172 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			172 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #ifndef STATION_H
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| #define STATION_H
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| 
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| #include "sprite.h"
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| #include "vehicle.h"
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| 
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| typedef struct GoodsEntry {
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| 	uint16 waiting_acceptance;
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| 	byte days_since_pickup;
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| 	byte rating;
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| 	byte enroute_from;
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| 	byte enroute_time;
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| 	byte last_speed;
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| 	byte last_age;
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| } GoodsEntry;
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| 
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| struct Station {
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| 	TileIndex xy;
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| 	TileIndex bus_tile;
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| 	TileIndex lorry_tile;
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| 	TileIndex train_tile;
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| 	TileIndex airport_tile;
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| 	TileIndex dock_tile;
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| 	Town *town;
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| 	// alpha_order is obsolete since savegame format 4
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| 	byte alpha_order_obsolete;
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| 	uint16 string_id;
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| 
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| 	ViewportSign sign;
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| 
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| 	uint16 had_vehicle_of_type;
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| 
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| 	byte time_since_load;
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| 	byte time_since_unload;
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| 	byte delete_ctr;
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| 	byte owner;
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| 	byte facilities;
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| 	byte airport_type;
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| 	byte truck_stop_status;
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| 	byte bus_stop_status;
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| 	byte blocked_months_obsolete;
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| 
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| 	// trainstation width/height
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| 	byte trainst_w, trainst_h;
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| 
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| 	byte class_id; // custom graphics station class
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| 	byte stat_id; // custom graphics station id in the @class_id class
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| 	uint16 build_date;
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| 
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| 	//uint16 airport_flags;
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| 	uint32 airport_flags;
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| 	uint16 index;
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| 
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| 	VehicleID last_vehicle;
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| 	GoodsEntry goods[NUM_CARGO];
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| };
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| 
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| enum {
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| 	FACIL_TRAIN = 1,
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| 	FACIL_TRUCK_STOP = 2,
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| 	FACIL_BUS_STOP = 4,
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| 	FACIL_AIRPORT = 8,
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| 	FACIL_DOCK = 0x10,
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| };
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| 
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| enum {
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| //	HVOT_PENDING_DELETE = 1<<0, // not needed anymore
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| 	HVOT_TRAIN = 1<<1,
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| 	HVOT_BUS = 1 << 2,
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| 	HVOT_TRUCK = 1 << 3,
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| 	HVOT_AIRCRAFT = 1<<4,
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| 	HVOT_SHIP = 1 << 5,
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| 	HVOT_BUOY = 1 << 6
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| };
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| 
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| void ModifyStationRatingAround(TileIndex tile, byte owner, int amount, uint radius);
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| 
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| TileIndex GetStationTileForVehicle(Vehicle *v, Station *st);
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| 
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| void ShowStationViewWindow(int station);
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| void UpdateAllStationVirtCoord();
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| 
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| VARDEF Station _stations[250];
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| VARDEF bool _station_sort_dirty[MAX_PLAYERS];
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| VARDEF bool _global_station_sort_dirty;
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| 
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| #define DEREF_STATION(i) (&_stations[i])
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| #define FOR_ALL_STATIONS(st) for(st=_stations; st != endof(_stations); st++)
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| 
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| 
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| void GetProductionAroundTiles(uint *produced, uint tile, int w, int h);
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| void GetAcceptanceAroundTiles(uint *accepts, uint tile, int w, int h);
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| uint GetStationPlatforms(Station *st, uint tile);
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| 
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| 
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| /* Station layout for given dimensions - it is a two-dimensional array
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|  * where index is computed as (x * platforms) + platform. */
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| typedef byte *StationLayout;
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| 
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| struct StationSpec {
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| 	uint32 grfid;
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| 	int localidx; // per-GRFFile station index + 1; SetCustomStation() takes care of this
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| 
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| 	enum StationClass {
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| 		STAT_CLASS_NONE, // unused station slot or so
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| 		STAT_CLASS_DFLT, // default station class
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| 		STAT_CLASS_WAYP, // waypoints
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| 
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| 		/* TODO: When we actually support custom classes, they are
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| 		 * going to be allocated dynamically (with some classid->sclass
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| 		 * mapping, there's a TTDPatch limit on 16 custom classes in
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| 		 * the whole game at the same time) with base at
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| 		 * STAT_CLASS_CUSTOM. --pasky */
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| 		STAT_CLASS_CUSTOM, // some custom class
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| 	} sclass;
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| 
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| 	/* Bitmask of platform numbers/lengths available for the station.  Bits
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| 	 * 0..6 correspond to 1..7, while bit 7 corresponds to >7 platforms or
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| 	 * lenght. */
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| 	byte allowed_platforms;
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| 	byte allowed_lengths;
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| 
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| 	/* Custom sprites */
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| 	byte tiles;
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| 	/* 00 = plain platform
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| 	 * 02 = platform with building
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| 	 * 04 = platform with roof, left side
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| 	 * 06 = platform with roof, right side
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| 	 *
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| 	 * These numbers are used for stations in NE-SW direction, or these
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| 	 * numbers plus one for stations in the NW-SE direction.  */
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| 	DrawTileSprites renderdata[8];
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| 
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| 	/* Custom layouts */
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| 	/* The layout array is organized like [lenghts][platforms], both being
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| 	 * dynamic arrays, the field itself is length*platforms array containing
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| 	 * indexes to @renderdata (only even numbers allowed) for the given
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| 	 * station tile. */
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| 	/* @lengths is length of the @platforms and @layouts arrays, that is
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| 	 * number of maximal length for which the layout is defined (since
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| 	 * arrays are indexed from 0, the length itself is at [length - 1]). */
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| 	byte lengths;
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| 	/* @platforms is array of number of platforms defined for each length.
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| 	 * Zero means no platforms defined. */
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| 	byte *platforms;
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| 	/* @layout is @layouts-sized array of @platforms-sized arrays,
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| 	 * containing pointers to length*platforms-sized arrays or NULL if
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| 	 * default OTTD station layout should be used for stations of these
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| 	 * dimensions. */
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| 	StationLayout **layouts;
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| 
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| 	/* Sprite offsets for renderdata->seq->image. spritegroup[0] is default
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| 	 * whilst spritegroup[1] is "CID_PURCHASE". */
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| 	struct SpriteGroup spritegroup[2];
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| };
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| 
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| /* Here, @stid is local per-GRFFile station index. If spec->localidx is not yet
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|  * set, it gets new dynamically allocated global index and spec->localidx is
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|  * set to @stid, otherwise we take it as that we are replacing it and try to
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|  * search for it first (that isn't much fast but we do it only very seldom). */
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| void SetCustomStation(byte stid, struct StationSpec *spec);
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| /* Here, @stid is global station index (in continous range 0..GetCustomStationsCount())
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|  * (lookup is therefore very fast as we do this very frequently). */
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| struct StationSpec *GetCustomStation(enum StationClass sclass, byte stid);
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| /* Get sprite offset for a given custom station and station structure (may be
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|  * NULL if ctype is set - that means we are in a build dialog). The station
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|  * structure is used for variational sprite groups. */
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| uint32 GetCustomStationRelocation(struct StationSpec *spec, struct Station *stat, byte ctype);
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| int GetCustomStationsCount(enum StationClass sclass);
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| 
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| #endif /* STATION_H */
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