	this->DrawMapIndicators();
 | 
						|
 | 
						|
	_cur_dpi = old_dpi;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Function to set up widgets depending on the information being shown on the smallmap.
 | 
						|
 */
 | 
						|
void SmallMapWindow::SetupWidgetData()
 | 
						|
{
 | 
						|
	StringID legend_tooltip;
 | 
						|
	StringID enable_all_tooltip;
 | 
						|
	StringID disable_all_tooltip;
 | 
						|
	int plane;
 | 
						|
	switch (this->map_type) {
 | 
						|
		case SMT_INDUSTRY:
 | 
						|
			legend_tooltip = STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION;
 | 
						|
			enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES;
 | 
						|
			disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES;
 | 
						|
			plane = 0;
 | 
						|
			break;
 | 
						|
 | 
						|
		case SMT_OWNER:
 | 
						|
			legend_tooltip = STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION;
 | 
						|
			enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES;
 | 
						|
			disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES;
 | 
						|
			plane = 0;
 | 
						|
			break;
 | 
						|
 | 
						|
		case SMT_LINKSTATS:
 | 
						|
			legend_tooltip = STR_SMALLMAP_TOOLTIP_CARGO_SELECTION;
 | 
						|
			enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS;
 | 
						|
			disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS;
 | 
						|
			plane = 0;
 | 
						|
			break;
 | 
						|
 | 
						|
		default:
 | 
						|
			legend_tooltip = STR_NULL;
 | 
						|
			enable_all_tooltip = STR_NULL;
 | 
						|
			disable_all_tooltip = STR_NULL;
 | 
						|
			plane = 1;
 | 
						|
			break;
 | 
						|
	}
 | 
						|
 | 
						|
	this->GetWidget<NWidgetCore>(WID_SM_LEGEND)->SetDataTip(STR_NULL, legend_tooltip);
 | 
						|
	this->GetWidget<NWidgetCore>(WID_SM_ENABLE_ALL)->SetDataTip(STR_SMALLMAP_ENABLE_ALL, enable_all_tooltip);
 | 
						|
	this->GetWidget<NWidgetCore>(WID_SM_DISABLE_ALL)->SetDataTip(STR_SMALLMAP_DISABLE_ALL, disable_all_tooltip);
 | 
						|
	this->GetWidget<NWidgetStacked>(WID_SM_SELECT_BUTTONS)->SetDisplayedPlane(plane);
 | 
						|
}
 | 
						|
 | 
						|
SmallMapWindow::SmallMapWindow(WindowDesc *desc, int window_number) : Window(desc), refresh(FORCE_REFRESH_PERIOD)
 | 
						|
{
 | 
						|
	_smallmap_industry_highlight = INVALID_INDUSTRYTYPE;
 | 
						|
	this->overlay = new LinkGraphOverlay(this, WID_SM_MAP);
 | 
						|
	this->InitNested(window_number);
 | 
						|
	this->LowerWidget(this->map_type + WID_SM_CONTOUR);
 | 
						|
 | 
						|
	BuildLandLegend();
 | 
						|
	this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT, _smallmap_show_heightmap);
 | 
						|
 | 
						|
	this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns);
 | 
						|
 | 
						|
	this->SetupWidgetData();
 | 
						|
 | 
						|
	this->SetZoomLevel(ZLC_INITIALIZE, NULL);
 | 
						|
	this->SmallMapCenterOnCurrentPos();
 | 
						|
	this->SetOverlayCargoMask();
 | 
						|
}
 | 
						|
 | 
						|
/* virtual */ void SmallMapWindow::SetStringParameters(int widget) const
 | 
						|
{
 | 
						|
	switch (widget) {
 | 
						|
		case WID_SM_CAPTION:
 | 
						|
			SetDParam(0, STR_SMALLMAP_TYPE_CONTOURS + this->map_type);
 | 
						|
			break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* virtual */ void SmallMapWindow::OnInit()
 | 
						|
{
 | 
						|
	uint min_width = 0;
 | 
						|
	this->min_number_of_columns = INDUSTRY_MIN_NUMBER_OF_COLUMNS;
 | 
						|
	this->min_number_of_fixed_rows = lengthof(_linkstat_colours_in_legenda);
 | 
						|
	for (uint i = 0; i < lengthof(_legend_table); i++) {
 | 
						|
		uint height = 0;
 | 
						|
		uint num_columns = 1;
 | 
						|
		for (const LegendAndColour *tbl = _legend_table[i]; !tbl->end; ++tbl) {
 | 
						|
			StringID str;
 | 
						|
			if (i == SMT_INDUSTRY) {
 | 
						|
				SetDParam(0, tbl->legend);
 | 
						|
				SetDParam(1, IndustryPool::MAX_SIZE);
 | 
						|
				str = STR_SMALLMAP_INDUSTRY;
 | 
						|
			} else if (i == SMT_LINKSTATS) {
 | 
						|
				SetDParam(0, tbl->legend);
 | 
						|
				str = STR_SMALLMAP_LINKSTATS;
 | 
						|
			} else if (i == SMT_OWNER) {
 | 
						|
				if (tbl->company != INVALID_COMPANY) {
 | 
						|
					if (!Company::IsValidID(tbl->company)) {
 | 
						|
						/* Rebuild the owner legend. */
 | 
						|
						BuildOwnerLegend();
 | 
						|
						this->OnInit();
 | 
						|
						return;
 | 
						|
					}
 | 
						|
					/* Non-fixed legend entries for the owner view. */
 | 
						|
					SetDParam(0, tbl->company);
 | 
						|
					str = STR_SMALLMAP_COMPANY;
 | 
						|
				} else {
 | 
						|
					str = tbl->legend;
 | 
						|
				}
 | 
						|
			} else {
 | 
						|
				if (tbl->col_break) {
 | 
						|
					this->min_number_of_fixed_rows = max(this->min_number_of_fixed_rows, height);
 | 
						|
					height = 0;
 | 
						|
					num_columns++;
 | 
						|
				}
 | 
						|
				height++;
 | 
						|
				str = tbl->legend;
 | 
						|
			}
 | 
						|
			min_width = max(GetStringBoundingBox(str).width, min_width);
 | 
						|
		}
 | 
						|
		this->min_number_of_fixed_rows = max(this->min_number_of_fixed_rows, height);
 | 
						|
		this->min_number_of_columns = max(this->min_number_of_columns, num_columns);
 | 
						|
	}
 | 
						|
 | 
						|
	/* The width of a column is the minimum width of all texts + the size of the blob + some spacing */
 | 
						|
	this->column_width = min_width + LEGEND_BLOB_WIDTH + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
 | 
						|
}
 | 
						|
 | 
						|
/* virtual */ void SmallMapWindow::OnPaint()
 | 
						|
{
 | 
						|
	if (this->map_type == SMT_OWNER) {
 | 
						|
		for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) {
 | 
						|
			if (tbl->company != INVALID_COMPANY && !Company::IsValidID(tbl->company)) {
 | 
						|
				/* Rebuild the owner legend. */
 | 
						|
				BuildOwnerLegend();
 | 
						|
				this->InvalidateData(1);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	this->DrawWidgets();
 | 
						|
}
 | 
						|
 | 
						|
/* virtual */ void SmallMapWindow::DrawWidget(const Rect &r, int widget) const
 | 
						|
{
 | 
						|
	switch (widget) {
 | 
						|
		case WID_SM_MAP: {
 | 
						|
			DrawPixelInfo new_dpi;
 | 
						|
			if (!FillDrawPixelInfo(&new_dpi, r.left + 1, r.top + 1, r.right - r.left - 1, r.bottom - r.top - 1)) return;
 | 
						|
			this->DrawSmallMap(&new_dpi);
 | 
						|
			break;
 | 
						|
		}
 | 
						|
 | 
						|
		case WID_SM_LEGEND: {
 | 
						|
			uint columns = this->GetNumberColumnsLegend(r.right - r.left + 1);
 | 
						|
			uint number_of_rows = this->GetNumberRowsLegend(columns);
 | 
						|
			bool rtl = _current_text_dir == TD_RTL;
 | 
						|
			uint y_org = r.top + WD_FRAMERECT_TOP;
 | 
						|
			uint x = rtl ? r.right - this->column_width - WD_FRAMERECT_RIGHT : r.left + WD_FRAMERECT_LEFT;
 | 
						|
			uint y = y_org;
 | 
						|
			uint i = 0; // Row counter for industry legend.
 | 
						|
			uint row_height = FONT_HEIGHT_SMALL;
 | 
						|
 | 
						|
			uint text_left  = rtl ? 0 : LEGEND_BLOB_WIDTH + WD_FRAMERECT_LEFT;
 | 
						|
			uint text_right = this->column_width - 1 - (rtl ? LEGEND_BLOB_WIDTH + WD_FRAMERECT_RIGHT : 0);
 | 
						|
			uint blob_left  = rtl ? this->column_width - 1 - LEGEND_BLOB_WIDTH : 0;
 | 
						|
			uint blob_right = rtl ? this->column_width - 1 : LEGEND_BLOB_WIDTH;
 | 
						|
 | 
						|
			StringID string = STR_NULL;
 | 
						|
			switch (this->map_type) {
 | 
						|
				case SMT_INDUSTRY:
 | 
						|
					string = STR_SMALLMAP_INDUSTRY;
 | 
						|
					break;
 | 
						|
				case SMT_LINKSTATS:
 | 
						|
					string = STR_SMALLMAP_LINKSTATS;
 | 
						|
					break;
 | 
						|
				case SMT_OWNER:
 | 
						|
					string = STR_SMALLMAP_COMPANY;
 | 
						|
					break;
 | 
						|
				default:
 | 
						|
					break;
 | 
						|
			}
 | 
						|
 | 
						|
			for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) {
 | 
						|
				if (tbl->col_break || ((this->map_type == SMT_INDUSTRY || this->map_type == SMT_OWNER || this->map_type == SMT_LINKSTATS) && i++ >= number_of_rows)) {
 | 
						|
					/* Column break needed, continue at top, COLUMN_WIDTH pixels
 | 
						|
					 * (one "row") to the right. */
 | 
						|
					x += rtl ? -(int)this->column_width : this->column_width;
 | 
						|
					y = y_org;
 | 
						|
					i = 1;
 | 
						|
				}
 | 
						|
 | 
						|
				uint8 legend_colour = tbl->colour;
 | 
						|
 | 
						|
				switch (this->map_type) {
 | 
						|
					case SMT_INDUSTRY:
 | 
						|
						/* Industry name must be formatted, since it's not in tiny font in the specs.
 | 
						|
						 * So, draw with a parameter and use the STR_SMALLMAP_INDUSTRY string, which is tiny font */
 | 
						|
						SetDParam(0, tbl->legend);
 | 
						|
						SetDParam(1, Industry::GetIndustryTypeCount(tbl->type));
 | 
						|
						if (tbl->show_on_map && tbl->type == _smallmap_industry_highlight) {
 | 
						|
							legend_colour = _smallmap_industry_highlight_state ? PC_WHITE : PC_BLACK;
 | 
						|
						}
 | 
						|
						/* FALL THROUGH */
 | 
						|
					case SMT_LINKSTATS:
 | 
						|
						SetDParam(0, tbl->legend);
 | 
						|
						/* FALL_THROUGH */
 | 
						|
					case SMT_OWNER:
 | 
						|
						if (this->map_type != SMT_OWNER || tbl->company != INVALID_COMPANY) {
 | 
						|
							if (this->map_type == SMT_OWNER) SetDParam(0, tbl->company);
 | 
						|
							if (!tbl->show_on_map) {
 | 
						|
								/* Simply draw the string, not the black border of the legend colour.
 | 
						|
								 * This will enforce the idea of the disabled item */
 | 
						|
								DrawString(x + text_left, x + text_right, y, string, TC_GREY);
 | 
						|
							} else {
 | 
						|
								DrawString(x + text_left, x + text_right, y, string, TC_BLACK);
 | 
						|
								GfxFillRect(x + blob_left, y + 1, x + blob_right, y + row_height - 1, PC_BLACK); // Outer border of the legend colour
 | 
						|
							}
 | 
						|
							break;
 | 
						|
						}
 | 
						|
						/* FALL_THROUGH */
 | 
						|
					default:
 | 
						|
						if (this->map_type == SMT_CONTOUR) SetDParam(0, tbl->height * TILE_HEIGHT_STEP);
 | 
						|
						/* Anything that is not an industry or a company is using normal process */
 | 
						|
						GfxFillRect(x + blob_left, y + 1, x + blob_right, y + row_height - 1, PC_BLACK);
 | 
						|
						DrawString(x + text_left, x + text_right, y, tbl->legend);
 | 
						|
						break;
 | 
						|
				}
 | 
						|
				GfxFillRect(x + blob_left + 1, y + 2, x + blob_right - 1, y + row_height - 2, legend_colour); // Legend colour
 | 
						|
 | 
						|
				y += row_height;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Select a new map type.
 | 
						|
 * @param map_type New map type.
 | 
						|
 */
 | 
						|
void SmallMapWindow::SwitchMapType(SmallMapType map_type)
 | 
						|
{
 | 
						|
	this->RaiseWidget(this->map_type + WID_SM_CONTOUR);
 | 
						|
	this->map_type = map_type;
 | 
						|
	this->LowerWidget(this->map_type + WID_SM_CONTOUR);
 | 
						|
 | 
						|
	this->SetupWidgetData();
 | 
						|
 | 
						|
	if (map_type == SMT_LINKSTATS) this->overlay->RebuildCache();
 | 
						|
	this->SetDirty();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the number of rows in the legend from the number of columns. Those
 | 
						|
 * are at least min_number_of_fixed_rows and possibly more if there are so
 | 
						|
 * many cargoes, industry types or companies that they won't fit in the
 | 
						|
 * available space.
 | 
						|
 * @param columns Number of columns in the legend.
 | 
						|
 * @return Number of rows needed for everything to fit in.
 | 
						|
 */
 | 
						|
inline uint SmallMapWindow::GetNumberRowsLegend(uint columns) const
 | 
						|
{
 | 
						|
	/* Reserve one column for link colours */
 | 
						|
	uint num_rows_linkstats = CeilDiv(_smallmap_cargo_count, columns - 1);
 | 
						|
	uint num_rows_others = CeilDiv(max(_smallmap_industry_count, _smallmap_company_count), columns);
 | 
						|
	return max(this->min_number_of_fixed_rows, max(num_rows_linkstats, num_rows_others));
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Select and toggle a legend item. When CTRL is pressed, disable all other
 | 
						|
 * items in the group defined by begin_legend_item and end_legend_item and
 | 
						|
 * keep the clicked one enabled even if it was already enabled before. If
 | 
						|
 * the other items in the group are all disabled already and CTRL is pressed
 | 
						|
 * enable them instead.
 | 
						|
 * @param click_pos the index of the item being selected
 | 
						|
 * @param legend the legend from which we select
 | 
						|
 * @param end_legend_item index one past the last item in the group to be inverted
 | 
						|
 * @param begin_legend_item index of the first item in the group to be inverted
 | 
						|
 */
 | 
						|
void SmallMapWindow::SelectLegendItem(int click_pos, LegendAndColour *legend, int end_legend_item, int begin_legend_item)
 | 
						|
{
 | 
						|
	if (_ctrl_pressed) {
 | 
						|
		/* Disable all, except the clicked one */
 | 
						|
		bool changes = false;
 | 
						|
		for (int i = begin_legend_item; i != end_legend_item; i++) {
 | 
						|
			bool new_state = (i == click_pos);
 | 
						|
			if (legend[i].show_on_map != new_state) {
 | 
						|
				changes = true;
 | 
						|
				legend[i].show_on_map = new_state;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		if (!changes) {
 | 
						|
			/* Nothing changed? Then show all (again). */
 | 
						|
			for (int i = begin_legend_item; i != end_legend_item; i++) {
 | 
						|
				legend[i].show_on_map = true;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		legend[click_pos].show_on_map = !legend[click_pos].show_on_map;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Set the link graph overlay cargo mask from the legend.
 | 
						|
 */
 | 
						|
void SmallMapWindow::SetOverlayCargoMask()
 | 
						|
{
 | 
						|
	uint32 cargo_mask = 0;
 | 
						|
	for (int i = 0; i != _smallmap_cargo_count; ++i) {
 | 
						|
		if (_legend_linkstats[i].show_on_map) SetBit(cargo_mask, _legend_linkstats[i].type);
 | 
						|
	}
 | 
						|
	this->overlay->SetCargoMask(cargo_mask);
 | 
						|
	this->overlay->RebuildCache();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Determines the mouse position on the legend.
 | 
						|
 * @param pt Mouse position.
 | 
						|
 * @return Legend item under the mouse.
 | 
						|
 */
 | 
						|
int SmallMapWindow::GetPositionOnLegend(Point pt)
 | 
						|
{
 | 
						|
	const NWidgetBase *wi = this->GetWidget<NWidgetBase>(WID_SM_LEGEND);
 | 
						|
	uint line = (pt.y - wi->pos_y - WD_FRAMERECT_TOP) / FONT_HEIGHT_SMALL;
 | 
						|
	uint columns = this->GetNumberColumnsLegend(wi->current_x);
 | 
						|
	uint number_of_rows = this->GetNumberRowsLegend(columns);
 | 
						|
	if (line >= number_of_rows) return -1;
 | 
						|
 | 
						|
	bool rtl = _current_text_dir == TD_RTL;
 | 
						|
	int x = pt.x - wi->pos_x;
 | 
						|
	if (rtl) x = wi->current_x - x;
 | 
						|
	uint column = (x - WD_FRAMERECT_LEFT) / this->column_width;
 | 
						|
 | 
						|
	return (column * number_of_rows) + line;
 | 
						|
}
 | 
						|
 | 
						|
/* virtual */ void SmallMapWindow::OnMouseOver(Point pt, int widget)
 | 
						|
{
 | 
						|
	IndustryType new_highlight = INVALID_INDUSTRYTYPE;
 | 
						|
	if (widget == WID_SM_LEGEND && this->map_type == SMT_INDUSTRY) {
 | 
						|
		int industry_pos = GetPositionOnLegend(pt);
 | 
						|
		if (industry_pos >= 0 && industry_pos < _smallmap_industry_count) {
 | 
						|
			new_highlight = _legend_from_industries[industry_pos].type;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	if (new_highlight != _smallmap_industry_highlight) {
 | 
						|
		_smallmap_industry_highlight = new_highlight;
 | 
						|
		this->refresh = _smallmap_industry_highlight != INVALID_INDUSTRYTYPE ? BLINK_PERIOD : FORCE_REFRESH_PERIOD;
 | 
						|
		_smallmap_industry_highlight_state = true;
 | 
						|
		this->SetDirty();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* virtual */ void SmallMapWindow::OnClick(Point pt, int widget, int click_count)
 | 
						|
{
 | 
						|
	/* User clicked something, notify the industry chain window to stop sending newly selected industries. */
 | 
						|
	InvalidateWindowClassesData(WC_INDUSTRY_CARGOES, NUM_INDUSTRYTYPES);
 | 
						|
 | 
						|
	switch (widget) {
 | 
						|
		case WID_SM_MAP: { // Map window
 | 
						|
			/*
 | 
						|
			 * XXX: scrolling with the left mouse button is done by subsequently
 | 
						|
			 * clicking with the left mouse button; clicking once centers the
 | 
						|
			 * large map at the selected point. So by unclicking the left mouse
 | 
						|
			 * button here, it gets reclicked during the next inputloop, which
 | 
						|
			 * would make it look like the mouse is being dragged, while it is
 | 
						|
			 * actually being (virtually) clicked every inputloop.
 | 
						|
			 */
 | 
						|
			_left_button_clicked = false;
 | 
						|
 | 
						|
			const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
 | 
						|
			Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
 | 
						|
			int sub;
 | 
						|
			pt = this->PixelToTile(pt.x - wid->pos_x, pt.y - wid->pos_y, &sub);
 | 
						|
			pt = RemapCoords(this->scroll_x + pt.x * TILE_SIZE + this->zoom * (TILE_SIZE - sub * TILE_SIZE / 4),
 | 
						|
					this->scroll_y + pt.y * TILE_SIZE + sub * this->zoom * TILE_SIZE / 4, 0);
 | 
						|
 | 
						|
			w->viewport->follow_vehicle = INVALID_VEHICLE;
 | 
						|
			w->viewport->dest_scrollpos_x = pt.x - (w->viewport->virtual_width  >> 1);
 | 
						|
			w->viewport->dest_scrollpos_y = pt.y - (w->viewport->virtual_height >> 1);
 | 
						|
 | 
						|
			this->SetDirty();
 | 
						|
			break;
 | 
						|
		}
 | 
						|
 | 
						|
		case WID_SM_ZOOM_IN:
 | 
						|
		case WID_SM_ZOOM_OUT: {
 | 
						|
			const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
 | 
						|
			Point pt = {wid->current_x / 2, wid->current_y / 2};
 | 
						|
			this->SetZoomLevel((widget == WID_SM_ZOOM_IN) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt);
 | 
						|
			if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 | 
						|
			break;
 | 
						|
		}
 | 
						|
 | 
						|
		case WID_SM_CONTOUR:    // Show land contours
 | 
						|
		case WID_SM_VEHICLES:   // Show vehicles
 | 
						|
		case WID_SM_INDUSTRIES: // Show industries
 | 
						|
		case WID_SM_LINKSTATS:  // Show route map
 | 
						|
		case WID_SM_ROUTES:     // Show transport routes
 | 
						|
		case WID_SM_VEGETATION: // Show vegetation
 | 
						|
		case WID_SM_OWNERS:     // Show land owners
 | 
						|
			this->SwitchMapType((SmallMapType)(widget - WID_SM_CONTOUR));
 | 
						|
			if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 | 
						|
			break;
 | 
						|
 | 
						|
		case WID_SM_CENTERMAP: // Center the smallmap again
 | 
						|
			this->SmallMapCenterOnCurrentPos();
 | 
						|
			this->HandleButtonClick(WID_SM_CENTERMAP);
 | 
						|
			if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 | 
						|
			break;
 | 
						|
 | 
						|
		case WID_SM_TOGGLETOWNNAME: // Toggle town names
 | 
						|
			this->show_towns = !this->show_towns;
 | 
						|
			this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns);
 | 
						|
 | 
						|
			this->SetDirty();
 | 
						|
			if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 | 
						|
			break;
 | 
						|
 | 
						|
		case WID_SM_LEGEND: // Legend
 | 
						|
			if (this->map_type == SMT_INDUSTRY || this->map_type == SMT_LINKSTATS || this->map_type == SMT_OWNER) {
 | 
						|
				int click_pos = this->GetPositionOnLegend(pt);
 | 
						|
				if (click_pos < 0) break;
 | 
						|
 | 
						|
				/* If industry type small map*/
 | 
						|
				if (this->map_type == SMT_INDUSTRY) {
 | 
						|
					/* If click on industries label, find right industry type and enable/disable it. */
 | 
						|
					if (click_pos < _smallmap_industry_count) {
 | 
						|
						this->SelectLegendItem(click_pos, _legend_from_industries, _smallmap_industry_count);
 | 
						|
					}
 | 
						|
				} else if (this->map_type == SMT_LINKSTATS) {
 | 
						|
					if (click_pos < _smallmap_cargo_count) {
 | 
						|
						this->SelectLegendItem(click_pos, _legend_linkstats, _smallmap_cargo_count);
 | 
						|
						this->SetOverlayCargoMask();
 | 
						|
					}
 | 
						|
				} else if (this->map_type == SMT_OWNER) {
 | 
						|
					if (click_pos < _smallmap_company_count) {
 | 
						|
						this->SelectLegendItem(click_pos, _legend_land_owners, _smallmap_company_count, NUM_NO_COMPANY_ENTRIES);
 | 
						|
					}
 | 
						|
				}
 | 
						|
				this->SetDirty();
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case WID_SM_ENABLE_ALL:
 | 
						|
			/* FALL THROUGH */
 | 
						|
		case WID_SM_DISABLE_ALL: {
 | 
						|
			LegendAndColour *tbl = NULL;
 | 
						|
			switch (this->map_type) {
 | 
						|
				case SMT_INDUSTRY:
 | 
						|
					tbl = _legend_from_industries;
 | 
						|
					break;
 | 
						|
				case SMT_OWNER:
 | 
						|
					tbl = &(_legend_land_owners[NUM_NO_COMPANY_ENTRIES]);
 | 
						|
					break;
 | 
						|
				case SMT_LINKSTATS:
 | 
						|
					tbl = _legend_linkstats;
 | 
						|
					break;
 | 
						|
				default:
 | 
						|
					NOT_REACHED();
 | 
						|
			}
 | 
						|
			for (;!tbl->end && tbl->legend != STR_LINKGRAPH_LEGEND_UNUSED; ++tbl) {
 | 
						|
				tbl->show_on_map = (widget == WID_SM_ENABLE_ALL);
 | 
						|
			}
 | 
						|
			if (this->map_type == SMT_LINKSTATS) this->SetOverlayCargoMask();
 | 
						|
			this->SetDirty();
 | 
						|
			break;
 | 
						|
		}
 | 
						|
 | 
						|
		case WID_SM_SHOW_HEIGHT: // Enable/disable showing of heightmap.
 | 
						|
			_smallmap_show_heightmap = !_smallmap_show_heightmap;
 | 
						|
			this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT, _smallmap_show_heightmap);
 | 
						|
			this->SetDirty();
 | 
						|
			break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Some data on this window has become invalid.
 | 
						|
 * @param data Information about the changed data.
 | 
						|
 * - data = 0: Displayed industries at the industry chain window have changed.
 | 
						|
 * - data = 1: Companies have changed.
 | 
						|
 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
 | 
						|
 */
 | 
						|
/* virtual */ void SmallMapWindow::OnInvalidateData(int data, bool gui_scope)
 | 
						|
{
 | 
						|
	if (!gui_scope) return;
 | 
						|
	switch (data) {
 | 
						|
		case 1:
 | 
						|
			/* The owner legend has already been rebuilt. */
 | 
						|
			this->ReInit();
 | 
						|
			break;
 | 
						|
 | 
						|
		case 0: {
 | 
						|
			extern uint64 _displayed_industries;
 | 
						|
			if (this->map_type != SMT_INDUSTRY) this->SwitchMapType(SMT_INDUSTRY);
 | 
						|
 | 
						|
			for (int i = 0; i != _smallmap_industry_count; i++) {
 | 
						|
				_legend_from_industries[i].show_on_map = HasBit(_displayed_industries, _legend_from_industries[i].type);
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		}
 | 
						|
 | 
						|
		default: NOT_REACHED();
 | 
						|
	}
 | 
						|
	this->SetDirty();
 | 
						|
}
 | 
						|
 | 
						|
/* virtual */ bool SmallMapWindow::OnRightClick(Point pt, int widget)
 | 
						|
{
 | 
						|
	if (widget != WID_SM_MAP || _scrolling_viewport) return false;
 | 
						|
 | 
						|
	_scrolling_viewport = true;
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
/* virtual */ void SmallMapWindow::OnMouseWheel(int wheel)
 | 
						|
{
 | 
						|
	if (_settings_client.gui.scrollwheel_scrolling == 0) {
 | 
						|
		const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
 | 
						|
		int cursor_x = _cursor.pos.x - this->left - wid->pos_x;
 | 
						|
		int cursor_y = _cursor.pos.y - this->top  - wid->pos_y;
 | 
						|
		if (IsInsideMM(cursor_x, 0, wid->current_x) && IsInsideMM(cursor_y, 0, wid->current_y)) {
 | 
						|
			Point pt = {cursor_x, cursor_y};
 | 
						|
			this->SetZoomLevel((wheel < 0) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* virtual */ void SmallMapWindow::OnTick()
 | 
						|
{
 | 
						|
	/* Update the window every now and then */
 | 
						|
	if (--this->refresh != 0) return;
 | 
						|
 | 
						|
	if (this->map_type == SMT_LINKSTATS) this->overlay->RebuildCache();
 | 
						|
	_smallmap_industry_highlight_state = !_smallmap_industry_highlight_state;
 | 
						|
 | 
						|
	this->refresh = _smallmap_industry_highlight != INVALID_INDUSTRYTYPE ? BLINK_PERIOD : FORCE_REFRESH_PERIOD;
 | 
						|
	this->SetDirty();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Set new #scroll_x, #scroll_y, and #subscroll values after limiting them such that the center
 | 
						|
 * of the smallmap always contains a part of the map.
 | 
						|
 * @param sx  Proposed new #scroll_x
 | 
						|
 * @param sy  Proposed new #scroll_y
 | 
						|
 * @param sub Proposed new #subscroll
 | 
						|
 */
 | 
						|
void SmallMapWindow::SetNewScroll(int sx, int sy, int sub)
 | 
						|
{
 | 
						|
	const NWidgetBase *wi = this->GetWidget<NWidgetBase>(WID_SM_MAP);
 | 
						|
	Point hv = InverseRemapCoords(wi->current_x * ZOOM_LVL_BASE * TILE_SIZE / 2, wi->current_y * ZOOM_LVL_BASE * TILE_SIZE / 2);
 | 
						|
	hv.x *= this->zoom;
 | 
						|
	hv.y *= this->zoom;
 | 
						|
 | 
						|
	if (sx < -hv.x) {
 | 
						|
		sx = -hv.x;
 | 
						|
		sub = 0;
 | 
						|
	}
 | 
						|
	if (sx > (int)(MapMaxX() * TILE_SIZE) - hv.x) {
 | 
						|
		sx = MapMaxX() * TILE_SIZE - hv.x;
 | 
						|
		sub = 0;
 | 
						|
	}
 | 
						|
	if (sy < -hv.y) {
 | 
						|
		sy = -hv.y;
 | 
						|
		sub = 0;
 | 
						|
	}
 | 
						|
	if (sy > (int)(MapMaxY() * TILE_SIZE) - hv.y) {
 | 
						|
		sy = MapMaxY() * TILE_SIZE - hv.y;
 | 
						|
		sub = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	this->scroll_x = sx;
 | 
						|
	this->scroll_y = sy;
 | 
						|
	this->subscroll = sub;
 | 
						|
	if (this->map_type == SMT_LINKSTATS) this->overlay->RebuildCache();
 | 
						|
}
 | 
						|
 | 
						|
/* virtual */ void SmallMapWindow::OnScroll(Point delta)
 | 
						|
{
 | 
						|
	_cursor.fix_at = true;
 | 
						|
 | 
						|
	/* While tile is at (delta.x, delta.y)? */
 | 
						|
	int sub;
 | 
						|
	Point pt = this->PixelToTile(delta.x, delta.y, &sub);
 | 
						|
	this->SetNewScroll(this->scroll_x + pt.x * TILE_SIZE, this->scroll_y + pt.y * TILE_SIZE, sub);
 | 
						|
 | 
						|
	this->SetDirty();
 | 
						|
}
 | 
						|
 | 
						|
void SmallMapWindow::SmallMapCenterOnCurrentPos()
 | 
						|
{
 | 
						|
	const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
 | 
						|
	Point pt = InverseRemapCoords(vp->virtual_left + vp->virtual_width  / 2, vp->virtual_top  + vp->virtual_height / 2);
 | 
						|
 | 
						|
	int sub;
 | 
						|
	const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
 | 
						|
	Point sxy = this->ComputeScroll(pt.x / TILE_SIZE, pt.y / TILE_SIZE, max(0, (int)wid->current_x / 2 - 2), wid->current_y / 2, &sub);
 | 
						|
	this->SetNewScroll(sxy.x, sxy.y, sub);
 | 
						|
	this->SetDirty();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the center of the given station as point on the screen in the smallmap window.
 | 
						|
 * @param st Station to find in the smallmap.
 | 
						|
 * @return Point with coordinates of the station.
 | 
						|
 */
 | 
						|
Point SmallMapWindow::GetStationMiddle(const Station *st) const
 | 
						|
{
 | 
						|
	int x = (st->rect.right + st->rect.left + 1) / 2;
 | 
						|
	int y = (st->rect.bottom + st->rect.top + 1) / 2;
 | 
						|
	Point ret = this->RemapTile(x, y);
 | 
						|
 | 
						|
	/* Same magic 3 as in DrawVehicles; that's where I got it from.
 | 
						|
	 * No idea what it is, but without it the result looks bad.
 | 
						|
	 */
 | 
						|
	ret.x -= 3 + this->subscroll;
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
SmallMapWindow::SmallMapType SmallMapWindow::map_type = SMT_CONTOUR;
 | 
						|
bool SmallMapWindow::show_towns = true;
 | 
						|
 | 
						|
/**
 | 
						|
 * Custom container class for displaying smallmap with a vertically resizing legend panel.
 | 
						|
 * The legend panel has a smallest height that depends on its width. Standard containers cannot handle this case.
 | 
						|
 *
 | 
						|
 * @note The container assumes it has two children, the first is the display, the second is the bar with legends and selection image buttons.
 | 
						|
 *       Both children should be both horizontally and vertically resizable and horizontally fillable.
 | 
						|
 *       The bar should have a minimal size with a zero-size legends display. Child padding is not supported.
 | 
						|
 */
 | 
						|
class NWidgetSmallmapDisplay : public NWidgetContainer {
 | 
						|
	const SmallMapWindow *smallmap_window; ///< Window manager instance.
 | 
						|
public:
 | 
						|
	NWidgetSmallmapDisplay() : NWidgetContainer(NWID_VERTICAL)
 | 
						|
	{
 | 
						|
		this->smallmap_window = NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void SetupSmallestSize(Window *w, bool init_array)
 | 
						|
	{
 | 
						|
		NWidgetBase *display = this->head;
 | 
						|
		NWidgetBase *bar = display->next;
 | 
						|
 | 
						|
		display->SetupSmallestSize(w, init_array);
 | 
						|
		bar->SetupSmallestSize(w, init_array);
 | 
						|
 | 
						|
		this->smallmap_window = dynamic_cast<SmallMapWindow *>(w);
 | 
						|
		assert(this->smallmap_window != NULL);
 | 
						|
		this->smallest_x = max(display->smallest_x, bar->smallest_x + smallmap_window->GetMinLegendWidth());
 | 
						|
		this->smallest_y = display->smallest_y + max(bar->smallest_y, smallmap_window->GetLegendHeight(smallmap_window->min_number_of_columns));
 | 
						|
		this->fill_x = max(display->fill_x, bar->fill_x);
 | 
						|
		this->fill_y = (display->fill_y == 0 && bar->fill_y == 0) ? 0 : min(display->fill_y, bar->fill_y);
 | 
						|
		this->resize_x = max(display->resize_x, bar->resize_x);
 | 
						|
		this->resize_y = min(display->resize_y, bar->resize_y);
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl)
 | 
						|
	{
 | 
						|
		this->pos_x = x;
 | 
						|
		this->pos_y = y;
 | 
						|
		this->current_x = given_width;
 | 
						|
		this->current_y = given_height;
 | 
						|
 | 
						|
		NWidgetBase *display = this->head;
 | 
						|
		NWidgetBase *bar = display->next;
 | 
						|
 | 
						|
		if (sizing == ST_SMALLEST) {
 | 
						|
			this->smallest_x = given_width;
 | 
						|
			this->smallest_y = given_height;
 | 
						|
			/* Make display and bar exactly equal to their minimal size. */
 | 
						|
			display->AssignSizePosition(ST_SMALLEST, x, y, display->smallest_x, display->smallest_y, rtl);
 | 
						|
			bar->AssignSizePosition(ST_SMALLEST, x, y + display->smallest_y, bar->smallest_x, bar->smallest_y, rtl);
 | 
						|
		}
 | 
						|
 | 
						|
		uint bar_height = max(bar->smallest_y, this->smallmap_window->GetLegendHeight(this->smallmap_window->GetNumberColumnsLegend(given_width - bar->smallest_x)));
 | 
						|
		uint display_height = given_height - bar_height;
 | 
						|
		display->AssignSizePosition(ST_RESIZE, x, y, given_width, display_height, rtl);
 | 
						|
		bar->AssignSizePosition(ST_RESIZE, x, y + display_height, given_width, bar_height, rtl);
 | 
						|
	}
 | 
						|
 | 
						|
	virtual NWidgetCore *GetWidgetFromPos(int x, int y)
 | 
						|
	{
 | 
						|
		if (!IsInsideBS(x, this->pos_x, this->current_x) || !IsInsideBS(y, this->pos_y, this->current_y)) return NULL;
 | 
						|
		for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
 | 
						|
			NWidgetCore *widget = child_wid->GetWidgetFromPos(x, y);
 | 
						|
			if (widget != NULL) return widget;
 | 
						|
		}
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void Draw(const Window *w)
 | 
						|
	{
 | 
						|
		for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) child_wid->Draw(w);
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
/** Widget parts of the smallmap display. */
 | 
						|
static const NWidgetPart _nested_smallmap_display[] = {
 | 
						|
	NWidget(WWT_PANEL, COLOUR_BROWN, WID_SM_MAP_BORDER),
 | 
						|
		NWidget(WWT_INSET, COLOUR_BROWN, WID_SM_MAP), SetMinimalSize(346, 140), SetResize(1, 1), SetPadding(2, 2, 2, 2), EndContainer(),
 | 
						|
	EndContainer(),
 | 
						|
};
 | 
						|
 | 
						|
/** Widget parts of the smallmap legend bar + image buttons. */
 | 
						|
static const NWidgetPart _nested_smallmap_bar[] = {
 | 
						|
	NWidget(WWT_PANEL, COLOUR_BROWN),
 | 
						|
		NWidget(NWID_HORIZONTAL),
 | 
						|
			NWidget(WWT_EMPTY, INVALID_COLOUR, WID_SM_LEGEND), SetResize(1, 1),
 | 
						|
			NWidget(NWID_VERTICAL),
 | 
						|
				/* Top button row. */
 | 
						|
				NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
 | 
						|
					NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_ZOOM_IN),
 | 
						|
							SetDataTip(SPR_IMG_ZOOMIN, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN), SetFill(1, 1),
 | 
						|
					NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_CENTERMAP),
 | 
						|
							SetDataTip(SPR_IMG_SMALLMAP, STR_SMALLMAP_CENTER), SetFill(1, 1),
 | 
						|
					NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_BLANK),
 | 
						|
							SetDataTip(SPR_DOT_SMALL, STR_NULL), SetFill(1, 1),
 | 
						|
					NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_CONTOUR),
 | 
						|
							SetDataTip(SPR_IMG_SHOW_COUNTOURS, STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP), SetFill(1, 1),
 | 
						|
					NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_VEHICLES),
 | 
						|
							SetDataTip(SPR_IMG_SHOW_VEHICLES, STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP), SetFill(1, 1),
 | 
						|
					NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_INDUSTRIES),
 | 
						|
							SetDataTip(SPR_IMG_INDUSTRY, STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP), SetFill(1, 1),
 | 
						|
				EndContainer(),
 | 
						|
				/* Bottom button row. */
 | 
						|
				NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
 | 
						|
					NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_ZOOM_OUT),
 | 
						|
							SetDataTip(SPR_IMG_ZOOMOUT, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT), SetFill(1, 1),
 | 
						|
					NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_TOGGLETOWNNAME),
 | 
						|
							SetDataTip(SPR_IMG_TOWN, STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF), SetFill(1, 1),
 | 
						|
					NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_LINKSTATS),
 | 
						|
							SetDataTip(SPR_IMG_CARGOFLOW, STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP), SetFill(1, 1),
 | 
						|
					NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_ROUTES),
 | 
						|
							SetDataTip(SPR_IMG_SHOW_ROUTES, STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON), SetFill(1, 1),
 | 
						|
					NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_VEGETATION),
 | 
						|
							SetDataTip(SPR_IMG_PLANTTREES, STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP), SetFill(1, 1),
 | 
						|
					NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_OWNERS),
 | 
						|
							SetDataTip(SPR_IMG_COMPANY_GENERAL, STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP), SetFill(1, 1),
 | 
						|
				EndContainer(),
 | 
						|
				NWidget(NWID_SPACER), SetResize(0, 1),
 | 
						|
			EndContainer(),
 | 
						|
		EndContainer(),
 | 
						|
	EndContainer(),
 | 
						|
};
 | 
						|
 | 
						|
static NWidgetBase *SmallMapDisplay(int *biggest_index)
 | 
						|
{
 | 
						|
	NWidgetContainer *map_display = new NWidgetSmallmapDisplay;
 | 
						|
 | 
						|
	MakeNWidgets(_nested_smallmap_display, lengthof(_nested_smallmap_display), biggest_index, map_display);
 | 
						|
	MakeNWidgets(_nested_smallmap_bar, lengthof(_nested_smallmap_bar), biggest_index, map_display);
 | 
						|
	return map_display;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static const NWidgetPart _nested_smallmap_widgets[] = {
 | 
						|
	NWidget(NWID_HORIZONTAL),
 | 
						|
		NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
 | 
						|
		NWidget(WWT_CAPTION, COLOUR_BROWN, WID_SM_CAPTION), SetDataTip(STR_SMALLMAP_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
 | 
						|
		NWidget(WWT_SHADEBOX, COLOUR_BROWN),
 | 
						|
		NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
 | 
						|
		NWidget(WWT_STICKYBOX, COLOUR_BROWN),
 | 
						|
	EndContainer(),
 | 
						|
	NWidgetFunction(SmallMapDisplay), // Smallmap display and legend bar + image buttons.
 | 
						|
	/* Bottom button row and resize box. */
 | 
						|
	NWidget(NWID_HORIZONTAL),
 | 
						|
		NWidget(WWT_PANEL, COLOUR_BROWN),
 | 
						|
			NWidget(NWID_HORIZONTAL),
 | 
						|
				NWidget(NWID_SELECTION, INVALID_COLOUR, WID_SM_SELECT_BUTTONS),
 | 
						|
					NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
 | 
						|
						NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_SM_ENABLE_ALL), SetDataTip(STR_SMALLMAP_ENABLE_ALL, STR_NULL),
 | 
						|
						NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_SM_DISABLE_ALL), SetDataTip(STR_SMALLMAP_DISABLE_ALL, STR_NULL),
 | 
						|
						NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SM_SHOW_HEIGHT), SetDataTip(STR_SMALLMAP_SHOW_HEIGHT, STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT),
 | 
						|
					EndContainer(),
 | 
						|
					NWidget(NWID_SPACER), SetFill(1, 1),
 | 
						|
				EndContainer(),
 | 
						|
				NWidget(NWID_SPACER), SetFill(1, 0), SetResize(1, 0),
 | 
						|
			EndContainer(),
 | 
						|
		EndContainer(),
 | 
						|
		NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
 | 
						|
	EndContainer(),
 | 
						|
};
 | 
						|
 | 
						|
static WindowDesc _smallmap_desc(
 | 
						|
	WDP_AUTO, "smallmap", 484, 314,
 | 
						|
	WC_SMALLMAP, WC_NONE,
 | 
						|
	0,
 | 
						|
	_nested_smallmap_widgets, lengthof(_nested_smallmap_widgets)
 | 
						|
);
 | 
						|
 | 
						|
/**
 | 
						|
 * Show the smallmap window.
 | 
						|
 */
 | 
						|
void ShowSmallMap()
 | 
						|
{
 | 
						|
	AllocateWindowDescFront<SmallMapWindow>(&_smallmap_desc, 0);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Scrolls the main window to given coordinates.
 | 
						|
 * @param x x coordinate
 | 
						|
 * @param y y coordinate
 | 
						|
 * @param z z coordinate; -1 to scroll to terrain height
 | 
						|
 * @param instant scroll instantly (meaningful only when smooth_scrolling is active)
 | 
						|
 * @return did the viewport position change?
 | 
						|
 */
 | 
						|
bool ScrollMainWindowTo(int x, int y, int z, bool instant)
 | 
						|
{
 | 
						|
	bool res = ScrollWindowTo(x, y, z, FindWindowById(WC_MAIN_WINDOW, 0), instant);
 | 
						|
 | 
						|
	/* If a user scrolls to a tile (via what way what so ever) and already is on
 | 
						|
	 * that tile (e.g.: pressed twice), move the smallmap to that location,
 | 
						|
	 * so you directly see where you are on the smallmap. */
 | 
						|
 | 
						|
	if (res) return res;
 | 
						|
 | 
						|
	SmallMapWindow *w = dynamic_cast<SmallMapWindow*>(FindWindowById(WC_SMALLMAP, 0));
 | 
						|
	if (w != NULL) w->SmallMapCenterOnCurrentPos();
 | 
						|
 | 
						|
	return res;
 | 
						|
}
 |