 acbd1801c7
			
		
	
	acbd1801c7
	
	
	
		
			
			This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
		
			
				
	
	
		
			500 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			500 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "stdafx.h"
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| #include "ttd.h"
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| #include "table/strings.h"
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| #include "town.h"
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| #include "window.h"
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| #include "gfx.h"
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| #include "viewport.h"
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| #include "gui.h"
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| #include "command.h"
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| #include "player.h"
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| 
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| static const Widget _town_authority_widgets[] = {
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| {    WWT_TEXTBTN,    13,     0,    10,     0,    13, STR_00C5,				STR_018B_CLOSE_WINDOW},
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| {    WWT_CAPTION,    13,    11,   316,     0,    13, STR_2022_LOCAL_AUTHORITY, STR_018C_WINDOW_TITLE_DRAG_THIS},
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| {     WWT_IMGBTN,    13,     0,   316,    14,   105, 0x0,							STR_NULL},
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| {     WWT_IMGBTN,    13,     0,   305,   106,   157, 0x0,							STR_2043_LIST_OF_THINGS_TO_DO_AT},
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| {  WWT_SCROLLBAR,    13,   306,   316,   106,   157, 0x0,							STR_0190_SCROLL_BAR_SCROLLS_LIST},
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| {     WWT_IMGBTN,    13,     0,   316,   158,   209, 0x0,							STR_NULL},
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| { WWT_PUSHTXTBTN,    13,     0,   316,   210,   221, STR_2042_DO_IT,	STR_2044_CARRY_OUT_THE_HIGHLIGHTED},
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| {   WIDGETS_END},
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| };
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| 
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| extern const byte _town_action_costs[8];
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| extern void DrawPlayerIcon(int p, int x, int y);
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| 
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| static uint GetMaskOfTownActions(int *nump, Town *t)
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| {
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| 	int32 avail, ref;
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| 	int i, num;
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| 	uint avail_buttons = 0x7F; // by default all buttons except bribe are enabled.
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| 	uint buttons;
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| 
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| 	if (_local_player != OWNER_SPECTATOR) {
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| 		// bribe option enabled?
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| 		if (_patches.bribe) {
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| 			// if unwanted, disable everything.
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| 			if (t->unwanted[_local_player]) {
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| 				avail_buttons = 0;
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| 			} else if (t->ratings[_local_player] < 600)
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| 				avail_buttons |= (1 << 7); // only bribe if less than excellent
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| 		}
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| 
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| 		// Things worth more than this are not shown
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| 		avail = DEREF_PLAYER(_local_player)->player_money + _price.station_value * 200;
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| 		ref = _price.build_industry >> 8;
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| 
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| 		for(i=0,buttons=0,num=0; i != lengthof(_town_action_costs); i++,avail_buttons>>=1) {
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| 			if (avail_buttons&1 && avail >= _town_action_costs[i] * ref) {
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| 				SETBIT(buttons, i);
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| 				num++;
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| 			}
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| 		}
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| 
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| 		// Disable build statue if already built
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| 		if(HASBIT(t->statues, _local_player))
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| 		{
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| 			CLRBIT(buttons, 4);
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| 			num--;
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| 		}
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| 
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| 	} else {
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| 		// no actions available for spectator
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| 		buttons = 0;
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| 		num = 0;
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| 	}
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| 
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| 	if (nump) *nump = num;
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| 	return buttons;
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| }
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| 
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| static int GetNthSetBit(uint32 bits, int n)
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| {
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| 	int i = 0;
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| 	if (n >= 0) {
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| 		do {
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| 			if (bits&1 && --n < 0) return i;
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| 			i++;
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| 		} while (bits>>=1);
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| 	}
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| 	return -1;
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| }
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| 
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| static void TownAuthorityWndProc(Window *w, WindowEvent *e)
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| {
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| 	uint buttons;
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| 	int numact;
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| 	Town *t = DEREF_TOWN(w->window_number);
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| 
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| 	switch(e->event) {
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| 	case WE_PAINT:
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| 		buttons = GetMaskOfTownActions(&numact, t);
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| 		SetVScrollCount(w, numact + 1);
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| 
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| 		if (WP(w,def_d).data_1 != -1 && !HASBIT(buttons, WP(w,def_d).data_1))
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| 			WP(w,def_d).data_1 = -1;
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| 
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| 		w->disabled_state = (WP(w,def_d).data_1 == -1) ? (1 << 6) : 0;
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| 
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| 		{
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| 			int y;
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| 			Player *p;
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| 			int r;
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| 			StringID str;
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| 
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| 			SET_DPARAM16(0, w->window_number);
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| 			DrawWindowWidgets(w);
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| 
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| 			DrawString(2, 15, STR_2023_TRANSPORT_COMPANY_RATINGS, 0);
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| 
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| 			// Draw list of players
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| 			y = 25;
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| 			FOR_ALL_PLAYERS(p) {
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| 				if (p->is_active && (HASBIT(t->have_ratings, p->index) || t->exclusivity==p->index)) {
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| 					DrawPlayerIcon(p->index, 2, y);
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| 
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| 					SET_DPARAM16(0, p->name_1);
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| 					SET_DPARAM32(1, p->name_2);
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| 					SET_DPARAM16(2, GetPlayerNameString(p->index, 3));
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| 
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| 					r = t->ratings[p->index];
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| 					(str = STR_3035_APPALLING, r <= -400) ||	// Apalling
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| 					(str++, r <= -200) ||											// Very Poor
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| 					(str++, r <= 0) ||												// Poor
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| 					(str++, r <= 200) ||											// Mediocore
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| 					(str++, r <= 400) ||											// Good
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| 					(str++, r <= 600) ||											// Very Good
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| 					(str++, r <= 800) ||											// Excellent
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| 					(str++, true);														// Outstanding
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| 
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| 					/*	WARNING ugly hack!
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| 							GetPlayerNameString sets up (Player #) if the player is human in an extra DPARAM16
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| 							It seems that if player is non-human, nothing is set up, so param is 0. GetString doesn't like
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| 							that because there is another param after it.
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| 							So we'll just shift the rating one back if player is AI and all is fine
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| 						*/
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| 					SET_DPARAM16((IS_HUMAN_PLAYER(p->index) ? 4 : 3), str);
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| 					if (t->exclusivity == p->index) // red icon for player with exclusive rights
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| 						DrawSprite((SPR_OPENTTD_BASE + 10) | 0x30b8000, 18, y);
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| 
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| 					DrawString(28, y, STR_2024, 0);
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| 					y+=10;
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| 				}
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| 			}
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| 		}
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| 
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| 		// Draw actions list
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| 		{
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| 			int y = 107, i;
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| 			int pos = w->vscroll.pos;
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| 
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| 			if (--pos < 0) {
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| 				DrawString(2, y, STR_2045_ACTIONS_AVAILABLE, 0);
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| 				y+=10;
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| 			}
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| 			for(i=0; buttons; i++,buttons>>=1) {
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| 				if (pos <= -5)
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| 					break;
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| 
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| 				if (buttons&1 && --pos < 0) {
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| 					DrawString(3, y, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i, 6);
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| 					y += 10;
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| 				}
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| 			}
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| 		}
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| 
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| 		{
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| 			int i;
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| 			if ((i=WP(w,def_d).data_1) != -1) {
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| 				SET_DPARAM32(1, (_price.build_industry >> 8) * _town_action_costs[i]);
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| 				SET_DPARAM16(0, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i);
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| 				DrawStringMultiLine(2, 159, STR_204D_INITIATE_A_SMALL_LOCAL + i, 313);
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| 			}
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| 		}
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| 
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| 		break;
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| 
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| 	case WE_CLICK:
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| 		switch(e->click.widget) {
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| 		case 3: { /* listbox */
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| 			int y = (e->click.pt.y - 0x6B) / 10;
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| 			if (!IS_INT_INSIDE(y, 0, 5))
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| 				return;
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| 
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| 			y = GetNthSetBit(GetMaskOfTownActions(NULL, t), y + w->vscroll.pos - 1);
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| 			if (y >= 0) {
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| 				WP(w,def_d).data_1 = y;
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| 				SetWindowDirty(w);
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| 			}
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| 			break;
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| 		}
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| 
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| 		case 6: { /* carry out the action */
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| 			DoCommandP(t->xy, w->window_number, WP(w,def_d).data_1, NULL, CMD_DO_TOWN_ACTION | CMD_MSG(STR_2054_CAN_T_DO_THIS));
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| 			break;
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| 		}
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| 		}
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| 		break;
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| 
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| 	case WE_4:
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| 		SetWindowDirty(w);
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| 		break;
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| 	}
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| }
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| 
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| static const WindowDesc _town_authority_desc = {
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| 	-1, -1, 317, 222,
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| 	WC_TOWN_AUTHORITY,0,
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| 	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
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| 	_town_authority_widgets,
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| 	TownAuthorityWndProc
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| };
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| 
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| static void ShowTownAuthorityWindow(uint town)
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| {
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| 	Window *w;
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| 
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| 	w = AllocateWindowDescFront(&_town_authority_desc, town);
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| 	if (w) {
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| 		w->vscroll.cap = 5;
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| 		WP(w,def_d).data_1 = -1;
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| 	}
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| }
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| 
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| static void TownViewWndProc(Window *w, WindowEvent *e)
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| {
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| 	Town *t = DEREF_TOWN(w->window_number);
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| 
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| 	switch(e->event) {
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| 	case WE_PAINT:
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| 		SET_DPARAM16(0, t->index);
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| 		DrawWindowWidgets(w);
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| 
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| 		SET_DPARAM32(0, t->population);
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| 		SET_DPARAM32(1, t->num_houses);
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| 		DrawString(2,107,STR_2006_POPULATION,0);
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| 
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| 		SET_DPARAM16(0, t->act_pass);
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| 		SET_DPARAM16(1, t->max_pass);
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| 		DrawString(2,117,STR_200D_PASSENGERS_LAST_MONTH_MAX,0);
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| 
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| 		SET_DPARAM16(0, t->act_mail);
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| 		SET_DPARAM16(1, t->max_mail);
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| 		DrawString(2,127,STR_200E_MAIL_LAST_MONTH_MAX,0);
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| 
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| 		DrawWindowViewport(w);
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| 		break;
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| 
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| 	case WE_CLICK:
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| 		switch(e->click.widget) {
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| 		case 5: /* scroll to location */
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| 			ScrollMainWindowToTile(t->xy);
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| 			break;
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| 		case 6: /* town authority */
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| 			ShowTownAuthorityWindow(w->window_number);
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| 			break;
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| 		case 7: /* rename */
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| 			SET_DPARAM32(0, t->townnameparts);
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| 			ShowQueryString(t->townnametype, STR_2007_RENAME_TOWN, 31, 130, w->window_class, w->window_number);
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| 			break;
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| 		case 8: /* expand town */
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| 			ExpandTown(t);
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| 			break;
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| 		case 9: /* delete town */
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| 			DeleteTown(t);
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| 			break;
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| 		}
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| 		break;
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| 
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| 	case WE_ON_EDIT_TEXT: {
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| 		byte *b = e->edittext.str;
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| 		if (*b == 0)
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| 			return;
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| 		memcpy(_decode_parameters, b, 32);
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| 		DoCommandP(0, w->window_number, 0, NULL, CMD_RENAME_TOWN | CMD_MSG(STR_2008_CAN_T_RENAME_TOWN));
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| 	} break;
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| 	}
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| }
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| 
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| 
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| static const Widget _town_view_widgets[] = {
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| {    WWT_TEXTBTN,    13,     0,    10,     0,    13, STR_00C5, STR_018B_CLOSE_WINDOW},
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| {    WWT_CAPTION,    13,    11,   259,     0,    13, STR_2005, STR_018C_WINDOW_TITLE_DRAG_THIS},
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| {     WWT_IMGBTN,    13,     0,   259,    14,   105, 0x0,      STR_NULL},
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| {          WWT_6,    13,     2,   257,    16,   103, 0x0,      STR_NULL},
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| {     WWT_IMGBTN,    13,     0,   259,   106,   137, 0x0,      STR_NULL},
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| { WWT_PUSHTXTBTN,    13,     0,    85,   138,   149, STR_00E4_LOCATION,				STR_200B_CENTER_THE_MAIN_VIEW_ON},
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| { WWT_PUSHTXTBTN,    13,    86,   171,   138,   149, STR_2020_LOCAL_AUTHORITY,STR_2021_SHOW_INFORMATION_ON_LOCAL},
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| { WWT_PUSHTXTBTN,    13,   172,   259,   138,   149, STR_0130_RENAME,					STR_200C_CHANGE_TOWN_NAME},
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| {   WIDGETS_END},
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| };
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| 
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| static const WindowDesc _town_view_desc = {
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| 	-1, -1, 260, 150,
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| 	WC_TOWN_VIEW,0,
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| 	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
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| 	_town_view_widgets,
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| 	TownViewWndProc
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| };
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| 
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| static const Widget _town_view_scen_widgets[] = {
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| {    WWT_TEXTBTN,    13,     0,    10,     0,    13, STR_00C5,					STR_018B_CLOSE_WINDOW},
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| {    WWT_CAPTION,    13,    11,   184,     0,    13, STR_2005,					STR_018C_WINDOW_TITLE_DRAG_THIS},
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| {     WWT_IMGBTN,    13,     0,   259,    14,   105, 0x0,								STR_NULL},
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| {          WWT_6,    13,     2,   257,    16,   103, 0x0,								STR_NULL},
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| {     WWT_IMGBTN,    13,     0,   259,   106,   137, 0x0,								STR_NULL},
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| { WWT_PUSHTXTBTN,    13,     0,    85,   138,   149, STR_00E4_LOCATION,	STR_200B_CENTER_THE_MAIN_VIEW_ON},
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| {      WWT_EMPTY,     0,     0,     0,     0,     0, 0x0,								STR_NULL},
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| { WWT_PUSHTXTBTN,    13,   185,   259,     0,    13, STR_0130_RENAME,		STR_200C_CHANGE_TOWN_NAME},
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| { WWT_PUSHTXTBTN,    13,    86,   171,   138,   149, STR_023C_EXPAND,		STR_023B_INCREASE_SIZE_OF_TOWN},
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| { WWT_PUSHTXTBTN,    13,   172,   259,   138,   149, STR_0290_DELETE,		STR_0291_DELETE_THIS_TOWN_COMPLETELY},
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| {   WIDGETS_END},
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| };
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| 
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| static const WindowDesc _town_view_scen_desc = {
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| 	-1, -1, 260, 150,
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| 	WC_TOWN_VIEW,0,
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| 	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
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| 	_town_view_scen_widgets,
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| 	TownViewWndProc
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| };
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| 
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| void ShowTownViewWindow(uint town)
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| {
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| 	Window *w;
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| 	Town *t;
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| 
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| 	if (_game_mode != GM_EDITOR) {
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| 		w = AllocateWindowDescFront(&_town_view_desc, town);
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| 	} else {
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| 		w = AllocateWindowDescFront(&_town_view_scen_desc, town);
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| 	}
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| 
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| 	if (w) {
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| 		w->flags4 |= WF_DISABLE_VP_SCROLL;
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| 		t = DEREF_TOWN(w->window_number);
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| 		AssignWindowViewport(w, 3, 17, 0xFE, 0x56, t->xy, 1);
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| 	}
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| }
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| 
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| static const Widget _town_directory_widgets[] = {
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| {    WWT_TEXTBTN,    13,     0,    10,     0,    13, STR_00C5, STR_018B_CLOSE_WINDOW},
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| {    WWT_CAPTION,    13,    11,   207,     0,    13, STR_2000_TOWNS, STR_018C_WINDOW_TITLE_DRAG_THIS},
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| { WWT_PUSHTXTBTN,    13,     0,    98,    14,    25, STR_SORT_BY_NAME, STR_SORT_TIP},
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| { WWT_PUSHTXTBTN,    13,    99,   196,    14,    25, STR_SORT_BY_POPULATION,STR_SORT_TIP},
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| {     WWT_IMGBTN,    13,     0,   196,    26,   189, 0x0, STR_200A_TOWN_NAMES_CLICK_ON_NAME},
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| {  WWT_SCROLLBAR,    13,   197,   207,    14,   189, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
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| {   WIDGETS_END},
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| };
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| 
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| 
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| // used to get a sorted list of the towns
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| static byte _town_sort[lengthof(_towns)];
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| static uint _num_town_sort;
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| 
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| static char _bufcache[64];
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| static byte _last_town_idx;
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| 
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| static int CDECL TownNameSorter(const void *a, const void *b)
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| {
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| 	char buf1[64];
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| 	const Town *t;
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| 	byte val;
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| 	int r;
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| 
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| 	t = DEREF_TOWN(*(const byte*)a);
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| 	SET_DPARAM32(0, t->townnameparts);
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| 	GetString(buf1, t->townnametype);
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| 
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| 	if ( (val=*(const byte*)b) != _last_town_idx) {
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| 		_last_town_idx = val;
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| 		t = DEREF_TOWN(val);
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| 		SET_DPARAM32(0, t->townnameparts);
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| 		GetString(_bufcache, t->townnametype);
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| 	}
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| 
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| 	r = strcmp(buf1, _bufcache);
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| 	if (_town_sort_order & 1) r = -r;
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| 	return r;
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| }
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| 
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| static int CDECL TownPopSorter(const void *a, const void *b)
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| {
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| 	const Town *ta = DEREF_TOWN(*(const byte*)a);
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| 	const Town *tb = DEREF_TOWN(*(const byte*)b);
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| 	int r = ta->population - tb->population;
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| 	if (_town_sort_order & 1) r = -r;
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| 	return r;
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| }
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| 
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| static void MakeSortedTownList()
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| {
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| 	Town *t;
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| 	int n = 0;
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| 	FOR_ALL_TOWNS(t) if(t->xy) _town_sort[n++] = t->index;
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| 	_num_town_sort = n;
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| 
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| 	_last_town_idx = 0; // used for "cache"
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| 	qsort(_town_sort, n, sizeof(_town_sort[0]), _town_sort_order & 2 ? TownPopSorter : TownNameSorter);
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| 
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| 	DEBUG(misc, 1) ("Resorting Towns list...");
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| }
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| 
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| 
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| static void TownDirectoryWndProc(Window *w, WindowEvent *e)
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| {
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| 	switch(e->event) {
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| 	case WE_PAINT: {
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| 
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| 		if (_town_sort_dirty) {
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| 			_town_sort_dirty = false;
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| 			MakeSortedTownList();
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| 		}
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| 
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| 		SetVScrollCount(w, _num_town_sort);
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| 
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| 		DrawWindowWidgets(w);
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| 		DoDrawString(_town_sort_order & 1 ? "\xAA" : "\xA0", (_town_sort_order <= 1) ? 88 : 187, 15, 0x10);
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| 
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| 		{
 | |
| 			Town *t;
 | |
| 			int n = 0;
 | |
| 			uint16 i = w->vscroll.pos;
 | |
| 			int y = 28;
 | |
| 
 | |
| 			while (i < _num_town_sort) {
 | |
| 				t = DEREF_TOWN(_town_sort[i]);
 | |
| 
 | |
| 				assert(t->xy);
 | |
| 
 | |
| 				SET_DPARAM16(0, t->index);
 | |
| 				SET_DPARAM32(1, t->population);
 | |
| 				DrawString(2, y, STR_2057, 0);
 | |
| 
 | |
| 				y += 10;
 | |
| 				i++;
 | |
| 				if (++n == w->vscroll.cap) { break;} // max number of towns in 1 window
 | |
| 			}
 | |
| 		}
 | |
| 	} break;
 | |
| 
 | |
| 	case WE_CLICK:
 | |
| 		switch(e->click.widget) {
 | |
| 		case 2: { /* Sort by Name ascending/descending */
 | |
| 			_town_sort_order = (_town_sort_order == 0) ? 1 : 0;
 | |
| 			_town_sort_dirty = true;
 | |
| 			SetWindowDirty(w);
 | |
| 		} break;
 | |
| 
 | |
| 		case 3: { /* Sort by Population ascending/descending */
 | |
| 			_town_sort_order = (_town_sort_order == 2) ? 3 : 2;
 | |
| 			_town_sort_dirty = true;
 | |
| 			SetWindowDirty(w);
 | |
| 		} break;
 | |
| 
 | |
| 		case 4: { /* Click on Town Matrix */
 | |
| 			uint16 id_v = (e->click.pt.y - 28) / 10;
 | |
| 
 | |
| 			if (id_v >= w->vscroll.cap) { return;} // click out of bounds
 | |
| 
 | |
| 			id_v += w->vscroll.pos;
 | |
| 
 | |
| 			if (id_v >= _num_town_sort) { return;} // click out of town bounds
 | |
| 
 | |
| 			{
 | |
| 				Town *t = DEREF_TOWN(_town_sort[id_v]);
 | |
| 				assert(t->xy);
 | |
| 
 | |
| 				ScrollMainWindowToTile(t->xy);
 | |
| 			}
 | |
| 		}	break;
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case WE_4:
 | |
| 		SetWindowDirty(w);
 | |
| 		break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const WindowDesc _town_directory_desc = {
 | |
| 	-1, -1, 208, 190,
 | |
| 	WC_TOWN_DIRECTORY,0,
 | |
| 	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
 | |
| 	_town_directory_widgets,
 | |
| 	TownDirectoryWndProc
 | |
| };
 | |
| 
 | |
| 
 | |
| void ShowTownDirectory()
 | |
| {
 | |
| 	Window *w;
 | |
| 
 | |
| 	w = AllocateWindowDescFront(&_town_directory_desc, 0);
 | |
| 	if (w) {
 | |
| 		w->vscroll.cap = 16;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 |